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3770 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /** |
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29 | * Execute fragment shader using the TGSI interpreter. |
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30 | */ |
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31 | |||
32 | #include "sp_context.h" |
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33 | #include "sp_state.h" |
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34 | #include "sp_fs.h" |
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35 | #include "sp_quad.h" |
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36 | |||
37 | #include "pipe/p_state.h" |
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38 | #include "pipe/p_defines.h" |
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39 | #include "util/u_memory.h" |
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40 | #include "tgsi/tgsi_exec.h" |
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41 | #include "tgsi/tgsi_parse.h" |
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42 | |||
43 | |||
44 | /** |
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45 | * Subclass of sp_fragment_shader_variant |
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46 | */ |
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47 | struct sp_exec_fragment_shader |
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48 | { |
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49 | struct sp_fragment_shader_variant base; |
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50 | /* No other members for now */ |
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51 | }; |
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52 | |||
53 | |||
54 | /** cast wrapper */ |
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55 | static INLINE struct sp_exec_fragment_shader * |
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56 | sp_exec_fragment_shader(const struct sp_fragment_shader_variant *var) |
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57 | { |
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58 | return (struct sp_exec_fragment_shader *) var; |
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59 | } |
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60 | |||
61 | |||
62 | static void |
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63 | exec_prepare( const struct sp_fragment_shader_variant *var, |
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64 | struct tgsi_exec_machine *machine, |
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65 | struct tgsi_sampler *sampler ) |
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66 | { |
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67 | /* |
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68 | * Bind tokens/shader to the interpreter's machine state. |
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69 | */ |
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70 | tgsi_exec_machine_bind_shader(machine, |
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71 | var->tokens, |
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72 | sampler); |
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73 | } |
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74 | |||
75 | |||
76 | |||
77 | /** |
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78 | * Compute quad X,Y,Z,W for the four fragments in a quad. |
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79 | * |
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80 | * This should really be part of the compiled shader. |
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81 | */ |
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82 | static void |
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83 | setup_pos_vector(const struct tgsi_interp_coef *coef, |
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84 | float x, float y, |
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85 | struct tgsi_exec_vector *quadpos) |
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86 | { |
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87 | uint chan; |
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88 | /* do X */ |
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89 | quadpos->xyzw[0].f[0] = x; |
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90 | quadpos->xyzw[0].f[1] = x + 1; |
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91 | quadpos->xyzw[0].f[2] = x; |
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92 | quadpos->xyzw[0].f[3] = x + 1; |
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93 | |||
94 | /* do Y */ |
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95 | quadpos->xyzw[1].f[0] = y; |
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96 | quadpos->xyzw[1].f[1] = y; |
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97 | quadpos->xyzw[1].f[2] = y + 1; |
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98 | quadpos->xyzw[1].f[3] = y + 1; |
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99 | |||
100 | /* do Z and W for all fragments in the quad */ |
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101 | for (chan = 2; chan < 4; chan++) { |
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102 | const float dadx = coef->dadx[chan]; |
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103 | const float dady = coef->dady[chan]; |
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104 | const float a0 = coef->a0[chan] + dadx * x + dady * y; |
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105 | quadpos->xyzw[chan].f[0] = a0; |
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106 | quadpos->xyzw[chan].f[1] = a0 + dadx; |
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107 | quadpos->xyzw[chan].f[2] = a0 + dady; |
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108 | quadpos->xyzw[chan].f[3] = a0 + dadx + dady; |
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109 | } |
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110 | } |
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111 | |||
112 | |||
113 | /* TODO: hide the machine struct in here somewhere, remove from this |
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114 | * interface: |
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115 | */ |
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116 | static unsigned |
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117 | exec_run( const struct sp_fragment_shader_variant *var, |
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118 | struct tgsi_exec_machine *machine, |
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119 | struct quad_header *quad ) |
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120 | { |
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121 | /* Compute X, Y, Z, W vals for this quad */ |
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122 | setup_pos_vector(quad->posCoef, |
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123 | (float)quad->input.x0, (float)quad->input.y0, |
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124 | &machine->QuadPos); |
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125 | |||
126 | /* convert 0 to 1.0 and 1 to -1.0 */ |
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127 | machine->Face = (float) (quad->input.facing * -2 + 1); |
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128 | |||
129 | quad->inout.mask &= tgsi_exec_machine_run( machine ); |
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130 | if (quad->inout.mask == 0) |
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131 | return FALSE; |
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132 | |||
133 | /* store outputs */ |
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134 | { |
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135 | const ubyte *sem_name = var->info.output_semantic_name; |
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136 | const ubyte *sem_index = var->info.output_semantic_index; |
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137 | const uint n = var->info.num_outputs; |
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138 | uint i; |
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139 | for (i = 0; i < n; i++) { |
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140 | switch (sem_name[i]) { |
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141 | case TGSI_SEMANTIC_COLOR: |
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142 | { |
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143 | uint cbuf = sem_index[i]; |
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144 | |||
145 | assert(sizeof(quad->output.color[cbuf]) == |
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146 | sizeof(machine->Outputs[i])); |
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147 | |||
148 | /* copy float[4][4] result */ |
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149 | memcpy(quad->output.color[cbuf], |
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150 | &machine->Outputs[i], |
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151 | sizeof(quad->output.color[0]) ); |
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152 | } |
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153 | break; |
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154 | case TGSI_SEMANTIC_POSITION: |
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155 | { |
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156 | uint j; |
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157 | |||
158 | for (j = 0; j < 4; j++) |
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159 | quad->output.depth[j] = machine->Outputs[i].xyzw[2].f[j]; |
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160 | } |
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161 | break; |
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162 | case TGSI_SEMANTIC_STENCIL: |
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163 | { |
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164 | uint j; |
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165 | |||
166 | for (j = 0; j < 4; j++) |
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167 | quad->output.stencil[j] = (unsigned)machine->Outputs[i].xyzw[1].f[j]; |
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168 | } |
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169 | break; |
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170 | } |
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171 | } |
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172 | } |
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173 | |||
174 | return TRUE; |
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175 | } |
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176 | |||
177 | |||
178 | static void |
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179 | exec_delete(struct sp_fragment_shader_variant *var, |
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180 | struct tgsi_exec_machine *machine) |
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181 | { |
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182 | if (machine->Tokens == var->tokens) { |
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183 | tgsi_exec_machine_bind_shader(machine, NULL, NULL); |
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184 | } |
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185 | |||
186 | FREE( (void *) var->tokens ); |
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187 | FREE(var); |
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188 | } |
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189 | |||
190 | |||
191 | struct sp_fragment_shader_variant * |
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192 | softpipe_create_fs_variant_exec(struct softpipe_context *softpipe, |
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193 | const struct pipe_shader_state *templ) |
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194 | { |
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195 | struct sp_exec_fragment_shader *shader; |
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196 | |||
197 | shader = CALLOC_STRUCT(sp_exec_fragment_shader); |
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198 | if (!shader) |
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199 | return NULL; |
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200 | |||
201 | shader->base.prepare = exec_prepare; |
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202 | shader->base.run = exec_run; |
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203 | shader->base.delete = exec_delete; |
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204 | |||
205 | return &shader->base; |
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206 | }>>>> |