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3770 Serge 1
/*
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 * Copyright 2013 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_resource.h"
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/**
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 * Return the size of the resource in bytes.
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 */
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unsigned
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util_resource_size(const struct pipe_resource *res)
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{
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   unsigned width = res->width0;
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   unsigned height = res->height0;
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   unsigned depth = res->depth0;
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   unsigned size = 0;
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   unsigned level;
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   for (level = 0; level <= res->last_level; level++) {
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      unsigned slices;
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      if (res->target == PIPE_TEXTURE_CUBE)
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         slices = 6;
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      else if (res->target == PIPE_TEXTURE_3D)
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         slices = depth;
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      else
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         slices = res->array_size;
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      size += (util_format_get_nblocksy(res->format, height) *
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               util_format_get_stride(res->format, width) * slices);
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      width  = u_minify(width, 1);
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      height = u_minify(height, 1);
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      depth = u_minify(depth, 1);
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   }
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   return size;
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}