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3770 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * Copyright 2010 VMware, Inc.
5
 * All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the
9
 * "Software"), to deal in the Software without restriction, including
10
 * without limitation the rights to use, copy, modify, merge, publish,
11
 * distribute, sub license, and/or sell copies of the Software, and to
12
 * permit persons to whom the Software is furnished to do so, subject to
13
 * the following conditions:
14
 *
15
 * The above copyright notice and this permission notice (including the
16
 * next paragraph) shall be included in all copies or substantial portions
17
 * of the Software.
18
 *
19
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
 *
27
 **************************************************************************/
28
 
29
/**
30
 * Polygon stipple helper module.  Drivers/GPUs which don't support polygon
31
 * stipple natively can use this module to simulate it.
32
 *
33
 * Basically, modify fragment shader to sample the 32x32 stipple pattern
34
 * texture and do a fragment kill for the 'off' bits.
35
 *
36
 * This was originally a 'draw' module stage, but since we don't need
37
 * vertex window coords or anything, it can be a stand-alone utility module.
38
 *
39
 * Authors:  Brian Paul
40
 */
41
 
42
 
43
#include "pipe/p_context.h"
44
#include "pipe/p_defines.h"
45
#include "pipe/p_shader_tokens.h"
46
#include "util/u_inlines.h"
47
 
48
#include "util/u_format.h"
49
#include "util/u_memory.h"
50
#include "util/u_pstipple.h"
51
#include "util/u_sampler.h"
52
 
53
#include "tgsi/tgsi_transform.h"
54
#include "tgsi/tgsi_dump.h"
55
#include "tgsi/tgsi_scan.h"
56
 
57
/** Approx number of new tokens for instructions in pstip_transform_inst() */
58
#define NUM_NEW_TOKENS 50
59
 
60
 
61
static void
62
util_pstipple_update_stipple_texture(struct pipe_context *pipe,
63
                                     struct pipe_resource *tex,
64
                                     const uint32_t pattern[32])
65
{
66
   static const uint bit31 = 1 << 31;
67
   struct pipe_transfer *transfer;
68
   ubyte *data;
69
   int i, j;
70
 
71
   /* map texture memory */
72
   data = pipe_transfer_map(pipe, tex, 0, 0,
73
                            PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
74
 
75
   /*
76
    * Load alpha texture.
77
    * Note: 0 means keep the fragment, 255 means kill it.
78
    * We'll negate the texel value and use KILP which kills if value
79
    * is negative.
80
    */
81
   for (i = 0; i < 32; i++) {
82
      for (j = 0; j < 32; j++) {
83
         if (pattern[i] & (bit31 >> j)) {
84
            /* fragment "on" */
85
            data[i * transfer->stride + j] = 0;
86
         }
87
         else {
88
            /* fragment "off" */
89
            data[i * transfer->stride + j] = 255;
90
         }
91
      }
92
   }
93
 
94
   /* unmap */
95
   pipe->transfer_unmap(pipe, transfer);
96
}
97
 
98
 
99
/**
100
 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
101
 */
102
struct pipe_resource *
103
util_pstipple_create_stipple_texture(struct pipe_context *pipe,
104
                                     const uint32_t pattern[32])
105
{
106
   struct pipe_screen *screen = pipe->screen;
107
   struct pipe_resource templat, *tex;
108
 
109
   memset(&templat, 0, sizeof(templat));
110
   templat.target = PIPE_TEXTURE_2D;
111
   templat.format = PIPE_FORMAT_A8_UNORM;
112
   templat.last_level = 0;
113
   templat.width0 = 32;
114
   templat.height0 = 32;
115
   templat.depth0 = 1;
116
   templat.array_size = 1;
117
   templat.bind = PIPE_BIND_SAMPLER_VIEW;
118
 
119
   tex = screen->resource_create(screen, &templat);
120
 
121
   if (tex)
122
      util_pstipple_update_stipple_texture(pipe, tex, pattern);
123
 
124
   return tex;
125
}
126
 
127
 
128
/**
129
 * Create sampler view to sample the stipple texture.
130
 */
131
struct pipe_sampler_view *
132
util_pstipple_create_sampler_view(struct pipe_context *pipe,
133
                                  struct pipe_resource *tex)
134
{
135
   struct pipe_sampler_view templat, *sv;
136
 
137
   u_sampler_view_default_template(&templat, tex, tex->format);
138
   sv = pipe->create_sampler_view(pipe, tex, &templat);
139
 
140
   return sv;
141
}
142
 
143
 
144
/**
145
 * Create the sampler CSO that'll be used for stippling.
146
 */
147
void *
148
util_pstipple_create_sampler(struct pipe_context *pipe)
149
{
150
   struct pipe_sampler_state templat;
151
   void *s;
152
 
153
   memset(&templat, 0, sizeof(templat));
154
   templat.wrap_s = PIPE_TEX_WRAP_REPEAT;
155
   templat.wrap_t = PIPE_TEX_WRAP_REPEAT;
156
   templat.wrap_r = PIPE_TEX_WRAP_REPEAT;
157
   templat.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
158
   templat.min_img_filter = PIPE_TEX_FILTER_NEAREST;
159
   templat.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
160
   templat.normalized_coords = 1;
161
   templat.min_lod = 0.0f;
162
   templat.max_lod = 0.0f;
163
 
164
   s = pipe->create_sampler_state(pipe, &templat);
165
   return s;
166
}
167
 
168
 
169
 
170
/**
171
 * Subclass of tgsi_transform_context, used for transforming the
172
 * user's fragment shader to add the extra texture sample and fragment kill
173
 * instructions.
174
 */
175
struct pstip_transform_context {
176
   struct tgsi_transform_context base;
177
   struct tgsi_shader_info info;
178
   uint tempsUsed;  /**< bitmask */
179
   int wincoordInput;
180
   int maxInput;
181
   uint samplersUsed;  /**< bitfield of samplers used */
182
   int freeSampler;  /** an available sampler for the pstipple */
183
   int texTemp;  /**< temp registers */
184
   int numImmed;
185
   boolean firstInstruction;
186
   uint coordOrigin;
187
};
188
 
189
 
190
/**
191
 * TGSI declaration transform callback.
192
 * Track samplers used, temps used, inputs used.
193
 */
194
static void
195
pstip_transform_decl(struct tgsi_transform_context *ctx,
196
                     struct tgsi_full_declaration *decl)
197
{
198
   struct pstip_transform_context *pctx =
199
      (struct pstip_transform_context *) ctx;
200
 
201
   /* XXX we can use tgsi_shader_info instead of some of this */
202
 
203
   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
204
      uint i;
205
      for (i = decl->Range.First; i <= decl->Range.Last; i++) {
206
         pctx->samplersUsed |= 1 << i;
207
      }
208
   }
209
   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
210
      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
211
      if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
212
         pctx->wincoordInput = (int) decl->Range.First;
213
   }
214
   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
215
      uint i;
216
      for (i = decl->Range.First; i <= decl->Range.Last; i++) {
217
         pctx->tempsUsed |= (1 << i);
218
      }
219
   }
220
 
221
   ctx->emit_declaration(ctx, decl);
222
}
223
 
224
 
225
static void
226
pstip_transform_immed(struct tgsi_transform_context *ctx,
227
                      struct tgsi_full_immediate *immed)
228
{
229
   struct pstip_transform_context *pctx =
230
      (struct pstip_transform_context *) ctx;
231
   pctx->numImmed++;
232
}
233
 
234
 
235
/**
236
 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
237
 */
238
static int
239
free_bit(uint bitfield)
240
{
241
   return ffs(~bitfield) - 1;
242
}
243
 
244
 
245
/**
246
 * TGSI instruction transform callback.
247
 * Before the first instruction, insert our new code to sample the
248
 * stipple texture (using the fragment coord register) then kill the
249
 * fragment if the stipple texture bit is off.
250
 *
251
 * Insert:
252
 *   declare new registers
253
 *   MUL texTemp, INPUT[wincoord], 1/32;
254
 *   TEX texTemp, texTemp, sampler;
255
 *   KIL -texTemp;   # if -texTemp < 0, KILL fragment
256
 *   [...original code...]
257
 */
258
static void
259
pstip_transform_inst(struct tgsi_transform_context *ctx,
260
                     struct tgsi_full_instruction *inst)
261
{
262
   struct pstip_transform_context *pctx =
263
      (struct pstip_transform_context *) ctx;
264
 
265
   if (pctx->firstInstruction) {
266
      /* emit our new declarations before the first instruction */
267
 
268
      struct tgsi_full_declaration decl;
269
      struct tgsi_full_instruction newInst;
270
      uint i;
271
      int wincoordInput;
272
 
273
      /* find free texture sampler */
274
      pctx->freeSampler = free_bit(pctx->samplersUsed);
275
      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
276
         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
277
 
278
      if (pctx->wincoordInput < 0)
279
         wincoordInput = pctx->maxInput + 1;
280
      else
281
         wincoordInput = pctx->wincoordInput;
282
 
283
      /* find one free temp register */
284
      for (i = 0; i < 32; i++) {
285
         if ((pctx->tempsUsed & (1 << i)) == 0) {
286
            /* found a free temp */
287
            if (pctx->texTemp < 0)
288
               pctx->texTemp  = i;
289
            else
290
               break;
291
         }
292
      }
293
      assert(pctx->texTemp >= 0);
294
 
295
      if (pctx->wincoordInput < 0) {
296
         /* declare new position input reg */
297
         decl = tgsi_default_full_declaration();
298
         decl.Declaration.File = TGSI_FILE_INPUT;
299
         decl.Declaration.Interpolate = 1;
300
         decl.Declaration.Semantic = 1;
301
         decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
302
         decl.Semantic.Index = 0;
303
         decl.Range.First =
304
            decl.Range.Last = wincoordInput;
305
         decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
306
         ctx->emit_declaration(ctx, &decl);
307
      }
308
 
309
      /* declare new sampler */
310
      decl = tgsi_default_full_declaration();
311
      decl.Declaration.File = TGSI_FILE_SAMPLER;
312
      decl.Range.First =
313
      decl.Range.Last = pctx->freeSampler;
314
      ctx->emit_declaration(ctx, &decl);
315
 
316
      /* declare new temp regs */
317
      decl = tgsi_default_full_declaration();
318
      decl.Declaration.File = TGSI_FILE_TEMPORARY;
319
      decl.Range.First =
320
      decl.Range.Last = pctx->texTemp;
321
      ctx->emit_declaration(ctx, &decl);
322
 
323
      /* emit immediate = {1/32, 1/32, 1, 1}
324
       * The index/position of this immediate will be pctx->numImmed
325
       */
326
      {
327
         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
328
         struct tgsi_full_immediate immed;
329
         uint size = 4;
330
         immed = tgsi_default_full_immediate();
331
         immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
332
         immed.u[0].Float = value[0];
333
         immed.u[1].Float = value[1];
334
         immed.u[2].Float = value[2];
335
         immed.u[3].Float = value[3];
336
         ctx->emit_immediate(ctx, &immed);
337
      }
338
 
339
      pctx->firstInstruction = FALSE;
340
 
341
 
342
      /*
343
       * Insert new MUL/TEX/KILP instructions at start of program
344
       * Take gl_FragCoord, divide by 32 (stipple size), sample the
345
       * texture and kill fragment if needed.
346
       *
347
       * We'd like to use non-normalized texcoords to index into a RECT
348
       * texture, but we can only use REPEAT wrap mode with normalized
349
       * texcoords.  Darn.
350
       */
351
 
352
      /* XXX invert wincoord if origin isn't lower-left... */
353
 
354
      /* MUL texTemp, INPUT[wincoord], 1/32; */
355
      newInst = tgsi_default_full_instruction();
356
      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
357
      newInst.Instruction.NumDstRegs = 1;
358
      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
359
      newInst.Dst[0].Register.Index = pctx->texTemp;
360
      newInst.Instruction.NumSrcRegs = 2;
361
      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
362
      newInst.Src[0].Register.Index = wincoordInput;
363
      newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
364
      newInst.Src[1].Register.Index = pctx->numImmed;
365
      ctx->emit_instruction(ctx, &newInst);
366
 
367
      /* TEX texTemp, texTemp, sampler; */
368
      newInst = tgsi_default_full_instruction();
369
      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
370
      newInst.Instruction.NumDstRegs = 1;
371
      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
372
      newInst.Dst[0].Register.Index = pctx->texTemp;
373
      newInst.Instruction.NumSrcRegs = 2;
374
      newInst.Instruction.Texture = TRUE;
375
      newInst.Texture.Texture = TGSI_TEXTURE_2D;
376
      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
377
      newInst.Src[0].Register.Index = pctx->texTemp;
378
      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
379
      newInst.Src[1].Register.Index = pctx->freeSampler;
380
      ctx->emit_instruction(ctx, &newInst);
381
 
382
      /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
383
      newInst = tgsi_default_full_instruction();
384
      newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
385
      newInst.Instruction.NumDstRegs = 0;
386
      newInst.Instruction.NumSrcRegs = 1;
387
      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
388
      newInst.Src[0].Register.Index = pctx->texTemp;
389
      newInst.Src[0].Register.Negate = 1;
390
      ctx->emit_instruction(ctx, &newInst);
391
   }
392
 
393
   /* emit this instruction */
394
   ctx->emit_instruction(ctx, inst);
395
}
396
 
397
 
398
/**
399
 * Given a fragment shader, return a new fragment shader which
400
 * samples a stipple texture and executes KILL.
401
 */
402
struct pipe_shader_state *
403
util_pstipple_create_fragment_shader(struct pipe_context *pipe,
404
                                     struct pipe_shader_state *fs,
405
                                     unsigned *samplerUnitOut)
406
{
407
   struct pipe_shader_state *new_fs;
408
   struct pstip_transform_context transform;
409
   const uint newLen = tgsi_num_tokens(fs->tokens) + NUM_NEW_TOKENS;
410
   unsigned i;
411
 
412
   new_fs = MALLOC(sizeof(*new_fs));
413
   if (!new_fs)
414
      return NULL;
415
 
416
   new_fs->tokens = tgsi_alloc_tokens(newLen);
417
   if (!new_fs->tokens) {
418
      FREE(new_fs);
419
      return NULL;
420
   }
421
 
422
   /* Setup shader transformation info/context.
423
    */
424
   memset(&transform, 0, sizeof(transform));
425
   transform.wincoordInput = -1;
426
   transform.maxInput = -1;
427
   transform.texTemp = -1;
428
   transform.firstInstruction = TRUE;
429
   transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
430
   transform.base.transform_instruction = pstip_transform_inst;
431
   transform.base.transform_declaration = pstip_transform_decl;
432
   transform.base.transform_immediate = pstip_transform_immed;
433
 
434
   tgsi_scan_shader(fs->tokens, &transform.info);
435
 
436
   /* find fragment coordinate origin property */
437
   for (i = 0; i < transform.info.num_properties; i++) {
438
      if (transform.info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
439
         transform.coordOrigin = transform.info.properties[i].data[0];
440
   }
441
 
442
   tgsi_transform_shader(fs->tokens,
443
                         (struct tgsi_token *) new_fs->tokens,
444
                         newLen, &transform.base);
445
 
446
#if 0 /* DEBUG */
447
   tgsi_dump(fs->tokens, 0);
448
   tgsi_dump(new_fs->tokens, 0);
449
#endif
450
 
451
   assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
452
   *samplerUnitOut = transform.freeSampler;
453
 
454
   return new_fs;
455
}
456