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3770 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2009 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "draw_gs.h"
29
 
30
#include "draw_private.h"
31
#include "draw_context.h"
32
#ifdef HAVE_LLVM
33
#include "draw_llvm.h"
34
#endif
35
 
36
#include "tgsi/tgsi_parse.h"
37
#include "tgsi/tgsi_exec.h"
38
 
39
#include "pipe/p_shader_tokens.h"
40
 
41
#include "util/u_math.h"
42
#include "util/u_memory.h"
43
#include "util/u_prim.h"
44
 
45
/* fixme: move it from here */
46
#define MAX_PRIMITIVES 64
47
 
48
static INLINE int
49
draw_gs_get_input_index(int semantic, int index,
50
                        const struct tgsi_shader_info *input_info)
51
{
52
   int i;
53
   const ubyte *input_semantic_names = input_info->output_semantic_name;
54
   const ubyte *input_semantic_indices = input_info->output_semantic_index;
55
   for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
56
      if (input_semantic_names[i] == semantic &&
57
          input_semantic_indices[i] == index)
58
         return i;
59
   }
60
   return -1;
61
}
62
 
63
/**
64
 * We execute geometry shaders in the SOA mode, so ideally we want to
65
 * flush when the number of currently fetched primitives is equal to
66
 * the number of elements in the SOA vector. This ensures that the
67
 * throughput is optimized for the given vector instrunction set.
68
 */
69
static INLINE boolean
70
draw_gs_should_flush(struct draw_geometry_shader *shader)
71
{
72
   return (shader->fetched_prim_count == shader->vector_length);
73
}
74
 
75
/*#define DEBUG_OUTPUTS 1*/
76
static void
77
tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
78
                      unsigned num_primitives,
79
                      float (**p_output)[4])
80
{
81
   struct tgsi_exec_machine *machine = shader->machine;
82
   unsigned prim_idx, j, slot;
83
   unsigned current_idx = 0;
84
   float (*output)[4];
85
 
86
   output = *p_output;
87
 
88
   /* Unswizzle all output results.
89
    */
90
 
91
   for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
92
      unsigned num_verts_per_prim = machine->Primitives[prim_idx];
93
      shader->primitive_lengths[prim_idx +   shader->emitted_primitives] =
94
         machine->Primitives[prim_idx];
95
      shader->emitted_vertices += num_verts_per_prim;
96
      for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
97
         int idx = current_idx * shader->info.num_outputs;
98
#ifdef DEBUG_OUTPUTS
99
         debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
100
#endif
101
         for (slot = 0; slot < shader->info.num_outputs; slot++) {
102
            output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
103
            output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
104
            output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
105
            output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
106
#ifdef DEBUG_OUTPUTS
107
            debug_printf("\t%d: %f %f %f %f\n", slot,
108
                         output[slot][0],
109
                         output[slot][1],
110
                         output[slot][2],
111
                         output[slot][3]);
112
#endif
113
            debug_assert(!util_is_inf_or_nan(output[slot][0]));
114
         }
115
         output = (float (*)[4])((char *)output + shader->vertex_size);
116
      }
117
   }
118
   *p_output = output;
119
   shader->emitted_primitives += num_primitives;
120
}
121
 
122
/*#define DEBUG_INPUTS 1*/
123
static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
124
                                unsigned *indices,
125
                                unsigned num_vertices,
126
                                unsigned prim_idx)
127
{
128
   struct tgsi_exec_machine *machine = shader->machine;
129
   unsigned slot, vs_slot, i;
130
   unsigned input_vertex_stride = shader->input_vertex_stride;
131
   const float (*input_ptr)[4];
132
 
133
   input_ptr = shader->input;
134
 
135
   for (i = 0; i < num_vertices; ++i) {
136
      const float (*input)[4];
137
#if DEBUG_INPUTS
138
      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
139
                   i, indices[i], prim_idx);
140
#endif
141
      input = (const float (*)[4])(
142
         (const char *)input_ptr + (indices[i] * input_vertex_stride));
143
      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
144
         unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
145
         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
146
            machine->Inputs[idx].xyzw[0].f[prim_idx] =
147
               (float)shader->in_prim_idx;
148
            machine->Inputs[idx].xyzw[1].f[prim_idx] =
149
               (float)shader->in_prim_idx;
150
            machine->Inputs[idx].xyzw[2].f[prim_idx] =
151
               (float)shader->in_prim_idx;
152
            machine->Inputs[idx].xyzw[3].f[prim_idx] =
153
               (float)shader->in_prim_idx;
154
         } else {
155
            vs_slot = draw_gs_get_input_index(
156
               shader->info.input_semantic_name[slot],
157
               shader->info.input_semantic_index[slot],
158
               shader->input_info);
159
            if (vs_slot < 0) {
160
               debug_printf("VS/GS signature mismatch!\n");
161
               machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
162
               machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
163
               machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
164
               machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
165
            } else {
166
#if DEBUG_INPUTS
167
               debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
168
                            slot, vs_slot, idx);
169
               assert(!util_is_inf_or_nan(input[vs_slot][0]));
170
               assert(!util_is_inf_or_nan(input[vs_slot][1]));
171
               assert(!util_is_inf_or_nan(input[vs_slot][2]));
172
               assert(!util_is_inf_or_nan(input[vs_slot][3]));
173
#endif
174
               machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
175
               machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
176
               machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
177
               machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
178
#if DEBUG_INPUTS
179
               debug_printf("\t\t%f %f %f %f\n",
180
                            machine->Inputs[idx].xyzw[0].f[prim_idx],
181
                            machine->Inputs[idx].xyzw[1].f[prim_idx],
182
                            machine->Inputs[idx].xyzw[2].f[prim_idx],
183
                            machine->Inputs[idx].xyzw[3].f[prim_idx]);
184
#endif
185
               ++vs_slot;
186
            }
187
         }
188
      }
189
   }
190
}
191
 
192
static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
193
                            const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
194
                            const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
195
{
196
   struct tgsi_exec_machine *machine = shader->machine;
197
 
198
   tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
199
                                  constants, constants_size);
200
}
201
 
202
static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
203
                            unsigned input_primitives)
204
{
205
   struct tgsi_exec_machine *machine = shader->machine;
206
 
207
   tgsi_set_exec_mask(machine,
208
                      1,
209
                      input_primitives > 1,
210
                      input_primitives > 2,
211
                      input_primitives > 3);
212
 
213
   /* run interpreter */
214
   tgsi_exec_machine_run(machine);
215
 
216
   return
217
      machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
218
}
219
 
220
#ifdef HAVE_LLVM
221
 
222
static void
223
llvm_fetch_gs_input(struct draw_geometry_shader *shader,
224
                    unsigned *indices,
225
                    unsigned num_vertices,
226
                    unsigned prim_idx)
227
{
228
   unsigned slot, vs_slot, i;
229
   unsigned input_vertex_stride = shader->input_vertex_stride;
230
   const float (*input_ptr)[4];
231
   float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
232
 
233
   shader->llvm_prim_ids[shader->fetched_prim_count] =
234
      shader->in_prim_idx;
235
 
236
   input_ptr = shader->input;
237
 
238
   for (i = 0; i < num_vertices; ++i) {
239
      const float (*input)[4];
240
#if DEBUG_INPUTS
241
      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
242
                   i, indices[i], prim_idx);
243
#endif
244
      input = (const float (*)[4])(
245
         (const char *)input_ptr + (indices[i] * input_vertex_stride));
246
      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
247
         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
248
            /* skip. we handle system values through gallivm */
249
         } else {
250
            vs_slot = draw_gs_get_input_index(
251
               shader->info.input_semantic_name[slot],
252
               shader->info.input_semantic_index[slot],
253
               shader->input_info);
254
            if (vs_slot < 0) {
255
               debug_printf("VS/GS signature mismatch!\n");
256
               (*input_data)[i][slot][0][prim_idx] = 0;
257
               (*input_data)[i][slot][1][prim_idx] = 0;
258
               (*input_data)[i][slot][2][prim_idx] = 0;
259
               (*input_data)[i][slot][3][prim_idx] = 0;
260
            } else {
261
#if DEBUG_INPUTS
262
               debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
263
                            slot, vs_slot, i);
264
               assert(!util_is_inf_or_nan(input[vs_slot][0]));
265
               assert(!util_is_inf_or_nan(input[vs_slot][1]));
266
               assert(!util_is_inf_or_nan(input[vs_slot][2]));
267
               assert(!util_is_inf_or_nan(input[vs_slot][3]));
268
#endif
269
               (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
270
               (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
271
               (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
272
               (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
273
#if DEBUG_INPUTS
274
               debug_printf("\t\t%f %f %f %f\n",
275
                            (*input_data)[i][slot][0][prim_idx],
276
                            (*input_data)[i][slot][1][prim_idx],
277
                            (*input_data)[i][slot][2][prim_idx],
278
                            (*input_data)[i][slot][3][prim_idx]);
279
#endif
280
               ++vs_slot;
281
            }
282
         }
283
      }
284
   }
285
}
286
 
287
static void
288
llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
289
                      unsigned num_primitives,
290
                      float (**p_output)[4])
291
{
292
   int total_verts = 0;
293
   int vertex_count = 0;
294
   int total_prims = 0;
295
   int max_prims_per_invocation = 0;
296
   char *output_ptr = (char*)shader->gs_output;
297
   int i, j, prim_idx;
298
   unsigned next_prim_boundary = shader->primitive_boundary;
299
 
300
   for (i = 0; i < shader->vector_length; ++i) {
301
      int prims = shader->llvm_emitted_primitives[i];
302
      total_prims += prims;
303
      max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
304
   }
305
   for (i = 0; i < shader->vector_length; ++i) {
306
      total_verts += shader->llvm_emitted_vertices[i];
307
   }
308
 
309
   output_ptr += shader->emitted_vertices * shader->vertex_size;
310
   for (i = 0; i < shader->vector_length - 1; ++i) {
311
      int current_verts = shader->llvm_emitted_vertices[i];
312
      int next_verts = shader->llvm_emitted_vertices[i + 1];
313
#if 0
314
      int j;
315
      for (j = 0; j < current_verts; ++j) {
316
         struct vertex_header *vh = (struct vertex_header *)
317
            (output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
318
         debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
319
                      vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
320
 
321
      }
322
#endif
323
      debug_assert(current_verts <= shader->max_output_vertices);
324
      debug_assert(next_verts <= shader->max_output_vertices);
325
      if (next_verts) {
326
         memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
327
                 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
328
                 shader->vertex_size * next_verts);
329
      }
330
      vertex_count += current_verts;
331
   }
332
 
333
#if 0
334
   {
335
      int i;
336
      for (i = 0; i < total_verts; ++i) {
337
         struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
338
         debug_printf("%d) Vertex:\n", i);
339
         for (j = 0; j < shader->info.num_outputs; ++j) {
340
            unsigned *udata = (unsigned*)vh->data[j];
341
            debug_printf("    %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
342
                         vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
343
                         udata[0], udata[1], udata[2], udata[3]);
344
         }
345
 
346
      }
347
   }
348
#endif
349
 
350
   prim_idx = 0;
351
   for (i = 0; i < shader->vector_length; ++i) {
352
      int num_prims = shader->llvm_emitted_primitives[i];
353
      for (j = 0; j < num_prims; ++j) {
354
         int prim_length =
355
            shader->llvm_prim_lengths[j][i];
356
         shader->primitive_lengths[shader->emitted_primitives + prim_idx] =
357
            prim_length;
358
         ++prim_idx;
359
      }
360
   }
361
 
362
   shader->emitted_primitives += total_prims;
363
   shader->emitted_vertices += total_verts;
364
}
365
 
366
static void
367
llvm_gs_prepare(struct draw_geometry_shader *shader,
368
                const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
369
                const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
370
{
371
}
372
 
373
static unsigned
374
llvm_gs_run(struct draw_geometry_shader *shader,
375
            unsigned input_primitives)
376
{
377
   unsigned ret;
378
   char *input = (char*)shader->gs_output;
379
 
380
   input += (shader->emitted_vertices * shader->vertex_size);
381
 
382
   ret = shader->current_variant->jit_func(
383
      shader->jit_context, shader->gs_input->data,
384
      (struct vertex_header*)input,
385
      input_primitives,
386
      shader->draw->instance_id,
387
      shader->llvm_prim_ids);
388
 
389
   return ret;
390
}
391
 
392
#endif
393
 
394
static void gs_flush(struct draw_geometry_shader *shader)
395
{
396
   unsigned out_prim_count;
397
 
398
   unsigned input_primitives = shader->fetched_prim_count;
399
 
400
   if (shader->draw->collect_statistics) {
401
      shader->draw->statistics.gs_invocations += input_primitives;
402
   }
403
 
404
   debug_assert(input_primitives > 0 &&
405
                input_primitives <= 4);
406
 
407
   out_prim_count = shader->run(shader, input_primitives);
408
   shader->fetch_outputs(shader, out_prim_count,
409
                         &shader->tmp_output);
410
 
411
#if 0
412
   debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
413
                shader->emitted_primitives, shader->emitted_vertices,
414
                out_prim_count);
415
#endif
416
 
417
   shader->fetched_prim_count = 0;
418
}
419
 
420
static void gs_point(struct draw_geometry_shader *shader,
421
                     int idx)
422
{
423
   unsigned indices[1];
424
 
425
   indices[0] = idx;
426
 
427
   shader->fetch_inputs(shader, indices, 1,
428
                        shader->fetched_prim_count);
429
   ++shader->in_prim_idx;
430
   ++shader->fetched_prim_count;
431
 
432
   if (draw_gs_should_flush(shader))
433
      gs_flush(shader);
434
}
435
 
436
static void gs_line(struct draw_geometry_shader *shader,
437
                    int i0, int i1)
438
{
439
   unsigned indices[2];
440
 
441
   indices[0] = i0;
442
   indices[1] = i1;
443
 
444
   shader->fetch_inputs(shader, indices, 2,
445
                        shader->fetched_prim_count);
446
   ++shader->in_prim_idx;
447
   ++shader->fetched_prim_count;
448
 
449
   if (draw_gs_should_flush(shader))
450
      gs_flush(shader);
451
}
452
 
453
static void gs_line_adj(struct draw_geometry_shader *shader,
454
                        int i0, int i1, int i2, int i3)
455
{
456
   unsigned indices[4];
457
 
458
   indices[0] = i0;
459
   indices[1] = i1;
460
   indices[2] = i2;
461
   indices[3] = i3;
462
 
463
   shader->fetch_inputs(shader, indices, 4,
464
                        shader->fetched_prim_count);
465
   ++shader->in_prim_idx;
466
   ++shader->fetched_prim_count;
467
 
468
   if (draw_gs_should_flush(shader))
469
      gs_flush(shader);
470
}
471
 
472
static void gs_tri(struct draw_geometry_shader *shader,
473
                   int i0, int i1, int i2)
474
{
475
   unsigned indices[3];
476
 
477
   indices[0] = i0;
478
   indices[1] = i1;
479
   indices[2] = i2;
480
 
481
   shader->fetch_inputs(shader, indices, 3,
482
                        shader->fetched_prim_count);
483
   ++shader->in_prim_idx;
484
   ++shader->fetched_prim_count;
485
 
486
   if (draw_gs_should_flush(shader))
487
      gs_flush(shader);
488
}
489
 
490
static void gs_tri_adj(struct draw_geometry_shader *shader,
491
                       int i0, int i1, int i2,
492
                       int i3, int i4, int i5)
493
{
494
   unsigned indices[6];
495
 
496
   indices[0] = i0;
497
   indices[1] = i1;
498
   indices[2] = i2;
499
   indices[3] = i3;
500
   indices[4] = i4;
501
   indices[5] = i5;
502
 
503
   shader->fetch_inputs(shader, indices, 6,
504
                        shader->fetched_prim_count);
505
   ++shader->in_prim_idx;
506
   ++shader->fetched_prim_count;
507
 
508
   if (draw_gs_should_flush(shader))
509
      gs_flush(shader);
510
}
511
 
512
#define FUNC         gs_run
513
#define GET_ELT(idx) (idx)
514
#include "draw_gs_tmp.h"
515
 
516
 
517
#define FUNC         gs_run_elts
518
#define LOCAL_VARS   const ushort *elts = input_prims->elts;
519
#define GET_ELT(idx) (elts[idx])
520
#include "draw_gs_tmp.h"
521
 
522
 
523
/**
524
 * Execute geometry shader.
525
 */
526
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
527
                             const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
528
                             const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
529
                             const struct draw_vertex_info *input_verts,
530
                             const struct draw_prim_info *input_prim,
531
                             const struct tgsi_shader_info *input_info,
532
                             struct draw_vertex_info *output_verts,
533
                             struct draw_prim_info *output_prims )
534
{
535
   const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
536
   unsigned input_stride = input_verts->vertex_size;
537
   unsigned num_outputs = shader->info.num_outputs;
538
   unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
539
   unsigned num_input_verts = input_prim->linear ?
540
      input_verts->count :
541
      input_prim->count;
542
   unsigned num_in_primitives =
543
      align(
544
         MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
545
                                              num_input_verts),
546
              u_decomposed_prims_for_vertices(shader->input_primitive,
547
                                              num_input_verts)),
548
         shader->vector_length);
549
   unsigned max_out_prims =
550
      u_decomposed_prims_for_vertices(shader->output_primitive,
551
                                      shader->max_output_vertices)
552
      * num_in_primitives;
553
 
554
   //Assume at least one primitive
555
   max_out_prims = MAX2(max_out_prims, 1);
556
 
557
 
558
   output_verts->vertex_size = vertex_size;
559
   output_verts->stride = output_verts->vertex_size;
560
   /* we allocate exactly one extra vertex per primitive to allow the GS to emit
561
    * overflown vertices into some area where they won't harm anyone */
562
   output_verts->verts =
563
      (struct vertex_header *)MALLOC(output_verts->vertex_size *
564
                                     max_out_prims *
565
                                     shader->primitive_boundary);
566
 
567
#if 0
568
   debug_printf("%s count = %d (in prims # = %d)\n",
569
                __FUNCTION__, num_input_verts, num_in_primitives);
570
   debug_printf("\tlinear = %d, prim_info->count = %d\n",
571
                input_prim->linear, input_prim->count);
572
   debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
573
                u_prim_name(input_prim->prim),
574
                u_prim_name(shader->input_primitive),
575
                u_prim_name(shader->output_primitive),
576
                shader->max_output_vertices);
577
#endif
578
 
579
   shader->emitted_vertices = 0;
580
   shader->emitted_primitives = 0;
581
   shader->vertex_size = vertex_size;
582
   shader->tmp_output = (float (*)[4])output_verts->verts->data;
583
   shader->fetched_prim_count = 0;
584
   shader->input_vertex_stride = input_stride;
585
   shader->input = input;
586
   shader->input_info = input_info;
587
   FREE(shader->primitive_lengths);
588
   shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
589
 
590
 
591
#ifdef HAVE_LLVM
592
   if (draw_get_option_use_llvm()) {
593
      shader->gs_output = output_verts->verts;
594
      if (max_out_prims > shader->max_out_prims) {
595
         unsigned i;
596
         if (shader->llvm_prim_lengths) {
597
            for (i = 0; i < shader->max_out_prims; ++i) {
598
               align_free(shader->llvm_prim_lengths[i]);
599
            }
600
            FREE(shader->llvm_prim_lengths);
601
         }
602
 
603
         shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
604
         for (i = 0; i < max_out_prims; ++i) {
605
            int vector_size = shader->vector_length * sizeof(unsigned);
606
            shader->llvm_prim_lengths[i] =
607
               align_malloc(vector_size, vector_size);
608
         }
609
 
610
         shader->max_out_prims = max_out_prims;
611
      }
612
      shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
613
      shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
614
      shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
615
   }
616
#endif
617
 
618
   shader->prepare(shader, constants, constants_size);
619
 
620
   if (input_prim->linear)
621
      gs_run(shader, input_prim, input_verts,
622
             output_prims, output_verts);
623
   else
624
      gs_run_elts(shader, input_prim, input_verts,
625
                  output_prims, output_verts);
626
 
627
   /* Flush the remaining primitives. Will happen if
628
    * num_input_primitives % 4 != 0
629
    */
630
   if (shader->fetched_prim_count > 0) {
631
      gs_flush(shader);
632
   }
633
 
634
   debug_assert(shader->fetched_prim_count == 0);
635
 
636
   /* Update prim_info:
637
    */
638
   output_prims->linear = TRUE;
639
   output_prims->elts = NULL;
640
   output_prims->start = 0;
641
   output_prims->count = shader->emitted_vertices;
642
   output_prims->prim = shader->output_primitive;
643
   output_prims->flags = 0x0;
644
   output_prims->primitive_lengths = shader->primitive_lengths;
645
   output_prims->primitive_count = shader->emitted_primitives;
646
   output_verts->count = shader->emitted_vertices;
647
 
648
   if (shader->draw->collect_statistics) {
649
      unsigned i;
650
      for (i = 0; i < shader->emitted_primitives; ++i) {
651
         shader->draw->statistics.gs_primitives +=
652
            u_decomposed_prims_for_vertices(shader->output_primitive,
653
                                            shader->primitive_lengths[i]);
654
      }
655
   }
656
 
657
#if 0
658
   debug_printf("GS finished, prims = %d, verts = %d\n",
659
                output_prims->primitive_count,
660
                output_verts->count);
661
#endif
662
 
663
   return shader->emitted_vertices;
664
}
665
 
666
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
667
                                  struct draw_context *draw)
668
{
669
#ifdef HAVE_LLVM
670
   boolean use_llvm = draw_get_option_use_llvm();
671
#else
672
   boolean use_llvm = FALSE;
673
#endif
674
   if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
675
      tgsi_exec_machine_bind_shader(shader->machine,
676
                                    shader->state.tokens,
677
                                    draw->gs.tgsi.sampler);
678
   }
679
}
680
 
681
 
682
boolean
683
draw_gs_init( struct draw_context *draw )
684
{
685
   draw->gs.tgsi.machine = tgsi_exec_machine_create();
686
   if (!draw->gs.tgsi.machine)
687
      return FALSE;
688
 
689
   draw->gs.tgsi.machine->Primitives = align_malloc(
690
      MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
691
   if (!draw->gs.tgsi.machine->Primitives)
692
      return FALSE;
693
   memset(draw->gs.tgsi.machine->Primitives, 0,
694
          MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
695
 
696
   return TRUE;
697
}
698
 
699
void draw_gs_destroy( struct draw_context *draw )
700
{
701
   if (draw->gs.tgsi.machine) {
702
      align_free(draw->gs.tgsi.machine->Primitives);
703
      tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
704
   }
705
}
706
 
707
struct draw_geometry_shader *
708
draw_create_geometry_shader(struct draw_context *draw,
709
                            const struct pipe_shader_state *state)
710
{
711
#ifdef HAVE_LLVM
712
   boolean use_llvm = draw_get_option_use_llvm();
713
   struct llvm_geometry_shader *llvm_gs;
714
#endif
715
   struct draw_geometry_shader *gs;
716
   unsigned i;
717
 
718
#ifdef HAVE_LLVM
719
   if (use_llvm) {
720
      llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
721
 
722
      if (llvm_gs == NULL)
723
         return NULL;
724
 
725
      gs = &llvm_gs->base;
726
 
727
      make_empty_list(&llvm_gs->variants);
728
   } else
729
#endif
730
   {
731
      gs = CALLOC_STRUCT(draw_geometry_shader);
732
   }
733
 
734
   if (!gs)
735
      return NULL;
736
 
737
   gs->draw = draw;
738
   gs->state = *state;
739
   gs->state.tokens = tgsi_dup_tokens(state->tokens);
740
   if (!gs->state.tokens) {
741
      FREE(gs);
742
      return NULL;
743
   }
744
 
745
   tgsi_scan_shader(state->tokens, &gs->info);
746
 
747
   /* setup the defaults */
748
   gs->input_primitive = PIPE_PRIM_TRIANGLES;
749
   gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
750
   gs->max_output_vertices = 32;
751
   gs->max_out_prims = 0;
752
 
753
#ifdef HAVE_LLVM
754
   if (use_llvm) {
755
      /* TODO: change the input array to handle the following
756
         vector length, instead of the currently hardcoded
757
         TGSI_NUM_CHANNELS
758
      gs->vector_length = lp_native_vector_width / 32;*/
759
      gs->vector_length = TGSI_NUM_CHANNELS;
760
   } else
761
#endif
762
   {
763
      gs->vector_length = 1;
764
   }
765
 
766
   for (i = 0; i < gs->info.num_properties; ++i) {
767
      if (gs->info.properties[i].name ==
768
          TGSI_PROPERTY_GS_INPUT_PRIM)
769
         gs->input_primitive = gs->info.properties[i].data[0];
770
      else if (gs->info.properties[i].name ==
771
               TGSI_PROPERTY_GS_OUTPUT_PRIM)
772
         gs->output_primitive = gs->info.properties[i].data[0];
773
      else if (gs->info.properties[i].name ==
774
               TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
775
         gs->max_output_vertices = gs->info.properties[i].data[0];
776
   }
777
   /* Primitive boundary is bigger than max_output_vertices by one, because
778
    * the specification says that the geometry shader should exit if the
779
    * number of emitted vertices is bigger or equal to max_output_vertices and
780
    * we can't do that because we're running in the SoA mode, which means that
781
    * our storing routines will keep getting called on channels that have
782
    * overflown.
783
    * So we need some scratch area where we can keep writing the overflown
784
    * vertices without overwriting anything important or crashing.
785
    */
786
   gs->primitive_boundary = gs->max_output_vertices + 1;
787
 
788
   for (i = 0; i < gs->info.num_outputs; i++) {
789
      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
790
          gs->info.output_semantic_index[i] == 0)
791
         gs->position_output = i;
792
      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
793
         gs->viewport_index_output = i;
794
      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
795
         debug_assert(gs->info.output_semantic_index[i] <
796
                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
797
         gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
798
      }
799
      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
800
         debug_assert(gs->info.output_semantic_index[i] <
801
                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
802
         gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
803
      }
804
   }
805
 
806
   gs->machine = draw->gs.tgsi.machine;
807
 
808
#ifdef HAVE_LLVM
809
   if (use_llvm) {
810
      int vector_size = gs->vector_length * sizeof(float);
811
      gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
812
      memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
813
      gs->llvm_prim_lengths = 0;
814
 
815
      gs->llvm_emitted_primitives = align_malloc(vector_size, vector_size);
816
      gs->llvm_emitted_vertices = align_malloc(vector_size, vector_size);
817
      gs->llvm_prim_ids = align_malloc(vector_size, vector_size);
818
 
819
      gs->fetch_outputs = llvm_fetch_gs_outputs;
820
      gs->fetch_inputs = llvm_fetch_gs_input;
821
      gs->prepare = llvm_gs_prepare;
822
      gs->run = llvm_gs_run;
823
 
824
      gs->jit_context = &draw->llvm->gs_jit_context;
825
 
826
 
827
      llvm_gs->variant_key_size =
828
         draw_gs_llvm_variant_key_size(
829
            MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
830
                 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
831
   } else
832
#endif
833
   {
834
      gs->fetch_outputs = tgsi_fetch_gs_outputs;
835
      gs->fetch_inputs = tgsi_fetch_gs_input;
836
      gs->prepare = tgsi_gs_prepare;
837
      gs->run = tgsi_gs_run;
838
   }
839
 
840
   return gs;
841
}
842
 
843
void draw_bind_geometry_shader(struct draw_context *draw,
844
                               struct draw_geometry_shader *dgs)
845
{
846
   draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
847
 
848
   if (dgs) {
849
      draw->gs.geometry_shader = dgs;
850
      draw->gs.num_gs_outputs = dgs->info.num_outputs;
851
      draw->gs.position_output = dgs->position_output;
852
      draw_geometry_shader_prepare(dgs, draw);
853
   }
854
   else {
855
      draw->gs.geometry_shader = NULL;
856
      draw->gs.num_gs_outputs = 0;
857
   }
858
}
859
 
860
void draw_delete_geometry_shader(struct draw_context *draw,
861
                                 struct draw_geometry_shader *dgs)
862
{
863
   if (!dgs) {
864
      return;
865
   }
866
#ifdef HAVE_LLVM
867
   if (draw_get_option_use_llvm()) {
868
      struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
869
      struct draw_gs_llvm_variant_list_item *li;
870
 
871
      li = first_elem(&shader->variants);
872
      while(!at_end(&shader->variants, li)) {
873
         struct draw_gs_llvm_variant_list_item *next = next_elem(li);
874
         draw_gs_llvm_destroy_variant(li->base);
875
         li = next;
876
      }
877
 
878
      assert(shader->variants_cached == 0);
879
 
880
      if (dgs->llvm_prim_lengths) {
881
         unsigned i;
882
         for (i = 0; i < dgs->max_out_prims; ++i) {
883
            align_free(dgs->llvm_prim_lengths[i]);
884
         }
885
         FREE(dgs->llvm_prim_lengths);
886
      }
887
      align_free(dgs->llvm_emitted_primitives);
888
      align_free(dgs->llvm_emitted_vertices);
889
      align_free(dgs->llvm_prim_ids);
890
 
891
      align_free(dgs->gs_input);
892
   }
893
#endif
894
 
895
   FREE(dgs->primitive_lengths);
896
   FREE((void*) dgs->state.tokens);
897
   FREE(dgs);
898
}
899
 
900
 
901
#ifdef HAVE_LLVM
902
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
903
                                 struct draw_gs_llvm_variant *variant)
904
{
905
   shader->current_variant = variant;
906
}
907
#endif
908
 
909
/*
910
 * Called at the very begin of the draw call with a new instance
911
 * Used to reset state that should persist between primitive restart.
912
 */
913
void
914
draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
915
{
916
   if (!gs)
917
      return;
918
 
919
   gs->in_prim_idx = 0;
920
}