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3770 Serge 1
/**************************************************************************
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 *
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 * Copyright 2010, VMware, inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
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                                 struct draw_vertex_info *info,
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                                 const struct draw_prim_info *prim_info )
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{
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   struct vertex_header *out = info->verts;
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   /* const */ float (*plane)[4] = pvs->draw->plane;
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   const unsigned pos = draw_current_shader_position_output(pvs->draw);
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   const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
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   unsigned cd[2];
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   const unsigned ef = pvs->draw->vs.edgeflag_output;
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   unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
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   unsigned flags = (FLAGS);
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   unsigned need_pipeline = 0;
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   unsigned j;
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   unsigned i;
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   bool have_cd = false;
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   unsigned viewport_index_output =
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      draw_current_shader_viewport_index_output(pvs->draw);
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   int viewport_index =
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      draw_current_shader_uses_viewport_index(pvs->draw) ?
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      *((unsigned*)out->data[viewport_index_output]): 0;
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   int num_written_clipdistance =
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      draw_current_shader_num_written_clipdistances(pvs->draw);
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   cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0);
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   cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1);
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   if (cd[0] != pos || cd[1] != pos)
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      have_cd = true;
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   /* If clipdistance semantic has been written by the shader
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    * that means we're expected to do 'user plane clipping' */
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   if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
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      flags |= DO_CLIP_USER;
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      ucp_enable = (1 << num_written_clipdistance) - 1;
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   }
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   for (j = 0; j < info->count; j++) {
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      float *position = out->data[pos];
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      unsigned mask = 0x0;
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      float *scale = pvs->draw->viewports[0].scale;
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      float *trans = pvs->draw->viewports[0].translate;
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      if (draw_current_shader_uses_viewport_index(pvs->draw)) {
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         unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim);
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         /* only change the viewport_index for the leading vertex */
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         if (!(j % verts_per_prim)) {
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            viewport_index = *((unsigned*)out->data[viewport_index_output]);
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            viewport_index = draw_clamp_viewport_idx(viewport_index);
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         }
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         scale = pvs->draw->viewports[viewport_index].scale;
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         trans = pvs->draw->viewports[viewport_index].translate;
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      }
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      initialize_vertex_header(out);
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      if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
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                   DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
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         float *clipvertex = position;
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         if ((flags & DO_CLIP_USER) && cv != pos)
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            clipvertex = out->data[cv];
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         for (i = 0; i < 4; i++) {
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            out->clip[i] = clipvertex[i];
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            out->pre_clip_pos[i] = position[i];
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         }
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         /* Do the hardwired planes first:
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          */
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         if (flags & DO_CLIP_XY_GUARD_BAND) {
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            if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0);
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            if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1);
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            if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2);
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            if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3);
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         }
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         else if (flags & DO_CLIP_XY) {
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            if (-position[0] + position[3] < 0) mask |= (1<<0);
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            if ( position[0] + position[3] < 0) mask |= (1<<1);
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            if (-position[1] + position[3] < 0) mask |= (1<<2);
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            if ( position[1] + position[3] < 0) mask |= (1<<3);
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         }
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         /* Clip Z planes according to full cube, half cube or none.
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          */
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         if (flags & DO_CLIP_FULL_Z) {
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            if ( position[2] + position[3] < 0) mask |= (1<<4);
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            if (-position[2] + position[3] < 0) mask |= (1<<5);
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         }
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         else if (flags & DO_CLIP_HALF_Z) {
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            if ( position[2]               < 0) mask |= (1<<4);
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            if (-position[2] + position[3] < 0) mask |= (1<<5);
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         }
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         if (flags & DO_CLIP_USER) {
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            unsigned ucp_mask = ucp_enable;
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            while (ucp_mask) {
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               unsigned plane_idx = ffs(ucp_mask)-1;
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               ucp_mask &= ~(1 << plane_idx);
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               plane_idx += 6;
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               /*
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                * for user clipping check if we have a clip distance output
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                * and the shader has written to it, otherwise use clipvertex
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                * to decide when the plane is clipping.
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                */
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               if (have_cd && num_written_clipdistance) {
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                  float clipdist;
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                  i = plane_idx - 6;
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                  out->have_clipdist = 1;
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                  /* first four clip distance in first vector etc. */
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                  if (i < 4)
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                     clipdist = out->data[cd[0]][i];
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                  else
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                     clipdist = out->data[cd[1]][i-4];
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                  if (clipdist < 0)
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                     mask |= 1 << plane_idx;
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               } else {
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                  if (dot4(clipvertex, plane[plane_idx]) < 0)
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                     mask |= 1 << plane_idx;
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               }
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            }
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         }
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         out->clipmask = mask;
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         need_pipeline |= out->clipmask;
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      }
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      /*
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       * Transform the vertex position from clip coords to window coords,
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       * if the vertex is unclipped.
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       */
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      if ((flags & DO_VIEWPORT) && mask == 0)
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      {
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	 /* divide by w */
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	 float w = 1.0f / position[3];
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	 /* Viewport mapping */
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	 position[0] = position[0] * w * scale[0] + trans[0];
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	 position[1] = position[1] * w * scale[1] + trans[1];
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	 position[2] = position[2] * w * scale[2] + trans[2];
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	 position[3] = w;
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      }
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#ifdef DEBUG
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      /* For debug builds, set the clipped vertex's window coordinate
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       * to NaN to help catch potential errors later.
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       */
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      else {
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         float zero = 0.0f;
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         position[0] =
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         position[1] =
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         position[2] =
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         position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
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      }
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#endif
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      if ((flags & DO_EDGEFLAG) && ef) {
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         const float *edgeflag = out->data[ef];
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         out->edgeflag = !(edgeflag[0] != 1.0f);
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         need_pipeline |= !out->edgeflag;
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      }
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      out = (struct vertex_header *)( (char *)out + info->stride );
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   }
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   return need_pipeline != 0;
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}
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#undef FLAGS
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#undef TAG