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3770 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2010, VMware, inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | static boolean TAG(do_cliptest)( struct pt_post_vs *pvs, |
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29 | struct draw_vertex_info *info, |
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30 | const struct draw_prim_info *prim_info ) |
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31 | { |
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32 | struct vertex_header *out = info->verts; |
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33 | /* const */ float (*plane)[4] = pvs->draw->plane; |
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34 | const unsigned pos = draw_current_shader_position_output(pvs->draw); |
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35 | const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw); |
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36 | unsigned cd[2]; |
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37 | const unsigned ef = pvs->draw->vs.edgeflag_output; |
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38 | unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable; |
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39 | unsigned flags = (FLAGS); |
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40 | unsigned need_pipeline = 0; |
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41 | unsigned j; |
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42 | unsigned i; |
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43 | bool have_cd = false; |
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44 | unsigned viewport_index_output = |
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45 | draw_current_shader_viewport_index_output(pvs->draw); |
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46 | int viewport_index = |
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47 | draw_current_shader_uses_viewport_index(pvs->draw) ? |
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48 | *((unsigned*)out->data[viewport_index_output]): 0; |
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49 | int num_written_clipdistance = |
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50 | draw_current_shader_num_written_clipdistances(pvs->draw); |
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51 | |||
52 | cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0); |
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53 | cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1); |
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54 | |||
55 | if (cd[0] != pos || cd[1] != pos) |
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56 | have_cd = true; |
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57 | |||
58 | /* If clipdistance semantic has been written by the shader |
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59 | * that means we're expected to do 'user plane clipping' */ |
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60 | if (num_written_clipdistance && !(flags & DO_CLIP_USER)) { |
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61 | flags |= DO_CLIP_USER; |
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62 | ucp_enable = (1 << num_written_clipdistance) - 1; |
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63 | } |
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64 | |||
65 | for (j = 0; j < info->count; j++) { |
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66 | float *position = out->data[pos]; |
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67 | unsigned mask = 0x0; |
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68 | float *scale = pvs->draw->viewports[0].scale; |
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69 | float *trans = pvs->draw->viewports[0].translate; |
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70 | if (draw_current_shader_uses_viewport_index(pvs->draw)) { |
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71 | unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim); |
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72 | /* only change the viewport_index for the leading vertex */ |
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73 | if (!(j % verts_per_prim)) { |
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74 | viewport_index = *((unsigned*)out->data[viewport_index_output]); |
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75 | viewport_index = draw_clamp_viewport_idx(viewport_index); |
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76 | } |
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77 | scale = pvs->draw->viewports[viewport_index].scale; |
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78 | trans = pvs->draw->viewports[viewport_index].translate; |
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79 | } |
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80 | |||
81 | initialize_vertex_header(out); |
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82 | |||
83 | if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND | |
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84 | DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) { |
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85 | float *clipvertex = position; |
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86 | |||
87 | if ((flags & DO_CLIP_USER) && cv != pos) |
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88 | clipvertex = out->data[cv]; |
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89 | |||
90 | for (i = 0; i < 4; i++) { |
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91 | out->clip[i] = clipvertex[i]; |
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92 | out->pre_clip_pos[i] = position[i]; |
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93 | } |
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94 | |||
95 | /* Do the hardwired planes first: |
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96 | */ |
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97 | if (flags & DO_CLIP_XY_GUARD_BAND) { |
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98 | if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0); |
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99 | if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1); |
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100 | if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2); |
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101 | if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3); |
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102 | } |
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103 | else if (flags & DO_CLIP_XY) { |
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104 | if (-position[0] + position[3] < 0) mask |= (1<<0); |
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105 | if ( position[0] + position[3] < 0) mask |= (1<<1); |
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106 | if (-position[1] + position[3] < 0) mask |= (1<<2); |
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107 | if ( position[1] + position[3] < 0) mask |= (1<<3); |
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108 | } |
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109 | |||
110 | /* Clip Z planes according to full cube, half cube or none. |
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111 | */ |
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112 | if (flags & DO_CLIP_FULL_Z) { |
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113 | if ( position[2] + position[3] < 0) mask |= (1<<4); |
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114 | if (-position[2] + position[3] < 0) mask |= (1<<5); |
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115 | } |
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116 | else if (flags & DO_CLIP_HALF_Z) { |
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117 | if ( position[2] < 0) mask |= (1<<4); |
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118 | if (-position[2] + position[3] < 0) mask |= (1<<5); |
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119 | } |
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120 | |||
121 | if (flags & DO_CLIP_USER) { |
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122 | unsigned ucp_mask = ucp_enable; |
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123 | |||
124 | while (ucp_mask) { |
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125 | unsigned plane_idx = ffs(ucp_mask)-1; |
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126 | ucp_mask &= ~(1 << plane_idx); |
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127 | plane_idx += 6; |
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128 | |||
129 | /* |
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130 | * for user clipping check if we have a clip distance output |
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131 | * and the shader has written to it, otherwise use clipvertex |
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132 | * to decide when the plane is clipping. |
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133 | */ |
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134 | if (have_cd && num_written_clipdistance) { |
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135 | float clipdist; |
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136 | i = plane_idx - 6; |
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137 | out->have_clipdist = 1; |
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138 | /* first four clip distance in first vector etc. */ |
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139 | if (i < 4) |
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140 | clipdist = out->data[cd[0]][i]; |
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141 | else |
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142 | clipdist = out->data[cd[1]][i-4]; |
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143 | if (clipdist < 0) |
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144 | mask |= 1 << plane_idx; |
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145 | } else { |
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146 | if (dot4(clipvertex, plane[plane_idx]) < 0) |
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147 | mask |= 1 << plane_idx; |
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148 | } |
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149 | } |
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150 | } |
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151 | |||
152 | out->clipmask = mask; |
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153 | need_pipeline |= out->clipmask; |
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154 | } |
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155 | |||
156 | /* |
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157 | * Transform the vertex position from clip coords to window coords, |
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158 | * if the vertex is unclipped. |
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159 | */ |
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160 | if ((flags & DO_VIEWPORT) && mask == 0) |
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161 | { |
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162 | /* divide by w */ |
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163 | float w = 1.0f / position[3]; |
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164 | |||
165 | /* Viewport mapping */ |
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166 | position[0] = position[0] * w * scale[0] + trans[0]; |
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167 | position[1] = position[1] * w * scale[1] + trans[1]; |
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168 | position[2] = position[2] * w * scale[2] + trans[2]; |
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169 | position[3] = w; |
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170 | } |
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171 | #ifdef DEBUG |
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172 | /* For debug builds, set the clipped vertex's window coordinate |
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173 | * to NaN to help catch potential errors later. |
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174 | */ |
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175 | else { |
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176 | float zero = 0.0f; |
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177 | position[0] = |
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178 | position[1] = |
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179 | position[2] = |
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180 | position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */ |
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181 | } |
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182 | #endif |
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183 | |||
184 | if ((flags & DO_EDGEFLAG) && ef) { |
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185 | const float *edgeflag = out->data[ef]; |
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186 | out->edgeflag = !(edgeflag[0] != 1.0f); |
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187 | need_pipeline |= !out->edgeflag; |
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188 | } |
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189 | |||
190 | out = (struct vertex_header *)( (char *)out + info->stride ); |
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191 | } |
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192 | |||
193 | return need_pipeline != 0; |
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194 | } |
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195 | |||
196 | |||
197 | #undef FLAGS |
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198 | #undef TAG><>>><>>>><>5); |