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/* A splay-tree datatype.
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   Copyright (C) 1998-2015 Free Software Foundation, Inc.
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   Contributed by Mark Mitchell (mark@markmitchell.com).
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   This file is part of GCC.
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   GCC is free software; you can redistribute it and/or modify it
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   under the terms of the GNU General Public License as published by
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   the Free Software Foundation; either version 2, or (at your option)
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   any later version.
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   GCC is distributed in the hope that it will be useful, but
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   WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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   General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with GCC; see the file COPYING.  If not, write to
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   the Free Software Foundation, 51 Franklin Street - Fifth Floor,
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   Boston, MA 02110-1301, USA.  */
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/* For an easily readable description of splay-trees, see:
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     Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
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     Algorithms.  Harper-Collins, Inc.  1991.
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   The major feature of splay trees is that all basic tree operations
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   are amortized O(log n) time for a tree with n nodes.  */
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#ifndef _SPLAY_TREE_H
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#define _SPLAY_TREE_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#include "ansidecl.h"
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#ifdef HAVE_STDINT_H
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#include 
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#endif
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#ifdef HAVE_INTTYPES_H
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#include 
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#endif
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/* Use typedefs for the key and data types to facilitate changing
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   these types, if necessary.  These types should be sufficiently wide
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   that any pointer or scalar can be cast to these types, and then
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   cast back, without loss of precision.  */
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typedef uintptr_t splay_tree_key;
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typedef uintptr_t splay_tree_value;
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/* Forward declaration for a node in the tree.  */
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typedef struct splay_tree_node_s *splay_tree_node;
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/* The type of a function which compares two splay-tree keys.  The
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   function should return values as for qsort.  */
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typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
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/* The type of a function used to deallocate any resources associated
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   with the key.  */
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typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
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/* The type of a function used to deallocate any resources associated
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   with the value.  */
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typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
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/* The type of a function used to iterate over the tree.  */
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typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
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/* The type of a function used to allocate memory for tree root and
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   node structures.  The first argument is the number of bytes needed;
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   the second is a data pointer the splay tree functions pass through
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   to the allocator.  This function must never return zero.  */
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typedef void *(*splay_tree_allocate_fn) (int, void *);
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/* The type of a function used to free memory allocated using the
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   corresponding splay_tree_allocate_fn.  The first argument is the
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   memory to be freed; the latter is a data pointer the splay tree
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   functions pass through to the freer.  */
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typedef void (*splay_tree_deallocate_fn) (void *, void *);
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/* The nodes in the splay tree.  */
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struct splay_tree_node_s {
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  /* The key.  */
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  splay_tree_key key;
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  /* The value.  */
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  splay_tree_value value;
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  /* The left and right children, respectively.  */
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  splay_tree_node left;
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  splay_tree_node right;
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};
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/* The splay tree itself.  */
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struct splay_tree_s {
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  /* The root of the tree.  */
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  splay_tree_node root;
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  /* The comparision function.  */
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  splay_tree_compare_fn comp;
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  /* The deallocate-key function.  NULL if no cleanup is necessary.  */
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  splay_tree_delete_key_fn delete_key;
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  /* The deallocate-value function.  NULL if no cleanup is necessary.  */
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  splay_tree_delete_value_fn delete_value;
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  /* Node allocate function.  Takes allocate_data as a parameter. */
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  splay_tree_allocate_fn allocate;
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  /* Free function for nodes and trees.  Takes allocate_data as a parameter.  */
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  splay_tree_deallocate_fn deallocate;
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  /* Parameter for allocate/free functions.  */
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  void *allocate_data;
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};
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typedef struct splay_tree_s *splay_tree;
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extern splay_tree splay_tree_new (splay_tree_compare_fn,
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				  splay_tree_delete_key_fn,
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				  splay_tree_delete_value_fn);
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extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
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						 splay_tree_delete_key_fn,
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						 splay_tree_delete_value_fn,
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						 splay_tree_allocate_fn,
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						 splay_tree_deallocate_fn,
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						 void *);
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extern splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn,
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					      splay_tree_delete_key_fn,
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					      splay_tree_delete_value_fn,
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					      splay_tree_allocate_fn,
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					      splay_tree_allocate_fn,
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					      splay_tree_deallocate_fn,
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					      void *);
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extern void splay_tree_delete (splay_tree);
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extern splay_tree_node splay_tree_insert (splay_tree,
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					  splay_tree_key,
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					  splay_tree_value);
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extern void splay_tree_remove	(splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
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extern splay_tree_node splay_tree_max (splay_tree);
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extern splay_tree_node splay_tree_min (splay_tree);
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extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
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extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
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extern int splay_tree_compare_pointers (splay_tree_key,	splay_tree_key);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* _SPLAY_TREE_H */