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/*
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 * All Video Processing kernels
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 * Copyright © <2010>, Intel Corporation.
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 *
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 * This program is licensed under the terms and conditions of the
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 * Eclipse Public License (EPL), version 1.0.  The full text of the EPL is at
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 * http://www.opensource.org/licenses/eclipse-1.0.php.
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 *
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 */
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// Module name: RGBA_Load_16x8.asm (copied from AYUV_Load_16x8.asm)
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//----------------------------------------------------------------
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#include "RGBX_Load_16x8.inc"
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// In order to load 64x8 RGBA data (16x8 pixels), we need to divide the data
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// into two regions and load them separately.
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//
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//       32 byte         32 byte
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//|----------------|----------------|
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//|                |                |
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//|       A        |       B        |8
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//|                |                |
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//|                |                |
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//|----------------|----------------|
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// Load the first 32x8 data block
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// Packed data block should be loaded as 32x8 pixel block
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    add  (2) rMSGSRC.0<1>:d     wORIX<2;2,1>:w    wSRC_H_ORI_OFFSET<2;2,1>:w    // Source Block origin
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    shl  (1) rMSGSRC.0<1>:d     rMSGSRC.0<0;1,0>:w             2:w          { NoDDClr }      // H. block origin need to be four times larger
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    mov  (1) rMSGSRC.2<1>:ud    nDPR_BLOCK_SIZE_RGBA:ud         { NoDDChk }      // Block width and height (32x8)
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    mov  (8) mMSGHDRY<1>:ud     rMSGSRC<8;8,1>:ud
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    send (8) udSRC_RGBA(0)<1>    mMSGHDRY    udDUMMY_NULL    nDATAPORT_READ    nDPMR_MSGDSC+nDPR_MSG_SIZE_RGBA+nBI_CURRENT_SRC_YUV:ud
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//Load the second 32x8 data block
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// Offset the origin X - move to next 32 colomns
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    add (1) rMSGSRC.0<1>:d    rMSGSRC.0<0;1,0>:d    32:w                        // Increase X origin by 8
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// Size stays the same - 32x8
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    mov  (8) mMSGHDRY<1>:ud     rMSGSRC<8;8,1>:ud                               // Copy message description to message header
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    send (8) udSRC_RGBA(8)<1>    mMSGHDRY    udDUMMY_NULL    nDATAPORT_READ    nDPMR_MSGDSC+nDPR_MSG_SIZE_RGBA+nBI_CURRENT_SRC_YUV:ud
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// Give AYUV region addresses to address register
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    // a0.0 is 0x38*32, a0.1 is 0x40*32. 0x40-0x38=8 (pixel)
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    mov (1) SRC_RGBA_OFFSET<1>:ud 0x00400038*32:ud                               //Address registers contain starting addresses of two halves
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#if !defined(FIX_POINT_CONVERSION) && !defined(FLOAT_POINT_CONVERSION)
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    //Directly move the data to destination
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    $for(0; 
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        // 8 means 8 elements, not 2=8/2 element per row.
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        mov (16) uwDEST_Y(%1)<1> r[SRC_RGBA_OFFSET,%1*32+3]<8,4>:ub  // A/R
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        mov (16) uwDEST_U(%1)<1> r[SRC_RGBA_OFFSET,%1*32+2]<8,4>:ub  // Y/G
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        mov (16) uwDEST_V(%1)<1> r[SRC_RGBA_OFFSET,%1*32+1]<8,4>:ub  // U/B
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    }
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#endif
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