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Rev Author Line No. Line
4502 Serge 1
#include 
2
#include 
3
#include 
4
#include 
5
 
6
#include "render.h"
7
#include 
8
#include 
9
 
4517 Serge 10
void create_mask(struct render *render);
4502 Serge 11
 
12
static int drm_ioctl(int fd, unsigned long request, void *arg)
13
{
14
    ioctl_t  io;
15
 
16
    io.handle   = fd;
17
    io.io_code  = request;
18
    io.input    = arg;
19
    io.inp_size = 64;
20
    io.output   = NULL;
21
    io.out_size = 0;
22
 
23
    return call_service(&io);
24
}
25
 
26
static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context,
27
			 int width, int height, int stride, int name)
28
{
29
	EGLImageKHR image;
30
	EGLint attribs[] = {
31
		EGL_WIDTH, 0,
32
		EGL_HEIGHT, 0,
33
		EGL_DRM_BUFFER_STRIDE_MESA, 0,
34
		EGL_DRM_BUFFER_FORMAT_MESA,
35
		EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
36
		EGL_DRM_BUFFER_USE_MESA,
37
		EGL_DRM_BUFFER_USE_SHARE_MESA |
38
		    EGL_DRM_BUFFER_USE_SCANOUT_MESA,
39
		EGL_NONE
40
	};
41
	attribs[1] = width;
42
	attribs[3] = height;
43
	attribs[5] = stride/4;
44
 
45
    printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__,
46
           width, height, stride, name);
47
 
48
	image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA,
49
						 (void *) (uintptr_t)name, attribs);
50
 
51
	return image;
52
}
53
 
54
static GLint create_shader(GLenum type, const char *source)
55
{
56
	GLint ok;
57
    GLint shader;
58
 
59
    shader = glCreateShader(type);
60
    if(shader == 0)
61
        goto err;
62
 
63
    glShaderSource(shader, 1, (const GLchar **) &source, NULL);
64
    glCompileShader(shader);
65
    glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
66
	if (!ok) {
67
		GLchar *info;
68
		GLint size;
69
 
70
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
71
		info = malloc(size);
72
 
73
        glGetShaderInfoLog(shader, size, NULL, info);
74
		printf("Failed to compile %s: %s\n",
75
                type == GL_FRAGMENT_SHADER ? "FS" : "VS",info);
76
		printf("Program source:\n%s", source);
77
		printf("GLSL compile failure\n");
78
        free(info);
79
        glDeleteProgram(shader);
80
        shader = 0;
81
	}
82
err:
83
    return shader;
84
}
85
 
86
 
87
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
88
{
89
    const char *vs_src =
90
	    "attribute vec4 v_position;\n"
91
	    "attribute vec4 v_texcoord0;\n"
4523 Serge 92
        "attribute vec4 v_texcoord1;\n"
4502 Serge 93
	    "varying vec2 source_texture;\n"
4523 Serge 94
        "varying vec2 mask_texture;\n"
95
        "void main()\n"
4502 Serge 96
	    "{\n"
97
	    "	gl_Position = v_position;\n"
98
	    "	source_texture = v_texcoord0.xy;\n"
4523 Serge 99
        "   mask_texture   = v_texcoord1.xy;\n"
4502 Serge 100
	    "}\n";
101
 
102
	const char *fs_src =
103
	    "varying vec2 source_texture;\n"
4523 Serge 104
        "varying vec2 mask_texture;\n"
105
        "uniform sampler2D sampler_src;\n"
106
        "uniform sampler2D sampler_mask;\n"
4502 Serge 107
	    "void main()\n"
108
	    "{\n"
4523 Serge 109
        "   float ca = texture2D(sampler_mask, mask_texture).r;\n"
110
        "   gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n"
4502 Serge 111
	    "}\n";
4523 Serge 112
 
4502 Serge 113
    EGLint config_attribs[14];
114
    EGLConfig config;
115
    EGLint num_configs;
116
 
117
    EGLContext context;
118
 
119
    struct drm_i915_fb_info fb;
120
    GLint  vs_shader, fs_shader;
121
    GLenum status;
122
    GLint ret;
123
    int fd;
124
    struct render *render;
125
 
126
 
127
    fd = get_service("DISPLAY");
128
 
129
    memset(&fb, 0, sizeof(fb));
130
    ret = drm_ioctl(fd, SRV_FBINFO, &fb);
131
    if( ret != 0 )
132
    {   printf("failed to get framebuffer info\n");
133
        goto err;
134
    };
135
 
136
    render = (struct render*)malloc(sizeof(struct render));
137
    if(render == NULL)
138
        goto err;
139
 
140
    render->fd  = fd;
141
    render->dpy = dpy;
142
    render->dx  = dx;
143
    render->dy  = dy;
144
 
145
    if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width))
146
        goto err1;
147
 
148
    if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height))
149
        goto err1;
150
 
151
    render->scr_width  = fb.width;
152
    render->scr_height = fb.height;
153
 
154
    render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT);
155
    if(render->front == EGL_NO_IMAGE_KHR)
156
        goto err1;
157
 
158
    render->back  = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK);
159
    if( render->back == EGL_NO_IMAGE_KHR)
160
        goto err2;
161
 
162
 
163
    context = eglGetCurrentContext();
164
 
165
    config_attribs[0] = EGL_RED_SIZE;
166
    config_attribs[1] = 1;
167
    config_attribs[2] = EGL_GREEN_SIZE;
168
    config_attribs[3] = 1;
169
    config_attribs[4] = EGL_BLUE_SIZE;
170
    config_attribs[5] = 1;
171
    config_attribs[6] = EGL_DEPTH_SIZE;
172
    config_attribs[7] = 1;
173
 
174
    config_attribs[8] = EGL_SURFACE_TYPE;
175
    config_attribs[9] = EGL_WINDOW_BIT;
176
 
177
    config_attribs[10] = EGL_RENDERABLE_TYPE;
178
    config_attribs[11] = EGL_OPENGL_BIT;
179
    config_attribs[12] = EGL_NONE;
180
 
181
    if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs)
182
    {
183
        printf("failed to choose a config");
184
        goto err3;
185
    }
186
 
187
    render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL);
188
    if (!context)
189
    {
190
        printf("failed to create context");
191
        goto err3;
192
    };
193
 
194
    if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
195
    {
196
        printf("failed to make window current");
197
        goto err4;
198
    };
199
 
200
 
201
    glGenTextures(2, render->tx_buffers);
202
    if(glGetError() != GL_NO_ERROR)
203
       goto err5;
204
 
205
    glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]);
206
    if(glGetError() != GL_NO_ERROR)
207
       goto err6;
208
 
209
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
210
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
211
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front);
212
    if(glGetError() != GL_NO_ERROR)
213
       goto err6;
214
 
215
    glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]);
216
    if(glGetError() != GL_NO_ERROR)
217
       goto err6;
218
 
219
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
220
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
221
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back);
222
    if(glGetError() != GL_NO_ERROR)
223
       goto err6;
224
 
225
    glBindTexture(GL_TEXTURE_2D, 0);
226
 
227
    render->back_buffer = EGL_DRM_BUFFER_BACK;
228
 
229
 
230
    render->screen = px_create_image(dpy,context,fb.width,fb.height,
231
                                     fb.pitch,fb.name);
232
    if(render->screen == EGL_NO_IMAGE_KHR)
233
        goto err6;
234
 
235
    glGenTextures(1, &render->tx_screen);
236
    if(glGetError() != GL_NO_ERROR)
237
       goto err6;
238
 
239
    glBindTexture(GL_TEXTURE_2D, render->tx_screen);
240
    if(glGetError() != GL_NO_ERROR)
241
       goto err7;
242
 
243
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
244
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
245
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen);
246
    if(glGetError() != GL_NO_ERROR)
247
       goto err7;
248
 
249
    glBindTexture(GL_TEXTURE_2D, 0);
250
 
4517 Serge 251
    create_mask(render);
252
 
4502 Serge 253
    glGenFramebuffers(1, &render->framebuffer);
254
    if(glGetError() != GL_NO_ERROR)
255
       goto err8;
256
 
257
    glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer);
258
    if(glGetError() != GL_NO_ERROR)
259
       goto err9;
260
 
261
    glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,
262
                           GL_TEXTURE_2D, render->tx_screen,0);
263
 
264
    status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
265
    if (status != GL_FRAMEBUFFER_COMPLETE)
266
    {
267
        const char *str;
268
        switch (status)
269
        {
270
            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
271
                 str = "incomplete attachment";
272
                 break;
273
            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
274
                str = "incomplete/missing attachment";
275
                break;
276
            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
277
                str = "incomplete draw buffer";
278
                break;
279
            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
280
                str = "incomplete read buffer";
281
                break;
282
            case GL_FRAMEBUFFER_UNSUPPORTED:
283
                str = "unsupported";
284
                break;
285
            case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
286
                str = "incomplete multiple";
287
                break;
288
            default:
289
                str = "unknown error";
290
                break;
291
        }
292
        printf("destination is framebuffer incomplete: %s [%#x]\n", str, status);
293
        goto err9;
294
    }
295
 
296
    glViewport(0, 0, render->scr_width, render->scr_height);
297
    glMatrixMode(GL_PROJECTION);
298
	glLoadIdentity();
299
	glMatrixMode(GL_MODELVIEW);
300
	glLoadIdentity();
301
 
302
    render->blit_prog = glCreateProgram();
303
    if(render->blit_prog == 0)
304
        goto err9;
305
 
306
    vs_shader = create_shader(GL_VERTEX_SHADER,vs_src);
307
    if(vs_shader == 0)
308
        goto err10;
309
 
310
    fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src);
311
    if(fs_shader == 0)
312
        goto err11;
313
 
314
    glAttachShader(render->blit_prog, vs_shader);
315
    glAttachShader(render->blit_prog, fs_shader);
316
    glBindAttribLocation(render->blit_prog, 0, "v_position");
317
    glBindAttribLocation(render->blit_prog, 1, "v_texcoord0");
4523 Serge 318
    glBindAttribLocation(render->blit_prog, 2, "v_texcoord1");
4502 Serge 319
 
320
    glLinkProgram(render->blit_prog);
321
    glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret);
322
    if (!ret)
323
    {
324
        GLchar *info;
325
        GLint size;
326
 
327
        glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size);
328
        info = malloc(size);
329
 
330
        glGetProgramInfoLog(render->blit_prog, size, NULL, info);
331
        printf("Failed to link: %s\n", info);
332
        printf("GLSL link failure\n");
333
        free(info);
334
    }
335
 
4523 Serge 336
    render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src");
337
    render->sm_mask = glGetUniformLocation(render->blit_prog,"sampler_mask");
4502 Serge 338
 
4517 Serge 339
    glUseProgram(render->blit_prog);
340
    glUniform1i(render->sampler, 0);
4523 Serge 341
    glUniform1i(render->sm_mask, 1);
4517 Serge 342
 
343
    glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
344
    glEnableVertexAttribArray(0);
345
 
4523 Serge 346
    glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
4517 Serge 347
    glEnableVertexAttribArray(1);
348
 
4523 Serge 349
    glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_mask);
350
    glEnableVertexAttribArray(2);
351
 
352
    glEnable(GL_BLEND);
353
    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
354
 
355
    glActiveTexture(GL_TEXTURE1);
356
    glBindTexture(GL_TEXTURE_2D, render->tx_mask);
357
    glTexParameteri(GL_TEXTURE_2D,
358
                  GL_TEXTURE_MIN_FILTER,
359
                  GL_NEAREST);
360
    glTexParameteri(GL_TEXTURE_2D,
361
                  GL_TEXTURE_MAG_FILTER,
362
                  GL_NEAREST);
363
 
4502 Serge 364
    eglMakeCurrent(dpy, surface, surface, context);
365
 
366
    return render;
367
 
368
err11:
369
    glDeleteShader(vs_shader);
370
err10:
371
    glDeleteProgram(render->blit_prog);
372
err9:
373
    glDeleteFramebuffers(1, &render->framebuffer);
374
err8:
375
    eglDestroyImageKHR(dpy, render->screen);
376
err7:
377
    glDeleteTextures(1, &render->tx_screen);
378
err6:
379
    glDeleteTextures(2, render->tx_buffers);
380
err5:
381
    eglMakeCurrent(dpy, surface, surface, context);
382
err4:
383
    eglDestroyContext(dpy, render->context);
384
err3:
385
    eglDestroyImageKHR(dpy, render->back);
386
err2:
387
    eglDestroyImageKHR(dpy, render->front);
388
err1:
389
    free(render);
390
err:
391
    return NULL;
392
};
393
 
394
 
395
 
4517 Serge 396
 
397
void create_mask(struct render *render)
398
{
399
    static EGLint attrib[] =
400
    {
401
        EGL_GL_TEXTURE_LEVEL_KHR, 0,
402
        EGL_NONE
403
    };
4523 Serge 404
    struct drm_i915_gem_mmap_gtt mmap_arg;
4517 Serge 405
    EGLint handle, stride;
4523 Serge 406
    int winw, winh, pitch;
4517 Serge 407
    void *data;
408
 
409
    glGenTextures(1, &render->tx_mask);
410
    if(glGetError() != GL_NO_ERROR)
411
       goto err1;
412
 
413
    glBindTexture(GL_TEXTURE_2D, render->tx_mask);
414
    if(glGetError() != GL_NO_ERROR)
415
       goto err2;
416
 
417
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
418
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
419
 
4523 Serge 420
    winw = render->width+10;
421
    winh = render->height+20+5;
4517 Serge 422
 
4523 Serge 423
    pitch = (winw+3) & -4;
4517 Serge 424
 
4523 Serge 425
    data = user_alloc(pitch * winh);
426
 
427
    memset(data, 0x20, pitch * winh);
428
 
429
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, winw, winh, 0,
4517 Serge 430
                 GL_RED,GL_UNSIGNED_BYTE, data);
431
 
432
    user_free(data);
433
 
434
    if(glGetError() != GL_NO_ERROR)
435
       goto err2;
436
 
437
    render->mask = eglCreateImageKHR(render->dpy, render->context,
438
                                     EGL_GL_TEXTURE_2D_KHR,(EGLClientBuffer)render->tx_mask,attrib);
439
 
440
    if(render->mask == EGL_NO_IMAGE_KHR)
441
        goto err2;
442
 
443
    if(!eglExportDRMImageMESA(render->dpy, render->mask, NULL, &handle, &stride))
444
        goto err3;
445
 
446
    glBindTexture(GL_TEXTURE_2D, 0);
447
 
448
    mmap_arg.handle = handle;
449
    mmap_arg.offset = 0;
4523 Serge 450
//    mmap_arg.size = stride * winh;
451
    if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &mmap_arg))
4517 Serge 452
    {
453
        printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n",
4523 Serge 454
               __FUNCTION__, render->mask, handle, stride*winh);
4517 Serge 455
        goto err3;
456
    }
457
 
4523 Serge 458
    render->mask_buffer = (void *)(uintptr_t)mmap_arg.offset;
459
    render->mask_handle = handle;
4517 Serge 460
 
4523 Serge 461
    printf("%s: mmap image %p handle=%d, stride %d %d bytes to %p\n",
462
           __FUNCTION__, render->mask, handle, stride, stride*winh, render->mask_buffer);
4517 Serge 463
 
464
    return;
465
 
466
err3:
467
    eglDestroyImageKHR(render->dpy, render->mask);
468
err2:
469
    glBindTexture(GL_TEXTURE_2D, 0);
470
err1:
471
    glDeleteTextures(1, &render->tx_mask);
472
};