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Rev | Author | Line No. | Line |
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4502 | Serge | 1 | #include |
2 | #include |
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3 | #include |
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4 | #include |
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5 | |||
6 | #include "render.h" |
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7 | #include |
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8 | #include |
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9 | |||
4517 | Serge | 10 | void create_mask(struct render *render); |
4502 | Serge | 11 | |
12 | static int drm_ioctl(int fd, unsigned long request, void *arg) |
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13 | { |
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14 | ioctl_t io; |
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15 | |||
16 | io.handle = fd; |
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17 | io.io_code = request; |
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18 | io.input = arg; |
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19 | io.inp_size = 64; |
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20 | io.output = NULL; |
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21 | io.out_size = 0; |
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22 | |||
23 | return call_service(&io); |
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24 | } |
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25 | |||
26 | static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context, |
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27 | int width, int height, int stride, int name) |
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28 | { |
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29 | EGLImageKHR image; |
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30 | EGLint attribs[] = { |
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31 | EGL_WIDTH, 0, |
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32 | EGL_HEIGHT, 0, |
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33 | EGL_DRM_BUFFER_STRIDE_MESA, 0, |
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34 | EGL_DRM_BUFFER_FORMAT_MESA, |
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35 | EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, |
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36 | EGL_DRM_BUFFER_USE_MESA, |
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37 | EGL_DRM_BUFFER_USE_SHARE_MESA | |
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38 | EGL_DRM_BUFFER_USE_SCANOUT_MESA, |
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39 | EGL_NONE |
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40 | }; |
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41 | attribs[1] = width; |
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42 | attribs[3] = height; |
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43 | attribs[5] = stride/4; |
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44 | |||
45 | printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__, |
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46 | width, height, stride, name); |
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47 | |||
48 | image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA, |
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49 | (void *) (uintptr_t)name, attribs); |
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50 | |||
51 | return image; |
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52 | } |
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53 | |||
54 | static GLint create_shader(GLenum type, const char *source) |
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55 | { |
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56 | GLint ok; |
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57 | GLint shader; |
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58 | |||
59 | shader = glCreateShader(type); |
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60 | if(shader == 0) |
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61 | goto err; |
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62 | |||
63 | glShaderSource(shader, 1, (const GLchar **) &source, NULL); |
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64 | glCompileShader(shader); |
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65 | glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); |
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66 | if (!ok) { |
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67 | GLchar *info; |
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68 | GLint size; |
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69 | |||
70 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); |
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71 | info = malloc(size); |
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72 | |||
73 | glGetShaderInfoLog(shader, size, NULL, info); |
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74 | printf("Failed to compile %s: %s\n", |
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75 | type == GL_FRAGMENT_SHADER ? "FS" : "VS",info); |
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76 | printf("Program source:\n%s", source); |
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77 | printf("GLSL compile failure\n"); |
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78 | free(info); |
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79 | glDeleteProgram(shader); |
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80 | shader = 0; |
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81 | } |
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82 | err: |
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83 | return shader; |
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84 | } |
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85 | |||
86 | |||
87 | struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy) |
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88 | { |
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89 | const char *vs_src = |
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90 | "attribute vec4 v_position;\n" |
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91 | "attribute vec4 v_texcoord0;\n" |
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4523 | Serge | 92 | "attribute vec4 v_texcoord1;\n" |
4502 | Serge | 93 | "varying vec2 source_texture;\n" |
4523 | Serge | 94 | "varying vec2 mask_texture;\n" |
95 | "void main()\n" |
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4502 | Serge | 96 | "{\n" |
97 | " gl_Position = v_position;\n" |
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98 | " source_texture = v_texcoord0.xy;\n" |
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4523 | Serge | 99 | " mask_texture = v_texcoord1.xy;\n" |
4502 | Serge | 100 | "}\n"; |
101 | |||
102 | const char *fs_src = |
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103 | "varying vec2 source_texture;\n" |
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4523 | Serge | 104 | "varying vec2 mask_texture;\n" |
105 | "uniform sampler2D sampler_src;\n" |
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106 | "uniform sampler2D sampler_mask;\n" |
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4502 | Serge | 107 | "void main()\n" |
108 | "{\n" |
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4523 | Serge | 109 | " float ca = texture2D(sampler_mask, mask_texture).r;\n" |
110 | " gl_FragColor = vec4(texture2D(sampler_src, source_texture).rgb, ca);\n" |
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4502 | Serge | 111 | "}\n"; |
4523 | Serge | 112 | |
4502 | Serge | 113 | EGLint config_attribs[14]; |
114 | EGLConfig config; |
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115 | EGLint num_configs; |
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116 | |||
117 | EGLContext context; |
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118 | |||
119 | struct drm_i915_fb_info fb; |
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120 | GLint vs_shader, fs_shader; |
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121 | GLenum status; |
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122 | GLint ret; |
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123 | int fd; |
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124 | struct render *render; |
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125 | |||
126 | |||
127 | fd = get_service("DISPLAY"); |
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128 | |||
129 | memset(&fb, 0, sizeof(fb)); |
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130 | ret = drm_ioctl(fd, SRV_FBINFO, &fb); |
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131 | if( ret != 0 ) |
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132 | { printf("failed to get framebuffer info\n"); |
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133 | goto err; |
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134 | }; |
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135 | |||
136 | render = (struct render*)malloc(sizeof(struct render)); |
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137 | if(render == NULL) |
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138 | goto err; |
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139 | |||
140 | render->fd = fd; |
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141 | render->dpy = dpy; |
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142 | render->dx = dx; |
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143 | render->dy = dy; |
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144 | |||
145 | if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width)) |
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146 | goto err1; |
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147 | |||
148 | if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height)) |
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149 | goto err1; |
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150 | |||
151 | render->scr_width = fb.width; |
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152 | render->scr_height = fb.height; |
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153 | |||
154 | render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT); |
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155 | if(render->front == EGL_NO_IMAGE_KHR) |
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156 | goto err1; |
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157 | |||
158 | render->back = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK); |
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159 | if( render->back == EGL_NO_IMAGE_KHR) |
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160 | goto err2; |
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161 | |||
162 | |||
163 | context = eglGetCurrentContext(); |
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164 | |||
165 | config_attribs[0] = EGL_RED_SIZE; |
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166 | config_attribs[1] = 1; |
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167 | config_attribs[2] = EGL_GREEN_SIZE; |
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168 | config_attribs[3] = 1; |
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169 | config_attribs[4] = EGL_BLUE_SIZE; |
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170 | config_attribs[5] = 1; |
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171 | config_attribs[6] = EGL_DEPTH_SIZE; |
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172 | config_attribs[7] = 1; |
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173 | |||
174 | config_attribs[8] = EGL_SURFACE_TYPE; |
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175 | config_attribs[9] = EGL_WINDOW_BIT; |
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176 | |||
177 | config_attribs[10] = EGL_RENDERABLE_TYPE; |
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178 | config_attribs[11] = EGL_OPENGL_BIT; |
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179 | config_attribs[12] = EGL_NONE; |
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180 | |||
181 | if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs) |
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182 | { |
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183 | printf("failed to choose a config"); |
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184 | goto err3; |
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185 | } |
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186 | |||
187 | render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL); |
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188 | if (!context) |
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189 | { |
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190 | printf("failed to create context"); |
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191 | goto err3; |
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192 | }; |
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193 | |||
194 | if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context)) |
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195 | { |
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196 | printf("failed to make window current"); |
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197 | goto err4; |
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198 | }; |
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199 | |||
200 | |||
201 | glGenTextures(2, render->tx_buffers); |
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202 | if(glGetError() != GL_NO_ERROR) |
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203 | goto err5; |
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204 | |||
205 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]); |
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206 | if(glGetError() != GL_NO_ERROR) |
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207 | goto err6; |
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208 | |||
209 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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210 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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211 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front); |
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212 | if(glGetError() != GL_NO_ERROR) |
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213 | goto err6; |
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214 | |||
215 | glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]); |
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216 | if(glGetError() != GL_NO_ERROR) |
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217 | goto err6; |
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218 | |||
219 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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220 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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221 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back); |
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222 | if(glGetError() != GL_NO_ERROR) |
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223 | goto err6; |
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224 | |||
225 | glBindTexture(GL_TEXTURE_2D, 0); |
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226 | |||
227 | render->back_buffer = EGL_DRM_BUFFER_BACK; |
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228 | |||
229 | |||
230 | render->screen = px_create_image(dpy,context,fb.width,fb.height, |
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231 | fb.pitch,fb.name); |
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232 | if(render->screen == EGL_NO_IMAGE_KHR) |
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233 | goto err6; |
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234 | |||
235 | glGenTextures(1, &render->tx_screen); |
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236 | if(glGetError() != GL_NO_ERROR) |
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237 | goto err6; |
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238 | |||
239 | glBindTexture(GL_TEXTURE_2D, render->tx_screen); |
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240 | if(glGetError() != GL_NO_ERROR) |
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241 | goto err7; |
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242 | |||
243 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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244 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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245 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen); |
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246 | if(glGetError() != GL_NO_ERROR) |
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247 | goto err7; |
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248 | |||
249 | glBindTexture(GL_TEXTURE_2D, 0); |
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250 | |||
4517 | Serge | 251 | create_mask(render); |
252 | |||
4502 | Serge | 253 | glGenFramebuffers(1, &render->framebuffer); |
254 | if(glGetError() != GL_NO_ERROR) |
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255 | goto err8; |
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256 | |||
257 | glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer); |
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258 | if(glGetError() != GL_NO_ERROR) |
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259 | goto err9; |
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260 | |||
261 | glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0, |
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262 | GL_TEXTURE_2D, render->tx_screen,0); |
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263 | |||
264 | status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
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265 | if (status != GL_FRAMEBUFFER_COMPLETE) |
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266 | { |
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267 | const char *str; |
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268 | switch (status) |
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269 | { |
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270 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
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271 | str = "incomplete attachment"; |
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272 | break; |
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273 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
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274 | str = "incomplete/missing attachment"; |
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275 | break; |
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276 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: |
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277 | str = "incomplete draw buffer"; |
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278 | break; |
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279 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: |
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280 | str = "incomplete read buffer"; |
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281 | break; |
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282 | case GL_FRAMEBUFFER_UNSUPPORTED: |
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283 | str = "unsupported"; |
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284 | break; |
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285 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: |
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286 | str = "incomplete multiple"; |
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287 | break; |
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288 | default: |
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289 | str = "unknown error"; |
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290 | break; |
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291 | } |
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292 | printf("destination is framebuffer incomplete: %s [%#x]\n", str, status); |
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293 | goto err9; |
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294 | } |
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295 | |||
296 | glViewport(0, 0, render->scr_width, render->scr_height); |
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297 | glMatrixMode(GL_PROJECTION); |
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298 | glLoadIdentity(); |
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299 | glMatrixMode(GL_MODELVIEW); |
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300 | glLoadIdentity(); |
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301 | |||
302 | render->blit_prog = glCreateProgram(); |
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303 | if(render->blit_prog == 0) |
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304 | goto err9; |
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305 | |||
306 | vs_shader = create_shader(GL_VERTEX_SHADER,vs_src); |
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307 | if(vs_shader == 0) |
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308 | goto err10; |
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309 | |||
310 | fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src); |
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311 | if(fs_shader == 0) |
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312 | goto err11; |
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313 | |||
314 | glAttachShader(render->blit_prog, vs_shader); |
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315 | glAttachShader(render->blit_prog, fs_shader); |
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316 | glBindAttribLocation(render->blit_prog, 0, "v_position"); |
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317 | glBindAttribLocation(render->blit_prog, 1, "v_texcoord0"); |
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4523 | Serge | 318 | glBindAttribLocation(render->blit_prog, 2, "v_texcoord1"); |
4502 | Serge | 319 | |
320 | glLinkProgram(render->blit_prog); |
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321 | glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret); |
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322 | if (!ret) |
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323 | { |
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324 | GLchar *info; |
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325 | GLint size; |
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326 | |||
327 | glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size); |
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328 | info = malloc(size); |
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329 | |||
330 | glGetProgramInfoLog(render->blit_prog, size, NULL, info); |
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331 | printf("Failed to link: %s\n", info); |
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332 | printf("GLSL link failure\n"); |
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333 | free(info); |
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334 | } |
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335 | |||
4523 | Serge | 336 | render->sampler = glGetUniformLocation(render->blit_prog,"sampler_src"); |
337 | render->sm_mask = glGetUniformLocation(render->blit_prog,"sampler_mask"); |
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4502 | Serge | 338 | |
4517 | Serge | 339 | glUseProgram(render->blit_prog); |
340 | glUniform1i(render->sampler, 0); |
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4523 | Serge | 341 | glUniform1i(render->sm_mask, 1); |
4517 | Serge | 342 | |
343 | glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices); |
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344 | glEnableVertexAttribArray(0); |
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345 | |||
4523 | Serge | 346 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src); |
4517 | Serge | 347 | glEnableVertexAttribArray(1); |
348 | |||
4523 | Serge | 349 | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_mask); |
350 | glEnableVertexAttribArray(2); |
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351 | |||
352 | glEnable(GL_BLEND); |
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353 | glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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354 | |||
355 | glActiveTexture(GL_TEXTURE1); |
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356 | glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
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357 | glTexParameteri(GL_TEXTURE_2D, |
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358 | GL_TEXTURE_MIN_FILTER, |
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359 | GL_NEAREST); |
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360 | glTexParameteri(GL_TEXTURE_2D, |
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361 | GL_TEXTURE_MAG_FILTER, |
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362 | GL_NEAREST); |
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363 | |||
4502 | Serge | 364 | eglMakeCurrent(dpy, surface, surface, context); |
365 | |||
366 | return render; |
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367 | |||
368 | err11: |
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369 | glDeleteShader(vs_shader); |
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370 | err10: |
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371 | glDeleteProgram(render->blit_prog); |
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372 | err9: |
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373 | glDeleteFramebuffers(1, &render->framebuffer); |
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374 | err8: |
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375 | eglDestroyImageKHR(dpy, render->screen); |
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376 | err7: |
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377 | glDeleteTextures(1, &render->tx_screen); |
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378 | err6: |
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379 | glDeleteTextures(2, render->tx_buffers); |
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380 | err5: |
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381 | eglMakeCurrent(dpy, surface, surface, context); |
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382 | err4: |
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383 | eglDestroyContext(dpy, render->context); |
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384 | err3: |
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385 | eglDestroyImageKHR(dpy, render->back); |
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386 | err2: |
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387 | eglDestroyImageKHR(dpy, render->front); |
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388 | err1: |
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389 | free(render); |
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390 | err: |
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391 | return NULL; |
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392 | }; |
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393 | |||
394 | |||
395 | |||
4517 | Serge | 396 | |
397 | void create_mask(struct render *render) |
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398 | { |
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399 | static EGLint attrib[] = |
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400 | { |
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401 | EGL_GL_TEXTURE_LEVEL_KHR, 0, |
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402 | EGL_NONE |
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403 | }; |
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4523 | Serge | 404 | struct drm_i915_gem_mmap_gtt mmap_arg; |
4517 | Serge | 405 | EGLint handle, stride; |
4523 | Serge | 406 | int winw, winh, pitch; |
4517 | Serge | 407 | void *data; |
408 | |||
409 | glGenTextures(1, &render->tx_mask); |
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410 | if(glGetError() != GL_NO_ERROR) |
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411 | goto err1; |
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412 | |||
413 | glBindTexture(GL_TEXTURE_2D, render->tx_mask); |
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414 | if(glGetError() != GL_NO_ERROR) |
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415 | goto err2; |
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416 | |||
417 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); |
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418 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); |
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419 | |||
4523 | Serge | 420 | winw = render->width+10; |
421 | winh = render->height+20+5; |
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4517 | Serge | 422 | |
4523 | Serge | 423 | pitch = (winw+3) & -4; |
4517 | Serge | 424 | |
4523 | Serge | 425 | data = user_alloc(pitch * winh); |
426 | |||
427 | memset(data, 0x20, pitch * winh); |
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428 | |||
429 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, winw, winh, 0, |
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4517 | Serge | 430 | GL_RED,GL_UNSIGNED_BYTE, data); |
431 | |||
432 | user_free(data); |
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433 | |||
434 | if(glGetError() != GL_NO_ERROR) |
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435 | goto err2; |
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436 | |||
437 | render->mask = eglCreateImageKHR(render->dpy, render->context, |
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438 | EGL_GL_TEXTURE_2D_KHR,(EGLClientBuffer)render->tx_mask,attrib); |
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439 | |||
440 | if(render->mask == EGL_NO_IMAGE_KHR) |
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441 | goto err2; |
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442 | |||
443 | if(!eglExportDRMImageMESA(render->dpy, render->mask, NULL, &handle, &stride)) |
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444 | goto err3; |
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445 | |||
446 | glBindTexture(GL_TEXTURE_2D, 0); |
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447 | |||
448 | mmap_arg.handle = handle; |
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449 | mmap_arg.offset = 0; |
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4523 | Serge | 450 | // mmap_arg.size = stride * winh; |
451 | if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &mmap_arg)) |
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4517 | Serge | 452 | { |
453 | printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n", |
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4523 | Serge | 454 | __FUNCTION__, render->mask, handle, stride*winh); |
4517 | Serge | 455 | goto err3; |
456 | } |
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457 | |||
4523 | Serge | 458 | render->mask_buffer = (void *)(uintptr_t)mmap_arg.offset; |
459 | render->mask_handle = handle; |
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4517 | Serge | 460 | |
4523 | Serge | 461 | printf("%s: mmap image %p handle=%d, stride %d %d bytes to %p\n", |
462 | __FUNCTION__, render->mask, handle, stride, stride*winh, render->mask_buffer); |
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4517 | Serge | 463 | |
464 | return; |
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465 | |||
466 | err3: |
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467 | eglDestroyImageKHR(render->dpy, render->mask); |
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468 | err2: |
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469 | glBindTexture(GL_TEXTURE_2D, 0); |
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470 | err1: |
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471 | glDeleteTextures(1, &render->tx_mask); |
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472 | }; |