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Rev Author Line No. Line
4502 Serge 1
#include 
2
#include 
3
#include 
4
#include 
5
 
6
#include "render.h"
7
#include 
8
#include 
9
 
4517 Serge 10
void create_mask(struct render *render);
4502 Serge 11
 
12
static int drm_ioctl(int fd, unsigned long request, void *arg)
13
{
14
    ioctl_t  io;
15
 
16
    io.handle   = fd;
17
    io.io_code  = request;
18
    io.input    = arg;
19
    io.inp_size = 64;
20
    io.output   = NULL;
21
    io.out_size = 0;
22
 
23
    return call_service(&io);
24
}
25
 
26
static EGLImageKHR px_create_image(EGLDisplay display, EGLContext context,
27
			 int width, int height, int stride, int name)
28
{
29
	EGLImageKHR image;
30
	EGLint attribs[] = {
31
		EGL_WIDTH, 0,
32
		EGL_HEIGHT, 0,
33
		EGL_DRM_BUFFER_STRIDE_MESA, 0,
34
		EGL_DRM_BUFFER_FORMAT_MESA,
35
		EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
36
		EGL_DRM_BUFFER_USE_MESA,
37
		EGL_DRM_BUFFER_USE_SHARE_MESA |
38
		    EGL_DRM_BUFFER_USE_SCANOUT_MESA,
39
		EGL_NONE
40
	};
41
	attribs[1] = width;
42
	attribs[3] = height;
43
	attribs[5] = stride/4;
44
 
45
    printf("%s w:%d :%d pitch:%d handle %d\n", __FUNCTION__,
46
           width, height, stride, name);
47
 
48
	image = eglCreateImageKHR(display, context, EGL_DRM_BUFFER_MESA,
49
						 (void *) (uintptr_t)name, attribs);
50
 
51
	return image;
52
}
53
 
54
static GLint create_shader(GLenum type, const char *source)
55
{
56
	GLint ok;
57
    GLint shader;
58
 
59
    shader = glCreateShader(type);
60
    if(shader == 0)
61
        goto err;
62
 
63
    glShaderSource(shader, 1, (const GLchar **) &source, NULL);
64
    glCompileShader(shader);
65
    glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
66
	if (!ok) {
67
		GLchar *info;
68
		GLint size;
69
 
70
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
71
		info = malloc(size);
72
 
73
        glGetShaderInfoLog(shader, size, NULL, info);
74
		printf("Failed to compile %s: %s\n",
75
                type == GL_FRAGMENT_SHADER ? "FS" : "VS",info);
76
		printf("Program source:\n%s", source);
77
		printf("GLSL compile failure\n");
78
        free(info);
79
        glDeleteProgram(shader);
80
        shader = 0;
81
	}
82
err:
83
    return shader;
84
}
85
 
86
 
87
struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
88
{
89
    const char *vs_src =
90
	    "attribute vec4 v_position;\n"
91
	    "attribute vec4 v_texcoord0;\n"
92
	    "varying vec2 source_texture;\n"
93
	    "void main()\n"
94
	    "{\n"
95
	    "	gl_Position = v_position;\n"
96
	    "	source_texture = v_texcoord0.xy;\n"
97
	    "}\n";
98
 
99
	const char *fs_src =
100
//	    "precision mediump float;\n"
101
	    "varying vec2 source_texture;\n"
102
	    "uniform sampler2D sampler;\n"
103
	    "void main()\n"
104
	    "{\n"
105
	    "   vec3 cg = texture2D(sampler, source_texture).rgb;\n"
106
	    "   gl_FragColor = vec4(cg.r,cg.g,cg.b,1.0);\n"
107
	    "}\n";
108
    EGLint config_attribs[14];
109
    EGLConfig config;
110
    EGLint num_configs;
111
 
112
    EGLContext context;
113
 
114
    struct drm_i915_fb_info fb;
115
    GLint  vs_shader, fs_shader;
116
    GLenum status;
117
    GLint ret;
118
    int fd;
119
    struct render *render;
120
 
121
 
122
    fd = get_service("DISPLAY");
123
 
124
    memset(&fb, 0, sizeof(fb));
125
    ret = drm_ioctl(fd, SRV_FBINFO, &fb);
126
    if( ret != 0 )
127
    {   printf("failed to get framebuffer info\n");
128
        goto err;
129
    };
130
 
131
    render = (struct render*)malloc(sizeof(struct render));
132
    if(render == NULL)
133
        goto err;
134
 
135
    render->fd  = fd;
136
    render->dpy = dpy;
137
    render->dx  = dx;
138
    render->dy  = dy;
139
 
140
    if(!eglQuerySurface(dpy, surface, EGL_WIDTH, &render->width))
141
        goto err1;
142
 
143
    if(!eglQuerySurface(dpy, surface, EGL_HEIGHT, &render->height))
144
        goto err1;
145
 
146
    render->scr_width  = fb.width;
147
    render->scr_height = fb.height;
148
 
149
    render->front = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_FRONT);
150
    if(render->front == EGL_NO_IMAGE_KHR)
151
        goto err1;
152
 
153
    render->back  = eglGetBufferImage(dpy, surface, EGL_DRM_BUFFER_BACK);
154
    if( render->back == EGL_NO_IMAGE_KHR)
155
        goto err2;
156
 
157
 
158
    context = eglGetCurrentContext();
159
 
160
    config_attribs[0] = EGL_RED_SIZE;
161
    config_attribs[1] = 1;
162
    config_attribs[2] = EGL_GREEN_SIZE;
163
    config_attribs[3] = 1;
164
    config_attribs[4] = EGL_BLUE_SIZE;
165
    config_attribs[5] = 1;
166
    config_attribs[6] = EGL_DEPTH_SIZE;
167
    config_attribs[7] = 1;
168
 
169
    config_attribs[8] = EGL_SURFACE_TYPE;
170
    config_attribs[9] = EGL_WINDOW_BIT;
171
 
172
    config_attribs[10] = EGL_RENDERABLE_TYPE;
173
    config_attribs[11] = EGL_OPENGL_BIT;
174
    config_attribs[12] = EGL_NONE;
175
 
176
    if (!eglChooseConfig(dpy,config_attribs, &config, 1, &num_configs) || !num_configs)
177
    {
178
        printf("failed to choose a config");
179
        goto err3;
180
    }
181
 
182
    render->context = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL);
183
    if (!context)
184
    {
185
        printf("failed to create context");
186
        goto err3;
187
    };
188
 
189
    if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, render->context))
190
    {
191
        printf("failed to make window current");
192
        goto err4;
193
    };
194
 
195
 
196
    glGenTextures(2, render->tx_buffers);
197
    if(glGetError() != GL_NO_ERROR)
198
       goto err5;
199
 
200
    glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_FRONT]);
201
    if(glGetError() != GL_NO_ERROR)
202
       goto err6;
203
 
204
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
205
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
206
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->front);
207
    if(glGetError() != GL_NO_ERROR)
208
       goto err6;
209
 
210
    glBindTexture(GL_TEXTURE_2D, render->tx_buffers[EGL_DRM_BUFFER_BACK]);
211
    if(glGetError() != GL_NO_ERROR)
212
       goto err6;
213
 
214
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
215
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
216
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->back);
217
    if(glGetError() != GL_NO_ERROR)
218
       goto err6;
219
 
220
    glBindTexture(GL_TEXTURE_2D, 0);
221
 
222
    render->back_buffer = EGL_DRM_BUFFER_BACK;
223
 
224
 
225
    render->screen = px_create_image(dpy,context,fb.width,fb.height,
226
                                     fb.pitch,fb.name);
227
    if(render->screen == EGL_NO_IMAGE_KHR)
228
        goto err6;
229
 
230
    glGenTextures(1, &render->tx_screen);
231
    if(glGetError() != GL_NO_ERROR)
232
       goto err6;
233
 
234
    glBindTexture(GL_TEXTURE_2D, render->tx_screen);
235
    if(glGetError() != GL_NO_ERROR)
236
       goto err7;
237
 
238
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
239
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
240
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,render->screen);
241
    if(glGetError() != GL_NO_ERROR)
242
       goto err7;
243
 
244
    glBindTexture(GL_TEXTURE_2D, 0);
245
 
4517 Serge 246
    create_mask(render);
247
 
4502 Serge 248
    glGenFramebuffers(1, &render->framebuffer);
249
    if(glGetError() != GL_NO_ERROR)
250
       goto err8;
251
 
252
    glBindFramebuffer(GL_FRAMEBUFFER, render->framebuffer);
253
    if(glGetError() != GL_NO_ERROR)
254
       goto err9;
255
 
256
    glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,
257
                           GL_TEXTURE_2D, render->tx_screen,0);
258
 
259
    status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
260
    if (status != GL_FRAMEBUFFER_COMPLETE)
261
    {
262
        const char *str;
263
        switch (status)
264
        {
265
            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
266
                 str = "incomplete attachment";
267
                 break;
268
            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
269
                str = "incomplete/missing attachment";
270
                break;
271
            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
272
                str = "incomplete draw buffer";
273
                break;
274
            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
275
                str = "incomplete read buffer";
276
                break;
277
            case GL_FRAMEBUFFER_UNSUPPORTED:
278
                str = "unsupported";
279
                break;
280
            case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
281
                str = "incomplete multiple";
282
                break;
283
            default:
284
                str = "unknown error";
285
                break;
286
        }
287
        printf("destination is framebuffer incomplete: %s [%#x]\n", str, status);
288
        goto err9;
289
    }
290
 
291
    glViewport(0, 0, render->scr_width, render->scr_height);
292
    glMatrixMode(GL_PROJECTION);
293
	glLoadIdentity();
294
	glMatrixMode(GL_MODELVIEW);
295
	glLoadIdentity();
296
 
297
    render->blit_prog = glCreateProgram();
298
    if(render->blit_prog == 0)
299
        goto err9;
300
 
301
    vs_shader = create_shader(GL_VERTEX_SHADER,vs_src);
302
    if(vs_shader == 0)
303
        goto err10;
304
 
305
    fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src);
306
    if(fs_shader == 0)
307
        goto err11;
308
 
309
    glAttachShader(render->blit_prog, vs_shader);
310
    glAttachShader(render->blit_prog, fs_shader);
311
    glBindAttribLocation(render->blit_prog, 0, "v_position");
312
    glBindAttribLocation(render->blit_prog, 1, "v_texcoord0");
313
 
314
    glLinkProgram(render->blit_prog);
315
    glGetProgramiv(render->blit_prog, GL_LINK_STATUS, &ret);
316
    if (!ret)
317
    {
318
        GLchar *info;
319
        GLint size;
320
 
321
        glGetProgramiv(render->blit_prog, GL_INFO_LOG_LENGTH, &size);
322
        info = malloc(size);
323
 
324
        glGetProgramInfoLog(render->blit_prog, size, NULL, info);
325
        printf("Failed to link: %s\n", info);
326
        printf("GLSL link failure\n");
327
        free(info);
328
    }
329
 
330
    render->sampler = glGetUniformLocation(render->blit_prog,"sampler");
331
 
4517 Serge 332
    glUseProgram(render->blit_prog);
333
    glUniform1i(render->sampler, 0);
334
 
335
    glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),render->vertices);
336
    glEnableVertexAttribArray(0);
337
 
338
    glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->texcoords);
339
    glEnableVertexAttribArray(1);
340
 
4502 Serge 341
    eglMakeCurrent(dpy, surface, surface, context);
342
 
343
    return render;
344
 
345
err11:
346
    glDeleteShader(vs_shader);
347
err10:
348
    glDeleteProgram(render->blit_prog);
349
err9:
350
    glDeleteFramebuffers(1, &render->framebuffer);
351
err8:
352
    eglDestroyImageKHR(dpy, render->screen);
353
err7:
354
    glDeleteTextures(1, &render->tx_screen);
355
err6:
356
    glDeleteTextures(2, render->tx_buffers);
357
err5:
358
    eglMakeCurrent(dpy, surface, surface, context);
359
err4:
360
    eglDestroyContext(dpy, render->context);
361
err3:
362
    eglDestroyImageKHR(dpy, render->back);
363
err2:
364
    eglDestroyImageKHR(dpy, render->front);
365
err1:
366
    free(render);
367
err:
368
    return NULL;
369
};
370
 
371
 
372
 
4517 Serge 373
 
374
void create_mask(struct render *render)
375
{
376
    static EGLint attrib[] =
377
    {
378
        EGL_GL_TEXTURE_LEVEL_KHR, 0,
379
        EGL_NONE
380
    };
381
    struct drm_i915_gem_mmap mmap_arg;
382
    EGLint handle, stride;
383
    int pitch;
384
    void *data;
385
 
386
    glGenTextures(1, &render->tx_mask);
387
    if(glGetError() != GL_NO_ERROR)
388
       goto err1;
389
 
390
    glBindTexture(GL_TEXTURE_2D, render->tx_mask);
391
    if(glGetError() != GL_NO_ERROR)
392
       goto err2;
393
 
394
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
395
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
396
 
397
    pitch = (render->width+3) & -4;
398
 
399
    data = user_alloc(pitch*render->height);
400
 
401
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, render->width, render->height, 0,
402
                 GL_RED,GL_UNSIGNED_BYTE, data);
403
 
404
    user_free(data);
405
 
406
    if(glGetError() != GL_NO_ERROR)
407
       goto err2;
408
 
409
    render->mask = eglCreateImageKHR(render->dpy, render->context,
410
                                     EGL_GL_TEXTURE_2D_KHR,(EGLClientBuffer)render->tx_mask,attrib);
411
 
412
    if(render->mask == EGL_NO_IMAGE_KHR)
413
        goto err2;
414
 
415
    if(!eglExportDRMImageMESA(render->dpy, render->mask, NULL, &handle, &stride))
416
        goto err3;
417
 
418
    glBindTexture(GL_TEXTURE_2D, 0);
419
 
420
    mmap_arg.handle = handle;
421
    mmap_arg.offset = 0;
422
    mmap_arg.size = stride * render->height;
423
    if (drm_ioctl(render->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg))
424
    {
425
        printf("%s: failed to mmap image %p handle=%d, %d bytes, into CPU domain\n",
426
               __FUNCTION__, render->mask, handle, stride*render->height);
427
        goto err3;
428
    }
429
 
430
    render->mask_buffer = (void *)(uintptr_t)mmap_arg.addr_ptr;
431
 
432
    printf("%s: mmap image %p handle=%d, %d bytes to %p\n",
433
           __FUNCTION__, render->mask, handle, stride*render->height, render->mask_buffer);
434
 
435
    return;
436
 
437
err3:
438
    eglDestroyImageKHR(render->dpy, render->mask);
439
err2:
440
    glBindTexture(GL_TEXTURE_2D, 0);
441
err1:
442
    glDeleteTextures(1, &render->tx_mask);
443
};