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/*
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file
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 * @ingroup lavu_buffer
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 * refcounted data buffer API
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 */
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#ifndef AVUTIL_BUFFER_H
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#define AVUTIL_BUFFER_H
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#include 
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/**
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 * @defgroup lavu_buffer AVBuffer
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 * @ingroup lavu_data
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 *
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 * @{
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 * AVBuffer is an API for reference-counted data buffers.
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 *
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 * There are two core objects in this API -- AVBuffer and AVBufferRef. AVBuffer
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 * represents the data buffer itself; it is opaque and not meant to be accessed
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 * by the caller directly, but only through AVBufferRef. However, the caller may
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 * e.g. compare two AVBuffer pointers to check whether two different references
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 * are describing the same data buffer. AVBufferRef represents a single
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 * reference to an AVBuffer and it is the object that may be manipulated by the
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 * caller directly.
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 *
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 * There are two functions provided for creating a new AVBuffer with a single
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 * reference -- av_buffer_alloc() to just allocate a new buffer, and
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 * av_buffer_create() to wrap an existing array in an AVBuffer. From an existing
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 * reference, additional references may be created with av_buffer_ref().
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 * Use av_buffer_unref() to free a reference (this will automatically free the
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 * data once all the references are freed).
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 *
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 * The convention throughout this API and the rest of FFmpeg is such that the
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 * buffer is considered writable if there exists only one reference to it (and
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 * it has not been marked as read-only). The av_buffer_is_writable() function is
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 * provided to check whether this is true and av_buffer_make_writable() will
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 * automatically create a new writable buffer when necessary.
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 * Of course nothing prevents the calling code from violating this convention,
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 * however that is safe only when all the existing references are under its
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 * control.
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 *
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 * @note Referencing and unreferencing the buffers is thread-safe and thus
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 * may be done from multiple threads simultaneously without any need for
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 * additional locking.
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 *
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 * @note Two different references to the same buffer can point to different
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 * parts of the buffer (i.e. their AVBufferRef.data will not be equal).
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 */
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/**
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 * A reference counted buffer type. It is opaque and is meant to be used through
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 * references (AVBufferRef).
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 */
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typedef struct AVBuffer AVBuffer;
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/**
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 * A reference to a data buffer.
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 *
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 * The size of this struct is not a part of the public ABI and it is not meant
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 * to be allocated directly.
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 */
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typedef struct AVBufferRef {
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    AVBuffer *buffer;
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    /**
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     * The data buffer. It is considered writable if and only if
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     * this is the only reference to the buffer, in which case
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     * av_buffer_is_writable() returns 1.
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     */
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    uint8_t *data;
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    /**
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     * Size of data in bytes.
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     */
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    int      size;
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} AVBufferRef;
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/**
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 * Allocate an AVBuffer of the given size using av_malloc().
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 *
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 * @return an AVBufferRef of given size or NULL when out of memory
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 */
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AVBufferRef *av_buffer_alloc(int size);
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/**
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 * Same as av_buffer_alloc(), except the returned buffer will be initialized
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 * to zero.
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 */
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AVBufferRef *av_buffer_allocz(int size);
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/**
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 * Always treat the buffer as read-only, even when it has only one
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 * reference.
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 */
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#define AV_BUFFER_FLAG_READONLY (1 << 0)
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/**
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 * Create an AVBuffer from an existing array.
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 *
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 * If this function is successful, data is owned by the AVBuffer. The caller may
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 * only access data through the returned AVBufferRef and references derived from
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 * it.
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 * If this function fails, data is left untouched.
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 * @param data   data array
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 * @param size   size of data in bytes
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 * @param free   a callback for freeing this buffer's data
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 * @param opaque parameter to be got for processing or passed to free
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 * @param flags  a combination of AV_BUFFER_FLAG_*
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 *
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 * @return an AVBufferRef referring to data on success, NULL on failure.
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 */
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AVBufferRef *av_buffer_create(uint8_t *data, int size,
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                              void (*free)(void *opaque, uint8_t *data),
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                              void *opaque, int flags);
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/**
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 * Default free callback, which calls av_free() on the buffer data.
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 * This function is meant to be passed to av_buffer_create(), not called
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 * directly.
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 */
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void av_buffer_default_free(void *opaque, uint8_t *data);
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/**
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 * Create a new reference to an AVBuffer.
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 *
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 * @return a new AVBufferRef referring to the same AVBuffer as buf or NULL on
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 * failure.
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 */
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AVBufferRef *av_buffer_ref(AVBufferRef *buf);
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/**
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 * Free a given reference and automatically free the buffer if there are no more
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 * references to it.
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 *
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 * @param buf the reference to be freed. The pointer is set to NULL on return.
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 */
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void av_buffer_unref(AVBufferRef **buf);
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/**
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 * @return 1 if the caller may write to the data referred to by buf (which is
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 * true if and only if buf is the only reference to the underlying AVBuffer).
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 * Return 0 otherwise.
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 * A positive answer is valid until av_buffer_ref() is called on buf.
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 */
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int av_buffer_is_writable(const AVBufferRef *buf);
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/**
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 * @return the opaque parameter set by av_buffer_create.
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 */
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void *av_buffer_get_opaque(const AVBufferRef *buf);
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int av_buffer_get_ref_count(const AVBufferRef *buf);
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/**
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 * Create a writable reference from a given buffer reference, avoiding data copy
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 * if possible.
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 *
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 * @param buf buffer reference to make writable. On success, buf is either left
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 *            untouched, or it is unreferenced and a new writable AVBufferRef is
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 *            written in its place. On failure, buf is left untouched.
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 * @return 0 on success, a negative AVERROR on failure.
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 */
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int av_buffer_make_writable(AVBufferRef **buf);
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/**
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 * Reallocate a given buffer.
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 *
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 * @param buf  a buffer reference to reallocate. On success, buf will be
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 *             unreferenced and a new reference with the required size will be
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 *             written in its place. On failure buf will be left untouched. *buf
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 *             may be NULL, then a new buffer is allocated.
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 * @param size required new buffer size.
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 * @return 0 on success, a negative AVERROR on failure.
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 *
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 * @note the buffer is actually reallocated with av_realloc() only if it was
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 * initially allocated through av_buffer_realloc(NULL) and there is only one
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 * reference to it (i.e. the one passed to this function). In all other cases
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 * a new buffer is allocated and the data is copied.
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 */
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int av_buffer_realloc(AVBufferRef **buf, int size);
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/**
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 * @}
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 */
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/**
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 * @defgroup lavu_bufferpool AVBufferPool
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 * @ingroup lavu_data
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 *
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 * @{
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 * AVBufferPool is an API for a lock-free thread-safe pool of AVBuffers.
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 *
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 * Frequently allocating and freeing large buffers may be slow. AVBufferPool is
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 * meant to solve this in cases when the caller needs a set of buffers of the
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 * same size (the most obvious use case being buffers for raw video or audio
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 * frames).
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 *
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 * At the beginning, the user must call av_buffer_pool_init() to create the
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 * buffer pool. Then whenever a buffer is needed, call av_buffer_pool_get() to
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 * get a reference to a new buffer, similar to av_buffer_alloc(). This new
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 * reference works in all aspects the same way as the one created by
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 * av_buffer_alloc(). However, when the last reference to this buffer is
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 * unreferenced, it is returned to the pool instead of being freed and will be
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 * reused for subsequent av_buffer_pool_get() calls.
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 *
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 * When the caller is done with the pool and no longer needs to allocate any new
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 * buffers, av_buffer_pool_uninit() must be called to mark the pool as freeable.
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 * Once all the buffers are released, it will automatically be freed.
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 *
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 * Allocating and releasing buffers with this API is thread-safe as long as
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 * either the default alloc callback is used, or the user-supplied one is
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 * thread-safe.
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 */
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/**
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 * The buffer pool. This structure is opaque and not meant to be accessed
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 * directly. It is allocated with av_buffer_pool_init() and freed with
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 * av_buffer_pool_uninit().
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 */
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typedef struct AVBufferPool AVBufferPool;
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/**
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 * Allocate and initialize a buffer pool.
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 *
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 * @param size size of each buffer in this pool
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 * @param alloc a function that will be used to allocate new buffers when the
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 * pool is empty. May be NULL, then the default allocator will be used
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 * (av_buffer_alloc()).
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 * @return newly created buffer pool on success, NULL on error.
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 */
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AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size));
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/**
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 * Mark the pool as being available for freeing. It will actually be freed only
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 * once all the allocated buffers associated with the pool are released. Thus it
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 * is safe to call this function while some of the allocated buffers are still
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 * in use.
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 *
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 * @param pool pointer to the pool to be freed. It will be set to NULL.
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 * @see av_buffer_pool_can_uninit()
259
 */
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void av_buffer_pool_uninit(AVBufferPool **pool);
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/**
263
 * Allocate a new AVBuffer, reusing an old buffer from the pool when available.
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 * This function may be called simultaneously from multiple threads.
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 *
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 * @return a reference to the new buffer on success, NULL on error.
267
 */
268
AVBufferRef *av_buffer_pool_get(AVBufferPool *pool);
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270
/**
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 * @}
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 */
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#endif /* AVUTIL_BUFFER_H */