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4349 | Serge | 1 | \input texinfo @c -*- texinfo -*- |
2 | |||
3 | @settitle General Documentation |
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4 | @titlepage |
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5 | @center @titlefont{General Documentation} |
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6 | @end titlepage |
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7 | |||
8 | @top |
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9 | |||
10 | @contents |
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11 | |||
12 | @chapter External libraries |
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13 | |||
14 | FFmpeg can be hooked up with a number of external libraries to add support |
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15 | for more formats. None of them are used by default, their use has to be |
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16 | explicitly requested by passing the appropriate flags to |
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17 | @command{./configure}. |
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18 | |||
19 | @section OpenJPEG |
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20 | |||
21 | FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to |
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22 | @url{http://www.openjpeg.org/} to get the libraries and follow the installation |
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23 | instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to |
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24 | @file{./configure}. |
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25 | |||
26 | |||
27 | @section OpenCORE, VisualOn, and Fraunhofer libraries |
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28 | |||
29 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
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30 | libraries provide encoders for a number of audio codecs. |
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31 | |||
32 | @float NOTE |
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33 | OpenCORE and VisualOn libraries are under the Apache License 2.0 |
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34 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
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35 | incompatible to the LGPL version 2.1 and GPL version 2. You have to |
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36 | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled |
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37 | GPL components, GPL version 3) by passing @code{--enable-version3} to configure in |
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38 | order to use it. |
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39 | |||
40 | The Fraunhofer AAC library is licensed under a license incompatible to the GPL |
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41 | and is not known to be compatible to the LGPL. Therefore, you have to pass |
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42 | @code{--enable-nonfree} to configure to use it. |
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43 | @end float |
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44 | |||
45 | @subsection OpenCORE AMR |
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46 | |||
47 | FFmpeg can make use of the OpenCORE libraries for AMR-NB |
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48 | decoding/encoding and AMR-WB decoding. |
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49 | |||
50 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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51 | instructions for installing the libraries. |
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52 | Then pass @code{--enable-libopencore-amrnb} and/or |
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53 | @code{--enable-libopencore-amrwb} to configure to enable them. |
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54 | |||
55 | @subsection VisualOn AAC encoder library |
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56 | |||
57 | FFmpeg can make use of the VisualOn AACenc library for AAC encoding. |
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58 | |||
59 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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60 | instructions for installing the library. |
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61 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. |
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62 | |||
63 | @subsection VisualOn AMR-WB encoder library |
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64 | |||
65 | FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
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66 | |||
67 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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68 | instructions for installing the library. |
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69 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
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70 | |||
71 | @subsection Fraunhofer AAC library |
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72 | |||
73 | FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. |
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74 | |||
75 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
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76 | instructions for installing the library. |
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77 | Then pass @code{--enable-libfdk-aac} to configure to enable it. |
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78 | |||
79 | @section LAME |
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80 | |||
81 | FFmpeg can make use of the LAME library for MP3 encoding. |
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82 | |||
83 | Go to @url{http://lame.sourceforge.net/} and follow the |
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84 | instructions for installing the library. |
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85 | Then pass @code{--enable-libmp3lame} to configure to enable it. |
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86 | |||
87 | @section TwoLAME |
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88 | |||
89 | FFmpeg can make use of the TwoLAME library for MP2 encoding. |
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90 | |||
91 | Go to @url{http://www.twolame.org/} and follow the |
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92 | instructions for installing the library. |
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93 | Then pass @code{--enable-libtwolame} to configure to enable it. |
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94 | |||
95 | @section libvpx |
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96 | |||
97 | FFmpeg can make use of the libvpx library for VP8/VP9 encoding. |
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98 | |||
99 | Go to @url{http://www.webmproject.org/} and follow the instructions for |
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100 | installing the library. Then pass @code{--enable-libvpx} to configure to |
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101 | enable it. |
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102 | |||
103 | @section libwavpack |
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104 | |||
105 | FFmpeg can make use of the libwavpack library for WavPack encoding. |
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106 | |||
107 | Go to @url{http://www.wavpack.com/} and follow the instructions for |
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108 | installing the library. Then pass @code{--enable-libwavpack} to configure to |
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109 | enable it. |
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110 | |||
111 | @section x264 |
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112 | |||
113 | FFmpeg can make use of the x264 library for H.264 encoding. |
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114 | |||
115 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
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116 | instructions for installing the library. Then pass @code{--enable-libx264} to |
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117 | configure to enable it. |
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118 | |||
119 | @float NOTE |
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120 | x264 is under the GNU Public License Version 2 or later |
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121 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
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122 | details), you must upgrade FFmpeg's license to GPL in order to use it. |
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123 | @end float |
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124 | |||
125 | @section libilbc |
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126 | |||
127 | iLBC is a narrowband speech codec that has been made freely available |
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128 | by Google as part of the WebRTC project. libilbc is a packaging friendly |
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129 | copy of the iLBC codec. FFmpeg can make use of the libilbc library for |
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130 | iLBC encoding and decoding. |
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131 | |||
132 | Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for |
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133 | installing the library. Then pass @code{--enable-libilbc} to configure to |
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134 | enable it. |
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135 | |||
136 | @section libzvbi |
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137 | |||
138 | libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB |
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139 | teletext pages and DVB teletext subtitles. |
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140 | |||
141 | Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for |
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142 | installing the library. Then pass @code{--enable-libzvbi} to configure to |
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143 | enable it. |
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144 | |||
145 | @float NOTE |
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146 | libzvbi is licensed under the GNU General Public License Version 2 or later |
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147 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), |
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148 | you must upgrade FFmpeg's license to GPL in order to use it. |
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149 | @end float |
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150 | |||
151 | |||
152 | @chapter Supported File Formats, Codecs or Features |
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153 | |||
154 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
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155 | |||
156 | @section File Formats |
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157 | |||
158 | FFmpeg supports the following file formats through the @code{libavformat} |
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159 | library: |
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160 | |||
161 | @multitable @columnfractions .4 .1 .1 .4 |
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162 | @item Name @tab Encoding @tab Decoding @tab Comments |
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163 | @item 4xm @tab @tab X |
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164 | @tab 4X Technologies format, used in some games. |
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165 | @item 8088flex TMV @tab @tab X |
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166 | @item ACT Voice @tab @tab X |
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167 | @tab contains G.729 audio |
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168 | @item Adobe Filmstrip @tab X @tab X |
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169 | @item Audio IFF (AIFF) @tab X @tab X |
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170 | @item American Laser Games MM @tab @tab X |
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171 | @tab Multimedia format used in games like Mad Dog McCree. |
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172 | @item 3GPP AMR @tab X @tab X |
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173 | @item Amazing Studio Packed Animation File @tab @tab X |
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174 | @tab Multimedia format used in game Heart Of Darkness. |
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175 | @item Apple HTTP Live Streaming @tab @tab X |
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176 | @item Artworx Data Format @tab @tab X |
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177 | @item ADP @tab @tab X |
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178 | @tab Audio format used on the Nintendo Gamecube. |
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179 | @item AFC @tab @tab X |
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180 | @tab Audio format used on the Nintendo Gamecube. |
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181 | @item ASF @tab X @tab X |
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182 | @item AST @tab X @tab X |
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183 | @tab Audio format used on the Nintendo Wii. |
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184 | @item AVI @tab X @tab X |
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185 | @item AviSynth @tab @tab X |
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186 | @item AVR @tab @tab X |
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187 | @tab Audio format used on Mac. |
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188 | @item AVS @tab @tab X |
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189 | @tab Multimedia format used by the Creature Shock game. |
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190 | @item Beam Software SIFF @tab @tab X |
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191 | @tab Audio and video format used in some games by Beam Software. |
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192 | @item Bethesda Softworks VID @tab @tab X |
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193 | @tab Used in some games from Bethesda Softworks. |
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194 | @item Binary text @tab @tab X |
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195 | @item Bink @tab @tab X |
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196 | @tab Multimedia format used by many games. |
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197 | @item Bitmap Brothers JV @tab @tab X |
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198 | @tab Used in Z and Z95 games. |
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199 | @item Brute Force & Ignorance @tab @tab X |
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200 | @tab Used in the game Flash Traffic: City of Angels. |
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201 | @item BRSTM @tab @tab X |
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202 | @tab Audio format used on the Nintendo Wii. |
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203 | @item BWF @tab X @tab X |
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204 | @item CRI ADX @tab X @tab X |
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205 | @tab Audio-only format used in console video games. |
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206 | @item Discworld II BMV @tab @tab X |
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207 | @item Interplay C93 @tab @tab X |
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208 | @tab Used in the game Cyberia from Interplay. |
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209 | @item Delphine Software International CIN @tab @tab X |
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210 | @tab Multimedia format used by Delphine Software games. |
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211 | @item CD+G @tab @tab X |
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212 | @tab Video format used by CD+G karaoke disks |
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213 | @item Commodore CDXL @tab @tab X |
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214 | @tab Amiga CD video format |
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215 | @item Core Audio Format @tab X @tab X |
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216 | @tab Apple Core Audio Format |
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217 | @item CRC testing format @tab X @tab |
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218 | @item Creative Voice @tab X @tab X |
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219 | @tab Created for the Sound Blaster Pro. |
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220 | @item CRYO APC @tab @tab X |
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221 | @tab Audio format used in some games by CRYO Interactive Entertainment. |
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222 | @item D-Cinema audio @tab X @tab X |
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223 | @item Deluxe Paint Animation @tab @tab X |
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224 | @item DFA @tab @tab X |
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225 | @tab This format is used in Chronomaster game |
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226 | @item DV video @tab X @tab X |
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227 | @item DXA @tab @tab X |
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228 | @tab This format is used in the non-Windows version of the Feeble Files |
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229 | game and different game cutscenes repacked for use with ScummVM. |
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230 | @item Electronic Arts cdata @tab @tab X |
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231 | @item Electronic Arts Multimedia @tab @tab X |
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232 | @tab Used in various EA games; files have extensions like WVE and UV2. |
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233 | @item Ensoniq Paris Audio File @tab @tab X |
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234 | @item FFM (FFserver live feed) @tab X @tab X |
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235 | @item Flash (SWF) @tab X @tab X |
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236 | @item Flash 9 (AVM2) @tab X @tab X |
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237 | @tab Only embedded audio is decoded. |
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238 | @item FLI/FLC/FLX animation @tab @tab X |
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239 | @tab .fli/.flc files |
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240 | @item Flash Video (FLV) @tab X @tab X |
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241 | @tab Macromedia Flash video files |
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242 | @item framecrc testing format @tab X @tab |
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243 | @item FunCom ISS @tab @tab X |
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244 | @tab Audio format used in various games from FunCom like The Longest Journey. |
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245 | @item G.723.1 @tab X @tab X |
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246 | @item G.729 BIT @tab X @tab X |
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247 | @item G.729 raw @tab @tab X |
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248 | @item GIF Animation @tab X @tab X |
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249 | @item GXF @tab X @tab X |
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250 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
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251 | playout servers. |
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252 | @item iCEDraw File @tab @tab X |
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253 | @item ICO @tab X @tab X |
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254 | @tab Microsoft Windows ICO |
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255 | @item id Quake II CIN video @tab @tab X |
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256 | @item id RoQ @tab X @tab X |
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257 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
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258 | @item IEC61937 encapsulation @tab X @tab X |
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259 | @item IFF @tab @tab X |
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260 | @tab Interchange File Format |
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261 | @item iLBC @tab X @tab X |
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262 | @item Interplay MVE @tab @tab X |
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263 | @tab Format used in various Interplay computer games. |
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264 | @item IV8 @tab @tab X |
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265 | @tab A format generated by IndigoVision 8000 video server. |
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266 | @item IVF (On2) @tab X @tab X |
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267 | @tab A format used by libvpx |
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268 | @item IRCAM @tab X @tab X |
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269 | @item LATM @tab X @tab X |
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270 | @item LMLM4 @tab @tab X |
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271 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
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272 | @item LOAS @tab @tab X |
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273 | @tab contains LATM multiplexed AAC audio |
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274 | @item LVF @tab @tab X |
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275 | @item LXF @tab @tab X |
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276 | @tab VR native stream format, used by Leitch/Harris' video servers. |
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277 | @item Matroska @tab X @tab X |
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278 | @item Matroska audio @tab X @tab |
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279 | @item FFmpeg metadata @tab X @tab X |
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280 | @tab Metadata in text format. |
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281 | @item MAXIS XA @tab @tab X |
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282 | @tab Used in Sim City 3000; file extension .xa. |
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283 | @item MD Studio @tab @tab X |
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284 | @item Metal Gear Solid: The Twin Snakes @tab @tab X |
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285 | @item Megalux Frame @tab @tab X |
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286 | @tab Used by Megalux Ultimate Paint |
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287 | @item Mobotix .mxg @tab @tab X |
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288 | @item Monkey's Audio @tab @tab X |
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289 | @item Motion Pixels MVI @tab @tab X |
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290 | @item MOV/QuickTime/MP4 @tab X @tab X |
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291 | @tab 3GP, 3GP2, PSP, iPod variants supported |
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292 | @item MP2 @tab X @tab X |
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293 | @item MP3 @tab X @tab X |
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294 | @item MPEG-1 System @tab X @tab X |
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295 | @tab muxed audio and video, VCD format supported |
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296 | @item MPEG-PS (program stream) @tab X @tab X |
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297 | @tab also known as @code{VOB} file, SVCD and DVD format supported |
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298 | @item MPEG-TS (transport stream) @tab X @tab X |
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299 | @tab also known as DVB Transport Stream |
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300 | @item MPEG-4 @tab X @tab X |
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301 | @tab MPEG-4 is a variant of QuickTime. |
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302 | @item MIME multipart JPEG @tab X @tab |
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303 | @item MSN TCP webcam @tab @tab X |
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304 | @tab Used by MSN Messenger webcam streams. |
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305 | @item MTV @tab @tab X |
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306 | @item Musepack @tab @tab X |
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307 | @item Musepack SV8 @tab @tab X |
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308 | @item Material eXchange Format (MXF) @tab X @tab X |
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309 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. |
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310 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
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311 | @tab SMPTE 386M, D-10/IMX Mapping. |
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312 | @item NC camera feed @tab @tab X |
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313 | @tab NC (AVIP NC4600) camera streams |
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314 | @item NIST SPeech HEader REsources @tab @tab X |
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315 | @item NTT TwinVQ (VQF) @tab @tab X |
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316 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. |
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317 | @item Nullsoft Streaming Video @tab @tab X |
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318 | @item NuppelVideo @tab @tab X |
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319 | @item NUT @tab X @tab X |
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320 | @tab NUT Open Container Format |
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321 | @item Ogg @tab X @tab X |
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322 | @item Playstation Portable PMP @tab @tab X |
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323 | @item Portable Voice Format @tab @tab X |
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324 | @item TechnoTrend PVA @tab @tab X |
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325 | @tab Used by TechnoTrend DVB PCI boards. |
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326 | @item QCP @tab @tab X |
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327 | @item raw ADTS (AAC) @tab X @tab X |
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328 | @item raw AC-3 @tab X @tab X |
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329 | @item raw Chinese AVS video @tab X @tab X |
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330 | @item raw CRI ADX @tab X @tab X |
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331 | @item raw Dirac @tab X @tab X |
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332 | @item raw DNxHD @tab X @tab X |
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333 | @item raw DTS @tab X @tab X |
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334 | @item raw DTS-HD @tab @tab X |
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335 | @item raw E-AC-3 @tab X @tab X |
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336 | @item raw FLAC @tab X @tab X |
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337 | @item raw GSM @tab @tab X |
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338 | @item raw H.261 @tab X @tab X |
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339 | @item raw H.263 @tab X @tab X |
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340 | @item raw H.264 @tab X @tab X |
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341 | @item raw Ingenient MJPEG @tab @tab X |
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342 | @item raw MJPEG @tab X @tab X |
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343 | @item raw MLP @tab @tab X |
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344 | @item raw MPEG @tab @tab X |
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345 | @item raw MPEG-1 @tab @tab X |
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346 | @item raw MPEG-2 @tab @tab X |
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347 | @item raw MPEG-4 @tab X @tab X |
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348 | @item raw NULL @tab X @tab |
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349 | @item raw video @tab X @tab X |
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350 | @item raw id RoQ @tab X @tab |
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351 | @item raw Shorten @tab @tab X |
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352 | @item raw TAK @tab @tab X |
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353 | @item raw TrueHD @tab X @tab X |
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354 | @item raw VC-1 @tab X @tab X |
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355 | @item raw PCM A-law @tab X @tab X |
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356 | @item raw PCM mu-law @tab X @tab X |
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357 | @item raw PCM signed 8 bit @tab X @tab X |
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358 | @item raw PCM signed 16 bit big-endian @tab X @tab X |
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359 | @item raw PCM signed 16 bit little-endian @tab X @tab X |
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360 | @item raw PCM signed 24 bit big-endian @tab X @tab X |
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361 | @item raw PCM signed 24 bit little-endian @tab X @tab X |
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362 | @item raw PCM signed 32 bit big-endian @tab X @tab X |
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363 | @item raw PCM signed 32 bit little-endian @tab X @tab X |
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364 | @item raw PCM unsigned 8 bit @tab X @tab X |
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365 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X |
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366 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X |
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367 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X |
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368 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X |
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369 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X |
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370 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X |
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371 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X |
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372 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X |
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373 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X |
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374 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X |
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375 | @item RDT @tab @tab X |
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376 | @item REDCODE R3D @tab @tab X |
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377 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
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378 | @item RealMedia @tab X @tab X |
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379 | @item Redirector @tab @tab X |
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380 | @item RedSpark @tab @tab X |
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381 | @item Renderware TeXture Dictionary @tab @tab X |
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382 | @item RL2 @tab @tab X |
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383 | @tab Audio and video format used in some games by Entertainment Software Partners. |
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384 | @item RPL/ARMovie @tab @tab X |
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385 | @item Lego Mindstorms RSO @tab X @tab X |
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386 | @item RSD @tab @tab X |
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387 | @item RTMP @tab X @tab X |
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388 | @tab Output is performed by publishing stream to RTMP server |
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389 | @item RTP @tab X @tab X |
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390 | @item RTSP @tab X @tab X |
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391 | @item SAP @tab X @tab X |
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392 | @item SBG @tab @tab X |
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393 | @item SDP @tab @tab X |
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394 | @item Sega FILM/CPK @tab @tab X |
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395 | @tab Used in many Sega Saturn console games. |
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396 | @item Silicon Graphics Movie @tab @tab X |
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397 | @item Sierra SOL @tab @tab X |
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398 | @tab .sol files used in Sierra Online games. |
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399 | @item Sierra VMD @tab @tab X |
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400 | @tab Used in Sierra CD-ROM games. |
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401 | @item Smacker @tab @tab X |
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402 | @tab Multimedia format used by many games. |
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403 | @item SMJPEG @tab X @tab X |
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404 | @tab Used in certain Loki game ports. |
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405 | @item Smush @tab @tab X |
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406 | @tab Multimedia format used in some LucasArts games. |
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407 | @item Sony OpenMG (OMA) @tab X @tab X |
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408 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
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409 | @item Sony PlayStation STR @tab @tab X |
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410 | @item Sony Wave64 (W64) @tab X @tab X |
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411 | @item SoX native format @tab X @tab X |
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412 | @item SUN AU format @tab X @tab X |
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413 | @item Text files @tab @tab X |
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414 | @item THP @tab @tab X |
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415 | @tab Used on the Nintendo GameCube. |
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416 | @item Tiertex Limited SEQ @tab @tab X |
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417 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
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418 | @item True Audio @tab @tab X |
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419 | @item VC-1 test bitstream @tab X @tab X |
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420 | @item Vivo @tab @tab X |
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421 | @item WAV @tab X @tab X |
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422 | @item WavPack @tab X @tab X |
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423 | @item WebM @tab X @tab X |
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424 | @item Windows Televison (WTV) @tab X @tab X |
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425 | @item Wing Commander III movie @tab @tab X |
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426 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
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427 | @item Westwood Studios audio @tab @tab X |
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428 | @tab Multimedia format used in Westwood Studios games. |
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429 | @item Westwood Studios VQA @tab @tab X |
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430 | @tab Multimedia format used in Westwood Studios games. |
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431 | @item XMV @tab @tab X |
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432 | @tab Microsoft video container used in Xbox games. |
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433 | @item xWMA @tab @tab X |
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434 | @tab Microsoft audio container used by XAudio 2. |
||
435 | @item eXtended BINary text (XBIN) @tab @tab X |
||
436 | @item YUV4MPEG pipe @tab X @tab X |
||
437 | @item Psygnosis YOP @tab @tab X |
||
438 | @end multitable |
||
439 | |||
440 | @code{X} means that encoding (resp. decoding) is supported. |
||
441 | |||
442 | @section Image Formats |
||
443 | |||
444 | FFmpeg can read and write images for each frame of a video sequence. The |
||
445 | following image formats are supported: |
||
446 | |||
447 | @multitable @columnfractions .4 .1 .1 .4 |
||
448 | @item Name @tab Encoding @tab Decoding @tab Comments |
||
449 | @item .Y.U.V @tab X @tab X |
||
450 | @tab one raw file per component |
||
451 | @item animated GIF @tab X @tab X |
||
452 | @item BMP @tab X @tab X |
||
453 | @tab Microsoft BMP image |
||
454 | @item PIX @tab @tab X |
||
455 | @tab PIX is an image format used in the Argonaut BRender engine. |
||
456 | @item DPX @tab X @tab X |
||
457 | @tab Digital Picture Exchange |
||
458 | @item EXR @tab @tab X |
||
459 | @tab OpenEXR |
||
460 | @item JPEG @tab X @tab X |
||
461 | @tab Progressive JPEG is not supported. |
||
462 | @item JPEG 2000 @tab X @tab X |
||
463 | @item JPEG-LS @tab X @tab X |
||
464 | @item LJPEG @tab X @tab |
||
465 | @tab Lossless JPEG |
||
466 | @item PAM @tab X @tab X |
||
467 | @tab PAM is a PNM extension with alpha support. |
||
468 | @item PBM @tab X @tab X |
||
469 | @tab Portable BitMap image |
||
470 | @item PCX @tab X @tab X |
||
471 | @tab PC Paintbrush |
||
472 | @item PGM @tab X @tab X |
||
473 | @tab Portable GrayMap image |
||
474 | @item PGMYUV @tab X @tab X |
||
475 | @tab PGM with U and V components in YUV 4:2:0 |
||
476 | @item PIC @tab @tab X |
||
477 | @tab Pictor/PC Paint |
||
478 | @item PNG @tab X @tab X |
||
479 | @item PPM @tab X @tab X |
||
480 | @tab Portable PixelMap image |
||
481 | @item PTX @tab @tab X |
||
482 | @tab V.Flash PTX format |
||
483 | @item SGI @tab X @tab X |
||
484 | @tab SGI RGB image format |
||
485 | @item Sun Rasterfile @tab X @tab X |
||
486 | @tab Sun RAS image format |
||
487 | @item TIFF @tab X @tab X |
||
488 | @tab YUV, JPEG and some extension is not supported yet. |
||
489 | @item Truevision Targa @tab X @tab X |
||
490 | @tab Targa (.TGA) image format |
||
491 | @item WebP @tab @tab X |
||
492 | @tab WebP image format |
||
493 | @item XBM @tab X @tab X |
||
494 | @tab X BitMap image format |
||
495 | @item XFace @tab X @tab X |
||
496 | @tab X-Face image format |
||
497 | @item XWD @tab X @tab X |
||
498 | @tab X Window Dump image format |
||
499 | @end multitable |
||
500 | |||
501 | @code{X} means that encoding (resp. decoding) is supported. |
||
502 | |||
503 | @code{E} means that support is provided through an external library. |
||
504 | |||
505 | @section Video Codecs |
||
506 | |||
507 | @multitable @columnfractions .4 .1 .1 .4 |
||
508 | @item Name @tab Encoding @tab Decoding @tab Comments |
||
509 | @item 4X Movie @tab @tab X |
||
510 | @tab Used in certain computer games. |
||
511 | @item 8088flex TMV @tab @tab X |
||
512 | @item A64 multicolor @tab X @tab |
||
513 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
||
514 | @item Amazing Studio PAF Video @tab @tab X |
||
515 | @item American Laser Games MM @tab @tab X |
||
516 | @tab Used in games like Mad Dog McCree. |
||
517 | @item AMV Video @tab X @tab X |
||
518 | @tab Used in Chinese MP3 players. |
||
519 | @item ANSI/ASCII art @tab @tab X |
||
520 | @item Apple Intermediate Codec @tab @tab X |
||
521 | @item Apple MJPEG-B @tab @tab X |
||
522 | @item Apple ProRes @tab X @tab X |
||
523 | @item Apple QuickDraw @tab @tab X |
||
524 | @tab fourcc: qdrw |
||
525 | @item Asus v1 @tab X @tab X |
||
526 | @tab fourcc: ASV1 |
||
527 | @item Asus v2 @tab X @tab X |
||
528 | @tab fourcc: ASV2 |
||
529 | @item ATI VCR1 @tab @tab X |
||
530 | @tab fourcc: VCR1 |
||
531 | @item ATI VCR2 @tab @tab X |
||
532 | @tab fourcc: VCR2 |
||
533 | @item Auravision Aura @tab @tab X |
||
534 | @item Auravision Aura 2 @tab @tab X |
||
535 | @item Autodesk Animator Flic video @tab @tab X |
||
536 | @item Autodesk RLE @tab @tab X |
||
537 | @tab fourcc: AASC |
||
538 | @item Avid 1:1 10-bit RGB Packer @tab X @tab X |
||
539 | @tab fourcc: AVrp |
||
540 | @item AVS (Audio Video Standard) video @tab @tab X |
||
541 | @tab Video encoding used by the Creature Shock game. |
||
542 | @item AYUV @tab X @tab X |
||
543 | @tab Microsoft uncompressed packed 4:4:4:4 |
||
544 | @item Beam Software VB @tab @tab X |
||
545 | @item Bethesda VID video @tab @tab X |
||
546 | @tab Used in some games from Bethesda Softworks. |
||
547 | @item Bink Video @tab @tab X |
||
548 | @item Bitmap Brothers JV video @tab @tab X |
||
549 | @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X |
||
550 | @item Brute Force & Ignorance @tab @tab X |
||
551 | @tab Used in the game Flash Traffic: City of Angels. |
||
552 | @item C93 video @tab @tab X |
||
553 | @tab Codec used in Cyberia game. |
||
554 | @item CamStudio @tab @tab X |
||
555 | @tab fourcc: CSCD |
||
556 | @item CD+G @tab @tab X |
||
557 | @tab Video codec for CD+G karaoke disks |
||
558 | @item CDXL @tab @tab X |
||
559 | @tab Amiga CD video codec |
||
560 | @item Chinese AVS video @tab E @tab X |
||
561 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
||
562 | @item Delphine Software International CIN video @tab @tab X |
||
563 | @tab Codec used in Delphine Software International games. |
||
564 | @item Discworld II BMV Video @tab @tab X |
||
565 | @item Canopus Lossless Codec @tab @tab X |
||
566 | @item Cinepak @tab @tab X |
||
567 | @item Cirrus Logic AccuPak @tab X @tab X |
||
568 | @tab fourcc: CLJR |
||
569 | @item CPiA Video Format @tab @tab X |
||
570 | @item Creative YUV (CYUV) @tab @tab X |
||
571 | @item DFA @tab @tab X |
||
572 | @tab Codec used in Chronomaster game. |
||
573 | @item Dirac @tab E @tab X |
||
574 | @tab supported through external library libschroedinger |
||
575 | @item Deluxe Paint Animation @tab @tab X |
||
576 | @item DNxHD @tab X @tab X |
||
577 | @tab aka SMPTE VC3 |
||
578 | @item Duck TrueMotion 1.0 @tab @tab X |
||
579 | @tab fourcc: DUCK |
||
580 | @item Duck TrueMotion 2.0 @tab @tab X |
||
581 | @tab fourcc: TM20 |
||
582 | @item DV (Digital Video) @tab X @tab X |
||
583 | @item Dxtory capture format @tab @tab X |
||
584 | @item Feeble Files/ScummVM DXA @tab @tab X |
||
585 | @tab Codec originally used in Feeble Files game. |
||
586 | @item Electronic Arts CMV video @tab @tab X |
||
587 | @tab Used in NHL 95 game. |
||
588 | @item Electronic Arts Madcow video @tab @tab X |
||
589 | @item Electronic Arts TGV video @tab @tab X |
||
590 | @item Electronic Arts TGQ video @tab @tab X |
||
591 | @item Electronic Arts TQI video @tab @tab X |
||
592 | @item Escape 124 @tab @tab X |
||
593 | @item Escape 130 @tab @tab X |
||
594 | @item FFmpeg video codec #1 @tab X @tab X |
||
595 | @tab lossless codec (fourcc: FFV1) |
||
596 | @item Flash Screen Video v1 @tab X @tab X |
||
597 | @tab fourcc: FSV1 |
||
598 | @item Flash Screen Video v2 @tab X @tab X |
||
599 | @item Flash Video (FLV) @tab X @tab X |
||
600 | @tab Sorenson H.263 used in Flash |
||
601 | @item Forward Uncompressed @tab @tab X |
||
602 | @item Fraps @tab @tab X |
||
603 | @item Go2Webinar @tab @tab X |
||
604 | @tab fourcc: G2M4 |
||
605 | @item H.261 @tab X @tab X |
||
606 | @item H.263 / H.263-1996 @tab X @tab X |
||
607 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
||
608 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
||
609 | @tab encoding supported through external library libx264 |
||
610 | @item HuffYUV @tab X @tab X |
||
611 | @item HuffYUV FFmpeg variant @tab X @tab X |
||
612 | @item IBM Ultimotion @tab @tab X |
||
613 | @tab fourcc: ULTI |
||
614 | @item id Cinematic video @tab @tab X |
||
615 | @tab Used in Quake II. |
||
616 | @item id RoQ video @tab X @tab X |
||
617 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
||
618 | @item IFF ILBM @tab @tab X |
||
619 | @tab IFF interleaved bitmap |
||
620 | @item IFF ByteRun1 @tab @tab X |
||
621 | @tab IFF run length encoded bitmap |
||
622 | @item Intel H.263 @tab @tab X |
||
623 | @item Intel Indeo 2 @tab @tab X |
||
624 | @item Intel Indeo 3 @tab @tab X |
||
625 | @item Intel Indeo 4 @tab @tab X |
||
626 | @item Intel Indeo 5 @tab @tab X |
||
627 | @item Interplay C93 @tab @tab X |
||
628 | @tab Used in the game Cyberia from Interplay. |
||
629 | @item Interplay MVE video @tab @tab X |
||
630 | @tab Used in Interplay .MVE files. |
||
631 | @item J2K @tab X @tab X |
||
632 | @item Karl Morton's video codec @tab @tab X |
||
633 | @tab Codec used in Worms games. |
||
634 | @item Kega Game Video (KGV1) @tab @tab X |
||
635 | @tab Kega emulator screen capture codec. |
||
636 | @item Lagarith @tab @tab X |
||
637 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
||
638 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
||
639 | @item LOCO @tab @tab X |
||
640 | @item LucasArts Smush @tab @tab X |
||
641 | @tab Used in LucasArts games. |
||
642 | @item lossless MJPEG @tab X @tab X |
||
643 | @item Microsoft ATC Screen @tab @tab X |
||
644 | @tab Also known as Microsoft Screen 3. |
||
645 | @item Microsoft Expression Encoder Screen @tab @tab X |
||
646 | @tab Also known as Microsoft Titanium Screen 2. |
||
647 | @item Microsoft RLE @tab @tab X |
||
648 | @item Microsoft Screen 1 @tab @tab X |
||
649 | @tab Also known as Windows Media Video V7 Screen. |
||
650 | @item Microsoft Screen 2 @tab @tab X |
||
651 | @tab Also known as Windows Media Video V9 Screen. |
||
652 | @item Microsoft Video 1 @tab @tab X |
||
653 | @item Mimic @tab @tab X |
||
654 | @tab Used in MSN Messenger Webcam streams. |
||
655 | @item Miro VideoXL @tab @tab X |
||
656 | @tab fourcc: VIXL |
||
657 | @item MJPEG (Motion JPEG) @tab X @tab X |
||
658 | @item Mobotix MxPEG video @tab @tab X |
||
659 | @item Motion Pixels video @tab @tab X |
||
660 | @item MPEG-1 video @tab X @tab X |
||
661 | @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X |
||
662 | @item MPEG-2 video @tab X @tab X |
||
663 | @item MPEG-4 part 2 @tab X @tab X |
||
664 | @tab libxvidcore can be used alternatively for encoding. |
||
665 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
||
666 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
||
667 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
||
668 | @item Nintendo Gamecube THP video @tab @tab X |
||
669 | @item NuppelVideo/RTjpeg @tab @tab X |
||
670 | @tab Video encoding used in NuppelVideo files. |
||
671 | @item On2 VP3 @tab @tab X |
||
672 | @tab still experimental |
||
673 | @item On2 VP5 @tab @tab X |
||
674 | @tab fourcc: VP50 |
||
675 | @item On2 VP6 @tab @tab X |
||
676 | @tab fourcc: VP60,VP61,VP62 |
||
677 | @item VP8 @tab E @tab X |
||
678 | @tab fourcc: VP80, encoding supported through external library libvpx |
||
679 | @item VP9 @tab E @tab X |
||
680 | @tab encoding supported through external library libvpx |
||
681 | @item Pinnacle TARGA CineWave YUV16 @tab @tab X |
||
682 | @tab fourcc: Y216 |
||
683 | @item Prores @tab @tab X |
||
684 | @tab fourcc: apch,apcn,apcs,apco |
||
685 | @item Q-team QPEG @tab @tab X |
||
686 | @tab fourccs: QPEG, Q1.0, Q1.1 |
||
687 | @item QuickTime 8BPS video @tab @tab X |
||
688 | @item QuickTime Animation (RLE) video @tab X @tab X |
||
689 | @tab fourcc: 'rle ' |
||
690 | @item QuickTime Graphics (SMC) @tab @tab X |
||
691 | @tab fourcc: 'smc ' |
||
692 | @item QuickTime video (RPZA) @tab @tab X |
||
693 | @tab fourcc: rpza |
||
694 | @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X |
||
695 | @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X |
||
696 | @item Raw Video @tab X @tab X |
||
697 | @item RealVideo 1.0 @tab X @tab X |
||
698 | @item RealVideo 2.0 @tab X @tab X |
||
699 | @item RealVideo 3.0 @tab @tab X |
||
700 | @tab still far from ideal |
||
701 | @item RealVideo 4.0 @tab @tab X |
||
702 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
||
703 | @tab Texture dictionaries used by the Renderware Engine. |
||
704 | @item RL2 video @tab @tab X |
||
705 | @tab used in some games by Entertainment Software Partners |
||
706 | @item SGI RLE 8-bit @tab @tab X |
||
707 | @item Sierra VMD video @tab @tab X |
||
708 | @tab Used in Sierra VMD files. |
||
709 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
||
710 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
||
711 | @item Smacker video @tab @tab X |
||
712 | @tab Video encoding used in Smacker. |
||
713 | @item SMPTE VC-1 @tab @tab X |
||
714 | @item Snow @tab X @tab X |
||
715 | @tab experimental wavelet codec (fourcc: SNOW) |
||
716 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
||
717 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
||
718 | @tab fourcc: SVQ1 |
||
719 | @item Sorenson Vector Quantizer 3 @tab @tab X |
||
720 | @tab fourcc: SVQ3 |
||
721 | @item Sunplus JPEG (SP5X) @tab @tab X |
||
722 | @tab fourcc: SP5X |
||
723 | @item TechSmith Screen Capture Codec @tab @tab X |
||
724 | @tab fourcc: TSCC |
||
725 | @item TechSmith Screen Capture Codec 2 @tab @tab X |
||
726 | @tab fourcc: TSC2 |
||
727 | @item Theora @tab E @tab X |
||
728 | @tab encoding supported through external library libtheora |
||
729 | @item Tiertex Limited SEQ video @tab @tab X |
||
730 | @tab Codec used in DOS CD-ROM FlashBack game. |
||
731 | @item Ut Video @tab X @tab X |
||
732 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
||
733 | @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X |
||
734 | @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X |
||
735 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
||
736 | @item VBLE Lossless Codec @tab @tab X |
||
737 | @item VMware Screen Codec / VMware Video @tab @tab X |
||
738 | @tab Codec used in videos captured by VMware. |
||
739 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
||
740 | @item Windows Media Image @tab @tab X |
||
741 | @item Windows Media Video 7 @tab X @tab X |
||
742 | @item Windows Media Video 8 @tab X @tab X |
||
743 | @item Windows Media Video 9 @tab @tab X |
||
744 | @tab not completely working |
||
745 | @item Wing Commander III / Xan @tab @tab X |
||
746 | @tab Used in Wing Commander III .MVE files. |
||
747 | @item Wing Commander IV / Xan @tab @tab X |
||
748 | @tab Used in Wing Commander IV. |
||
749 | @item Winnov WNV1 @tab @tab X |
||
750 | @item WMV7 @tab X @tab X |
||
751 | @item YAMAHA SMAF @tab X @tab X |
||
752 | @item Psygnosis YOP Video @tab @tab X |
||
753 | @item yuv4 @tab X @tab X |
||
754 | @tab libquicktime uncompressed packed 4:2:0 |
||
755 | @item ZeroCodec Lossless Video @tab @tab X |
||
756 | @item ZLIB @tab X @tab X |
||
757 | @tab part of LCL, encoder experimental |
||
758 | @item Zip Motion Blocks Video @tab X @tab X |
||
759 | @tab Encoder works only in PAL8. |
||
760 | @end multitable |
||
761 | |||
762 | @code{X} means that encoding (resp. decoding) is supported. |
||
763 | |||
764 | @code{E} means that support is provided through an external library. |
||
765 | |||
766 | @section Audio Codecs |
||
767 | |||
768 | @multitable @columnfractions .4 .1 .1 .4 |
||
769 | @item Name @tab Encoding @tab Decoding @tab Comments |
||
770 | @item 8SVX exponential @tab @tab X |
||
771 | @item 8SVX fibonacci @tab @tab X |
||
772 | @item AAC+ @tab E @tab X |
||
773 | @tab encoding supported through external library libaacplus |
||
774 | @item AAC @tab E @tab X |
||
775 | @tab encoding supported through external library libfaac and libvo-aacenc |
||
776 | @item AC-3 @tab IX @tab X |
||
777 | @item ADPCM 4X Movie @tab @tab X |
||
778 | @item ADPCM CDROM XA @tab @tab X |
||
779 | @item ADPCM Creative Technology @tab @tab X |
||
780 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
||
781 | @item ADPCM Electronic Arts @tab @tab X |
||
782 | @tab Used in various EA titles. |
||
783 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
||
784 | @tab Used in Sim City 3000. |
||
785 | @item ADPCM Electronic Arts R1 @tab @tab X |
||
786 | @item ADPCM Electronic Arts R2 @tab @tab X |
||
787 | @item ADPCM Electronic Arts R3 @tab @tab X |
||
788 | @item ADPCM Electronic Arts XAS @tab @tab X |
||
789 | @item ADPCM G.722 @tab X @tab X |
||
790 | @item ADPCM G.726 @tab X @tab X |
||
791 | @item ADPCM IMA AMV @tab @tab X |
||
792 | @tab Used in AMV files |
||
793 | @item ADPCM IMA Electronic Arts EACS @tab @tab X |
||
794 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X |
||
795 | @item ADPCM IMA Funcom @tab @tab X |
||
796 | @item ADPCM IMA QuickTime @tab X @tab X |
||
797 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X |
||
798 | @item ADPCM IMA WAV @tab X @tab X |
||
799 | @item ADPCM IMA Westwood @tab @tab X |
||
800 | @item ADPCM ISS IMA @tab @tab X |
||
801 | @tab Used in FunCom games. |
||
802 | @item ADPCM IMA Dialogic @tab @tab X |
||
803 | @item ADPCM IMA Duck DK3 @tab @tab X |
||
804 | @tab Used in some Sega Saturn console games. |
||
805 | @item ADPCM IMA Duck DK4 @tab @tab X |
||
806 | @tab Used in some Sega Saturn console games. |
||
807 | @item ADPCM IMA Radical @tab @tab X |
||
808 | @item ADPCM Microsoft @tab X @tab X |
||
809 | @item ADPCM MS IMA @tab X @tab X |
||
810 | @item ADPCM Nintendo Gamecube AFC @tab @tab X |
||
811 | @item ADPCM Nintendo Gamecube DTK @tab @tab X |
||
812 | @item ADPCM Nintendo Gamecube THP @tab @tab X |
||
813 | @item ADPCM QT IMA @tab X @tab X |
||
814 | @item ADPCM SEGA CRI ADX @tab X @tab X |
||
815 | @tab Used in Sega Dreamcast games. |
||
816 | @item ADPCM Shockwave Flash @tab X @tab X |
||
817 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
||
818 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
||
819 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
||
820 | @item ADPCM Westwood Studios IMA @tab @tab X |
||
821 | @tab Used in Westwood Studios games like Command and Conquer. |
||
822 | @item ADPCM Yamaha @tab X @tab X |
||
823 | @item AMR-NB @tab E @tab X |
||
824 | @tab encoding supported through external library libopencore-amrnb |
||
825 | @item AMR-WB @tab E @tab X |
||
826 | @tab encoding supported through external library libvo-amrwbenc |
||
827 | @item Amazing Studio PAF Audio @tab @tab X |
||
828 | @item Apple lossless audio @tab X @tab X |
||
829 | @tab QuickTime fourcc 'alac' |
||
830 | @item ATRAC1 @tab @tab X |
||
831 | @item ATRAC3 @tab @tab X |
||
832 | @item Bink Audio @tab @tab X |
||
833 | @tab Used in Bink and Smacker files in many games. |
||
834 | @item CELT @tab @tab E |
||
835 | @tab decoding supported through external library libcelt |
||
836 | @item Delphine Software International CIN audio @tab @tab X |
||
837 | @tab Codec used in Delphine Software International games. |
||
838 | @item Discworld II BMV Audio @tab @tab X |
||
839 | @item COOK @tab @tab X |
||
840 | @tab All versions except 5.1 are supported. |
||
841 | @item DCA (DTS Coherent Acoustics) @tab X @tab X |
||
842 | @item DPCM id RoQ @tab X @tab X |
||
843 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
||
844 | @item DPCM Interplay @tab @tab X |
||
845 | @tab Used in various Interplay computer games. |
||
846 | @item DPCM Sierra Online @tab @tab X |
||
847 | @tab Used in Sierra Online game audio files. |
||
848 | @item DPCM Sol @tab @tab X |
||
849 | @item DPCM Xan @tab @tab X |
||
850 | @tab Used in Origin's Wing Commander IV AVI files. |
||
851 | @item DSP Group TrueSpeech @tab @tab X |
||
852 | @item DV audio @tab @tab X |
||
853 | @item Enhanced AC-3 @tab X @tab X |
||
854 | @item EVRC (Enhanced Variable Rate Codec) @tab @tab X |
||
855 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
||
856 | @item G.723.1 @tab X @tab X |
||
857 | @item G.729 @tab @tab X |
||
858 | @item GSM @tab E @tab X |
||
859 | @tab encoding supported through external library libgsm |
||
860 | @item GSM Microsoft variant @tab E @tab X |
||
861 | @tab encoding supported through external library libgsm |
||
862 | @item IAC (Indeo Audio Coder) @tab @tab X |
||
863 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
||
864 | @tab encoding and decoding supported through external library libilbc |
||
865 | @item IMC (Intel Music Coder) @tab @tab X |
||
866 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
||
867 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
||
868 | @item MLP (Meridian Lossless Packing) @tab @tab X |
||
869 | @tab Used in DVD-Audio discs. |
||
870 | @item Monkey's Audio @tab @tab X |
||
871 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
||
872 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX |
||
873 | @tab libtwolame can be used alternatively for encoding. |
||
874 | @item MP3 (MPEG audio layer 3) @tab E @tab IX |
||
875 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
||
876 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
||
877 | @item Musepack SV7 @tab @tab X |
||
878 | @item Musepack SV8 @tab @tab X |
||
879 | @item Nellymoser Asao @tab X @tab X |
||
880 | @item Opus @tab E @tab E |
||
881 | @tab supported through external library libopus |
||
882 | @item PCM A-law @tab X @tab X |
||
883 | @item PCM mu-law @tab X @tab X |
||
884 | @item PCM signed 8-bit planar @tab X @tab X |
||
885 | @item PCM signed 16-bit big-endian planar @tab X @tab X |
||
886 | @item PCM signed 16-bit little-endian planar @tab X @tab X |
||
887 | @item PCM signed 24-bit little-endian planar @tab X @tab X |
||
888 | @item PCM signed 32-bit little-endian planar @tab X @tab X |
||
889 | @item PCM 32-bit floating point big-endian @tab X @tab X |
||
890 | @item PCM 32-bit floating point little-endian @tab X @tab X |
||
891 | @item PCM 64-bit floating point big-endian @tab X @tab X |
||
892 | @item PCM 64-bit floating point little-endian @tab X @tab X |
||
893 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X |
||
894 | @item PCM signed 8-bit @tab X @tab X |
||
895 | @item PCM signed 16-bit big-endian @tab X @tab X |
||
896 | @item PCM signed 16-bit little-endian @tab X @tab X |
||
897 | @item PCM signed 24-bit big-endian @tab X @tab X |
||
898 | @item PCM signed 24-bit little-endian @tab X @tab X |
||
899 | @item PCM signed 32-bit big-endian @tab X @tab X |
||
900 | @item PCM signed 32-bit little-endian @tab X @tab X |
||
901 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
||
902 | @item PCM unsigned 8-bit @tab X @tab X |
||
903 | @item PCM unsigned 16-bit big-endian @tab X @tab X |
||
904 | @item PCM unsigned 16-bit little-endian @tab X @tab X |
||
905 | @item PCM unsigned 24-bit big-endian @tab X @tab X |
||
906 | @item PCM unsigned 24-bit little-endian @tab X @tab X |
||
907 | @item PCM unsigned 32-bit big-endian @tab X @tab X |
||
908 | @item PCM unsigned 32-bit little-endian @tab X @tab X |
||
909 | @item PCM Zork @tab @tab X |
||
910 | @item QCELP / PureVoice @tab @tab X |
||
911 | @item QDesign Music Codec 2 @tab @tab X |
||
912 | @tab There are still some distortions. |
||
913 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
||
914 | @tab Real 14400 bit/s codec |
||
915 | @item RealAudio 2.0 (28.8K) @tab @tab X |
||
916 | @tab Real 28800 bit/s codec |
||
917 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
||
918 | @tab Real low bitrate AC-3 codec |
||
919 | @item RealAudio Lossless @tab @tab X |
||
920 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
||
921 | @item Shorten @tab @tab X |
||
922 | @item Sierra VMD audio @tab @tab X |
||
923 | @tab Used in Sierra VMD files. |
||
924 | @item Smacker audio @tab @tab X |
||
925 | @item SMPTE 302M AES3 audio @tab X @tab X |
||
926 | @item Sonic @tab X @tab X |
||
927 | @tab experimental codec |
||
928 | @item Sonic lossless @tab X @tab X |
||
929 | @tab experimental codec |
||
930 | @item Speex @tab E @tab E |
||
931 | @tab supported through external library libspeex |
||
932 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
||
933 | @item True Audio (TTA) @tab X @tab X |
||
934 | @item TrueHD @tab @tab X |
||
935 | @tab Used in HD-DVD and Blu-Ray discs. |
||
936 | @item TwinVQ (VQF flavor) @tab @tab X |
||
937 | @item VIMA @tab @tab X |
||
938 | @tab Used in LucasArts SMUSH animations. |
||
939 | @item Vorbis @tab E @tab X |
||
940 | @tab A native but very primitive encoder exists. |
||
941 | @item Voxware MetaSound @tab @tab X |
||
942 | @tab imperfect and incomplete support |
||
943 | @item WavPack @tab X @tab X |
||
944 | @item Westwood Audio (SND1) @tab @tab X |
||
945 | @item Windows Media Audio 1 @tab X @tab X |
||
946 | @item Windows Media Audio 2 @tab X @tab X |
||
947 | @item Windows Media Audio Lossless @tab @tab X |
||
948 | @item Windows Media Audio Pro @tab @tab X |
||
949 | @item Windows Media Audio Voice @tab @tab X |
||
950 | @end multitable |
||
951 | |||
952 | @code{X} means that encoding (resp. decoding) is supported. |
||
953 | |||
954 | @code{E} means that support is provided through an external library. |
||
955 | |||
956 | @code{I} means that an integer-only version is available, too (ensures high |
||
957 | performance on systems without hardware floating point support). |
||
958 | |||
959 | @section Subtitle Formats |
||
960 | |||
961 | @multitable @columnfractions .4 .1 .1 .1 .1 |
||
962 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
||
963 | @item 3GPP Timed Text @tab @tab @tab X @tab X |
||
964 | @item AQTitle @tab @tab X @tab @tab X |
||
965 | @item DVB @tab X @tab X @tab X @tab X |
||
966 | @item DVB teletext @tab @tab X @tab @tab E |
||
967 | @item DVD @tab X @tab X @tab X @tab X |
||
968 | @item JACOsub @tab X @tab X @tab @tab X |
||
969 | @item MicroDVD @tab X @tab X @tab @tab X |
||
970 | @item MPL2 @tab @tab X @tab @tab X |
||
971 | @item MPsub (MPlayer) @tab @tab X @tab @tab X |
||
972 | @item PGS @tab @tab @tab @tab X |
||
973 | @item PJS (Phoenix) @tab @tab X @tab @tab X |
||
974 | @item RealText @tab @tab X @tab @tab X |
||
975 | @item SAMI @tab @tab X @tab @tab X |
||
976 | @item SSA/ASS @tab X @tab X @tab X @tab X |
||
977 | @item SubRip (SRT) @tab X @tab X @tab X @tab X |
||
978 | @item SubViewer v1 @tab @tab X @tab @tab X |
||
979 | @item SubViewer @tab @tab X @tab @tab X |
||
980 | @item TED Talks captions @tab @tab X @tab @tab X |
||
981 | @item VobSub (IDX+SUB) @tab @tab X @tab @tab X |
||
982 | @item VPlayer @tab @tab X @tab @tab X |
||
983 | @item WebVTT @tab X @tab X @tab @tab X |
||
984 | @item XSUB @tab @tab @tab X @tab X |
||
985 | @end multitable |
||
986 | |||
987 | @code{X} means that the feature is supported. |
||
988 | |||
989 | @code{E} means that support is provided through an external library. |
||
990 | |||
991 | @section Network Protocols |
||
992 | |||
993 | @multitable @columnfractions .4 .1 |
||
994 | @item Name @tab Support |
||
995 | @item file @tab X |
||
996 | @item Gopher @tab X |
||
997 | @item HLS @tab X |
||
998 | @item HTTP @tab X |
||
999 | @item HTTPS @tab X |
||
1000 | @item MMSH @tab X |
||
1001 | @item MMST @tab X |
||
1002 | @item pipe @tab X |
||
1003 | @item RTMP @tab X |
||
1004 | @item RTMPE @tab X |
||
1005 | @item RTMPS @tab X |
||
1006 | @item RTMPT @tab X |
||
1007 | @item RTMPTE @tab X |
||
1008 | @item RTMPTS @tab X |
||
1009 | @item RTP @tab X |
||
1010 | @item SCTP @tab X |
||
1011 | @item TCP @tab X |
||
1012 | @item TLS @tab X |
||
1013 | @item UDP @tab X |
||
1014 | @end multitable |
||
1015 | |||
1016 | @code{X} means that the protocol is supported. |
||
1017 | |||
1018 | @code{E} means that support is provided through an external library. |
||
1019 | |||
1020 | |||
1021 | @section Input/Output Devices |
||
1022 | |||
1023 | @multitable @columnfractions .4 .1 .1 |
||
1024 | @item Name @tab Input @tab Output |
||
1025 | @item ALSA @tab X @tab X |
||
1026 | @item BKTR @tab X @tab |
||
1027 | @item caca @tab @tab X |
||
1028 | @item DV1394 @tab X @tab |
||
1029 | @item Lavfi virtual device @tab X @tab |
||
1030 | @item Linux framebuffer @tab X @tab |
||
1031 | @item JACK @tab X @tab |
||
1032 | @item LIBCDIO @tab X |
||
1033 | @item LIBDC1394 @tab X @tab |
||
1034 | @item OpenAL @tab X |
||
1035 | @item OSS @tab X @tab X |
||
1036 | @item Pulseaudio @tab X @tab |
||
1037 | @item SDL @tab @tab X |
||
1038 | @item Video4Linux2 @tab X @tab X |
||
1039 | @item VfW capture @tab X @tab |
||
1040 | @item X11 grabbing @tab X @tab |
||
1041 | @end multitable |
||
1042 | |||
1043 | @code{X} means that input/output is supported. |
||
1044 | |||
1045 | @section Timecode |
||
1046 | |||
1047 | @multitable @columnfractions .4 .1 .1 |
||
1048 | @item Codec/format @tab Read @tab Write |
||
1049 | @item AVI @tab X @tab X |
||
1050 | @item DV @tab X @tab X |
||
1051 | @item GXF @tab X @tab X |
||
1052 | @item MOV @tab X @tab X |
||
1053 | @item MPEG1/2 @tab X @tab X |
||
1054 | @item MXF @tab X @tab X |
||
1055 | @end multitable |
||
1056 | |||
1057 | @bye |