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\input texinfo @c -*- texinfo -*-
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@settitle General Documentation
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@titlepage
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@center @titlefont{General Documentation}
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@end titlepage
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@top
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@contents
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@chapter External libraries
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FFmpeg can be hooked up with a number of external libraries to add support
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for more formats. None of them are used by default, their use has to be
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explicitly requested by passing the appropriate flags to
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@command{./configure}.
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@section OpenJPEG
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FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos.  Go to
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@url{http://www.openjpeg.org/} to get the libraries and follow the installation
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instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
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@file{./configure}.
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@section OpenCORE, VisualOn, and Fraunhofer libraries
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Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
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libraries provide encoders for a number of audio codecs.
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@float NOTE
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OpenCORE and VisualOn libraries are under the Apache License 2.0
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(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
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incompatible to the LGPL version 2.1 and GPL version 2. You have to
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upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
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GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
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order to use it.
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The Fraunhofer AAC library is licensed under a license incompatible to the GPL
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and is not known to be compatible to the LGPL. Therefore, you have to pass
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@code{--enable-nonfree} to configure to use it.
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@end float
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@subsection OpenCORE AMR
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FFmpeg can make use of the OpenCORE libraries for AMR-NB
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decoding/encoding and AMR-WB decoding.
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Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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instructions for installing the libraries.
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Then pass @code{--enable-libopencore-amrnb} and/or
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@code{--enable-libopencore-amrwb} to configure to enable them.
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@subsection VisualOn AAC encoder library
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FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
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59
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
60
instructions for installing the library.
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Then pass @code{--enable-libvo-aacenc} to configure to enable it.
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63
@subsection VisualOn AMR-WB encoder library
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FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
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67
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
68
instructions for installing the library.
69
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
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71
@subsection Fraunhofer AAC library
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FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
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75
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
76
instructions for installing the library.
77
Then pass @code{--enable-libfdk-aac} to configure to enable it.
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79
@section LAME
80
 
81
FFmpeg can make use of the LAME library for MP3 encoding.
82
 
83
Go to @url{http://lame.sourceforge.net/} and follow the
84
instructions for installing the library.
85
Then pass @code{--enable-libmp3lame} to configure to enable it.
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87
@section TwoLAME
88
 
89
FFmpeg can make use of the TwoLAME library for MP2 encoding.
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91
Go to @url{http://www.twolame.org/} and follow the
92
instructions for installing the library.
93
Then pass @code{--enable-libtwolame} to configure to enable it.
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95
@section libvpx
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97
FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
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99
Go to @url{http://www.webmproject.org/} and follow the instructions for
100
installing the library. Then pass @code{--enable-libvpx} to configure to
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enable it.
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@section libwavpack
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FFmpeg can make use of the libwavpack library for WavPack encoding.
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Go to @url{http://www.wavpack.com/} and follow the instructions for
108
installing the library. Then pass @code{--enable-libwavpack} to configure to
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enable it.
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@section x264
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113
FFmpeg can make use of the x264 library for H.264 encoding.
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115
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
116
instructions for installing the library. Then pass @code{--enable-libx264} to
117
configure to enable it.
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119
@float NOTE
120
x264 is under the GNU Public License Version 2 or later
121
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
122
details), you must upgrade FFmpeg's license to GPL in order to use it.
123
@end float
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125
@section libilbc
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127
iLBC is a narrowband speech codec that has been made freely available
128
by Google as part of the WebRTC project. libilbc is a packaging friendly
129
copy of the iLBC codec. FFmpeg can make use of the libilbc library for
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iLBC encoding and decoding.
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132
Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
133
installing the library. Then pass @code{--enable-libilbc} to configure to
134
enable it.
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@section libzvbi
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138
libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
139
teletext pages and DVB teletext subtitles.
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141
Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
142
installing the library. Then pass @code{--enable-libzvbi} to configure to
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enable it.
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145
@float NOTE
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libzvbi is licensed under the GNU General Public License Version 2 or later
147
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details),
148
you must upgrade FFmpeg's license to GPL in order to use it.
149
@end float
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152
@chapter Supported File Formats, Codecs or Features
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154
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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156
@section File Formats
157
 
158
FFmpeg supports the following file formats through the @code{libavformat}
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library:
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161
@multitable @columnfractions .4 .1 .1 .4
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4xm                       @tab   @tab X
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    @tab 4X Technologies format, used in some games.
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@item 8088flex TMV              @tab   @tab X
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@item ACT Voice                 @tab   @tab X
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    @tab contains G.729 audio
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@item Adobe Filmstrip           @tab X @tab X
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@item Audio IFF (AIFF)          @tab X @tab X
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@item American Laser Games MM   @tab   @tab X
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    @tab Multimedia format used in games like Mad Dog McCree.
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@item 3GPP AMR                  @tab X @tab X
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@item Amazing Studio Packed Animation File        @tab   @tab X
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    @tab Multimedia format used in game Heart Of Darkness.
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@item Apple HTTP Live Streaming @tab   @tab X
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@item Artworx Data Format       @tab   @tab X
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@item ADP                       @tab   @tab X
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    @tab Audio format used on the Nintendo Gamecube.
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@item AFC                       @tab   @tab X
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    @tab Audio format used on the Nintendo Gamecube.
181
@item ASF                       @tab X @tab X
182
@item AST                       @tab X @tab X
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    @tab Audio format used on the Nintendo Wii.
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@item AVI                       @tab X @tab X
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@item AviSynth                  @tab   @tab X
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@item AVR                       @tab   @tab X
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    @tab Audio format used on Mac.
188
@item AVS                       @tab   @tab X
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    @tab Multimedia format used by the Creature Shock game.
190
@item Beam Software SIFF        @tab   @tab X
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    @tab Audio and video format used in some games by Beam Software.
192
@item Bethesda Softworks VID    @tab   @tab X
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    @tab Used in some games from Bethesda Softworks.
194
@item Binary text               @tab   @tab X
195
@item Bink                      @tab   @tab X
196
    @tab Multimedia format used by many games.
197
@item Bitmap Brothers JV        @tab   @tab X
198
    @tab Used in Z and Z95 games.
199
@item Brute Force & Ignorance   @tab   @tab X
200
    @tab Used in the game Flash Traffic: City of Angels.
201
@item BRSTM                     @tab   @tab X
202
    @tab Audio format used on the Nintendo Wii.
203
@item BWF                       @tab X @tab X
204
@item CRI ADX                   @tab X @tab X
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    @tab Audio-only format used in console video games.
206
@item Discworld II BMV          @tab   @tab X
207
@item Interplay C93             @tab   @tab X
208
    @tab Used in the game Cyberia from Interplay.
209
@item Delphine Software International CIN @tab   @tab X
210
    @tab Multimedia format used by Delphine Software games.
211
@item CD+G                      @tab   @tab X
212
    @tab Video format used by CD+G karaoke disks
213
@item Commodore CDXL            @tab   @tab X
214
    @tab Amiga CD video format
215
@item Core Audio Format         @tab X @tab X
216
    @tab Apple Core Audio Format
217
@item CRC testing format        @tab X @tab
218
@item Creative Voice            @tab X @tab X
219
    @tab Created for the Sound Blaster Pro.
220
@item CRYO APC                  @tab   @tab X
221
    @tab Audio format used in some games by CRYO Interactive Entertainment.
222
@item D-Cinema audio            @tab X @tab X
223
@item Deluxe Paint Animation    @tab   @tab X
224
@item DFA                       @tab   @tab X
225
    @tab This format is used in Chronomaster game
226
@item DV video                  @tab X @tab X
227
@item DXA                       @tab   @tab X
228
    @tab This format is used in the non-Windows version of the Feeble Files
229
         game and different game cutscenes repacked for use with ScummVM.
230
@item Electronic Arts cdata  @tab    @tab X
231
@item Electronic Arts Multimedia  @tab    @tab X
232
    @tab Used in various EA games; files have extensions like WVE and UV2.
233
@item Ensoniq Paris Audio File  @tab   @tab X
234
@item FFM (FFserver live feed)  @tab X @tab X
235
@item Flash (SWF)               @tab X @tab X
236
@item Flash 9 (AVM2)            @tab X @tab X
237
    @tab Only embedded audio is decoded.
238
@item FLI/FLC/FLX animation     @tab   @tab X
239
    @tab .fli/.flc files
240
@item Flash Video (FLV)         @tab X @tab X
241
    @tab Macromedia Flash video files
242
@item framecrc testing format   @tab X @tab
243
@item FunCom ISS                @tab   @tab X
244
    @tab Audio format used in various games from FunCom like The Longest Journey.
245
@item G.723.1                   @tab X @tab X
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@item G.729 BIT                 @tab X @tab X
247
@item G.729 raw                 @tab   @tab X
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@item GIF Animation             @tab X @tab X
249
@item GXF                       @tab X @tab X
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    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
251
         playout servers.
252
@item iCEDraw File              @tab   @tab X
253
@item ICO                       @tab X @tab X
254
    @tab Microsoft Windows ICO
255
@item id Quake II CIN video     @tab   @tab X
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@item id RoQ                    @tab X @tab X
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    @tab Used in Quake III, Jedi Knight 2 and other computer games.
258
@item IEC61937 encapsulation @tab X @tab X
259
@item IFF                       @tab   @tab X
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    @tab Interchange File Format
261
@item iLBC                      @tab X @tab X
262
@item Interplay MVE             @tab   @tab X
263
    @tab Format used in various Interplay computer games.
264
@item IV8                       @tab   @tab X
265
    @tab A format generated by IndigoVision 8000 video server.
266
@item IVF (On2)                 @tab X @tab X
267
    @tab A format used by libvpx
268
@item IRCAM                     @tab X @tab X
269
@item LATM                      @tab X @tab X
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@item LMLM4                     @tab   @tab X
271
    @tab Used by Linux Media Labs MPEG-4 PCI boards
272
@item LOAS                      @tab   @tab X
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    @tab contains LATM multiplexed AAC audio
274
@item LVF                       @tab   @tab X
275
@item LXF                       @tab   @tab X
276
    @tab VR native stream format, used by Leitch/Harris' video servers.
277
@item Matroska                  @tab X @tab X
278
@item Matroska audio            @tab X @tab
279
@item FFmpeg metadata           @tab X @tab X
280
    @tab Metadata in text format.
281
@item MAXIS XA                  @tab   @tab X
282
    @tab Used in Sim City 3000; file extension .xa.
283
@item MD Studio                 @tab   @tab X
284
@item Metal Gear Solid: The Twin Snakes @tab @tab X
285
@item Megalux Frame             @tab   @tab X
286
    @tab Used by Megalux Ultimate Paint
287
@item Mobotix .mxg              @tab   @tab X
288
@item Monkey's Audio            @tab   @tab X
289
@item Motion Pixels MVI         @tab   @tab X
290
@item MOV/QuickTime/MP4         @tab X @tab X
291
    @tab 3GP, 3GP2, PSP, iPod variants supported
292
@item MP2                       @tab X @tab X
293
@item MP3                       @tab X @tab X
294
@item MPEG-1 System             @tab X @tab X
295
    @tab muxed audio and video, VCD format supported
296
@item MPEG-PS (program stream)  @tab X @tab X
297
    @tab also known as @code{VOB} file, SVCD and DVD format supported
298
@item MPEG-TS (transport stream) @tab X @tab X
299
    @tab also known as DVB Transport Stream
300
@item MPEG-4                    @tab X @tab X
301
    @tab MPEG-4 is a variant of QuickTime.
302
@item MIME multipart JPEG       @tab X @tab
303
@item MSN TCP webcam            @tab   @tab X
304
    @tab Used by MSN Messenger webcam streams.
305
@item MTV                       @tab   @tab X
306
@item Musepack                  @tab   @tab X
307
@item Musepack SV8              @tab   @tab X
308
@item Material eXchange Format (MXF) @tab X @tab X
309
    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
310
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
311
    @tab SMPTE 386M, D-10/IMX Mapping.
312
@item NC camera feed            @tab   @tab X
313
    @tab NC (AVIP NC4600) camera streams
314
@item NIST SPeech HEader REsources @tab   @tab X
315
@item NTT TwinVQ (VQF)          @tab   @tab X
316
    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
317
@item Nullsoft Streaming Video  @tab   @tab X
318
@item NuppelVideo               @tab   @tab X
319
@item NUT                       @tab X @tab X
320
    @tab NUT Open Container Format
321
@item Ogg                       @tab X @tab X
322
@item Playstation Portable PMP  @tab   @tab X
323
@item Portable Voice Format     @tab   @tab X
324
@item TechnoTrend PVA           @tab   @tab X
325
    @tab Used by TechnoTrend DVB PCI boards.
326
@item QCP                       @tab   @tab X
327
@item raw ADTS (AAC)            @tab X @tab X
328
@item raw AC-3                  @tab X @tab X
329
@item raw Chinese AVS video     @tab X @tab X
330
@item raw CRI ADX               @tab X @tab X
331
@item raw Dirac                 @tab X @tab X
332
@item raw DNxHD                 @tab X @tab X
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@item raw DTS                   @tab X @tab X
334
@item raw DTS-HD                @tab   @tab X
335
@item raw E-AC-3                @tab X @tab X
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@item raw FLAC                  @tab X @tab X
337
@item raw GSM                   @tab   @tab X
338
@item raw H.261                 @tab X @tab X
339
@item raw H.263                 @tab X @tab X
340
@item raw H.264                 @tab X @tab X
341
@item raw Ingenient MJPEG       @tab   @tab X
342
@item raw MJPEG                 @tab X @tab X
343
@item raw MLP                   @tab   @tab X
344
@item raw MPEG                  @tab   @tab X
345
@item raw MPEG-1                @tab   @tab X
346
@item raw MPEG-2                @tab   @tab X
347
@item raw MPEG-4                @tab X @tab X
348
@item raw NULL                  @tab X @tab
349
@item raw video                 @tab X @tab X
350
@item raw id RoQ                @tab X @tab
351
@item raw Shorten               @tab   @tab X
352
@item raw TAK                   @tab   @tab X
353
@item raw TrueHD                @tab X @tab X
354
@item raw VC-1                  @tab X @tab X
355
@item raw PCM A-law             @tab X @tab X
356
@item raw PCM mu-law            @tab X @tab X
357
@item raw PCM signed 8 bit      @tab X @tab X
358
@item raw PCM signed 16 bit big-endian  @tab X @tab X
359
@item raw PCM signed 16 bit little-endian  @tab X @tab X
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@item raw PCM signed 24 bit big-endian  @tab X @tab X
361
@item raw PCM signed 24 bit little-endian  @tab X @tab X
362
@item raw PCM signed 32 bit big-endian  @tab X @tab X
363
@item raw PCM signed 32 bit little-endian  @tab X @tab X
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@item raw PCM unsigned 8 bit    @tab X @tab X
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@item raw PCM unsigned 16 bit big-endian  @tab X @tab X
366
@item raw PCM unsigned 16 bit little-endian  @tab X @tab X
367
@item raw PCM unsigned 24 bit big-endian  @tab X @tab X
368
@item raw PCM unsigned 24 bit little-endian  @tab X @tab X
369
@item raw PCM unsigned 32 bit big-endian  @tab X @tab X
370
@item raw PCM unsigned 32 bit little-endian  @tab X @tab X
371
@item raw PCM floating-point 32 bit big-endian  @tab X @tab X
372
@item raw PCM floating-point 32 bit little-endian  @tab X @tab X
373
@item raw PCM floating-point 64 bit big-endian  @tab X @tab X
374
@item raw PCM floating-point 64 bit little-endian  @tab X @tab X
375
@item RDT                       @tab   @tab X
376
@item REDCODE R3D               @tab   @tab X
377
    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
378
@item RealMedia                 @tab X @tab X
379
@item Redirector                @tab   @tab X
380
@item RedSpark                  @tab   @tab X
381
@item Renderware TeXture Dictionary @tab   @tab X
382
@item RL2                       @tab   @tab X
383
    @tab Audio and video format used in some games by Entertainment Software Partners.
384
@item RPL/ARMovie               @tab   @tab X
385
@item Lego Mindstorms RSO       @tab X @tab X
386
@item RSD                       @tab   @tab X
387
@item RTMP                      @tab X @tab X
388
    @tab Output is performed by publishing stream to RTMP server
389
@item RTP                       @tab X @tab X
390
@item RTSP                      @tab X @tab X
391
@item SAP                       @tab X @tab X
392
@item SBG                       @tab   @tab X
393
@item SDP                       @tab   @tab X
394
@item Sega FILM/CPK             @tab   @tab X
395
    @tab Used in many Sega Saturn console games.
396
@item Silicon Graphics Movie    @tab   @tab X
397
@item Sierra SOL                @tab   @tab X
398
    @tab .sol files used in Sierra Online games.
399
@item Sierra VMD                @tab   @tab X
400
    @tab Used in Sierra CD-ROM games.
401
@item Smacker                   @tab   @tab X
402
    @tab Multimedia format used by many games.
403
@item SMJPEG                    @tab X @tab X
404
    @tab Used in certain Loki game ports.
405
@item Smush                     @tab   @tab X
406
    @tab Multimedia format used in some LucasArts games.
407
@item Sony OpenMG (OMA)         @tab X @tab X
408
    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
409
@item Sony PlayStation STR      @tab   @tab X
410
@item Sony Wave64 (W64)         @tab X @tab X
411
@item SoX native format         @tab X @tab X
412
@item SUN AU format             @tab X @tab X
413
@item Text files                @tab   @tab X
414
@item THP                       @tab   @tab X
415
    @tab Used on the Nintendo GameCube.
416
@item Tiertex Limited SEQ       @tab   @tab X
417
    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
418
@item True Audio                @tab   @tab X
419
@item VC-1 test bitstream       @tab X @tab X
420
@item Vivo                      @tab   @tab X
421
@item WAV                       @tab X @tab X
422
@item WavPack                   @tab X @tab X
423
@item WebM                      @tab X @tab X
424
@item Windows Televison (WTV)   @tab X @tab X
425
@item Wing Commander III movie  @tab   @tab X
426
    @tab Multimedia format used in Origin's Wing Commander III computer game.
427
@item Westwood Studios audio    @tab   @tab X
428
    @tab Multimedia format used in Westwood Studios games.
429
@item Westwood Studios VQA      @tab   @tab X
430
    @tab Multimedia format used in Westwood Studios games.
431
@item XMV                       @tab   @tab X
432
    @tab Microsoft video container used in Xbox games.
433
@item xWMA                      @tab   @tab X
434
    @tab Microsoft audio container used by XAudio 2.
435
@item eXtended BINary text (XBIN) @tab @tab X
436
@item YUV4MPEG pipe             @tab X @tab X
437
@item Psygnosis YOP             @tab   @tab X
438
@end multitable
439
 
440
@code{X} means that encoding (resp. decoding) is supported.
441
 
442
@section Image Formats
443
 
444
FFmpeg can read and write images for each frame of a video sequence. The
445
following image formats are supported:
446
 
447
@multitable @columnfractions .4 .1 .1 .4
448
@item Name @tab Encoding @tab Decoding @tab Comments
449
@item .Y.U.V       @tab X @tab X
450
    @tab one raw file per component
451
@item animated GIF @tab X @tab X
452
@item BMP          @tab X @tab X
453
    @tab Microsoft BMP image
454
@item PIX          @tab   @tab X
455
    @tab PIX is an image format used in the Argonaut BRender engine.
456
@item DPX          @tab X @tab X
457
    @tab Digital Picture Exchange
458
@item EXR          @tab   @tab X
459
    @tab OpenEXR
460
@item JPEG         @tab X @tab X
461
    @tab Progressive JPEG is not supported.
462
@item JPEG 2000    @tab X @tab X
463
@item JPEG-LS      @tab X @tab X
464
@item LJPEG        @tab X @tab
465
    @tab Lossless JPEG
466
@item PAM          @tab X @tab X
467
    @tab PAM is a PNM extension with alpha support.
468
@item PBM          @tab X @tab X
469
    @tab Portable BitMap image
470
@item PCX          @tab X @tab X
471
    @tab PC Paintbrush
472
@item PGM          @tab X @tab X
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    @tab Portable GrayMap image
474
@item PGMYUV       @tab X @tab X
475
    @tab PGM with U and V components in YUV 4:2:0
476
@item PIC          @tab @tab X
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    @tab Pictor/PC Paint
478
@item PNG          @tab X @tab X
479
@item PPM          @tab X @tab X
480
    @tab Portable PixelMap image
481
@item PTX          @tab   @tab X
482
    @tab V.Flash PTX format
483
@item SGI          @tab X @tab X
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    @tab SGI RGB image format
485
@item Sun Rasterfile  @tab X @tab X
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    @tab Sun RAS image format
487
@item TIFF         @tab X @tab X
488
    @tab YUV, JPEG and some extension is not supported yet.
489
@item Truevision Targa  @tab X @tab X
490
    @tab Targa (.TGA) image format
491
@item WebP         @tab @tab X
492
    @tab WebP image format
493
@item XBM  @tab X @tab X
494
    @tab X BitMap image format
495
@item XFace @tab X @tab X
496
    @tab X-Face image format
497
@item XWD  @tab X @tab X
498
    @tab X Window Dump image format
499
@end multitable
500
 
501
@code{X} means that encoding (resp. decoding) is supported.
502
 
503
@code{E} means that support is provided through an external library.
504
 
505
@section Video Codecs
506
 
507
@multitable @columnfractions .4 .1 .1 .4
508
@item Name @tab Encoding @tab Decoding @tab Comments
509
@item 4X Movie               @tab     @tab  X
510
    @tab Used in certain computer games.
511
@item 8088flex TMV           @tab     @tab  X
512
@item A64 multicolor         @tab  X  @tab
513
    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
514
@item Amazing Studio PAF Video @tab     @tab  X
515
@item American Laser Games MM  @tab    @tab X
516
    @tab Used in games like Mad Dog McCree.
517
@item AMV Video              @tab  X  @tab  X
518
    @tab Used in Chinese MP3 players.
519
@item ANSI/ASCII art         @tab     @tab  X
520
@item Apple Intermediate Codec @tab     @tab  X
521
@item Apple MJPEG-B          @tab     @tab  X
522
@item Apple ProRes           @tab  X  @tab  X
523
@item Apple QuickDraw        @tab     @tab  X
524
    @tab fourcc: qdrw
525
@item Asus v1                @tab  X  @tab  X
526
    @tab fourcc: ASV1
527
@item Asus v2                @tab  X  @tab  X
528
    @tab fourcc: ASV2
529
@item ATI VCR1               @tab     @tab  X
530
    @tab fourcc: VCR1
531
@item ATI VCR2               @tab     @tab  X
532
    @tab fourcc: VCR2
533
@item Auravision Aura        @tab     @tab  X
534
@item Auravision Aura 2      @tab     @tab  X
535
@item Autodesk Animator Flic video  @tab     @tab  X
536
@item Autodesk RLE           @tab     @tab  X
537
    @tab fourcc: AASC
538
@item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
539
    @tab fourcc: AVrp
540
@item AVS (Audio Video Standard) video  @tab     @tab  X
541
    @tab Video encoding used by the Creature Shock game.
542
@item AYUV                   @tab  X  @tab  X
543
    @tab Microsoft uncompressed packed 4:4:4:4
544
@item Beam Software VB       @tab     @tab  X
545
@item Bethesda VID video     @tab     @tab  X
546
    @tab Used in some games from Bethesda Softworks.
547
@item Bink Video             @tab     @tab  X
548
@item Bitmap Brothers JV video  @tab   @tab X
549
@item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
550
@item Brute Force & Ignorance   @tab   @tab X
551
    @tab Used in the game Flash Traffic: City of Angels.
552
@item C93 video              @tab     @tab  X
553
    @tab Codec used in Cyberia game.
554
@item CamStudio              @tab     @tab  X
555
    @tab fourcc: CSCD
556
@item CD+G                   @tab     @tab  X
557
    @tab Video codec for CD+G karaoke disks
558
@item CDXL                   @tab     @tab  X
559
    @tab Amiga CD video codec
560
@item Chinese AVS video      @tab  E  @tab  X
561
    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
562
@item Delphine Software International CIN video  @tab     @tab  X
563
    @tab Codec used in Delphine Software International games.
564
@item Discworld II BMV Video @tab     @tab  X
565
@item Canopus Lossless Codec @tab     @tab  X
566
@item Cinepak                @tab     @tab  X
567
@item Cirrus Logic AccuPak   @tab  X  @tab  X
568
    @tab fourcc: CLJR
569
@item CPiA Video Format      @tab     @tab  X
570
@item Creative YUV (CYUV)    @tab     @tab  X
571
@item DFA                    @tab     @tab  X
572
    @tab Codec used in Chronomaster game.
573
@item Dirac                  @tab  E  @tab  X
574
    @tab supported through external library libschroedinger
575
@item Deluxe Paint Animation @tab     @tab  X
576
@item DNxHD                  @tab   X @tab  X
577
    @tab aka SMPTE VC3
578
@item Duck TrueMotion 1.0   @tab     @tab  X
579
    @tab fourcc: DUCK
580
@item Duck TrueMotion 2.0    @tab     @tab  X
581
    @tab fourcc: TM20
582
@item DV (Digital Video)     @tab  X  @tab  X
583
@item Dxtory capture format  @tab     @tab  X
584
@item Feeble Files/ScummVM DXA  @tab     @tab  X
585
    @tab Codec originally used in Feeble Files game.
586
@item Electronic Arts CMV video  @tab     @tab  X
587
    @tab Used in NHL 95 game.
588
@item Electronic Arts Madcow video  @tab     @tab  X
589
@item Electronic Arts TGV video  @tab     @tab  X
590
@item Electronic Arts TGQ video  @tab     @tab  X
591
@item Electronic Arts TQI video  @tab     @tab  X
592
@item Escape 124             @tab     @tab  X
593
@item Escape 130             @tab     @tab  X
594
@item FFmpeg video codec #1  @tab  X  @tab  X
595
    @tab lossless codec (fourcc: FFV1)
596
@item Flash Screen Video v1  @tab  X  @tab  X
597
    @tab fourcc: FSV1
598
@item Flash Screen Video v2  @tab  X  @tab  X
599
@item Flash Video (FLV)      @tab  X  @tab  X
600
    @tab Sorenson H.263 used in Flash
601
@item Forward Uncompressed   @tab     @tab  X
602
@item Fraps                  @tab     @tab  X
603
@item Go2Webinar             @tab     @tab  X
604
    @tab fourcc: G2M4
605
@item H.261                  @tab  X  @tab  X
606
@item H.263 / H.263-1996     @tab  X  @tab  X
607
@item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
608
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
609
    @tab encoding supported through external library libx264
610
@item HuffYUV                @tab  X  @tab  X
611
@item HuffYUV FFmpeg variant @tab  X  @tab  X
612
@item IBM Ultimotion         @tab     @tab  X
613
    @tab fourcc: ULTI
614
@item id Cinematic video     @tab     @tab  X
615
    @tab Used in Quake II.
616
@item id RoQ video           @tab  X  @tab  X
617
    @tab Used in Quake III, Jedi Knight 2, other computer games.
618
@item IFF ILBM               @tab     @tab  X
619
    @tab IFF interleaved bitmap
620
@item IFF ByteRun1           @tab     @tab  X
621
    @tab IFF run length encoded bitmap
622
@item Intel H.263            @tab     @tab  X
623
@item Intel Indeo 2          @tab     @tab  X
624
@item Intel Indeo 3          @tab     @tab  X
625
@item Intel Indeo 4          @tab     @tab  X
626
@item Intel Indeo 5          @tab     @tab  X
627
@item Interplay C93          @tab     @tab  X
628
    @tab Used in the game Cyberia from Interplay.
629
@item Interplay MVE video    @tab     @tab  X
630
    @tab Used in Interplay .MVE files.
631
@item J2K @tab  X  @tab  X
632
@item Karl Morton's video codec  @tab     @tab  X
633
    @tab Codec used in Worms games.
634
@item Kega Game Video (KGV1) @tab      @tab  X
635
    @tab Kega emulator screen capture codec.
636
@item Lagarith               @tab     @tab  X
637
@item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
638
@item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
639
@item LOCO                   @tab     @tab  X
640
@item LucasArts Smush        @tab     @tab  X
641
    @tab Used in LucasArts games.
642
@item lossless MJPEG         @tab  X  @tab  X
643
@item Microsoft ATC Screen   @tab     @tab  X
644
    @tab Also known as Microsoft Screen 3.
645
@item Microsoft Expression Encoder Screen  @tab     @tab  X
646
    @tab Also known as Microsoft Titanium Screen 2.
647
@item Microsoft RLE          @tab     @tab  X
648
@item Microsoft Screen 1     @tab     @tab  X
649
    @tab Also known as Windows Media Video V7 Screen.
650
@item Microsoft Screen 2     @tab     @tab  X
651
    @tab Also known as Windows Media Video V9 Screen.
652
@item Microsoft Video 1      @tab     @tab  X
653
@item Mimic                  @tab     @tab  X
654
    @tab Used in MSN Messenger Webcam streams.
655
@item Miro VideoXL           @tab     @tab  X
656
    @tab fourcc: VIXL
657
@item MJPEG (Motion JPEG)    @tab  X  @tab  X
658
@item Mobotix MxPEG video    @tab     @tab  X
659
@item Motion Pixels video    @tab     @tab  X
660
@item MPEG-1 video           @tab  X  @tab  X
661
@item MPEG-1/2 video XvMC (X-Video Motion Compensation)  @tab     @tab  X
662
@item MPEG-2 video           @tab  X  @tab  X
663
@item MPEG-4 part 2          @tab  X  @tab  X
664
    @tab libxvidcore can be used alternatively for encoding.
665
@item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
666
@item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
667
@item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
668
@item Nintendo Gamecube THP video  @tab     @tab  X
669
@item NuppelVideo/RTjpeg     @tab     @tab  X
670
    @tab Video encoding used in NuppelVideo files.
671
@item On2 VP3                @tab     @tab  X
672
    @tab still experimental
673
@item On2 VP5                @tab     @tab  X
674
    @tab fourcc: VP50
675
@item On2 VP6                @tab     @tab  X
676
    @tab fourcc: VP60,VP61,VP62
677
@item VP8                    @tab  E  @tab  X
678
    @tab fourcc: VP80, encoding supported through external library libvpx
679
@item VP9                    @tab  E  @tab  X
680
    @tab encoding supported through external library libvpx
681
@item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
682
    @tab fourcc: Y216
683
@item Prores                 @tab     @tab  X
684
    @tab fourcc: apch,apcn,apcs,apco
685
@item Q-team QPEG            @tab     @tab  X
686
    @tab fourccs: QPEG, Q1.0, Q1.1
687
@item QuickTime 8BPS video   @tab     @tab  X
688
@item QuickTime Animation (RLE) video  @tab  X  @tab  X
689
    @tab fourcc: 'rle '
690
@item QuickTime Graphics (SMC)  @tab     @tab  X
691
    @tab fourcc: 'smc '
692
@item QuickTime video (RPZA) @tab     @tab  X
693
    @tab fourcc: rpza
694
@item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
695
@item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
696
@item Raw Video              @tab  X  @tab  X
697
@item RealVideo 1.0          @tab  X  @tab  X
698
@item RealVideo 2.0          @tab  X  @tab  X
699
@item RealVideo 3.0          @tab     @tab  X
700
    @tab still far from ideal
701
@item RealVideo 4.0          @tab     @tab  X
702
@item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
703
    @tab Texture dictionaries used by the Renderware Engine.
704
@item RL2 video              @tab     @tab  X
705
    @tab used in some games by Entertainment Software Partners
706
@item SGI RLE 8-bit          @tab     @tab  X
707
@item Sierra VMD video       @tab     @tab  X
708
    @tab Used in Sierra VMD files.
709
@item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
710
@item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
711
@item Smacker video          @tab     @tab  X
712
    @tab Video encoding used in Smacker.
713
@item SMPTE VC-1             @tab     @tab  X
714
@item Snow                   @tab  X  @tab  X
715
    @tab experimental wavelet codec (fourcc: SNOW)
716
@item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
717
@item Sorenson Vector Quantizer 1  @tab  X  @tab  X
718
    @tab fourcc: SVQ1
719
@item Sorenson Vector Quantizer 3  @tab     @tab  X
720
    @tab fourcc: SVQ3
721
@item Sunplus JPEG (SP5X)    @tab     @tab  X
722
    @tab fourcc: SP5X
723
@item TechSmith Screen Capture Codec  @tab     @tab  X
724
    @tab fourcc: TSCC
725
@item TechSmith Screen Capture Codec 2  @tab     @tab  X
726
    @tab fourcc: TSC2
727
@item Theora                 @tab  E  @tab  X
728
    @tab encoding supported through external library libtheora
729
@item Tiertex Limited SEQ video  @tab     @tab  X
730
    @tab Codec used in DOS CD-ROM FlashBack game.
731
@item Ut Video               @tab  X  @tab  X
732
@item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
733
@item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
734
@item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
735
@item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
736
@item VBLE Lossless Codec    @tab     @tab  X
737
@item VMware Screen Codec / VMware Video  @tab     @tab  X
738
    @tab Codec used in videos captured by VMware.
739
@item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
740
@item Windows Media Image    @tab     @tab  X
741
@item Windows Media Video 7  @tab  X  @tab  X
742
@item Windows Media Video 8  @tab  X  @tab  X
743
@item Windows Media Video 9  @tab     @tab  X
744
    @tab not completely working
745
@item Wing Commander III / Xan  @tab     @tab  X
746
    @tab Used in Wing Commander III .MVE files.
747
@item Wing Commander IV / Xan  @tab     @tab  X
748
    @tab Used in Wing Commander IV.
749
@item Winnov WNV1            @tab     @tab  X
750
@item WMV7                   @tab  X  @tab  X
751
@item YAMAHA SMAF            @tab  X  @tab  X
752
@item Psygnosis YOP Video    @tab     @tab  X
753
@item yuv4                   @tab  X  @tab  X
754
    @tab libquicktime uncompressed packed 4:2:0
755
@item ZeroCodec Lossless Video @tab     @tab  X
756
@item ZLIB                   @tab  X  @tab  X
757
    @tab part of LCL, encoder experimental
758
@item Zip Motion Blocks Video  @tab   X @tab  X
759
    @tab Encoder works only in PAL8.
760
@end multitable
761
 
762
@code{X} means that encoding (resp. decoding) is supported.
763
 
764
@code{E} means that support is provided through an external library.
765
 
766
@section Audio Codecs
767
 
768
@multitable @columnfractions .4 .1 .1 .4
769
@item Name @tab Encoding @tab Decoding @tab Comments
770
@item 8SVX exponential       @tab     @tab  X
771
@item 8SVX fibonacci         @tab     @tab  X
772
@item AAC+                   @tab  E  @tab  X
773
    @tab encoding supported through external library libaacplus
774
@item AAC                    @tab  E  @tab  X
775
    @tab encoding supported through external library libfaac and libvo-aacenc
776
@item AC-3                   @tab IX  @tab  X
777
@item ADPCM 4X Movie         @tab     @tab  X
778
@item ADPCM CDROM XA         @tab     @tab  X
779
@item ADPCM Creative Technology @tab     @tab  X
780
    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
781
@item ADPCM Electronic Arts  @tab     @tab  X
782
    @tab Used in various EA titles.
783
@item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
784
    @tab Used in Sim City 3000.
785
@item ADPCM Electronic Arts R1  @tab     @tab  X
786
@item ADPCM Electronic Arts R2  @tab     @tab  X
787
@item ADPCM Electronic Arts R3  @tab     @tab  X
788
@item ADPCM Electronic Arts XAS @tab     @tab  X
789
@item ADPCM G.722            @tab  X  @tab  X
790
@item ADPCM G.726            @tab  X  @tab  X
791
@item ADPCM IMA AMV          @tab     @tab  X
792
    @tab Used in AMV files
793
@item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
794
@item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
795
@item ADPCM IMA Funcom       @tab     @tab  X
796
@item ADPCM IMA QuickTime    @tab  X  @tab  X
797
@item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
798
@item ADPCM IMA WAV          @tab  X  @tab  X
799
@item ADPCM IMA Westwood     @tab     @tab  X
800
@item ADPCM ISS IMA          @tab     @tab  X
801
    @tab Used in FunCom games.
802
@item ADPCM IMA Dialogic     @tab     @tab  X
803
@item ADPCM IMA Duck DK3     @tab     @tab  X
804
    @tab Used in some Sega Saturn console games.
805
@item ADPCM IMA Duck DK4     @tab     @tab  X
806
    @tab Used in some Sega Saturn console games.
807
@item ADPCM IMA Radical      @tab     @tab  X
808
@item ADPCM Microsoft        @tab  X  @tab  X
809
@item ADPCM MS IMA           @tab  X  @tab  X
810
@item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
811
@item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
812
@item ADPCM Nintendo Gamecube THP  @tab     @tab  X
813
@item ADPCM QT IMA           @tab  X  @tab  X
814
@item ADPCM SEGA CRI ADX     @tab  X  @tab  X
815
    @tab Used in Sega Dreamcast games.
816
@item ADPCM Shockwave Flash  @tab  X  @tab  X
817
@item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
818
@item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
819
@item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
820
@item ADPCM Westwood Studios IMA @tab     @tab  X
821
    @tab Used in Westwood Studios games like Command and Conquer.
822
@item ADPCM Yamaha           @tab  X  @tab  X
823
@item AMR-NB                 @tab  E  @tab  X
824
    @tab encoding supported through external library libopencore-amrnb
825
@item AMR-WB                 @tab  E  @tab  X
826
    @tab encoding supported through external library libvo-amrwbenc
827
@item Amazing Studio PAF Audio @tab     @tab  X
828
@item Apple lossless audio   @tab  X  @tab  X
829
    @tab QuickTime fourcc 'alac'
830
@item ATRAC1                 @tab     @tab  X
831
@item ATRAC3                 @tab     @tab  X
832
@item Bink Audio             @tab     @tab  X
833
    @tab Used in Bink and Smacker files in many games.
834
@item CELT                   @tab     @tab  E
835
    @tab decoding supported through external library libcelt
836
@item Delphine Software International CIN audio  @tab     @tab  X
837
    @tab Codec used in Delphine Software International games.
838
@item Discworld II BMV Audio @tab     @tab  X
839
@item COOK                   @tab     @tab  X
840
    @tab All versions except 5.1 are supported.
841
@item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
842
@item DPCM id RoQ            @tab  X  @tab  X
843
    @tab Used in Quake III, Jedi Knight 2 and other computer games.
844
@item DPCM Interplay         @tab     @tab  X
845
    @tab Used in various Interplay computer games.
846
@item DPCM Sierra Online     @tab     @tab  X
847
    @tab Used in Sierra Online game audio files.
848
@item DPCM Sol               @tab     @tab  X
849
@item DPCM Xan               @tab     @tab  X
850
    @tab Used in Origin's Wing Commander IV AVI files.
851
@item DSP Group TrueSpeech   @tab     @tab  X
852
@item DV audio               @tab     @tab  X
853
@item Enhanced AC-3          @tab  X  @tab  X
854
@item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
855
@item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
856
@item G.723.1                @tab X @tab X
857
@item G.729                  @tab     @tab  X
858
@item GSM                    @tab  E  @tab  X
859
    @tab encoding supported through external library libgsm
860
@item GSM Microsoft variant  @tab  E  @tab  X
861
    @tab encoding supported through external library libgsm
862
@item IAC (Indeo Audio Coder)  @tab     @tab  X
863
@item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
864
    @tab encoding and decoding supported through external library libilbc
865
@item IMC (Intel Music Coder)  @tab     @tab  X
866
@item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
867
@item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
868
@item MLP (Meridian Lossless Packing)  @tab     @tab  X
869
    @tab Used in DVD-Audio discs.
870
@item Monkey's Audio         @tab     @tab  X
871
@item MP1 (MPEG audio layer 1)  @tab     @tab IX
872
@item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
873
    @tab libtwolame can be used alternatively for encoding.
874
@item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
875
    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
876
@item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
877
@item Musepack SV7           @tab     @tab  X
878
@item Musepack SV8           @tab     @tab  X
879
@item Nellymoser Asao        @tab  X  @tab  X
880
@item Opus                   @tab  E  @tab  E
881
    @tab supported through external library libopus
882
@item PCM A-law              @tab  X  @tab  X
883
@item PCM mu-law             @tab  X  @tab  X
884
@item PCM signed 8-bit planar  @tab  X  @tab  X
885
@item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
886
@item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
887
@item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
888
@item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
889
@item PCM 32-bit floating point big-endian  @tab  X  @tab  X
890
@item PCM 32-bit floating point little-endian  @tab  X  @tab  X
891
@item PCM 64-bit floating point big-endian  @tab  X  @tab  X
892
@item PCM 64-bit floating point little-endian  @tab  X  @tab  X
893
@item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
894
@item PCM signed 8-bit       @tab  X  @tab  X
895
@item PCM signed 16-bit big-endian  @tab  X  @tab  X
896
@item PCM signed 16-bit little-endian  @tab  X  @tab  X
897
@item PCM signed 24-bit big-endian  @tab  X  @tab  X
898
@item PCM signed 24-bit little-endian  @tab  X  @tab  X
899
@item PCM signed 32-bit big-endian  @tab  X  @tab  X
900
@item PCM signed 32-bit little-endian  @tab  X  @tab  X
901
@item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
902
@item PCM unsigned 8-bit     @tab  X  @tab  X
903
@item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
904
@item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
905
@item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
906
@item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
907
@item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
908
@item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
909
@item PCM Zork               @tab     @tab  X
910
@item QCELP / PureVoice      @tab     @tab  X
911
@item QDesign Music Codec 2  @tab     @tab  X
912
    @tab There are still some distortions.
913
@item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
914
    @tab Real 14400 bit/s codec
915
@item RealAudio 2.0 (28.8K)  @tab     @tab  X
916
    @tab Real 28800 bit/s codec
917
@item RealAudio 3.0 (dnet)   @tab IX  @tab  X
918
    @tab Real low bitrate AC-3 codec
919
@item RealAudio Lossless     @tab     @tab  X
920
@item RealAudio SIPR / ACELP.NET @tab     @tab  X
921
@item Shorten                @tab     @tab  X
922
@item Sierra VMD audio       @tab     @tab  X
923
    @tab Used in Sierra VMD files.
924
@item Smacker audio          @tab     @tab  X
925
@item SMPTE 302M AES3 audio  @tab  X  @tab  X
926
@item Sonic                  @tab  X  @tab  X
927
    @tab experimental codec
928
@item Sonic lossless         @tab  X  @tab  X
929
    @tab experimental codec
930
@item Speex                  @tab  E  @tab  E
931
    @tab supported through external library libspeex
932
@item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
933
@item True Audio (TTA)       @tab  X  @tab  X
934
@item TrueHD                 @tab     @tab  X
935
    @tab Used in HD-DVD and Blu-Ray discs.
936
@item TwinVQ (VQF flavor)    @tab     @tab  X
937
@item VIMA                   @tab     @tab  X
938
    @tab Used in LucasArts SMUSH animations.
939
@item Vorbis                 @tab  E  @tab  X
940
    @tab A native but very primitive encoder exists.
941
@item Voxware MetaSound      @tab     @tab  X
942
    @tab imperfect and incomplete support
943
@item WavPack                @tab  X  @tab  X
944
@item Westwood Audio (SND1)  @tab     @tab  X
945
@item Windows Media Audio 1  @tab  X  @tab  X
946
@item Windows Media Audio 2  @tab  X  @tab  X
947
@item Windows Media Audio Lossless @tab  @tab  X
948
@item Windows Media Audio Pro @tab    @tab  X
949
@item Windows Media Audio Voice @tab  @tab  X
950
@end multitable
951
 
952
@code{X} means that encoding (resp. decoding) is supported.
953
 
954
@code{E} means that support is provided through an external library.
955
 
956
@code{I} means that an integer-only version is available, too (ensures high
957
performance on systems without hardware floating point support).
958
 
959
@section Subtitle Formats
960
 
961
@multitable @columnfractions .4 .1 .1 .1 .1
962
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
963
@item 3GPP Timed Text  @tab   @tab   @tab X @tab X
964
@item AQTitle          @tab   @tab X @tab   @tab X
965
@item DVB              @tab X @tab X @tab X @tab X
966
@item DVB teletext     @tab   @tab X @tab   @tab E
967
@item DVD              @tab X @tab X @tab X @tab X
968
@item JACOsub          @tab X @tab X @tab   @tab X
969
@item MicroDVD         @tab X @tab X @tab   @tab X
970
@item MPL2             @tab   @tab X @tab   @tab X
971
@item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
972
@item PGS              @tab   @tab   @tab   @tab X
973
@item PJS (Phoenix)    @tab   @tab X @tab   @tab X
974
@item RealText         @tab   @tab X @tab   @tab X
975
@item SAMI             @tab   @tab X @tab   @tab X
976
@item SSA/ASS          @tab X @tab X @tab X @tab X
977
@item SubRip (SRT)     @tab X @tab X @tab X @tab X
978
@item SubViewer v1     @tab   @tab X @tab   @tab X
979
@item SubViewer        @tab   @tab X @tab   @tab X
980
@item TED Talks captions @tab @tab X @tab   @tab X
981
@item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
982
@item VPlayer          @tab   @tab X @tab   @tab X
983
@item WebVTT           @tab X @tab X @tab   @tab X
984
@item XSUB             @tab   @tab   @tab X @tab X
985
@end multitable
986
 
987
@code{X} means that the feature is supported.
988
 
989
@code{E} means that support is provided through an external library.
990
 
991
@section Network Protocols
992
 
993
@multitable @columnfractions .4 .1
994
@item Name         @tab Support
995
@item file         @tab X
996
@item Gopher       @tab X
997
@item HLS          @tab X
998
@item HTTP         @tab X
999
@item HTTPS        @tab X
1000
@item MMSH         @tab X
1001
@item MMST         @tab X
1002
@item pipe         @tab X
1003
@item RTMP         @tab X
1004
@item RTMPE        @tab X
1005
@item RTMPS        @tab X
1006
@item RTMPT        @tab X
1007
@item RTMPTE       @tab X
1008
@item RTMPTS       @tab X
1009
@item RTP          @tab X
1010
@item SCTP         @tab X
1011
@item TCP          @tab X
1012
@item TLS          @tab X
1013
@item UDP          @tab X
1014
@end multitable
1015
 
1016
@code{X} means that the protocol is supported.
1017
 
1018
@code{E} means that support is provided through an external library.
1019
 
1020
 
1021
@section Input/Output Devices
1022
 
1023
@multitable @columnfractions .4 .1 .1
1024
@item Name              @tab Input  @tab Output
1025
@item ALSA              @tab X      @tab X
1026
@item BKTR              @tab X      @tab
1027
@item caca              @tab        @tab X
1028
@item DV1394            @tab X      @tab
1029
@item Lavfi virtual device @tab X   @tab
1030
@item Linux framebuffer @tab X      @tab
1031
@item JACK              @tab X      @tab
1032
@item LIBCDIO           @tab X
1033
@item LIBDC1394         @tab X      @tab
1034
@item OpenAL            @tab X
1035
@item OSS               @tab X      @tab X
1036
@item Pulseaudio        @tab X      @tab
1037
@item SDL               @tab        @tab X
1038
@item Video4Linux2      @tab X      @tab X
1039
@item VfW capture       @tab X      @tab
1040
@item X11 grabbing      @tab X      @tab
1041
@end multitable
1042
 
1043
@code{X} means that input/output is supported.
1044
 
1045
@section Timecode
1046
 
1047
@multitable @columnfractions .4 .1 .1
1048
@item Codec/format      @tab Read   @tab Write
1049
@item AVI               @tab X      @tab X
1050
@item DV                @tab X      @tab X
1051
@item GXF               @tab X      @tab X
1052
@item MOV               @tab X      @tab X
1053
@item MPEG1/2           @tab X      @tab X
1054
@item MXF               @tab X      @tab X
1055
@end multitable
1056
 
1057
@bye