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8210 | maxcodehac | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Library General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Library General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Library General Public |
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16 | License along with this library; if not, write to the Free |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |||
19 | Sam Lantinga |
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20 | slouken@devolution.com |
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21 | */ |
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22 | |||
23 | |||
24 | /* The high-level video driver subsystem */ |
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25 | |||
26 | #include |
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27 | #include |
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28 | #include |
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29 | |||
30 | #include "SDL.h" |
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31 | #include "SDL_error.h" |
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32 | #include "SDL_video.h" |
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33 | #include "SDL_events.h" |
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34 | #include "SDL_mutex.h" |
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35 | #include "SDL_sysvideo.h" |
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36 | #include "SDL_sysevents.h" |
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37 | #include "SDL_blit.h" |
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38 | #include "SDL_pixels_c.h" |
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39 | #include "SDL_events_c.h" |
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40 | #include "SDL_cursor_c.h" |
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41 | |||
42 | /* Available video drivers */ |
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43 | static VideoBootStrap *bootstrap[] = { |
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44 | #ifdef ENABLE_X11 |
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45 | &X11_bootstrap, |
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46 | #endif |
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47 | #ifdef ENABLE_DGA |
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48 | &DGA_bootstrap, |
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49 | #endif |
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50 | #ifdef ENABLE_NANOX |
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51 | &NX_bootstrap, |
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52 | #endif |
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53 | #ifdef ENABLE_FBCON |
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54 | &FBCON_bootstrap, |
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55 | #endif |
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56 | #ifdef ENABLE_PS2GS |
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57 | &PS2GS_bootstrap, |
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58 | #endif |
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59 | #ifdef ENABLE_GGI |
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60 | &GGI_bootstrap, |
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61 | #endif |
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62 | #ifdef ENABLE_VGL |
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63 | &VGL_bootstrap, |
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64 | #endif |
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65 | #ifdef ENABLE_SVGALIB |
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66 | &SVGALIB_bootstrap, |
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67 | #endif |
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68 | #ifdef ENABLE_AALIB |
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69 | &AALIB_bootstrap, |
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70 | #endif |
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71 | #ifdef ENABLE_DIRECTX |
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72 | &DIRECTX_bootstrap, |
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73 | #endif |
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74 | #ifdef ENABLE_WINDIB |
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75 | &WINDIB_bootstrap, |
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76 | #endif |
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77 | #ifdef ENABLE_BWINDOW |
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78 | &BWINDOW_bootstrap, |
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79 | #endif |
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80 | #ifdef ENABLE_TOOLBOX |
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81 | &TOOLBOX_bootstrap, |
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82 | #endif |
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83 | #ifdef ENABLE_DRAWSPROCKET |
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84 | &DSp_bootstrap, |
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85 | #endif |
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86 | #ifdef ENABLE_QUARTZ |
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87 | &QZ_bootstrap, |
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88 | #endif |
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89 | #ifdef ENABLE_CYBERGRAPHICS |
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90 | &CGX_bootstrap, |
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91 | #endif |
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92 | #ifdef ENABLE_DUMMYVIDEO |
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93 | &DUMMY_bootstrap, |
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94 | #endif |
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95 | #ifdef ENABLE_PHOTON |
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96 | &ph_bootstrap, |
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97 | #endif |
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8218 | maxcodehac | 98 | #ifdef ENABLE_KOLIBRIOS |
8210 | maxcodehac | 99 | &mosvideo_bootstrab, |
100 | #endif |
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101 | NULL |
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102 | }; |
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103 | |||
104 | SDL_VideoDevice *current_video = NULL; |
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105 | |||
106 | /* Various local functions */ |
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107 | int SDL_VideoInit(const char *driver_name, Uint32 flags); |
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108 | void SDL_VideoQuit(void); |
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109 | void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); |
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110 | |||
111 | static SDL_GrabMode SDL_WM_GrabInputOff(void); |
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112 | #ifdef HAVE_OPENGL |
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113 | static int lock_count = 0; |
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114 | #endif |
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115 | |||
116 | |||
117 | /* |
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118 | * Initialize the video and event subsystems -- determine native pixel format |
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119 | */ |
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120 | int SDL_VideoInit (const char *driver_name, Uint32 flags) |
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121 | { |
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122 | SDL_VideoDevice *video; |
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123 | int index; |
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124 | int i; |
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125 | SDL_PixelFormat vformat; |
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126 | Uint32 video_flags; |
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127 | |||
128 | /* Toggle the event thread flags, based on OS requirements */ |
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129 | #if defined(MUST_THREAD_EVENTS) |
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130 | flags |= SDL_INIT_EVENTTHREAD; |
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131 | #elif defined(CANT_THREAD_EVENTS) |
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132 | if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { |
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133 | SDL_SetError("OS doesn't support threaded events"); |
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134 | return(-1); |
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135 | } |
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136 | #endif |
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137 | |||
138 | /* Check to make sure we don't overwrite 'current_video' */ |
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139 | if ( current_video != NULL ) { |
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140 | SDL_VideoQuit(); |
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141 | } |
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142 | |||
143 | /* Select the proper video driver */ |
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144 | index = 0; |
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145 | video = NULL; |
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146 | if ( driver_name != NULL ) { |
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147 | for ( i=0; bootstrap[i]; ++i ) { |
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148 | if ( strncmp(bootstrap[i]->name, driver_name, |
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149 | strlen(bootstrap[i]->name)) == 0 ) { |
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150 | if ( bootstrap[i]->available() ) { |
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151 | video = bootstrap[i]->create(index); |
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152 | break; |
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153 | } |
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154 | } |
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155 | } |
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156 | } else { |
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157 | for ( i=0; bootstrap[i]; ++i ) { |
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158 | if ( bootstrap[i]->available() ) { |
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159 | video = bootstrap[i]->create(index); |
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160 | if ( video != NULL ) { |
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161 | break; |
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162 | } |
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163 | } |
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164 | } |
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165 | } |
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166 | if ( video == NULL ) { |
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167 | SDL_SetError("No available video device"); |
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168 | return(-1); |
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169 | } |
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170 | current_video = video; |
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171 | current_video->name = bootstrap[i]->name; |
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172 | |||
173 | /* Do some basic variable initialization */ |
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174 | video->screen = NULL; |
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175 | video->shadow = NULL; |
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176 | video->visible = NULL; |
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177 | video->physpal = NULL; |
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178 | video->gammacols = NULL; |
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179 | video->gamma = NULL; |
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180 | video->wm_title = NULL; |
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181 | video->wm_icon = NULL; |
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182 | video->offset_x = 0; |
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183 | video->offset_y = 0; |
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184 | memset(&video->info, 0, (sizeof video->info)); |
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185 | |||
186 | /* Set some very sane GL defaults */ |
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187 | video->gl_config.driver_loaded = 0; |
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188 | video->gl_config.dll_handle = NULL; |
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189 | video->gl_config.red_size = 5; |
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190 | #if 1 /* This seems to work on more video cards, as a default */ |
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191 | video->gl_config.green_size = 5; |
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192 | #else |
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193 | video->gl_config.green_size = 6; |
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194 | #endif |
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195 | video->gl_config.blue_size = 5; |
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196 | video->gl_config.alpha_size = 0; |
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197 | video->gl_config.buffer_size = 0; |
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198 | video->gl_config.depth_size = 16; |
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199 | video->gl_config.stencil_size = 0; |
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200 | video->gl_config.double_buffer = 1; |
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201 | video->gl_config.accum_red_size = 0; |
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202 | video->gl_config.accum_green_size = 0; |
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203 | video->gl_config.accum_blue_size = 0; |
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204 | video->gl_config.accum_alpha_size = 0; |
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205 | |||
206 | /* Initialize the video subsystem */ |
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207 | memset(&vformat, 0, sizeof(vformat)); |
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208 | if ( video->VideoInit(video, &vformat) < 0 ) { |
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209 | SDL_VideoQuit(); |
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210 | return(-1); |
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211 | } |
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212 | |||
213 | /* Create a zero sized video surface of the appropriate format */ |
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214 | video_flags = SDL_SWSURFACE; |
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215 | SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, |
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216 | vformat.BitsPerPixel, |
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217 | vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); |
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218 | if ( SDL_VideoSurface == NULL ) { |
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219 | SDL_VideoQuit(); |
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220 | return(-1); |
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221 | } |
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222 | SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ |
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223 | |||
224 | #if 0 /* Don't change the current palette - may be used by other programs. |
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225 | * The application can't do anything with the display surface until |
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226 | * a video mode has been set anyway. :) |
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227 | */ |
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228 | /* If we have a palettized surface, create a default palette */ |
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229 | if ( SDL_VideoSurface->format->palette ) { |
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230 | SDL_PixelFormat *vf = SDL_VideoSurface->format; |
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231 | SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
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232 | video->SetColors(video, |
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233 | 0, vf->palette->ncolors, vf->palette->colors); |
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234 | } |
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235 | #endif |
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236 | video->info.vfmt = SDL_VideoSurface->format; |
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237 | |||
238 | /* Start the event loop */ |
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239 | if ( SDL_StartEventLoop(flags) < 0 ) { |
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240 | SDL_VideoQuit(); |
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241 | return(-1); |
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242 | } |
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243 | SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); |
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244 | |||
245 | /* We're ready to go! */ |
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246 | return(0); |
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247 | } |
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248 | |||
249 | char *SDL_VideoDriverName(char *namebuf, int maxlen) |
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250 | { |
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251 | if ( current_video != NULL ) { |
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252 | strncpy(namebuf, current_video->name, maxlen-1); |
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253 | namebuf[maxlen-1] = '\0'; |
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254 | return(namebuf); |
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255 | } |
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256 | return(NULL); |
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257 | } |
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258 | |||
259 | /* |
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260 | * Get the current display surface |
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261 | */ |
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262 | SDL_Surface *SDL_GetVideoSurface(void) |
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263 | { |
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264 | SDL_Surface *visible; |
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265 | |||
266 | visible = NULL; |
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267 | if ( current_video ) { |
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268 | visible = current_video->visible; |
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269 | } |
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270 | return(visible); |
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271 | } |
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272 | |||
273 | /* |
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274 | * Get the current information about the video hardware |
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275 | */ |
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276 | const SDL_VideoInfo *SDL_GetVideoInfo(void) |
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277 | { |
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278 | const SDL_VideoInfo *info; |
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279 | |||
280 | info = NULL; |
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281 | if ( current_video ) { |
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282 | info = ¤t_video->info; |
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283 | } |
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284 | return(info); |
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285 | } |
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286 | |||
287 | /* |
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288 | * Return a pointer to an array of available screen dimensions for the |
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289 | * given format, sorted largest to smallest. Returns NULL if there are |
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290 | * no dimensions available for a particular format, or (SDL_Rect **)-1 |
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291 | * if any dimension is okay for the given format. If 'format' is NULL, |
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292 | * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt |
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293 | */ |
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294 | SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) |
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295 | { |
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296 | SDL_VideoDevice *video = current_video; |
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297 | SDL_VideoDevice *this = current_video; |
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298 | SDL_Rect **modes; |
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299 | |||
300 | modes = NULL; |
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301 | if ( SDL_VideoSurface ) { |
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302 | if ( format == NULL ) { |
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303 | format = SDL_VideoSurface->format; |
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304 | } |
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305 | modes = video->ListModes(this, format, flags); |
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306 | } |
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307 | return(modes); |
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308 | } |
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309 | |||
310 | /* |
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311 | * Check to see if a particular video mode is supported. |
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312 | * It returns 0 if the requested mode is not supported under any bit depth, |
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313 | * or returns the bits-per-pixel of the closest available mode with the |
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314 | * given width and height. If this bits-per-pixel is different from the |
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315 | * one used when setting the video mode, SDL_SetVideoMode() will succeed, |
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316 | * but will emulate the requested bits-per-pixel with a shadow surface. |
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317 | */ |
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318 | static Uint8 SDL_closest_depths[4][8] = { |
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319 | /* 8 bit closest depth ordering */ |
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320 | { 0, 8, 16, 15, 32, 24, 0, 0 }, |
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321 | /* 15,16 bit closest depth ordering */ |
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322 | { 0, 16, 15, 32, 24, 8, 0, 0 }, |
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323 | /* 24 bit closest depth ordering */ |
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324 | { 0, 24, 32, 16, 15, 8, 0, 0 }, |
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325 | /* 32 bit closest depth ordering */ |
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326 | { 0, 32, 16, 15, 24, 8, 0, 0 } |
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327 | }; |
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328 | |||
329 | int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
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330 | { |
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331 | int table, b, i; |
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332 | int supported; |
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333 | SDL_PixelFormat format; |
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334 | SDL_Rect **sizes; |
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335 | |||
336 | /* Currently 1 and 4 bpp are not supported */ |
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337 | if ( bpp < 8 || bpp > 32 ) { |
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338 | return(0); |
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339 | } |
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340 | if ( (width == 0) || (height == 0) ) { |
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341 | return(0); |
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342 | } |
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343 | |||
344 | /* Search through the list valid of modes */ |
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345 | memset(&format, 0, sizeof(format)); |
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346 | supported = 0; |
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347 | table = ((bpp+7)/8)-1; |
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348 | SDL_closest_depths[table][0] = bpp; |
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349 | SDL_closest_depths[table][7] = 0; |
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350 | for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { |
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351 | format.BitsPerPixel = SDL_closest_depths[table][b]; |
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352 | sizes = SDL_ListModes(&format, flags); |
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353 | if ( sizes == (SDL_Rect **)0 ) { |
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354 | /* No sizes supported at this bit-depth */ |
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355 | continue; |
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356 | } else |
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357 | #ifdef macintosh /* MPW optimization bug? */ |
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358 | if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || |
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359 | #else |
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360 | if ( (sizes == (SDL_Rect **)-1) || |
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361 | #endif |
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362 | current_video->handles_any_size ) { |
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363 | /* Any size supported at this bit-depth */ |
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364 | supported = 1; |
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365 | continue; |
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366 | } else |
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367 | for ( i=0; sizes[i]; ++i ) { |
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368 | if ((sizes[i]->w == width) && (sizes[i]->h == height)) { |
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369 | supported = 1; |
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370 | break; |
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371 | } |
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372 | } |
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373 | } |
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374 | if ( supported ) { |
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375 | --b; |
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376 | return(SDL_closest_depths[table][b]); |
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377 | } else { |
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378 | return(0); |
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379 | } |
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380 | } |
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381 | |||
382 | /* |
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383 | * Get the closest non-emulated video mode to the one requested |
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384 | */ |
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385 | static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) |
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386 | { |
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387 | int table, b, i; |
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388 | int supported; |
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389 | int native_bpp; |
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390 | SDL_PixelFormat format; |
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391 | SDL_Rect **sizes; |
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392 | |||
393 | /* Try the original video mode, get the closest depth */ |
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394 | native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); |
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395 | if ( native_bpp == *BitsPerPixel ) { |
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396 | return(1); |
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397 | } |
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398 | if ( native_bpp > 0 ) { |
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399 | *BitsPerPixel = native_bpp; |
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400 | return(1); |
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401 | } |
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402 | |||
403 | /* No exact size match at any depth, look for closest match */ |
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404 | memset(&format, 0, sizeof(format)); |
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405 | supported = 0; |
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406 | table = ((*BitsPerPixel+7)/8)-1; |
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407 | SDL_closest_depths[table][0] = *BitsPerPixel; |
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408 | SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; |
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409 | for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { |
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410 | format.BitsPerPixel = SDL_closest_depths[table][b]; |
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411 | sizes = SDL_ListModes(&format, flags); |
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412 | if ( sizes == (SDL_Rect **)0 ) { |
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413 | /* No sizes supported at this bit-depth */ |
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414 | continue; |
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415 | } |
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416 | for ( i=0; sizes[i]; ++i ) { |
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417 | if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { |
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418 | if ( i > 0 ) { |
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419 | --i; |
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420 | *w = sizes[i]->w; |
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421 | *h = sizes[i]->h; |
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422 | *BitsPerPixel = SDL_closest_depths[table][b]; |
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423 | supported = 1; |
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424 | } else { |
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425 | /* Largest mode too small... */; |
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426 | } |
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427 | break; |
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428 | } |
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429 | } |
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430 | if ( (i > 0) && ! sizes[i] ) { |
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431 | /* The smallest mode was larger than requested, OK */ |
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432 | --i; |
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433 | *w = sizes[i]->w; |
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434 | *h = sizes[i]->h; |
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435 | *BitsPerPixel = SDL_closest_depths[table][b]; |
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436 | supported = 1; |
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437 | } |
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438 | } |
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439 | if ( ! supported ) { |
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440 | SDL_SetError("No video mode large enough for %dx%d", *w, *h); |
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441 | } |
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442 | return(supported); |
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443 | } |
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444 | |||
445 | /* This should probably go somewhere else -- like SDL_surface.c */ |
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446 | static void SDL_ClearSurface(SDL_Surface *surface) |
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447 | { |
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448 | Uint32 black; |
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449 | |||
450 | black = SDL_MapRGB(surface->format, 0, 0, 0); |
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451 | SDL_FillRect(surface, NULL, black); |
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452 | if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { |
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453 | SDL_Flip(surface); |
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454 | SDL_FillRect(surface, NULL, black); |
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455 | } |
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456 | SDL_Flip(surface); |
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457 | } |
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458 | |||
459 | /* |
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460 | * Create a shadow surface suitable for fooling the app. :-) |
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461 | */ |
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462 | static void SDL_CreateShadowSurface(int depth) |
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463 | { |
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464 | Uint32 Rmask, Gmask, Bmask; |
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465 | |||
466 | /* Allocate the shadow surface */ |
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467 | if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { |
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468 | Rmask = (SDL_VideoSurface->format)->Rmask; |
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469 | Gmask = (SDL_VideoSurface->format)->Gmask; |
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470 | Bmask = (SDL_VideoSurface->format)->Bmask; |
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471 | } else { |
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472 | Rmask = Gmask = Bmask = 0; |
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473 | } |
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474 | SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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475 | SDL_VideoSurface->w, SDL_VideoSurface->h, |
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476 | depth, Rmask, Gmask, Bmask, 0); |
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477 | if ( SDL_ShadowSurface == NULL ) { |
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478 | return; |
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479 | } |
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480 | |||
481 | /* 8-bit shadow surfaces report that they have exclusive palette */ |
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482 | if ( SDL_ShadowSurface->format->palette ) { |
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483 | SDL_ShadowSurface->flags |= SDL_HWPALETTE; |
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484 | if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { |
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485 | memcpy(SDL_ShadowSurface->format->palette->colors, |
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486 | SDL_VideoSurface->format->palette->colors, |
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487 | SDL_VideoSurface->format->palette->ncolors* |
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488 | sizeof(SDL_Color)); |
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489 | } else { |
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490 | SDL_DitherColors( |
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491 | SDL_ShadowSurface->format->palette->colors, depth); |
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492 | } |
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493 | } |
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494 | |||
495 | /* If the video surface is resizable, the shadow should say so */ |
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496 | if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { |
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497 | SDL_ShadowSurface->flags |= SDL_RESIZABLE; |
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498 | } |
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499 | /* If the video surface has no frame, the shadow should say so */ |
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500 | if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { |
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501 | SDL_ShadowSurface->flags |= SDL_NOFRAME; |
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502 | } |
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503 | /* If the video surface is fullscreen, the shadow should say so */ |
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504 | if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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505 | SDL_ShadowSurface->flags |= SDL_FULLSCREEN; |
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506 | } |
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507 | /* If the video surface is flippable, the shadow should say so */ |
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508 | if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
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509 | SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; |
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510 | } |
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511 | return; |
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512 | } |
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513 | |||
514 | /* |
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515 | * Set the requested video mode, allocating a shadow buffer if necessary. |
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516 | */ |
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517 | SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) |
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518 | { |
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519 | SDL_VideoDevice *video, *this; |
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520 | SDL_Surface *prev_mode, *mode; |
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521 | int video_w; |
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522 | int video_h; |
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523 | int video_bpp; |
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524 | int is_opengl; |
||
525 | SDL_GrabMode saved_grab; |
||
526 | |||
527 | /* Start up the video driver, if necessary.. |
||
528 | WARNING: This is the only function protected this way! |
||
529 | */ |
||
530 | if ( ! current_video ) { |
||
531 | if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { |
||
532 | return(NULL); |
||
533 | } |
||
534 | } |
||
535 | this = video = current_video; |
||
536 | |||
537 | /* Default to the current video bpp */ |
||
538 | if ( bpp == 0 ) { |
||
539 | flags |= SDL_ANYFORMAT; |
||
540 | bpp = SDL_VideoSurface->format->BitsPerPixel; |
||
541 | } |
||
542 | |||
543 | /* Get a good video mode, the closest one possible */ |
||
544 | video_w = width; |
||
545 | video_h = height; |
||
546 | video_bpp = bpp; |
||
547 | if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { |
||
548 | return(NULL); |
||
549 | } |
||
550 | |||
551 | /* Check the requested flags */ |
||
552 | /* There's no palette in > 8 bits-per-pixel mode */ |
||
553 | if ( video_bpp > 8 ) { |
||
554 | flags &= ~SDL_HWPALETTE; |
||
555 | } |
||
556 | #if 0 |
||
557 | if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { |
||
558 | /* There's no windowed double-buffering */ |
||
559 | flags &= ~SDL_DOUBLEBUF; |
||
560 | } |
||
561 | #endif |
||
562 | if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
||
563 | /* Use hardware surfaces when double-buffering */ |
||
564 | flags |= SDL_HWSURFACE; |
||
565 | } |
||
566 | |||
567 | is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); |
||
568 | if ( is_opengl ) { |
||
569 | /* These flags are for 2D video modes only */ |
||
570 | flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); |
||
571 | } |
||
572 | |||
573 | /* Reset the keyboard here so event callbacks can run */ |
||
574 | SDL_ResetKeyboard(); |
||
575 | |||
576 | /* Clean up any previous video mode */ |
||
577 | if ( SDL_PublicSurface != NULL ) { |
||
578 | SDL_PublicSurface = NULL; |
||
579 | } |
||
580 | if ( SDL_ShadowSurface != NULL ) { |
||
581 | SDL_Surface *ready_to_go; |
||
582 | ready_to_go = SDL_ShadowSurface; |
||
583 | SDL_ShadowSurface = NULL; |
||
584 | SDL_FreeSurface(ready_to_go); |
||
585 | } |
||
586 | if ( video->physpal ) { |
||
587 | free(video->physpal->colors); |
||
588 | free(video->physpal); |
||
589 | video->physpal = NULL; |
||
590 | } |
||
591 | if( video->gammacols) { |
||
592 | free(video->gammacols); |
||
593 | video->gammacols = NULL; |
||
594 | } |
||
595 | |||
596 | /* Save the previous grab state and turn off grab for mode switch */ |
||
597 | saved_grab = SDL_WM_GrabInputOff(); |
||
598 | |||
599 | /* Try to set the video mode, along with offset and clipping */ |
||
600 | prev_mode = SDL_VideoSurface; |
||
601 | SDL_LockCursor(); |
||
602 | SDL_VideoSurface = NULL; /* In case it's freed by driver */ |
||
603 | mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); |
||
604 | if ( mode ) { /* Prevent resize events from mode change */ |
||
605 | SDL_PrivateResize(mode->w, mode->h); |
||
606 | } |
||
607 | /* |
||
608 | * rcg11292000 |
||
609 | * If you try to set an SDL_OPENGL surface, and fail to find a |
||
610 | * matching visual, then the next call to SDL_SetVideoMode() |
||
611 | * will segfault, since we no longer point to a dummy surface, |
||
612 | * but rather NULL. |
||
613 | * Sam 11/29/00 |
||
614 | * WARNING, we need to make sure that the previous mode hasn't |
||
615 | * already been freed by the video driver. What do we do in |
||
616 | * that case? Should we call SDL_VideoInit() again? |
||
617 | */ |
||
618 | SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; |
||
619 | |||
620 | if ( (mode != NULL) && (!is_opengl) ) { |
||
621 | /* Sanity check */ |
||
622 | if ( (mode->w < width) || (mode->h < height) ) { |
||
623 | SDL_SetError("Video mode smaller than requested"); |
||
624 | return(NULL); |
||
625 | } |
||
626 | |||
627 | /* If we have a palettized surface, create a default palette */ |
||
628 | if ( mode->format->palette ) { |
||
629 | SDL_PixelFormat *vf = mode->format; |
||
630 | SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
||
631 | video->SetColors(this, 0, vf->palette->ncolors, |
||
632 | vf->palette->colors); |
||
633 | } |
||
634 | |||
635 | /* Clear the surface to black */ |
||
636 | video->offset_x = 0; |
||
637 | video->offset_y = 0; |
||
638 | mode->offset = 0; |
||
639 | SDL_SetClipRect(mode, NULL); |
||
640 | SDL_ClearSurface(mode); |
||
641 | |||
642 | /* Now adjust the offsets to match the desired mode */ |
||
643 | video->offset_x = (mode->w-width)/2; |
||
644 | video->offset_y = (mode->h-height)/2; |
||
645 | mode->offset = video->offset_y*mode->pitch + |
||
646 | video->offset_x*mode->format->BytesPerPixel; |
||
647 | #ifdef DEBUG_VIDEO |
||
648 | SDL_printf("Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", |
||
649 | width, height, bpp, |
||
650 | mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); |
||
651 | #endif |
||
652 | mode->w = width; |
||
653 | mode->h = height; |
||
654 | SDL_SetClipRect(mode, NULL); |
||
655 | } |
||
656 | SDL_ResetCursor(); |
||
657 | SDL_UnlockCursor(); |
||
658 | |||
659 | /* If we failed setting a video mode, return NULL... (Uh Oh!) */ |
||
660 | if ( mode == NULL ) { |
||
661 | return(NULL); |
||
662 | } |
||
663 | |||
664 | /* If there is no window manager, set the SDL_NOFRAME flag */ |
||
665 | if ( ! video->info.wm_available ) { |
||
666 | mode->flags |= SDL_NOFRAME; |
||
667 | } |
||
668 | |||
669 | /* Reset the mouse cursor and grab for new video mode */ |
||
670 | SDL_SetCursor(NULL); |
||
671 | if ( video->UpdateMouse ) { |
||
672 | video->UpdateMouse(this); |
||
673 | } |
||
674 | SDL_WM_GrabInput(saved_grab); |
||
675 | SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ |
||
676 | |||
677 | /* If we're running OpenGL, make the context current */ |
||
678 | if ( (video->screen->flags & SDL_OPENGL) && |
||
679 | video->GL_MakeCurrent ) { |
||
680 | if ( video->GL_MakeCurrent(this) < 0 ) { |
||
681 | return(NULL); |
||
682 | } |
||
683 | } |
||
684 | |||
685 | /* Set up a fake SDL surface for OpenGL "blitting" */ |
||
686 | if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { |
||
687 | /* Load GL functions for performing the texture updates */ |
||
688 | #ifdef HAVE_OPENGL |
||
689 | #define SDL_PROC(ret,func,params) \ |
||
690 | do { \ |
||
691 | video->func = SDL_GL_GetProcAddress(#func); \ |
||
692 | if ( ! video->func ) { \ |
||
693 | SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
||
694 | return(NULL); \ |
||
695 | } \ |
||
696 | } while ( 0 ); |
||
697 | #include "SDL_glfuncs.h" |
||
698 | #undef SDL_PROC |
||
699 | |||
700 | /* Create a software surface for blitting */ |
||
701 | #ifdef GL_VERSION_1_2 |
||
702 | /* If the implementation either supports the packed pixels |
||
703 | extension, or implements the core OpenGL 1.2 API, it will |
||
704 | support the GL_UNSIGNED_SHORT_5_6_5 texture format. |
||
705 | */ |
||
706 | if ( (bpp == 16) && |
||
707 | (strstr((const char *)video->glGetString(GL_EXTENSIONS), |
||
708 | "GL_EXT_packed_pixels") || |
||
709 | (strncmp((const char *)video->glGetString(GL_VERSION), |
||
710 | "1.2", 3) == 0)) ) |
||
711 | { |
||
712 | video->is_32bit = 0; |
||
713 | SDL_VideoSurface = SDL_CreateRGBSurface( |
||
714 | flags, |
||
715 | width, |
||
716 | height, |
||
717 | 16, |
||
718 | 31 << 11, |
||
719 | 63 << 5, |
||
720 | 31, |
||
721 | |||
722 | ); |
||
723 | } |
||
724 | else |
||
725 | #endif /* OpenGL 1.2 */ |
||
726 | { |
||
727 | video->is_32bit = 1; |
||
728 | SDL_VideoSurface = SDL_CreateRGBSurface( |
||
729 | flags, |
||
730 | width, |
||
731 | height, |
||
732 | 32, |
||
733 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
||
734 | 0x000000FF, |
||
735 | 0x0000FF00, |
||
736 | 0x00FF0000, |
||
737 | 0xFF000000 |
||
738 | #else |
||
739 | 0xFF000000, |
||
740 | 0x00FF0000, |
||
741 | 0x0000FF00, |
||
742 | 0x000000FF |
||
743 | #endif |
||
744 | ); |
||
745 | } |
||
746 | if ( ! SDL_VideoSurface ) { |
||
747 | return(NULL); |
||
748 | } |
||
749 | SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; |
||
750 | |||
751 | /* Free the original video mode surface (is this safe?) */ |
||
752 | SDL_FreeSurface(mode); |
||
753 | |||
754 | /* Set the surface completely opaque & white by default */ |
||
755 | memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
||
756 | video->glGenTextures( 1, &video->texture ); |
||
757 | video->glBindTexture( GL_TEXTURE_2D, video->texture ); |
||
758 | video->glTexImage2D( |
||
759 | GL_TEXTURE_2D, |
||
760 | 0, |
||
761 | video->is_32bit ? GL_RGBA : GL_RGB, |
||
762 | 256, |
||
763 | 256, |
||
764 | 0, |
||
765 | video->is_32bit ? GL_RGBA : GL_RGB, |
||
766 | #ifdef GL_VERSION_1_2 |
||
767 | video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, |
||
768 | #else |
||
769 | GL_UNSIGNED_BYTE, |
||
770 | #endif |
||
771 | NULL); |
||
772 | |||
773 | video->UpdateRects = SDL_GL_UpdateRectsLock; |
||
774 | #else |
||
775 | SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); |
||
776 | return(NULL); |
||
777 | #endif |
||
778 | } |
||
779 | |||
780 | /* Create a shadow surface if necessary */ |
||
781 | /* There are three conditions under which we create a shadow surface: |
||
782 | 1. We need a particular bits-per-pixel that we didn't get. |
||
783 | 2. We need a hardware palette and didn't get one. |
||
784 | 3. We need a software surface and got a hardware surface. |
||
785 | */ |
||
786 | if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && |
||
787 | ( |
||
788 | ( !(flags&SDL_ANYFORMAT) && |
||
789 | (SDL_VideoSurface->format->BitsPerPixel != bpp)) || |
||
790 | ( (flags&SDL_HWPALETTE) && |
||
791 | !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || |
||
792 | /* If the surface is in hardware, video writes are visible |
||
793 | as soon as they are performed, so we need to buffer them |
||
794 | */ |
||
795 | ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && |
||
796 | (SDL_VideoSurface->flags&SDL_HWSURFACE)) |
||
797 | ) ) { |
||
798 | SDL_CreateShadowSurface(bpp); |
||
799 | if ( SDL_ShadowSurface == NULL ) { |
||
800 | SDL_SetError("Couldn't create shadow surface"); |
||
801 | return(NULL); |
||
802 | } |
||
803 | SDL_PublicSurface = SDL_ShadowSurface; |
||
804 | } else { |
||
805 | SDL_PublicSurface = SDL_VideoSurface; |
||
806 | } |
||
807 | video->info.vfmt = SDL_VideoSurface->format; |
||
808 | |||
809 | /* We're done! */ |
||
810 | return(SDL_PublicSurface); |
||
811 | } |
||
812 | |||
813 | /* |
||
814 | * Convert a surface into the video pixel format. |
||
815 | */ |
||
816 | SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) |
||
817 | { |
||
818 | Uint32 flags; |
||
819 | |||
820 | if ( ! SDL_PublicSurface ) { |
||
821 | SDL_SetError("No video mode has been set"); |
||
822 | return(NULL); |
||
823 | } |
||
824 | /* Set the flags appropriate for copying to display surface */ |
||
825 | flags = (SDL_PublicSurface->flags&SDL_HWSURFACE); |
||
826 | #ifdef AUTORLE_DISPLAYFORMAT |
||
827 | flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); |
||
828 | flags |= SDL_RLEACCELOK; |
||
829 | #else |
||
830 | flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); |
||
831 | #endif |
||
832 | return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); |
||
833 | } |
||
834 | |||
835 | /* |
||
836 | * Convert a surface into a format that's suitable for blitting to |
||
837 | * the screen, but including an alpha channel. |
||
838 | */ |
||
839 | SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) |
||
840 | { |
||
841 | SDL_PixelFormat *vf; |
||
842 | SDL_PixelFormat *format; |
||
843 | SDL_Surface *converted; |
||
844 | Uint32 flags; |
||
845 | /* default to ARGB8888 */ |
||
846 | Uint32 amask = 0xff000000; |
||
847 | Uint32 rmask = 0x00ff0000; |
||
848 | Uint32 gmask = 0x0000ff00; |
||
849 | Uint32 bmask = 0x000000ff; |
||
850 | |||
851 | if ( ! SDL_PublicSurface ) { |
||
852 | SDL_SetError("No video mode has been set"); |
||
853 | return(NULL); |
||
854 | } |
||
855 | vf = SDL_PublicSurface->format; |
||
856 | |||
857 | switch(vf->BytesPerPixel) { |
||
858 | case 2: |
||
859 | /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. |
||
860 | For anything else (like ARGB4444) it doesn't matter |
||
861 | since we have no special code for it anyway */ |
||
862 | if ( (vf->Rmask == 0x1f) && |
||
863 | (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { |
||
864 | rmask = 0xff; |
||
865 | bmask = 0xff0000; |
||
866 | } |
||
867 | break; |
||
868 | |||
869 | case 3: |
||
870 | case 4: |
||
871 | /* Keep the video format, as long as the high 8 bits are |
||
872 | unused or alpha */ |
||
873 | if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { |
||
874 | rmask = 0xff; |
||
875 | bmask = 0xff0000; |
||
876 | } |
||
877 | break; |
||
878 | |||
879 | default: |
||
880 | /* We have no other optimised formats right now. When/if a new |
||
881 | optimised alpha format is written, add the converter here */ |
||
882 | break; |
||
883 | } |
||
884 | format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); |
||
885 | flags = SDL_PublicSurface->flags & SDL_HWSURFACE; |
||
886 | flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
||
887 | converted = SDL_ConvertSurface(surface, format, flags); |
||
888 | SDL_FreeFormat(format); |
||
889 | return(converted); |
||
890 | } |
||
891 | |||
892 | /* |
||
893 | * Update a specific portion of the physical screen |
||
894 | */ |
||
895 | void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) |
||
896 | { |
||
897 | if ( screen ) { |
||
898 | SDL_Rect rect; |
||
899 | |||
900 | /* Perform some checking */ |
||
901 | if ( w == 0 ) |
||
902 | w = screen->w; |
||
903 | if ( h == 0 ) |
||
904 | h = screen->h; |
||
905 | if ( (int)(x+w) > screen->w ) |
||
906 | return; |
||
907 | if ( (int)(y+h) > screen->h ) |
||
908 | return; |
||
909 | |||
910 | /* Fill the rectangle */ |
||
911 | rect.x = x; |
||
912 | rect.y = y; |
||
913 | rect.w = w; |
||
914 | rect.h = h; |
||
915 | SDL_UpdateRects(screen, 1, &rect); |
||
916 | } |
||
917 | } |
||
918 | void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) |
||
919 | { |
||
920 | int i; |
||
921 | SDL_VideoDevice *video = current_video; |
||
922 | SDL_VideoDevice *this = current_video; |
||
923 | |||
924 | if ( screen == SDL_ShadowSurface ) { |
||
925 | /* Blit the shadow surface using saved mapping */ |
||
926 | SDL_Palette *pal = screen->format->palette; |
||
927 | SDL_Color *saved_colors = NULL; |
||
928 | if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
||
929 | /* simulated 8bpp, use correct physical palette */ |
||
930 | saved_colors = pal->colors; |
||
931 | if ( video->gammacols ) { |
||
932 | /* gamma-corrected palette */ |
||
933 | pal->colors = video->gammacols; |
||
934 | } else if ( video->physpal ) { |
||
935 | /* physical palette different from logical */ |
||
936 | pal->colors = video->physpal->colors; |
||
937 | } |
||
938 | } |
||
939 | if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
||
940 | SDL_LockCursor(); |
||
941 | SDL_DrawCursor(SDL_ShadowSurface); |
||
942 | for ( i=0; i |
||
943 | SDL_LowerBlit(SDL_ShadowSurface, &rects[i], |
||
944 | SDL_VideoSurface, &rects[i]); |
||
945 | } |
||
946 | SDL_EraseCursor(SDL_ShadowSurface); |
||
947 | SDL_UnlockCursor(); |
||
948 | } else { |
||
949 | for ( i=0; i |
||
950 | SDL_LowerBlit(SDL_ShadowSurface, &rects[i], |
||
951 | SDL_VideoSurface, &rects[i]); |
||
952 | } |
||
953 | } |
||
954 | if ( saved_colors ) |
||
955 | pal->colors = saved_colors; |
||
956 | |||
957 | /* Fall through to video surface update */ |
||
958 | screen = SDL_VideoSurface; |
||
959 | } |
||
960 | if ( screen == SDL_VideoSurface ) { |
||
961 | /* Update the video surface */ |
||
962 | if ( screen->offset ) { |
||
963 | for ( i=0; i |
||
964 | rects[i].x += video->offset_x; |
||
965 | rects[i].y += video->offset_y; |
||
966 | } |
||
967 | video->UpdateRects(this, numrects, rects); |
||
968 | for ( i=0; i |
||
969 | rects[i].x -= video->offset_x; |
||
970 | rects[i].y -= video->offset_y; |
||
971 | } |
||
972 | } else { |
||
973 | video->UpdateRects(this, numrects, rects); |
||
974 | } |
||
975 | } |
||
976 | } |
||
977 | |||
978 | /* |
||
979 | * Performs hardware double buffering, if possible, or a full update if not. |
||
980 | */ |
||
981 | int SDL_Flip(SDL_Surface *screen) |
||
982 | { |
||
983 | SDL_VideoDevice *video = current_video; |
||
984 | /* Copy the shadow surface to the video surface */ |
||
985 | if ( screen == SDL_ShadowSurface ) { |
||
986 | SDL_Rect rect; |
||
987 | SDL_Palette *pal = screen->format->palette; |
||
988 | SDL_Color *saved_colors = NULL; |
||
989 | if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
||
990 | /* simulated 8bpp, use correct physical palette */ |
||
991 | saved_colors = pal->colors; |
||
992 | if ( video->gammacols ) { |
||
993 | /* gamma-corrected palette */ |
||
994 | pal->colors = video->gammacols; |
||
995 | } else if ( video->physpal ) { |
||
996 | /* physical palette different from logical */ |
||
997 | pal->colors = video->physpal->colors; |
||
998 | } |
||
999 | } |
||
1000 | |||
1001 | rect.x = 0; |
||
1002 | rect.y = 0; |
||
1003 | rect.w = screen->w; |
||
1004 | rect.h = screen->h; |
||
1005 | SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); |
||
1006 | |||
1007 | if ( saved_colors ) |
||
1008 | pal->colors = saved_colors; |
||
1009 | screen = SDL_VideoSurface; |
||
1010 | } |
||
1011 | if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
||
1012 | SDL_VideoDevice *this = current_video; |
||
1013 | return(video->FlipHWSurface(this, SDL_VideoSurface)); |
||
1014 | } else { |
||
1015 | SDL_UpdateRect(screen, 0, 0, 0, 0); |
||
1016 | } |
||
1017 | return(0); |
||
1018 | } |
||
1019 | |||
1020 | static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, |
||
1021 | int firstcolor, int ncolors) |
||
1022 | { |
||
1023 | SDL_Palette *pal = screen->format->palette; |
||
1024 | SDL_Palette *vidpal; |
||
1025 | |||
1026 | if ( colors != (pal->colors + firstcolor) ) { |
||
1027 | memcpy(pal->colors + firstcolor, colors, |
||
1028 | ncolors * sizeof(*colors)); |
||
1029 | } |
||
1030 | |||
1031 | vidpal = SDL_VideoSurface->format->palette; |
||
1032 | if ( (screen == SDL_ShadowSurface) && vidpal ) { |
||
1033 | /* |
||
1034 | * This is a shadow surface, and the physical |
||
1035 | * framebuffer is also indexed. Propagate the |
||
1036 | * changes to its logical palette so that |
||
1037 | * updates are always identity blits |
||
1038 | */ |
||
1039 | memcpy(vidpal->colors + firstcolor, colors, |
||
1040 | ncolors * sizeof(*colors)); |
||
1041 | } |
||
1042 | SDL_FormatChanged(screen); |
||
1043 | } |
||
1044 | |||
1045 | static int SetPalette_physical(SDL_Surface *screen, |
||
1046 | SDL_Color *colors, int firstcolor, int ncolors) |
||
1047 | { |
||
1048 | SDL_VideoDevice *video = current_video; |
||
1049 | int gotall = 1; |
||
1050 | |||
1051 | if ( video->physpal ) { |
||
1052 | /* We need to copy the new colors, since we haven't |
||
1053 | * already done the copy in the logical set above. |
||
1054 | */ |
||
1055 | memcpy(video->physpal->colors + firstcolor, |
||
1056 | colors, ncolors * sizeof(*colors)); |
||
1057 | } |
||
1058 | if ( screen == SDL_ShadowSurface ) { |
||
1059 | if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { |
||
1060 | /* |
||
1061 | * The real screen is also indexed - set its physical |
||
1062 | * palette. The physical palette does not include the |
||
1063 | * gamma modification, we apply it directly instead, |
||
1064 | * but this only happens if we have hardware palette. |
||
1065 | */ |
||
1066 | screen = SDL_VideoSurface; |
||
1067 | } else { |
||
1068 | /* |
||
1069 | * The video surface is not indexed - invalidate any |
||
1070 | * active shadow-to-video blit mappings. |
||
1071 | */ |
||
1072 | if ( screen->map->dst == SDL_VideoSurface ) { |
||
1073 | SDL_InvalidateMap(screen->map); |
||
1074 | } |
||
1075 | if ( video->gamma ) { |
||
1076 | if( ! video->gammacols ) { |
||
1077 | SDL_Palette *pp = video->physpal; |
||
1078 | if(!pp) |
||
1079 | pp = screen->format->palette; |
||
1080 | video->gammacols = malloc(pp->ncolors |
||
1081 | * sizeof(SDL_Color)); |
||
1082 | SDL_ApplyGamma(video->gamma, |
||
1083 | pp->colors, |
||
1084 | video->gammacols, |
||
1085 | pp->ncolors); |
||
1086 | } else { |
||
1087 | SDL_ApplyGamma(video->gamma, colors, |
||
1088 | video->gammacols |
||
1089 | + firstcolor, |
||
1090 | ncolors); |
||
1091 | } |
||
1092 | } |
||
1093 | SDL_UpdateRect(screen, 0, 0, 0, 0); |
||
1094 | } |
||
1095 | } |
||
1096 | |||
1097 | if ( screen == SDL_VideoSurface ) { |
||
1098 | SDL_Color gcolors[256]; |
||
1099 | |||
1100 | if ( video->gamma ) { |
||
1101 | SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
||
1102 | colors = gcolors; |
||
1103 | } |
||
1104 | gotall = video->SetColors(video, firstcolor, ncolors, colors); |
||
1105 | if ( ! gotall ) { |
||
1106 | /* The video flags shouldn't have SDL_HWPALETTE, and |
||
1107 | the video driver is responsible for copying back the |
||
1108 | correct colors into the video surface palette. |
||
1109 | */ |
||
1110 | ; |
||
1111 | } |
||
1112 | SDL_CursorPaletteChanged(); |
||
1113 | } |
||
1114 | return gotall; |
||
1115 | } |
||
1116 | |||
1117 | /* |
||
1118 | * Set the physical and/or logical colormap of a surface: |
||
1119 | * Only the screen has a physical colormap. It determines what is actually |
||
1120 | * sent to the display. |
||
1121 | * The logical colormap is used to map blits to/from the surface. |
||
1122 | * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL |
||
1123 | * |
||
1124 | * Return nonzero if all colours were set as requested, or 0 otherwise. |
||
1125 | */ |
||
1126 | int SDL_SetPalette(SDL_Surface *screen, int which, |
||
1127 | SDL_Color *colors, int firstcolor, int ncolors) |
||
1128 | { |
||
1129 | SDL_Palette *pal; |
||
1130 | int gotall; |
||
1131 | int palsize; |
||
1132 | |||
1133 | if ( ! current_video ) { |
||
1134 | return 0; |
||
1135 | } |
||
1136 | if ( screen != SDL_PublicSurface ) { |
||
1137 | /* only screens have physical palettes */ |
||
1138 | which &= ~SDL_PHYSPAL; |
||
1139 | } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
||
1140 | /* hardware palettes required for split colormaps */ |
||
1141 | which |= SDL_PHYSPAL | SDL_LOGPAL; |
||
1142 | } |
||
1143 | |||
1144 | /* Verify the parameters */ |
||
1145 | pal = screen->format->palette; |
||
1146 | if( !pal ) { |
||
1147 | return 0; /* not a palettized surface */ |
||
1148 | } |
||
1149 | gotall = 1; |
||
1150 | palsize = 1 << screen->format->BitsPerPixel; |
||
1151 | if ( ncolors > (palsize - firstcolor) ) { |
||
1152 | ncolors = (palsize - firstcolor); |
||
1153 | gotall = 0; |
||
1154 | } |
||
1155 | |||
1156 | if ( which & SDL_LOGPAL ) { |
||
1157 | /* |
||
1158 | * Logical palette change: The actual screen isn't affected, |
||
1159 | * but the internal colormap is altered so that the |
||
1160 | * interpretation of the pixel values (for blits etc) is |
||
1161 | * changed. |
||
1162 | */ |
||
1163 | SetPalette_logical(screen, colors, firstcolor, ncolors); |
||
1164 | } |
||
1165 | if ( which & SDL_PHYSPAL ) { |
||
1166 | SDL_VideoDevice *video = current_video; |
||
1167 | /* |
||
1168 | * Physical palette change: This doesn't affect the |
||
1169 | * program's idea of what the screen looks like, but changes |
||
1170 | * its actual appearance. |
||
1171 | */ |
||
1172 | if(!video) |
||
1173 | return gotall; /* video not yet initialized */ |
||
1174 | if(!video->physpal && !(which & SDL_LOGPAL) ) { |
||
1175 | /* Lazy physical palette allocation */ |
||
1176 | int size; |
||
1177 | SDL_Palette *pp = malloc(sizeof(*pp)); |
||
1178 | current_video->physpal = pp; |
||
1179 | pp->ncolors = pal->ncolors; |
||
1180 | size = pp->ncolors * sizeof(SDL_Color); |
||
1181 | pp->colors = malloc(size); |
||
1182 | memcpy(pp->colors, pal->colors, size); |
||
1183 | } |
||
1184 | if ( ! SetPalette_physical(screen, |
||
1185 | colors, firstcolor, ncolors) ) { |
||
1186 | gotall = 0; |
||
1187 | } |
||
1188 | } |
||
1189 | return gotall; |
||
1190 | } |
||
1191 | |||
1192 | int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, |
||
1193 | int ncolors) |
||
1194 | { |
||
1195 | return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
||
1196 | colors, firstcolor, ncolors); |
||
1197 | } |
||
1198 | |||
1199 | /* |
||
1200 | * Clean up the video subsystem |
||
1201 | */ |
||
1202 | void SDL_VideoQuit (void) |
||
1203 | { |
||
1204 | SDL_Surface *ready_to_go; |
||
1205 | |||
1206 | if ( current_video ) { |
||
1207 | SDL_VideoDevice *video = current_video; |
||
1208 | SDL_VideoDevice *this = current_video; |
||
1209 | |||
1210 | /* Halt event processing before doing anything else */ |
||
1211 | SDL_StopEventLoop(); |
||
1212 | |||
1213 | /* Clean up allocated window manager items */ |
||
1214 | if ( SDL_PublicSurface ) { |
||
1215 | SDL_PublicSurface = NULL; |
||
1216 | } |
||
1217 | SDL_CursorQuit(); |
||
1218 | |||
1219 | /* Just in case... */ |
||
1220 | SDL_WM_GrabInputOff(); |
||
1221 | |||
1222 | /* Clean up the system video */ |
||
1223 | video->VideoQuit(this); |
||
1224 | |||
1225 | /* Free any lingering surfaces */ |
||
1226 | ready_to_go = SDL_ShadowSurface; |
||
1227 | SDL_ShadowSurface = NULL; |
||
1228 | SDL_FreeSurface(ready_to_go); |
||
1229 | if ( SDL_VideoSurface != NULL ) { |
||
1230 | ready_to_go = SDL_VideoSurface; |
||
1231 | SDL_VideoSurface = NULL; |
||
1232 | SDL_FreeSurface(ready_to_go); |
||
1233 | } |
||
1234 | SDL_PublicSurface = NULL; |
||
1235 | |||
1236 | /* Clean up miscellaneous memory */ |
||
1237 | if ( video->physpal ) { |
||
1238 | free(video->physpal->colors); |
||
1239 | free(video->physpal); |
||
1240 | video->physpal = NULL; |
||
1241 | } |
||
1242 | if ( video->gammacols ) { |
||
1243 | free(video->gammacols); |
||
1244 | video->gammacols = NULL; |
||
1245 | } |
||
1246 | if ( video->gamma ) { |
||
1247 | free(video->gamma); |
||
1248 | video->gamma = NULL; |
||
1249 | } |
||
1250 | if ( video->wm_title != NULL ) { |
||
1251 | free(video->wm_title); |
||
1252 | video->wm_title = NULL; |
||
1253 | } |
||
1254 | if ( video->wm_icon != NULL ) { |
||
1255 | free(video->wm_icon); |
||
1256 | video->wm_icon = NULL; |
||
1257 | } |
||
1258 | |||
1259 | /* Finish cleaning up video subsystem */ |
||
1260 | video->free(this); |
||
1261 | current_video = NULL; |
||
1262 | } |
||
1263 | return; |
||
1264 | } |
||
1265 | |||
1266 | /* Load the GL driver library */ |
||
1267 | int SDL_GL_LoadLibrary(const char *path) |
||
1268 | { |
||
1269 | SDL_VideoDevice *video = current_video; |
||
1270 | SDL_VideoDevice *this = current_video; |
||
1271 | int retval; |
||
1272 | |||
1273 | retval = -1; |
||
1274 | if ( video && video->GL_LoadLibrary ) { |
||
1275 | retval = video->GL_LoadLibrary(this, path); |
||
1276 | } else { |
||
1277 | SDL_SetError("No dynamic GL support in video driver"); |
||
1278 | } |
||
1279 | return(retval); |
||
1280 | } |
||
1281 | |||
1282 | void *SDL_GL_GetProcAddress(const char* proc) |
||
1283 | { |
||
1284 | SDL_VideoDevice *video = current_video; |
||
1285 | SDL_VideoDevice *this = current_video; |
||
1286 | void *func; |
||
1287 | |||
1288 | func = NULL; |
||
1289 | if ( video->GL_GetProcAddress ) { |
||
1290 | if ( video->gl_config.driver_loaded ) { |
||
1291 | func = video->GL_GetProcAddress(this, proc); |
||
1292 | } else { |
||
1293 | SDL_SetError("No GL driver has been loaded"); |
||
1294 | } |
||
1295 | } else { |
||
1296 | SDL_SetError("No dynamic GL support in video driver"); |
||
1297 | } |
||
1298 | return func; |
||
1299 | } |
||
1300 | |||
1301 | /* Set the specified GL attribute for setting up a GL video mode */ |
||
1302 | int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) |
||
1303 | { |
||
1304 | int retval; |
||
1305 | SDL_VideoDevice *video = current_video; |
||
1306 | |||
1307 | retval = 0; |
||
1308 | switch (attr) { |
||
1309 | case SDL_GL_RED_SIZE: |
||
1310 | video->gl_config.red_size = value; |
||
1311 | break; |
||
1312 | case SDL_GL_GREEN_SIZE: |
||
1313 | video->gl_config.green_size = value; |
||
1314 | break; |
||
1315 | case SDL_GL_BLUE_SIZE: |
||
1316 | video->gl_config.blue_size = value; |
||
1317 | break; |
||
1318 | case SDL_GL_ALPHA_SIZE: |
||
1319 | video->gl_config.alpha_size = value; |
||
1320 | break; |
||
1321 | case SDL_GL_DOUBLEBUFFER: |
||
1322 | video->gl_config.double_buffer = value; |
||
1323 | break; |
||
1324 | case SDL_GL_BUFFER_SIZE: |
||
1325 | video->gl_config.buffer_size = value; |
||
1326 | break; |
||
1327 | case SDL_GL_DEPTH_SIZE: |
||
1328 | video->gl_config.depth_size = value; |
||
1329 | break; |
||
1330 | case SDL_GL_STENCIL_SIZE: |
||
1331 | video->gl_config.stencil_size = value; |
||
1332 | break; |
||
1333 | case SDL_GL_ACCUM_RED_SIZE: |
||
1334 | video->gl_config.accum_red_size = value; |
||
1335 | break; |
||
1336 | case SDL_GL_ACCUM_GREEN_SIZE: |
||
1337 | video->gl_config.accum_green_size = value; |
||
1338 | break; |
||
1339 | case SDL_GL_ACCUM_BLUE_SIZE: |
||
1340 | video->gl_config.accum_blue_size = value; |
||
1341 | break; |
||
1342 | case SDL_GL_ACCUM_ALPHA_SIZE: |
||
1343 | video->gl_config.accum_alpha_size = value; |
||
1344 | break; |
||
1345 | default: |
||
1346 | SDL_SetError("Unknown OpenGL attribute"); |
||
1347 | retval = -1; |
||
1348 | break; |
||
1349 | } |
||
1350 | return(retval); |
||
1351 | } |
||
1352 | |||
1353 | /* Retrieve an attribute value from the windowing system. */ |
||
1354 | int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) |
||
1355 | { |
||
1356 | int retval = -1; |
||
1357 | SDL_VideoDevice* video = current_video; |
||
1358 | SDL_VideoDevice* this = current_video; |
||
1359 | |||
1360 | if ( video->GL_GetAttribute ) { |
||
1361 | retval = this->GL_GetAttribute(this, attr, value); |
||
1362 | } else { |
||
1363 | *value = 0; |
||
1364 | SDL_SetError("GL_GetAttribute not supported"); |
||
1365 | } |
||
1366 | return retval; |
||
1367 | } |
||
1368 | |||
1369 | /* Perform a GL buffer swap on the current GL context */ |
||
1370 | void SDL_GL_SwapBuffers(void) |
||
1371 | { |
||
1372 | SDL_VideoDevice *video = current_video; |
||
1373 | SDL_VideoDevice *this = current_video; |
||
1374 | |||
1375 | if ( video->screen->flags & SDL_OPENGL ) { |
||
1376 | video->GL_SwapBuffers( this ); |
||
1377 | } |
||
1378 | } |
||
1379 | |||
1380 | /* Update rects with locking */ |
||
1381 | void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) |
||
1382 | { |
||
1383 | SDL_GL_Lock(); |
||
1384 | SDL_GL_UpdateRects(numrects, rects); |
||
1385 | SDL_GL_Unlock(); |
||
1386 | } |
||
1387 | |||
1388 | /* Update rects without state setting and changing (the caller is responsible for it) */ |
||
1389 | void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) |
||
1390 | { |
||
1391 | #ifdef HAVE_OPENGL |
||
1392 | SDL_VideoDevice *this = current_video; |
||
1393 | SDL_Rect update, tmp; |
||
1394 | int x, y, i; |
||
1395 | |||
1396 | for ( i = 0; i < numrects; i++ ) |
||
1397 | { |
||
1398 | tmp.y = rects[i].y; |
||
1399 | tmp.h = rects[i].h; |
||
1400 | for ( y = 0; y <= rects[i].h / 256; y++ ) |
||
1401 | { |
||
1402 | tmp.x = rects[i].x; |
||
1403 | tmp.w = rects[i].w; |
||
1404 | for ( x = 0; x <= rects[i].w / 256; x++ ) |
||
1405 | { |
||
1406 | update.x = tmp.x; |
||
1407 | update.y = tmp.y; |
||
1408 | update.w = tmp.w; |
||
1409 | update.h = tmp.h; |
||
1410 | |||
1411 | if ( update.w > 256 ) |
||
1412 | update.w = 256; |
||
1413 | |||
1414 | if ( update.h > 256 ) |
||
1415 | update.h = 256; |
||
1416 | |||
1417 | this->glFlush(); |
||
1418 | this->glTexSubImage2D( |
||
1419 | GL_TEXTURE_2D, |
||
1420 | 0, |
||
1421 | 0, |
||
1422 | 0, |
||
1423 | update.w, |
||
1424 | update.h, |
||
1425 | this->is_32bit? GL_RGBA : GL_RGB, |
||
1426 | #ifdef GL_VERSION_1_2 |
||
1427 | this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, |
||
1428 | #else |
||
1429 | GL_UNSIGNED_BYTE, |
||
1430 | #endif |
||
1431 | (Uint8 *)this->screen->pixels + |
||
1432 | this->screen->format->BytesPerPixel * update.x + |
||
1433 | update.y * this->screen->pitch ); |
||
1434 | |||
1435 | this->glFlush(); |
||
1436 | /* |
||
1437 | * Note the parens around the function name: |
||
1438 | * This is because some OpenGL implementations define glTexCoord etc |
||
1439 | * as macros, and we don't want them expanded here. |
||
1440 | */ |
||
1441 | this->glBegin(GL_TRIANGLE_STRIP); |
||
1442 | (this->glTexCoord2f)( 0.0, 0.0 ); |
||
1443 | (this->glVertex2i)( update.x, update.y ); |
||
1444 | (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); |
||
1445 | (this->glVertex2i)( update.x + update.w, update.y ); |
||
1446 | (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); |
||
1447 | (this->glVertex2i)( update.x, update.y + update.h ); |
||
1448 | (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); |
||
1449 | (this->glVertex2i)( update.x + update.w , update.y + update.h ); |
||
1450 | this->glEnd(); |
||
1451 | |||
1452 | tmp.x += 256; |
||
1453 | tmp.w -= 256; |
||
1454 | } |
||
1455 | tmp.y += 256; |
||
1456 | tmp.h -= 256; |
||
1457 | } |
||
1458 | } |
||
1459 | #endif |
||
1460 | } |
||
1461 | |||
1462 | /* Lock == save current state */ |
||
1463 | void SDL_GL_Lock() |
||
1464 | { |
||
1465 | #ifdef HAVE_OPENGL |
||
1466 | lock_count--; |
||
1467 | if (lock_count==-1) |
||
1468 | { |
||
1469 | SDL_VideoDevice *this = current_video; |
||
1470 | |||
1471 | this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ |
||
1472 | this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
||
1473 | |||
1474 | this->glEnable(GL_TEXTURE_2D); |
||
1475 | this->glEnable(GL_BLEND); |
||
1476 | this->glDisable(GL_FOG); |
||
1477 | this->glDisable(GL_ALPHA_TEST); |
||
1478 | this->glDisable(GL_DEPTH_TEST); |
||
1479 | this->glDisable(GL_SCISSOR_TEST); |
||
1480 | this->glDisable(GL_STENCIL_TEST); |
||
1481 | this->glDisable(GL_CULL_FACE); |
||
1482 | |||
1483 | this->glBindTexture( GL_TEXTURE_2D, this->texture ); |
||
1484 | this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
||
1485 | this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
||
1486 | this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
||
1487 | this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
||
1488 | this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
||
1489 | |||
1490 | this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); |
||
1491 | this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
||
1492 | (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ |
||
1493 | |||
1494 | this->glViewport(0, 0, this->screen->w, this->screen->h); |
||
1495 | this->glMatrixMode(GL_PROJECTION); |
||
1496 | this->glPushMatrix(); |
||
1497 | this->glLoadIdentity(); |
||
1498 | |||
1499 | this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); |
||
1500 | |||
1501 | this->glMatrixMode(GL_MODELVIEW); |
||
1502 | this->glPushMatrix(); |
||
1503 | this->glLoadIdentity(); |
||
1504 | } |
||
1505 | #endif |
||
1506 | } |
||
1507 | |||
1508 | /* Unlock == restore saved state */ |
||
1509 | void SDL_GL_Unlock() |
||
1510 | { |
||
1511 | #ifdef HAVE_OPENGL |
||
1512 | lock_count++; |
||
1513 | if (lock_count==0) |
||
1514 | { |
||
1515 | SDL_VideoDevice *this = current_video; |
||
1516 | |||
1517 | this->glPopMatrix(); |
||
1518 | this->glMatrixMode(GL_PROJECTION); |
||
1519 | this->glPopMatrix(); |
||
1520 | |||
1521 | this->glPopClientAttrib(); |
||
1522 | this->glPopAttrib(); |
||
1523 | } |
||
1524 | #endif |
||
1525 | } |
||
1526 | |||
1527 | /* |
||
1528 | * Sets/Gets the title and icon text of the display window, if any. |
||
1529 | */ |
||
1530 | void SDL_WM_SetCaption (const char *title, const char *icon) |
||
1531 | { |
||
1532 | SDL_VideoDevice *video = current_video; |
||
1533 | SDL_VideoDevice *this = current_video; |
||
1534 | |||
1535 | if ( video ) { |
||
1536 | if ( title ) { |
||
1537 | if ( video->wm_title ) { |
||
1538 | free(video->wm_title); |
||
1539 | } |
||
1540 | video->wm_title = (char *)malloc(strlen(title)+1); |
||
1541 | if ( video->wm_title != NULL ) { |
||
1542 | strcpy(video->wm_title, title); |
||
1543 | } |
||
1544 | } |
||
1545 | if ( icon ) { |
||
1546 | if ( video->wm_icon ) { |
||
1547 | free(video->wm_icon); |
||
1548 | } |
||
1549 | video->wm_icon = (char *)malloc(strlen(icon)+1); |
||
1550 | if ( video->wm_icon != NULL ) { |
||
1551 | strcpy(video->wm_icon, icon); |
||
1552 | } |
||
1553 | } |
||
1554 | if ( (title || icon) && (video->SetCaption != NULL) ) { |
||
1555 | video->SetCaption(this, video->wm_title,video->wm_icon); |
||
1556 | } |
||
1557 | } |
||
1558 | } |
||
1559 | void SDL_WM_GetCaption (char **title, char **icon) |
||
1560 | { |
||
1561 | SDL_VideoDevice *video = current_video; |
||
1562 | |||
1563 | if ( video ) { |
||
1564 | if ( title ) { |
||
1565 | *title = video->wm_title; |
||
1566 | } |
||
1567 | if ( icon ) { |
||
1568 | *icon = video->wm_icon; |
||
1569 | } |
||
1570 | } |
||
1571 | } |
||
1572 | |||
1573 | /* Utility function used by SDL_WM_SetIcon() */ |
||
1574 | static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask) |
||
1575 | { |
||
1576 | int x, y; |
||
1577 | Uint32 colorkey; |
||
1578 | #define SET_MASKBIT(icon, x, y, mask) \ |
||
1579 | mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) |
||
1580 | |||
1581 | colorkey = icon->format->colorkey; |
||
1582 | switch (icon->format->BytesPerPixel) { |
||
1583 | case 1: { Uint8 *pixels; |
||
1584 | for ( y=0; y |
||
1585 | pixels = (Uint8 *)icon->pixels + y*icon->pitch; |
||
1586 | for ( x=0; x |
||
1587 | if ( *pixels++ == colorkey ) { |
||
1588 | SET_MASKBIT(icon, x, y, mask); |
||
1589 | } |
||
1590 | } |
||
1591 | } |
||
1592 | } |
||
1593 | break; |
||
1594 | |||
1595 | case 2: { Uint16 *pixels; |
||
1596 | for ( y=0; y |
||
1597 | pixels = (Uint16 *)icon->pixels + |
||
1598 | y*icon->pitch/2; |
||
1599 | for ( x=0; x |
||
1600 | if ( *pixels++ == colorkey ) { |
||
1601 | SET_MASKBIT(icon, x, y, mask); |
||
1602 | } |
||
1603 | } |
||
1604 | } |
||
1605 | } |
||
1606 | break; |
||
1607 | |||
1608 | case 4: { Uint32 *pixels; |
||
1609 | for ( y=0; y |
||
1610 | pixels = (Uint32 *)icon->pixels + |
||
1611 | y*icon->pitch/4; |
||
1612 | for ( x=0; x |
||
1613 | if ( *pixels++ == colorkey ) { |
||
1614 | SET_MASKBIT(icon, x, y, mask); |
||
1615 | } |
||
1616 | } |
||
1617 | } |
||
1618 | } |
||
1619 | break; |
||
1620 | } |
||
1621 | } |
||
1622 | |||
1623 | /* |
||
1624 | * Sets the window manager icon for the display window. |
||
1625 | */ |
||
1626 | void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) |
||
1627 | { |
||
1628 | SDL_VideoDevice *video = current_video; |
||
1629 | SDL_VideoDevice *this = current_video; |
||
1630 | |||
1631 | if ( icon && video->SetIcon ) { |
||
1632 | /* Generate a mask if necessary, and create the icon! */ |
||
1633 | if ( mask == NULL ) { |
||
1634 | int mask_len = icon->h*(icon->w+7)/8; |
||
1635 | mask = (Uint8 *)malloc(mask_len); |
||
1636 | if ( mask == NULL ) { |
||
1637 | return; |
||
1638 | } |
||
1639 | memset(mask, ~0, mask_len); |
||
1640 | if ( icon->flags & SDL_SRCCOLORKEY ) { |
||
1641 | CreateMaskFromColorKey(icon, mask); |
||
1642 | } |
||
1643 | video->SetIcon(video, icon, mask); |
||
1644 | free(mask); |
||
1645 | } else { |
||
1646 | video->SetIcon(this, icon, mask); |
||
1647 | } |
||
1648 | } |
||
1649 | } |
||
1650 | |||
1651 | /* |
||
1652 | * Grab or ungrab the keyboard and mouse input. |
||
1653 | * This function returns the final grab mode after calling the |
||
1654 | * driver dependent function. |
||
1655 | */ |
||
1656 | static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) |
||
1657 | { |
||
1658 | SDL_VideoDevice *video = current_video; |
||
1659 | SDL_VideoDevice *this = current_video; |
||
1660 | |||
1661 | /* Only do something if we have support for grabs */ |
||
1662 | /*if ( video->GrabInput == NULL ) { |
||
1663 | return(video->input_grab); |
||
1664 | }*/ |
||
1665 | |||
1666 | /* If the final grab mode if off, only then do we actually grab */ |
||
1667 | #ifdef DEBUG_GRAB |
||
1668 | SDL_printf("SDL_WM_GrabInputRaw(%d) ... ", mode); |
||
1669 | #endif |
||
1670 | /*if ( mode == SDL_GRAB_OFF ) { |
||
1671 | if ( video->input_grab != SDL_GRAB_OFF ) { |
||
1672 | mode = video->GrabInput(this, mode); |
||
1673 | } |
||
1674 | } else { |
||
1675 | if ( video->input_grab == SDL_GRAB_OFF ) { |
||
1676 | mode = video->GrabInput(this, mode); |
||
1677 | } |
||
1678 | }*/ |
||
1679 | if ( mode != video->input_grab ) { |
||
1680 | video->input_grab = mode; |
||
1681 | if ( video->CheckMouseMode ) { |
||
1682 | video->CheckMouseMode(this); |
||
1683 | } |
||
1684 | } |
||
1685 | #ifdef DEBUG_GRAB |
||
1686 | SDL_printf("Final mode %d\n", video->input_grab); |
||
1687 | #endif |
||
1688 | |||
1689 | /* Return the final grab state */ |
||
1690 | if ( mode >= SDL_GRAB_FULLSCREEN ) { |
||
1691 | mode -= SDL_GRAB_FULLSCREEN; |
||
1692 | } |
||
1693 | return(mode); |
||
1694 | } |
||
1695 | SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) |
||
1696 | { |
||
1697 | SDL_VideoDevice *video = current_video; |
||
1698 | |||
1699 | /* If the video isn't initialized yet, we can't do anything */ |
||
1700 | if ( ! video ) { |
||
1701 | return SDL_GRAB_OFF; |
||
1702 | } |
||
1703 | |||
1704 | /* Return the current mode on query */ |
||
1705 | if ( mode == SDL_GRAB_QUERY ) { |
||
1706 | mode = video->input_grab; |
||
1707 | if ( mode >= SDL_GRAB_FULLSCREEN ) { |
||
1708 | mode -= SDL_GRAB_FULLSCREEN; |
||
1709 | } |
||
1710 | return(mode); |
||
1711 | } |
||
1712 | |||
1713 | #ifdef DEBUG_GRAB |
||
1714 | SDL_printf("SDL_WM_GrabInput(%d) ... ", mode); |
||
1715 | #endif |
||
1716 | /* If the video surface is fullscreen, we always grab */ |
||
1717 | if ( mode >= SDL_GRAB_FULLSCREEN ) { |
||
1718 | mode -= SDL_GRAB_FULLSCREEN; |
||
1719 | } |
||
1720 | if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { |
||
1721 | mode += SDL_GRAB_FULLSCREEN; |
||
1722 | } |
||
1723 | return(SDL_WM_GrabInputRaw(mode)); |
||
1724 | } |
||
1725 | static SDL_GrabMode SDL_WM_GrabInputOff(void) |
||
1726 | { |
||
1727 | SDL_GrabMode mode; |
||
1728 | |||
1729 | /* First query the current grab state */ |
||
1730 | mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); |
||
1731 | |||
1732 | /* Now explicitly turn off input grab */ |
||
1733 | SDL_WM_GrabInputRaw(SDL_GRAB_OFF); |
||
1734 | |||
1735 | /* Return the old state */ |
||
1736 | return(mode); |
||
1737 | } |
||
1738 | |||
1739 | /* |
||
1740 | * Iconify the window in window managed environments. |
||
1741 | * A successful iconification will result in an SDL_APPACTIVE loss event. |
||
1742 | */ |
||
1743 | int SDL_WM_IconifyWindow(void) |
||
1744 | { |
||
1745 | SDL_VideoDevice *video = current_video; |
||
1746 | SDL_VideoDevice *this = current_video; |
||
1747 | int retval; |
||
1748 | |||
1749 | retval = 0; |
||
1750 | if ( video->IconifyWindow ) { |
||
1751 | retval = video->IconifyWindow(this); |
||
1752 | } |
||
1753 | return(retval); |
||
1754 | } |
||
1755 | |||
1756 | /* |
||
1757 | * Toggle fullscreen mode |
||
1758 | */ |
||
1759 | int SDL_WM_ToggleFullScreen(SDL_Surface *surface) |
||
1760 | { |
||
1761 | SDL_VideoDevice *video = current_video; |
||
1762 | SDL_VideoDevice *this = current_video; |
||
1763 | int toggled; |
||
1764 | |||
1765 | toggled = 0; |
||
1766 | if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && |
||
1767 | video->ToggleFullScreen ) { |
||
1768 | if ( surface->flags & SDL_FULLSCREEN ) { |
||
1769 | toggled = video->ToggleFullScreen(this, 0); |
||
1770 | if ( toggled ) { |
||
1771 | SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; |
||
1772 | SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; |
||
1773 | } |
||
1774 | } else { |
||
1775 | toggled = video->ToggleFullScreen(this, 1); |
||
1776 | if ( toggled ) { |
||
1777 | SDL_VideoSurface->flags |= SDL_FULLSCREEN; |
||
1778 | SDL_PublicSurface->flags |= SDL_FULLSCREEN; |
||
1779 | } |
||
1780 | } |
||
1781 | /* Double-check the grab state inside SDL_WM_GrabInput() */ |
||
1782 | if ( toggled ) { |
||
1783 | SDL_WM_GrabInput(video->input_grab); |
||
1784 | } |
||
1785 | } |
||
1786 | return(toggled); |
||
1787 | } |
||
1788 | |||
1789 | /* |
||
1790 | * Get some platform dependent window manager information |
||
1791 | */ |
||
1792 | int SDL_GetWMInfo (SDL_SysWMinfo *info) |
||
1793 | { |
||
1794 | SDL_VideoDevice *video = current_video; |
||
1795 | SDL_VideoDevice *this = current_video; |
||
1796 | |||
1797 | if ( video && video->GetWMInfo ) { |
||
1798 | return(video->GetWMInfo(this, info)); |
||
1799 | } else { |
||
1800 | return(0); |
||
1801 | } |
||
1802 | }(7-(x%8))) |