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8210 maxcodehac 1
/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@devolution.com
21
*/
22
 
23
 
24
/* The high-level video driver subsystem */
25
 
26
#include 
27
#include 
28
#include 
29
 
30
#include "SDL.h"
31
#include "SDL_error.h"
32
#include "SDL_video.h"
33
#include "SDL_events.h"
34
#include "SDL_mutex.h"
35
#include "SDL_sysvideo.h"
36
#include "SDL_sysevents.h"
37
#include "SDL_blit.h"
38
#include "SDL_pixels_c.h"
39
#include "SDL_events_c.h"
40
#include "SDL_cursor_c.h"
41
 
42
/* Available video drivers */
43
static VideoBootStrap *bootstrap[] = {
44
#ifdef ENABLE_X11
45
	&X11_bootstrap,
46
#endif
47
#ifdef ENABLE_DGA
48
	&DGA_bootstrap,
49
#endif
50
#ifdef ENABLE_NANOX
51
	&NX_bootstrap,
52
#endif
53
#ifdef ENABLE_FBCON
54
	&FBCON_bootstrap,
55
#endif
56
#ifdef ENABLE_PS2GS
57
	&PS2GS_bootstrap,
58
#endif
59
#ifdef ENABLE_GGI
60
	&GGI_bootstrap,
61
#endif
62
#ifdef ENABLE_VGL
63
	&VGL_bootstrap,
64
#endif
65
#ifdef ENABLE_SVGALIB
66
	&SVGALIB_bootstrap,
67
#endif
68
#ifdef ENABLE_AALIB
69
    &AALIB_bootstrap,
70
#endif
71
#ifdef ENABLE_DIRECTX
72
	&DIRECTX_bootstrap,
73
#endif
74
#ifdef ENABLE_WINDIB
75
	&WINDIB_bootstrap,
76
#endif
77
#ifdef ENABLE_BWINDOW
78
	&BWINDOW_bootstrap,
79
#endif
80
#ifdef ENABLE_TOOLBOX
81
	&TOOLBOX_bootstrap,
82
#endif
83
#ifdef ENABLE_DRAWSPROCKET
84
	&DSp_bootstrap,
85
#endif
86
#ifdef ENABLE_QUARTZ
87
	&QZ_bootstrap,
88
#endif
89
#ifdef ENABLE_CYBERGRAPHICS
90
	&CGX_bootstrap,
91
#endif
92
#ifdef ENABLE_DUMMYVIDEO
93
	&DUMMY_bootstrap,
94
#endif
95
#ifdef ENABLE_PHOTON
96
	&ph_bootstrap,
97
#endif
8218 maxcodehac 98
#ifdef ENABLE_KOLIBRIOS
8210 maxcodehac 99
	&mosvideo_bootstrab,
100
#endif
101
	NULL
102
};
103
 
104
SDL_VideoDevice *current_video = NULL;
105
 
106
/* Various local functions */
107
int SDL_VideoInit(const char *driver_name, Uint32 flags);
108
void SDL_VideoQuit(void);
109
void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
110
 
111
static SDL_GrabMode SDL_WM_GrabInputOff(void);
112
#ifdef HAVE_OPENGL
113
static int lock_count = 0;
114
#endif
115
 
116
 
117
/*
118
 * Initialize the video and event subsystems -- determine native pixel format
119
 */
120
int SDL_VideoInit (const char *driver_name, Uint32 flags)
121
{
122
	SDL_VideoDevice *video;
123
	int index;
124
	int i;
125
	SDL_PixelFormat vformat;
126
	Uint32 video_flags;
127
 
128
	/* Toggle the event thread flags, based on OS requirements */
129
#if defined(MUST_THREAD_EVENTS)
130
	flags |= SDL_INIT_EVENTTHREAD;
131
#elif defined(CANT_THREAD_EVENTS)
132
	if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
133
		SDL_SetError("OS doesn't support threaded events");
134
		return(-1);
135
	}
136
#endif
137
 
138
	/* Check to make sure we don't overwrite 'current_video' */
139
	if ( current_video != NULL ) {
140
		SDL_VideoQuit();
141
	}
142
 
143
	/* Select the proper video driver */
144
	index = 0;
145
	video = NULL;
146
	if ( driver_name != NULL ) {
147
		for ( i=0; bootstrap[i]; ++i ) {
148
			if ( strncmp(bootstrap[i]->name, driver_name,
149
			             strlen(bootstrap[i]->name)) == 0 ) {
150
				if ( bootstrap[i]->available() ) {
151
					video = bootstrap[i]->create(index);
152
					break;
153
				}
154
			}
155
		}
156
	} else {
157
		for ( i=0; bootstrap[i]; ++i ) {
158
			if ( bootstrap[i]->available() ) {
159
				video = bootstrap[i]->create(index);
160
				if ( video != NULL ) {
161
					break;
162
				}
163
			}
164
		}
165
	}
166
	if ( video == NULL ) {
167
		SDL_SetError("No available video device");
168
		return(-1);
169
	}
170
	current_video = video;
171
	current_video->name = bootstrap[i]->name;
172
 
173
	/* Do some basic variable initialization */
174
	video->screen = NULL;
175
	video->shadow = NULL;
176
	video->visible = NULL;
177
	video->physpal = NULL;
178
	video->gammacols = NULL;
179
	video->gamma = NULL;
180
	video->wm_title = NULL;
181
	video->wm_icon  = NULL;
182
	video->offset_x = 0;
183
	video->offset_y = 0;
184
	memset(&video->info, 0, (sizeof video->info));
185
 
186
	/* Set some very sane GL defaults */
187
	video->gl_config.driver_loaded = 0;
188
	video->gl_config.dll_handle = NULL;
189
	video->gl_config.red_size = 5;
190
#if 1 /* This seems to work on more video cards, as a default */
191
	video->gl_config.green_size = 5;
192
#else
193
	video->gl_config.green_size = 6;
194
#endif
195
	video->gl_config.blue_size = 5;
196
	video->gl_config.alpha_size = 0;
197
	video->gl_config.buffer_size = 0;
198
	video->gl_config.depth_size = 16;
199
	video->gl_config.stencil_size = 0;
200
	video->gl_config.double_buffer = 1;
201
	video->gl_config.accum_red_size = 0;
202
	video->gl_config.accum_green_size = 0;
203
	video->gl_config.accum_blue_size = 0;
204
	video->gl_config.accum_alpha_size = 0;
205
 
206
	/* Initialize the video subsystem */
207
	memset(&vformat, 0, sizeof(vformat));
208
	if ( video->VideoInit(video, &vformat) < 0 ) {
209
		SDL_VideoQuit();
210
		return(-1);
211
	}
212
 
213
	/* Create a zero sized video surface of the appropriate format */
214
	video_flags = SDL_SWSURFACE;
215
	SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
216
				vformat.BitsPerPixel,
217
				vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
218
	if ( SDL_VideoSurface == NULL ) {
219
		SDL_VideoQuit();
220
		return(-1);
221
	}
222
	SDL_PublicSurface = NULL;	/* Until SDL_SetVideoMode() */
223
 
224
#if 0 /* Don't change the current palette - may be used by other programs.
225
       * The application can't do anything with the display surface until
226
       * a video mode has been set anyway. :)
227
       */
228
	/* If we have a palettized surface, create a default palette */
229
	if ( SDL_VideoSurface->format->palette ) {
230
	        SDL_PixelFormat *vf = SDL_VideoSurface->format;
231
		SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
232
		video->SetColors(video,
233
				 0, vf->palette->ncolors, vf->palette->colors);
234
	}
235
#endif
236
	video->info.vfmt = SDL_VideoSurface->format;
237
 
238
	/* Start the event loop */
239
	if ( SDL_StartEventLoop(flags) < 0 ) {
240
		SDL_VideoQuit();
241
		return(-1);
242
	}
243
	SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
244
 
245
	/* We're ready to go! */
246
	return(0);
247
}
248
 
249
char *SDL_VideoDriverName(char *namebuf, int maxlen)
250
{
251
	if ( current_video != NULL ) {
252
		strncpy(namebuf, current_video->name, maxlen-1);
253
		namebuf[maxlen-1] = '\0';
254
		return(namebuf);
255
	}
256
	return(NULL);
257
}
258
 
259
/*
260
 * Get the current display surface
261
 */
262
SDL_Surface *SDL_GetVideoSurface(void)
263
{
264
	SDL_Surface *visible;
265
 
266
	visible = NULL;
267
	if ( current_video ) {
268
		visible = current_video->visible;
269
	}
270
	return(visible);
271
}
272
 
273
/*
274
 * Get the current information about the video hardware
275
 */
276
const SDL_VideoInfo *SDL_GetVideoInfo(void)
277
{
278
	const SDL_VideoInfo *info;
279
 
280
	info = NULL;
281
	if ( current_video ) {
282
		info = ¤t_video->info;
283
	}
284
	return(info);
285
}
286
 
287
/*
288
 * Return a pointer to an array of available screen dimensions for the
289
 * given format, sorted largest to smallest.  Returns NULL if there are
290
 * no dimensions available for a particular format, or (SDL_Rect **)-1
291
 * if any dimension is okay for the given format.  If 'format' is NULL,
292
 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
293
 */
294
SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
295
{
296
	SDL_VideoDevice *video = current_video;
297
	SDL_VideoDevice *this  = current_video;
298
	SDL_Rect **modes;
299
 
300
	modes = NULL;
301
	if ( SDL_VideoSurface ) {
302
		if ( format == NULL ) {
303
			format = SDL_VideoSurface->format;
304
		}
305
		modes = video->ListModes(this, format, flags);
306
	}
307
	return(modes);
308
}
309
 
310
/*
311
 * Check to see if a particular video mode is supported.
312
 * It returns 0 if the requested mode is not supported under any bit depth,
313
 * or returns the bits-per-pixel of the closest available mode with the
314
 * given width and height.  If this bits-per-pixel is different from the
315
 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
316
 * but will emulate the requested bits-per-pixel with a shadow surface.
317
 */
318
static Uint8 SDL_closest_depths[4][8] = {
319
	/* 8 bit closest depth ordering */
320
	{ 0, 8, 16, 15, 32, 24, 0, 0 },
321
	/* 15,16 bit closest depth ordering */
322
	{ 0, 16, 15, 32, 24, 8, 0, 0 },
323
	/* 24 bit closest depth ordering */
324
	{ 0, 24, 32, 16, 15, 8, 0, 0 },
325
	/* 32 bit closest depth ordering */
326
	{ 0, 32, 16, 15, 24, 8, 0, 0 }
327
};
328
 
329
int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
330
{
331
	int table, b, i;
332
	int supported;
333
	SDL_PixelFormat format;
334
	SDL_Rect **sizes;
335
 
336
	/* Currently 1 and 4 bpp are not supported */
337
	if ( bpp < 8 || bpp > 32 ) {
338
		return(0);
339
	}
340
	if ( (width == 0) || (height == 0) ) {
341
		return(0);
342
	}
343
 
344
	/* Search through the list valid of modes */
345
	memset(&format, 0, sizeof(format));
346
	supported = 0;
347
	table = ((bpp+7)/8)-1;
348
	SDL_closest_depths[table][0] = bpp;
349
	SDL_closest_depths[table][7] = 0;
350
	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
351
		format.BitsPerPixel = SDL_closest_depths[table][b];
352
		sizes = SDL_ListModes(&format, flags);
353
		if ( sizes == (SDL_Rect **)0 ) {
354
			/* No sizes supported at this bit-depth */
355
			continue;
356
		} else
357
#ifdef macintosh /* MPW optimization bug? */
358
		if ( (sizes == (SDL_Rect **)0xFFFFFFFF) ||
359
#else
360
		if ( (sizes == (SDL_Rect **)-1) ||
361
#endif
362
		     current_video->handles_any_size ) {
363
			/* Any size supported at this bit-depth */
364
			supported = 1;
365
			continue;
366
		} else
367
		for ( i=0; sizes[i]; ++i ) {
368
			if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
369
				supported = 1;
370
				break;
371
			}
372
		}
373
	}
374
	if ( supported ) {
375
		--b;
376
		return(SDL_closest_depths[table][b]);
377
	} else {
378
		return(0);
379
	}
380
}
381
 
382
/*
383
 * Get the closest non-emulated video mode to the one requested
384
 */
385
static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
386
{
387
	int table, b, i;
388
	int supported;
389
	int native_bpp;
390
	SDL_PixelFormat format;
391
	SDL_Rect **sizes;
392
 
393
	/* Try the original video mode, get the closest depth */
394
	native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
395
	if ( native_bpp == *BitsPerPixel ) {
396
		return(1);
397
	}
398
	if ( native_bpp > 0 ) {
399
		*BitsPerPixel = native_bpp;
400
		return(1);
401
	}
402
 
403
	/* No exact size match at any depth, look for closest match */
404
	memset(&format, 0, sizeof(format));
405
	supported = 0;
406
	table = ((*BitsPerPixel+7)/8)-1;
407
	SDL_closest_depths[table][0] = *BitsPerPixel;
408
	SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
409
	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
410
		format.BitsPerPixel = SDL_closest_depths[table][b];
411
		sizes = SDL_ListModes(&format, flags);
412
		if ( sizes == (SDL_Rect **)0 ) {
413
			/* No sizes supported at this bit-depth */
414
			continue;
415
		}
416
		for ( i=0; sizes[i]; ++i ) {
417
			if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) {
418
				if ( i > 0 ) {
419
					--i;
420
					*w = sizes[i]->w;
421
					*h = sizes[i]->h;
422
					*BitsPerPixel = SDL_closest_depths[table][b];
423
					supported = 1;
424
				} else {
425
					/* Largest mode too small... */;
426
				}
427
				break;
428
			}
429
		}
430
		if ( (i > 0) && ! sizes[i] ) {
431
			/* The smallest mode was larger than requested, OK */
432
			--i;
433
			*w = sizes[i]->w;
434
			*h = sizes[i]->h;
435
			*BitsPerPixel = SDL_closest_depths[table][b];
436
			supported = 1;
437
		}
438
	}
439
	if ( ! supported ) {
440
		SDL_SetError("No video mode large enough for %dx%d", *w, *h);
441
	}
442
	return(supported);
443
}
444
 
445
/* This should probably go somewhere else -- like SDL_surface.c */
446
static void SDL_ClearSurface(SDL_Surface *surface)
447
{
448
	Uint32 black;
449
 
450
	black = SDL_MapRGB(surface->format, 0, 0, 0);
451
	SDL_FillRect(surface, NULL, black);
452
	if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
453
		SDL_Flip(surface);
454
		SDL_FillRect(surface, NULL, black);
455
	}
456
	SDL_Flip(surface);
457
}
458
 
459
/*
460
 * Create a shadow surface suitable for fooling the app. :-)
461
 */
462
static void SDL_CreateShadowSurface(int depth)
463
{
464
	Uint32 Rmask, Gmask, Bmask;
465
 
466
	/* Allocate the shadow surface */
467
	if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
468
		Rmask = (SDL_VideoSurface->format)->Rmask;
469
		Gmask = (SDL_VideoSurface->format)->Gmask;
470
		Bmask = (SDL_VideoSurface->format)->Bmask;
471
	} else {
472
		Rmask = Gmask = Bmask = 0;
473
	}
474
	SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
475
				SDL_VideoSurface->w, SDL_VideoSurface->h,
476
						depth, Rmask, Gmask, Bmask, 0);
477
	if ( SDL_ShadowSurface == NULL ) {
478
		return;
479
	}
480
 
481
	/* 8-bit shadow surfaces report that they have exclusive palette */
482
	if ( SDL_ShadowSurface->format->palette ) {
483
		SDL_ShadowSurface->flags |= SDL_HWPALETTE;
484
		if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
485
			memcpy(SDL_ShadowSurface->format->palette->colors,
486
				SDL_VideoSurface->format->palette->colors,
487
				SDL_VideoSurface->format->palette->ncolors*
488
							sizeof(SDL_Color));
489
		} else {
490
			SDL_DitherColors(
491
			SDL_ShadowSurface->format->palette->colors, depth);
492
		}
493
	}
494
 
495
	/* If the video surface is resizable, the shadow should say so */
496
	if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
497
		SDL_ShadowSurface->flags |= SDL_RESIZABLE;
498
	}
499
	/* If the video surface has no frame, the shadow should say so */
500
	if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
501
		SDL_ShadowSurface->flags |= SDL_NOFRAME;
502
	}
503
	/* If the video surface is fullscreen, the shadow should say so */
504
	if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
505
		SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
506
	}
507
	/* If the video surface is flippable, the shadow should say so */
508
	if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
509
		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
510
	}
511
	return;
512
}
513
 
514
/*
515
 * Set the requested video mode, allocating a shadow buffer if necessary.
516
 */
517
SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
518
{
519
	SDL_VideoDevice *video, *this;
520
	SDL_Surface *prev_mode, *mode;
521
	int video_w;
522
	int video_h;
523
	int video_bpp;
524
	int is_opengl;
525
	SDL_GrabMode saved_grab;
526
 
527
	/* Start up the video driver, if necessary..
528
	   WARNING: This is the only function protected this way!
529
	 */
530
	if ( ! current_video ) {
531
		if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
532
			return(NULL);
533
		}
534
	}
535
	this = video = current_video;
536
 
537
	/* Default to the current video bpp */
538
	if ( bpp == 0 ) {
539
		flags |= SDL_ANYFORMAT;
540
		bpp = SDL_VideoSurface->format->BitsPerPixel;
541
	}
542
 
543
	/* Get a good video mode, the closest one possible */
544
	video_w = width;
545
	video_h = height;
546
	video_bpp = bpp;
547
	if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
548
		return(NULL);
549
	}
550
 
551
	/* Check the requested flags */
552
	/* There's no palette in > 8 bits-per-pixel mode */
553
	if ( video_bpp > 8 ) {
554
		flags &= ~SDL_HWPALETTE;
555
	}
556
#if 0
557
	if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
558
		/* There's no windowed double-buffering */
559
		flags &= ~SDL_DOUBLEBUF;
560
	}
561
#endif
562
	if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
563
		/* Use hardware surfaces when double-buffering */
564
		flags |= SDL_HWSURFACE;
565
	}
566
 
567
	is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
568
	if ( is_opengl ) {
569
		/* These flags are for 2D video modes only */
570
		flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
571
	}
572
 
573
	/* Reset the keyboard here so event callbacks can run */
574
	SDL_ResetKeyboard();
575
 
576
	/* Clean up any previous video mode */
577
	if ( SDL_PublicSurface != NULL ) {
578
		SDL_PublicSurface = NULL;
579
	}
580
	if ( SDL_ShadowSurface != NULL ) {
581
		SDL_Surface *ready_to_go;
582
		ready_to_go = SDL_ShadowSurface;
583
		SDL_ShadowSurface = NULL;
584
		SDL_FreeSurface(ready_to_go);
585
	}
586
	if ( video->physpal ) {
587
		free(video->physpal->colors);
588
		free(video->physpal);
589
		video->physpal = NULL;
590
	}
591
	if( video->gammacols) {
592
	        free(video->gammacols);
593
		video->gammacols = NULL;
594
	}
595
 
596
	/* Save the previous grab state and turn off grab for mode switch */
597
	saved_grab = SDL_WM_GrabInputOff();
598
 
599
	/* Try to set the video mode, along with offset and clipping */
600
	prev_mode = SDL_VideoSurface;
601
	SDL_LockCursor();
602
	SDL_VideoSurface = NULL;	/* In case it's freed by driver */
603
	mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
604
	if ( mode ) { /* Prevent resize events from mode change */
605
	    SDL_PrivateResize(mode->w, mode->h);
606
        }
607
	/*
608
	 * rcg11292000
609
	 * If you try to set an SDL_OPENGL surface, and fail to find a
610
	 * matching  visual, then the next call to SDL_SetVideoMode()
611
	 * will segfault, since  we no longer point to a dummy surface,
612
	 * but rather NULL.
613
	 * Sam 11/29/00
614
	 * WARNING, we need to make sure that the previous mode hasn't
615
	 * already been freed by the video driver.  What do we do in
616
	 * that case?  Should we call SDL_VideoInit() again?
617
	 */
618
	SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
619
 
620
	if ( (mode != NULL) && (!is_opengl) ) {
621
		/* Sanity check */
622
		if ( (mode->w < width) || (mode->h < height) ) {
623
			SDL_SetError("Video mode smaller than requested");
624
			return(NULL);
625
		}
626
 
627
		/* If we have a palettized surface, create a default palette */
628
		if ( mode->format->palette ) {
629
	        	SDL_PixelFormat *vf = mode->format;
630
			SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
631
			video->SetColors(this, 0, vf->palette->ncolors,
632
			                           vf->palette->colors);
633
		}
634
 
635
		/* Clear the surface to black */
636
		video->offset_x = 0;
637
		video->offset_y = 0;
638
		mode->offset = 0;
639
		SDL_SetClipRect(mode, NULL);
640
		SDL_ClearSurface(mode);
641
 
642
		/* Now adjust the offsets to match the desired mode */
643
		video->offset_x = (mode->w-width)/2;
644
		video->offset_y = (mode->h-height)/2;
645
		mode->offset = video->offset_y*mode->pitch +
646
				video->offset_x*mode->format->BytesPerPixel;
647
#ifdef DEBUG_VIDEO
648
 SDL_printf("Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
649
		width, height, bpp,
650
		mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
651
#endif
652
		mode->w = width;
653
		mode->h = height;
654
		SDL_SetClipRect(mode, NULL);
655
	}
656
	SDL_ResetCursor();
657
	SDL_UnlockCursor();
658
 
659
	/* If we failed setting a video mode, return NULL... (Uh Oh!) */
660
	if ( mode == NULL ) {
661
		return(NULL);
662
	}
663
 
664
	/* If there is no window manager, set the SDL_NOFRAME flag */
665
	if ( ! video->info.wm_available ) {
666
		mode->flags |= SDL_NOFRAME;
667
	}
668
 
669
	/* Reset the mouse cursor and grab for new video mode */
670
	SDL_SetCursor(NULL);
671
	if ( video->UpdateMouse ) {
672
		video->UpdateMouse(this);
673
	}
674
	SDL_WM_GrabInput(saved_grab);
675
	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
676
 
677
	/* If we're running OpenGL, make the context current */
678
	if ( (video->screen->flags & SDL_OPENGL) &&
679
	      video->GL_MakeCurrent ) {
680
		if ( video->GL_MakeCurrent(this) < 0 ) {
681
			return(NULL);
682
		}
683
	}
684
 
685
	/* Set up a fake SDL surface for OpenGL "blitting" */
686
	if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
687
		/* Load GL functions for performing the texture updates */
688
#ifdef HAVE_OPENGL
689
#define SDL_PROC(ret,func,params) \
690
do { \
691
	video->func = SDL_GL_GetProcAddress(#func); \
692
	if ( ! video->func ) { \
693
		SDL_SetError("Couldn't load GL function: %s\n", #func); \
694
		return(NULL); \
695
	} \
696
} while ( 0 );
697
#include "SDL_glfuncs.h"
698
#undef SDL_PROC
699
 
700
		/* Create a software surface for blitting */
701
#ifdef GL_VERSION_1_2
702
		/* If the implementation either supports the packed pixels
703
		   extension, or implements the core OpenGL 1.2 API, it will
704
		   support the GL_UNSIGNED_SHORT_5_6_5 texture format.
705
		 */
706
		if ( (bpp == 16) &&
707
		     (strstr((const char *)video->glGetString(GL_EXTENSIONS),
708
		                           "GL_EXT_packed_pixels") ||
709
		     (strncmp((const char *)video->glGetString(GL_VERSION),
710
		              "1.2", 3) == 0)) )
711
		{
712
			video->is_32bit = 0;
713
			SDL_VideoSurface = SDL_CreateRGBSurface(
714
				flags,
715
				width,
716
				height,
717
				16,
718
				31 << 11,
719
				63 << 5,
720
				31,
721
 
722
				);
723
		}
724
		else
725
#endif /* OpenGL 1.2 */
726
		{
727
			video->is_32bit = 1;
728
			SDL_VideoSurface = SDL_CreateRGBSurface(
729
				flags,
730
				width,
731
				height,
732
				32,
733
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
734
				0x000000FF,
735
				0x0000FF00,
736
				0x00FF0000,
737
				0xFF000000
738
#else
739
				0xFF000000,
740
				0x00FF0000,
741
				0x0000FF00,
742
				0x000000FF
743
#endif
744
				);
745
		}
746
		if ( ! SDL_VideoSurface ) {
747
			return(NULL);
748
		}
749
		SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
750
 
751
		/* Free the original video mode surface (is this safe?) */
752
		SDL_FreeSurface(mode);
753
 
754
                /* Set the surface completely opaque & white by default */
755
		memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
756
		video->glGenTextures( 1, &video->texture );
757
		video->glBindTexture( GL_TEXTURE_2D, video->texture );
758
		video->glTexImage2D(
759
			GL_TEXTURE_2D,
760
			0,
761
			video->is_32bit ? GL_RGBA : GL_RGB,
762
			256,
763
			256,
764
			0,
765
			video->is_32bit ? GL_RGBA : GL_RGB,
766
#ifdef GL_VERSION_1_2
767
			video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
768
#else
769
			GL_UNSIGNED_BYTE,
770
#endif
771
			NULL);
772
 
773
		video->UpdateRects = SDL_GL_UpdateRectsLock;
774
#else
775
		SDL_SetError("Somebody forgot to #define HAVE_OPENGL");
776
		return(NULL);
777
#endif
778
	}
779
 
780
	/* Create a shadow surface if necessary */
781
	/* There are three conditions under which we create a shadow surface:
782
		1.  We need a particular bits-per-pixel that we didn't get.
783
		2.  We need a hardware palette and didn't get one.
784
		3.  We need a software surface and got a hardware surface.
785
	*/
786
	if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
787
	     (
788
	     (  !(flags&SDL_ANYFORMAT) &&
789
			(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
790
	     (   (flags&SDL_HWPALETTE) &&
791
				!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
792
		/* If the surface is in hardware, video writes are visible
793
		   as soon as they are performed, so we need to buffer them
794
		 */
795
	     (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
796
				(SDL_VideoSurface->flags&SDL_HWSURFACE))
797
	     ) ) {
798
		SDL_CreateShadowSurface(bpp);
799
		if ( SDL_ShadowSurface == NULL ) {
800
			SDL_SetError("Couldn't create shadow surface");
801
			return(NULL);
802
		}
803
		SDL_PublicSurface = SDL_ShadowSurface;
804
	} else {
805
		SDL_PublicSurface = SDL_VideoSurface;
806
	}
807
	video->info.vfmt = SDL_VideoSurface->format;
808
 
809
	/* We're done! */
810
	return(SDL_PublicSurface);
811
}
812
 
813
/*
814
 * Convert a surface into the video pixel format.
815
 */
816
SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
817
{
818
	Uint32 flags;
819
 
820
	if ( ! SDL_PublicSurface ) {
821
		SDL_SetError("No video mode has been set");
822
		return(NULL);
823
	}
824
	/* Set the flags appropriate for copying to display surface */
825
	flags  = (SDL_PublicSurface->flags&SDL_HWSURFACE);
826
#ifdef AUTORLE_DISPLAYFORMAT
827
	flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
828
	flags |= SDL_RLEACCELOK;
829
#else
830
	flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
831
#endif
832
	return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
833
}
834
 
835
/*
836
 * Convert a surface into a format that's suitable for blitting to
837
 * the screen, but including an alpha channel.
838
 */
839
SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
840
{
841
	SDL_PixelFormat *vf;
842
	SDL_PixelFormat *format;
843
	SDL_Surface *converted;
844
	Uint32 flags;
845
	/* default to ARGB8888 */
846
	Uint32 amask = 0xff000000;
847
	Uint32 rmask = 0x00ff0000;
848
	Uint32 gmask = 0x0000ff00;
849
	Uint32 bmask = 0x000000ff;
850
 
851
	if ( ! SDL_PublicSurface ) {
852
		SDL_SetError("No video mode has been set");
853
		return(NULL);
854
	}
855
	vf = SDL_PublicSurface->format;
856
 
857
	switch(vf->BytesPerPixel) {
858
	    case 2:
859
		/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
860
		   For anything else (like ARGB4444) it doesn't matter
861
		   since we have no special code for it anyway */
862
		if ( (vf->Rmask == 0x1f) &&
863
		     (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
864
			rmask = 0xff;
865
			bmask = 0xff0000;
866
		}
867
		break;
868
 
869
	    case 3:
870
	    case 4:
871
		/* Keep the video format, as long as the high 8 bits are
872
		   unused or alpha */
873
		if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
874
			rmask = 0xff;
875
			bmask = 0xff0000;
876
		}
877
		break;
878
 
879
	    default:
880
		/* We have no other optimised formats right now. When/if a new
881
		   optimised alpha format is written, add the converter here */
882
		break;
883
	}
884
	format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
885
	flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
886
	flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
887
	converted = SDL_ConvertSurface(surface, format, flags);
888
	SDL_FreeFormat(format);
889
	return(converted);
890
}
891
 
892
/*
893
 * Update a specific portion of the physical screen
894
 */
895
void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
896
{
897
	if ( screen ) {
898
		SDL_Rect rect;
899
 
900
		/* Perform some checking */
901
		if ( w == 0 )
902
			w = screen->w;
903
		if ( h == 0 )
904
			h = screen->h;
905
		if ( (int)(x+w) > screen->w )
906
			return;
907
		if ( (int)(y+h) > screen->h )
908
			return;
909
 
910
		/* Fill the rectangle */
911
		rect.x = x;
912
		rect.y = y;
913
		rect.w = w;
914
		rect.h = h;
915
		SDL_UpdateRects(screen, 1, &rect);
916
	}
917
}
918
void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
919
{
920
	int i;
921
	SDL_VideoDevice *video = current_video;
922
	SDL_VideoDevice *this = current_video;
923
 
924
	if ( screen == SDL_ShadowSurface ) {
925
		/* Blit the shadow surface using saved mapping */
926
	        SDL_Palette *pal = screen->format->palette;
927
		SDL_Color *saved_colors = NULL;
928
	        if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
929
			/* simulated 8bpp, use correct physical palette */
930
			saved_colors = pal->colors;
931
			if ( video->gammacols ) {
932
				/* gamma-corrected palette */
933
				pal->colors = video->gammacols;
934
			} else if ( video->physpal ) {
935
				/* physical palette different from logical */
936
				pal->colors = video->physpal->colors;
937
			}
938
		}
939
		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
940
			SDL_LockCursor();
941
			SDL_DrawCursor(SDL_ShadowSurface);
942
			for ( i=0; i
943
				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
944
						SDL_VideoSurface, &rects[i]);
945
			}
946
			SDL_EraseCursor(SDL_ShadowSurface);
947
			SDL_UnlockCursor();
948
		} else {
949
			for ( i=0; i
950
				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
951
						SDL_VideoSurface, &rects[i]);
952
			}
953
		}
954
		if ( saved_colors )
955
			pal->colors = saved_colors;
956
 
957
		/* Fall through to video surface update */
958
		screen = SDL_VideoSurface;
959
	}
960
	if ( screen == SDL_VideoSurface ) {
961
		/* Update the video surface */
962
		if ( screen->offset ) {
963
			for ( i=0; i
964
				rects[i].x += video->offset_x;
965
				rects[i].y += video->offset_y;
966
			}
967
			video->UpdateRects(this, numrects, rects);
968
			for ( i=0; i
969
				rects[i].x -= video->offset_x;
970
				rects[i].y -= video->offset_y;
971
			}
972
		} else {
973
			video->UpdateRects(this, numrects, rects);
974
		}
975
	}
976
}
977
 
978
/*
979
 * Performs hardware double buffering, if possible, or a full update if not.
980
 */
981
int SDL_Flip(SDL_Surface *screen)
982
{
983
	SDL_VideoDevice *video = current_video;
984
	/* Copy the shadow surface to the video surface */
985
	if ( screen == SDL_ShadowSurface ) {
986
		SDL_Rect rect;
987
	        SDL_Palette *pal = screen->format->palette;
988
		SDL_Color *saved_colors = NULL;
989
	        if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
990
			/* simulated 8bpp, use correct physical palette */
991
			saved_colors = pal->colors;
992
			if ( video->gammacols ) {
993
				/* gamma-corrected palette */
994
				pal->colors = video->gammacols;
995
			} else if ( video->physpal ) {
996
				/* physical palette different from logical */
997
				pal->colors = video->physpal->colors;
998
			}
999
		}
1000
 
1001
		rect.x = 0;
1002
		rect.y = 0;
1003
		rect.w = screen->w;
1004
		rect.h = screen->h;
1005
		SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect);
1006
 
1007
		if ( saved_colors )
1008
			pal->colors = saved_colors;
1009
		screen = SDL_VideoSurface;
1010
	}
1011
	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1012
		SDL_VideoDevice *this  = current_video;
1013
		return(video->FlipHWSurface(this, SDL_VideoSurface));
1014
	} else {
1015
		SDL_UpdateRect(screen, 0, 0, 0, 0);
1016
	}
1017
	return(0);
1018
}
1019
 
1020
static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1021
			       int firstcolor, int ncolors)
1022
{
1023
        SDL_Palette *pal = screen->format->palette;
1024
	SDL_Palette *vidpal;
1025
 
1026
	if ( colors != (pal->colors + firstcolor) ) {
1027
	        memcpy(pal->colors + firstcolor, colors,
1028
		       ncolors * sizeof(*colors));
1029
	}
1030
 
1031
	vidpal = SDL_VideoSurface->format->palette;
1032
	if ( (screen == SDL_ShadowSurface) && vidpal ) {
1033
	        /*
1034
		 * This is a shadow surface, and the physical
1035
		 * framebuffer is also indexed. Propagate the
1036
		 * changes to its logical palette so that
1037
		 * updates are always identity blits
1038
		 */
1039
		memcpy(vidpal->colors + firstcolor, colors,
1040
		       ncolors * sizeof(*colors));
1041
	}
1042
	SDL_FormatChanged(screen);
1043
}
1044
 
1045
static int SetPalette_physical(SDL_Surface *screen,
1046
                               SDL_Color *colors, int firstcolor, int ncolors)
1047
{
1048
	SDL_VideoDevice *video = current_video;
1049
	int gotall = 1;
1050
 
1051
	if ( video->physpal ) {
1052
		/* We need to copy the new colors, since we haven't
1053
		 * already done the copy in the logical set above.
1054
		 */
1055
		memcpy(video->physpal->colors + firstcolor,
1056
		       colors, ncolors * sizeof(*colors));
1057
	}
1058
	if ( screen == SDL_ShadowSurface ) {
1059
		if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1060
			/*
1061
			 * The real screen is also indexed - set its physical
1062
			 * palette. The physical palette does not include the
1063
			 * gamma modification, we apply it directly instead,
1064
			 * but this only happens if we have hardware palette.
1065
			 */
1066
			screen = SDL_VideoSurface;
1067
		} else {
1068
			/*
1069
			 * The video surface is not indexed - invalidate any
1070
			 * active shadow-to-video blit mappings.
1071
			 */
1072
			if ( screen->map->dst == SDL_VideoSurface ) {
1073
				SDL_InvalidateMap(screen->map);
1074
			}
1075
			if ( video->gamma ) {
1076
				if( ! video->gammacols ) {
1077
					SDL_Palette *pp = video->physpal;
1078
					if(!pp)
1079
						pp = screen->format->palette;
1080
					video->gammacols = malloc(pp->ncolors
1081
							  * sizeof(SDL_Color));
1082
					SDL_ApplyGamma(video->gamma,
1083
						       pp->colors,
1084
						       video->gammacols,
1085
						       pp->ncolors);
1086
				} else {
1087
					SDL_ApplyGamma(video->gamma, colors,
1088
						       video->gammacols
1089
						       + firstcolor,
1090
						       ncolors);
1091
				}
1092
			}
1093
			SDL_UpdateRect(screen, 0, 0, 0, 0);
1094
		}
1095
	}
1096
 
1097
	if ( screen == SDL_VideoSurface ) {
1098
		SDL_Color gcolors[256];
1099
 
1100
	        if ( video->gamma ) {
1101
		        SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1102
			colors = gcolors;
1103
		}
1104
		gotall = video->SetColors(video, firstcolor, ncolors, colors);
1105
		if ( ! gotall ) {
1106
			/* The video flags shouldn't have SDL_HWPALETTE, and
1107
			   the video driver is responsible for copying back the
1108
			   correct colors into the video surface palette.
1109
			*/
1110
			;
1111
		}
1112
		SDL_CursorPaletteChanged();
1113
	}
1114
	return gotall;
1115
}
1116
 
1117
/*
1118
 * Set the physical and/or logical colormap of a surface:
1119
 * Only the screen has a physical colormap. It determines what is actually
1120
 * sent to the display.
1121
 * The logical colormap is used to map blits to/from the surface.
1122
 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1123
 *
1124
 * Return nonzero if all colours were set as requested, or 0 otherwise.
1125
 */
1126
int SDL_SetPalette(SDL_Surface *screen, int which,
1127
		   SDL_Color *colors, int firstcolor, int ncolors)
1128
{
1129
        SDL_Palette *pal;
1130
	int gotall;
1131
	int palsize;
1132
 
1133
	if ( ! current_video ) {
1134
		return 0;
1135
	}
1136
	if ( screen != SDL_PublicSurface ) {
1137
	        /* only screens have physical palettes */
1138
	        which &= ~SDL_PHYSPAL;
1139
	} else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1140
	        /* hardware palettes required for split colormaps */
1141
	        which |= SDL_PHYSPAL | SDL_LOGPAL;
1142
	}
1143
 
1144
	/* Verify the parameters */
1145
	pal = screen->format->palette;
1146
	if( !pal ) {
1147
	        return 0;	/* not a palettized surface */
1148
	}
1149
	gotall = 1;
1150
	palsize = 1 << screen->format->BitsPerPixel;
1151
	if ( ncolors > (palsize - firstcolor) ) {
1152
	        ncolors = (palsize - firstcolor);
1153
		gotall = 0;
1154
	}
1155
 
1156
	if ( which & SDL_LOGPAL ) {
1157
		/*
1158
		 * Logical palette change: The actual screen isn't affected,
1159
		 * but the internal colormap is altered so that the
1160
		 * interpretation of the pixel values (for blits etc) is
1161
		 * changed.
1162
		 */
1163
	        SetPalette_logical(screen, colors, firstcolor, ncolors);
1164
	}
1165
	if ( which & SDL_PHYSPAL ) {
1166
		SDL_VideoDevice *video = current_video;
1167
	        /*
1168
		 * Physical palette change: This doesn't affect the
1169
		 * program's idea of what the screen looks like, but changes
1170
		 * its actual appearance.
1171
		 */
1172
	        if(!video)
1173
		        return gotall;	/* video not yet initialized */
1174
		if(!video->physpal && !(which & SDL_LOGPAL) ) {
1175
			/* Lazy physical palette allocation */
1176
		        int size;
1177
			SDL_Palette *pp = malloc(sizeof(*pp));
1178
			current_video->physpal = pp;
1179
			pp->ncolors = pal->ncolors;
1180
			size = pp->ncolors * sizeof(SDL_Color);
1181
			pp->colors = malloc(size);
1182
			memcpy(pp->colors, pal->colors, size);
1183
		}
1184
		if ( ! SetPalette_physical(screen,
1185
		                           colors, firstcolor, ncolors) ) {
1186
			gotall = 0;
1187
		}
1188
	}
1189
	return gotall;
1190
}
1191
 
1192
int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1193
		  int ncolors)
1194
{
1195
        return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1196
			      colors, firstcolor, ncolors);
1197
}
1198
 
1199
/*
1200
 * Clean up the video subsystem
1201
 */
1202
void SDL_VideoQuit (void)
1203
{
1204
	SDL_Surface *ready_to_go;
1205
 
1206
	if ( current_video ) {
1207
		SDL_VideoDevice *video = current_video;
1208
		SDL_VideoDevice *this  = current_video;
1209
 
1210
		/* Halt event processing before doing anything else */
1211
		SDL_StopEventLoop();
1212
 
1213
		/* Clean up allocated window manager items */
1214
		if ( SDL_PublicSurface ) {
1215
			SDL_PublicSurface = NULL;
1216
		}
1217
		SDL_CursorQuit();
1218
 
1219
		/* Just in case... */
1220
		SDL_WM_GrabInputOff();
1221
 
1222
		/* Clean up the system video */
1223
		video->VideoQuit(this);
1224
 
1225
		/* Free any lingering surfaces */
1226
		ready_to_go = SDL_ShadowSurface;
1227
		SDL_ShadowSurface = NULL;
1228
		SDL_FreeSurface(ready_to_go);
1229
		if ( SDL_VideoSurface != NULL ) {
1230
			ready_to_go = SDL_VideoSurface;
1231
			SDL_VideoSurface = NULL;
1232
			SDL_FreeSurface(ready_to_go);
1233
		}
1234
		SDL_PublicSurface = NULL;
1235
 
1236
		/* Clean up miscellaneous memory */
1237
		if ( video->physpal ) {
1238
			free(video->physpal->colors);
1239
			free(video->physpal);
1240
			video->physpal = NULL;
1241
		}
1242
		if ( video->gammacols ) {
1243
			free(video->gammacols);
1244
			video->gammacols = NULL;
1245
		}
1246
		if ( video->gamma ) {
1247
			free(video->gamma);
1248
			video->gamma = NULL;
1249
		}
1250
		if ( video->wm_title != NULL ) {
1251
			free(video->wm_title);
1252
			video->wm_title = NULL;
1253
		}
1254
		if ( video->wm_icon != NULL ) {
1255
			free(video->wm_icon);
1256
			video->wm_icon = NULL;
1257
		}
1258
 
1259
		/* Finish cleaning up video subsystem */
1260
		video->free(this);
1261
		current_video = NULL;
1262
	}
1263
	return;
1264
}
1265
 
1266
/* Load the GL driver library */
1267
int SDL_GL_LoadLibrary(const char *path)
1268
{
1269
	SDL_VideoDevice *video = current_video;
1270
	SDL_VideoDevice *this = current_video;
1271
	int retval;
1272
 
1273
	retval = -1;
1274
	if ( video && video->GL_LoadLibrary ) {
1275
		retval = video->GL_LoadLibrary(this, path);
1276
	} else {
1277
		SDL_SetError("No dynamic GL support in video driver");
1278
	}
1279
	return(retval);
1280
}
1281
 
1282
void *SDL_GL_GetProcAddress(const char* proc)
1283
{
1284
	SDL_VideoDevice *video = current_video;
1285
	SDL_VideoDevice *this = current_video;
1286
	void *func;
1287
 
1288
	func = NULL;
1289
	if ( video->GL_GetProcAddress ) {
1290
		if ( video->gl_config.driver_loaded ) {
1291
			func = video->GL_GetProcAddress(this, proc);
1292
		} else {
1293
			SDL_SetError("No GL driver has been loaded");
1294
		}
1295
	} else {
1296
		SDL_SetError("No dynamic GL support in video driver");
1297
	}
1298
	return func;
1299
}
1300
 
1301
/* Set the specified GL attribute for setting up a GL video mode */
1302
int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1303
{
1304
	int retval;
1305
	SDL_VideoDevice *video = current_video;
1306
 
1307
	retval = 0;
1308
	switch (attr) {
1309
		case SDL_GL_RED_SIZE:
1310
			video->gl_config.red_size = value;
1311
			break;
1312
		case SDL_GL_GREEN_SIZE:
1313
			video->gl_config.green_size = value;
1314
			break;
1315
		case SDL_GL_BLUE_SIZE:
1316
			video->gl_config.blue_size = value;
1317
			break;
1318
		case SDL_GL_ALPHA_SIZE:
1319
			video->gl_config.alpha_size = value;
1320
			break;
1321
		case SDL_GL_DOUBLEBUFFER:
1322
			video->gl_config.double_buffer = value;
1323
			break;
1324
        	case SDL_GL_BUFFER_SIZE:
1325
	        	video->gl_config.buffer_size = value;
1326
			break;
1327
		case SDL_GL_DEPTH_SIZE:
1328
			video->gl_config.depth_size = value;
1329
			break;
1330
		case SDL_GL_STENCIL_SIZE:
1331
			video->gl_config.stencil_size = value;
1332
			break;
1333
	        case SDL_GL_ACCUM_RED_SIZE:
1334
			video->gl_config.accum_red_size = value;
1335
			break;
1336
	        case SDL_GL_ACCUM_GREEN_SIZE:
1337
			video->gl_config.accum_green_size = value;
1338
			break;
1339
	        case SDL_GL_ACCUM_BLUE_SIZE:
1340
			video->gl_config.accum_blue_size = value;
1341
			break;
1342
	        case SDL_GL_ACCUM_ALPHA_SIZE:
1343
			video->gl_config.accum_alpha_size = value;
1344
			break;
1345
		default:
1346
			SDL_SetError("Unknown OpenGL attribute");
1347
			retval = -1;
1348
			break;
1349
	}
1350
	return(retval);
1351
}
1352
 
1353
/* Retrieve an attribute value from the windowing system. */
1354
int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1355
{
1356
	int retval = -1;
1357
	SDL_VideoDevice* video = current_video;
1358
	SDL_VideoDevice* this = current_video;
1359
 
1360
	if ( video->GL_GetAttribute ) {
1361
		retval = this->GL_GetAttribute(this, attr, value);
1362
	} else {
1363
		*value = 0;
1364
		SDL_SetError("GL_GetAttribute not supported");
1365
	}
1366
	return retval;
1367
}
1368
 
1369
/* Perform a GL buffer swap on the current GL context */
1370
void SDL_GL_SwapBuffers(void)
1371
{
1372
	SDL_VideoDevice *video = current_video;
1373
	SDL_VideoDevice *this = current_video;
1374
 
1375
	if ( video->screen->flags & SDL_OPENGL ) {
1376
		video->GL_SwapBuffers( this );
1377
	}
1378
}
1379
 
1380
/* Update rects with locking */
1381
void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1382
{
1383
	SDL_GL_Lock();
1384
 	SDL_GL_UpdateRects(numrects, rects);
1385
	SDL_GL_Unlock();
1386
}
1387
 
1388
/* Update rects without state setting and changing (the caller is responsible for it) */
1389
void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1390
{
1391
#ifdef HAVE_OPENGL
1392
	SDL_VideoDevice *this = current_video;
1393
	SDL_Rect update, tmp;
1394
	int x, y, i;
1395
 
1396
	for ( i = 0; i < numrects; i++ )
1397
	{
1398
		tmp.y = rects[i].y;
1399
		tmp.h = rects[i].h;
1400
		for ( y = 0; y <= rects[i].h / 256; y++ )
1401
		{
1402
			tmp.x = rects[i].x;
1403
			tmp.w = rects[i].w;
1404
			for ( x = 0; x <= rects[i].w / 256; x++ )
1405
			{
1406
				update.x = tmp.x;
1407
				update.y = tmp.y;
1408
				update.w = tmp.w;
1409
				update.h = tmp.h;
1410
 
1411
				if ( update.w > 256 )
1412
					update.w = 256;
1413
 
1414
				if ( update.h > 256 )
1415
					update.h = 256;
1416
 
1417
				this->glFlush();
1418
				this->glTexSubImage2D(
1419
					GL_TEXTURE_2D,
1420
					0,
1421
					0,
1422
					0,
1423
					update.w,
1424
					update.h,
1425
					this->is_32bit? GL_RGBA : GL_RGB,
1426
#ifdef GL_VERSION_1_2
1427
					this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1428
#else
1429
					GL_UNSIGNED_BYTE,
1430
#endif
1431
					(Uint8 *)this->screen->pixels +
1432
						this->screen->format->BytesPerPixel * update.x +
1433
						update.y * this->screen->pitch );
1434
 
1435
				this->glFlush();
1436
				/*
1437
				* Note the parens around the function name:
1438
				* This is because some OpenGL implementations define glTexCoord etc
1439
				* as macros, and we don't want them expanded here.
1440
				*/
1441
				this->glBegin(GL_TRIANGLE_STRIP);
1442
					(this->glTexCoord2f)( 0.0, 0.0 );
1443
					(this->glVertex2i)( update.x, update.y );
1444
					(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
1445
					(this->glVertex2i)( update.x + update.w, update.y );
1446
					(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1447
					(this->glVertex2i)( update.x, update.y + update.h );
1448
					(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
1449
					(this->glVertex2i)( update.x + update.w	, update.y + update.h );
1450
				this->glEnd();
1451
 
1452
				tmp.x += 256;
1453
				tmp.w -= 256;
1454
			}
1455
			tmp.y += 256;
1456
			tmp.h -= 256;
1457
		}
1458
	}
1459
#endif
1460
}
1461
 
1462
/* Lock == save current state */
1463
void SDL_GL_Lock()
1464
{
1465
#ifdef HAVE_OPENGL
1466
	lock_count--;
1467
	if (lock_count==-1)
1468
	{
1469
		SDL_VideoDevice *this = current_video;
1470
 
1471
		this->glPushAttrib( GL_ALL_ATTRIB_BITS );	/* TODO: narrow range of what is saved */
1472
		this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1473
 
1474
		this->glEnable(GL_TEXTURE_2D);
1475
		this->glEnable(GL_BLEND);
1476
		this->glDisable(GL_FOG);
1477
		this->glDisable(GL_ALPHA_TEST);
1478
		this->glDisable(GL_DEPTH_TEST);
1479
		this->glDisable(GL_SCISSOR_TEST);
1480
		this->glDisable(GL_STENCIL_TEST);
1481
		this->glDisable(GL_CULL_FACE);
1482
 
1483
		this->glBindTexture( GL_TEXTURE_2D, this->texture );
1484
		this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1485
		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1486
		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1487
		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1488
		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1489
 
1490
		this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1491
		this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1492
		(this->glColor4f)(1.0, 1.0, 1.0, 1.0);		/* Solaris workaround */
1493
 
1494
		this->glViewport(0, 0, this->screen->w, this->screen->h);
1495
		this->glMatrixMode(GL_PROJECTION);
1496
		this->glPushMatrix();
1497
		this->glLoadIdentity();
1498
 
1499
		this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1500
 
1501
		this->glMatrixMode(GL_MODELVIEW);
1502
		this->glPushMatrix();
1503
		this->glLoadIdentity();
1504
	}
1505
#endif
1506
}
1507
 
1508
/* Unlock == restore saved state */
1509
void SDL_GL_Unlock()
1510
{
1511
#ifdef HAVE_OPENGL
1512
	lock_count++;
1513
	if (lock_count==0)
1514
	{
1515
		SDL_VideoDevice *this = current_video;
1516
 
1517
		this->glPopMatrix();
1518
		this->glMatrixMode(GL_PROJECTION);
1519
		this->glPopMatrix();
1520
 
1521
		this->glPopClientAttrib();
1522
		this->glPopAttrib();
1523
	}
1524
#endif
1525
}
1526
 
1527
/*
1528
 * Sets/Gets the title and icon text of the display window, if any.
1529
 */
1530
void SDL_WM_SetCaption (const char *title, const char *icon)
1531
{
1532
	SDL_VideoDevice *video = current_video;
1533
	SDL_VideoDevice *this  = current_video;
1534
 
1535
	if ( video ) {
1536
		if ( title ) {
1537
			if ( video->wm_title ) {
1538
				free(video->wm_title);
1539
			}
1540
			video->wm_title = (char *)malloc(strlen(title)+1);
1541
			if ( video->wm_title != NULL ) {
1542
				strcpy(video->wm_title, title);
1543
			}
1544
		}
1545
		if ( icon ) {
1546
			if ( video->wm_icon ) {
1547
				free(video->wm_icon);
1548
			}
1549
			video->wm_icon = (char *)malloc(strlen(icon)+1);
1550
			if ( video->wm_icon != NULL ) {
1551
				strcpy(video->wm_icon, icon);
1552
			}
1553
		}
1554
		if ( (title || icon) && (video->SetCaption != NULL) ) {
1555
			video->SetCaption(this, video->wm_title,video->wm_icon);
1556
		}
1557
	}
1558
}
1559
void SDL_WM_GetCaption (char **title, char **icon)
1560
{
1561
	SDL_VideoDevice *video = current_video;
1562
 
1563
	if ( video ) {
1564
		if ( title ) {
1565
			*title = video->wm_title;
1566
		}
1567
		if ( icon ) {
1568
			*icon = video->wm_icon;
1569
		}
1570
	}
1571
}
1572
 
1573
/* Utility function used by SDL_WM_SetIcon() */
1574
static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask)
1575
{
1576
	int x, y;
1577
	Uint32 colorkey;
1578
#define SET_MASKBIT(icon, x, y, mask) \
1579
	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1580
 
1581
	colorkey = icon->format->colorkey;
1582
	switch (icon->format->BytesPerPixel) {
1583
		case 1: { Uint8 *pixels;
1584
			for ( y=0; yh; ++y ) {
1585
				pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1586
				for ( x=0; xw; ++x ) {
1587
					if ( *pixels++ == colorkey ) {
1588
						SET_MASKBIT(icon, x, y, mask);
1589
					}
1590
				}
1591
			}
1592
		}
1593
		break;
1594
 
1595
		case 2: { Uint16 *pixels;
1596
			for ( y=0; yh; ++y ) {
1597
				pixels = (Uint16 *)icon->pixels +
1598
				                   y*icon->pitch/2;
1599
				for ( x=0; xw; ++x ) {
1600
					if ( *pixels++ == colorkey ) {
1601
						SET_MASKBIT(icon, x, y, mask);
1602
					}
1603
				}
1604
			}
1605
		}
1606
		break;
1607
 
1608
		case 4: { Uint32 *pixels;
1609
			for ( y=0; yh; ++y ) {
1610
				pixels = (Uint32 *)icon->pixels +
1611
				                   y*icon->pitch/4;
1612
				for ( x=0; xw; ++x ) {
1613
					if ( *pixels++ == colorkey ) {
1614
						SET_MASKBIT(icon, x, y, mask);
1615
					}
1616
				}
1617
			}
1618
		}
1619
		break;
1620
	}
1621
}
1622
 
1623
/*
1624
 * Sets the window manager icon for the display window.
1625
 */
1626
void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1627
{
1628
	SDL_VideoDevice *video = current_video;
1629
	SDL_VideoDevice *this  = current_video;
1630
 
1631
	if ( icon && video->SetIcon ) {
1632
		/* Generate a mask if necessary, and create the icon! */
1633
		if ( mask == NULL ) {
1634
			int mask_len = icon->h*(icon->w+7)/8;
1635
			mask = (Uint8 *)malloc(mask_len);
1636
			if ( mask == NULL ) {
1637
				return;
1638
			}
1639
			memset(mask, ~0, mask_len);
1640
			if ( icon->flags & SDL_SRCCOLORKEY ) {
1641
				CreateMaskFromColorKey(icon, mask);
1642
			}
1643
			video->SetIcon(video, icon, mask);
1644
			free(mask);
1645
		} else {
1646
			video->SetIcon(this, icon, mask);
1647
		}
1648
	}
1649
}
1650
 
1651
/*
1652
 * Grab or ungrab the keyboard and mouse input.
1653
 * This function returns the final grab mode after calling the
1654
 * driver dependent function.
1655
 */
1656
static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1657
{
1658
	SDL_VideoDevice *video = current_video;
1659
	SDL_VideoDevice *this  = current_video;
1660
 
1661
	/* Only do something if we have support for grabs */
1662
	/*if ( video->GrabInput == NULL ) {
1663
		return(video->input_grab);
1664
	}*/
1665
 
1666
	/* If the final grab mode if off, only then do we actually grab */
1667
#ifdef DEBUG_GRAB
1668
  SDL_printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1669
#endif
1670
	/*if ( mode == SDL_GRAB_OFF ) {
1671
		if ( video->input_grab != SDL_GRAB_OFF ) {
1672
			mode = video->GrabInput(this, mode);
1673
		}
1674
	} else {
1675
		if ( video->input_grab == SDL_GRAB_OFF ) {
1676
			mode = video->GrabInput(this, mode);
1677
		}
1678
	}*/
1679
	if ( mode != video->input_grab ) {
1680
		video->input_grab = mode;
1681
		if ( video->CheckMouseMode ) {
1682
			video->CheckMouseMode(this);
1683
		}
1684
	}
1685
#ifdef DEBUG_GRAB
1686
  SDL_printf("Final mode %d\n", video->input_grab);
1687
#endif
1688
 
1689
	/* Return the final grab state */
1690
	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1691
		mode -= SDL_GRAB_FULLSCREEN;
1692
	}
1693
	return(mode);
1694
}
1695
SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1696
{
1697
	SDL_VideoDevice *video = current_video;
1698
 
1699
	/* If the video isn't initialized yet, we can't do anything */
1700
	if ( ! video ) {
1701
		return SDL_GRAB_OFF;
1702
	}
1703
 
1704
	/* Return the current mode on query */
1705
	if ( mode == SDL_GRAB_QUERY ) {
1706
		mode = video->input_grab;
1707
		if ( mode >= SDL_GRAB_FULLSCREEN ) {
1708
			mode -= SDL_GRAB_FULLSCREEN;
1709
		}
1710
		return(mode);
1711
	}
1712
 
1713
#ifdef DEBUG_GRAB
1714
  SDL_printf("SDL_WM_GrabInput(%d) ... ", mode);
1715
#endif
1716
	/* If the video surface is fullscreen, we always grab */
1717
	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1718
		mode -= SDL_GRAB_FULLSCREEN;
1719
	}
1720
	if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1721
		mode += SDL_GRAB_FULLSCREEN;
1722
	}
1723
	return(SDL_WM_GrabInputRaw(mode));
1724
}
1725
static SDL_GrabMode SDL_WM_GrabInputOff(void)
1726
{
1727
	SDL_GrabMode mode;
1728
 
1729
	/* First query the current grab state */
1730
	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1731
 
1732
	/* Now explicitly turn off input grab */
1733
	SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1734
 
1735
	/* Return the old state */
1736
	return(mode);
1737
}
1738
 
1739
/*
1740
 * Iconify the window in window managed environments.
1741
 * A successful iconification will result in an SDL_APPACTIVE loss event.
1742
 */
1743
int SDL_WM_IconifyWindow(void)
1744
{
1745
	SDL_VideoDevice *video = current_video;
1746
	SDL_VideoDevice *this  = current_video;
1747
	int retval;
1748
 
1749
	retval = 0;
1750
	if ( video->IconifyWindow ) {
1751
		retval = video->IconifyWindow(this);
1752
	}
1753
	return(retval);
1754
}
1755
 
1756
/*
1757
 * Toggle fullscreen mode
1758
 */
1759
int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1760
{
1761
	SDL_VideoDevice *video = current_video;
1762
	SDL_VideoDevice *this  = current_video;
1763
	int toggled;
1764
 
1765
	toggled = 0;
1766
	if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1767
	     video->ToggleFullScreen ) {
1768
		if ( surface->flags & SDL_FULLSCREEN ) {
1769
			toggled = video->ToggleFullScreen(this, 0);
1770
			if ( toggled ) {
1771
				SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1772
				SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1773
			}
1774
		} else {
1775
			toggled = video->ToggleFullScreen(this, 1);
1776
			if ( toggled ) {
1777
				SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1778
				SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1779
			}
1780
		}
1781
		/* Double-check the grab state inside SDL_WM_GrabInput() */
1782
		if ( toggled ) {
1783
			SDL_WM_GrabInput(video->input_grab);
1784
		}
1785
	}
1786
	return(toggled);
1787
}
1788
 
1789
/*
1790
 * Get some platform dependent window manager information
1791
 */
1792
int SDL_GetWMInfo (SDL_SysWMinfo *info)
1793
{
1794
	SDL_VideoDevice *video = current_video;
1795
	SDL_VideoDevice *this  = current_video;
1796
 
1797
	if ( video && video->GetWMInfo ) {
1798
		return(video->GetWMInfo(this, info));
1799
	} else {
1800
		return(0);
1801
	}
1802
}