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5131 clevermous 1
/* list of OpenGL functions sorted alphabetically
2
   If you need to use a GL function from the SDL video subsystem,
3
   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4
*/
5
#define SDL_PROC_UNUSED(ret,func,params)
6
SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
7
SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
8
SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
9
SDL_PROC_UNUSED(void,glArrayElement,(GLint))
10
SDL_PROC(void,glBegin,(GLenum))
11
SDL_PROC(void,glBindTexture,(GLenum,GLuint))
12
SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
13
SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
14
SDL_PROC_UNUSED(void,glCallList,(GLuint))
15
SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
16
SDL_PROC_UNUSED(void,glClear,(GLbitfield))
17
SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
18
SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
19
SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
20
SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
21
SDL_PROC_UNUSED(void,glClearStencil,(GLint))
22
SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
23
SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
24
SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
25
SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
26
SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
27
SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
28
SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
29
SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
30
SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
31
SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
32
SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
33
SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
34
SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
35
SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
36
SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
37
SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
38
SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
39
SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
40
SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
41
SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
42
SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
43
SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
44
SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
45
SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
46
SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
47
SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
48
SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
49
SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
50
SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
51
SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
52
SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
53
SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
54
SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
55
SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
56
SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
57
SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
58
SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
59
SDL_PROC(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
60
SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
61
SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
62
SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
63
SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
64
SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
65
SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
66
SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
67
SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
68
SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
69
SDL_PROC(void,glDisable,(GLenum cap))
70
SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
71
SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
72
SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
73
SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
74
SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
75
SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
76
SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
77
SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
78
SDL_PROC(void,glEnable,(GLenum cap))
79
SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
80
SDL_PROC(void,glEnd,(void))
81
SDL_PROC_UNUSED(void,glEndList,(void))
82
SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
83
SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
84
SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
85
SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
86
SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
87
SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
88
SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
89
SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
90
SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
91
SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
92
SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
93
SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
94
SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
95
SDL_PROC_UNUSED(void,glFinish,(void))
96
SDL_PROC(void,glFlush,(void))
97
SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
98
SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
99
SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100
SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
101
SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
102
SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
103
SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
104
SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
105
SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
106
SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
107
SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
108
SDL_PROC_UNUSED(GLenum,glGetError,(void))
109
SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
110
SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
111
SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
112
SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
113
SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
114
SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
115
SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
116
SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
117
SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
118
SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
119
SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
120
SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
121
SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
122
SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
123
SDL_PROC(const GLubyte *,glGetString,(GLenum name))
124
SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
125
SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
126
SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
127
SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
128
SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
129
SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
130
SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
131
SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
132
SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
133
SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
134
SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
135
SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
136
SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
137
SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
138
SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
139
SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
140
SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
141
SDL_PROC_UNUSED(void,glIndexi,(GLint c))
142
SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
143
SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
144
SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
145
SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
146
SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
147
SDL_PROC_UNUSED(void,glInitNames,(void))
148
SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
149
SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
150
SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
151
SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
152
SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
153
SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
154
SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
155
SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
156
SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
157
SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
158
SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
159
SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
160
SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
161
SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
162
SDL_PROC_UNUSED(void,glListBase,(GLuint base))
163
SDL_PROC(void,glLoadIdentity,(void))
164
SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
165
SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
166
SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
167
SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
168
SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
169
SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
170
SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
171
SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
172
SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
173
SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
174
SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
175
SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
176
SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
177
SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
178
SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
179
SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
180
SDL_PROC(void,glMatrixMode,(GLenum mode))
181
SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
182
SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
183
SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
184
SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
185
SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
186
SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
187
SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
188
SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
189
SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
190
SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
191
SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
192
SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
193
SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
194
SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
195
SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
196
SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
197
SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
198
SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
199
SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
200
SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
201
SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
202
SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
203
SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
204
SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
205
SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
206
SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
207
SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
208
SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
209
SDL_PROC(void,glPopAttrib,(void))
210
SDL_PROC(void,glPopClientAttrib,(void))
211
SDL_PROC(void,glPopMatrix,(void))
212
SDL_PROC_UNUSED(void,glPopName,(void))
213
SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
214
SDL_PROC(void,glPushAttrib,(GLbitfield mask))
215
SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
216
SDL_PROC(void,glPushMatrix,(void))
217
SDL_PROC_UNUSED(void,glPushName,(GLuint name))
218
SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
219
SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
220
SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
221
SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
222
SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
223
SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
224
SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
225
SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
226
SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
227
SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
228
SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
229
SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
230
SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
231
SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
232
SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
233
SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
234
SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
235
SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
236
SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
237
SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
238
SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
239
SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
240
SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
241
SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
242
SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
243
SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
244
SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
245
SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
246
SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
247
SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
248
SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
249
SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
250
SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
251
SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
252
SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
253
SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
254
SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
255
SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
256
SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
257
SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
258
SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
259
SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
260
SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
261
SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
262
SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
263
SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
264
SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
265
SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
266
SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
267
SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
268
SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
269
SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
270
SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
271
SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
272
SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
273
SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
274
SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
275
SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
276
SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
277
SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
278
SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
279
SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
280
SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
281
SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
282
SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
283
SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
284
SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
285
SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
286
SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
287
SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
288
SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
289
SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
290
SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
291
SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
292
SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
293
SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
294
SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
295
SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
296
SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
297
SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
298
SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
299
SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
300
SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
301
SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
302
SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
303
SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
304
SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
305
SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
306
SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
307
SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
308
SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
309
SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
310
SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311
SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
312
SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
313
SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
314
SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
315
SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
316
SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
317
SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
318
SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
319
SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
320
SDL_PROC(void,glVertex2i,(GLint x, GLint y))
321
SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
322
SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
323
SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
324
SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
325
SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
326
SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
327
SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
328
SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
329
SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
330
SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
331
SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
332
SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
333
SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
334
SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
335
SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
336
SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
337
SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
338
SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
339
SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
340
SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
341
SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))