Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5131 clevermous 1
/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@devolution.com
21
*/
22
 
23
 
24
/* Gamma correction support */
25
 
26
#define USE_MATH_H	/* Used for calculating gamma ramps */
27
 
28
#ifdef USE_MATH_H
29
#include 
30
#endif
31
#include 
32
 
33
#include "SDL_error.h"
34
#include "SDL_sysvideo.h"
35
 
36
#ifdef USE_MATH_H
37
static void CalculateGammaRamp(float gamma, Uint16 *ramp)
38
{
39
	int i;
40
 
41
	/* 0.0 gamma is all black */
42
	if ( gamma <= 0.0 ) {
43
		for ( i=0; i<256; ++i ) {
44
			ramp[i] = 0;
45
		}
46
		return;
47
	} else
48
	/* 1.0 gamma is identity */
49
	if ( gamma == 1.0 ) {
50
		for ( i=0; i<256; ++i ) {
51
			ramp[i] = (i << 8) | i;
52
		}
53
		return;
54
	} else
55
	/* Calculate a real gamma ramp */
56
	{ int value;
57
		gamma = 1.0f / gamma;
58
		for ( i=0; i<256; ++i ) {
59
			value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5);
60
			if ( value > 65535 ) {
61
				value = 65535;
62
			}
63
			ramp[i] = (Uint16)value;
64
		}
65
	}
66
}
67
static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
68
{
69
	/* The following is adapted from a post by Garrett Bass on OpenGL
70
	   Gamedev list, March 4, 2000.
71
	 */
72
	float sum = 0.0;
73
	int i, count = 0;
74
 
75
	*gamma = 1.0;
76
	for ( i = 1; i < 256; ++i ) {
77
	    if ( (ramp[i] != 0) && (ramp[i] != 65535) ) {
78
	        double B = (double)i / 256.0;
79
	        double A = ramp[i] / 65535.0;
80
	        sum += (float) ( log(A) / log(B) );
81
	        count++;
82
	    }
83
	}
84
	if ( count && sum ) {
85
		*gamma = 1.0f / (sum / count);
86
	}
87
}
88
#endif /* USE_MATH_H */
89
 
90
int SDL_SetGamma(float red, float green, float blue)
91
{
92
	int succeeded;
93
	SDL_VideoDevice *video = current_video;
94
	SDL_VideoDevice *this  = current_video;
95
 
96
	succeeded = -1;
97
#ifdef USE_MATH_H
98
	/* Prefer using SetGammaRamp(), as it's more flexible */
99
	{
100
		Uint16 ramp[3][256];
101
 
102
		CalculateGammaRamp(red, ramp[0]);
103
		CalculateGammaRamp(green, ramp[1]);
104
		CalculateGammaRamp(blue, ramp[2]);
105
		succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]);
106
	}
107
#else
108
	SDL_SetError("Gamma correction not supported");
109
#endif
110
	if ( (succeeded < 0) && video->SetGamma ) {
111
		SDL_ClearError();
112
		succeeded = video->SetGamma(this, red, green, blue);
113
	}
114
	return succeeded;
115
}
116
 
117
/* Calculating the gamma by integrating the gamma ramps isn't exact,
118
   so this function isn't officially supported.
119
*/
120
int SDL_GetGamma(float *red, float *green, float *blue)
121
{
122
	int succeeded;
123
	SDL_VideoDevice *video = current_video;
124
	SDL_VideoDevice *this  = current_video;
125
 
126
	succeeded = -1;
127
#ifdef USE_MATH_H
128
	/* Prefer using GetGammaRamp(), as it's more flexible */
129
	{
130
		Uint16 ramp[3][256];
131
 
132
		succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]);
133
		if ( succeeded >= 0 ) {
134
			CalculateGammaFromRamp(red, ramp[0]);
135
			CalculateGammaFromRamp(green, ramp[1]);
136
			CalculateGammaFromRamp(blue, ramp[2]);
137
		}
138
	}
139
#else
140
	SDL_SetError("Gamma correction not supported");
141
#endif
142
	if ( (succeeded < 0) && video->GetGamma ) {
143
		SDL_ClearError();
144
		succeeded = video->GetGamma(this, red, green, blue);
145
	}
146
	return succeeded;
147
}
148
 
149
int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
150
{
151
	int succeeded;
152
	SDL_VideoDevice *video = current_video;
153
	SDL_VideoDevice *this  = current_video;
154
	SDL_Surface *screen = SDL_PublicSurface;
155
 
156
	/* Verify the screen parameter */
157
	if ( !screen ) {
158
		SDL_SetError("No video mode has been set");
159
		return -1;
160
	}
161
 
162
	/* Lazily allocate the gamma tables */
163
	if ( ! video->gamma ) {
164
		SDL_GetGammaRamp(0, 0, 0);
165
	}
166
 
167
	/* Fill the gamma table with the new values */
168
	if ( red ) {
169
		memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma));
170
	}
171
	if ( green ) {
172
		memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma));
173
	}
174
	if ( blue ) {
175
		memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma));
176
	}
177
 
178
	/* Gamma correction always possible on split palettes */
179
	if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
180
		SDL_Palette *pal = screen->format->palette;
181
 
182
		/* If physical palette has been set independently, use it */
183
		if(video->physpal)
184
		        pal = video->physpal;
185
 
186
		SDL_SetPalette(screen, SDL_PHYSPAL,
187
			       pal->colors, 0, pal->ncolors);
188
		return 0;
189
	}
190
 
191
	/* Try to set the gamma ramp in the driver */
192
	succeeded = -1;
193
	if ( video->SetGammaRamp ) {
194
		succeeded = video->SetGammaRamp(this, video->gamma);
195
	} else {
196
		SDL_SetError("Gamma ramp manipulation not supported");
197
	}
198
	return succeeded;
199
}
200
 
201
int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
202
{
203
	SDL_VideoDevice *video = current_video;
204
	SDL_VideoDevice *this  = current_video;
205
 
206
	/* Lazily allocate the gamma table */
207
	if ( ! video->gamma ) {
208
		video->gamma = malloc(3*256*sizeof(*video->gamma));
209
		if ( ! video->gamma ) {
210
			SDL_OutOfMemory();
211
			return -1;
212
		}
213
		if ( video->GetGammaRamp ) {
214
			/* Get the real hardware gamma */
215
			video->GetGammaRamp(this, video->gamma);
216
		} else {
217
			/* Assume an identity gamma */
218
			int i;
219
			for ( i=0; i<256; ++i ) {
220
				video->gamma[0*256+i] = (i << 8) | i;
221
				video->gamma[1*256+i] = (i << 8) | i;
222
				video->gamma[2*256+i] = (i << 8) | i;
223
			}
224
		}
225
	}
226
 
227
	/* Just copy from our internal table */
228
	if ( red ) {
229
		memcpy(red, &video->gamma[0*256], 256*sizeof(*red));
230
	}
231
	if ( green ) {
232
		memcpy(green, &video->gamma[1*256], 256*sizeof(*green));
233
	}
234
	if ( blue ) {
235
		memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue));
236
	}
237
	return 0;
238
}