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5131 | clevermous | 1 | /* |
2 | SDL_anim: an animation library for SDL |
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3 | Copyright (C) 2001, 2002 Michael Leonhard |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Library General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Library General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Library General Public |
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16 | License along with this library; if not, write to the Free |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |||
19 | Michael Leonhard |
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20 | mike@tamale.net |
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21 | */ |
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22 | |||
23 | #include |
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24 | #include |
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25 | #include |
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26 | #include |
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27 | #include "SDL_anim.h" |
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28 | |||
29 | /* Draw a Gimpish background pattern to show transparency in the anim */ |
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30 | void draw_background( SDL_Surface *screen ) { |
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31 | Uint8 *dst = screen->pixels; |
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32 | int x, y; |
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33 | int bpp = screen->format->BytesPerPixel; |
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34 | Uint32 col[2]; |
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35 | col[0] = SDL_MapRGB(screen->format, 0x66, 0x66, 0x66); |
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36 | col[1] = SDL_MapRGB(screen->format, 0x99, 0x99, 0x99); |
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37 | for(y = 0; y < screen->h; y++) { |
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38 | for(x = 0; x < screen->w; x++) { |
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39 | /* use an 8x8 checkerboard pattern */ |
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40 | Uint32 c = col[((x ^ y) >> 3) & 1]; |
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41 | switch(bpp) { |
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42 | case 1: |
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43 | dst[x] = c; |
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44 | break; |
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45 | case 2: |
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46 | ((Uint16 *)dst)[x] = c; |
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47 | break; |
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48 | case 3: |
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49 | if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { |
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50 | dst[x * 3] = c; |
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51 | dst[x * 3 + 1] = c >> 8; |
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52 | dst[x * 3 + 2] = c >> 16; |
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53 | } |
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54 | else { |
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55 | dst[x * 3] = c >> 16; |
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56 | dst[x * 3 + 1] = c >> 8; |
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57 | dst[x * 3 + 2] = c; |
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58 | } |
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59 | break; |
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60 | case 4: |
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61 | ((Uint32 *)dst)[x] = c; |
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62 | break; |
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63 | } |
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64 | } |
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65 | dst += screen->pitch; |
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66 | } |
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67 | } |
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68 | |||
69 | int app_main(int argc, char *argv[]) { |
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70 | SDL_Surface *screen; |
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71 | SDL_Animation *anim; |
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72 | SDL_Rect rect; |
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73 | SDL_Event event; |
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74 | SDL_KeyboardEvent *key; |
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75 | int depth, done; |
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76 | Uint32 start; |
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77 | |||
78 | argv[1]="ship.ani"; |
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79 | /* Initialize the SDL library */ |
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80 | if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { |
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81 | fprintf( stderr, "Couldn't initialize SDL: %s\n", SDL_GetError() ); |
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82 | return 2; |
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83 | } |
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84 | |||
85 | /* Open the anim file */ |
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86 | anim = Anim_Load(argv[1]); |
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87 | if( anim == NULL ) { |
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88 | fprintf( stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError() ); |
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89 | SDL_Quit(); |
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90 | return 3; |
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91 | } |
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92 | |||
93 | SDL_WM_SetCaption( argv[1], "showanim" ); |
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94 | |||
95 | /* Create a display for the anim */ |
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96 | depth = SDL_VideoModeOK( anim->w + 1, anim->h, 32, SDL_HWPALETTE ); |
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97 | /* Use the deepest native mode, except that we emulate 32bpp for */ |
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98 | /* viewing non-indexed anims on 8bpp screens */ |
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99 | if( (anim->surface->format->BytesPerPixel > 1) && (depth == 8) ) { |
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100 | depth = 32; |
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101 | } |
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102 | screen = SDL_SetVideoMode( anim->w + 10, anim->h, 16, SDL_HWPALETTE ); |
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103 | if( screen == NULL ) { |
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104 | fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
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105 | anim->w, anim->h, depth, SDL_GetError() ); |
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106 | SDL_Quit(); |
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107 | return 4; |
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108 | } |
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109 | |||
110 | /* Set the palette, if one exists */ |
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111 | if( anim->surface->format->palette ) { |
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112 | SDL_SetColors( screen, anim->surface->format->palette->colors, |
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113 | 0, anim->surface->format->palette->ncolors ); |
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114 | } |
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115 | |||
116 | |||
117 | if( !Anim_DisplayFormat( anim ) ) { |
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118 | fprintf( stderr, "Anim_DisplayFormat() failed\n" ); |
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119 | return 5; |
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120 | } |
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121 | |||
122 | done = 0; |
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123 | start = SDL_GetTicks(); |
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124 | while( !done ) { |
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125 | while( SDL_PollEvent( &event ) ) { |
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126 | switch( event.type ) { |
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127 | case SDL_QUIT: |
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128 | done = 1; |
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129 | break; |
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130 | case SDL_KEYDOWN: |
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131 | key = (SDL_KeyboardEvent *)&event; |
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132 | if( key->keysym.sym == SDLK_ESCAPE ) done = 1; |
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133 | start = SDL_GetTicks(); |
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134 | break; |
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135 | } |
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136 | } |
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137 | |||
138 | draw_background( screen ); |
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139 | rect.x = 0; |
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140 | rect.y = 0; |
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141 | Anim_BlitFrame( anim, start, SDL_GetTicks(), screen, &rect ); |
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142 | SDL_UpdateRect( screen, 0, 0, 0, 0 ); |
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143 | SDL_Delay( 100 ); |
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144 | } |
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145 | |||
146 | Anim_Free( anim ); |
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147 | SDL_Quit(); |
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148 | return 0; |
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149 | }>>> |