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5131 clevermous 1
/*
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	SDL_anim:  an animation library for SDL
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	Copyright (C) 2001, 2002  Michael Leonhard
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	This library is free software; you can redistribute it and/or
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	modify it under the terms of the GNU Library General Public
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	License as published by the Free Software Foundation; either
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	version 2 of the License, or (at your option) any later version.
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	This library is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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	Library General Public License for more details.
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	You should have received a copy of the GNU Library General Public
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	License along with this library; if not, write to the Free
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	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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	Michael Leonhard
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	mike@tamale.net
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*/
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#include 
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#include 
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#include 
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#include 
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#include "SDL_anim.h"
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/* Draw a Gimpish background pattern to show transparency in the anim */
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void draw_background( SDL_Surface *screen ) {
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	Uint8 *dst = screen->pixels;
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	int x, y;
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	int bpp = screen->format->BytesPerPixel;
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	Uint32 col[2];
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	col[0] = SDL_MapRGB(screen->format, 0x66, 0x66, 0x66);
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	col[1] = SDL_MapRGB(screen->format, 0x99, 0x99, 0x99);
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	for(y = 0; y < screen->h; y++) {
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		for(x = 0; x < screen->w; x++) {
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			/* use an 8x8 checkerboard pattern */
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			Uint32 c = col[((x ^ y) >> 3) & 1];
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			switch(bpp) {
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				case 1:
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					dst[x] = c;
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					break;
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				case 2:
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					((Uint16 *)dst)[x] = c;
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					break;
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				case 3:
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					if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {
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						dst[x * 3] = c;
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						dst[x * 3 + 1] = c >> 8;
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						dst[x * 3 + 2] = c >> 16;
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						}
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					else {
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						dst[x * 3] = c >> 16;
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						dst[x * 3 + 1] = c >> 8;
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						dst[x * 3 + 2] = c;
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					}
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					break;
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				case 4:
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					((Uint32 *)dst)[x] = c;
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					break;
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				}
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			}
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		dst += screen->pitch;
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		}
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	}
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int app_main(int argc, char *argv[]) {
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	SDL_Surface *screen;
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	SDL_Animation *anim;
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	SDL_Rect rect;
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	SDL_Event event;
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	SDL_KeyboardEvent *key;
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	int depth, done;
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	Uint32 start;
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	argv[1]="ship.ani";
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	/* Initialize the SDL library */
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	if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
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		fprintf( stderr, "Couldn't initialize SDL: %s\n", SDL_GetError() );
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		return 2;
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		}
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	/* Open the anim file */
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	anim = Anim_Load(argv[1]);
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	if( anim == NULL ) {
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		fprintf( stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError() );
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		SDL_Quit();
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		return 3;
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		}
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	SDL_WM_SetCaption( argv[1], "showanim" );
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	/* Create a display for the anim */
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	depth = SDL_VideoModeOK( anim->w + 1, anim->h, 32, SDL_HWPALETTE );
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	/* Use the deepest native mode, except that we emulate 32bpp for */
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	/* viewing non-indexed anims on 8bpp screens */
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	if( (anim->surface->format->BytesPerPixel > 1) && (depth == 8) ) {
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		depth = 32;
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		}
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	screen = SDL_SetVideoMode( anim->w + 10, anim->h, 16, SDL_HWPALETTE );
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	if( screen == NULL ) {
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		fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\n",
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				anim->w, anim->h, depth, SDL_GetError() );
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		SDL_Quit();
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		return 4;
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		}
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	/* Set the palette, if one exists */
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	if( anim->surface->format->palette ) {
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		SDL_SetColors( screen, anim->surface->format->palette->colors,
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				0, anim->surface->format->palette->ncolors );
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		}
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	if( !Anim_DisplayFormat( anim ) ) {
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		fprintf( stderr, "Anim_DisplayFormat() failed\n" );
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		return 5;
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		}
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	done = 0;
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	start = SDL_GetTicks();
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	while( !done ) {
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		while( SDL_PollEvent( &event ) ) {
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			switch( event.type ) {
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				case SDL_QUIT:
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					done = 1;
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					break;
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				case SDL_KEYDOWN:
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					key = (SDL_KeyboardEvent *)&event;
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					if( key->keysym.sym == SDLK_ESCAPE ) done = 1;
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					start = SDL_GetTicks();
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					break;
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				}
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			}
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		draw_background( screen );
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		rect.x = 0;
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		rect.y = 0;
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		Anim_BlitFrame( anim, start, SDL_GetTicks(), screen, &rect );
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		SDL_UpdateRect( screen, 0, 0, 0, 0 );
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		SDL_Delay( 100 );
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		}
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	Anim_Free( anim );
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	SDL_Quit();
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	return 0;
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	}