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4358 | Serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * Copyright 2009 VMware, Inc. |
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5 | * All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the |
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9 | * "Software"), to deal in the Software without restriction, including |
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10 | * without limitation the rights to use, copy, modify, merge, publish, |
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11 | * distribute, sub license, and/or sell copies of the Software, and to |
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12 | * permit persons to whom the Software is furnished to do so, subject to |
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13 | * the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice (including the |
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16 | * next paragraph) shall be included in all copies or substantial portions |
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17 | * of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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21 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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22 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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23 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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24 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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25 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | * |
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27 | **************************************************************************/ |
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28 | |||
29 | #include "main/glheader.h" |
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30 | #include "main/context.h" |
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31 | #include "main/state.h" |
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32 | #include "main/api_validate.h" |
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33 | #include "main/dispatch.h" |
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34 | #include "main/varray.h" |
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35 | #include "main/bufferobj.h" |
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36 | #include "main/enums.h" |
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37 | #include "main/macros.h" |
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38 | #include "main/transformfeedback.h" |
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39 | |||
40 | #include "vbo_context.h" |
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41 | |||
42 | |||
43 | /** |
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44 | * All vertex buffers should be in an unmapped state when we're about |
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45 | * to draw. This debug function checks that. |
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46 | */ |
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47 | static void |
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48 | check_buffers_are_unmapped(const struct gl_client_array **inputs) |
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49 | { |
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50 | #ifdef DEBUG |
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51 | GLuint i; |
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52 | |||
53 | for (i = 0; i < VERT_ATTRIB_MAX; i++) { |
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54 | if (inputs[i]) { |
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55 | struct gl_buffer_object *obj = inputs[i]->BufferObj; |
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56 | assert(!_mesa_bufferobj_mapped(obj)); |
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57 | (void) obj; |
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58 | } |
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59 | } |
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60 | #endif |
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61 | } |
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62 | |||
63 | |||
64 | /** |
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65 | * A debug function that may be called from other parts of Mesa as |
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66 | * needed during debugging. |
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67 | */ |
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68 | void |
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69 | vbo_check_buffers_are_unmapped(struct gl_context *ctx) |
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70 | { |
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71 | struct vbo_context *vbo = vbo_context(ctx); |
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72 | struct vbo_exec_context *exec = &vbo->exec; |
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73 | /* check the current vertex arrays */ |
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74 | check_buffers_are_unmapped(exec->array.inputs); |
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75 | /* check the current glBegin/glVertex/glEnd-style VBO */ |
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76 | assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); |
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77 | } |
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78 | |||
79 | |||
80 | |||
81 | /** |
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82 | * Compute min and max elements by scanning the index buffer for |
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83 | * glDraw[Range]Elements() calls. |
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84 | * If primitive restart is enabled, we need to ignore restart |
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85 | * indexes when computing min/max. |
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86 | */ |
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87 | static void |
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88 | vbo_get_minmax_index(struct gl_context *ctx, |
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89 | const struct _mesa_prim *prim, |
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90 | const struct _mesa_index_buffer *ib, |
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91 | GLuint *min_index, GLuint *max_index, |
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92 | const GLuint count) |
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93 | { |
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94 | const GLboolean restart = ctx->Array._PrimitiveRestart; |
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95 | const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type); |
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96 | const int index_size = vbo_sizeof_ib_type(ib->type); |
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97 | const char *indices; |
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98 | GLuint i; |
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99 | |||
100 | indices = (char *) ib->ptr + prim->start * index_size; |
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101 | if (_mesa_is_bufferobj(ib->obj)) { |
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102 | GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); |
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103 | indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, |
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104 | GL_MAP_READ_BIT, ib->obj); |
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105 | } |
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106 | |||
107 | switch (ib->type) { |
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108 | case GL_UNSIGNED_INT: { |
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109 | const GLuint *ui_indices = (const GLuint *)indices; |
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110 | GLuint max_ui = 0; |
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111 | GLuint min_ui = ~0U; |
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112 | if (restart) { |
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113 | for (i = 0; i < count; i++) { |
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114 | if (ui_indices[i] != restartIndex) { |
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115 | if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; |
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116 | if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; |
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117 | } |
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118 | } |
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119 | } |
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120 | else { |
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121 | for (i = 0; i < count; i++) { |
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122 | if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; |
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123 | if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; |
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124 | } |
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125 | } |
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126 | *min_index = min_ui; |
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127 | *max_index = max_ui; |
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128 | break; |
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129 | } |
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130 | case GL_UNSIGNED_SHORT: { |
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131 | const GLushort *us_indices = (const GLushort *)indices; |
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132 | GLuint max_us = 0; |
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133 | GLuint min_us = ~0U; |
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134 | if (restart) { |
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135 | for (i = 0; i < count; i++) { |
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136 | if (us_indices[i] != restartIndex) { |
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137 | if (us_indices[i] > max_us) max_us = us_indices[i]; |
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138 | if (us_indices[i] < min_us) min_us = us_indices[i]; |
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139 | } |
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140 | } |
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141 | } |
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142 | else { |
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143 | for (i = 0; i < count; i++) { |
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144 | if (us_indices[i] > max_us) max_us = us_indices[i]; |
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145 | if (us_indices[i] < min_us) min_us = us_indices[i]; |
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146 | } |
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147 | } |
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148 | *min_index = min_us; |
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149 | *max_index = max_us; |
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150 | break; |
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151 | } |
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152 | case GL_UNSIGNED_BYTE: { |
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153 | const GLubyte *ub_indices = (const GLubyte *)indices; |
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154 | GLuint max_ub = 0; |
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155 | GLuint min_ub = ~0U; |
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156 | if (restart) { |
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157 | for (i = 0; i < count; i++) { |
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158 | if (ub_indices[i] != restartIndex) { |
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159 | if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; |
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160 | if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; |
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161 | } |
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162 | } |
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163 | } |
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164 | else { |
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165 | for (i = 0; i < count; i++) { |
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166 | if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; |
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167 | if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; |
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168 | } |
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169 | } |
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170 | *min_index = min_ub; |
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171 | *max_index = max_ub; |
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172 | break; |
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173 | } |
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174 | default: |
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175 | assert(0); |
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176 | break; |
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177 | } |
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178 | |||
179 | if (_mesa_is_bufferobj(ib->obj)) { |
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180 | ctx->Driver.UnmapBuffer(ctx, ib->obj); |
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181 | } |
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182 | } |
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183 | |||
184 | /** |
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185 | * Compute min and max elements for nr_prims |
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186 | */ |
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187 | void |
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188 | vbo_get_minmax_indices(struct gl_context *ctx, |
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189 | const struct _mesa_prim *prims, |
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190 | const struct _mesa_index_buffer *ib, |
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191 | GLuint *min_index, |
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192 | GLuint *max_index, |
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193 | GLuint nr_prims) |
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194 | { |
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195 | GLuint tmp_min, tmp_max; |
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196 | GLuint i; |
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197 | GLuint count; |
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198 | |||
199 | *min_index = ~0; |
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200 | *max_index = 0; |
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201 | |||
202 | for (i = 0; i < nr_prims; i++) { |
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203 | const struct _mesa_prim *start_prim; |
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204 | |||
205 | start_prim = &prims[i]; |
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206 | count = start_prim->count; |
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207 | /* Do combination if possible to reduce map/unmap count */ |
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208 | while ((i + 1 < nr_prims) && |
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209 | (prims[i].start + prims[i].count == prims[i+1].start)) { |
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210 | count += prims[i+1].count; |
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211 | i++; |
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212 | } |
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213 | vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count); |
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214 | *min_index = MIN2(*min_index, tmp_min); |
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215 | *max_index = MAX2(*max_index, tmp_max); |
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216 | } |
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217 | } |
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218 | |||
219 | |||
220 | /** |
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221 | * Check that element 'j' of the array has reasonable data. |
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222 | * Map VBO if needed. |
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223 | * For debugging purposes; not normally used. |
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224 | */ |
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225 | static void |
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226 | check_array_data(struct gl_context *ctx, struct gl_client_array *array, |
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227 | GLuint attrib, GLuint j) |
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228 | { |
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229 | if (array->Enabled) { |
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230 | const void *data = array->Ptr; |
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231 | if (_mesa_is_bufferobj(array->BufferObj)) { |
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232 | if (!array->BufferObj->Pointer) { |
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233 | /* need to map now */ |
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234 | array->BufferObj->Pointer = |
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235 | ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, |
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236 | GL_MAP_READ_BIT, array->BufferObj); |
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237 | } |
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238 | data = ADD_POINTERS(data, array->BufferObj->Pointer); |
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239 | } |
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240 | switch (array->Type) { |
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241 | case GL_FLOAT: |
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242 | { |
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243 | GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); |
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244 | GLint k; |
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245 | for (k = 0; k < array->Size; k++) { |
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246 | if (IS_INF_OR_NAN(f[k]) || |
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247 | f[k] >= 1.0e20 || f[k] <= -1.0e10) { |
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248 | printf("Bad array data:\n"); |
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249 | printf(" Element[%u].%u = %f\n", j, k, f[k]); |
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250 | printf(" Array %u at %p\n", attrib, (void* ) array); |
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251 | printf(" Type 0x%x, Size %d, Stride %d\n", |
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252 | array->Type, array->Size, array->Stride); |
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253 | printf(" Address/offset %p in Buffer Object %u\n", |
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254 | array->Ptr, array->BufferObj->Name); |
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255 | f[k] = 1.0; /* XXX replace the bad value! */ |
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256 | } |
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257 | /*assert(!IS_INF_OR_NAN(f[k]));*/ |
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258 | } |
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259 | } |
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260 | break; |
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261 | default: |
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262 | ; |
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263 | } |
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264 | } |
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265 | } |
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266 | |||
267 | |||
268 | /** |
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269 | * Unmap the buffer object referenced by given array, if mapped. |
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270 | */ |
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271 | static void |
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272 | unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) |
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273 | { |
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274 | if (array->Enabled && |
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275 | _mesa_is_bufferobj(array->BufferObj) && |
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276 | _mesa_bufferobj_mapped(array->BufferObj)) { |
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277 | ctx->Driver.UnmapBuffer(ctx, array->BufferObj); |
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278 | } |
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279 | } |
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280 | |||
281 | |||
282 | /** |
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283 | * Examine the array's data for NaNs, etc. |
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284 | * For debug purposes; not normally used. |
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285 | */ |
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286 | static void |
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287 | check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, |
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288 | const void *elements, GLint basevertex) |
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289 | { |
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290 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
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291 | const void *elemMap; |
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292 | GLint i, k; |
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293 | |||
294 | if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { |
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295 | elemMap = ctx->Driver.MapBufferRange(ctx, 0, |
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296 | ctx->Array.ArrayObj->ElementArrayBufferObj->Size, |
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297 | GL_MAP_READ_BIT, |
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298 | ctx->Array.ArrayObj->ElementArrayBufferObj); |
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299 | elements = ADD_POINTERS(elements, elemMap); |
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300 | } |
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301 | |||
302 | for (i = 0; i < count; i++) { |
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303 | GLuint j; |
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304 | |||
305 | /* j = element[i] */ |
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306 | switch (elemType) { |
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307 | case GL_UNSIGNED_BYTE: |
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308 | j = ((const GLubyte *) elements)[i]; |
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309 | break; |
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310 | case GL_UNSIGNED_SHORT: |
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311 | j = ((const GLushort *) elements)[i]; |
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312 | break; |
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313 | case GL_UNSIGNED_INT: |
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314 | j = ((const GLuint *) elements)[i]; |
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315 | break; |
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316 | default: |
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317 | assert(0); |
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318 | } |
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319 | |||
320 | /* check element j of each enabled array */ |
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321 | for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { |
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322 | check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j); |
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323 | } |
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324 | } |
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325 | |||
326 | if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) { |
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327 | ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); |
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328 | } |
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329 | |||
330 | for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { |
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331 | unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); |
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332 | } |
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333 | } |
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334 | |||
335 | |||
336 | /** |
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337 | * Check array data, looking for NaNs, etc. |
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338 | */ |
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339 | static void |
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340 | check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) |
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341 | { |
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342 | /* TO DO */ |
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343 | } |
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344 | |||
345 | |||
346 | /** |
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347 | * Print info/data for glDrawArrays(), for debugging. |
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348 | */ |
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349 | static void |
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350 | print_draw_arrays(struct gl_context *ctx, |
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351 | GLenum mode, GLint start, GLsizei count) |
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352 | { |
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353 | struct vbo_context *vbo = vbo_context(ctx); |
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354 | struct vbo_exec_context *exec = &vbo->exec; |
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355 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
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356 | int i; |
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357 | |||
358 | printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", |
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359 | mode, start, count); |
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360 | |||
361 | for (i = 0; i < 32; i++) { |
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362 | struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj; |
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363 | GLuint bufName = bufObj->Name; |
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364 | GLint stride = exec->array.inputs[i]->Stride; |
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365 | printf("attr %2d: size %d stride %d enabled %d " |
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366 | "ptr %p Bufobj %u\n", |
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367 | i, |
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368 | exec->array.inputs[i]->Size, |
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369 | stride, |
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370 | /*exec->array.inputs[i]->Enabled,*/ |
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371 | arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled, |
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372 | exec->array.inputs[i]->Ptr, |
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373 | bufName); |
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374 | |||
375 | if (bufName) { |
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376 | GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, |
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377 | GL_MAP_READ_BIT, bufObj); |
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378 | int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; |
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379 | float *f = (float *) (p + offset); |
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380 | int *k = (int *) f; |
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381 | int i; |
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382 | int n = (count * stride) / 4; |
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383 | if (n > 32) |
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384 | n = 32; |
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385 | printf(" Data at offset %d:\n", offset); |
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386 | for (i = 0; i < n; i++) { |
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387 | printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); |
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388 | } |
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389 | ctx->Driver.UnmapBuffer(ctx, bufObj); |
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390 | } |
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391 | } |
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392 | } |
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393 | |||
394 | |||
395 | /** |
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396 | * Set the vbo->exec->inputs[] pointers to point to the enabled |
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397 | * vertex arrays. This depends on the current vertex program/shader |
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398 | * being executed because of whether or not generic vertex arrays |
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399 | * alias the conventional vertex arrays. |
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400 | * For arrays that aren't enabled, we set the input[attrib] pointer |
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401 | * to point at a zero-stride current value "array". |
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402 | */ |
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403 | static void |
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404 | recalculate_input_bindings(struct gl_context *ctx) |
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405 | { |
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406 | struct vbo_context *vbo = vbo_context(ctx); |
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407 | struct vbo_exec_context *exec = &vbo->exec; |
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408 | struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib; |
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409 | const struct gl_client_array **inputs = &exec->array.inputs[0]; |
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410 | GLbitfield64 const_inputs = 0x0; |
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411 | GLuint i; |
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412 | |||
413 | switch (get_program_mode(ctx)) { |
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414 | case VP_NONE: |
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415 | /* When no vertex program is active (or the vertex program is generated |
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416 | * from fixed-function state). We put the material values into the |
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417 | * generic slots. This is the only situation where material values |
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418 | * are available as per-vertex attributes. |
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419 | */ |
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420 | for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { |
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421 | if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) |
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422 | inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; |
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423 | else { |
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424 | inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; |
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425 | const_inputs |= VERT_BIT(i); |
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426 | } |
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427 | } |
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428 | |||
429 | for (i = 0; i < MAT_ATTRIB_MAX; i++) { |
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430 | inputs[VERT_ATTRIB_GENERIC(i)] = |
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431 | &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i]; |
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432 | const_inputs |= VERT_BIT_GENERIC(i); |
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433 | } |
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434 | |||
435 | /* Could use just about anything, just to fill in the empty |
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436 | * slots: |
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437 | */ |
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438 | for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) { |
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439 | inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; |
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440 | const_inputs |= VERT_BIT_GENERIC(i); |
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441 | } |
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442 | break; |
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443 | |||
444 | case VP_ARB: |
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445 | /* There are no shaders in OpenGL ES 1.x, so this code path should be |
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446 | * impossible to reach. The meta code is careful to not use shaders in |
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447 | * ES1. |
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448 | */ |
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449 | assert(ctx->API != API_OPENGLES); |
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450 | |||
451 | /* In the compatibility profile of desktop OpenGL, the generic[0] |
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452 | * attribute array aliases and overrides the legacy position array. |
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453 | * Otherwise, legacy attributes available in the legacy slots, |
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454 | * generic attributes in the generic slots and materials are not |
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455 | * available as per-vertex attributes. |
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456 | * |
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457 | * In all other APIs, only the generic attributes exist, and none of the |
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458 | * slots are considered "magic." |
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459 | */ |
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460 | if (ctx->API == API_OPENGL_COMPAT) { |
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461 | if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) |
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462 | inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0]; |
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463 | else if (vertexAttrib[VERT_ATTRIB_POS].Enabled) |
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464 | inputs[0] = &vertexAttrib[VERT_ATTRIB_POS]; |
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465 | else { |
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466 | inputs[0] = &vbo->currval[VBO_ATTRIB_POS]; |
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467 | const_inputs |= VERT_BIT_POS; |
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468 | } |
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469 | |||
470 | for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { |
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471 | if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) |
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472 | inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; |
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473 | else { |
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474 | inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; |
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475 | const_inputs |= VERT_BIT_FF(i); |
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476 | } |
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477 | } |
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478 | |||
479 | for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { |
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480 | if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) |
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481 | inputs[VERT_ATTRIB_GENERIC(i)] = |
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482 | &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; |
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483 | else { |
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484 | inputs[VERT_ATTRIB_GENERIC(i)] = |
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485 | &vbo->currval[VBO_ATTRIB_GENERIC0+i]; |
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486 | const_inputs |= VERT_BIT_GENERIC(i); |
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487 | } |
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488 | } |
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489 | |||
490 | inputs[VERT_ATTRIB_GENERIC0] = inputs[0]; |
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491 | } else { |
||
492 | /* Other parts of the code assume that inputs[0] through |
||
493 | * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL |
||
494 | * ES 2.0+ or OpenGL core profile, none of these arrays should ever |
||
495 | * be enabled. |
||
496 | */ |
||
497 | for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { |
||
498 | assert(!vertexAttrib[VERT_ATTRIB_FF(i)].Enabled); |
||
499 | |||
500 | inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; |
||
501 | const_inputs |= VERT_BIT_FF(i); |
||
502 | } |
||
503 | |||
504 | for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { |
||
505 | if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) |
||
506 | inputs[VERT_ATTRIB_GENERIC(i)] = |
||
507 | &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; |
||
508 | else { |
||
509 | inputs[VERT_ATTRIB_GENERIC(i)] = |
||
510 | &vbo->currval[VBO_ATTRIB_GENERIC0+i]; |
||
511 | const_inputs |= VERT_BIT_GENERIC(i); |
||
512 | } |
||
513 | } |
||
514 | } |
||
515 | |||
516 | break; |
||
517 | } |
||
518 | |||
519 | _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) ); |
||
520 | ctx->NewDriverState |= ctx->DriverFlags.NewArray; |
||
521 | } |
||
522 | |||
523 | |||
524 | /** |
||
525 | * Examine the enabled vertex arrays to set the exec->array.inputs[] values. |
||
526 | * These will point to the arrays to actually use for drawing. Some will |
||
527 | * be user-provided arrays, other will be zero-stride const-valued arrays. |
||
528 | * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state |
||
529 | * validation must be done after this call. |
||
530 | */ |
||
531 | void |
||
532 | vbo_bind_arrays(struct gl_context *ctx) |
||
533 | { |
||
534 | struct vbo_context *vbo = vbo_context(ctx); |
||
535 | struct vbo_exec_context *exec = &vbo->exec; |
||
536 | ENTER(); |
||
537 | vbo_draw_method(vbo, DRAW_ARRAYS); |
||
538 | |||
539 | if (exec->array.recalculate_inputs) { |
||
540 | recalculate_input_bindings(ctx); |
||
541 | exec->array.recalculate_inputs = GL_FALSE; |
||
542 | |||
543 | /* Again... because we may have changed the bitmask of per-vertex varying |
||
544 | * attributes. If we regenerate the fixed-function vertex program now |
||
545 | * we may be able to prune down the number of vertex attributes which we |
||
546 | * need in the shader. |
||
547 | */ |
||
548 | if (ctx->NewState) { |
||
549 | /* Setting "validating" to TRUE prevents _mesa_update_state from |
||
550 | * invalidating what we just did. |
||
551 | */ |
||
552 | exec->validating = GL_TRUE; |
||
553 | _mesa_update_state(ctx); |
||
554 | exec->validating = GL_FALSE; |
||
555 | } |
||
556 | } |
||
557 | LEAVE(); |
||
558 | } |
||
559 | |||
560 | |||
561 | /** |
||
562 | * Handle a draw case that potentially has primitive restart enabled. |
||
563 | * |
||
564 | * If primitive restart is enabled, and PrimitiveRestartInSoftware is |
||
565 | * set, then vbo_sw_primitive_restart is used to handle the primitive |
||
566 | * restart case in software. |
||
567 | */ |
||
568 | static void |
||
569 | vbo_handle_primitive_restart(struct gl_context *ctx, |
||
570 | const struct _mesa_prim *prim, |
||
571 | GLuint nr_prims, |
||
572 | const struct _mesa_index_buffer *ib, |
||
573 | GLboolean index_bounds_valid, |
||
574 | GLuint min_index, |
||
575 | GLuint max_index) |
||
576 | { |
||
577 | struct vbo_context *vbo = vbo_context(ctx); |
||
578 | |||
579 | if ((ib != NULL) && |
||
580 | ctx->Const.PrimitiveRestartInSoftware && |
||
581 | ctx->Array._PrimitiveRestart) { |
||
582 | /* Handle primitive restart in software */ |
||
583 | vbo_sw_primitive_restart(ctx, prim, nr_prims, ib); |
||
584 | } else { |
||
585 | /* Call driver directly for draw_prims */ |
||
586 | vbo->draw_prims(ctx, prim, nr_prims, ib, |
||
587 | index_bounds_valid, min_index, max_index, NULL); |
||
588 | } |
||
589 | } |
||
590 | |||
591 | |||
592 | /** |
||
593 | * Helper function called by the other DrawArrays() functions below. |
||
594 | * This is where we handle primitive restart for drawing non-indexed |
||
595 | * arrays. If primitive restart is enabled, it typically means |
||
596 | * splitting one DrawArrays() into two. |
||
597 | */ |
||
598 | static void |
||
599 | vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, |
||
600 | GLsizei count, GLuint numInstances, GLuint baseInstance) |
||
601 | { |
||
602 | struct vbo_context *vbo = vbo_context(ctx); |
||
603 | struct vbo_exec_context *exec = &vbo->exec; |
||
604 | struct _mesa_prim prim[2]; |
||
605 | ENTER(); |
||
606 | vbo_bind_arrays(ctx); |
||
607 | |||
608 | /* init most fields to zero */ |
||
609 | memset(prim, 0, sizeof(prim)); |
||
610 | prim[0].begin = 1; |
||
611 | prim[0].end = 1; |
||
612 | prim[0].mode = mode; |
||
613 | prim[0].num_instances = numInstances; |
||
614 | prim[0].base_instance = baseInstance; |
||
615 | |||
616 | /* Implement the primitive restart index */ |
||
617 | if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { |
||
618 | GLuint primCount = 0; |
||
619 | |||
620 | if (ctx->Array.RestartIndex == start) { |
||
621 | /* special case: RestartIndex at beginning */ |
||
622 | if (count > 1) { |
||
623 | prim[0].start = start + 1; |
||
624 | prim[0].count = count - 1; |
||
625 | primCount = 1; |
||
626 | } |
||
627 | } |
||
628 | else if (ctx->Array.RestartIndex == start + count - 1) { |
||
629 | /* special case: RestartIndex at end */ |
||
630 | if (count > 1) { |
||
631 | prim[0].start = start; |
||
632 | prim[0].count = count - 1; |
||
633 | primCount = 1; |
||
634 | } |
||
635 | } |
||
636 | else { |
||
637 | /* general case: RestartIndex in middle, split into two prims */ |
||
638 | prim[0].start = start; |
||
639 | prim[0].count = ctx->Array.RestartIndex - start; |
||
640 | |||
641 | prim[1] = prim[0]; |
||
642 | prim[1].start = ctx->Array.RestartIndex + 1; |
||
643 | prim[1].count = count - prim[1].start; |
||
644 | |||
645 | primCount = 2; |
||
646 | } |
||
647 | |||
648 | if (primCount > 0) { |
||
649 | /* draw one or two prims */ |
||
650 | check_buffers_are_unmapped(exec->array.inputs); |
||
651 | vbo->draw_prims(ctx, prim, primCount, NULL, |
||
652 | GL_TRUE, start, start + count - 1, NULL); |
||
653 | } |
||
654 | } |
||
655 | else { |
||
656 | /* no prim restart */ |
||
657 | prim[0].start = start; |
||
658 | prim[0].count = count; |
||
659 | |||
660 | check_buffers_are_unmapped(exec->array.inputs); |
||
661 | vbo->draw_prims(ctx, prim, 1, NULL, |
||
662 | GL_TRUE, start, start + count - 1, |
||
663 | NULL); |
||
664 | } |
||
665 | |||
666 | if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { |
||
667 | _mesa_flush(ctx); |
||
668 | } |
||
669 | LEAVE(); |
||
670 | } |
||
671 | |||
672 | |||
673 | /** |
||
674 | * Execute a glRectf() function. |
||
675 | */ |
||
676 | static void GLAPIENTRY |
||
677 | vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
||
678 | { |
||
679 | GET_CURRENT_CONTEXT(ctx); |
||
680 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
681 | |||
682 | CALL_Begin(GET_DISPATCH(), (GL_QUADS)); |
||
683 | CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); |
||
684 | CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); |
||
685 | CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); |
||
686 | CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); |
||
687 | CALL_End(GET_DISPATCH(), ()); |
||
688 | } |
||
689 | |||
690 | |||
691 | static void GLAPIENTRY |
||
692 | vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2) |
||
693 | { |
||
694 | GET_CURRENT_CONTEXT(ctx); |
||
695 | GLint i; |
||
696 | GLfloat u, du; |
||
697 | GLenum prim; |
||
698 | |||
699 | switch (mode) { |
||
700 | case GL_POINT: |
||
701 | prim = GL_POINTS; |
||
702 | break; |
||
703 | case GL_LINE: |
||
704 | prim = GL_LINE_STRIP; |
||
705 | break; |
||
706 | default: |
||
707 | _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); |
||
708 | return; |
||
709 | } |
||
710 | |||
711 | /* No effect if vertex maps disabled. |
||
712 | */ |
||
713 | if (!ctx->Eval.Map1Vertex4 && |
||
714 | !ctx->Eval.Map1Vertex3) |
||
715 | return; |
||
716 | |||
717 | du = ctx->Eval.MapGrid1du; |
||
718 | u = ctx->Eval.MapGrid1u1 + i1 * du; |
||
719 | |||
720 | CALL_Begin(GET_DISPATCH(), (prim)); |
||
721 | for (i=i1;i<=i2;i++,u+=du) { |
||
722 | CALL_EvalCoord1f(GET_DISPATCH(), (u)); |
||
723 | } |
||
724 | CALL_End(GET_DISPATCH(), ()); |
||
725 | } |
||
726 | |||
727 | |||
728 | static void GLAPIENTRY |
||
729 | vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
||
730 | { |
||
731 | GET_CURRENT_CONTEXT(ctx); |
||
732 | GLfloat u, du, v, dv, v1, u1; |
||
733 | GLint i, j; |
||
734 | |||
735 | switch (mode) { |
||
736 | case GL_POINT: |
||
737 | case GL_LINE: |
||
738 | case GL_FILL: |
||
739 | break; |
||
740 | default: |
||
741 | _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); |
||
742 | return; |
||
743 | } |
||
744 | |||
745 | /* No effect if vertex maps disabled. |
||
746 | */ |
||
747 | if (!ctx->Eval.Map2Vertex4 && |
||
748 | !ctx->Eval.Map2Vertex3) |
||
749 | return; |
||
750 | |||
751 | du = ctx->Eval.MapGrid2du; |
||
752 | dv = ctx->Eval.MapGrid2dv; |
||
753 | v1 = ctx->Eval.MapGrid2v1 + j1 * dv; |
||
754 | u1 = ctx->Eval.MapGrid2u1 + i1 * du; |
||
755 | |||
756 | switch (mode) { |
||
757 | case GL_POINT: |
||
758 | CALL_Begin(GET_DISPATCH(), (GL_POINTS)); |
||
759 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
||
760 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
||
761 | CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); |
||
762 | } |
||
763 | } |
||
764 | CALL_End(GET_DISPATCH(), ()); |
||
765 | break; |
||
766 | case GL_LINE: |
||
767 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
||
768 | CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); |
||
769 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
||
770 | CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); |
||
771 | } |
||
772 | CALL_End(GET_DISPATCH(), ()); |
||
773 | } |
||
774 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
||
775 | CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); |
||
776 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { |
||
777 | CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); |
||
778 | } |
||
779 | CALL_End(GET_DISPATCH(), ()); |
||
780 | } |
||
781 | break; |
||
782 | case GL_FILL: |
||
783 | for (v=v1,j=j1;j |
||
784 | CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); |
||
785 | for (u=u1,i=i1;i<=i2;i++,u+=du) { |
||
786 | CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); |
||
787 | CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv)); |
||
788 | } |
||
789 | CALL_End(GET_DISPATCH(), ()); |
||
790 | } |
||
791 | break; |
||
792 | } |
||
793 | } |
||
794 | |||
795 | |||
796 | /** |
||
797 | * Called from glDrawArrays when in immediate mode (not display list mode). |
||
798 | */ |
||
799 | static void GLAPIENTRY |
||
800 | vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) |
||
801 | { |
||
802 | GET_CURRENT_CONTEXT(ctx); |
||
803 | |||
804 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
805 | _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", |
||
806 | _mesa_lookup_enum_by_nr(mode), start, count); |
||
807 | |||
808 | if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) |
||
809 | return; |
||
810 | |||
811 | if (0) |
||
812 | check_draw_arrays_data(ctx, start, count); |
||
813 | |||
814 | vbo_draw_arrays(ctx, mode, start, count, 1, 0); |
||
815 | |||
816 | if (0) |
||
817 | print_draw_arrays(ctx, mode, start, count); |
||
818 | } |
||
819 | |||
820 | |||
821 | /** |
||
822 | * Called from glDrawArraysInstanced when in immediate mode (not |
||
823 | * display list mode). |
||
824 | */ |
||
825 | static void GLAPIENTRY |
||
826 | vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, |
||
827 | GLsizei numInstances) |
||
828 | { |
||
829 | GET_CURRENT_CONTEXT(ctx); |
||
830 | |||
831 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
832 | _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", |
||
833 | _mesa_lookup_enum_by_nr(mode), start, count, numInstances); |
||
834 | |||
835 | if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) |
||
836 | return; |
||
837 | |||
838 | if (0) |
||
839 | check_draw_arrays_data(ctx, start, count); |
||
840 | |||
841 | vbo_draw_arrays(ctx, mode, start, count, numInstances, 0); |
||
842 | |||
843 | if (0) |
||
844 | print_draw_arrays(ctx, mode, start, count); |
||
845 | } |
||
846 | |||
847 | |||
848 | /** |
||
849 | * Called from glDrawArraysInstancedBaseInstance when in immediate mode. |
||
850 | */ |
||
851 | static void GLAPIENTRY |
||
852 | vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, |
||
853 | GLsizei numInstances, GLuint baseInstance) |
||
854 | { |
||
855 | GET_CURRENT_CONTEXT(ctx); |
||
856 | |||
857 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
858 | _mesa_debug(ctx, "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n", |
||
859 | _mesa_lookup_enum_by_nr(mode), first, count, |
||
860 | numInstances, baseInstance); |
||
861 | |||
862 | if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count, |
||
863 | numInstances)) |
||
864 | return; |
||
865 | |||
866 | if (0) |
||
867 | check_draw_arrays_data(ctx, first, count); |
||
868 | |||
869 | vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance); |
||
870 | |||
871 | if (0) |
||
872 | print_draw_arrays(ctx, mode, first, count); |
||
873 | } |
||
874 | |||
875 | |||
876 | |||
877 | /** |
||
878 | * Map GL_ELEMENT_ARRAY_BUFFER and print contents. |
||
879 | * For debugging. |
||
880 | */ |
||
881 | #if 0 |
||
882 | static void |
||
883 | dump_element_buffer(struct gl_context *ctx, GLenum type) |
||
884 | { |
||
885 | const GLvoid *map = |
||
886 | ctx->Driver.MapBufferRange(ctx, 0, |
||
887 | ctx->Array.ArrayObj->ElementArrayBufferObj->Size, |
||
888 | GL_MAP_READ_BIT, |
||
889 | ctx->Array.ArrayObj->ElementArrayBufferObj); |
||
890 | switch (type) { |
||
891 | case GL_UNSIGNED_BYTE: |
||
892 | { |
||
893 | const GLubyte *us = (const GLubyte *) map; |
||
894 | GLint i; |
||
895 | for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) { |
||
896 | printf("%02x ", us[i]); |
||
897 | if (i % 32 == 31) |
||
898 | printf("\n"); |
||
899 | } |
||
900 | printf("\n"); |
||
901 | } |
||
902 | break; |
||
903 | case GL_UNSIGNED_SHORT: |
||
904 | { |
||
905 | const GLushort *us = (const GLushort *) map; |
||
906 | GLint i; |
||
907 | for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) { |
||
908 | printf("%04x ", us[i]); |
||
909 | if (i % 16 == 15) |
||
910 | printf("\n"); |
||
911 | } |
||
912 | printf("\n"); |
||
913 | } |
||
914 | break; |
||
915 | case GL_UNSIGNED_INT: |
||
916 | { |
||
917 | const GLuint *us = (const GLuint *) map; |
||
918 | GLint i; |
||
919 | for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) { |
||
920 | printf("%08x ", us[i]); |
||
921 | if (i % 8 == 7) |
||
922 | printf("\n"); |
||
923 | } |
||
924 | printf("\n"); |
||
925 | } |
||
926 | break; |
||
927 | default: |
||
928 | ; |
||
929 | } |
||
930 | |||
931 | ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); |
||
932 | } |
||
933 | #endif |
||
934 | |||
935 | |||
936 | /** |
||
937 | * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. |
||
938 | * Do the rendering for a glDrawElements or glDrawRangeElements call after |
||
939 | * we've validated buffer bounds, etc. |
||
940 | */ |
||
941 | static void |
||
942 | vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, |
||
943 | GLboolean index_bounds_valid, |
||
944 | GLuint start, GLuint end, |
||
945 | GLsizei count, GLenum type, |
||
946 | const GLvoid *indices, |
||
947 | GLint basevertex, GLuint numInstances, |
||
948 | GLuint baseInstance) |
||
949 | { |
||
950 | struct vbo_context *vbo = vbo_context(ctx); |
||
951 | struct vbo_exec_context *exec = &vbo->exec; |
||
952 | struct _mesa_index_buffer ib; |
||
953 | struct _mesa_prim prim[1]; |
||
954 | |||
955 | vbo_bind_arrays(ctx); |
||
956 | |||
957 | ib.count = count; |
||
958 | ib.type = type; |
||
959 | ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; |
||
960 | ib.ptr = indices; |
||
961 | |||
962 | prim[0].begin = 1; |
||
963 | prim[0].end = 1; |
||
964 | prim[0].weak = 0; |
||
965 | prim[0].pad = 0; |
||
966 | prim[0].mode = mode; |
||
967 | prim[0].start = 0; |
||
968 | prim[0].count = count; |
||
969 | prim[0].indexed = 1; |
||
970 | prim[0].basevertex = basevertex; |
||
971 | prim[0].num_instances = numInstances; |
||
972 | prim[0].base_instance = baseInstance; |
||
973 | |||
974 | /* Need to give special consideration to rendering a range of |
||
975 | * indices starting somewhere above zero. Typically the |
||
976 | * application is issuing multiple DrawRangeElements() to draw |
||
977 | * successive primitives layed out linearly in the vertex arrays. |
||
978 | * Unless the vertex arrays are all in a VBO (or locked as with |
||
979 | * CVA), the OpenGL semantics imply that we need to re-read or |
||
980 | * re-upload the vertex data on each draw call. |
||
981 | * |
||
982 | * In the case of hardware tnl, we want to avoid starting the |
||
983 | * upload at zero, as it will mean every draw call uploads an |
||
984 | * increasing amount of not-used vertex data. Worse - in the |
||
985 | * software tnl module, all those vertices might be transformed and |
||
986 | * lit but never rendered. |
||
987 | * |
||
988 | * If we just upload or transform the vertices in start..end, |
||
989 | * however, the indices will be incorrect. |
||
990 | * |
||
991 | * At this level, we don't know exactly what the requirements of |
||
992 | * the backend are going to be, though it will likely boil down to |
||
993 | * either: |
||
994 | * |
||
995 | * 1) Do nothing, everything is in a VBO and is processed once |
||
996 | * only. |
||
997 | * |
||
998 | * 2) Adjust the indices and vertex arrays so that start becomes |
||
999 | * zero. |
||
1000 | * |
||
1001 | * Rather than doing anything here, I'll provide a helper function |
||
1002 | * for the latter case elsewhere. |
||
1003 | */ |
||
1004 | |||
1005 | check_buffers_are_unmapped(exec->array.inputs); |
||
1006 | vbo_handle_primitive_restart(ctx, prim, 1, &ib, |
||
1007 | index_bounds_valid, start, end); |
||
1008 | |||
1009 | if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { |
||
1010 | _mesa_flush(ctx); |
||
1011 | } |
||
1012 | } |
||
1013 | |||
1014 | |||
1015 | /** |
||
1016 | * Called by glDrawRangeElementsBaseVertex() in immediate mode. |
||
1017 | */ |
||
1018 | static void GLAPIENTRY |
||
1019 | vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, |
||
1020 | GLuint start, GLuint end, |
||
1021 | GLsizei count, GLenum type, |
||
1022 | const GLvoid *indices, |
||
1023 | GLint basevertex) |
||
1024 | { |
||
1025 | static GLuint warnCount = 0; |
||
1026 | GLboolean index_bounds_valid = GL_TRUE; |
||
1027 | GLuint max_element; |
||
1028 | GET_CURRENT_CONTEXT(ctx); |
||
1029 | |||
1030 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1031 | _mesa_debug(ctx, |
||
1032 | "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", |
||
1033 | _mesa_lookup_enum_by_nr(mode), start, end, count, |
||
1034 | _mesa_lookup_enum_by_nr(type), indices, basevertex); |
||
1035 | |||
1036 | if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, |
||
1037 | type, indices, basevertex )) |
||
1038 | return; |
||
1039 | |||
1040 | if (ctx->Const.CheckArrayBounds) { |
||
1041 | /* _MaxElement was computed, so we can use it. |
||
1042 | * This path is used for drivers which need strict bounds checking. |
||
1043 | */ |
||
1044 | max_element = ctx->Array.ArrayObj->_MaxElement; |
||
1045 | } |
||
1046 | else { |
||
1047 | /* Generally, hardware drivers don't need to know the buffer bounds |
||
1048 | * if all vertex attributes are in VBOs. |
||
1049 | * However, if none of vertex attributes are in VBOs, _MaxElement |
||
1050 | * is always set to some random big number anyway, so bounds checking |
||
1051 | * is mostly useless. |
||
1052 | * |
||
1053 | * This is only useful to catch invalid values in the "end" parameter |
||
1054 | * like ~0. |
||
1055 | */ |
||
1056 | max_element = 2 * 1000 * 1000 * 1000; /* just a big number */ |
||
1057 | } |
||
1058 | |||
1059 | if ((int) end + basevertex < 0 || |
||
1060 | start + basevertex >= max_element) { |
||
1061 | /* The application requested we draw using a range of indices that's |
||
1062 | * outside the bounds of the current VBO. This is invalid and appears |
||
1063 | * to give undefined results. The safest thing to do is to simply |
||
1064 | * ignore the range, in case the application botched their range tracking |
||
1065 | * but did provide valid indices. Also issue a warning indicating that |
||
1066 | * the application is broken. |
||
1067 | */ |
||
1068 | if (warnCount++ < 10) { |
||
1069 | _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, " |
||
1070 | "basevertex %d, count %d, type 0x%x, indices=%p):\n" |
||
1071 | "\trange is outside VBO bounds (max=%u); ignoring.\n" |
||
1072 | "\tThis should be fixed in the application.", |
||
1073 | start, end, basevertex, count, type, indices, |
||
1074 | max_element - 1); |
||
1075 | } |
||
1076 | index_bounds_valid = GL_FALSE; |
||
1077 | } |
||
1078 | |||
1079 | /* NOTE: It's important that 'end' is a reasonable value. |
||
1080 | * in _tnl_draw_prims(), we use end to determine how many vertices |
||
1081 | * to transform. If it's too large, we can unnecessarily split prims |
||
1082 | * or we can read/write out of memory in several different places! |
||
1083 | */ |
||
1084 | |||
1085 | /* Catch/fix some potential user errors */ |
||
1086 | if (type == GL_UNSIGNED_BYTE) { |
||
1087 | start = MIN2(start, 0xff); |
||
1088 | end = MIN2(end, 0xff); |
||
1089 | } |
||
1090 | else if (type == GL_UNSIGNED_SHORT) { |
||
1091 | start = MIN2(start, 0xffff); |
||
1092 | end = MIN2(end, 0xffff); |
||
1093 | } |
||
1094 | |||
1095 | if (0) { |
||
1096 | printf("glDraw[Range]Elements{,BaseVertex}" |
||
1097 | "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " |
||
1098 | "base %d\n", |
||
1099 | start, end, type, count, |
||
1100 | ctx->Array.ArrayObj->ElementArrayBufferObj->Name, |
||
1101 | basevertex); |
||
1102 | } |
||
1103 | |||
1104 | if ((int) start + basevertex < 0 || |
||
1105 | end + basevertex >= max_element) |
||
1106 | index_bounds_valid = GL_FALSE; |
||
1107 | |||
1108 | #if 0 |
||
1109 | check_draw_elements_data(ctx, count, type, indices); |
||
1110 | #else |
||
1111 | (void) check_draw_elements_data; |
||
1112 | #endif |
||
1113 | |||
1114 | vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end, |
||
1115 | count, type, indices, basevertex, 1, 0); |
||
1116 | } |
||
1117 | |||
1118 | |||
1119 | /** |
||
1120 | * Called by glDrawRangeElements() in immediate mode. |
||
1121 | */ |
||
1122 | static void GLAPIENTRY |
||
1123 | vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, |
||
1124 | GLsizei count, GLenum type, const GLvoid *indices) |
||
1125 | { |
||
1126 | if (MESA_VERBOSE & VERBOSE_DRAW) { |
||
1127 | GET_CURRENT_CONTEXT(ctx); |
||
1128 | _mesa_debug(ctx, |
||
1129 | "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", |
||
1130 | _mesa_lookup_enum_by_nr(mode), start, end, count, |
||
1131 | _mesa_lookup_enum_by_nr(type), indices); |
||
1132 | } |
||
1133 | |||
1134 | vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, |
||
1135 | indices, 0); |
||
1136 | } |
||
1137 | |||
1138 | |||
1139 | /** |
||
1140 | * Called by glDrawElements() in immediate mode. |
||
1141 | */ |
||
1142 | static void GLAPIENTRY |
||
1143 | vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, |
||
1144 | const GLvoid *indices) |
||
1145 | { |
||
1146 | GET_CURRENT_CONTEXT(ctx); |
||
1147 | |||
1148 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1149 | _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", |
||
1150 | _mesa_lookup_enum_by_nr(mode), count, |
||
1151 | _mesa_lookup_enum_by_nr(type), indices); |
||
1152 | |||
1153 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) |
||
1154 | return; |
||
1155 | |||
1156 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1157 | count, type, indices, 0, 1, 0); |
||
1158 | } |
||
1159 | |||
1160 | |||
1161 | /** |
||
1162 | * Called by glDrawElementsBaseVertex() in immediate mode. |
||
1163 | */ |
||
1164 | static void GLAPIENTRY |
||
1165 | vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
||
1166 | const GLvoid *indices, GLint basevertex) |
||
1167 | { |
||
1168 | GET_CURRENT_CONTEXT(ctx); |
||
1169 | |||
1170 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1171 | _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", |
||
1172 | _mesa_lookup_enum_by_nr(mode), count, |
||
1173 | _mesa_lookup_enum_by_nr(type), indices, basevertex); |
||
1174 | |||
1175 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, |
||
1176 | basevertex )) |
||
1177 | return; |
||
1178 | |||
1179 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1180 | count, type, indices, basevertex, 1, 0); |
||
1181 | } |
||
1182 | |||
1183 | |||
1184 | /** |
||
1185 | * Called by glDrawElementsInstanced() in immediate mode. |
||
1186 | */ |
||
1187 | static void GLAPIENTRY |
||
1188 | vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, |
||
1189 | const GLvoid *indices, GLsizei numInstances) |
||
1190 | { |
||
1191 | GET_CURRENT_CONTEXT(ctx); |
||
1192 | |||
1193 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1194 | _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", |
||
1195 | _mesa_lookup_enum_by_nr(mode), count, |
||
1196 | _mesa_lookup_enum_by_nr(type), indices, numInstances); |
||
1197 | |||
1198 | if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, |
||
1199 | numInstances, 0)) |
||
1200 | return; |
||
1201 | |||
1202 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1203 | count, type, indices, 0, numInstances, 0); |
||
1204 | } |
||
1205 | |||
1206 | |||
1207 | /** |
||
1208 | * Called by glDrawElementsInstancedBaseVertex() in immediate mode. |
||
1209 | */ |
||
1210 | static void GLAPIENTRY |
||
1211 | vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, |
||
1212 | const GLvoid *indices, GLsizei numInstances, |
||
1213 | GLint basevertex) |
||
1214 | { |
||
1215 | GET_CURRENT_CONTEXT(ctx); |
||
1216 | |||
1217 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1218 | _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n", |
||
1219 | _mesa_lookup_enum_by_nr(mode), count, |
||
1220 | _mesa_lookup_enum_by_nr(type), indices, |
||
1221 | numInstances, basevertex); |
||
1222 | |||
1223 | if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, |
||
1224 | numInstances, basevertex)) |
||
1225 | return; |
||
1226 | |||
1227 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1228 | count, type, indices, basevertex, numInstances, 0); |
||
1229 | } |
||
1230 | |||
1231 | |||
1232 | /** |
||
1233 | * Called by glDrawElementsInstancedBaseInstance() in immediate mode. |
||
1234 | */ |
||
1235 | static void GLAPIENTRY |
||
1236 | vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, |
||
1237 | const GLvoid *indices, GLsizei numInstances, |
||
1238 | GLuint baseInstance) |
||
1239 | { |
||
1240 | GET_CURRENT_CONTEXT(ctx); |
||
1241 | |||
1242 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1243 | _mesa_debug(ctx, "glDrawElementsInstancedBaseInstance(%s, %d, %s, %p, %d, %d)\n", |
||
1244 | _mesa_lookup_enum_by_nr(mode), count, |
||
1245 | _mesa_lookup_enum_by_nr(type), indices, |
||
1246 | numInstances, baseInstance); |
||
1247 | |||
1248 | if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, |
||
1249 | numInstances, 0)) |
||
1250 | return; |
||
1251 | |||
1252 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1253 | count, type, indices, 0, numInstances, |
||
1254 | baseInstance); |
||
1255 | } |
||
1256 | |||
1257 | |||
1258 | /** |
||
1259 | * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode. |
||
1260 | */ |
||
1261 | static void GLAPIENTRY |
||
1262 | vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, |
||
1263 | const GLvoid *indices, GLsizei numInstances, |
||
1264 | GLint basevertex, GLuint baseInstance) |
||
1265 | { |
||
1266 | GET_CURRENT_CONTEXT(ctx); |
||
1267 | |||
1268 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1269 | _mesa_debug(ctx, "glDrawElementsInstancedBaseVertexBaseInstance(%s, %d, %s, %p, %d, %d, %d)\n", |
||
1270 | _mesa_lookup_enum_by_nr(mode), count, |
||
1271 | _mesa_lookup_enum_by_nr(type), indices, |
||
1272 | numInstances, basevertex, baseInstance); |
||
1273 | |||
1274 | if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, |
||
1275 | numInstances, basevertex)) |
||
1276 | return; |
||
1277 | |||
1278 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
1279 | count, type, indices, basevertex, numInstances, |
||
1280 | baseInstance); |
||
1281 | } |
||
1282 | |||
1283 | |||
1284 | /** |
||
1285 | * Inner support for both _mesa_MultiDrawElements() and |
||
1286 | * _mesa_MultiDrawRangeElements(). |
||
1287 | * This does the actual rendering after we've checked array indexes, etc. |
||
1288 | */ |
||
1289 | static void |
||
1290 | vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, |
||
1291 | const GLsizei *count, GLenum type, |
||
1292 | const GLvoid * const *indices, |
||
1293 | GLsizei primcount, |
||
1294 | const GLint *basevertex) |
||
1295 | { |
||
1296 | struct vbo_context *vbo = vbo_context(ctx); |
||
1297 | struct vbo_exec_context *exec = &vbo->exec; |
||
1298 | struct _mesa_index_buffer ib; |
||
1299 | struct _mesa_prim *prim; |
||
1300 | unsigned int index_type_size = vbo_sizeof_ib_type(type); |
||
1301 | uintptr_t min_index_ptr, max_index_ptr; |
||
1302 | GLboolean fallback = GL_FALSE; |
||
1303 | int i; |
||
1304 | |||
1305 | if (primcount == 0) |
||
1306 | return; |
||
1307 | |||
1308 | prim = calloc(1, primcount * sizeof(*prim)); |
||
1309 | if (prim == NULL) { |
||
1310 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); |
||
1311 | return; |
||
1312 | } |
||
1313 | |||
1314 | vbo_bind_arrays(ctx); |
||
1315 | |||
1316 | min_index_ptr = (uintptr_t)indices[0]; |
||
1317 | max_index_ptr = 0; |
||
1318 | for (i = 0; i < primcount; i++) { |
||
1319 | min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); |
||
1320 | max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + |
||
1321 | index_type_size * count[i]); |
||
1322 | } |
||
1323 | |||
1324 | /* Check if we can handle this thing as a bunch of index offsets from the |
||
1325 | * same index pointer. If we can't, then we have to fall back to doing |
||
1326 | * a draw_prims per primitive. |
||
1327 | * Check that the difference between each prim's indexes is a multiple of |
||
1328 | * the index/element size. |
||
1329 | */ |
||
1330 | if (index_type_size != 1) { |
||
1331 | for (i = 0; i < primcount; i++) { |
||
1332 | if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { |
||
1333 | fallback = GL_TRUE; |
||
1334 | break; |
||
1335 | } |
||
1336 | } |
||
1337 | } |
||
1338 | |||
1339 | /* If the index buffer isn't in a VBO, then treating the application's |
||
1340 | * subranges of the index buffer as one large index buffer may lead to |
||
1341 | * us reading unmapped memory. |
||
1342 | */ |
||
1343 | if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) |
||
1344 | fallback = GL_TRUE; |
||
1345 | |||
1346 | if (!fallback) { |
||
1347 | ib.count = (max_index_ptr - min_index_ptr) / index_type_size; |
||
1348 | ib.type = type; |
||
1349 | ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; |
||
1350 | ib.ptr = (void *)min_index_ptr; |
||
1351 | |||
1352 | for (i = 0; i < primcount; i++) { |
||
1353 | prim[i].begin = (i == 0); |
||
1354 | prim[i].end = (i == primcount - 1); |
||
1355 | prim[i].weak = 0; |
||
1356 | prim[i].pad = 0; |
||
1357 | prim[i].mode = mode; |
||
1358 | prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; |
||
1359 | prim[i].count = count[i]; |
||
1360 | prim[i].indexed = 1; |
||
1361 | prim[i].num_instances = 1; |
||
1362 | prim[i].base_instance = 0; |
||
1363 | if (basevertex != NULL) |
||
1364 | prim[i].basevertex = basevertex[i]; |
||
1365 | else |
||
1366 | prim[i].basevertex = 0; |
||
1367 | } |
||
1368 | |||
1369 | check_buffers_are_unmapped(exec->array.inputs); |
||
1370 | vbo_handle_primitive_restart(ctx, prim, primcount, &ib, |
||
1371 | GL_FALSE, ~0, ~0); |
||
1372 | } else { |
||
1373 | /* render one prim at a time */ |
||
1374 | for (i = 0; i < primcount; i++) { |
||
1375 | ib.count = count[i]; |
||
1376 | ib.type = type; |
||
1377 | ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; |
||
1378 | ib.ptr = indices[i]; |
||
1379 | |||
1380 | prim[0].begin = 1; |
||
1381 | prim[0].end = 1; |
||
1382 | prim[0].weak = 0; |
||
1383 | prim[0].pad = 0; |
||
1384 | prim[0].mode = mode; |
||
1385 | prim[0].start = 0; |
||
1386 | prim[0].count = count[i]; |
||
1387 | prim[0].indexed = 1; |
||
1388 | prim[0].num_instances = 1; |
||
1389 | prim[0].base_instance = 0; |
||
1390 | if (basevertex != NULL) |
||
1391 | prim[0].basevertex = basevertex[i]; |
||
1392 | else |
||
1393 | prim[0].basevertex = 0; |
||
1394 | |||
1395 | check_buffers_are_unmapped(exec->array.inputs); |
||
1396 | vbo_handle_primitive_restart(ctx, prim, 1, &ib, |
||
1397 | GL_FALSE, ~0, ~0); |
||
1398 | } |
||
1399 | } |
||
1400 | |||
1401 | free(prim); |
||
1402 | |||
1403 | if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { |
||
1404 | _mesa_flush(ctx); |
||
1405 | } |
||
1406 | } |
||
1407 | |||
1408 | |||
1409 | static void GLAPIENTRY |
||
1410 | vbo_exec_MultiDrawElements(GLenum mode, |
||
1411 | const GLsizei *count, GLenum type, |
||
1412 | const GLvoid * const *indices, |
||
1413 | GLsizei primcount) |
||
1414 | { |
||
1415 | GET_CURRENT_CONTEXT(ctx); |
||
1416 | |||
1417 | if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices, |
||
1418 | primcount, NULL)) |
||
1419 | return; |
||
1420 | |||
1421 | vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, |
||
1422 | NULL); |
||
1423 | } |
||
1424 | |||
1425 | |||
1426 | static void GLAPIENTRY |
||
1427 | vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, |
||
1428 | const GLsizei *count, GLenum type, |
||
1429 | const GLvoid * const *indices, |
||
1430 | GLsizei primcount, |
||
1431 | const GLsizei *basevertex) |
||
1432 | { |
||
1433 | GET_CURRENT_CONTEXT(ctx); |
||
1434 | |||
1435 | if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices, |
||
1436 | primcount, basevertex)) |
||
1437 | return; |
||
1438 | |||
1439 | vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, |
||
1440 | basevertex); |
||
1441 | } |
||
1442 | |||
1443 | static void |
||
1444 | vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode, |
||
1445 | struct gl_transform_feedback_object *obj, |
||
1446 | GLuint stream, GLuint numInstances) |
||
1447 | { |
||
1448 | struct vbo_context *vbo = vbo_context(ctx); |
||
1449 | struct vbo_exec_context *exec = &vbo->exec; |
||
1450 | struct _mesa_prim prim[2]; |
||
1451 | |||
1452 | if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream, |
||
1453 | numInstances)) { |
||
1454 | return; |
||
1455 | } |
||
1456 | |||
1457 | vbo_bind_arrays(ctx); |
||
1458 | |||
1459 | /* init most fields to zero */ |
||
1460 | memset(prim, 0, sizeof(prim)); |
||
1461 | prim[0].begin = 1; |
||
1462 | prim[0].end = 1; |
||
1463 | prim[0].mode = mode; |
||
1464 | prim[0].num_instances = numInstances; |
||
1465 | prim[0].base_instance = 0; |
||
1466 | |||
1467 | /* Maybe we should do some primitive splitting for primitive restart |
||
1468 | * (like in DrawArrays), but we have no way to know how many vertices |
||
1469 | * will be rendered. */ |
||
1470 | |||
1471 | check_buffers_are_unmapped(exec->array.inputs); |
||
1472 | vbo->draw_prims(ctx, prim, 1, NULL, |
||
1473 | GL_TRUE, 0, 0, obj); |
||
1474 | |||
1475 | if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { |
||
1476 | _mesa_flush(ctx); |
||
1477 | } |
||
1478 | } |
||
1479 | |||
1480 | /** |
||
1481 | * Like DrawArrays, but take the count from a transform feedback object. |
||
1482 | * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc. |
||
1483 | * \param name the transform feedback object |
||
1484 | * User still has to setup of the vertex attribute info with |
||
1485 | * glVertexPointer, glColorPointer, etc. |
||
1486 | * Part of GL_ARB_transform_feedback2. |
||
1487 | */ |
||
1488 | static void GLAPIENTRY |
||
1489 | vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name) |
||
1490 | { |
||
1491 | GET_CURRENT_CONTEXT(ctx); |
||
1492 | struct gl_transform_feedback_object *obj = |
||
1493 | _mesa_lookup_transform_feedback_object(ctx, name); |
||
1494 | |||
1495 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1496 | _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n", |
||
1497 | _mesa_lookup_enum_by_nr(mode), name); |
||
1498 | |||
1499 | vbo_draw_transform_feedback(ctx, mode, obj, 0, 1); |
||
1500 | } |
||
1501 | |||
1502 | static void GLAPIENTRY |
||
1503 | vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream) |
||
1504 | { |
||
1505 | GET_CURRENT_CONTEXT(ctx); |
||
1506 | struct gl_transform_feedback_object *obj = |
||
1507 | _mesa_lookup_transform_feedback_object(ctx, name); |
||
1508 | |||
1509 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1510 | _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n", |
||
1511 | _mesa_lookup_enum_by_nr(mode), name, stream); |
||
1512 | |||
1513 | vbo_draw_transform_feedback(ctx, mode, obj, stream, 1); |
||
1514 | } |
||
1515 | |||
1516 | static void GLAPIENTRY |
||
1517 | vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name, |
||
1518 | GLsizei primcount) |
||
1519 | { |
||
1520 | GET_CURRENT_CONTEXT(ctx); |
||
1521 | struct gl_transform_feedback_object *obj = |
||
1522 | _mesa_lookup_transform_feedback_object(ctx, name); |
||
1523 | |||
1524 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1525 | _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n", |
||
1526 | _mesa_lookup_enum_by_nr(mode), name); |
||
1527 | |||
1528 | vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount); |
||
1529 | } |
||
1530 | |||
1531 | static void GLAPIENTRY |
||
1532 | vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, |
||
1533 | GLuint stream, GLsizei primcount) |
||
1534 | { |
||
1535 | GET_CURRENT_CONTEXT(ctx); |
||
1536 | struct gl_transform_feedback_object *obj = |
||
1537 | _mesa_lookup_transform_feedback_object(ctx, name); |
||
1538 | |||
1539 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
1540 | _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced" |
||
1541 | "(%s, %u, %u, %i)\n", |
||
1542 | _mesa_lookup_enum_by_nr(mode), name, stream, primcount); |
||
1543 | |||
1544 | vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount); |
||
1545 | } |
||
1546 | |||
1547 | |||
1548 | /** |
||
1549 | * Initialize the dispatch table with the VBO functions for drawing. |
||
1550 | */ |
||
1551 | void |
||
1552 | vbo_initialize_exec_dispatch(const struct gl_context *ctx, |
||
1553 | struct _glapi_table *exec) |
||
1554 | { |
||
1555 | SET_DrawArrays(exec, vbo_exec_DrawArrays); |
||
1556 | SET_DrawElements(exec, vbo_exec_DrawElements); |
||
1557 | |||
1558 | if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { |
||
1559 | SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements); |
||
1560 | } |
||
1561 | |||
1562 | SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements); |
||
1563 | |||
1564 | if (ctx->API == API_OPENGL_COMPAT) { |
||
1565 | SET_Rectf(exec, vbo_exec_Rectf); |
||
1566 | SET_EvalMesh1(exec, vbo_exec_EvalMesh1); |
||
1567 | SET_EvalMesh2(exec, vbo_exec_EvalMesh2); |
||
1568 | } |
||
1569 | |||
1570 | if (_mesa_is_desktop_gl(ctx)) { |
||
1571 | SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex); |
||
1572 | SET_DrawRangeElementsBaseVertex(exec, vbo_exec_DrawRangeElementsBaseVertex); |
||
1573 | SET_MultiDrawElementsBaseVertex(exec, vbo_exec_MultiDrawElementsBaseVertex); |
||
1574 | SET_DrawArraysInstancedBaseInstance(exec, vbo_exec_DrawArraysInstancedBaseInstance); |
||
1575 | SET_DrawElementsInstancedBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseInstance); |
||
1576 | SET_DrawElementsInstancedBaseVertex(exec, vbo_exec_DrawElementsInstancedBaseVertex); |
||
1577 | SET_DrawElementsInstancedBaseVertexBaseInstance(exec, vbo_exec_DrawElementsInstancedBaseVertexBaseInstance); |
||
1578 | } |
||
1579 | |||
1580 | if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { |
||
1581 | SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced); |
||
1582 | SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced); |
||
1583 | } |
||
1584 | |||
1585 | if (_mesa_is_desktop_gl(ctx)) { |
||
1586 | SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback); |
||
1587 | SET_DrawTransformFeedbackStream(exec, vbo_exec_DrawTransformFeedbackStream); |
||
1588 | SET_DrawTransformFeedbackInstanced(exec, vbo_exec_DrawTransformFeedbackInstanced); |
||
1589 | SET_DrawTransformFeedbackStreamInstanced(exec, vbo_exec_DrawTransformFeedbackStreamInstanced); |
||
1590 | } |
||
1591 | } |
||
1592 | |||
1593 | |||
1594 | |||
1595 | /** |
||
1596 | * The following functions are only used for OpenGL ES 1/2 support. |
||
1597 | * And some aren't even supported (yet) in ES 1/2. |
||
1598 | */ |
||
1599 | |||
1600 | |||
1601 | void GLAPIENTRY |
||
1602 | _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) |
||
1603 | { |
||
1604 | vbo_exec_DrawArrays(mode, first, count); |
||
1605 | } |
||
1606 | |||
1607 | |||
1608 | void GLAPIENTRY |
||
1609 | _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, |
||
1610 | const GLvoid *indices) |
||
1611 | { |
||
1612 | vbo_exec_DrawElements(mode, count, type, indices); |
||
1613 | } |
||
1614 | |||
1615 | |||
1616 | void GLAPIENTRY |
||
1617 | _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
||
1618 | const GLvoid *indices, GLint basevertex) |
||
1619 | { |
||
1620 | vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
||
1621 | } |
||
1622 | |||
1623 | |||
1624 | void GLAPIENTRY |
||
1625 | _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, |
||
1626 | GLenum type, const GLvoid *indices) |
||
1627 | { |
||
1628 | vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); |
||
1629 | } |
||
1630 | |||
1631 | |||
1632 | void GLAPIENTRY |
||
1633 | _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, |
||
1634 | GLsizei count, GLenum type, |
||
1635 | const GLvoid *indices, GLint basevertex) |
||
1636 | { |
||
1637 | vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, |
||
1638 | indices, basevertex); |
||
1639 | } |
||
1640 | |||
1641 | |||
1642 | void GLAPIENTRY |
||
1643 | _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, |
||
1644 | const GLvoid **indices, GLsizei primcount) |
||
1645 | { |
||
1646 | vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); |
||
1647 | } |
||
1648 | |||
1649 | |||
1650 | void GLAPIENTRY |
||
1651 | _mesa_MultiDrawElementsBaseVertex(GLenum mode, |
||
1652 | const GLsizei *count, GLenum type, |
||
1653 | const GLvoid **indices, GLsizei primcount, |
||
1654 | const GLint *basevertex) |
||
1655 | { |
||
1656 | vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, |
||
1657 | primcount, basevertex); |
||
1658 | } |
||
1659 | |||
1660 | void GLAPIENTRY |
||
1661 | _mesa_DrawTransformFeedback(GLenum mode, GLuint name) |
||
1662 | { |
||
1663 | vbo_exec_DrawTransformFeedback(mode, name); |
||
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