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4358 Serge 1
/**************************************************************************
5063 serge 2
 *
4358 Serge 3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5063 serge 5
 *
4358 Serge 6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
5063 serge 13
 *
4358 Serge 14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
5063 serge 17
 *
4358 Serge 18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
5063 serge 25
 *
4358 Serge 26
 **************************************************************************/
27
 
28
#include "main/imports.h"
29
#include "main/accum.h"
30
#include "main/api_exec.h"
31
#include "main/context.h"
32
#include "main/samplerobj.h"
33
#include "main/shaderobj.h"
34
#include "main/version.h"
35
#include "main/vtxfmt.h"
36
#include "program/prog_cache.h"
37
#include "vbo/vbo.h"
38
#include "glapi/glapi.h"
39
#include "st_context.h"
40
#include "st_debug.h"
41
#include "st_cb_bitmap.h"
42
#include "st_cb_blit.h"
43
#include "st_cb_bufferobjects.h"
44
#include "st_cb_clear.h"
45
#include "st_cb_condrender.h"
46
#include "st_cb_drawpixels.h"
47
#include "st_cb_rasterpos.h"
48
#include "st_cb_drawtex.h"
49
#include "st_cb_eglimage.h"
50
#include "st_cb_fbo.h"
51
#include "st_cb_feedback.h"
52
#include "st_cb_msaa.h"
53
#include "st_cb_program.h"
54
#include "st_cb_queryobj.h"
55
#include "st_cb_readpixels.h"
56
#include "st_cb_texture.h"
57
#include "st_cb_xformfb.h"
58
#include "st_cb_flush.h"
59
#include "st_cb_syncobj.h"
60
#include "st_cb_strings.h"
61
#include "st_cb_texturebarrier.h"
62
#include "st_cb_viewport.h"
63
#include "st_atom.h"
64
#include "st_draw.h"
65
#include "st_extensions.h"
66
#include "st_gen_mipmap.h"
67
#include "st_program.h"
68
#include "pipe/p_context.h"
69
#include "util/u_inlines.h"
70
#include "util/u_upload_mgr.h"
71
#include "cso_cache/cso_context.h"
72
 
73
 
74
DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
75
 
76
 
77
/**
78
 * Called via ctx->Driver.UpdateState()
79
 */
80
void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
81
{
82
   struct st_context *st = st_context(ctx);
83
 
84
   /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
85
   if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
86
      new_state &= ~_NEW_FRAG_CLAMP;
87
      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
88
   }
89
 
90
   /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
91
   if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
92
      st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
93
   }
94
 
95
   st->dirty.mesa |= new_state;
96
   st->dirty.st |= ST_NEW_MESA;
97
 
98
   /* This is the only core Mesa module we depend upon.
99
    * No longer use swrast, swsetup, tnl.
100
    */
101
   _vbo_InvalidateState(ctx, new_state);
102
}
103
 
104
static struct st_context *
105
st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
106
		const struct st_config_options *options)
107
{
108
   struct pipe_screen *screen = pipe->screen;
109
   uint i;
110
   struct st_context *st = ST_CALLOC_STRUCT( st_context );
5063 serge 111
 
4358 Serge 112
   st->options = *options;
113
 
114
   ctx->st = st;
115
 
116
   st->ctx = ctx;
117
   st->pipe = pipe;
118
 
119
   /* XXX: this is one-off, per-screen init: */
120
   st_debug_init();
5063 serge 121
 
4358 Serge 122
   /* state tracker needs the VBO module */
123
   _vbo_CreateContext(ctx);
124
 
125
   st->dirty.mesa = ~0;
126
   st->dirty.st = ~0;
127
 
128
   st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
129
 
130
   if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
131
      st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
132
                                              PIPE_BIND_INDEX_BUFFER);
133
   }
134
 
135
   if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
136
      unsigned alignment =
137
         screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
138
 
139
      st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
140
                                              PIPE_BIND_CONSTANT_BUFFER);
141
   }
142
 
143
   st->cso_context = cso_create_context(pipe);
144
 
145
   st_init_atoms( st );
146
   st_init_bitmap(st);
147
   st_init_clear(st);
148
   st_init_draw( st );
149
   st_init_generate_mipmap(st);
150
 
151
   if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
152
      st->internal_target = PIPE_TEXTURE_2D;
153
   else
154
      st->internal_target = PIPE_TEXTURE_RECT;
155
 
156
   /* Vertex element objects used for drawing rectangles for glBitmap,
157
    * glDrawPixels, glClear, etc.
158
    */
159
   for (i = 0; i < Elements(st->velems_util_draw); i++) {
160
      memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
161
      st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
162
      st->velems_util_draw[i].instance_divisor = 0;
163
      st->velems_util_draw[i].vertex_buffer_index =
164
            cso_get_aux_vertex_buffer_slot(st->cso_context);
165
      st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
166
   }
167
 
168
   /* we want all vertex data to be placed in buffer objects */
169
   vbo_use_buffer_objects(ctx);
170
 
171
 
172
   /* make sure that no VBOs are left mapped when we're drawing. */
173
   vbo_always_unmap_buffers(ctx);
174
 
175
   /* Need these flags:
176
    */
177
   st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
178
 
179
   st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
180
 
181
   st->pixel_xfer.cache = _mesa_new_program_cache();
182
 
183
   st->has_stencil_export =
184
      screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
185
   st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
186
   st->prefer_blit_based_texture_transfer = screen->get_param(screen,
187
                              PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
188
 
189
   st->needs_texcoord_semantic =
190
      screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
191
   st->apply_texture_swizzle_to_border_color =
192
      !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
193
         (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
194
          PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
195
 
196
   /* GL limits and extensions */
197
   st_init_limits(st);
198
   st_init_extensions(st);
199
 
200
   _mesa_compute_version(ctx);
201
 
202
   _mesa_initialize_dispatch_tables(ctx);
203
   _mesa_initialize_vbo_vtxfmt(ctx);
204
 
205
   return st;
206
}
207
 
208
static void st_init_driver_flags(struct gl_driver_flags *f)
209
{
210
   f->NewArray = ST_NEW_VERTEX_ARRAYS;
211
   f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
212
   f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
213
}
214
 
215
struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
216
                                     const struct gl_config *visual,
217
                                     struct st_context *share,
218
                                     const struct st_config_options *options)
219
{
220
   struct gl_context *ctx;
221
   struct gl_context *shareCtx = share ? share->ctx : NULL;
222
   struct dd_function_table funcs;
223
 
224
   memset(&funcs, 0, sizeof(funcs));
225
   st_init_driver_functions(&funcs);
226
 
227
   ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
228
   if (!ctx) {
229
      return NULL;
230
   }
231
 
232
   st_init_driver_flags(&ctx->DriverFlags);
233
 
234
   /* XXX: need a capability bit in gallium to query if the pipe
235
    * driver prefers DP4 or MUL/MAD for vertex transformation.
236
    */
237
   if (debug_get_option_mesa_mvp_dp4())
238
      ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
239
 
240
   return st_create_context_priv(ctx, pipe, options);
241
}
242
 
243
 
244
static void st_destroy_context_priv( struct st_context *st )
245
{
246
   uint shader, i;
247
 
248
   st_destroy_atoms( st );
249
   st_destroy_draw( st );
250
   st_destroy_generate_mipmap(st);
251
   st_destroy_clear(st);
252
   st_destroy_bitmap(st);
253
   st_destroy_drawpix(st);
254
   st_destroy_drawtex(st);
255
 
256
   for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
257
      for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
258
         pipe_sampler_view_release(st->pipe,
259
                                   &st->state.sampler_views[shader][i]);
260
      }
261
   }
262
 
263
   if (st->default_texture) {
264
      st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
265
      st->default_texture = NULL;
266
   }
267
 
268
   u_upload_destroy(st->uploader);
269
   if (st->indexbuf_uploader) {
270
      u_upload_destroy(st->indexbuf_uploader);
271
   }
272
   if (st->constbuf_uploader) {
273
      u_upload_destroy(st->constbuf_uploader);
274
   }
275
   free( st );
276
}
277
 
5063 serge 278
 
4358 Serge 279
void st_destroy_context( struct st_context *st )
280
{
281
   struct pipe_context *pipe = st->pipe;
282
   struct cso_context *cso = st->cso_context;
283
   struct gl_context *ctx = st->ctx;
284
   GLuint i;
285
 
286
   /* need to unbind and destroy CSO objects before anything else */
287
   cso_release_all(st->cso_context);
288
 
289
   st_reference_fragprog(st, &st->fp, NULL);
290
   st_reference_vertprog(st, &st->vp, NULL);
291
 
292
   /* release framebuffer surfaces */
293
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
294
      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
295
   }
296
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
297
 
298
   pipe->set_index_buffer(pipe, NULL);
299
 
300
   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
301
      pipe->set_constant_buffer(pipe, i, 0, NULL);
302
   }
303
 
304
   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
305
 
306
   _vbo_DestroyContext(st->ctx);
307
 
308
   st_destroy_program_variants(st);
309
 
310
   _mesa_free_context_data(ctx);
311
 
312
   /* This will free the st_context too, so 'st' must not be accessed
313
    * afterwards. */
314
   st_destroy_context_priv(st);
315
   st = NULL;
316
 
317
   cso_destroy_context(cso);
318
 
319
   pipe->destroy( pipe );
320
 
321
   free(ctx);
322
}
323
 
324
 
325
void st_init_driver_functions(struct dd_function_table *functions)
326
{
327
   _mesa_init_shader_object_functions(functions);
328
   _mesa_init_sampler_object_functions(functions);
329
 
330
   functions->Accum = _mesa_accum;
331
 
332
   st_init_blit_functions(functions);
333
   st_init_bufferobject_functions(functions);
334
   st_init_clear_functions(functions);
335
   st_init_bitmap_functions(functions);
336
   st_init_drawpixels_functions(functions);
337
   st_init_rasterpos_functions(functions);
338
 
339
   st_init_drawtex_functions(functions);
340
 
341
   st_init_eglimage_functions(functions);
342
 
343
   st_init_fbo_functions(functions);
344
   st_init_feedback_functions(functions);
345
   st_init_msaa_functions(functions);
346
   st_init_program_functions(functions);
347
   st_init_query_functions(functions);
348
   st_init_cond_render_functions(functions);
349
   st_init_readpixels_functions(functions);
350
   st_init_texture_functions(functions);
351
   st_init_texture_barrier_functions(functions);
352
   st_init_flush_functions(functions);
353
   st_init_string_functions(functions);
354
   st_init_viewport_functions(functions);
355
 
356
   st_init_xformfb_functions(functions);
357
   st_init_syncobj_functions(functions);
358
 
359
   functions->UpdateState = st_invalidate_state;
360
}