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/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 /*
29
  * Authors:
30
  *   Keith Whitwell 
31
  *   Brian Paul
32
  */
33
 
34
 
35
#include "main/macros.h"
36
#include "main/mtypes.h"
37
#include "main/samplerobj.h"
38
#include "main/texobj.h"
39
#include "program/prog_instruction.h"
40
 
41
#include "st_context.h"
42
#include "st_atom.h"
43
#include "st_texture.h"
44
#include "st_format.h"
45
#include "st_cb_texture.h"
46
#include "pipe/p_context.h"
47
#include "util/u_format.h"
48
#include "util/u_inlines.h"
49
#include "cso_cache/cso_context.h"
50
 
51
 
52
/**
53
 * Combine depth texture mode with "swizzle" so that depth mode swizzling
54
 * takes place before texture swizzling, and return the resulting swizzle.
55
 * If the format is not a depth format, return "swizzle" unchanged.
56
 *
57
 * \param format     PIPE_FORMAT_*.
58
 * \param swizzle    Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
59
 * \param depthmode  One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
60
 */
61
static GLuint
62
apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
63
{
64
   const struct util_format_description *desc =
65
         util_format_description(format);
66
   unsigned char swiz[4];
67
   unsigned i;
68
 
69
   if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
70
       desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
71
      /* Not a depth format. */
72
      return swizzle;
73
   }
74
 
75
   for (i = 0; i < 4; i++)
76
      swiz[i] = GET_SWZ(swizzle, i);
77
 
78
   switch (depthmode) {
79
      case GL_LUMINANCE:
80
         /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
81
         for (i = 0; i < 4; i++)
82
            if (swiz[i] == SWIZZLE_W)
83
               swiz[i] = SWIZZLE_ONE;
84
            else if (swiz[i] < SWIZZLE_W)
85
               swiz[i] = SWIZZLE_X;
86
         break;
87
 
88
      case GL_INTENSITY:
89
         /* Rewrite reads from XYZW to XXXX. */
90
         for (i = 0; i < 4; i++)
91
            if (swiz[i] <= SWIZZLE_W)
92
               swiz[i] = SWIZZLE_X;
93
         break;
94
 
95
      case GL_ALPHA:
96
         /* Rewrite reads from W to X, and reads from XYZ to 000. */
97
         for (i = 0; i < 4; i++)
98
            if (swiz[i] == SWIZZLE_W)
99
               swiz[i] = SWIZZLE_X;
100
            else if (swiz[i] < SWIZZLE_W)
101
               swiz[i] = SWIZZLE_ZERO;
102
         break;
103
      case GL_RED:
104
	 /* Rewrite reads W to 1, XYZ to X00 */
105
	 for (i = 0; i < 4; i++)
106
	    if (swiz[i] == SWIZZLE_W)
107
	       swiz[i] = SWIZZLE_ONE;
108
	    else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
109
	       swiz[i] = SWIZZLE_ZERO;
110
	 break;
111
   }
112
 
113
   return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
114
}
115
 
116
 
117
/**
118
 * Return TRUE if the swizzling described by "swizzle" and
119
 * "depthmode" (for depth textures only) is different from the swizzling
120
 * set in the given sampler view.
121
 *
122
 * \param sv         A sampler view.
123
 * \param swizzle    Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
124
 * \param depthmode  One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
125
 */
126
static boolean
127
check_sampler_swizzle(struct pipe_sampler_view *sv,
128
                      GLuint swizzle, GLenum depthmode)
129
{
130
   swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
131
 
132
   if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
133
       (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
134
       (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
135
       (sv->swizzle_a != GET_SWZ(swizzle, 3)))
136
      return TRUE;
137
   return FALSE;
138
}
139
 
140
 
141
static struct pipe_sampler_view *
142
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
143
					  struct st_texture_object *stObj,
144
                                          const struct gl_sampler_object *samp,
145
					  enum pipe_format format)
146
{
147
   struct pipe_sampler_view templ;
148
   GLuint swizzle = apply_depthmode(stObj->pt->format,
149
                                    stObj->base._Swizzle,
150
                                    stObj->base.DepthMode);
151
 
152
   u_sampler_view_default_template(&templ,
153
                                   stObj->pt,
154
                                   format);
155
 
156
   if (stObj->pt->target == PIPE_BUFFER) {
157
      unsigned base, size;
158
      unsigned f, n;
159
      const struct util_format_description *desc
160
         = util_format_description(templ.format);
161
 
162
      base = stObj->base.BufferOffset;
163
      if (base >= stObj->pt->width0)
164
         return NULL;
165
      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
166
 
167
      f = ((base * 8) / desc->block.bits) * desc->block.width;
168
      n = ((size * 8) / desc->block.bits) * desc->block.width;
169
      if (!n)
170
         return NULL;
171
      templ.u.buf.first_element = f;
172
      templ.u.buf.last_element  = f + (n - 1);
173
   } else {
174
      templ.u.tex.first_level = stObj->base.BaseLevel;
175
   }
176
 
177
   if (swizzle != SWIZZLE_NOOP) {
178
      templ.swizzle_r = GET_SWZ(swizzle, 0);
179
      templ.swizzle_g = GET_SWZ(swizzle, 1);
180
      templ.swizzle_b = GET_SWZ(swizzle, 2);
181
      templ.swizzle_a = GET_SWZ(swizzle, 3);
182
   }
183
 
184
   return pipe->create_sampler_view(pipe, stObj->pt, &templ);
185
}
186
 
187
 
188
static struct pipe_sampler_view *
189
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
190
				       struct pipe_context *pipe,
191
                                       const struct gl_sampler_object *samp,
192
				       enum pipe_format format)
193
{
194
   if (!stObj || !stObj->pt) {
195
      return NULL;
196
   }
197
 
198
   if (!stObj->sampler_view) {
199
      stObj->sampler_view =
200
         st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
201
   }
202
 
203
   return stObj->sampler_view;
204
}
205
 
206
 
207
static GLboolean
208
update_single_texture(struct st_context *st,
209
                      struct pipe_sampler_view **sampler_view,
210
		      GLuint texUnit)
211
{
212
   struct pipe_context *pipe = st->pipe;
213
   struct gl_context *ctx = st->ctx;
214
   const struct gl_sampler_object *samp;
215
   struct gl_texture_object *texObj;
216
   struct st_texture_object *stObj;
217
   enum pipe_format view_format;
218
   GLboolean retval;
219
 
220
   samp = _mesa_get_samplerobj(ctx, texUnit);
221
 
222
   texObj = ctx->Texture.Unit[texUnit]._Current;
223
 
224
   if (!texObj) {
225
      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
226
      samp = &texObj->Sampler;
227
   }
228
   stObj = st_texture_object(texObj);
229
 
230
   retval = st_finalize_texture(ctx, st->pipe, texObj);
231
   if (!retval) {
232
      /* out of mem */
233
      return GL_FALSE;
234
   }
235
 
236
   /* Determine the format of the texture sampler view */
237
   if (texObj->Target == GL_TEXTURE_BUFFER) {
238
      view_format =
239
         st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
240
   }
241
   else {
242
      view_format =
243
         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
244
 
245
      /* If sRGB decoding is off, use the linear format */
246
      if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
247
         view_format = util_format_linear(view_format);
248
      }
249
   }
250
 
251
   /* if sampler view has changed dereference it */
252
   if (stObj->sampler_view) {
253
      if (check_sampler_swizzle(stObj->sampler_view,
254
				stObj->base._Swizzle,
255
				stObj->base.DepthMode) ||
256
	  (view_format != stObj->sampler_view->format) ||
257
	  stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
258
	 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
259
      }
260
   }
261
 
262
   *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
263
							  samp,
264
							  view_format);
265
   return GL_TRUE;
266
}
267
 
268
 
269
 
270
static void
271
update_textures(struct st_context *st,
272
                unsigned shader_stage,
273
                const struct gl_program *prog,
274
                unsigned max_units,
275
                struct pipe_sampler_view **sampler_views,
276
                unsigned *num_textures)
277
{
278
   const GLuint old_max = *num_textures;
279
   GLbitfield samplers_used = prog->SamplersUsed;
280
   GLuint unit, new_count;
281
 
282
   if (samplers_used == 0x0 && old_max == 0)
283
      return;
284
 
285
   *num_textures = 0;
286
 
287
   /* loop over sampler units (aka tex image units) */
288
   for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
289
      struct pipe_sampler_view *sampler_view = NULL;
290
 
291
      if (samplers_used & 1) {
292
         const GLuint texUnit = prog->SamplerUnits[unit];
293
         GLboolean retval;
294
 
295
         retval = update_single_texture(st, &sampler_view, texUnit);
296
         if (retval == GL_FALSE)
297
            continue;
298
 
299
         *num_textures = unit + 1;
300
      }
301
      else if (samplers_used == 0 && unit >= old_max) {
302
         /* if we've reset all the old views and we have no more new ones */
303
         break;
304
      }
305
 
306
      pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
307
   }
308
 
309
   /* Ex: if old_max = 3 and *num_textures = 1, we need to pass an
310
    * array of views={X, NULL, NULL} to unref the old texture views
311
    * at positions [1] and [2].
312
    */
313
   new_count = MAX2(*num_textures, old_max);
314
   assert(new_count <= max_units);
315
 
316
   cso_set_sampler_views(st->cso_context,
317
                         shader_stage,
318
                         new_count,
319
                         sampler_views);
320
}
321
 
322
 
323
 
324
static void
325
update_vertex_textures(struct st_context *st)
326
{
327
   const struct gl_context *ctx = st->ctx;
328
 
329
   if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) {
330
      update_textures(st,
331
                      PIPE_SHADER_VERTEX,
332
                      &ctx->VertexProgram._Current->Base,
333
                      ctx->Const.VertexProgram.MaxTextureImageUnits,
334
                      st->state.sampler_views[PIPE_SHADER_VERTEX],
335
                      &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
336
   }
337
}
338
 
339
 
340
static void
341
update_fragment_textures(struct st_context *st)
342
{
343
   const struct gl_context *ctx = st->ctx;
344
 
345
   update_textures(st,
346
                   PIPE_SHADER_FRAGMENT,
347
                   &ctx->FragmentProgram._Current->Base,
348
                   ctx->Const.FragmentProgram.MaxTextureImageUnits,
349
                   st->state.sampler_views[PIPE_SHADER_FRAGMENT],
350
                   &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
351
}
352
 
353
 
354
static void
355
update_geometry_textures(struct st_context *st)
356
{
357
   const struct gl_context *ctx = st->ctx;
358
 
359
   if (ctx->GeometryProgram._Current) {
360
      update_textures(st,
361
                      PIPE_SHADER_GEOMETRY,
362
                      &ctx->GeometryProgram._Current->Base,
363
                      ctx->Const.FragmentProgram.MaxTextureImageUnits,
364
                      st->state.sampler_views[PIPE_SHADER_GEOMETRY],
365
                      &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
366
   }
367
}
368
 
369
 
370
const struct st_tracked_state st_update_fragment_texture = {
371
   "st_update_texture",					/* name */
372
   {							/* dirty */
373
      _NEW_TEXTURE,					/* mesa */
374
      ST_NEW_FRAGMENT_PROGRAM,				/* st */
375
   },
376
   update_fragment_textures				/* update */
377
};
378
 
379
 
380
const struct st_tracked_state st_update_vertex_texture = {
381
   "st_update_vertex_texture",				/* name */
382
   {							/* dirty */
383
      _NEW_TEXTURE,					/* mesa */
384
      ST_NEW_VERTEX_PROGRAM,				/* st */
385
   },
386
   update_vertex_textures				/* update */
387
};
388
 
389
 
390
const struct st_tracked_state st_update_geometry_texture = {
391
   "st_update_geometry_texture",			/* name */
392
   {							/* dirty */
393
      _NEW_TEXTURE,					/* mesa */
394
      ST_NEW_GEOMETRY_PROGRAM,				/* st */
395
   },
396
   update_geometry_textures				/* update */
397
};
398
 
399
 
400
 
401
static void
402
finalize_textures(struct st_context *st)
403
{
404
   struct gl_context *ctx = st->ctx;
405
   struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
406
   const GLboolean prev_missing_textures = st->missing_textures;
407
   GLuint su;
408
 
409
   st->missing_textures = GL_FALSE;
410
 
411
   for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
412
      if (fprog->Base.SamplersUsed & (1 << su)) {
413
         const GLuint texUnit = fprog->Base.SamplerUnits[su];
414
         struct gl_texture_object *texObj
415
            = ctx->Texture.Unit[texUnit]._Current;
416
 
417
         if (texObj) {
418
            GLboolean retval;
419
 
420
            retval = st_finalize_texture(ctx, st->pipe, texObj);
421
            if (!retval) {
422
               /* out of mem */
423
               st->missing_textures = GL_TRUE;
424
               continue;
425
            }
426
         }
427
      }
428
   }
429
 
430
   if (prev_missing_textures != st->missing_textures)
431
      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
432
}
433
 
434
 
435
const struct st_tracked_state st_finalize_textures = {
436
   "st_finalize_textures",		/* name */
437
   {					/* dirty */
438
      _NEW_TEXTURE,			/* mesa */
439
      0,				/* st */
440
   },
441
   finalize_textures			/* update */
442
};