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4358 Serge 1
/**************************************************************************
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 *
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 * Copyright 2010 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "st_context.h"
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#include "pipe/p_context.h"
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#include "st_atom.h"
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#include "cso_cache/cso_context.h"
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/* Second state atom for user clip planes:
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 */
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static void update_sample_mask( struct st_context *st )
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{
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   unsigned sample_mask = 0xffffffff;
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   unsigned sample_count = 1;
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   struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
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   /* dependency here on bound surface (or rather, sample count) is worrying */
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   if (framebuffer->zsbuf)
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      sample_count = framebuffer->zsbuf->texture->nr_samples;
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   else if (framebuffer->cbufs[0])
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      sample_count = framebuffer->cbufs[0]->texture->nr_samples;
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   if (st->ctx->Multisample.Enabled && sample_count > 1) {
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   /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
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      if (st->ctx->Multisample.SampleCoverage) {
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         unsigned nr_bits;
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         nr_bits = (unsigned)
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            (st->ctx->Multisample.SampleCoverageValue * (float)sample_count);
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         /* there's lot of ways how to do this. We just use first few bits,
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            since we have no knowledge of sample positions here. When
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            app-supplied mask though is used too might need to be smarter.
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            Also, there's a interface restriction here in theory it is
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            encouraged this mask not be the same at each pixel. */
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         sample_mask = (1 << nr_bits) - 1;
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         if (st->ctx->Multisample.SampleCoverageInvert)
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            sample_mask = ~sample_mask;
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      }
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      if (st->ctx->Multisample.SampleMask)
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         sample_mask &= st->ctx->Multisample.SampleMaskValue;
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   }
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   /* mask off unused bits or don't care? */
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   if (sample_mask != st->state.sample_mask) {
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      st->state.sample_mask = sample_mask;
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      cso_set_sample_mask(st->cso_context, sample_mask);
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   }
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}
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const struct st_tracked_state st_update_msaa = {
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   "st_update_msaa",					/* name */
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   {							/* dirty */
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      (_NEW_MULTISAMPLE | _NEW_BUFFERS),		/* mesa */
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      ST_NEW_FRAMEBUFFER,				/* st */
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   },
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   update_sample_mask					/* update */
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};