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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  *   Brian Paul
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  *   Zack  Rusin
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  */
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#include 
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#include "st_context.h"
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "cso_cache/cso_context.h"
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#include "main/core.h"
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#include "main/stencil.h"
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/**
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 * Convert an OpenGL compare mode to a pipe tokens.
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 */
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GLuint
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st_compare_func_to_pipe(GLenum func)
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{
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   /* Same values, just biased */
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   STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
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   STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
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   assert(func >= GL_NEVER);
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   assert(func <= GL_ALWAYS);
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   return func - GL_NEVER;
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}
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/**
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 * Convert GLenum stencil op tokens to pipe tokens.
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 */
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static GLuint
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gl_stencil_op_to_pipe(GLenum func)
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{
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   switch (func) {
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   case GL_KEEP:
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      return PIPE_STENCIL_OP_KEEP;
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   case GL_ZERO:
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      return PIPE_STENCIL_OP_ZERO;
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   case GL_REPLACE:
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      return PIPE_STENCIL_OP_REPLACE;
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   case GL_INCR:
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      return PIPE_STENCIL_OP_INCR;
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   case GL_DECR:
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      return PIPE_STENCIL_OP_DECR;
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   case GL_INCR_WRAP:
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      return PIPE_STENCIL_OP_INCR_WRAP;
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   case GL_DECR_WRAP:
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      return PIPE_STENCIL_OP_DECR_WRAP;
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   case GL_INVERT:
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      return PIPE_STENCIL_OP_INVERT;
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   default:
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      assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
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      return 0;
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   }
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}
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static void
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update_depth_stencil_alpha(struct st_context *st)
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{
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   struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
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   struct pipe_stencil_ref sr;
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   struct gl_context *ctx = st->ctx;
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   memset(dsa, 0, sizeof(*dsa));
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   memset(&sr, 0, sizeof(sr));
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   if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
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      dsa->depth.enabled = 1;
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      dsa->depth.writemask = ctx->Depth.Mask;
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      dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
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   }
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   if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
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      dsa->stencil[0].enabled = 1;
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      dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
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      dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
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      dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
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      dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
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      dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
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      dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
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      sr.ref_value[0] = _mesa_get_stencil_ref(ctx, 0);
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      if (ctx->Stencil._TestTwoSide) {
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         const GLuint back = ctx->Stencil._BackFace;
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         dsa->stencil[1].enabled = 1;
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         dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
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         dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
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         dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
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         dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
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         dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
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         dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
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         sr.ref_value[1] = _mesa_get_stencil_ref(ctx, back);
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      }
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      else {
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         /* This should be unnecessary. Drivers must not expect this to
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          * contain valid data, except the enabled bit
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          */
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         dsa->stencil[1] = dsa->stencil[0];
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         dsa->stencil[1].enabled = 0;
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         sr.ref_value[1] = sr.ref_value[0];
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      }
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   }
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   if (ctx->Color.AlphaEnabled) {
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      dsa->alpha.enabled = 1;
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      dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
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      dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped;
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   }
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   cso_set_depth_stencil_alpha(st->cso_context, dsa);
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   cso_set_stencil_ref(st->cso_context, &sr);
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}
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const struct st_tracked_state st_update_depth_stencil_alpha = {
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   "st_update_depth_stencil",				/* name */
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   {							/* dirty */
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      (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR|_NEW_BUFFERS),/* mesa */
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      0,						/* st */
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   },
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   update_depth_stencil_alpha				/* update */
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};