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/**************************************************************************
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 *
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 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef PROG_CACHE_H
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#define PROG_CACHE_H
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#include "main/glheader.h"
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struct gl_context;
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/** Opaque type */
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struct gl_program_cache;
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extern struct gl_program_cache *
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_mesa_new_program_cache(void);
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extern void
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_mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *pc);
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extern void
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_mesa_delete_shader_cache(struct gl_context *ctx,
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			  struct gl_program_cache *cache);
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extern struct gl_program *
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_mesa_search_program_cache(struct gl_program_cache *cache,
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                           const void *key, GLuint keysize);
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extern void
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_mesa_program_cache_insert(struct gl_context *ctx,
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                           struct gl_program_cache *cache,
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                           const void *key, GLuint keysize,
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                           struct gl_program *program);
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void
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_mesa_shader_cache_insert(struct gl_context *ctx,
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			  struct gl_program_cache *cache,
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			  const void *key, GLuint keysize,
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			  struct gl_shader_program *program);
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#endif /* PROG_CACHE_H */