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4358 Serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * Matrix/vertex/vector transformation stuff
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 *
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 *
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 * NOTES:
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 * 1. 4x4 transformation matrices are stored in memory in column major order.
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 * 2. Points/vertices are to be thought of as column vectors.
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 * 3. Transformation of a point p by a matrix M is: p' = M * p
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 */
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "m_eval.h"
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#include "m_matrix.h"
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#include "m_translate.h"
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#include "m_xform.h"
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#ifdef DEBUG_MATH
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#include "m_debug.h"
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#endif
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#ifdef USE_X86_ASM
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#include "x86/common_x86_asm.h"
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#endif
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#ifdef USE_X86_64_ASM
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#include "x86-64/x86-64.h"
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#endif
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#ifdef USE_SPARC_ASM
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#include "sparc/sparc.h"
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#endif
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clip_func _mesa_clip_tab[5];
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clip_func _mesa_clip_np_tab[5];
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dotprod_func _mesa_dotprod_tab[5];
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vec_copy_func _mesa_copy_tab[0x10];
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normal_func _mesa_normal_tab[0xf];
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transform_func *_mesa_transform_tab[5];
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/* Raw data format used for:
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 *    - Object-to-eye transform prior to culling, although this too
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 *      could be culled under some circumstances.
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 *    - Eye-to-clip transform (via the function above).
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 *    - Cliptesting
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 *    - And everything else too, if culling happens to be disabled.
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 *
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 * GH: It's used for everything now, as clipping/culling is done
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 *     elsewhere (most often by the driver itself).
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 */
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#define TAG(x) x
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#define TAG2(x,y) x##y
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#define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) )
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#define LOOP for ( i = 0 ; i < n ; i++ )
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#define ARGS
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#include "m_xform_tmp.h"
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#include "m_clip_tmp.h"
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#include "m_norm_tmp.h"
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#include "m_dotprod_tmp.h"
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#include "m_copy_tmp.h"
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#undef TAG
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#undef TAG2
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#undef LOOP
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#undef ARGS
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/*
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 * This is called only once.  It initializes several tables with pointers
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 * to optimized transformation functions.  This is where we can test for
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 * AMD 3Dnow! capability, Intel SSE, etc. and hook in the right code.
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 */
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void
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_math_init_transformation( void )
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{
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   init_c_transformations();
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   init_c_norm_transform();
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   init_c_cliptest();
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   init_copy0();
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   init_dotprod();
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#ifdef DEBUG_MATH
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   _math_test_all_transform_functions( "default" );
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   _math_test_all_normal_transform_functions( "default" );
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   _math_test_all_cliptest_functions( "default" );
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#endif
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#ifdef USE_X86_ASM
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   _mesa_init_all_x86_transform_asm();
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#elif defined( USE_SPARC_ASM )
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   _mesa_init_all_sparc_transform_asm();
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#elif defined( USE_X86_64_ASM )
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   _mesa_init_all_x86_64_transform_asm();
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#endif
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}