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4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /** |
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27 | * \file rastpos.c |
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28 | * Raster position operations. |
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29 | */ |
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30 | |||
31 | #include "glheader.h" |
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32 | #include "context.h" |
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33 | #include "feedback.h" |
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34 | #include "macros.h" |
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35 | #include "mtypes.h" |
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36 | #include "rastpos.h" |
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37 | #include "state.h" |
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38 | #include "main/dispatch.h" |
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39 | |||
40 | |||
41 | /** |
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42 | * Helper function for all the RasterPos functions. |
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43 | */ |
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44 | static void |
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45 | rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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46 | { |
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47 | GET_CURRENT_CONTEXT(ctx); |
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48 | GLfloat p[4]; |
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49 | |||
50 | p[0] = x; |
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51 | p[1] = y; |
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52 | p[2] = z; |
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53 | p[3] = w; |
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54 | |||
55 | FLUSH_VERTICES(ctx, 0); |
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56 | FLUSH_CURRENT(ctx, 0); |
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57 | |||
58 | if (ctx->NewState) |
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59 | _mesa_update_state( ctx ); |
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60 | |||
61 | ctx->Driver.RasterPos(ctx, p); |
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62 | } |
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63 | |||
64 | |||
65 | void GLAPIENTRY |
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66 | _mesa_RasterPos2d(GLdouble x, GLdouble y) |
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67 | { |
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68 | rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); |
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69 | } |
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70 | |||
71 | void GLAPIENTRY |
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72 | _mesa_RasterPos2f(GLfloat x, GLfloat y) |
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73 | { |
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74 | rasterpos(x, y, 0.0F, 1.0F); |
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75 | } |
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76 | |||
77 | void GLAPIENTRY |
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78 | _mesa_RasterPos2i(GLint x, GLint y) |
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79 | { |
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80 | rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
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81 | } |
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82 | |||
83 | void GLAPIENTRY |
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84 | _mesa_RasterPos2s(GLshort x, GLshort y) |
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85 | { |
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86 | rasterpos(x, y, 0.0F, 1.0F); |
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87 | } |
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88 | |||
89 | void GLAPIENTRY |
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90 | _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
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91 | { |
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92 | rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
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93 | } |
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94 | |||
95 | void GLAPIENTRY |
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96 | _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
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97 | { |
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98 | rasterpos(x, y, z, 1.0F); |
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99 | } |
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100 | |||
101 | void GLAPIENTRY |
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102 | _mesa_RasterPos3i(GLint x, GLint y, GLint z) |
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103 | { |
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104 | rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
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105 | } |
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106 | |||
107 | void GLAPIENTRY |
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108 | _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) |
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109 | { |
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110 | rasterpos(x, y, z, 1.0F); |
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111 | } |
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112 | |||
113 | void GLAPIENTRY |
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114 | _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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115 | { |
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116 | rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
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117 | } |
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118 | |||
119 | void GLAPIENTRY |
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120 | _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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121 | { |
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122 | rasterpos(x, y, z, w); |
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123 | } |
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124 | |||
125 | void GLAPIENTRY |
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126 | _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) |
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127 | { |
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128 | rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
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129 | } |
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130 | |||
131 | void GLAPIENTRY |
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132 | _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
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133 | { |
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134 | rasterpos(x, y, z, w); |
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135 | } |
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136 | |||
137 | void GLAPIENTRY |
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138 | _mesa_RasterPos2dv(const GLdouble *v) |
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139 | { |
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140 | rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
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141 | } |
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142 | |||
143 | void GLAPIENTRY |
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144 | _mesa_RasterPos2fv(const GLfloat *v) |
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145 | { |
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146 | rasterpos(v[0], v[1], 0.0F, 1.0F); |
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147 | } |
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148 | |||
149 | void GLAPIENTRY |
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150 | _mesa_RasterPos2iv(const GLint *v) |
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151 | { |
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152 | rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
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153 | } |
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154 | |||
155 | void GLAPIENTRY |
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156 | _mesa_RasterPos2sv(const GLshort *v) |
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157 | { |
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158 | rasterpos(v[0], v[1], 0.0F, 1.0F); |
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159 | } |
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160 | |||
161 | void GLAPIENTRY |
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162 | _mesa_RasterPos3dv(const GLdouble *v) |
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163 | { |
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164 | rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
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165 | } |
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166 | |||
167 | void GLAPIENTRY |
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168 | _mesa_RasterPos3fv(const GLfloat *v) |
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169 | { |
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170 | rasterpos(v[0], v[1], v[2], 1.0F); |
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171 | } |
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172 | |||
173 | void GLAPIENTRY |
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174 | _mesa_RasterPos3iv(const GLint *v) |
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175 | { |
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176 | rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
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177 | } |
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178 | |||
179 | void GLAPIENTRY |
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180 | _mesa_RasterPos3sv(const GLshort *v) |
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181 | { |
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182 | rasterpos(v[0], v[1], v[2], 1.0F); |
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183 | } |
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184 | |||
185 | void GLAPIENTRY |
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186 | _mesa_RasterPos4dv(const GLdouble *v) |
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187 | { |
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188 | rasterpos((GLfloat) v[0], (GLfloat) v[1], |
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189 | (GLfloat) v[2], (GLfloat) v[3]); |
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190 | } |
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191 | |||
192 | void GLAPIENTRY |
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193 | _mesa_RasterPos4fv(const GLfloat *v) |
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194 | { |
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195 | rasterpos(v[0], v[1], v[2], v[3]); |
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196 | } |
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197 | |||
198 | void GLAPIENTRY |
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199 | _mesa_RasterPos4iv(const GLint *v) |
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200 | { |
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201 | rasterpos((GLfloat) v[0], (GLfloat) v[1], |
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202 | (GLfloat) v[2], (GLfloat) v[3]); |
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203 | } |
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204 | |||
205 | void GLAPIENTRY |
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206 | _mesa_RasterPos4sv(const GLshort *v) |
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207 | { |
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208 | rasterpos(v[0], v[1], v[2], v[3]); |
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209 | } |
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210 | |||
211 | |||
212 | /**********************************************************************/ |
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213 | /*** GL_ARB_window_pos / GL_MESA_window_pos ***/ |
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214 | /**********************************************************************/ |
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215 | |||
216 | |||
217 | /** |
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218 | * All glWindowPosMESA and glWindowPosARB commands call this function to |
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219 | * update the current raster position. |
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220 | */ |
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221 | static void |
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222 | window_pos3f(GLfloat x, GLfloat y, GLfloat z) |
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223 | { |
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224 | GET_CURRENT_CONTEXT(ctx); |
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225 | GLfloat z2; |
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226 | |||
227 | FLUSH_VERTICES(ctx, 0); |
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228 | FLUSH_CURRENT(ctx, 0); |
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229 | |||
230 | z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) |
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231 | + ctx->Viewport.Near; |
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232 | |||
233 | /* set raster position */ |
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234 | ctx->Current.RasterPos[0] = x; |
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235 | ctx->Current.RasterPos[1] = y; |
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236 | ctx->Current.RasterPos[2] = z2; |
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237 | ctx->Current.RasterPos[3] = 1.0F; |
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238 | |||
239 | ctx->Current.RasterPosValid = GL_TRUE; |
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240 | |||
241 | if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) |
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242 | ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; |
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243 | else |
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244 | ctx->Current.RasterDistance = 0.0; |
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245 | |||
246 | /* raster color = current color or index */ |
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247 | ctx->Current.RasterColor[0] |
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248 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); |
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249 | ctx->Current.RasterColor[1] |
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250 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); |
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251 | ctx->Current.RasterColor[2] |
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252 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); |
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253 | ctx->Current.RasterColor[3] |
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254 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); |
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255 | ctx->Current.RasterSecondaryColor[0] |
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256 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); |
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257 | ctx->Current.RasterSecondaryColor[1] |
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258 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); |
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259 | ctx->Current.RasterSecondaryColor[2] |
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260 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); |
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261 | ctx->Current.RasterSecondaryColor[3] |
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262 | = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); |
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263 | |||
264 | /* raster texcoord = current texcoord */ |
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265 | { |
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266 | GLuint texSet; |
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267 | for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { |
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268 | assert(texSet < Elements(ctx->Current.RasterTexCoords)); |
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269 | COPY_4FV( ctx->Current.RasterTexCoords[texSet], |
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270 | ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); |
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271 | } |
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272 | } |
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273 | |||
274 | if (ctx->RenderMode==GL_SELECT) { |
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275 | _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); |
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276 | } |
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277 | } |
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278 | |||
279 | |||
280 | /* This is just to support the GL_MESA_window_pos version */ |
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281 | static void |
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282 | window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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283 | { |
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284 | GET_CURRENT_CONTEXT(ctx); |
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285 | window_pos3f(x, y, z); |
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286 | ctx->Current.RasterPos[3] = w; |
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287 | } |
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288 | |||
289 | |||
290 | void GLAPIENTRY |
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291 | _mesa_WindowPos2d(GLdouble x, GLdouble y) |
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292 | { |
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293 | window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
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294 | } |
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295 | |||
296 | void GLAPIENTRY |
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297 | _mesa_WindowPos2f(GLfloat x, GLfloat y) |
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298 | { |
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299 | window_pos4f(x, y, 0.0F, 1.0F); |
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300 | } |
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301 | |||
302 | void GLAPIENTRY |
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303 | _mesa_WindowPos2i(GLint x, GLint y) |
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304 | { |
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305 | window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
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306 | } |
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307 | |||
308 | void GLAPIENTRY |
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309 | _mesa_WindowPos2s(GLshort x, GLshort y) |
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310 | { |
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311 | window_pos4f(x, y, 0.0F, 1.0F); |
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312 | } |
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313 | |||
314 | void GLAPIENTRY |
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315 | _mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
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316 | { |
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317 | window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
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318 | } |
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319 | |||
320 | void GLAPIENTRY |
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321 | _mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
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322 | { |
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323 | window_pos4f(x, y, z, 1.0F); |
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324 | } |
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325 | |||
326 | void GLAPIENTRY |
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327 | _mesa_WindowPos3i(GLint x, GLint y, GLint z) |
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328 | { |
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329 | window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
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330 | } |
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331 | |||
332 | void GLAPIENTRY |
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333 | _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) |
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334 | { |
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335 | window_pos4f(x, y, z, 1.0F); |
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336 | } |
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337 | |||
338 | void GLAPIENTRY |
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339 | _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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340 | { |
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341 | window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
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342 | } |
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343 | |||
344 | void GLAPIENTRY |
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345 | _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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346 | { |
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347 | window_pos4f(x, y, z, w); |
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348 | } |
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349 | |||
350 | void GLAPIENTRY |
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351 | _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) |
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352 | { |
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353 | window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
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354 | } |
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355 | |||
356 | void GLAPIENTRY |
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357 | _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) |
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358 | { |
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359 | window_pos4f(x, y, z, w); |
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360 | } |
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361 | |||
362 | void GLAPIENTRY |
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363 | _mesa_WindowPos2dv(const GLdouble *v) |
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364 | { |
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365 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
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366 | } |
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367 | |||
368 | void GLAPIENTRY |
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369 | _mesa_WindowPos2fv(const GLfloat *v) |
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370 | { |
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371 | window_pos4f(v[0], v[1], 0.0F, 1.0F); |
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372 | } |
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373 | |||
374 | void GLAPIENTRY |
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375 | _mesa_WindowPos2iv(const GLint *v) |
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376 | { |
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377 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
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378 | } |
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379 | |||
380 | void GLAPIENTRY |
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381 | _mesa_WindowPos2sv(const GLshort *v) |
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382 | { |
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383 | window_pos4f(v[0], v[1], 0.0F, 1.0F); |
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384 | } |
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385 | |||
386 | void GLAPIENTRY |
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387 | _mesa_WindowPos3dv(const GLdouble *v) |
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388 | { |
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389 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
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390 | } |
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391 | |||
392 | void GLAPIENTRY |
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393 | _mesa_WindowPos3fv(const GLfloat *v) |
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394 | { |
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395 | window_pos4f(v[0], v[1], v[2], 1.0); |
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396 | } |
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397 | |||
398 | void GLAPIENTRY |
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399 | _mesa_WindowPos3iv(const GLint *v) |
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400 | { |
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401 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
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402 | } |
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403 | |||
404 | void GLAPIENTRY |
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405 | _mesa_WindowPos3sv(const GLshort *v) |
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406 | { |
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407 | window_pos4f(v[0], v[1], v[2], 1.0F); |
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408 | } |
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409 | |||
410 | void GLAPIENTRY |
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411 | _mesa_WindowPos4dvMESA(const GLdouble *v) |
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412 | { |
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413 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], |
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414 | (GLfloat) v[2], (GLfloat) v[3]); |
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415 | } |
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416 | |||
417 | void GLAPIENTRY |
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418 | _mesa_WindowPos4fvMESA(const GLfloat *v) |
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419 | { |
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420 | window_pos4f(v[0], v[1], v[2], v[3]); |
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421 | } |
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422 | |||
423 | void GLAPIENTRY |
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424 | _mesa_WindowPos4ivMESA(const GLint *v) |
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425 | { |
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426 | window_pos4f((GLfloat) v[0], (GLfloat) v[1], |
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427 | (GLfloat) v[2], (GLfloat) v[3]); |
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428 | } |
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429 | |||
430 | void GLAPIENTRY |
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431 | _mesa_WindowPos4svMESA(const GLshort *v) |
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432 | { |
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433 | window_pos4f(v[0], v[1], v[2], v[3]); |
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434 | } |
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435 | |||
436 | |||
437 | #if 0 |
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438 | |||
439 | /* |
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440 | * OpenGL implementation of glWindowPos*MESA() |
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441 | */ |
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442 | void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) |
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443 | { |
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444 | GLfloat fx, fy; |
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445 | |||
446 | /* Push current matrix mode and viewport attributes */ |
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447 | glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); |
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448 | |||
449 | /* Setup projection parameters */ |
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450 | glMatrixMode( GL_PROJECTION ); |
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451 | glPushMatrix(); |
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452 | glLoadIdentity(); |
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453 | glMatrixMode( GL_MODELVIEW ); |
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454 | glPushMatrix(); |
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455 | glLoadIdentity(); |
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456 | |||
457 | glDepthRange( z, z ); |
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458 | glViewport( (int) x - 1, (int) y - 1, 2, 2 ); |
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459 | |||
460 | /* set the raster (window) position */ |
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461 | fx = x - (int) x; |
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462 | fy = y - (int) y; |
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463 | glRasterPos4f( fx, fy, 0.0, w ); |
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464 | |||
465 | /* restore matrices, viewport and matrix mode */ |
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466 | glPopMatrix(); |
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467 | glMatrixMode( GL_PROJECTION ); |
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468 | glPopMatrix(); |
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469 | |||
470 | glPopAttrib(); |
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471 | } |
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472 | |||
473 | #endif |
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474 | |||
475 | |||
476 | /**********************************************************************/ |
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477 | /** \name Initialization */ |
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478 | /**********************************************************************/ |
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479 | /*@{*/ |
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480 | |||
481 | /** |
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482 | * Initialize the context current raster position information. |
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483 | * |
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484 | * \param ctx GL context. |
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485 | * |
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486 | * Initialize the current raster position information in |
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487 | * __struct gl_contextRec::Current, and adds the extension entry points to the |
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488 | * dispatcher. |
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489 | */ |
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490 | void _mesa_init_rastpos( struct gl_context * ctx ) |
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491 | { |
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492 | int i; |
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493 | |||
494 | ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); |
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495 | ctx->Current.RasterDistance = 0.0; |
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496 | ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); |
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497 | ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); |
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498 | for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++) |
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499 | ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); |
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500 | ctx->Current.RasterPosValid = GL_TRUE; |
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501 | } |
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502 | |||
503 | /*@}*/>>> |