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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include "glheader.h"
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struct gl_config;
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struct gl_context;
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struct gl_renderbuffer;
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extern struct gl_framebuffer *
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_mesa_create_framebuffer(const struct gl_config *visual);
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extern struct gl_framebuffer *
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_mesa_new_framebuffer(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
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				     const struct gl_config *visual);
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extern void
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_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
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extern void
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_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
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extern void
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_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
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extern void
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_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
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                             struct gl_framebuffer *fb);
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static inline void
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_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
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                            struct gl_framebuffer *fb)
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{
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   if (*ptr != fb)
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      _mesa_reference_framebuffer_(ptr, fb);
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}
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extern void
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_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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                         GLuint width, GLuint height);
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extern void
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_mesa_resizebuffers( struct gl_context *ctx );
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extern void
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_mesa_update_draw_buffer_bounds(struct gl_context *ctx);
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extern void
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_mesa_update_framebuffer_visual(struct gl_context *ctx,
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				struct gl_framebuffer *fb);
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extern void
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_mesa_update_framebuffer(struct gl_context *ctx);
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extern GLboolean
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_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format);
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extern GLboolean
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_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format);
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extern GLenum
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_mesa_get_color_read_type(struct gl_context *ctx);
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extern GLenum
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_mesa_get_color_read_format(struct gl_context *ctx);
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extern struct gl_renderbuffer *
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_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
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                                       GLenum format);
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extern void
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_mesa_print_framebuffer(const struct gl_framebuffer *fb);
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#endif /* FRAMEBUFFER_H */