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/**
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 * \file depth.h
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 * Depth buffer operations.
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 */
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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef DEPTH_H
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#define DEPTH_H
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#include "glheader.h"
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struct gl_context;
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extern void GLAPIENTRY
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_mesa_ClearDepth( GLclampd depth );
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extern void GLAPIENTRY
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_mesa_ClearDepthf( GLclampf depth );
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extern void GLAPIENTRY
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_mesa_DepthFunc( GLenum func );
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extern void GLAPIENTRY
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_mesa_DepthMask( GLboolean flag );
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extern void GLAPIENTRY
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_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
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extern void
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_mesa_init_depth( struct gl_context * ctx );
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#endif