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4358 Serge 1
/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23
 * OTHER DEALINGS IN THE SOFTWARE.
24
 */
25
 
26
#include "mtypes.h"
27
#include "attrib.h"
28
#include "colormac.h"
29
#include "enums.h"
30
#include "formats.h"
31
#include "hash.h"
32
#include "imports.h"
33
#include "debug.h"
34
#include "get.h"
35
#include "pixelstore.h"
36
#include "readpix.h"
37
#include "texobj.h"
38
 
39
 
40
static const char *
41
tex_target_name(GLenum tgt)
42
{
43
   static const struct {
44
      GLenum target;
45
      const char *name;
46
   } tex_targets[] = {
47
      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
48
      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
49
      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
50
      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
51
      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
52
      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
53
      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
54
      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
55
      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
56
      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
57
      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
58
      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
59
   };
60
   GLuint i;
61
   STATIC_ASSERT(Elements(tex_targets) == NUM_TEXTURE_TARGETS);
62
   for (i = 0; i < Elements(tex_targets); i++) {
63
      if (tex_targets[i].target == tgt)
64
         return tex_targets[i].name;
65
   }
66
   return "UNKNOWN TEX TARGET";
67
}
68
 
69
 
70
void
71
_mesa_print_state( const char *msg, GLuint state )
72
{
73
   _mesa_debug(NULL,
74
	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
75
	   msg,
76
	   state,
77
	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
78
	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
79
	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
80
	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
81
	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
82
	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
83
	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
84
	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
85
	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
86
	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
87
	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
88
	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
89
	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
90
	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
91
	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
92
	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
93
	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
94
	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
95
	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
96
	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
97
	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
98
	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
99
}
100
 
101
 
102
 
103
/**
104
 * Print information about this Mesa version and build options.
105
 */
106
void _mesa_print_info( void )
107
{
108
   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
109
	   (char *) _mesa_GetString(GL_VERSION));
110
   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
111
	   (char *) _mesa_GetString(GL_RENDERER));
112
   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
113
	   (char *) _mesa_GetString(GL_VENDOR));
114
   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
115
	   (char *) _mesa_GetString(GL_EXTENSIONS));
116
#if defined(THREADS)
117
   _mesa_debug(NULL, "Mesa thread-safe: YES\n");
118
#else
119
   _mesa_debug(NULL, "Mesa thread-safe: NO\n");
120
#endif
121
#if defined(USE_X86_ASM)
122
   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123
#else
124
   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125
#endif
126
#if defined(USE_SPARC_ASM)
127
   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128
#else
129
   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130
#endif
131
}
132
 
133
 
134
/**
135
 * Set verbose logging flags.  When these flags are set, GL API calls
136
 * in the various categories will be printed to stderr.
137
 * \param str  a comma-separated list of keywords
138
 */
139
static void
140
set_verbose_flags(const char *str)
141
{
142
#ifdef DEBUG
4525 Serge 143
   MESA_VERBOSE = VERBOSE_TEXTURE;
144
 
4358 Serge 145
   struct option {
146
      const char *name;
147
      GLbitfield flag;
148
   };
149
   static const struct option opts[] = {
150
      { "varray",    VERBOSE_VARRAY },
151
      { "tex",       VERBOSE_TEXTURE },
152
      { "mat",       VERBOSE_MATERIAL },
153
      { "pipe",      VERBOSE_PIPELINE },
154
      { "driver",    VERBOSE_DRIVER },
155
      { "state",     VERBOSE_STATE },
156
      { "api",       VERBOSE_API },
157
      { "list",      VERBOSE_DISPLAY_LIST },
158
      { "lighting",  VERBOSE_LIGHTING },
159
      { "disassem",  VERBOSE_DISASSEM },
160
      { "draw",      VERBOSE_DRAW },
161
      { "swap",      VERBOSE_SWAPBUFFERS }
162
   };
163
   GLuint i;
164
 
165
   if (!str)
166
      return;
167
 
168
   MESA_VERBOSE = 0x0;
169
   for (i = 0; i < Elements(opts); i++) {
170
      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
171
         MESA_VERBOSE |= opts[i].flag;
172
   }
4525 Serge 173
   MESA_VERBOSE|= VERBOSE_TEXTURE;
4358 Serge 174
#endif
175
}
176
 
177
 
178
/**
179
 * Set debugging flags.  When these flags are set, Mesa will do additional
180
 * debug checks or actions.
181
 * \param str  a comma-separated list of keywords
182
 */
183
static void
184
set_debug_flags(const char *str)
185
{
186
#ifdef DEBUG
4525 Serge 187
   MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
188
 
4358 Serge 189
   struct option {
190
      const char *name;
191
      GLbitfield flag;
192
   };
193
   static const struct option opts[] = {
194
      { "silent", DEBUG_SILENT }, /* turn off debug messages */
195
      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
196
      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
197
      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
198
   };
199
   GLuint i;
200
 
201
   if (!str)
202
      return;
203
 
204
   MESA_DEBUG_FLAGS = 0x0;
205
   for (i = 0; i < Elements(opts); i++) {
206
      if (strstr(str, opts[i].name))
207
         MESA_DEBUG_FLAGS |= opts[i].flag;
208
   }
4525 Serge 209
   MESA_DEBUG_FLAGS = DEBUG_INCOMPLETE_TEXTURE|DEBUG_INCOMPLETE_FBO;
4358 Serge 210
#endif
211
}
212
 
213
 
214
/**
215
 * Initialize debugging variables from env vars.
216
 */
217
void
218
_mesa_init_debug( struct gl_context *ctx )
219
{
220
   set_debug_flags(_mesa_getenv("MESA_DEBUG"));
221
   set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
222
}
223
 
224
 
225
/*
226
 * Write ppm file
227
 */
228
static void
229
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
230
          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
231
{
232
   FILE *f = fopen( filename, "w" );
233
   if (f) {
234
      int x, y;
235
      const GLubyte *ptr = buffer;
236
      fprintf(f,"P6\n");
237
      fprintf(f,"# ppm-file created by osdemo.c\n");
238
      fprintf(f,"%i %i\n", width,height);
239
      fprintf(f,"255\n");
240
      fclose(f);
241
      f = fopen( filename, "ab" );  /* reopen in binary append mode */
242
      for (y=0; y < height; y++) {
243
         for (x = 0; x < width; x++) {
244
            int yy = invert ? (height - 1 - y) : y;
245
            int i = (yy * width + x) * comps;
246
            fputc(ptr[i+rcomp], f); /* write red */
247
            fputc(ptr[i+gcomp], f); /* write green */
248
            fputc(ptr[i+bcomp], f); /* write blue */
249
         }
250
      }
251
      fclose(f);
252
   }
253
   else {
254
      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
255
   }
256
}
257
 
258
 
259
/**
260
 * Write a texture image to a ppm file.
261
 * \param face  cube face in [0,5]
262
 * \param level  mipmap level
263
 */
264
static void
265
write_texture_image(struct gl_texture_object *texObj,
266
                    GLuint face, GLuint level)
267
{
268
   struct gl_texture_image *img = texObj->Image[face][level];
269
   if (img) {
270
      GET_CURRENT_CONTEXT(ctx);
271
      struct gl_pixelstore_attrib store;
272
      GLubyte *buffer;
273
      char s[100];
274
 
275
      buffer = malloc(img->Width * img->Height
276
                                        * img->Depth * 4);
277
 
278
      store = ctx->Pack; /* save */
279
      ctx->Pack = ctx->DefaultPacking;
280
 
281
      ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
282
 
283
      /* make filename */
284
      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
285
 
286
      printf("  Writing image level %u to %s\n", level, s);
287
      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
288
 
289
      ctx->Pack = store; /* restore */
290
 
291
      free(buffer);
292
   }
293
}
294
 
295
 
296
/**
297
 * Write renderbuffer image to a ppm file.
298
 */
299
void
300
_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
301
{
302
   GET_CURRENT_CONTEXT(ctx);
303
   GLubyte *buffer;
304
   char s[100];
305
   GLenum format, type;
306
 
307
   if (rb->_BaseFormat == GL_RGB ||
308
       rb->_BaseFormat == GL_RGBA) {
309
      format = GL_RGBA;
310
      type = GL_UNSIGNED_BYTE;
311
   }
312
   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
313
      format = GL_DEPTH_STENCIL;
314
      type = GL_UNSIGNED_INT_24_8;
315
   }
316
   else {
317
      _mesa_debug(NULL,
318
                  "Unsupported BaseFormat 0x%x in "
319
                  "_mesa_write_renderbuffer_image()\n",
320
                  rb->_BaseFormat);
321
      return;
322
   }
323
 
324
   buffer = malloc(rb->Width * rb->Height * 4);
325
 
326
   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
327
                          format, type, &ctx->DefaultPacking, buffer);
328
 
329
   /* make filename */
330
   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
331
   _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
332
 
333
   printf("  Writing renderbuffer image to %s\n", s);
334
 
335
   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
336
 
337
   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
338
 
339
   free(buffer);
340
}
341
 
342
 
343
/** How many texture images (mipmap levels, faces) to write to files */
344
#define WRITE_NONE 0
345
#define WRITE_ONE  1
346
#define WRITE_ALL  2
347
 
348
static GLuint WriteImages;
349
 
350
 
351
static void
352
dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
353
{
354
   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
355
   GLboolean written = GL_FALSE;
356
   GLuint i, j;
357
 
358
   printf("Texture %u\n", texObj->Name);
359
   printf("  Target %s\n", tex_target_name(texObj->Target));
360
   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
361
      for (j = 0; j < numFaces; j++) {
362
         struct gl_texture_image *texImg = texObj->Image[j][i];
363
         if (texImg) {
364
            printf("  Face %u level %u: %d x %d x %d, format %s\n",
365
		   j, i,
366
		   texImg->Width, texImg->Height, texImg->Depth,
367
		   _mesa_get_format_name(texImg->TexFormat));
368
            if (writeImages == WRITE_ALL ||
369
                (writeImages == WRITE_ONE && !written)) {
370
               write_texture_image(texObj, j, i);
371
               written = GL_TRUE;
372
            }
373
         }
374
      }
375
   }
376
}
377
 
378
 
379
/**
380
 * Dump a single texture.
381
 */
382
void
383
_mesa_dump_texture(GLuint texture, GLuint writeImages)
384
{
385
   GET_CURRENT_CONTEXT(ctx);
386
   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
387
   if (texObj) {
388
      dump_texture(texObj, writeImages);
389
   }
390
}
391
 
392
 
393
static void
394
dump_texture_cb(GLuint id, void *data, void *userData)
395
{
396
   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
397
   (void) userData;
398
   dump_texture(texObj, WriteImages);
399
}
400
 
401
 
402
/**
403
 * Print basic info about all texture objext to stdout.
404
 * If dumpImages is true, write PPM of level[0] image to a file.
405
 */
406
void
407
_mesa_dump_textures(GLuint writeImages)
408
{
409
   GET_CURRENT_CONTEXT(ctx);
410
   WriteImages = writeImages;
411
   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
412
}
413
 
414
 
415
static void
416
dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
417
{
418
   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
419
	  rb->Name, rb->Width, rb->Height,
420
	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
421
   if (writeImage) {
422
      _mesa_write_renderbuffer_image(rb);
423
   }
424
}
425
 
426
 
427
static void
428
dump_renderbuffer_cb(GLuint id, void *data, void *userData)
429
{
430
   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
431
   (void) userData;
432
   dump_renderbuffer(rb, WriteImages);
433
}
434
 
435
 
436
/**
437
 * Print basic info about all renderbuffers to stdout.
438
 * If dumpImages is true, write PPM of level[0] image to a file.
439
 */
440
void
441
_mesa_dump_renderbuffers(GLboolean writeImages)
442
{
443
   GET_CURRENT_CONTEXT(ctx);
444
   WriteImages = writeImages;
445
   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
446
}
447
 
448
 
449
 
450
void
451
_mesa_dump_color_buffer(const char *filename)
452
{
453
   GET_CURRENT_CONTEXT(ctx);
454
   const GLuint w = ctx->DrawBuffer->Width;
455
   const GLuint h = ctx->DrawBuffer->Height;
456
   GLubyte *buf;
457
 
458
   buf = malloc(w * h * 4);
459
 
460
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
461
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
462
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
463
 
464
   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
465
 
466
   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
467
	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
468
	  ctx->ReadBuffer->ColorReadBuffer,
469
	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
470
	  ctx->DrawBuffer->ColorDrawBuffer[0]);
471
   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
472
   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
473
 
474
   _mesa_PopClientAttrib();
475
 
476
   free(buf);
477
}
478
 
479
 
480
void
481
_mesa_dump_depth_buffer(const char *filename)
482
{
483
   GET_CURRENT_CONTEXT(ctx);
484
   const GLuint w = ctx->DrawBuffer->Width;
485
   const GLuint h = ctx->DrawBuffer->Height;
486
   GLuint *buf;
487
   GLubyte *buf2;
488
   GLuint i;
489
 
490
   buf = malloc(w * h * 4);  /* 4 bpp */
491
   buf2 = malloc(w * h * 3); /* 3 bpp */
492
 
493
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
494
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
495
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
496
 
497
   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
498
 
499
   /* spread 24 bits of Z across R, G, B */
500
   for (i = 0; i < w * h; i++) {
501
      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
502
      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
503
      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
504
   }
505
 
506
   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
507
   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
508
 
509
   _mesa_PopClientAttrib();
510
 
511
   free(buf);
512
   free(buf2);
513
}
514
 
515
 
516
void
517
_mesa_dump_stencil_buffer(const char *filename)
518
{
519
   GET_CURRENT_CONTEXT(ctx);
520
   const GLuint w = ctx->DrawBuffer->Width;
521
   const GLuint h = ctx->DrawBuffer->Height;
522
   GLubyte *buf;
523
   GLubyte *buf2;
524
   GLuint i;
525
 
526
   buf = malloc(w * h);  /* 1 bpp */
527
   buf2 = malloc(w * h * 3); /* 3 bpp */
528
 
529
   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
530
   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
531
   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
532
 
533
   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
534
 
535
   for (i = 0; i < w * h; i++) {
536
      buf2[i*3+0] = buf[i];
537
      buf2[i*3+1] = (buf[i] & 127) * 2;
538
      buf2[i*3+2] = (buf[i] - 128) * 2;
539
   }
540
 
541
   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
542
   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
543
 
544
   _mesa_PopClientAttrib();
545
 
546
   free(buf);
547
   free(buf2);
548
}
549
 
550
 
551
void
552
_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
553
                 GLenum format, GLenum type)
554
{
555
   GLboolean invert = GL_TRUE;
556
 
557
   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
558
      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
559
   }
560
   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
561
      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
562
   }
563
   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
564
      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
565
   }
566
   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
567
      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
568
   }
569
   else if (format == GL_RGBA && type == GL_FLOAT) {
570
      /* convert floats to ubyte */
571
      GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
572
      const GLfloat *f = (const GLfloat *) image;
573
      GLuint i;
574
      for (i = 0; i < w * h * 4; i++) {
575
         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
576
      }
577
      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
578
      free(buf);
579
   }
580
   else if (format == GL_RED && type == GL_FLOAT) {
581
      /* convert floats to ubyte */
582
      GLubyte *buf = malloc(w * h * sizeof(GLubyte));
583
      const GLfloat *f = (const GLfloat *) image;
584
      GLuint i;
585
      for (i = 0; i < w * h; i++) {
586
         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
587
      }
588
      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
589
      free(buf);
590
   }
591
   else {
592
      _mesa_problem(NULL,
593
                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
594
                 format, type);
595
   }
596
}
597
 
598
 
599
/**
600
 * Quick and dirty function to "print" a texture to stdout.
601
 */
602
void
603
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
604
{
605
   const GLint slice = 0;
606
   GLint srcRowStride;
607
   GLuint i, j, c;
608
   GLubyte *data;
609
 
610
   ctx->Driver.MapTextureImage(ctx, img, slice,
611
                               0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
612
                               &data, &srcRowStride);
613
 
614
   if (!data) {
615
      printf("No texture data\n");
616
   }
617
   else {
618
      /* XXX add more formats or make into a new format utility function */
619
      switch (img->TexFormat) {
620
         case MESA_FORMAT_A8:
621
         case MESA_FORMAT_L8:
622
         case MESA_FORMAT_I8:
623
            c = 1;
624
            break;
625
         case MESA_FORMAT_AL88:
626
         case MESA_FORMAT_AL88_REV:
627
            c = 2;
628
            break;
629
         case MESA_FORMAT_RGB888:
630
         case MESA_FORMAT_BGR888:
631
            c = 3;
632
            break;
633
         case MESA_FORMAT_RGBA8888:
634
         case MESA_FORMAT_ARGB8888:
635
            c = 4;
636
            break;
637
         default:
638
            _mesa_problem(NULL, "error in PrintTexture\n");
639
            return;
640
      }
641
 
642
      for (i = 0; i < img->Height; i++) {
643
         for (j = 0; j < img->Width; j++) {
644
            if (c==1)
645
               printf("%02x  ", data[0]);
646
            else if (c==2)
647
               printf("%02x%02x  ", data[0], data[1]);
648
            else if (c==3)
649
               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
650
            else if (c==4)
651
               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
652
            data += (srcRowStride - img->Width) * c;
653
         }
654
         /* XXX use img->ImageStride here */
655
         printf("\n");
656
 
657
      }
658
   }
659
 
660
   ctx->Driver.UnmapTextureImage(ctx, img, slice);
661
}