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/**
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 * \file buffers.h
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 * Frame buffer management functions declarations.
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 */
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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef BUFFERS_H
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#define BUFFERS_H
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#include "glheader.h"
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struct gl_context;
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extern void GLAPIENTRY
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_mesa_DrawBuffer( GLenum mode );
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extern void GLAPIENTRY
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_mesa_DrawBuffers(GLsizei n, const GLenum *buffers);
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extern void
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_mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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                  const GLbitfield *destMask);
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extern void
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_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex);
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extern void
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_mesa_update_draw_buffers(struct gl_context *ctx);
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extern void GLAPIENTRY
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_mesa_ReadBuffer( GLenum mode );
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#endif