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/*
2
 * Mesa 3-D graphics library
3
 *
4
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice shall be included
14
 * in all copies or substantial portions of the Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22
 * OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
/**
26
 * \file xm_api.c
27
 *
28
 * All the XMesa* API functions.
29
 *
30
 *
31
 * NOTES:
32
 *
33
 * The window coordinate system origin (0,0) is in the lower-left corner
34
 * of the window.  X11's window coordinate origin is in the upper-left
35
 * corner of the window.  Therefore, most drawing functions in this
36
 * file have to flip Y coordinates.
37
 *
38
 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39
 * in support for the MIT Shared Memory extension.  If enabled, when you
40
 * use an Ximage for the back buffer in double buffered mode, the "swap"
41
 * operation will be faster.  You must also link with -lXext.
42
 *
43
 * Byte swapping:  If the Mesa host and the X display use a different
44
 * byte order then there's some trickiness to be aware of when using
45
 * XImages.  The byte ordering used for the XImage is that of the X
46
 * display, not the Mesa host.
47
 * The color-to-pixel encoding for True/DirectColor must be done
48
 * according to the display's visual red_mask, green_mask, and blue_mask.
49
 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50
 * do byte swapping if needed.  If one wants to directly "poke" the pixel
51
 * into the XImage's buffer then the pixel must be byte swapped first.  In
52
 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53
 * and use XPutPixel everywhere except in the implementation of
54
 * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
55
 * instead of using XPutPixel we "poke" our values after byte-swapping
56
 * the clear pixel value if needed.
57
 *
58
 */
59
 
60
#ifdef __CYGWIN__
61
#undef WIN32
62
#undef __WIN32__
63
#endif
64
 
65
#include "glxheader.h"
66
#include "xmesaP.h"
67
#include "main/api_exec.h"
68
#include "main/context.h"
69
#include "main/extensions.h"
70
#include "main/framebuffer.h"
71
#include "main/imports.h"
72
#include "main/macros.h"
73
#include "main/renderbuffer.h"
74
#include "main/teximage.h"
75
#include "main/version.h"
76
#include "main/vtxfmt.h"
77
#include "glapi/glthread.h"
78
#include "swrast/swrast.h"
79
#include "swrast/s_renderbuffer.h"
80
#include "swrast_setup/swrast_setup.h"
81
#include "vbo/vbo.h"
82
#include "tnl/tnl.h"
83
#include "tnl/t_context.h"
84
#include "tnl/t_pipeline.h"
85
#include "drivers/common/driverfuncs.h"
86
#include "drivers/common/meta.h"
87
 
88
/**
89
 * Global X driver lock
90
 */
91
_glthread_Mutex _xmesa_lock;
92
 
93
 
94
 
95
/**********************************************************************/
96
/*****                     X Utility Functions                    *****/
97
/**********************************************************************/
98
 
99
 
100
/**
101
 * Return the host's byte order as LSBFirst or MSBFirst ala X.
102
 */
103
static int host_byte_order( void )
104
{
105
   int i = 1;
106
   char *cptr = (char *) &i;
107
   return (*cptr==1) ? LSBFirst : MSBFirst;
108
}
109
 
110
 
111
/**
112
 * Check if the X Shared Memory extension is available.
113
 * Return:  0 = not available
114
 *          1 = shared XImage support available
115
 *          2 = shared Pixmap support available also
116
 */
117
static int check_for_xshm( XMesaDisplay *display )
118
{
119
#if defined(USE_XSHM)
120
   int ignore;
121
 
122
   if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
123
      /* Note: we're no longer calling XShmQueryVersion() here.  It seems
124
       * to be flakey (triggers a spurious X protocol error when we close
125
       * one display connection and start using a new one.  XShm has been
126
       * around a long time and hasn't changed so if MIT_SHM is supported
127
       * we assume we're good to go.
128
       */
129
      return 2;
130
   }
131
   else {
132
      return 0;
133
   }
134
#else
135
   /* No  XSHM support */
136
   return 0;
137
#endif
138
}
139
 
140
 
141
/**
142
 * Apply gamma correction to an intensity value in [0..max].  Return the
143
 * new intensity value.
144
 */
145
static GLint
146
gamma_adjust( GLfloat gamma, GLint value, GLint max )
147
{
148
   if (gamma == 1.0) {
149
      return value;
150
   }
151
   else {
152
      double x = (double) value / (double) max;
153
      return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
154
   }
155
}
156
 
157
 
158
 
159
/**
160
 * Return the true number of bits per pixel for XImages.
161
 * For example, if we request a 24-bit deep visual we may actually need/get
162
 * 32bpp XImages.  This function returns the appropriate bpp.
163
 * Input:  dpy - the X display
164
 *         visinfo - desribes the visual to be used for XImages
165
 * Return:  true number of bits per pixel for XImages
166
 */
167
static int
168
bits_per_pixel( XMesaVisual xmv )
169
{
170
   XMesaDisplay *dpy = xmv->display;
171
   XMesaVisualInfo visinfo = xmv->visinfo;
172
   XMesaImage *img;
173
   int bitsPerPixel;
174
   /* Create a temporary XImage */
175
   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
176
		       ZPixmap, 0,           /*format, offset*/
177
		       malloc(8),    /*data*/
178
		       1, 1,                 /*width, height*/
179
		       32,                   /*bitmap_pad*/
180
 
181
                     );
182
   assert(img);
183
   /* grab the bits/pixel value */
184
   bitsPerPixel = img->bits_per_pixel;
185
   /* free the XImage */
186
   free( img->data );
187
   img->data = NULL;
188
   XMesaDestroyImage( img );
189
   return bitsPerPixel;
190
}
191
 
192
 
193
 
194
/*
195
 * Determine if a given X window ID is valid (window exists).
196
 * Do this by calling XGetWindowAttributes() for the window and
197
 * checking if we catch an X error.
198
 * Input:  dpy - the display
199
 *         win - the window to check for existance
200
 * Return:  GL_TRUE - window exists
201
 *          GL_FALSE - window doesn't exist
202
 */
203
static GLboolean WindowExistsFlag;
204
 
205
static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
206
{
207
   (void) dpy;
208
   if (xerr->error_code == BadWindow) {
209
      WindowExistsFlag = GL_FALSE;
210
   }
211
   return 0;
212
}
213
 
214
static GLboolean window_exists( XMesaDisplay *dpy, Window win )
215
{
216
   XWindowAttributes wa;
217
   int (*old_handler)( XMesaDisplay*, XErrorEvent* );
218
   WindowExistsFlag = GL_TRUE;
219
   old_handler = XSetErrorHandler(window_exists_err_handler);
220
   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
221
   XSetErrorHandler(old_handler);
222
   return WindowExistsFlag;
223
}
224
 
225
static Status
226
get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
227
{
228
   Window root;
229
   Status stat;
230
   int xpos, ypos;
231
   unsigned int w, h, bw, depth;
232
   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
233
   *width = w;
234
   *height = h;
235
   return stat;
236
}
237
 
238
 
239
/**
240
 * Return the size of the window (or pixmap) that corresponds to the
241
 * given XMesaBuffer.
242
 * \param width  returns width in pixels
243
 * \param height  returns height in pixels
244
 */
245
void
246
xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
247
                      GLuint *width, GLuint *height)
248
{
249
   Status stat;
250
 
251
   _glthread_LOCK_MUTEX(_xmesa_lock);
252
   XSync(b->xm_visual->display, 0); /* added for Chromium */
253
   stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
254
   _glthread_UNLOCK_MUTEX(_xmesa_lock);
255
 
256
   if (!stat) {
257
      /* probably querying a window that's recently been destroyed */
258
      _mesa_warning(NULL, "XGetGeometry failed!\n");
259
      *width = *height = 1;
260
   }
261
}
262
 
263
 
264
 
265
/**********************************************************************/
266
/*****                Linked list of XMesaBuffers                 *****/
267
/**********************************************************************/
268
 
269
XMesaBuffer XMesaBufferList = NULL;
270
 
271
 
272
/**
273
 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
274
 * Note that XMesaBuffer is derived from struct gl_framebuffer.
275
 * The new XMesaBuffer will not have any size (Width=Height=0).
276
 *
277
 * \param d  the corresponding X drawable (window or pixmap)
278
 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
279
 * \param vis  the buffer's visual
280
 * \param cmap  the window's colormap, if known.
281
 * \return new XMesaBuffer or NULL if any problem
282
 */
283
static XMesaBuffer
284
create_xmesa_buffer(XMesaDrawable d, BufferType type,
285
                    XMesaVisual vis, XMesaColormap cmap)
286
{
287
   XMesaBuffer b;
288
 
289
   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
290
 
291
   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
292
   if (!b)
293
      return NULL;
294
 
295
   b->display = vis->display;
296
   b->xm_visual = vis;
297
   b->type = type;
298
   b->cmap = cmap;
299
 
300
   _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
301
   b->mesa_buffer.Delete = xmesa_delete_framebuffer;
302
 
303
   /*
304
    * Front renderbuffer
305
    */
306
   b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
307
   if (!b->frontxrb) {
308
      free(b);
309
      return NULL;
310
   }
311
   b->frontxrb->Parent = b;
312
   b->frontxrb->drawable = d;
313
   b->frontxrb->pixmap = (XMesaPixmap) d;
314
   _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
315
                          &b->frontxrb->Base.Base);
316
 
317
   /*
318
    * Back renderbuffer
319
    */
320
   if (vis->mesa_visual.doubleBufferMode) {
321
      b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
322
      if (!b->backxrb) {
323
         /* XXX free front xrb too */
324
         free(b);
325
         return NULL;
326
      }
327
      b->backxrb->Parent = b;
328
      /* determine back buffer implementation */
329
      b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
330
 
331
      _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
332
                             &b->backxrb->Base.Base);
333
   }
334
 
335
   /*
336
    * Other renderbuffer (depth, stencil, etc)
337
    */
338
   _swrast_add_soft_renderbuffers(&b->mesa_buffer,
339
                                  GL_FALSE,  /* color */
340
                                  vis->mesa_visual.haveDepthBuffer,
341
                                  vis->mesa_visual.haveStencilBuffer,
342
                                  vis->mesa_visual.haveAccumBuffer,
343
                                  GL_FALSE,  /* software alpha buffer */
344
                                  vis->mesa_visual.numAuxBuffers > 0 );
345
 
346
   /* GLX_EXT_texture_from_pixmap */
347
   b->TextureTarget = 0;
348
   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
349
   b->TextureMipmap = 0;
350
 
351
   /* insert buffer into linked list */
352
   b->Next = XMesaBufferList;
353
   XMesaBufferList = b;
354
 
355
   return b;
356
}
357
 
358
 
359
/**
360
 * Find an XMesaBuffer by matching X display and colormap but NOT matching
361
 * the notThis buffer.
362
 */
363
XMesaBuffer
364
xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
365
{
366
   XMesaBuffer b;
367
   for (b=XMesaBufferList; b; b=b->Next) {
368
      if (b->display==dpy && b->cmap==cmap && b!=notThis) {
369
         return b;
370
      }
371
   }
372
   return NULL;
373
}
374
 
375
 
376
/**
377
 * Remove buffer from linked list, delete if no longer referenced.
378
 */
379
static void
380
xmesa_free_buffer(XMesaBuffer buffer)
381
{
382
   XMesaBuffer prev = NULL, b;
383
 
384
   for (b = XMesaBufferList; b; b = b->Next) {
385
      if (b == buffer) {
386
         struct gl_framebuffer *fb = &buffer->mesa_buffer;
387
 
388
         /* unlink buffer from list */
389
         if (prev)
390
            prev->Next = buffer->Next;
391
         else
392
            XMesaBufferList = buffer->Next;
393
 
394
         /* mark as delete pending */
395
         fb->DeletePending = GL_TRUE;
396
 
397
         /* Since the X window for the XMesaBuffer is going away, we don't
398
          * want to dereference this pointer in the future.
399
          */
400
         b->frontxrb->drawable = 0;
401
 
402
         /* Unreference.  If count = zero we'll really delete the buffer */
403
         _mesa_reference_framebuffer(&fb, NULL);
404
 
405
         return;
406
      }
407
      /* continue search */
408
      prev = b;
409
   }
410
   /* buffer not found in XMesaBufferList */
411
   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
412
}
413
 
414
 
415
 
416
 
417
/**********************************************************************/
418
/*****                   Misc Private Functions                   *****/
419
/**********************************************************************/
420
 
421
 
422
/**
423
 * Setup RGB rendering for a window with a True/DirectColor visual.
424
 */
425
static void
426
setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
427
{
428
   unsigned long rmask, gmask, bmask;
429
   (void) buffer;
430
   (void) cmap;
431
 
432
   /* Compute red multiplier (mask) and bit shift */
433
   v->rshift = 0;
434
   rmask = GET_REDMASK(v);
435
   while ((rmask & 1)==0) {
436
      v->rshift++;
437
      rmask = rmask >> 1;
438
   }
439
 
440
   /* Compute green multiplier (mask) and bit shift */
441
   v->gshift = 0;
442
   gmask = GET_GREENMASK(v);
443
   while ((gmask & 1)==0) {
444
      v->gshift++;
445
      gmask = gmask >> 1;
446
   }
447
 
448
   /* Compute blue multiplier (mask) and bit shift */
449
   v->bshift = 0;
450
   bmask = GET_BLUEMASK(v);
451
   while ((bmask & 1)==0) {
452
      v->bshift++;
453
      bmask = bmask >> 1;
454
   }
455
 
456
   /*
457
    * Compute component-to-pixel lookup tables and dithering kernel
458
    */
459
   {
460
      static GLubyte kernel[16] = {
461
          0*16,  8*16,  2*16, 10*16,
462
         12*16,  4*16, 14*16,  6*16,
463
          3*16, 11*16,  1*16,  9*16,
464
         15*16,  7*16, 13*16,  5*16,
465
      };
466
      GLint rBits = _mesa_bitcount(rmask);
467
      GLint gBits = _mesa_bitcount(gmask);
468
      GLint bBits = _mesa_bitcount(bmask);
469
      GLint maxBits;
470
      GLuint i;
471
 
472
      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
473
      for (i=0; i<=rmask; i++)
474
         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
475
      for (i=0; i<=gmask; i++)
476
         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
477
      for (i=0; i<=bmask; i++)
478
         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
479
 
480
      /* convert RGB values from [0,255] to pixel components */
481
 
482
      for (i=0;i<256;i++) {
483
         GLint r = gamma_adjust(v->RedGamma,   i, 255);
484
         GLint g = gamma_adjust(v->GreenGamma, i, 255);
485
         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
486
         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
487
         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
488
         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
489
      }
490
      /* overflow protection */
491
      for (i=256;i<512;i++) {
492
         v->RtoPixel[i] = v->RtoPixel[255];
493
         v->GtoPixel[i] = v->GtoPixel[255];
494
         v->BtoPixel[i] = v->BtoPixel[255];
495
      }
496
 
497
      /* setup dithering kernel */
498
      maxBits = rBits;
499
      if (gBits > maxBits)  maxBits = gBits;
500
      if (bBits > maxBits)  maxBits = bBits;
501
      for (i=0;i<16;i++) {
502
         v->Kernel[i] = kernel[i] >> maxBits;
503
      }
504
 
505
      v->undithered_pf = PF_Truecolor;
506
      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
507
   }
508
 
509
   /*
510
    * Now check for TrueColor visuals which we can optimize.
511
    */
512
   if (   GET_REDMASK(v)  ==0x0000ff
513
       && GET_GREENMASK(v)==0x00ff00
514
       && GET_BLUEMASK(v) ==0xff0000
515
       && CHECK_BYTE_ORDER(v)
516
       && v->BitsPerPixel==32
517
       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
518
      /* common 32 bpp config used on SGI, Sun */
519
      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
520
   }
521
   else if (GET_REDMASK(v)  == 0xff0000
522
         && GET_GREENMASK(v)== 0x00ff00
523
         && GET_BLUEMASK(v) == 0x0000ff
524
         && CHECK_BYTE_ORDER(v)
525
         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
526
      if (v->BitsPerPixel==32) {
527
         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
528
         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
529
            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
530
         else
531
            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
532
      }
533
      else if (v->BitsPerPixel == 24) {
534
         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
535
      }
536
   }
537
   else if (GET_REDMASK(v)  ==0xf800
538
       &&   GET_GREENMASK(v)==0x07e0
539
       &&   GET_BLUEMASK(v) ==0x001f
540
       && CHECK_BYTE_ORDER(v)
541
       && v->BitsPerPixel==16
542
       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
543
      /* 5-6-5 RGB */
544
      v->undithered_pf = PF_5R6G5B;
545
      v->dithered_pf = PF_Dither_5R6G5B;
546
   }
547
}
548
 
549
 
550
/**
551
 * When a context is bound for the first time, we can finally finish
552
 * initializing the context's visual and buffer information.
553
 * \param v  the XMesaVisual to initialize
554
 * \param b  the XMesaBuffer to initialize (may be NULL)
555
 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
556
 * \param window  the window/pixmap we're rendering into
557
 * \param cmap  the colormap associated with the window/pixmap
558
 * \return GL_TRUE=success, GL_FALSE=failure
559
 */
560
static GLboolean
561
initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
562
                             XMesaDrawable window,
563
                             XMesaColormap cmap)
564
{
565
   const int xclass = v->visualType;
566
 
567
 
568
   ASSERT(!b || b->xm_visual == v);
569
 
570
   /* Save true bits/pixel */
571
   v->BitsPerPixel = bits_per_pixel(v);
572
   assert(v->BitsPerPixel > 0);
573
 
574
   /* RGB WINDOW:
575
    * We support RGB rendering into almost any kind of visual.
576
    */
577
   if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
578
      setup_truecolor( v, b, cmap );
579
   }
580
   else {
581
      _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
582
      return GL_FALSE;
583
   }
584
   v->mesa_visual.indexBits = 0;
585
 
586
   if (_mesa_getenv("MESA_NO_DITHER")) {
587
      v->dithered_pf = v->undithered_pf;
588
   }
589
 
590
 
591
   /*
592
    * If MESA_INFO env var is set print out some debugging info
593
    * which can help Brian figure out what's going on when a user
594
    * reports bugs.
595
    */
596
   if (_mesa_getenv("MESA_INFO")) {
597
      printf("X/Mesa visual = %p\n", (void *) v);
598
      printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
599
      printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
600
      printf("X/Mesa level = %d\n", v->mesa_visual.level);
601
      printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
602
      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
603
   }
604
 
605
   if (b && window) {
606
      /* Do window-specific initializations */
607
 
608
      /* these should have been set in create_xmesa_buffer */
609
      ASSERT(b->frontxrb->drawable == window);
610
      ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
611
 
612
      /* Setup for single/double buffering */
613
      if (v->mesa_visual.doubleBufferMode) {
614
         /* Double buffered */
615
         b->shm = check_for_xshm( v->display );
616
      }
617
 
618
      /* X11 graphics contexts */
619
      b->gc = XCreateGC( v->display, window, 0, NULL );
620
      XMesaSetFunction( v->display, b->gc, GXcopy );
621
 
622
      /* cleargc - for glClear() */
623
      b->cleargc = XCreateGC( v->display, window, 0, NULL );
624
      XMesaSetFunction( v->display, b->cleargc, GXcopy );
625
 
626
      /*
627
       * Don't generate Graphics Expose/NoExpose events in swapbuffers().
628
       * Patch contributed by Michael Pichler May 15, 1995.
629
       */
630
      {
631
         XGCValues gcvalues;
632
         gcvalues.graphics_exposures = False;
633
         b->swapgc = XCreateGC(v->display, window,
634
                               GCGraphicsExposures, &gcvalues);
635
      }
636
      XMesaSetFunction( v->display, b->swapgc, GXcopy );
637
   }
638
 
639
   return GL_TRUE;
640
}
641
 
642
 
643
 
644
/*
645
 * Convert an RGBA color to a pixel value.
646
 */
647
unsigned long
648
xmesa_color_to_pixel(struct gl_context *ctx,
649
                     GLubyte r, GLubyte g, GLubyte b, GLubyte a,
650
                     GLuint pixelFormat)
651
{
652
   XMesaContext xmesa = XMESA_CONTEXT(ctx);
653
   switch (pixelFormat) {
654
      case PF_Truecolor:
655
         {
656
            unsigned long p;
657
            PACK_TRUECOLOR( p, r, g, b );
658
            return p;
659
         }
660
      case PF_8A8B8G8R:
661
         return PACK_8A8B8G8R( r, g, b, a );
662
      case PF_8A8R8G8B:
663
         return PACK_8A8R8G8B( r, g, b, a );
664
      case PF_8R8G8B:
665
         /* fall through */
666
      case PF_8R8G8B24:
667
         return PACK_8R8G8B( r, g, b );
668
      case PF_5R6G5B:
669
         return PACK_5R6G5B( r, g, b );
670
      case PF_Dither_True:
671
         /* fall through */
672
      case PF_Dither_5R6G5B:
673
         {
674
            unsigned long p;
675
            PACK_TRUEDITHER(p, 1, 0, r, g, b);
676
            return p;
677
         }
678
      default:
679
         _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
680
   }
681
   return 0;
682
}
683
 
684
 
685
#define NUM_VISUAL_TYPES   6
686
 
687
/**
688
 * Convert an X visual type to a GLX visual type.
689
 *
690
 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
691
 *        to be converted.
692
 * \return If \c visualType is a valid X visual type, a GLX visual type will
693
 *         be returned.  Otherwise \c GLX_NONE will be returned.
694
 *
695
 * \note
696
 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
697
 * DRI CVS tree.
698
 */
699
static GLint
700
xmesa_convert_from_x_visual_type( int visualType )
701
{
702
    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
703
	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
704
	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
705
	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
706
    };
707
 
708
    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
709
	? glx_visual_types[ visualType ] : GLX_NONE;
710
}
711
 
712
 
713
/**********************************************************************/
714
/*****                       Public Functions                     *****/
715
/**********************************************************************/
716
 
717
 
718
/*
719
 * Create a new X/Mesa visual.
720
 * Input:  display - X11 display
721
 *         visinfo - an XVisualInfo pointer
722
 *         rgb_flag - GL_TRUE = RGB mode,
723
 *                    GL_FALSE = color index mode
724
 *         alpha_flag - alpha buffer requested?
725
 *         db_flag - GL_TRUE = double-buffered,
726
 *                   GL_FALSE = single buffered
727
 *         stereo_flag - stereo visual?
728
 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
729
 *                       GL_FALSE = use an off-screen pixmap for back buffer
730
 *         depth_size - requested bits/depth values, or zero
731
 *         stencil_size - requested bits/stencil values, or zero
732
 *         accum_red_size - requested bits/red accum values, or zero
733
 *         accum_green_size - requested bits/green accum values, or zero
734
 *         accum_blue_size - requested bits/blue accum values, or zero
735
 *         accum_alpha_size - requested bits/alpha accum values, or zero
736
 *         num_samples - number of samples/pixel if multisampling, or zero
737
 *         level - visual level, usually 0
738
 *         visualCaveat - ala the GLX extension, usually GLX_NONE
739
 * Return;  a new XMesaVisual or 0 if error.
740
 */
741
PUBLIC
742
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
743
                               XMesaVisualInfo visinfo,
744
                               GLboolean rgb_flag,
745
                               GLboolean alpha_flag,
746
                               GLboolean db_flag,
747
                               GLboolean stereo_flag,
748
                               GLboolean ximage_flag,
749
                               GLint depth_size,
750
                               GLint stencil_size,
751
                               GLint accum_red_size,
752
                               GLint accum_green_size,
753
                               GLint accum_blue_size,
754
                               GLint accum_alpha_size,
755
                               GLint num_samples,
756
                               GLint level,
757
                               GLint visualCaveat )
758
{
759
   char *gamma;
760
   XMesaVisual v;
761
   GLint red_bits, green_bits, blue_bits, alpha_bits;
762
 
763
   /* For debugging only */
764
   if (_mesa_getenv("MESA_XSYNC")) {
765
      /* This makes debugging X easier.
766
       * In your debugger, set a breakpoint on _XError to stop when an
767
       * X protocol error is generated.
768
       */
769
      XSynchronize( display, 1 );
770
   }
771
 
772
   /* Color-index rendering not supported. */
773
   if (!rgb_flag)
774
      return NULL;
775
 
776
   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
777
   if (!v) {
778
      return NULL;
779
   }
780
 
781
   v->display = display;
782
 
783
   /* Save a copy of the XVisualInfo struct because the user may Xfree()
784
    * the struct but we may need some of the information contained in it
785
    * at a later time.
786
    */
787
   v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
788
   if(!v->visinfo) {
789
      free(v);
790
      return NULL;
791
   }
792
   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
793
 
794
   /* check for MESA_GAMMA environment variable */
795
   gamma = _mesa_getenv("MESA_GAMMA");
796
   if (gamma) {
797
      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
798
      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
799
      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
800
      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
801
      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
802
   }
803
   else {
804
      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
805
   }
806
 
807
   v->ximage_flag = ximage_flag;
808
 
809
   v->mesa_visual.redMask = visinfo->red_mask;
810
   v->mesa_visual.greenMask = visinfo->green_mask;
811
   v->mesa_visual.blueMask = visinfo->blue_mask;
812
   v->visualID = visinfo->visualid;
813
   v->screen = visinfo->screen;
814
 
815
#if !(defined(__cplusplus) || defined(c_plusplus))
816
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
817
#else
818
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
819
#endif
820
 
821
   v->mesa_visual.visualRating = visualCaveat;
822
 
823
   if (alpha_flag)
824
      v->mesa_visual.alphaBits = 8;
825
 
826
   (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
827
 
828
   {
829
      const int xclass = v->visualType;
830
      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
831
         red_bits   = _mesa_bitcount(GET_REDMASK(v));
832
         green_bits = _mesa_bitcount(GET_GREENMASK(v));
833
         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
834
      }
835
      else {
836
         /* this is an approximation */
837
         int depth;
838
         depth = GET_VISUAL_DEPTH(v);
839
         red_bits = depth / 3;
840
         depth -= red_bits;
841
         green_bits = depth / 2;
842
         depth -= green_bits;
843
         blue_bits = depth;
844
         alpha_bits = 0;
845
         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
846
      }
847
      alpha_bits = v->mesa_visual.alphaBits;
848
   }
849
 
850
   if (!_mesa_initialize_visual(&v->mesa_visual,
851
                                db_flag, stereo_flag,
852
                                red_bits, green_bits,
853
                                blue_bits, alpha_bits,
854
                                depth_size,
855
                                stencil_size,
856
                                accum_red_size, accum_green_size,
857
                                accum_blue_size, accum_alpha_size,
858
                                0)) {
859
      FREE(v);
860
      return NULL;
861
   }
862
 
863
   /* XXX minor hack */
864
   v->mesa_visual.level = level;
865
   return v;
866
}
867
 
868
 
869
PUBLIC
870
void XMesaDestroyVisual( XMesaVisual v )
871
{
872
   free(v->visinfo);
873
   free(v);
874
}
875
 
876
 
877
 
878
/**
879
 * Create a new XMesaContext.
880
 * \param v  the XMesaVisual
881
 * \param share_list  another XMesaContext with which to share display
882
 *                    lists or NULL if no sharing is wanted.
883
 * \return an XMesaContext or NULL if error.
884
 */
885
PUBLIC
886
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
887
{
888
   static GLboolean firstTime = GL_TRUE;
889
   XMesaContext c;
890
   struct gl_context *mesaCtx;
891
   struct dd_function_table functions;
892
   TNLcontext *tnl;
893
 
894
   if (firstTime) {
895
      _glthread_INIT_MUTEX(_xmesa_lock);
896
      firstTime = GL_FALSE;
897
   }
898
 
899
   /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
900
   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
901
   if (!c)
902
      return NULL;
903
 
904
   mesaCtx = &(c->mesa);
905
 
906
   /* initialize with default driver functions, then plug in XMesa funcs */
907
   _mesa_init_driver_functions(&functions);
908
   xmesa_init_driver_functions(v, &functions);
909
   if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual,
910
                      share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
911
                      &functions)) {
912
      free(c);
913
      return NULL;
914
   }
915
 
916
   /* Enable this to exercise fixed function -> shader translation
917
    * with software rendering.
918
    */
919
   if (0) {
920
      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
921
      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
922
   }
923
 
924
   _mesa_enable_sw_extensions(mesaCtx);
925
 
926
#if ENABLE_EXT_timer_query
927
    mesaCtx->Extensions.EXT_timer_query = GL_TRUE;
928
#endif
929
 
930
 
931
   /* finish up xmesa context initializations */
932
   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
933
   c->xm_visual = v;
934
   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
935
   c->display = v->display;
936
   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
937
 
938
   /* Initialize the software rasterizer and helper modules.
939
    */
940
   if (!_swrast_CreateContext( mesaCtx ) ||
941
       !_vbo_CreateContext( mesaCtx ) ||
942
       !_tnl_CreateContext( mesaCtx ) ||
943
       !_swsetup_CreateContext( mesaCtx )) {
944
      _mesa_free_context_data(&c->mesa);
945
      free(c);
946
      return NULL;
947
   }
948
 
949
   /* tnl setup */
950
   tnl = TNL_CONTEXT(mesaCtx);
951
   tnl->Driver.RunPipeline = _tnl_run_pipeline;
952
   /* swrast setup */
953
   xmesa_register_swrast_functions( mesaCtx );
954
   _swsetup_Wakeup(mesaCtx);
955
 
956
   _mesa_meta_init(mesaCtx);
957
 
958
   _mesa_compute_version(mesaCtx);
959
 
960
    /* Exec table initialization requires the version to be computed */
961
   _mesa_initialize_dispatch_tables(mesaCtx);
962
   _mesa_initialize_vbo_vtxfmt(mesaCtx);
963
 
964
   return c;
965
}
966
 
967
 
968
 
969
PUBLIC
970
void XMesaDestroyContext( XMesaContext c )
971
{
972
   struct gl_context *mesaCtx = &c->mesa;
973
 
974
   _mesa_meta_free( mesaCtx );
975
 
976
   _swsetup_DestroyContext( mesaCtx );
977
   _swrast_DestroyContext( mesaCtx );
978
   _tnl_DestroyContext( mesaCtx );
979
   _vbo_DestroyContext( mesaCtx );
980
   _mesa_free_context_data( mesaCtx );
981
   free( c );
982
}
983
 
984
 
985
 
986
/**
987
 * Private function for creating an XMesaBuffer which corresponds to an
988
 * X window or pixmap.
989
 * \param v  the window's XMesaVisual
990
 * \param w  the window we're wrapping
991
 * \return  new XMesaBuffer or NULL if error
992
 */
993
PUBLIC XMesaBuffer
994
XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
995
{
996
   XWindowAttributes attr;
997
   XMesaBuffer b;
998
   XMesaColormap cmap;
999
   int depth;
1000
 
1001
   assert(v);
1002
   assert(w);
1003
 
1004
   /* Check that window depth matches visual depth */
1005
   XGetWindowAttributes( v->display, w, &attr );
1006
   depth = attr.depth;
1007
   if (GET_VISUAL_DEPTH(v) != depth) {
1008
      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1009
                    GET_VISUAL_DEPTH(v), depth);
1010
      return NULL;
1011
   }
1012
 
1013
   /* Find colormap */
1014
   if (attr.colormap) {
1015
      cmap = attr.colormap;
1016
   }
1017
   else {
1018
      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1019
      /* this is weird, a window w/out a colormap!? */
1020
      /* OK, let's just allocate a new one and hope for the best */
1021
      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1022
   }
1023
 
1024
   b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1025
   if (!b)
1026
      return NULL;
1027
 
1028
   if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
1029
      xmesa_free_buffer(b);
1030
      return NULL;
1031
   }
1032
 
1033
   return b;
1034
}
1035
 
1036
 
1037
 
1038
/**
1039
 * Create a new XMesaBuffer from an X pixmap.
1040
 *
1041
 * \param v    the XMesaVisual
1042
 * \param p    the pixmap
1043
 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1044
 *             \c GLX_DIRECT_COLOR visual for the pixmap
1045
 * \returns new XMesaBuffer or NULL if error
1046
 */
1047
PUBLIC XMesaBuffer
1048
XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1049
{
1050
   XMesaBuffer b;
1051
 
1052
   assert(v);
1053
 
1054
   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1055
   if (!b)
1056
      return NULL;
1057
 
1058
   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1059
      xmesa_free_buffer(b);
1060
      return NULL;
1061
   }
1062
 
1063
   return b;
1064
}
1065
 
1066
 
1067
/**
1068
 * For GLX_EXT_texture_from_pixmap
1069
 */
1070
XMesaBuffer
1071
XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1072
                               XMesaColormap cmap,
1073
                               int format, int target, int mipmap)
1074
{
1075
   GET_CURRENT_CONTEXT(ctx);
1076
   XMesaBuffer b;
1077
   GLuint width, height;
1078
 
1079
   assert(v);
1080
 
1081
   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1082
   if (!b)
1083
      return NULL;
1084
 
1085
   /* get pixmap size, update framebuffer/renderbuffer dims */
1086
   xmesa_get_window_size(v->display, b, &width, &height);
1087
   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1088
 
1089
   if (target == 0) {
1090
      /* examine dims */
1091
      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1092
         target = GLX_TEXTURE_2D_EXT;
1093
      }
1094
      else if (   _mesa_bitcount(width)  == 1
1095
               && _mesa_bitcount(height) == 1) {
1096
         /* power of two size */
1097
         if (height == 1) {
1098
            target = GLX_TEXTURE_1D_EXT;
1099
         }
1100
         else {
1101
            target = GLX_TEXTURE_2D_EXT;
1102
         }
1103
      }
1104
      else if (ctx->Extensions.NV_texture_rectangle) {
1105
         target = GLX_TEXTURE_RECTANGLE_EXT;
1106
      }
1107
      else {
1108
         /* non power of two textures not supported */
1109
         XMesaDestroyBuffer(b);
1110
         return 0;
1111
      }
1112
   }
1113
 
1114
   b->TextureTarget = target;
1115
   b->TextureFormat = format;
1116
   b->TextureMipmap = mipmap;
1117
 
1118
   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1119
      xmesa_free_buffer(b);
1120
      return NULL;
1121
   }
1122
 
1123
   return b;
1124
}
1125
 
1126
 
1127
 
1128
XMesaBuffer
1129
XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1130
                   unsigned int width, unsigned int height)
1131
{
1132
   XMesaWindow root;
1133
   XMesaDrawable drawable;  /* X Pixmap Drawable */
1134
   XMesaBuffer b;
1135
 
1136
   /* allocate pixmap for front buffer */
1137
   root = RootWindow( v->display, v->visinfo->screen );
1138
   drawable = XCreatePixmap(v->display, root, width, height,
1139
                            v->visinfo->depth);
1140
   if (!drawable)
1141
      return NULL;
1142
 
1143
   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1144
   if (!b)
1145
      return NULL;
1146
 
1147
   if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1148
      xmesa_free_buffer(b);
1149
      return NULL;
1150
   }
1151
 
1152
   return b;
1153
}
1154
 
1155
 
1156
 
1157
/*
1158
 * Deallocate an XMesaBuffer structure and all related info.
1159
 */
1160
PUBLIC void
1161
XMesaDestroyBuffer(XMesaBuffer b)
1162
{
1163
   xmesa_free_buffer(b);
1164
}
1165
 
1166
 
1167
/**
1168
 * Query the current window size and update the corresponding struct gl_framebuffer
1169
 * and all attached renderbuffers.
1170
 * Called when:
1171
 *  1. the first time a buffer is bound to a context.
1172
 *  2. from glViewport to poll for window size changes
1173
 *  3. from the XMesaResizeBuffers() API function.
1174
 * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
1175
 * when resizing a buffer when no rendering context is bound.
1176
 */
1177
void
1178
xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1179
{
1180
   GLuint width, height;
1181
   xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1182
   if (drawBuffer->mesa_buffer.Width != width ||
1183
       drawBuffer->mesa_buffer.Height != height) {
1184
      struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
1185
      _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1186
   }
1187
}
1188
 
1189
 
1190
/*
1191
 * Bind buffer b to context c and make c the current rendering context.
1192
 */
1193
GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1194
{
1195
   return XMesaMakeCurrent2( c, b, b );
1196
}
1197
 
1198
 
1199
/*
1200
 * Bind buffer b to context c and make c the current rendering context.
1201
 */
1202
PUBLIC
1203
GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1204
                             XMesaBuffer readBuffer )
1205
{
1206
   if (c) {
1207
      if (!drawBuffer || !readBuffer)
1208
         return GL_FALSE;  /* must specify buffers! */
1209
 
1210
      if (&(c->mesa) == _mesa_get_current_context()
1211
          && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1212
          && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1213
          && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1214
         /* same context and buffer, do nothing */
1215
         return GL_TRUE;
1216
      }
1217
 
1218
      c->xm_buffer = drawBuffer;
1219
 
1220
      /* Call this periodically to detect when the user has begun using
1221
       * GL rendering from multiple threads.
1222
       */
1223
      _glapi_check_multithread();
1224
 
1225
      xmesa_check_and_update_buffer_size(c, drawBuffer);
1226
      if (readBuffer != drawBuffer)
1227
         xmesa_check_and_update_buffer_size(c, readBuffer);
1228
 
1229
      _mesa_make_current(&(c->mesa),
1230
                         &drawBuffer->mesa_buffer,
1231
                         &readBuffer->mesa_buffer);
1232
 
1233
      /*
1234
       * Must recompute and set these pixel values because colormap
1235
       * can be different for different windows.
1236
       */
1237
      c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1238
					    c->clearcolor[0],
1239
					    c->clearcolor[1],
1240
					    c->clearcolor[2],
1241
					    c->clearcolor[3],
1242
					    c->xm_visual->undithered_pf);
1243
      XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1244
 
1245
      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1246
      drawBuffer->wasCurrent = GL_TRUE;
1247
   }
1248
   else {
1249
      /* Detach */
1250
      _mesa_make_current( NULL, NULL, NULL );
1251
   }
1252
   return GL_TRUE;
1253
}
1254
 
1255
 
1256
/*
1257
 * Unbind the context c from its buffer.
1258
 */
1259
GLboolean XMesaUnbindContext( XMesaContext c )
1260
{
1261
   /* A no-op for XFree86 integration purposes */
1262
   return GL_TRUE;
1263
}
1264
 
1265
 
1266
XMesaContext XMesaGetCurrentContext( void )
1267
{
1268
   GET_CURRENT_CONTEXT(ctx);
1269
   if (ctx) {
1270
      XMesaContext xmesa = XMESA_CONTEXT(ctx);
1271
      return xmesa;
1272
   }
1273
   else {
1274
      return 0;
1275
   }
1276
}
1277
 
1278
 
1279
XMesaBuffer XMesaGetCurrentBuffer( void )
1280
{
1281
   GET_CURRENT_CONTEXT(ctx);
1282
   if (ctx) {
1283
      XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1284
      return xmbuf;
1285
   }
1286
   else {
1287
      return 0;
1288
   }
1289
}
1290
 
1291
 
1292
/* New in Mesa 3.1 */
1293
XMesaBuffer XMesaGetCurrentReadBuffer( void )
1294
{
1295
   GET_CURRENT_CONTEXT(ctx);
1296
   if (ctx) {
1297
      return XMESA_BUFFER(ctx->ReadBuffer);
1298
   }
1299
   else {
1300
      return 0;
1301
   }
1302
}
1303
 
1304
 
1305
 
1306
GLboolean XMesaSetFXmode( GLint mode )
1307
{
1308
   (void) mode;
1309
   return GL_FALSE;
1310
}
1311
 
1312
 
1313
 
1314
/*
1315
 * Copy the back buffer to the front buffer.  If there's no back buffer
1316
 * this is a no-op.
1317
 */
1318
PUBLIC
1319
void XMesaSwapBuffers( XMesaBuffer b )
1320
{
1321
   GET_CURRENT_CONTEXT(ctx);
1322
 
1323
   if (!b->backxrb) {
1324
      /* single buffered */
1325
      return;
1326
   }
1327
 
1328
   /* If we're swapping the buffer associated with the current context
1329
    * we have to flush any pending rendering commands first.
1330
    */
1331
   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1332
      _mesa_notifySwapBuffers(ctx);
1333
 
1334
   if (b->db_mode) {
1335
      if (b->backxrb->ximage) {
1336
	 /* Copy Ximage (back buf) from client memory to server window */
1337
#if defined(USE_XSHM)
1338
	 if (b->shm) {
1339
            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1340
	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1341
			  b->swapgc,
1342
			  b->backxrb->ximage, 0, 0,
1343
			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1344
                          False );
1345
            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1346
	 }
1347
	 else
1348
#endif
1349
         {
1350
            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1351
            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1352
			   b->swapgc,
1353
			   b->backxrb->ximage, 0, 0,
1354
			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
1355
            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1356
         }
1357
      }
1358
      else if (b->backxrb->pixmap) {
1359
	 /* Copy pixmap (back buf) to window (front buf) on server */
1360
         /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1361
	 XMesaCopyArea( b->xm_visual->display,
1362
			b->backxrb->pixmap,   /* source drawable */
1363
			b->frontxrb->drawable,  /* dest. drawable */
1364
			b->swapgc,
1365
			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1366
			0, 0                 /* dest region */
1367
		      );
1368
         /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1369
      }
1370
   }
1371
   XSync( b->xm_visual->display, False );
1372
}
1373
 
1374
 
1375
 
1376
/*
1377
 * Copy sub-region of back buffer to front buffer
1378
 */
1379
void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1380
{
1381
   GET_CURRENT_CONTEXT(ctx);
1382
 
1383
   /* If we're swapping the buffer associated with the current context
1384
    * we have to flush any pending rendering commands first.
1385
    */
1386
   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1387
      _mesa_notifySwapBuffers(ctx);
1388
 
1389
   if (!b->backxrb) {
1390
      /* single buffered */
1391
      return;
1392
   }
1393
 
1394
   if (b->db_mode) {
1395
      int yTop = b->mesa_buffer.Height - y - height;
1396
      if (b->backxrb->ximage) {
1397
         /* Copy Ximage from host's memory to server's window */
1398
#if defined(USE_XSHM)
1399
         if (b->shm) {
1400
            /* XXX assuming width and height aren't too large! */
1401
            XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1402
                          b->swapgc,
1403
                          b->backxrb->ximage, x, yTop,
1404
                          x, yTop, width, height, False );
1405
            /* wait for finished event??? */
1406
         }
1407
         else
1408
#endif
1409
         {
1410
            /* XXX assuming width and height aren't too large! */
1411
            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1412
			   b->swapgc,
1413
			   b->backxrb->ximage, x, yTop,
1414
			   x, yTop, width, height );
1415
         }
1416
      }
1417
      else {
1418
         /* Copy pixmap to window on server */
1419
         XMesaCopyArea( b->xm_visual->display,
1420
			b->backxrb->pixmap,           /* source drawable */
1421
			b->frontxrb->drawable,        /* dest. drawable */
1422
			b->swapgc,
1423
			x, yTop, width, height,  /* source region */
1424
			x, yTop                  /* dest region */
1425
                      );
1426
      }
1427
   }
1428
}
1429
 
1430
 
1431
/*
1432
 * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
1433
 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1434
 * back buffer directly.
1435
 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
1436
 *          ximage - pointer to back buffer's XImage, or NULL
1437
 * Return:  GL_TRUE = context is double buffered
1438
 *          GL_FALSE = context is single buffered
1439
 */
1440
GLboolean XMesaGetBackBuffer( XMesaBuffer b,
1441
                              XMesaPixmap *pixmap,
1442
                              XMesaImage **ximage )
1443
{
1444
   if (b->db_mode) {
1445
      if (pixmap)
1446
         *pixmap = b->backxrb->pixmap;
1447
      if (ximage)
1448
         *ximage = b->backxrb->ximage;
1449
      return GL_TRUE;
1450
   }
1451
   else {
1452
      *pixmap = 0;
1453
      *ximage = NULL;
1454
      return GL_FALSE;
1455
   }
1456
}
1457
 
1458
 
1459
/*
1460
 * Return the depth buffer associated with an XMesaBuffer.
1461
 * Input:  b - the XMesa buffer handle
1462
 * Output:  width, height - size of buffer in pixels
1463
 *          bytesPerValue - bytes per depth value (2 or 4)
1464
 *          buffer - pointer to depth buffer values
1465
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1466
 */
1467
GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
1468
                               GLint *bytesPerValue, void **buffer )
1469
{
1470
   struct gl_renderbuffer *rb
1471
      = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
1472
   struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
1473
 
1474
   if (!xrb || !xrb->Base.Buffer) {
1475
      *width = 0;
1476
      *height = 0;
1477
      *bytesPerValue = 0;
1478
      *buffer = 0;
1479
      return GL_FALSE;
1480
   }
1481
   else {
1482
      *width = b->mesa_buffer.Width;
1483
      *height = b->mesa_buffer.Height;
1484
      *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
1485
         ? sizeof(GLushort) : sizeof(GLuint);
1486
      *buffer = (void *) xrb->Base.Buffer;
1487
      return GL_TRUE;
1488
   }
1489
}
1490
 
1491
 
1492
void XMesaFlush( XMesaContext c )
1493
{
1494
   if (c && c->xm_visual) {
1495
      XSync( c->xm_visual->display, False );
1496
   }
1497
}
1498
 
1499
 
1500
 
1501
const char *XMesaGetString( XMesaContext c, int name )
1502
{
1503
   (void) c;
1504
   if (name==XMESA_VERSION) {
1505
      return "5.0";
1506
   }
1507
   else if (name==XMESA_EXTENSIONS) {
1508
      return "";
1509
   }
1510
   else {
1511
      return NULL;
1512
   }
1513
}
1514
 
1515
 
1516
 
1517
XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
1518
{
1519
   XMesaBuffer b;
1520
   for (b=XMesaBufferList; b; b=b->Next) {
1521
      if (b->frontxrb->drawable == d && b->display == dpy) {
1522
         return b;
1523
      }
1524
   }
1525
   return NULL;
1526
}
1527
 
1528
 
1529
/**
1530
 * Free/destroy all XMesaBuffers associated with given display.
1531
 */
1532
void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
1533
{
1534
   XMesaBuffer b, next;
1535
   for (b = XMesaBufferList; b; b = next) {
1536
      next = b->Next;
1537
      if (b->display == dpy) {
1538
         xmesa_free_buffer(b);
1539
      }
1540
   }
1541
}
1542
 
1543
 
1544
/*
1545
 * Look for XMesaBuffers whose X window has been destroyed.
1546
 * Deallocate any such XMesaBuffers.
1547
 */
1548
void XMesaGarbageCollect( XMesaDisplay* dpy )
1549
{
1550
   XMesaBuffer b, next;
1551
   for (b=XMesaBufferList; b; b=next) {
1552
      next = b->Next;
1553
      if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) {
1554
         XSync(b->display, False);
1555
         if (!window_exists( b->display, b->frontxrb->drawable )) {
1556
            /* found a dead window, free the ancillary info */
1557
            XMesaDestroyBuffer( b );
1558
         }
1559
      }
1560
   }
1561
}
1562
 
1563
 
1564
unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
1565
                                GLfloat red, GLfloat green,
1566
                                GLfloat blue, GLfloat alpha )
1567
{
1568
   GLint r = (GLint) (red   * 255.0F);
1569
   GLint g = (GLint) (green * 255.0F);
1570
   GLint b = (GLint) (blue  * 255.0F);
1571
   GLint a = (GLint) (alpha * 255.0F);
1572
 
1573
   switch (xmesa->pixelformat) {
1574
      case PF_Truecolor:
1575
         {
1576
            unsigned long p;
1577
            PACK_TRUECOLOR( p, r, g, b );
1578
            return p;
1579
         }
1580
      case PF_8A8B8G8R:
1581
         return PACK_8A8B8G8R( r, g, b, a );
1582
      case PF_8A8R8G8B:
1583
         return PACK_8A8R8G8B( r, g, b, a );
1584
      case PF_8R8G8B:
1585
         return PACK_8R8G8B( r, g, b );
1586
      case PF_5R6G5B:
1587
         return PACK_5R6G5B( r, g, b );
1588
      case PF_Dither_5R6G5B:
1589
         /* fall through */
1590
      case PF_Dither_True:
1591
         {
1592
            unsigned long p;
1593
            PACK_TRUEDITHER(p, x, y, r, g, b);
1594
            return p;
1595
         }
1596
      default:
1597
         _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
1598
   }
1599
   return 0;
1600
}
1601
 
1602
 
1603
/*
1604
 * This is typically called when the window size changes and we need
1605
 * to reallocate the buffer's back/depth/stencil/accum buffers.
1606
 */
1607
PUBLIC void
1608
XMesaResizeBuffers( XMesaBuffer b )
1609
{
1610
   GET_CURRENT_CONTEXT(ctx);
1611
   XMesaContext xmctx = XMESA_CONTEXT(ctx);
1612
   if (!xmctx)
1613
      return;
1614
   xmesa_check_and_update_buffer_size(xmctx, b);
1615
}
1616
 
1617
 
1618
static GLint
1619
xbuffer_to_renderbuffer(int buffer)
1620
{
1621
   assert(MAX_AUX_BUFFERS <= 4);
1622
 
1623
   switch (buffer) {
1624
   case GLX_FRONT_LEFT_EXT:
1625
      return BUFFER_FRONT_LEFT;
1626
   case GLX_FRONT_RIGHT_EXT:
1627
      return BUFFER_FRONT_RIGHT;
1628
   case GLX_BACK_LEFT_EXT:
1629
      return BUFFER_BACK_LEFT;
1630
   case GLX_BACK_RIGHT_EXT:
1631
      return BUFFER_BACK_RIGHT;
1632
   case GLX_AUX0_EXT:
1633
      return BUFFER_AUX0;
1634
   case GLX_AUX1_EXT:
1635
   case GLX_AUX2_EXT:
1636
   case GLX_AUX3_EXT:
1637
   case GLX_AUX4_EXT:
1638
   case GLX_AUX5_EXT:
1639
   case GLX_AUX6_EXT:
1640
   case GLX_AUX7_EXT:
1641
   case GLX_AUX8_EXT:
1642
   case GLX_AUX9_EXT:
1643
   default:
1644
      /* BadValue error */
1645
      return -1;
1646
   }
1647
}
1648
 
1649
 
1650
PUBLIC void
1651
XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
1652
                  const int *attrib_list)
1653
{
1654
#if 0
1655
   GET_CURRENT_CONTEXT(ctx);
1656
   const GLuint unit = ctx->Texture.CurrentUnit;
1657
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1658
   struct gl_texture_object *texObj;
1659
#endif
1660
   struct gl_renderbuffer *rb;
1661
   struct xmesa_renderbuffer *xrb;
1662
   GLint b;
1663
   XMesaImage *img = NULL;
1664
   GLboolean freeImg = GL_FALSE;
1665
 
1666
   b = xbuffer_to_renderbuffer(buffer);
1667
   if (b < 0)
1668
      return;
1669
 
1670
   if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
1671
      return; /* BadMatch error */
1672
 
1673
   rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
1674
   if (!rb) {
1675
      /* invalid buffer */
1676
      return;
1677
   }
1678
   xrb = xmesa_renderbuffer(rb);
1679
 
1680
#if 0
1681
   switch (drawable->TextureTarget) {
1682
   case GLX_TEXTURE_1D_EXT:
1683
      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
1684
      break;
1685
   case GLX_TEXTURE_2D_EXT:
1686
      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
1687
      break;
1688
   case GLX_TEXTURE_RECTANGLE_EXT:
1689
      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
1690
      break;
1691
   default:
1692
      return; /* BadMatch error */
1693
   }
1694
#endif
1695
 
1696
   /*
1697
    * The following is a quick and simple way to implement
1698
    * BindTexImage.  The better way is to write some new FetchTexel()
1699
    * functions which would extract texels from XImages.  We'd still
1700
    * need to use GetImage when texturing from a Pixmap (front buffer)
1701
    * but texturing from a back buffer (XImage) would avoid an image
1702
    * copy.
1703
    */
1704
 
1705
   /* get XImage */
1706
   if (xrb->pixmap) {
1707
      img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
1708
			  ZPixmap);
1709
      freeImg = GL_TRUE;
1710
   }
1711
   else if (xrb->ximage) {
1712
      img = xrb->ximage;
1713
   }
1714
 
1715
   /* store the XImage as a new texture image */
1716
   if (img) {
1717
      GLenum format, type, intFormat;
1718
      if (img->bits_per_pixel == 32) {
1719
         format = GL_BGRA;
1720
         type = GL_UNSIGNED_BYTE;
1721
         intFormat = GL_RGBA;
1722
      }
1723
      else if (img->bits_per_pixel == 24) {
1724
         format = GL_BGR;
1725
         type = GL_UNSIGNED_BYTE;
1726
         intFormat = GL_RGB;
1727
      }
1728
      else if (img->bits_per_pixel == 16) {
1729
         format = GL_BGR;
1730
         type = GL_UNSIGNED_SHORT_5_6_5;
1731
         intFormat = GL_RGB;
1732
      }
1733
      else {
1734
         _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
1735
         return;
1736
      }
1737
      if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
1738
         intFormat = GL_RGBA;
1739
      }
1740
      else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
1741
         intFormat = GL_RGB;
1742
      }
1743
 
1744
      _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
1745
                       format, type, img->data);
1746
 
1747
      if (freeImg) {
1748
	 XMesaDestroyImage(img);
1749
      }
1750
   }
1751
}
1752
 
1753
 
1754
 
1755
PUBLIC void
1756
XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
1757
{
1758
   const GLint b = xbuffer_to_renderbuffer(buffer);
1759
   if (b < 0)
1760
      return;
1761
 
1762
   /* no-op for now */
1763
}
1764