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Rev | Author | Line No. | Line |
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4358 | Serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | /* |
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27 | * Off-Screen Mesa rendering / Rendering into client memory space |
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28 | * |
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29 | * Note on thread safety: this driver is thread safe. All |
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30 | * functions are reentrant. The notion of current context is |
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31 | * managed by the core _mesa_make_current() and _mesa_get_current_context() |
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32 | * functions. Those functions are thread-safe. |
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33 | */ |
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34 | |||
35 | |||
36 | #include "main/glheader.h" |
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37 | #include "GL/osmesa.h" |
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38 | #include "main/api_exec.h" |
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39 | #include "main/context.h" |
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40 | #include "main/extensions.h" |
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41 | #include "main/formats.h" |
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42 | #include "main/framebuffer.h" |
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43 | #include "main/imports.h" |
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44 | #include "main/macros.h" |
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45 | #include "main/mipmap.h" |
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46 | #include "main/mtypes.h" |
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47 | #include "main/renderbuffer.h" |
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48 | #include "main/version.h" |
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49 | #include "main/vtxfmt.h" |
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50 | #include "swrast/swrast.h" |
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51 | #include "swrast_setup/swrast_setup.h" |
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52 | #include "swrast/s_context.h" |
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53 | #include "swrast/s_lines.h" |
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54 | #include "swrast/s_renderbuffer.h" |
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55 | #include "swrast/s_triangle.h" |
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56 | #include "tnl/tnl.h" |
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57 | #include "tnl/t_context.h" |
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58 | #include "tnl/t_pipeline.h" |
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59 | #include "drivers/common/driverfuncs.h" |
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60 | #include "drivers/common/meta.h" |
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61 | #include "vbo/vbo.h" |
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62 | |||
63 | |||
64 | #define OSMESA_RENDERBUFFER_CLASS 0x053 |
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65 | |||
66 | |||
67 | /** |
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68 | * OSMesa rendering context, derived from core Mesa struct gl_context. |
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69 | */ |
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70 | struct osmesa_context |
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71 | { |
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72 | struct gl_context mesa; /*< Base class - this must be first */ |
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73 | struct gl_config *gl_visual; /*< Describes the buffers */ |
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74 | struct swrast_renderbuffer *srb; /*< The user's colorbuffer */ |
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75 | struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */ |
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76 | GLenum format; /*< User-specified context format */ |
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77 | GLint userRowLength; /*< user-specified number of pixels per row */ |
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78 | GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */ |
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79 | GLvoid *rowaddr[SWRAST_MAX_HEIGHT]; /*< address of first pixel in each image row */ |
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80 | GLboolean yup; /*< TRUE -> Y increases upward */ |
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81 | /*< FALSE -> Y increases downward */ |
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82 | GLenum DataType; |
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83 | }; |
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84 | |||
85 | |||
86 | static INLINE OSMesaContext |
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87 | OSMESA_CONTEXT(struct gl_context *ctx) |
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88 | { |
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89 | /* Just cast, since we're using structure containment */ |
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90 | return (OSMesaContext) ctx; |
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91 | } |
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92 | |||
93 | |||
94 | /**********************************************************************/ |
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95 | /*** Private Device Driver Functions ***/ |
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96 | /**********************************************************************/ |
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97 | |||
98 | |||
99 | static const GLubyte * |
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100 | get_string( struct gl_context *ctx, GLenum name ) |
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101 | { |
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102 | (void) ctx; |
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103 | switch (name) { |
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104 | case GL_RENDERER: |
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105 | #if CHAN_BITS == 32 |
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106 | return (const GLubyte *) "Mesa OffScreen32"; |
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107 | #elif CHAN_BITS == 16 |
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108 | return (const GLubyte *) "Mesa OffScreen16"; |
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109 | #else |
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110 | return (const GLubyte *) "Mesa OffScreen"; |
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111 | #endif |
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112 | default: |
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113 | return NULL; |
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114 | } |
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115 | } |
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116 | |||
117 | |||
118 | static void |
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119 | osmesa_update_state( struct gl_context *ctx, GLuint new_state ) |
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120 | { |
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121 | /* easy - just propogate */ |
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122 | _swrast_InvalidateState( ctx, new_state ); |
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123 | _swsetup_InvalidateState( ctx, new_state ); |
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124 | _tnl_InvalidateState( ctx, new_state ); |
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125 | _vbo_InvalidateState( ctx, new_state ); |
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126 | } |
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127 | |||
128 | |||
129 | |||
130 | /** |
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131 | * Macros for optimized line/triangle rendering. |
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132 | * Only for 8-bit channel, RGBA, BGRA, ARGB formats. |
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133 | */ |
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134 | |||
135 | #define PACK_RGBA(DST, R, G, B, A) \ |
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136 | do { \ |
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137 | (DST)[osmesa->rInd] = R; \ |
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138 | (DST)[osmesa->gInd] = G; \ |
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139 | (DST)[osmesa->bInd] = B; \ |
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140 | (DST)[osmesa->aInd] = A; \ |
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141 | } while (0) |
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142 | |||
143 | #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X)) |
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144 | |||
145 | |||
146 | /** |
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147 | * Draw a flat-shaded, RGB line into an osmesa buffer. |
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148 | */ |
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149 | #define NAME flat_rgba_line |
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150 | #define CLIP_HACK 1 |
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151 | #define SETUP_CODE \ |
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152 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
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153 | const GLchan *color = vert1->color; |
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154 | |||
155 | #define PLOT(X, Y) \ |
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156 | do { \ |
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157 | GLchan *p = PIXELADDR4(X, Y); \ |
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158 | PACK_RGBA(p, color[0], color[1], color[2], color[3]); \ |
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159 | } while (0) |
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160 | |||
161 | #include "swrast/s_linetemp.h" |
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162 | |||
163 | |||
164 | |||
165 | /** |
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166 | * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. |
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167 | */ |
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168 | #define NAME flat_rgba_z_line |
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169 | #define CLIP_HACK 1 |
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170 | #define INTERP_Z 1 |
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171 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
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172 | #define SETUP_CODE \ |
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173 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
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174 | const GLchan *color = vert1->color; |
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175 | |||
176 | #define PLOT(X, Y) \ |
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177 | do { \ |
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178 | if (Z < *zPtr) { \ |
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179 | GLchan *p = PIXELADDR4(X, Y); \ |
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180 | PACK_RGBA(p, color[RCOMP], color[GCOMP], \ |
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181 | color[BCOMP], color[ACOMP]); \ |
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182 | *zPtr = Z; \ |
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183 | } \ |
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184 | } while (0) |
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185 | |||
186 | #include "swrast/s_linetemp.h" |
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187 | |||
188 | |||
189 | |||
190 | /** |
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191 | * Analyze context state to see if we can provide a fast line drawing |
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192 | * function. Otherwise, return NULL. |
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193 | */ |
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194 | static swrast_line_func |
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195 | osmesa_choose_line_function( struct gl_context *ctx ) |
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196 | { |
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197 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
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198 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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199 | |||
4401 | Serge | 200 | if (ctx->DrawBuffer && |
201 | ctx->DrawBuffer->Visual.redBits == 32) { |
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202 | /* the special-case line functions in this file don't work |
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203 | * for float color channels. |
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204 | */ |
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205 | return NULL; |
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206 | } |
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207 | |||
4358 | Serge | 208 | if (ctx->RenderMode != GL_RENDER) return NULL; |
209 | if (ctx->Line.SmoothFlag) return NULL; |
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210 | if (ctx->Texture._EnabledUnits) return NULL; |
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211 | if (ctx->Light.ShadeModel != GL_FLAT) return NULL; |
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212 | if (ctx->Line.Width != 1.0F) return NULL; |
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213 | if (ctx->Line.StippleFlag) return NULL; |
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214 | if (ctx->Line.SmoothFlag) return NULL; |
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215 | if (osmesa->format != OSMESA_RGBA && |
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216 | osmesa->format != OSMESA_BGRA && |
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217 | osmesa->format != OSMESA_ARGB) return NULL; |
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218 | |||
219 | if (swrast->_RasterMask==DEPTH_BIT |
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220 | && ctx->Depth.Func==GL_LESS |
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221 | && ctx->Depth.Mask==GL_TRUE |
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222 | && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { |
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223 | return (swrast_line_func) flat_rgba_z_line; |
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224 | } |
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225 | |||
226 | if (swrast->_RasterMask == 0) { |
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227 | return (swrast_line_func) flat_rgba_line; |
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228 | } |
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229 | |||
230 | return (swrast_line_func) NULL; |
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231 | } |
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232 | |||
233 | |||
234 | /**********************************************************************/ |
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235 | /***** Optimized triangle rendering *****/ |
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236 | /**********************************************************************/ |
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237 | |||
238 | |||
239 | /* |
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240 | * Smooth-shaded, z-less triangle, RGBA color. |
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241 | */ |
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242 | #define NAME smooth_rgba_z_triangle |
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243 | #define INTERP_Z 1 |
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244 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
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245 | #define INTERP_RGB 1 |
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246 | #define INTERP_ALPHA 1 |
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247 | #define SETUP_CODE \ |
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248 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
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249 | #define RENDER_SPAN( span ) { \ |
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250 | GLuint i; \ |
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251 | GLchan *img = PIXELADDR4(span.x, span.y); \ |
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252 | for (i = 0; i < span.end; i++, img += 4) { \ |
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253 | const GLuint z = FixedToDepth(span.z); \ |
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254 | if (z < zRow[i]) { \ |
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255 | PACK_RGBA(img, FixedToChan(span.red), \ |
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256 | FixedToChan(span.green), FixedToChan(span.blue), \ |
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257 | FixedToChan(span.alpha)); \ |
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258 | zRow[i] = z; \ |
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259 | } \ |
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260 | span.red += span.redStep; \ |
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261 | span.green += span.greenStep; \ |
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262 | span.blue += span.blueStep; \ |
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263 | span.alpha += span.alphaStep; \ |
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264 | span.z += span.zStep; \ |
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265 | } \ |
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266 | } |
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267 | #include "swrast/s_tritemp.h" |
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268 | |||
269 | |||
270 | |||
271 | /* |
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272 | * Flat-shaded, z-less triangle, RGBA color. |
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273 | */ |
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274 | #define NAME flat_rgba_z_triangle |
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275 | #define INTERP_Z 1 |
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276 | #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE |
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277 | #define SETUP_CODE \ |
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278 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ |
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279 | GLuint pixel; \ |
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280 | PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \ |
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281 | v2->color[2], v2->color[3]); |
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282 | |||
283 | #define RENDER_SPAN( span ) { \ |
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284 | GLuint i; \ |
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285 | GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \ |
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286 | for (i = 0; i < span.end; i++) { \ |
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287 | const GLuint z = FixedToDepth(span.z); \ |
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288 | if (z < zRow[i]) { \ |
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289 | img[i] = pixel; \ |
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290 | zRow[i] = z; \ |
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291 | } \ |
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292 | span.z += span.zStep; \ |
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293 | } \ |
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294 | } |
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295 | |||
296 | #include "swrast/s_tritemp.h" |
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297 | |||
298 | |||
299 | |||
300 | /** |
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301 | * Return pointer to an optimized triangle function if possible. |
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302 | */ |
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303 | static swrast_tri_func |
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304 | osmesa_choose_triangle_function( struct gl_context *ctx ) |
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305 | { |
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306 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
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307 | const SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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308 | |||
4401 | Serge | 309 | if (ctx->DrawBuffer && |
310 | ctx->DrawBuffer->Visual.redBits == 32) { |
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311 | /* the special-case triangle functions in this file don't work |
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312 | * for float color channels. |
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313 | */ |
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314 | return (swrast_tri_func) NULL; |
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315 | } |
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316 | |||
4358 | Serge | 317 | if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; |
318 | if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; |
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319 | if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL; |
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320 | if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; |
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321 | if (osmesa->format != OSMESA_RGBA && |
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322 | osmesa->format != OSMESA_BGRA && |
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323 | osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL; |
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324 | if (ctx->Polygon.CullFlag && |
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325 | ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) |
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326 | return (swrast_tri_func) NULL; |
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327 | |||
328 | if (swrast->_RasterMask == DEPTH_BIT && |
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329 | ctx->Depth.Func == GL_LESS && |
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330 | ctx->Depth.Mask == GL_TRUE && |
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331 | ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { |
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332 | if (ctx->Light.ShadeModel == GL_SMOOTH) { |
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333 | return (swrast_tri_func) smooth_rgba_z_triangle; |
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334 | } |
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335 | else { |
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336 | return (swrast_tri_func) flat_rgba_z_triangle; |
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337 | } |
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338 | } |
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339 | return (swrast_tri_func) NULL; |
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340 | } |
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341 | |||
342 | |||
343 | |||
344 | /* Override for the swrast triangle-selection function. Try to use one |
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345 | * of our internal triangle functions, otherwise fall back to the |
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346 | * standard swrast functions. |
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347 | */ |
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348 | static void |
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349 | osmesa_choose_triangle( struct gl_context *ctx ) |
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350 | { |
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351 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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352 | |||
353 | swrast->Triangle = osmesa_choose_triangle_function( ctx ); |
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354 | if (!swrast->Triangle) |
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355 | _swrast_choose_triangle( ctx ); |
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356 | } |
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357 | |||
358 | static void |
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359 | osmesa_choose_line( struct gl_context *ctx ) |
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360 | { |
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361 | SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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362 | |||
363 | swrast->Line = osmesa_choose_line_function( ctx ); |
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364 | if (!swrast->Line) |
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365 | _swrast_choose_line( ctx ); |
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366 | } |
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367 | |||
368 | |||
369 | |||
370 | /** |
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371 | * Recompute the values of the context's rowaddr array. |
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372 | */ |
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373 | static void |
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374 | compute_row_addresses( OSMesaContext osmesa ) |
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375 | { |
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376 | GLint bytesPerRow, i; |
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377 | GLubyte *origin = (GLubyte *) osmesa->srb->Buffer; |
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378 | GLint rowlength; /* in pixels */ |
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379 | GLint height = osmesa->srb->Base.Height; |
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380 | |||
381 | if (osmesa->userRowLength) |
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382 | rowlength = osmesa->userRowLength; |
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383 | else |
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384 | rowlength = osmesa->srb->Base.Width; |
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385 | |||
386 | bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format); |
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387 | |||
388 | if (osmesa->yup) { |
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389 | /* Y=0 is bottom line of window */ |
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390 | for (i = 0; i < height; i++) { |
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391 | osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow); |
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392 | } |
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393 | } |
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394 | else { |
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395 | /* Y=0 is top line of window */ |
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396 | for (i = 0; i < height; i++) { |
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397 | GLint j = height - i - 1; |
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398 | osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow); |
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399 | } |
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400 | } |
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401 | } |
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402 | |||
403 | |||
404 | |||
405 | /** |
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406 | * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer. |
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407 | */ |
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408 | static void |
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409 | osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
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410 | { |
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411 | _mesa_delete_renderbuffer(ctx, rb); |
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412 | } |
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413 | |||
414 | |||
415 | /** |
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416 | * Allocate renderbuffer storage. We don't actually allocate any storage |
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417 | * since we're using a user-provided buffer. |
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418 | * Just set up all the gl_renderbuffer methods. |
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419 | */ |
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420 | static GLboolean |
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421 | osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, |
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422 | GLenum internalFormat, GLuint width, GLuint height) |
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423 | { |
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424 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
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425 | |||
426 | /* Note: we can ignoring internalFormat for "window-system" renderbuffers */ |
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427 | (void) internalFormat; |
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428 | |||
429 | /* Given the user-provided format and type, figure out which MESA_FORMAT_x |
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430 | * to use. |
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431 | * XXX There aren't Mesa formats for all the possible combinations here! |
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432 | * XXX Specifically, there's only RGBA-order 16-bit/channel and float |
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433 | * XXX formats. |
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434 | * XXX The 8-bit/channel formats should all be OK. |
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435 | */ |
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436 | if (osmesa->format == OSMESA_RGBA) { |
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437 | if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
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438 | if (_mesa_little_endian()) |
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439 | rb->Format = MESA_FORMAT_RGBA8888_REV; |
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440 | else |
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441 | rb->Format = MESA_FORMAT_RGBA8888; |
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442 | } |
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443 | else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
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444 | rb->Format = MESA_FORMAT_RGBA_16; |
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445 | } |
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446 | else { |
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447 | rb->Format = MESA_FORMAT_RGBA_FLOAT32; |
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448 | } |
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449 | } |
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450 | else if (osmesa->format == OSMESA_BGRA) { |
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451 | if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
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452 | if (_mesa_little_endian()) |
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453 | rb->Format = MESA_FORMAT_ARGB8888; |
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454 | else |
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455 | rb->Format = MESA_FORMAT_ARGB8888_REV; |
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456 | } |
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457 | else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
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458 | _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort"); |
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459 | rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */ |
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460 | } |
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461 | else { |
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462 | _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat"); |
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463 | rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
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464 | } |
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465 | } |
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466 | else if (osmesa->format == OSMESA_ARGB) { |
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467 | if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
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468 | if (_mesa_little_endian()) |
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469 | rb->Format = MESA_FORMAT_ARGB8888_REV; |
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470 | else |
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471 | rb->Format = MESA_FORMAT_ARGB8888; |
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472 | } |
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473 | else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
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474 | _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort"); |
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475 | rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */ |
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476 | } |
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477 | else { |
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478 | _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat"); |
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479 | rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
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480 | } |
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481 | } |
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482 | else if (osmesa->format == OSMESA_RGB) { |
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483 | if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
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484 | rb->Format = MESA_FORMAT_RGB888; |
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485 | } |
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486 | else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
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487 | _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort"); |
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488 | rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */ |
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489 | } |
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490 | else { |
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491 | _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat"); |
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492 | rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
||
493 | } |
||
494 | } |
||
495 | else if (osmesa->format == OSMESA_BGR) { |
||
496 | if (osmesa->DataType == GL_UNSIGNED_BYTE) { |
||
497 | rb->Format = MESA_FORMAT_BGR888; |
||
498 | } |
||
499 | else if (osmesa->DataType == GL_UNSIGNED_SHORT) { |
||
500 | _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort"); |
||
501 | rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */ |
||
502 | } |
||
503 | else { |
||
504 | _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat"); |
||
505 | rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */ |
||
506 | } |
||
507 | } |
||
508 | else if (osmesa->format == OSMESA_RGB_565) { |
||
509 | ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE); |
||
510 | rb->Format = MESA_FORMAT_RGB565; |
||
511 | } |
||
512 | else { |
||
513 | _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage"); |
||
514 | } |
||
515 | |||
516 | rb->Width = width; |
||
517 | rb->Height = height; |
||
518 | |||
519 | compute_row_addresses( osmesa ); |
||
520 | |||
521 | return GL_TRUE; |
||
522 | } |
||
523 | |||
524 | |||
525 | /** |
||
526 | * Allocate a new renderbuffer to describe the user-provided color buffer. |
||
527 | */ |
||
528 | static struct swrast_renderbuffer * |
||
529 | new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type) |
||
530 | { |
||
531 | const GLuint name = 0; |
||
532 | struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer); |
||
533 | |||
534 | if (srb) { |
||
535 | _mesa_init_renderbuffer(&srb->Base, name); |
||
536 | |||
537 | srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS; |
||
538 | srb->Base.RefCount = 1; |
||
539 | srb->Base.Delete = osmesa_delete_renderbuffer; |
||
540 | srb->Base.AllocStorage = osmesa_renderbuffer_storage; |
||
541 | |||
542 | srb->Base.InternalFormat = GL_RGBA; |
||
543 | srb->Base._BaseFormat = GL_RGBA; |
||
544 | |||
545 | return srb; |
||
546 | } |
||
547 | return NULL; |
||
548 | } |
||
549 | |||
550 | |||
551 | |||
552 | static void |
||
553 | osmesa_MapRenderbuffer(struct gl_context *ctx, |
||
554 | struct gl_renderbuffer *rb, |
||
555 | GLuint x, GLuint y, GLuint w, GLuint h, |
||
556 | GLbitfield mode, |
||
557 | GLubyte **mapOut, GLint *rowStrideOut) |
||
558 | { |
||
559 | const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); |
||
560 | |||
561 | if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) { |
||
562 | /* this is an OSMesa renderbuffer which wraps user memory */ |
||
563 | struct swrast_renderbuffer *srb = swrast_renderbuffer(rb); |
||
564 | const GLuint bpp = _mesa_get_format_bytes(rb->Format); |
||
565 | GLint rowStride; /* in bytes */ |
||
566 | |||
567 | if (osmesa->userRowLength) |
||
568 | rowStride = osmesa->userRowLength * bpp; |
||
569 | else |
||
570 | rowStride = rb->Width * bpp; |
||
571 | |||
572 | if (!osmesa->yup) { |
||
573 | /* Y=0 is top line of window */ |
||
574 | y = rb->Height - y - 1; |
||
575 | *rowStrideOut = -rowStride; |
||
576 | } |
||
577 | else { |
||
578 | *rowStrideOut = rowStride; |
||
579 | } |
||
580 | |||
581 | *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp; |
||
582 | } |
||
583 | else { |
||
584 | _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode, |
||
585 | mapOut, rowStrideOut); |
||
586 | } |
||
587 | } |
||
588 | |||
589 | |||
590 | static void |
||
591 | osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
||
592 | { |
||
593 | if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) { |
||
594 | /* no-op */ |
||
595 | } |
||
596 | else { |
||
597 | _swrast_unmap_soft_renderbuffer(ctx, rb); |
||
598 | } |
||
599 | } |
||
600 | |||
601 | |||
602 | /**********************************************************************/ |
||
603 | /***** Public Functions *****/ |
||
604 | /**********************************************************************/ |
||
605 | |||
606 | |||
607 | /** |
||
608 | * Create an Off-Screen Mesa rendering context. The only attribute needed is |
||
609 | * an RGBA vs Color-Index mode flag. |
||
610 | * |
||
611 | * Input: format - Must be GL_RGBA |
||
612 | * sharelist - specifies another OSMesaContext with which to share |
||
613 | * display lists. NULL indicates no sharing. |
||
614 | * Return: an OSMesaContext or 0 if error |
||
615 | */ |
||
616 | GLAPI OSMesaContext GLAPIENTRY |
||
617 | OSMesaCreateContext( GLenum format, OSMesaContext sharelist ) |
||
618 | { |
||
619 | return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS, |
||
620 | 8, 0, sharelist); |
||
621 | } |
||
622 | |||
623 | |||
624 | |||
625 | /** |
||
626 | * New in Mesa 3.5 |
||
627 | * |
||
628 | * Create context and specify size of ancillary buffers. |
||
629 | */ |
||
630 | GLAPI OSMesaContext GLAPIENTRY |
||
631 | OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, |
||
632 | GLint accumBits, OSMesaContext sharelist ) |
||
633 | { |
||
634 | OSMesaContext osmesa; |
||
635 | struct dd_function_table functions; |
||
636 | GLint rind, gind, bind, aind; |
||
637 | GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0; |
||
638 | |||
639 | rind = gind = bind = aind = 0; |
||
640 | if (format==OSMESA_RGBA) { |
||
641 | redBits = CHAN_BITS; |
||
642 | greenBits = CHAN_BITS; |
||
643 | blueBits = CHAN_BITS; |
||
644 | alphaBits = CHAN_BITS; |
||
645 | rind = 0; |
||
646 | gind = 1; |
||
647 | bind = 2; |
||
648 | aind = 3; |
||
649 | } |
||
650 | else if (format==OSMESA_BGRA) { |
||
651 | redBits = CHAN_BITS; |
||
652 | greenBits = CHAN_BITS; |
||
653 | blueBits = CHAN_BITS; |
||
654 | alphaBits = CHAN_BITS; |
||
655 | bind = 0; |
||
656 | gind = 1; |
||
657 | rind = 2; |
||
658 | aind = 3; |
||
659 | } |
||
660 | else if (format==OSMESA_ARGB) { |
||
661 | redBits = CHAN_BITS; |
||
662 | greenBits = CHAN_BITS; |
||
663 | blueBits = CHAN_BITS; |
||
664 | alphaBits = CHAN_BITS; |
||
665 | aind = 0; |
||
666 | rind = 1; |
||
667 | gind = 2; |
||
668 | bind = 3; |
||
669 | } |
||
670 | else if (format==OSMESA_RGB) { |
||
671 | redBits = CHAN_BITS; |
||
672 | greenBits = CHAN_BITS; |
||
673 | blueBits = CHAN_BITS; |
||
674 | alphaBits = 0; |
||
675 | rind = 0; |
||
676 | gind = 1; |
||
677 | bind = 2; |
||
678 | } |
||
679 | else if (format==OSMESA_BGR) { |
||
680 | redBits = CHAN_BITS; |
||
681 | greenBits = CHAN_BITS; |
||
682 | blueBits = CHAN_BITS; |
||
683 | alphaBits = 0; |
||
684 | rind = 2; |
||
685 | gind = 1; |
||
686 | bind = 0; |
||
687 | } |
||
688 | #if CHAN_TYPE == GL_UNSIGNED_BYTE |
||
689 | else if (format==OSMESA_RGB_565) { |
||
690 | redBits = 5; |
||
691 | greenBits = 6; |
||
692 | blueBits = 5; |
||
693 | alphaBits = 0; |
||
694 | rind = 0; /* not used */ |
||
695 | gind = 0; |
||
696 | bind = 0; |
||
697 | } |
||
698 | #endif |
||
699 | else { |
||
700 | return NULL; |
||
701 | } |
||
702 | |||
703 | osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context); |
||
704 | if (osmesa) { |
||
705 | osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */ |
||
706 | GL_FALSE, /* stereo */ |
||
707 | redBits, |
||
708 | greenBits, |
||
709 | blueBits, |
||
710 | alphaBits, |
||
711 | depthBits, |
||
712 | stencilBits, |
||
713 | accumBits, |
||
714 | accumBits, |
||
715 | accumBits, |
||
716 | alphaBits ? accumBits : 0, |
||
717 | 1 /* num samples */ |
||
718 | ); |
||
719 | if (!osmesa->gl_visual) { |
||
720 | free(osmesa); |
||
721 | return NULL; |
||
722 | } |
||
723 | |||
724 | /* Initialize device driver function table */ |
||
725 | _mesa_init_driver_functions(&functions); |
||
726 | /* override with our functions */ |
||
727 | functions.GetString = get_string; |
||
728 | functions.UpdateState = osmesa_update_state; |
||
729 | |||
730 | if (!_mesa_initialize_context(&osmesa->mesa, |
||
731 | API_OPENGL_COMPAT, |
||
732 | osmesa->gl_visual, |
||
733 | sharelist ? &sharelist->mesa |
||
734 | : (struct gl_context *) NULL, |
||
735 | &functions)) { |
||
736 | _mesa_destroy_visual( osmesa->gl_visual ); |
||
737 | free(osmesa); |
||
738 | return NULL; |
||
739 | } |
||
740 | |||
741 | _mesa_enable_sw_extensions(&(osmesa->mesa)); |
||
742 | |||
743 | osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual); |
||
744 | if (!osmesa->gl_buffer) { |
||
745 | _mesa_destroy_visual( osmesa->gl_visual ); |
||
746 | _mesa_free_context_data( &osmesa->mesa ); |
||
747 | free(osmesa); |
||
748 | return NULL; |
||
749 | } |
||
750 | |||
751 | /* Create depth/stencil/accum buffers. We'll create the color |
||
752 | * buffer later in OSMesaMakeCurrent(). |
||
753 | */ |
||
754 | _swrast_add_soft_renderbuffers(osmesa->gl_buffer, |
||
755 | GL_FALSE, /* color */ |
||
756 | osmesa->gl_visual->haveDepthBuffer, |
||
757 | osmesa->gl_visual->haveStencilBuffer, |
||
758 | osmesa->gl_visual->haveAccumBuffer, |
||
759 | GL_FALSE, /* alpha */ |
||
760 | GL_FALSE /* aux */ ); |
||
761 | |||
762 | osmesa->format = format; |
||
763 | osmesa->userRowLength = 0; |
||
764 | osmesa->yup = GL_TRUE; |
||
765 | osmesa->rInd = rind; |
||
766 | osmesa->gInd = gind; |
||
767 | osmesa->bInd = bind; |
||
768 | osmesa->aInd = aind; |
||
769 | |||
770 | _mesa_meta_init(&osmesa->mesa); |
||
771 | |||
772 | /* Initialize the software rasterizer and helper modules. */ |
||
773 | { |
||
774 | struct gl_context *ctx = &osmesa->mesa; |
||
775 | SWcontext *swrast; |
||
776 | TNLcontext *tnl; |
||
777 | |||
778 | if (!_swrast_CreateContext( ctx ) || |
||
779 | !_vbo_CreateContext( ctx ) || |
||
780 | !_tnl_CreateContext( ctx ) || |
||
781 | !_swsetup_CreateContext( ctx )) { |
||
782 | _mesa_destroy_visual(osmesa->gl_visual); |
||
783 | _mesa_free_context_data(ctx); |
||
784 | free(osmesa); |
||
785 | return NULL; |
||
786 | } |
||
787 | |||
788 | _swsetup_Wakeup( ctx ); |
||
789 | |||
790 | /* use default TCL pipeline */ |
||
791 | tnl = TNL_CONTEXT(ctx); |
||
792 | tnl->Driver.RunPipeline = _tnl_run_pipeline; |
||
793 | |||
794 | ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer; |
||
795 | ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer; |
||
796 | |||
797 | ctx->Driver.GenerateMipmap = _mesa_generate_mipmap; |
||
798 | |||
799 | /* Extend the software rasterizer with our optimized line and triangle |
||
800 | * drawing functions. |
||
801 | */ |
||
802 | swrast = SWRAST_CONTEXT( ctx ); |
||
803 | swrast->choose_line = osmesa_choose_line; |
||
804 | swrast->choose_triangle = osmesa_choose_triangle; |
||
805 | |||
806 | _mesa_compute_version(ctx); |
||
807 | |||
808 | /* Exec table initialization requires the version to be computed */ |
||
809 | _mesa_initialize_dispatch_tables(ctx); |
||
810 | _mesa_initialize_vbo_vtxfmt(ctx); |
||
811 | } |
||
812 | } |
||
813 | return osmesa; |
||
814 | } |
||
815 | |||
816 | |||
817 | /** |
||
818 | * Destroy an Off-Screen Mesa rendering context. |
||
819 | * |
||
820 | * \param osmesa the context to destroy |
||
821 | */ |
||
822 | GLAPI void GLAPIENTRY |
||
823 | OSMesaDestroyContext( OSMesaContext osmesa ) |
||
824 | { |
||
825 | if (osmesa) { |
||
826 | if (osmesa->srb) |
||
827 | _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL); |
||
828 | |||
829 | _mesa_meta_free( &osmesa->mesa ); |
||
830 | |||
831 | _swsetup_DestroyContext( &osmesa->mesa ); |
||
832 | _tnl_DestroyContext( &osmesa->mesa ); |
||
833 | _vbo_DestroyContext( &osmesa->mesa ); |
||
834 | _swrast_DestroyContext( &osmesa->mesa ); |
||
835 | |||
836 | _mesa_destroy_visual( osmesa->gl_visual ); |
||
837 | _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL ); |
||
838 | |||
839 | _mesa_free_context_data( &osmesa->mesa ); |
||
840 | free( osmesa ); |
||
841 | } |
||
842 | } |
||
843 | |||
844 | |||
845 | /** |
||
846 | * Bind an OSMesaContext to an image buffer. The image buffer is just a |
||
847 | * block of memory which the client provides. Its size must be at least |
||
848 | * as large as width*height*sizeof(type). Its address should be a multiple |
||
849 | * of 4 if using RGBA mode. |
||
850 | * |
||
851 | * Image data is stored in the order of glDrawPixels: row-major order |
||
852 | * with the lower-left image pixel stored in the first array position |
||
853 | * (ie. bottom-to-top). |
||
854 | * |
||
855 | * If the context's viewport hasn't been initialized yet, it will now be |
||
856 | * initialized to (0,0,width,height). |
||
857 | * |
||
858 | * Input: osmesa - the rendering context |
||
859 | * buffer - the image buffer memory |
||
860 | * type - data type for pixel components |
||
861 | * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5 |
||
862 | * are supported. But if Mesa's been compiled with CHAN_BITS==16 |
||
863 | * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if |
||
864 | * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT, |
||
865 | * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. |
||
866 | * width, height - size of image buffer in pixels, at least 1 |
||
867 | * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa, |
||
868 | * invalid buffer address, invalid type, width<1, height<1, |
||
869 | * width>internal limit or height>internal limit. |
||
870 | */ |
||
871 | GLAPI GLboolean GLAPIENTRY |
||
872 | OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type, |
||
873 | GLsizei width, GLsizei height ) |
||
874 | { |
||
875 | if (!osmesa || !buffer || |
||
876 | width < 1 || height < 1 || |
||
877 | width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) { |
||
878 | return GL_FALSE; |
||
879 | } |
||
880 | |||
881 | if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) { |
||
882 | return GL_FALSE; |
||
883 | } |
||
884 | |||
885 | #if 0 |
||
886 | if (!(type == GL_UNSIGNED_BYTE || |
||
887 | (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) || |
||
888 | (type == GL_FLOAT && CHAN_BITS == 32))) { |
||
889 | /* i.e. is sizeof(type) * 8 > CHAN_BITS? */ |
||
890 | return GL_FALSE; |
||
891 | } |
||
892 | #endif |
||
893 | |||
894 | osmesa_update_state( &osmesa->mesa, 0 ); |
||
895 | |||
896 | /* Call this periodically to detect when the user has begun using |
||
897 | * GL rendering from multiple threads. |
||
898 | */ |
||
899 | _glapi_check_multithread(); |
||
900 | |||
901 | |||
902 | /* Create a front/left color buffer which wraps the user-provided buffer. |
||
903 | * There is no back color buffer. |
||
904 | * If the user tries to use a 8, 16 or 32-bit/channel buffer that |
||
905 | * doesn't match what Mesa was compiled for (CHAN_BITS) the |
||
906 | * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer |
||
907 | * that converts rendering from CHAN_BITS to the user-requested channel |
||
908 | * size. |
||
909 | */ |
||
910 | if (!osmesa->srb) { |
||
911 | osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type); |
||
912 | _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); |
||
913 | _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, |
||
914 | &osmesa->srb->Base); |
||
915 | assert(osmesa->srb->Base.RefCount == 2); |
||
916 | } |
||
917 | |||
918 | osmesa->DataType = type; |
||
919 | |||
920 | /* Set renderbuffer fields. Set width/height = 0 to force |
||
921 | * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer() |
||
922 | */ |
||
923 | osmesa->srb->Buffer = buffer; |
||
924 | osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0; |
||
925 | |||
926 | /* Set the framebuffer's size. This causes the |
||
927 | * osmesa_renderbuffer_storage() function to get called. |
||
928 | */ |
||
929 | _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); |
||
930 | |||
931 | _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer ); |
||
932 | |||
933 | /* Remove renderbuffer attachment, then re-add. This installs the |
||
934 | * renderbuffer adaptor/wrapper if needed (for bpp conversion). |
||
935 | */ |
||
936 | _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); |
||
937 | _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, |
||
938 | &osmesa->srb->Base); |
||
939 | |||
940 | |||
941 | /* this updates the visual's red/green/blue/alphaBits fields */ |
||
942 | _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer); |
||
943 | |||
944 | /* update the framebuffer size */ |
||
945 | _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); |
||
946 | |||
947 | return GL_TRUE; |
||
948 | } |
||
949 | |||
950 | |||
951 | |||
952 | GLAPI OSMesaContext GLAPIENTRY |
||
953 | OSMesaGetCurrentContext( void ) |
||
954 | { |
||
955 | struct gl_context *ctx = _mesa_get_current_context(); |
||
956 | if (ctx) |
||
957 | return (OSMesaContext) ctx; |
||
958 | else |
||
959 | return NULL; |
||
960 | } |
||
961 | |||
962 | |||
963 | |||
964 | GLAPI void GLAPIENTRY |
||
965 | OSMesaPixelStore( GLint pname, GLint value ) |
||
966 | { |
||
967 | OSMesaContext osmesa = OSMesaGetCurrentContext(); |
||
968 | |||
969 | switch (pname) { |
||
970 | case OSMESA_ROW_LENGTH: |
||
971 | if (value<0) { |
||
972 | _mesa_error( &osmesa->mesa, GL_INVALID_VALUE, |
||
973 | "OSMesaPixelStore(value)" ); |
||
974 | return; |
||
975 | } |
||
976 | osmesa->userRowLength = value; |
||
977 | break; |
||
978 | case OSMESA_Y_UP: |
||
979 | osmesa->yup = value ? GL_TRUE : GL_FALSE; |
||
980 | break; |
||
981 | default: |
||
982 | _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" ); |
||
983 | return; |
||
984 | } |
||
985 | |||
986 | compute_row_addresses( osmesa ); |
||
987 | } |
||
988 | |||
989 | |||
990 | GLAPI void GLAPIENTRY |
||
991 | OSMesaGetIntegerv( GLint pname, GLint *value ) |
||
992 | { |
||
993 | OSMesaContext osmesa = OSMesaGetCurrentContext(); |
||
994 | |||
995 | switch (pname) { |
||
996 | case OSMESA_WIDTH: |
||
997 | if (osmesa->gl_buffer) |
||
998 | *value = osmesa->gl_buffer->Width; |
||
999 | else |
||
1000 | *value = 0; |
||
1001 | return; |
||
1002 | case OSMESA_HEIGHT: |
||
1003 | if (osmesa->gl_buffer) |
||
1004 | *value = osmesa->gl_buffer->Height; |
||
1005 | else |
||
1006 | *value = 0; |
||
1007 | return; |
||
1008 | case OSMESA_FORMAT: |
||
1009 | *value = osmesa->format; |
||
1010 | return; |
||
1011 | case OSMESA_TYPE: |
||
1012 | /* current color buffer's data type */ |
||
1013 | *value = osmesa->DataType; |
||
1014 | return; |
||
1015 | case OSMESA_ROW_LENGTH: |
||
1016 | *value = osmesa->userRowLength; |
||
1017 | return; |
||
1018 | case OSMESA_Y_UP: |
||
1019 | *value = osmesa->yup; |
||
1020 | return; |
||
1021 | case OSMESA_MAX_WIDTH: |
||
1022 | *value = SWRAST_MAX_WIDTH; |
||
1023 | return; |
||
1024 | case OSMESA_MAX_HEIGHT: |
||
1025 | *value = SWRAST_MAX_HEIGHT; |
||
1026 | return; |
||
1027 | default: |
||
1028 | _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)"); |
||
1029 | return; |
||
1030 | } |
||
1031 | } |
||
1032 | |||
1033 | |||
1034 | /** |
||
1035 | * Return the depth buffer associated with an OSMesa context. |
||
1036 | * Input: c - the OSMesa context |
||
1037 | * Output: width, height - size of buffer in pixels |
||
1038 | * bytesPerValue - bytes per depth value (2 or 4) |
||
1039 | * buffer - pointer to depth buffer values |
||
1040 | * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
||
1041 | */ |
||
1042 | GLAPI GLboolean GLAPIENTRY |
||
1043 | OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, |
||
1044 | GLint *bytesPerValue, void **buffer ) |
||
1045 | { |
||
1046 | struct swrast_renderbuffer *srb = NULL; |
||
1047 | |||
1048 | if (c->gl_buffer) |
||
1049 | srb = swrast_renderbuffer(c->gl_buffer-> |
||
1050 | Attachment[BUFFER_DEPTH].Renderbuffer); |
||
1051 | |||
1052 | if (!srb || !srb->Buffer) { |
||
1053 | *width = 0; |
||
1054 | *height = 0; |
||
1055 | *bytesPerValue = 0; |
||
1056 | *buffer = 0; |
||
1057 | return GL_FALSE; |
||
1058 | } |
||
1059 | else { |
||
1060 | *width = srb->Base.Width; |
||
1061 | *height = srb->Base.Height; |
||
1062 | if (c->gl_visual->depthBits <= 16) |
||
1063 | *bytesPerValue = sizeof(GLushort); |
||
1064 | else |
||
1065 | *bytesPerValue = sizeof(GLuint); |
||
1066 | *buffer = (void *) srb->Buffer; |
||
1067 | return GL_TRUE; |
||
1068 | } |
||
1069 | } |
||
1070 | |||
1071 | |||
1072 | /** |
||
1073 | * Return the color buffer associated with an OSMesa context. |
||
1074 | * Input: c - the OSMesa context |
||
1075 | * Output: width, height - size of buffer in pixels |
||
1076 | * format - the pixel format (OSMESA_FORMAT) |
||
1077 | * buffer - pointer to color buffer values |
||
1078 | * Return: GL_TRUE or GL_FALSE to indicate success or failure. |
||
1079 | */ |
||
1080 | GLAPI GLboolean GLAPIENTRY |
||
1081 | OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width, |
||
1082 | GLint *height, GLint *format, void **buffer ) |
||
1083 | { |
||
1084 | if (osmesa->srb && osmesa->srb->Buffer) { |
||
1085 | *width = osmesa->srb->Base.Width; |
||
1086 | *height = osmesa->srb->Base.Height; |
||
1087 | *format = osmesa->format; |
||
1088 | *buffer = (void *) osmesa->srb->Buffer; |
||
1089 | return GL_TRUE; |
||
1090 | } |
||
1091 | else { |
||
1092 | *width = 0; |
||
1093 | *height = 0; |
||
1094 | *format = 0; |
||
1095 | *buffer = 0; |
||
1096 | return GL_FALSE; |
||
1097 | } |
||
1098 | } |
||
1099 | |||
1100 | |||
1101 | struct name_function |
||
1102 | { |
||
1103 | const char *Name; |
||
1104 | OSMESAproc Function; |
||
1105 | }; |
||
1106 | |||
1107 | static struct name_function functions[] = { |
||
1108 | { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext }, |
||
1109 | { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt }, |
||
1110 | { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext }, |
||
1111 | { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent }, |
||
1112 | { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext }, |
||
1113 | { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore }, |
||
1114 | { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv }, |
||
1115 | { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer }, |
||
1116 | { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer }, |
||
1117 | { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress }, |
||
1118 | { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp }, |
||
1119 | { NULL, NULL } |
||
1120 | }; |
||
1121 | |||
1122 | |||
1123 | GLAPI OSMESAproc GLAPIENTRY |
||
1124 | OSMesaGetProcAddress( const char *funcName ) |
||
1125 | { |
||
1126 | int i; |
||
1127 | for (i = 0; functions[i].Name; i++) { |
||
1128 | if (strcmp(functions[i].Name, funcName) == 0) |
||
1129 | return functions[i].Function; |
||
1130 | } |
||
1131 | return _glapi_get_proc_address(funcName); |
||
1132 | } |
||
1133 | |||
1134 | |||
1135 | GLAPI void GLAPIENTRY |
||
1136 | OSMesaColorClamp(GLboolean enable) |
||
1137 | { |
||
1138 | OSMesaContext osmesa = OSMesaGetCurrentContext(); |
||
1139 | |||
1140 | if (enable == GL_TRUE) { |
||
1141 | osmesa->mesa.Color.ClampFragmentColor = GL_TRUE; |
||
1142 | } |
||
1143 | else { |
||
1144 | osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; |
||
1145 | } |
||
1146 | } |
||
1147 | |||
1148 | |||
1149 | /** |
||
1150 | * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in |
||
1151 | * libglapi.a. We need to define them here. |
||
1152 | */ |
||
1153 | #ifdef GLX_INDIRECT_RENDERING |
||
1154 | |||
1155 | #define GL_GLEXT_PROTOTYPES |
||
1156 | #include "GL/gl.h" |
||
1157 | #include "glapi/glapi.h" |
||
1158 | #include "glapi/glapitable.h" |
||
1159 | |||
1160 | #if defined(USE_MGL_NAMESPACE) |
||
1161 | #define NAME(func) mgl##func |
||
1162 | #else |
||
1163 | #define NAME(func) gl##func |
||
1164 | #endif |
||
1165 | |||
1166 | #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
||
1167 | GET_DISPATCH()->FUNC ARGS |
||
1168 | |||
1169 | #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
||
1170 | return GET_DISPATCH()->FUNC ARGS |
||
1171 | |||
1172 | /* skip normal ones */ |
||
1173 | #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS |
||
1174 | #include "glapi/glapitemp.h" |
||
1175 | |||
1176 | #endif /* GLX_INDIRECT_RENDERING */=>0)>>>1, |