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4358 Serge 1
/*
2
Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3
 
4
The Weather Channel (TM) funded Tungsten Graphics to develop the
5
initial release of the Radeon 8500 driver under the XFree86 license.
6
This notice must be preserved.
7
 
8
Permission is hereby granted, free of charge, to any person obtaining
9
a copy of this software and associated documentation files (the
10
"Software"), to deal in the Software without restriction, including
11
without limitation the rights to use, copy, modify, merge, publish,
12
distribute, sublicense, and/or sell copies of the Software, and to
13
permit persons to whom the Software is furnished to do so, subject to
14
the following conditions:
15
 
16
The above copyright notice and this permission notice (including the
17
next paragraph) shall be included in all copies or substantial
18
portions of the Software.
19
 
20
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
 
28
**************************************************************************/
29
 
30
/*
31
 * Authors:
32
 *   Keith Whitwell 
33
 */
34
 
35
#include "main/glheader.h"
36
#include "main/mtypes.h"
37
#include "main/colormac.h"
38
#include "main/enums.h"
39
#include "main/image.h"
40
#include "main/imports.h"
41
#include "main/macros.h"
42
#include "main/simple_list.h"
43
 
44
#include "swrast/s_context.h"
45
#include "swrast/s_fog.h"
46
#include "swrast_setup/swrast_setup.h"
47
#include "tnl/tnl.h"
48
#include "tnl/t_context.h"
49
#include "tnl/t_pipeline.h"
50
 
51
#include "r200_context.h"
52
#include "r200_ioctl.h"
53
#include "r200_state.h"
54
#include "r200_swtcl.h"
55
#include "r200_tcl.h"
56
 
57
 
58
/***********************************************************************
59
 *                         Initialization
60
 ***********************************************************************/
61
 
62
#define EMIT_ATTR( ATTR, STYLE, F0 )					\
63
do {									\
64
   rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR);	\
65
   rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE);	\
66
   rmesa->radeon.swtcl.vertex_attr_count++;					\
67
   fmt_0 |= F0;								\
68
} while (0)
69
 
70
#define EMIT_PAD( N )							\
71
do {									\
72
   rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0;		\
73
   rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD;	\
74
   rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N);		\
75
   rmesa->radeon.swtcl.vertex_attr_count++;					\
76
} while (0)
77
 
78
static void r200SetVertexFormat( struct gl_context *ctx )
79
{
80
   r200ContextPtr rmesa = R200_CONTEXT( ctx );
81
   TNLcontext *tnl = TNL_CONTEXT(ctx);
82
   struct vertex_buffer *VB = &tnl->vb;
83
   GLbitfield64 index_bitset = tnl->render_inputs_bitset;
84
   int fmt_0 = 0;
85
   int fmt_1 = 0;
86
   int offset = 0;
87
 
88
   /* Important:
89
    */
90
   if ( VB->NdcPtr != NULL ) {
91
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
92
   }
93
   else {
94
      VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
95
   }
96
 
97
   assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
98
   rmesa->radeon.swtcl.vertex_attr_count = 0;
99
 
100
   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
101
    * build up a hardware vertex.
102
    */
103
   if ( !rmesa->swtcl.needproj ||
104
        (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) ) {
105
      /* need w coord for projected textures */
106
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
107
      offset = 4;
108
   }
109
   else {
110
      EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, R200_VTX_XY | R200_VTX_Z0 );
111
      offset = 3;
112
   }
113
 
114
   if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
115
      EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, R200_VTX_POINT_SIZE );
116
      offset += 1;
117
   }
118
 
119
   rmesa->swtcl.coloroffset = offset;
120
#if MESA_LITTLE_ENDIAN
121
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
122
#else
123
   EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
124
#endif
125
   offset += 1;
126
 
127
   rmesa->swtcl.specoffset = 0;
128
   if (index_bitset &
129
       (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
130
 
131
#if MESA_LITTLE_ENDIAN
132
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
133
	 rmesa->swtcl.specoffset = offset;
134
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
135
      }
136
      else {
137
	 EMIT_PAD( 3 );
138
      }
139
 
140
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
141
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
142
      }
143
      else {
144
	 EMIT_PAD( 1 );
145
      }
146
#else
147
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
148
	 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
149
      }
150
      else {
151
	 EMIT_PAD( 1 );
152
      }
153
 
154
      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
155
	 rmesa->swtcl.specoffset = offset;
156
	 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
157
      }
158
      else {
159
	 EMIT_PAD( 3 );
160
      }
161
#endif
162
   }
163
 
164
   if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
165
      int i;
166
 
167
      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
168
	 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
169
	    GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
170
 
171
	    fmt_1 |= sz << (3 * i);
172
	    EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1, 0 );
173
	 }
174
      }
175
   }
176
 
177
   if ( (rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK)
178
      != R200_FOG_USE_SPEC_ALPHA ) {
179
      R200_STATECHANGE( rmesa, ctx );
180
      rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_USE_MASK;
181
      rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
182
   }
183
 
184
   if (rmesa->radeon.tnl_index_bitset != index_bitset ||
185
	(rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
186
	(rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
187
      R200_NEWPRIM(rmesa);
188
      R200_STATECHANGE( rmesa, vtx );
189
      rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
190
      rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
191
 
192
      rmesa->radeon.swtcl.vertex_size =
193
	  _tnl_install_attrs( ctx,
194
			      rmesa->radeon.swtcl.vertex_attrs,
195
			      rmesa->radeon.swtcl.vertex_attr_count,
196
			      NULL, 0 );
197
      rmesa->radeon.swtcl.vertex_size /= 4;
198
      rmesa->radeon.tnl_index_bitset = index_bitset;
199
   }
200
}
201
 
202
static void r200_predict_emit_size( r200ContextPtr rmesa )
203
{
204
   if (RADEON_DEBUG & RADEON_VERTS)
205
      fprintf(stderr, "%s\n", __func__);
206
   const int vertex_array_size = 7;
207
   const int prim_size = 3;
208
   if (!rmesa->radeon.swtcl.emit_prediction) {
209
      const int state_size = radeonCountStateEmitSize(&rmesa->radeon);
210
      if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
211
	       state_size +
212
	       vertex_array_size + prim_size,
213
	       __FUNCTION__))
214
	 rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize(&rmesa->radeon);
215
      else
216
	 rmesa->radeon.swtcl.emit_prediction = state_size;
217
      rmesa->radeon.swtcl.emit_prediction += vertex_array_size + prim_size
218
	 + rmesa->radeon.cmdbuf.cs->cdw;
219
   }
220
}
221
 
222
 
223
static void r200RenderStart( struct gl_context *ctx )
224
{
225
   r200SetVertexFormat( ctx );
226
   if (RADEON_DEBUG & RADEON_VERTS)
227
      fprintf(stderr, "%s\n", __func__);
228
}
229
 
230
 
231
/**
232
 * Set vertex state for SW TCL.  The primary purpose of this function is to
233
 * determine in advance whether or not the hardware can / should do the
234
 * projection divide or Mesa should do it.
235
 */
236
void r200ChooseVertexState( struct gl_context *ctx )
237
{
238
   r200ContextPtr rmesa = R200_CONTEXT( ctx );
239
   TNLcontext *tnl = TNL_CONTEXT(ctx);
240
   GLuint vte;
241
   GLuint vap;
242
   GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
243
                         ctx->Polygon.BackMode != GL_FILL);
244
   GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
245
 
246
   /* We must ensure that we don't do _tnl_need_projected_coords while in a
247
    * rasterization fallback.  As this function will be called again when we
248
    * leave a rasterization fallback, we can just skip it for now.
249
    */
250
   if (rmesa->radeon.Fallback != 0)
251
      return;
252
 
253
   vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
254
   vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
255
 
256
   /* HW perspective divide is a win, but tiny vertex formats are a
257
    * bigger one.
258
    */
259
   if ((0 == (tnl->render_inputs_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)))
260
       || twosided
261
       || unfilled) {
262
      rmesa->swtcl.needproj = GL_TRUE;
263
      vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
264
      vte &= ~R200_VTX_W0_FMT;
265
      if (tnl->render_inputs_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
266
	 vap &= ~R200_VAP_FORCE_W_TO_ONE;
267
      }
268
      else {
269
	 vap |= R200_VAP_FORCE_W_TO_ONE;
270
      }
271
   }
272
   else {
273
      rmesa->swtcl.needproj = GL_FALSE;
274
      vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
275
      vte |= R200_VTX_W0_FMT;
276
      vap &= ~R200_VAP_FORCE_W_TO_ONE;
277
   }
278
 
279
   _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
280
 
281
   if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
282
      R200_STATECHANGE( rmesa, vte );
283
      rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
284
   }
285
 
286
   if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
287
      R200_STATECHANGE( rmesa, vap );
288
      rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
289
   }
290
}
291
 
292
void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
293
{
294
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
295
   if (RADEON_DEBUG & RADEON_VERTS)
296
      fprintf(stderr, "%s\n", __func__);
297
 
298
 
299
   radeonEmitState(&rmesa->radeon);
300
   r200EmitVertexAOS( rmesa,
301
		      rmesa->radeon.swtcl.vertex_size,
302
		      rmesa->radeon.swtcl.bo,
303
		      current_offset);
304
 
305
 
306
   r200EmitVbufPrim( rmesa,
307
		     rmesa->radeon.swtcl.hw_primitive,
308
		     rmesa->radeon.swtcl.numverts);
309
   if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
310
      WARN_ONCE("Rendering was %d commands larger than predicted size."
311
	    " We might overflow  command buffer.\n",
312
	    rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
313
 
314
   rmesa->radeon.swtcl.emit_prediction = 0;
315
 
316
}
317
 
318
/**************************************************************************/
319
 
320
 
321
static INLINE GLuint reduced_hw_prim( struct gl_context *ctx, GLuint prim)
322
{
323
   switch (prim) {
324
   case GL_POINTS:
325
      return ((!ctx->Point.SmoothFlag) ?
326
	 R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS);
327
   case GL_LINES:
328
   /* fallthrough */
329
   case GL_LINE_LOOP:
330
   /* fallthrough */
331
   case GL_LINE_STRIP:
332
      return R200_VF_PRIM_LINES;
333
   default:
334
   /* all others reduced to triangles */
335
      return R200_VF_PRIM_TRIANGLES;
336
   }
337
}
338
 
339
 
340
static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
341
static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim );
342
static void r200ResetLineStipple( struct gl_context *ctx );
343
 
344
/***********************************************************************
345
 *                    Emit primitives as inline vertices               *
346
 ***********************************************************************/
347
 
348
#define HAVE_POINTS      1
349
#define HAVE_LINES       1
350
#define HAVE_LINE_STRIPS 1
351
#define HAVE_TRIANGLES   1
352
#define HAVE_TRI_STRIPS  1
353
#define HAVE_TRI_STRIP_1 0
354
#define HAVE_TRI_FANS    1
355
#define HAVE_QUADS       0
356
#define HAVE_QUAD_STRIPS 0
357
#define HAVE_POLYGONS    1
358
#define HAVE_ELTS        0
359
 
360
static void* r200_alloc_verts( r200ContextPtr rmesa, GLuint n, GLuint size)
361
{
362
   void *rv;
363
   do {
364
      r200_predict_emit_size( rmesa );
365
      rv = rcommonAllocDmaLowVerts( &rmesa->radeon, n, size * 4 );
366
   } while(!rv);
367
   return rv;
368
}
369
 
370
#undef LOCAL_VARS
371
#undef ALLOC_VERTS
372
#define CTX_ARG r200ContextPtr rmesa
373
#define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
374
#define ALLOC_VERTS( n, size ) r200_alloc_verts(rmesa, n, size)
375
#define LOCAL_VARS						\
376
   r200ContextPtr rmesa = R200_CONTEXT(ctx);		\
377
   const char *r200verts = (char *)rmesa->radeon.swtcl.verts;
378
#define VERT(x) (radeonVertex *)(r200verts + ((x) * vertsize * sizeof(int)))
379
#define VERTEX radeonVertex
380
#define DO_DEBUG_VERTS (1 && (R200_DEBUG & RADEON_VERTS))
381
 
382
#undef TAG
383
#define TAG(x) r200_##x
384
#include "tnl_dd/t_dd_triemit.h"
385
 
386
 
387
/***********************************************************************
388
 *          Macros for t_dd_tritmp.h to draw basic primitives          *
389
 ***********************************************************************/
390
 
391
#define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
392
#define TRI( a, b, c )     r200_triangle( rmesa, a, b, c )
393
#define LINE( a, b )       r200_line( rmesa, a, b )
394
#define POINT( a )         r200_point( rmesa, a )
395
 
396
/***********************************************************************
397
 *              Build render functions from dd templates               *
398
 ***********************************************************************/
399
 
400
#define R200_TWOSIDE_BIT	0x01
401
#define R200_UNFILLED_BIT	0x02
402
#define R200_MAX_TRIFUNC	0x04
403
 
404
 
405
static struct {
406
   tnl_points_func	        points;
407
   tnl_line_func		line;
408
   tnl_triangle_func	triangle;
409
   tnl_quad_func		quad;
410
} rast_tab[R200_MAX_TRIFUNC];
411
 
412
 
413
#define DO_FALLBACK  0
414
#define DO_UNFILLED (IND & R200_UNFILLED_BIT)
415
#define DO_TWOSIDE  (IND & R200_TWOSIDE_BIT)
416
#define DO_FLAT      0
417
#define DO_OFFSET     0
418
#define DO_TRI       1
419
#define DO_QUAD      1
420
#define DO_LINE      1
421
#define DO_POINTS    1
422
#define DO_FULL_QUAD 1
423
 
424
#define HAVE_SPEC   1
425
#define HAVE_BACK_COLORS  0
426
#define HAVE_HW_FLATSHADE 1
427
#define TAB rast_tab
428
 
429
#define DEPTH_SCALE 1.0
430
#define UNFILLED_TRI unfilled_tri
431
#define UNFILLED_QUAD unfilled_quad
432
#define VERT_X(_v) _v->v.x
433
#define VERT_Y(_v) _v->v.y
434
#define VERT_Z(_v) _v->v.z
435
#define AREA_IS_CCW( a ) (a < 0)
436
#define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + (e*rmesa->radeon.swtcl.vertex_size*sizeof(int)))
437
 
438
#define VERT_SET_RGBA( v, c )  					\
439
do {								\
440
   radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]);	\
441
   UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);		\
442
   UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);		\
443
   UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);		\
444
   UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);		\
445
} while (0)
446
 
447
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
448
 
449
#define VERT_SET_SPEC( v, c )					\
450
do {								\
451
   if (specoffset) {						\
452
      radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]);	\
453
      UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]);	\
454
      UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]);	\
455
      UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]);	\
456
   }								\
457
} while (0)
458
#define VERT_COPY_SPEC( v0, v1 )			\
459
do {							\
460
   if (specoffset) {					\
461
      radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]);	\
462
      radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]);	\
463
      spec0->red   = spec1->red;	\
464
      spec0->green = spec1->green;	\
465
      spec0->blue  = spec1->blue; 	\
466
   }							\
467
} while (0)
468
 
469
/* These don't need LE32_TO_CPU() as they used to save and restore
470
 * colors which are already in the correct format.
471
 */
472
#define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]
473
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
474
#define VERT_SAVE_SPEC( idx )    if (specoffset) spec[idx] = v[idx]->ui[specoffset]
475
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
476
 
477
#undef LOCAL_VARS
478
#undef TAG
479
#undef INIT
480
 
481
#define LOCAL_VARS(n)							\
482
   r200ContextPtr rmesa = R200_CONTEXT(ctx);			\
483
   GLuint color[n] = {0}, spec[n] = {0};						\
484
   GLuint coloroffset = rmesa->swtcl.coloroffset;	\
485
   GLuint specoffset = rmesa->swtcl.specoffset;			\
486
   (void) color; (void) spec; (void) coloroffset; (void) specoffset;
487
 
488
/***********************************************************************
489
 *                Helpers for rendering unfilled primitives            *
490
 ***********************************************************************/
491
 
492
#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
493
#define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
494
#undef TAG
495
#define TAG(x) x
496
#include "tnl_dd/t_dd_unfilled.h"
497
#undef IND
498
 
499
 
500
/***********************************************************************
501
 *                      Generate GL render functions                   *
502
 ***********************************************************************/
503
 
504
 
505
#define IND (0)
506
#define TAG(x) x
507
#include "tnl_dd/t_dd_tritmp.h"
508
 
509
#define IND (R200_TWOSIDE_BIT)
510
#define TAG(x) x##_twoside
511
#include "tnl_dd/t_dd_tritmp.h"
512
 
513
#define IND (R200_UNFILLED_BIT)
514
#define TAG(x) x##_unfilled
515
#include "tnl_dd/t_dd_tritmp.h"
516
 
517
#define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
518
#define TAG(x) x##_twoside_unfilled
519
#include "tnl_dd/t_dd_tritmp.h"
520
 
521
 
522
static void init_rast_tab( void )
523
{
524
   init();
525
   init_twoside();
526
   init_unfilled();
527
   init_twoside_unfilled();
528
}
529
 
530
/**********************************************************************/
531
/*               Render unclipped begin/end objects                   */
532
/**********************************************************************/
533
 
534
#define RENDER_POINTS( start, count )		\
535
   for ( ; start < count ; start++)		\
536
      r200_point( rmesa, VERT(start) )
537
#define RENDER_LINE( v0, v1 ) \
538
   r200_line( rmesa, VERT(v0), VERT(v1) )
539
#define RENDER_TRI( v0, v1, v2 )  \
540
   r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
541
#define RENDER_QUAD( v0, v1, v2, v3 ) \
542
   r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
543
#define INIT(x) do {					\
544
   r200RenderPrimitive( ctx, x );			\
545
} while (0)
546
#undef LOCAL_VARS
547
#define LOCAL_VARS						\
548
   r200ContextPtr rmesa = R200_CONTEXT(ctx);		\
549
   const GLuint vertsize = rmesa->radeon.swtcl.vertex_size;		\
550
   const char *r200verts = (char *)rmesa->radeon.swtcl.verts;		\
551
   const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;	\
552
   const GLboolean stipple = ctx->Line.StippleFlag;		\
553
   (void) elt; (void) stipple;
554
#define RESET_STIPPLE	if ( stipple ) r200ResetLineStipple( ctx );
555
#define RESET_OCCLUSION
556
#define PRESERVE_VB_DEFS
557
#define ELT(x) (x)
558
#define TAG(x) r200_##x##_verts
559
#include "tnl/t_vb_rendertmp.h"
560
#undef ELT
561
#undef TAG
562
#define TAG(x) r200_##x##_elts
563
#define ELT(x) elt[x]
564
#include "tnl/t_vb_rendertmp.h"
565
 
566
 
567
 
568
/**********************************************************************/
569
/*                    Choose render functions                         */
570
/**********************************************************************/
571
 
572
void r200ChooseRenderState( struct gl_context *ctx )
573
{
574
   TNLcontext *tnl = TNL_CONTEXT(ctx);
575
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
576
   GLuint index = 0;
577
   GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
578
                         ctx->Polygon.BackMode != GL_FILL);
579
   GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
580
 
581
   if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
582
      return;
583
 
584
   if (twosided)
585
      index |= R200_TWOSIDE_BIT;
586
   if (unfilled)
587
      index |= R200_UNFILLED_BIT;
588
 
589
   if (index != rmesa->radeon.swtcl.RenderIndex) {
590
      tnl->Driver.Render.Points = rast_tab[index].points;
591
      tnl->Driver.Render.Line = rast_tab[index].line;
592
      tnl->Driver.Render.ClippedLine = rast_tab[index].line;
593
      tnl->Driver.Render.Triangle = rast_tab[index].triangle;
594
      tnl->Driver.Render.Quad = rast_tab[index].quad;
595
 
596
      if (index == 0) {
597
	 tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
598
	 tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
599
	 tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
600
      } else {
601
	 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
602
	 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
603
	 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
604
      }
605
 
606
      rmesa->radeon.swtcl.RenderIndex = index;
607
   }
608
}
609
 
610
 
611
/**********************************************************************/
612
/*                 High level hooks for t_vb_render.c                 */
613
/**********************************************************************/
614
 
615
 
616
static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
617
{
618
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
619
 
620
   radeon_prepare_render(&rmesa->radeon);
621
   if (rmesa->radeon.NewGLState)
622
      r200ValidateState( ctx );
623
 
624
 
625
   if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
626
      /* need to disable perspective-correct texturing for point sprites */
627
      if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) {
628
	 if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) {
629
	    R200_STATECHANGE( rmesa, set );
630
	    rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE;
631
	 }
632
      }
633
      else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) {
634
	 R200_STATECHANGE( rmesa, set );
635
	 rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE;
636
      }
637
      R200_NEWPRIM( rmesa );
638
      rmesa->radeon.swtcl.hw_primitive = hwprim;
639
   }
640
}
641
 
642
static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim )
643
{
644
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
645
   GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
646
                         ctx->Polygon.BackMode != GL_FILL);
647
 
648
   rmesa->radeon.swtcl.render_primitive = prim;
649
   if (prim < GL_TRIANGLES || !unfilled)
650
      r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
651
}
652
 
653
static void r200RenderFinish( struct gl_context *ctx )
654
{
655
}
656
 
657
static void r200ResetLineStipple( struct gl_context *ctx )
658
{
659
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
660
   R200_STATECHANGE( rmesa, lin );
661
}
662
 
663
 
664
/**********************************************************************/
665
/*           Transition to/from hardware rasterization.               */
666
/**********************************************************************/
667
 
668
static const char * const fallbackStrings[] = {
669
   "Texture mode",
670
   "glDrawBuffer(GL_FRONT_AND_BACK)",
671
   "glEnable(GL_STENCIL) without hw stencil buffer",
672
   "glRenderMode(selection or feedback)",
673
   "R200_NO_RAST",
674
   "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
675
};
676
 
677
 
678
static const char *getFallbackString(GLuint bit)
679
{
680
   int i = 0;
681
   while (bit > 1) {
682
      i++;
683
      bit >>= 1;
684
   }
685
   return fallbackStrings[i];
686
}
687
 
688
 
689
void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
690
{
691
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
692
   TNLcontext *tnl = TNL_CONTEXT(ctx);
693
   GLuint oldfallback = rmesa->radeon.Fallback;
694
 
695
   if (mode) {
696
      rmesa->radeon.Fallback |= bit;
697
      if (oldfallback == 0) {
698
	 radeon_firevertices(&rmesa->radeon);
699
	 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
700
	 _swsetup_Wakeup( ctx );
701
	 rmesa->radeon.swtcl.RenderIndex = ~0;
702
         if (R200_DEBUG & RADEON_FALLBACKS) {
703
            fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
704
                    bit, getFallbackString(bit));
705
         }
706
      }
707
   }
708
   else {
709
      rmesa->radeon.Fallback &= ~bit;
710
      if (oldfallback == bit) {
711
 
712
	 _swrast_flush( ctx );
713
	 tnl->Driver.Render.Start = r200RenderStart;
714
	 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
715
	 tnl->Driver.Render.Finish = r200RenderFinish;
716
 
717
	 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
718
	 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
719
	 tnl->Driver.Render.Interp = _tnl_interp;
720
 
721
	 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
722
	 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
723
	 if (rmesa->radeon.TclFallback) {
724
	    /* These are already done if rmesa->radeon.TclFallback goes to
725
	     * zero above. But not if it doesn't (R200_NO_TCL for
726
	     * example?)
727
	     */
728
	    _tnl_invalidate_vertex_state( ctx, ~0 );
729
	    _tnl_invalidate_vertices( ctx, ~0 );
730
	    rmesa->radeon.tnl_index_bitset = 0;
731
	    r200ChooseVertexState( ctx );
732
	    r200ChooseRenderState( ctx );
733
	 }
734
         if (R200_DEBUG & RADEON_FALLBACKS) {
735
            fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
736
                    bit, getFallbackString(bit));
737
         }
738
      }
739
   }
740
}
741
 
742
 
743
 
744
 
745
/**
746
 * Cope with depth operations by drawing individual pixels as points.
747
 *
748
 * \todo
749
 * The way the vertex state is set in this routine is hokey.  It seems to
750
 * work, but it's very hackish.  This whole routine is pretty hackish.  If
751
 * the bitmap is small enough, it seems like it would be faster to copy it
752
 * to AGP memory and use it as a non-power-of-two texture (i.e.,
753
 * NV_texture_rectangle).
754
 */
755
void
756
r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
757
		  GLsizei width, GLsizei height,
758
		  const struct gl_pixelstore_attrib *unpack,
759
		  const GLubyte *bitmap )
760
{
761
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
762
   const GLfloat *rc = ctx->Current.RasterColor;
763
   GLint row, col;
764
   radeonVertex vert;
765
   GLuint orig_vte;
766
   GLuint h;
767
 
768
 
769
   /* Turn off tcl.
770
    */
771
   TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
772
 
773
   /* Choose tiny vertex format
774
    */
775
   {
776
      const GLuint fmt_0 = R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0
777
	  | (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT);
778
      const GLuint fmt_1 = 0;
779
      GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
780
      GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
781
 
782
      vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
783
      vte |= R200_VTX_W0_FMT;
784
      vap &= ~R200_VAP_FORCE_W_TO_ONE;
785
 
786
      rmesa->radeon.swtcl.vertex_size = 5;
787
 
788
      if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0)
789
	   || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
790
	 R200_NEWPRIM(rmesa);
791
	 R200_STATECHANGE( rmesa, vtx );
792
	 rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
793
	 rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
794
      }
795
 
796
      if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
797
	 R200_STATECHANGE( rmesa, vte );
798
	 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
799
      }
800
 
801
      if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
802
	 R200_STATECHANGE( rmesa, vap );
803
	 rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
804
      }
805
   }
806
 
807
   /* Ready for point primitives:
808
    */
809
   r200RenderPrimitive( ctx, GL_POINTS );
810
 
811
   /* Turn off the hw viewport transformation:
812
    */
813
   R200_STATECHANGE( rmesa, vte );
814
   orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
815
   rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
816
					   R200_VPORT_Y_SCALE_ENA |
817
					   R200_VPORT_Z_SCALE_ENA |
818
					   R200_VPORT_X_OFFSET_ENA |
819
					   R200_VPORT_Y_OFFSET_ENA |
820
					   R200_VPORT_Z_OFFSET_ENA);
821
 
822
   /* Turn off other stuff:  Stipple?, texture?, blending?, etc.
823
    */
824
 
825
 
826
   /* Populate the vertex
827
    *
828
    * Incorporate FOG into RGBA
829
    */
830
   if (ctx->Fog.Enabled) {
831
      const GLfloat *fc = ctx->Fog.Color;
832
      GLfloat color[4];
833
      GLfloat f;
834
 
835
      if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
836
         f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
837
      else
838
         f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
839
 
840
      color[0] = f * rc[0] + (1.F - f) * fc[0];
841
      color[1] = f * rc[1] + (1.F - f) * fc[1];
842
      color[2] = f * rc[2] + (1.F - f) * fc[2];
843
      color[3] = rc[3];
844
 
845
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red,   color[0]);
846
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
847
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue,  color[2]);
848
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
849
   }
850
   else {
851
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red,   rc[0]);
852
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
853
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue,  rc[2]);
854
      UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
855
   }
856
 
857
 
858
   vert.tv.z = ctx->Current.RasterPos[2];
859
 
860
 
861
   /* Update window height
862
    */
863
   h = radeon_get_drawable(&rmesa->radeon)->h;
864
 
865
   /* Clipping handled by existing mechansims in r200_ioctl.c?
866
    */
867
   for (row=0; row
868
      const GLubyte *src = (const GLubyte *)
869
	 _mesa_image_address2d(unpack, bitmap, width, height,
870
                               GL_COLOR_INDEX, GL_BITMAP, row, 0 );
871
 
872
      if (unpack->LsbFirst) {
873
         /* Lsb first */
874
         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
875
         for (col=0; col
876
            if (*src & mask) {
877
	       vert.tv.x = px+col;
878
	       vert.tv.y = h - (py+row) - 1;
879
	       r200_point( rmesa, &vert );
880
            }
881
	    src += (mask >> 7);
882
	    mask = ((mask << 1) & 0xff) | (mask >> 7);
883
         }
884
 
885
         /* get ready for next row */
886
         if (mask != 1)
887
            src++;
888
      }
889
      else {
890
         /* Msb first */
891
         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
892
         for (col=0; col
893
            if (*src & mask) {
894
	       vert.tv.x = px+col;
895
	       vert.tv.y = h - (py+row) - 1;
896
	       r200_point( rmesa, &vert );
897
            }
898
	    src += mask & 1;
899
	    mask = ((mask << 7) & 0xff) | (mask >> 1);
900
         }
901
         /* get ready for next row */
902
         if (mask != 128)
903
            src++;
904
      }
905
   }
906
 
907
   /* Fire outstanding vertices, restore state
908
    */
909
   R200_STATECHANGE( rmesa, vte );
910
   rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
911
 
912
   /* Unfallback
913
    */
914
   TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
915
 
916
   /* Need to restore vertexformat?
917
    */
918
   if (rmesa->radeon.TclFallback)
919
      r200ChooseVertexState( ctx );
920
}
921
 
922
 
923
 
924
/**********************************************************************/
925
/*                            Initialization.                         */
926
/**********************************************************************/
927
 
928
void r200InitSwtcl( struct gl_context *ctx )
929
{
930
   TNLcontext *tnl = TNL_CONTEXT(ctx);
931
   r200ContextPtr rmesa = R200_CONTEXT(ctx);
932
   static int firsttime = 1;
933
 
934
   if (firsttime) {
935
      init_rast_tab();
936
      firsttime = 0;
937
   }
938
   rmesa->radeon.swtcl.emit_prediction = 0;
939
 
940
   tnl->Driver.Render.Start = r200RenderStart;
941
   tnl->Driver.Render.Finish = r200RenderFinish;
942
   tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
943
   tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
944
   tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
945
   tnl->Driver.Render.CopyPV = _tnl_copy_pv;
946
   tnl->Driver.Render.Interp = _tnl_interp;
947
 
948
   /* FIXME: what are these numbers? */
949
   _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
950
		       36 * sizeof(GLfloat) );
951
 
952
   rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
953
   rmesa->radeon.swtcl.RenderIndex = ~0;
954
   rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
955
   rmesa->radeon.swtcl.hw_primitive = 0;
956
}
957