Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/*
2
 * Copyright (C) 2009 Francisco Jerez.
3
 * All Rights Reserved.
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining
6
 * a copy of this software and associated documentation files (the
7
 * "Software"), to deal in the Software without restriction, including
8
 * without limitation the rights to use, copy, modify, merge, publish,
9
 * distribute, sublicense, and/or sell copies of the Software, and to
10
 * permit persons to whom the Software is furnished to do so, subject to
11
 * the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the
14
 * next paragraph) shall be included in all copies or substantial
15
 * portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 *
25
 */
26
 
27
#include "nouveau_driver.h"
28
#include "nouveau_context.h"
29
#include "nouveau_fbo.h"
30
#include "nouveau_util.h"
31
#include "nv_object.xml.h"
32
#include "nv10_3d.xml.h"
33
#include "nv10_driver.h"
34
 
35
static inline unsigned
36
get_rt_format(gl_format format)
37
{
38
	switch (format) {
39
	case MESA_FORMAT_XRGB8888:
40
		return NV10_3D_RT_FORMAT_COLOR_X8R8G8B8;
41
	case MESA_FORMAT_ARGB8888:
42
		return NV10_3D_RT_FORMAT_COLOR_A8R8G8B8;
43
	case MESA_FORMAT_RGB565:
44
		return NV10_3D_RT_FORMAT_COLOR_R5G6B5;
45
	case MESA_FORMAT_Z16:
46
		return NV10_3D_RT_FORMAT_DEPTH_Z16;
47
	case MESA_FORMAT_Z24_S8:
48
		return NV10_3D_RT_FORMAT_DEPTH_Z24S8;
49
	default:
50
		assert(0);
51
	}
52
}
53
 
54
static void
55
setup_hierz_buffer(struct gl_context *ctx)
56
{
57
	struct nouveau_pushbuf *push = context_push(ctx);
58
	struct gl_framebuffer *fb = ctx->DrawBuffer;
59
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
60
	unsigned pitch = align(fb->Width, 128),
61
		height = align(fb->Height, 2),
62
		size = pitch * height;
63
 
64
	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
65
		union nouveau_bo_config config = {
66
			.nv04.surf_flags = NV04_BO_ZETA,
67
			.nv04.surf_pitch = 0
68
		};
69
 
70
		nouveau_bo_ref(NULL, &nfb->hierz.bo);
71
		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
72
			       &config, &nfb->hierz.bo);
73
	}
74
 
75
	PUSH_SPACE(push, 11);
76
	BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
77
	PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
78
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
79
	BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
80
	PUSH_DATAf(push, - 1792);
81
	PUSH_DATAf(push, - 2304 + fb->Height);
82
	PUSH_DATAf(push, fb->_DepthMaxF / 2);
83
	PUSH_DATAf(push, 0);
84
 
85
	BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
86
	PUSH_DATA (push, pitch);
87
 
88
	BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
89
	PUSH_DATA (push, 1);
90
}
91
 
92
void
93
nv10_emit_framebuffer(struct gl_context *ctx, int emit)
94
{
95
	struct nouveau_pushbuf *push = context_push(ctx);
96
	struct gl_framebuffer *fb = ctx->DrawBuffer;
97
	struct nouveau_surface *s;
98
	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
99
	unsigned rt_pitch = 0, zeta_pitch = 0;
100
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
101
 
102
	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
103
		return;
104
 
105
	PUSH_RESET(push, BUFCTX_FB);
106
 
107
	/* At least nv11 seems to get sad if we don't do this before
108
	 * swapping RTs.*/
109
	if (context_chipset(ctx) < 0x17) {
110
		int i;
111
 
112
		for (i = 0; i < 6; i++) {
113
			BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
114
			PUSH_DATA (push, 0);
115
		}
116
	}
117
 
118
	/* Render target */
119
	if (fb->_ColorDrawBuffers[0]) {
120
		s = &to_nouveau_renderbuffer(
121
			fb->_ColorDrawBuffers[0])->surface;
122
 
123
		rt_format |= get_rt_format(s->format);
124
		zeta_pitch = rt_pitch = s->pitch;
125
 
126
		BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
127
		PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
128
				 s->bo, 0, bo_flags);
129
	}
130
 
131
	/* depth/stencil */
132
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
133
		s = &to_nouveau_renderbuffer(
134
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
135
 
136
		rt_format |= get_rt_format(s->format);
137
		zeta_pitch = s->pitch;
138
 
139
		BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
140
		PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
141
				 s->bo, 0, bo_flags);
142
 
143
		if (context_chipset(ctx) >= 0x17) {
144
			setup_hierz_buffer(ctx);
145
			context_dirty(ctx, ZCLEAR);
146
		}
147
	}
148
 
149
	BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
150
	PUSH_DATA (push, rt_format);
151
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);
152
 
153
	context_dirty(ctx, VIEWPORT);
154
	context_dirty(ctx, SCISSOR);
155
}
156
 
157
void
158
nv10_emit_render_mode(struct gl_context *ctx, int emit)
159
{
160
}
161
 
162
void
163
nv10_emit_scissor(struct gl_context *ctx, int emit)
164
{
165
	struct nouveau_pushbuf *push = context_push(ctx);
166
	int x, y, w, h;
167
 
168
	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
169
 
170
	BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
171
	PUSH_DATA (push, w << 16 | x);
172
	PUSH_DATA (push, h << 16 | y);
173
}
174
 
175
void
176
nv10_emit_viewport(struct gl_context *ctx, int emit)
177
{
178
	struct nouveau_pushbuf *push = context_push(ctx);
179
	struct gl_viewport_attrib *vp = &ctx->Viewport;
180
	struct gl_framebuffer *fb = ctx->DrawBuffer;
181
	float a[4] = {};
182
 
183
	get_viewport_translate(ctx, a);
184
	a[0] -= 2048;
185
	a[1] -= 2048;
186
	if (nv10_use_viewport_zclear(ctx))
187
		a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
188
 
189
	BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
190
	PUSH_DATAp(push, a, 4);
191
 
192
	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
193
	PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
194
	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
195
	PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);
196
 
197
	context_dirty(ctx, PROJECTION);
198
}
199
 
200
void
201
nv10_emit_zclear(struct gl_context *ctx, int emit)
202
{
203
	struct nouveau_context *nctx = to_nouveau_context(ctx);
204
	struct nouveau_pushbuf *push = context_push(ctx);
205
	struct nouveau_framebuffer *nfb =
206
		to_nouveau_framebuffer(ctx->DrawBuffer);
207
 
208
	if (nfb->hierz.bo) {
209
		BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
210
		PUSH_DATAb(push, !nctx->hierz.clear_blocked);
211
		PUSH_DATA (push, nfb->hierz.clear_value |
212
			 (nctx->hierz.clear_seq & 0xff));
213
	} else {
214
		BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
215
		PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
216
		PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
217
		context_dirty(ctx, VIEWPORT);
218
	}
219
}