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4358 | Serge | 1 | /* |
2 | * Copyright (C) 2009-2010 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | /* |
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28 | * Vertex submission helper definitions shared among the software and |
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29 | * hardware TnL paths. |
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30 | */ |
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31 | |||
32 | #include "nouveau_gldefs.h" |
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33 | |||
34 | #include "main/light.h" |
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35 | #include "vbo/vbo.h" |
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36 | #include "tnl/tnl.h" |
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37 | |||
38 | #define OUT_INDICES_L(r, i, d, n) \ |
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39 | BATCH_OUT_L(i + d, n); \ |
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40 | (void)r |
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41 | #define OUT_INDICES_I16(r, i, d, n) \ |
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42 | BATCH_OUT_I16(r->ib.extract_u(&r->ib, 0, i) + d, \ |
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43 | r->ib.extract_u(&r->ib, 0, i + 1) + d) |
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44 | #define OUT_INDICES_I32(r, i, d, n) \ |
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45 | BATCH_OUT_I32(r->ib.extract_u(&r->ib, 0, i) + d) |
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46 | |||
47 | /* |
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48 | * Emit |
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49 | * grouping them in packets of length MAX_PACKET. |
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50 | * |
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51 | * out: hardware index data type. |
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52 | * ctx: GL context. |
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53 | * start: element within the index buffer to begin with. |
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54 | * delta: integer correction that will be added to each index found in |
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55 | * the index buffer. |
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56 | */ |
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57 | #define EMIT_VBO(out, ctx, start, delta, n) do { \ |
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58 | struct nouveau_render_state *render = to_render_state(ctx); \ |
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59 | int npush = n; \ |
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60 | \ |
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61 | while (npush) { \ |
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62 | int npack = MIN2(npush, MAX_PACKET * MAX_OUT_##out); \ |
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63 | npush -= npack; \ |
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64 | \ |
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65 | BATCH_PACKET_##out((npack + MAX_OUT_##out - 1) \ |
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66 | / MAX_OUT_##out); \ |
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67 | while (npack) { \ |
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68 | int nout = MIN2(npack, MAX_OUT_##out); \ |
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69 | npack -= nout; \ |
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70 | \ |
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71 | OUT_INDICES_##out(render, start, delta, \ |
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72 | nout); \ |
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73 | start += nout; \ |
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74 | } \ |
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75 | } \ |
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76 | } while (0) |
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77 | |||
78 | /* |
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79 | * Emit the |
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80 | */ |
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81 | #define EMIT_IMM(ctx, a, n) do { \ |
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82 | struct nouveau_attr_info *info = \ |
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83 | &TAG(vertex_attrs)[(a)->attr]; \ |
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84 | int m; \ |
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85 | \ |
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86 | if (!info->emit) { \ |
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87 | IMM_PACKET(info->imm_method, info->imm_fields); \ |
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88 | \ |
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89 | for (m = 0; m < (a)->fields; m++) \ |
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90 | IMM_OUT((a)->extract_f(a, n, m)); \ |
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91 | \ |
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92 | for (m = (a)->fields; m < info->imm_fields; m++) \ |
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93 | IMM_OUT(((float []){0, 0, 0, 1})[m]); \ |
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94 | \ |
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95 | } else { \ |
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96 | info->emit(ctx, a, (a)->buf + n * (a)->stride); \ |
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97 | } \ |
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98 | } while (0) |
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99 | |||
100 | static void |
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101 | dispatch_l(struct gl_context *ctx, unsigned int start, int delta, |
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102 | unsigned int n) |
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103 | { |
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104 | struct nouveau_pushbuf *push = context_push(ctx); |
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105 | RENDER_LOCALS(ctx); |
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106 | |||
107 | EMIT_VBO(L, ctx, start, delta, n); |
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108 | } |
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109 | |||
110 | static void |
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111 | dispatch_i32(struct gl_context *ctx, unsigned int start, int delta, |
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112 | unsigned int n) |
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113 | { |
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114 | struct nouveau_pushbuf *push = context_push(ctx); |
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115 | RENDER_LOCALS(ctx); |
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116 | |||
117 | EMIT_VBO(I32, ctx, start, delta, n); |
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118 | } |
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119 | |||
120 | static void |
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121 | dispatch_i16(struct gl_context *ctx, unsigned int start, int delta, |
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122 | unsigned int n) |
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123 | { |
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124 | struct nouveau_pushbuf *push = context_push(ctx); |
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125 | RENDER_LOCALS(ctx); |
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126 | |||
127 | EMIT_VBO(I32, ctx, start, delta, n & 1); |
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128 | EMIT_VBO(I16, ctx, start, delta, n & ~1); |
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129 | } |
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130 | |||
131 | /* |
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132 | * Select an appropriate dispatch function for the given index buffer. |
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133 | */ |
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134 | static dispatch_t |
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135 | get_array_dispatch(struct nouveau_array *a) |
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136 | { |
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137 | if (!a->fields) |
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138 | return dispatch_l; |
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139 | else if (a->type == GL_UNSIGNED_INT) |
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140 | return dispatch_i32; |
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141 | else |
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142 | return dispatch_i16; |
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143 | } |
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144 | |||
145 | /* |
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146 | * Returns how many vertices you can draw using |
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147 | */ |
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148 | static inline unsigned |
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149 | get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib, |
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150 | int n) |
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151 | { |
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152 | struct nouveau_render_state *render = to_render_state(ctx); |
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153 | |||
154 | if (render->mode == IMM) { |
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155 | return MAX2(0, n - 4) / (render->vertex_size / 4 + |
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156 | render->attr_count); |
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157 | } else { |
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158 | unsigned max_out; |
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159 | |||
160 | if (ib) { |
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161 | switch (ib->type) { |
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162 | case GL_UNSIGNED_INT: |
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163 | max_out = MAX_OUT_I32; |
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164 | break; |
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165 | |||
166 | case GL_UNSIGNED_SHORT: |
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167 | max_out = MAX_OUT_I16; |
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168 | break; |
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169 | |||
170 | case GL_UNSIGNED_BYTE: |
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171 | max_out = MAX_OUT_I16; |
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172 | break; |
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173 | |||
174 | default: |
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175 | assert(0); |
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176 | max_out = 0; |
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177 | break; |
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178 | } |
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179 | } else { |
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180 | max_out = MAX_OUT_L; |
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181 | } |
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182 | |||
183 | return MAX2(0, n - 7) * max_out * MAX_PACKET / (1 + MAX_PACKET); |
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184 | } |
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185 | } |
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186 | |||
187 | static void |
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188 | TAG(emit_material)(struct gl_context *ctx, struct nouveau_array *a, |
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189 | const void *v) |
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190 | { |
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191 | int attr = a->attr - VERT_ATTRIB_GENERIC0; |
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192 | int state = ((int []) { |
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193 | NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT, |
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194 | NOUVEAU_STATE_MATERIAL_BACK_AMBIENT, |
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195 | NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE, |
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196 | NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE, |
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197 | NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR, |
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198 | NOUVEAU_STATE_MATERIAL_BACK_SPECULAR, |
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199 | NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT, |
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200 | NOUVEAU_STATE_MATERIAL_BACK_AMBIENT, |
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201 | NOUVEAU_STATE_MATERIAL_FRONT_SHININESS, |
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202 | NOUVEAU_STATE_MATERIAL_BACK_SHININESS |
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203 | }) [attr]; |
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204 | |||
205 | COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v); |
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206 | _mesa_update_material(ctx, 1 << attr); |
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207 | |||
208 | context_drv(ctx)->emit[state](ctx, state); |
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209 | }><>>> |