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/*
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 * Copyright © 2008 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Eric Anholt 
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 *
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 */
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/** @file intel_syncobj.c
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 *
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 * Support for ARB_sync
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 *
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 * ARB_sync is implemented by flushing the current batchbuffer and keeping a
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 * reference on it.  We can then check for completion or wait for completion
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 * using the normal buffer object mechanisms.  This does mean that if an
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 * application is using many sync objects, it will emit small batchbuffers
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 * which may end up being a significant overhead.  In other tests of removing
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 * gratuitous batchbuffer syncs in Mesa, it hasn't appeared to be a significant
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 * performance bottleneck, though.
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 */
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#include "main/simple_list.h"
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#include "main/imports.h"
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#include "brw_context.h"
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#include "intel_batchbuffer.h"
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#include "intel_reg.h"
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static struct gl_sync_object *
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intel_new_sync_object(struct gl_context *ctx, GLuint id)
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{
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   struct intel_sync_object *sync;
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   sync = calloc(1, sizeof(struct intel_sync_object));
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   return &sync->Base;
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}
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static void
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intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
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{
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   struct intel_sync_object *sync = (struct intel_sync_object *)s;
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   drm_intel_bo_unreference(sync->bo);
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   free(sync);
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}
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static void
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intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
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	       GLenum condition, GLbitfield flags)
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{
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   struct brw_context *brw = brw_context(ctx);
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   struct intel_sync_object *sync = (struct intel_sync_object *)s;
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   assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE);
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   intel_batchbuffer_emit_mi_flush(brw);
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   sync->bo = brw->batch.bo;
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   drm_intel_bo_reference(sync->bo);
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   intel_flush(ctx);
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}
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static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
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				 GLbitfield flags, GLuint64 timeout)
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{
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   struct intel_sync_object *sync = (struct intel_sync_object *)s;
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   if (sync->bo && drm_intel_gem_bo_wait(sync->bo, timeout) == 0) {
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      s->StatusFlag = 1;
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      drm_intel_bo_unreference(sync->bo);
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      sync->bo = NULL;
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   }
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}
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/* We have nothing to do for WaitSync.  Our GL command stream is sequential,
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 * so given that the sync object has already flushed the batchbuffer,
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 * any batchbuffers coming after this waitsync will naturally not occur until
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 * the previous one is done.
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 */
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static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
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				 GLbitfield flags, GLuint64 timeout)
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{
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}
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static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
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{
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   struct intel_sync_object *sync = (struct intel_sync_object *)s;
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   if (sync->bo && !drm_intel_bo_busy(sync->bo)) {
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      drm_intel_bo_unreference(sync->bo);
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      sync->bo = NULL;
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      s->StatusFlag = 1;
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   }
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}
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void intel_init_syncobj_functions(struct dd_function_table *functions)
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{
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   functions->NewSyncObject = intel_new_sync_object;
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   functions->DeleteSyncObject = intel_delete_sync_object;
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   functions->FenceSync = intel_fence_sync;
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   functions->CheckSync = intel_check_sync;
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   functions->ClientWaitSync = intel_client_wait_sync;
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   functions->ServerWaitSync = intel_server_wait_sync;
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}