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/**************************************************************************
2
 *
3
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 
29
#include "main/enums.h"
30
#include "main/imports.h"
31
#include "main/macros.h"
32
#include "main/mtypes.h"
33
#include "main/fbobject.h"
34
#include "main/framebuffer.h"
35
#include "main/renderbuffer.h"
36
#include "main/context.h"
37
#include "main/teximage.h"
38
#include "main/image.h"
39
 
40
#include "swrast/swrast.h"
41
#include "drivers/common/meta.h"
42
 
43
#include "intel_batchbuffer.h"
44
#include "intel_buffers.h"
45
#include "intel_blit.h"
46
#include "intel_fbo.h"
47
#include "intel_mipmap_tree.h"
48
#include "intel_regions.h"
49
#include "intel_tex.h"
50
#include "brw_context.h"
51
 
52
#define FILE_DEBUG_FLAG DEBUG_FBO
53
 
54
/**
55
 * Create a new framebuffer object.
56
 */
57
static struct gl_framebuffer *
58
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
59
{
60
   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
61
    * class
62
    */
63
   return _mesa_new_framebuffer(ctx, name);
64
}
65
 
66
 
67
/** Called by gl_renderbuffer::Delete() */
68
static void
69
intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70
{
71
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
 
73
   ASSERT(irb);
74
 
75
   intel_miptree_release(&irb->mt);
76
 
77
   _mesa_delete_renderbuffer(ctx, rb);
78
}
79
 
80
/**
81
 * \see dd_function_table::MapRenderbuffer
82
 */
83
static void
84
intel_map_renderbuffer(struct gl_context *ctx,
85
		       struct gl_renderbuffer *rb,
86
		       GLuint x, GLuint y, GLuint w, GLuint h,
87
		       GLbitfield mode,
88
		       GLubyte **out_map,
89
		       GLint *out_stride)
90
{
91
   struct brw_context *brw = brw_context(ctx);
92
   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
93
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94
   void *map;
95
   int stride;
96
 
97
   if (srb->Buffer) {
98
      /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99
      GLint bpp = _mesa_get_format_bytes(rb->Format);
100
      GLint rowStride = srb->RowStride;
101
      *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
102
      *out_stride = rowStride;
103
      return;
104
   }
105
 
106
   intel_prepare_render(brw);
107
 
108
   /* For a window-system renderbuffer, we need to flip the mapping we receive
109
    * upside-down.  So we need to ask for a rectangle on flipped vertically, and
110
    * we then return a pointer to the bottom of it with a negative stride.
111
    */
112
   if (rb->Name == 0) {
113
      y = rb->Height - y - h;
114
   }
115
 
116
   intel_miptree_map(brw, irb->mt, irb->mt_level, irb->mt_layer,
117
		     x, y, w, h, mode, &map, &stride);
118
 
119
   if (rb->Name == 0) {
120
      map += (h - 1) * stride;
121
      stride = -stride;
122
   }
123
 
124
   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125
       __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
126
       x, y, w, h, map, stride);
127
 
128
   *out_map = map;
129
   *out_stride = stride;
130
}
131
 
132
/**
133
 * \see dd_function_table::UnmapRenderbuffer
134
 */
135
static void
136
intel_unmap_renderbuffer(struct gl_context *ctx,
137
			 struct gl_renderbuffer *rb)
138
{
139
   struct brw_context *brw = brw_context(ctx);
140
   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
141
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
142
 
143
   DBG("%s: rb %d (%s)\n", __FUNCTION__,
144
       rb->Name, _mesa_get_format_name(rb->Format));
145
 
146
   if (srb->Buffer) {
147
      /* this is a malloc'd renderbuffer (accum buffer) */
148
      /* nothing to do */
149
      return;
150
   }
151
 
152
   intel_miptree_unmap(brw, irb->mt, irb->mt_level, irb->mt_layer);
153
}
154
 
155
 
156
/**
157
 * Round up the requested multisample count to the next supported sample size.
158
 */
159
unsigned
160
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
161
{
162
   switch (intel->gen) {
163
   case 6:
164
      /* Gen6 supports only 4x multisampling. */
165
      if (num_samples > 0)
166
         return 4;
167
      else
168
         return 0;
169
   case 7:
170
      /* Gen7 supports 4x and 8x multisampling. */
171
      if (num_samples > 4)
172
         return 8;
173
      else if (num_samples > 0)
174
         return 4;
175
      else
176
         return 0;
177
      return 0;
178
   default:
179
      /* MSAA unsupported. */
180
      return 0;
181
   }
182
}
183
 
184
 
185
/**
186
 * Called via glRenderbufferStorageEXT() to set the format and allocate
187
 * storage for a user-created renderbuffer.
188
 */
189
static GLboolean
190
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
191
                                 GLenum internalFormat,
192
                                 GLuint width, GLuint height)
193
{
194
   struct brw_context *brw = brw_context(ctx);
195
   struct intel_screen *screen = brw->intelScreen;
196
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
197
   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
198
 
199
   switch (internalFormat) {
200
   default:
201
      /* Use the same format-choice logic as for textures.
202
       * Renderbuffers aren't any different from textures for us,
203
       * except they're less useful because you can't texture with
204
       * them.
205
       */
206
      rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
207
                                                   internalFormat,
208
                                                   GL_NONE, GL_NONE);
209
      break;
210
   case GL_STENCIL_INDEX:
211
   case GL_STENCIL_INDEX1_EXT:
212
   case GL_STENCIL_INDEX4_EXT:
213
   case GL_STENCIL_INDEX8_EXT:
214
   case GL_STENCIL_INDEX16_EXT:
215
      /* These aren't actual texture formats, so force them here. */
216
      if (brw->has_separate_stencil) {
217
	 rb->Format = MESA_FORMAT_S8;
218
      } else {
219
	 assert(!brw->must_use_separate_stencil);
220
	 rb->Format = MESA_FORMAT_S8_Z24;
221
      }
222
      break;
223
   }
224
 
225
   rb->Width = width;
226
   rb->Height = height;
227
   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
228
 
229
   intel_miptree_release(&irb->mt);
230
 
231
   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
232
       _mesa_lookup_enum_by_nr(internalFormat),
233
       _mesa_get_format_name(rb->Format), width, height);
234
 
235
   if (width == 0 || height == 0)
236
      return true;
237
 
238
   irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
239
						   width, height,
240
                                                   rb->NumSamples);
241
   if (!irb->mt)
242
      return false;
243
 
244
   return true;
245
}
246
 
247
 
248
static void
249
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
250
					struct gl_renderbuffer *rb,
251
					void *image_handle)
252
{
253
   struct brw_context *brw = brw_context(ctx);
254
   struct intel_renderbuffer *irb;
255
   __DRIscreen *screen;
256
   __DRIimage *image;
257
 
258
   screen = brw->intelScreen->driScrnPriv;
259
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
260
					      screen->loaderPrivate);
261
   if (image == NULL)
262
      return;
263
 
264
   /* __DRIimage is opaque to the core so it has to be checked here */
265
   switch (image->format) {
266
   case MESA_FORMAT_RGBA8888_REV:
267
      _mesa_error(ctx, GL_INVALID_OPERATION,
268
            "glEGLImageTargetRenderbufferStorage(unsupported image format");
269
      return;
270
      break;
271
   default:
272
      break;
273
   }
274
 
275
   irb = intel_renderbuffer(rb);
276
   intel_miptree_release(&irb->mt);
277
   irb->mt = intel_miptree_create_for_bo(brw,
278
                                         image->region->bo,
279
                                         image->format,
280
                                         image->offset,
281
                                         image->region->width,
282
                                         image->region->height,
283
                                         image->region->pitch,
284
                                         image->region->tiling);
285
   if (!irb->mt)
286
      return;
287
 
288
   rb->InternalFormat = image->internal_format;
289
   rb->Width = image->region->width;
290
   rb->Height = image->region->height;
291
   rb->Format = image->format;
292
   rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
293
   rb->NeedsFinishRenderTexture = true;
294
}
295
 
296
/**
297
 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
298
 * window system framebuffer is resized.
299
 *
300
 * Any actual buffer reallocations for hardware renderbuffers (which would
301
 * have triggered _mesa_resize_framebuffer()) were done by
302
 * intel_process_dri2_buffer().
303
 */
304
static GLboolean
305
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
306
                           GLenum internalFormat, GLuint width, GLuint height)
307
{
308
   ASSERT(rb->Name == 0);
309
   rb->Width = width;
310
   rb->Height = height;
311
   rb->InternalFormat = internalFormat;
312
 
313
   return true;
314
}
315
 
316
/** Dummy function for gl_renderbuffer::AllocStorage() */
317
static GLboolean
318
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
319
                        GLenum internalFormat, GLuint width, GLuint height)
320
{
321
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
322
   return false;
323
}
324
 
325
/**
326
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
327
 * not a user-created renderbuffer.
328
 *
329
 * \param num_samples must be quantized.
330
 */
331
struct intel_renderbuffer *
332
intel_create_renderbuffer(gl_format format, unsigned num_samples)
333
{
334
   struct intel_renderbuffer *irb;
335
   struct gl_renderbuffer *rb;
336
 
337
   GET_CURRENT_CONTEXT(ctx);
338
 
339
   irb = CALLOC_STRUCT(intel_renderbuffer);
340
   if (!irb) {
341
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
342
      return NULL;
343
   }
344
 
345
   rb = &irb->Base.Base;
346
 
347
   _mesa_init_renderbuffer(rb, 0);
348
   rb->ClassID = INTEL_RB_CLASS;
349
   rb->_BaseFormat = _mesa_get_format_base_format(format);
350
   rb->Format = format;
351
   rb->InternalFormat = rb->_BaseFormat;
352
   rb->NumSamples = num_samples;
353
 
354
   /* intel-specific methods */
355
   rb->Delete = intel_delete_renderbuffer;
356
   rb->AllocStorage = intel_alloc_window_storage;
357
 
358
   return irb;
359
}
360
 
361
/**
362
 * Private window-system buffers (as opposed to ones shared with the display
363
 * server created with intel_create_renderbuffer()) are most similar in their
364
 * handling to user-created renderbuffers, but they have a resize handler that
365
 * may be called at intel_update_renderbuffers() time.
366
 *
367
 * \param num_samples must be quantized.
368
 */
369
struct intel_renderbuffer *
370
intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
371
{
372
   struct intel_renderbuffer *irb;
373
 
374
   irb = intel_create_renderbuffer(format, num_samples);
375
   irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
376
 
377
   return irb;
378
}
379
 
380
/**
381
 * Create a new renderbuffer object.
382
 * Typically called via glBindRenderbufferEXT().
383
 */
384
static struct gl_renderbuffer *
385
intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
386
{
387
   struct intel_renderbuffer *irb;
388
   struct gl_renderbuffer *rb;
389
 
390
   irb = CALLOC_STRUCT(intel_renderbuffer);
391
   if (!irb) {
392
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
393
      return NULL;
394
   }
395
 
396
   rb = &irb->Base.Base;
397
 
398
   _mesa_init_renderbuffer(rb, name);
399
   rb->ClassID = INTEL_RB_CLASS;
400
 
401
   /* intel-specific methods */
402
   rb->Delete = intel_delete_renderbuffer;
403
   rb->AllocStorage = intel_alloc_renderbuffer_storage;
404
   /* span routines set in alloc_storage function */
405
 
406
   return rb;
407
}
408
 
409
static bool
410
intel_renderbuffer_update_wrapper(struct brw_context *brw,
411
                                  struct intel_renderbuffer *irb,
412
				  struct gl_texture_image *image,
413
                                  uint32_t layer)
414
{
415
   struct gl_renderbuffer *rb = &irb->Base.Base;
416
   struct intel_texture_image *intel_image = intel_texture_image(image);
417
   struct intel_mipmap_tree *mt = intel_image->mt;
418
   int level = image->Level;
419
 
420
   rb->Depth = image->Depth;
421
 
422
   rb->AllocStorage = intel_nop_alloc_storage;
423
 
424
   intel_miptree_check_level_layer(mt, level, layer);
425
   irb->mt_level = level;
426
 
427
   switch (mt->msaa_layout) {
428
      case INTEL_MSAA_LAYOUT_UMS:
429
      case INTEL_MSAA_LAYOUT_CMS:
430
         irb->mt_layer = layer * mt->num_samples;
431
         break;
432
 
433
      default:
434
         irb->mt_layer = layer;
435
   }
436
 
437
   intel_miptree_reference(&irb->mt, mt);
438
 
439
   intel_renderbuffer_set_draw_offset(irb);
440
 
441
   if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
442
      intel_miptree_alloc_hiz(brw, mt);
443
      if (!mt->hiz_mt)
444
	 return false;
445
   }
446
 
447
   return true;
448
}
449
 
450
void
451
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
452
{
453
   unsigned int dst_x, dst_y;
454
 
455
   /* compute offset of the particular 2D image within the texture region */
456
   intel_miptree_get_image_offset(irb->mt,
457
				  irb->mt_level,
458
				  irb->mt_layer,
459
				  &dst_x, &dst_y);
460
 
461
   irb->draw_x = dst_x;
462
   irb->draw_y = dst_y;
463
}
464
 
465
/**
466
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
467
 * prepare for rendering into texture memory.  This might be called
468
 * many times to choose different texture levels, cube faces, etc
469
 * before intel_finish_render_texture() is ever called.
470
 */
471
static void
472
intel_render_texture(struct gl_context * ctx,
473
                     struct gl_framebuffer *fb,
474
                     struct gl_renderbuffer_attachment *att)
475
{
476
   struct brw_context *brw = brw_context(ctx);
477
   struct gl_renderbuffer *rb = att->Renderbuffer;
478
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
479
   struct gl_texture_image *image = rb->TexImage;
480
   struct intel_texture_image *intel_image = intel_texture_image(image);
481
   struct intel_mipmap_tree *mt = intel_image->mt;
482
   int layer;
483
 
484
   (void) fb;
485
 
486
   if (att->CubeMapFace > 0) {
487
      assert(att->Zoffset == 0);
488
      layer = att->CubeMapFace;
489
   } else {
490
      layer = att->Zoffset;
491
   }
492
 
493
   if (!intel_image->mt) {
494
      /* Fallback on drawing to a texture that doesn't have a miptree
495
       * (has a border, width/height 0, etc.)
496
       */
497
      _swrast_render_texture(ctx, fb, att);
498
      return;
499
   }
500
 
501
   intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
502
 
503
   if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer)) {
504
       _swrast_render_texture(ctx, fb, att);
505
       return;
506
   }
507
 
508
   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
509
       _mesa_get_format_name(image->TexFormat),
510
       att->Texture->Name, image->Width, image->Height, image->Depth,
511
       rb->RefCount);
512
}
513
 
514
 
515
/**
516
 * Called by Mesa when rendering to a texture is done.
517
 */
518
static void
519
intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
520
{
521
   struct brw_context *brw = brw_context(ctx);
522
 
523
   DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
524
 
525
   /* Since we've (probably) rendered to the texture and will (likely) use
526
    * it in the texture domain later on in this batchbuffer, flush the
527
    * batch.  Once again, we wish for a domain tracker in libdrm to cover
528
    * usage inside of a batchbuffer like GEM does in the kernel.
529
    */
530
   intel_batchbuffer_emit_mi_flush(brw);
531
}
532
 
533
#define fbo_incomplete(fb, ...) do {                                          \
534
      static GLuint msg_id = 0;                                               \
535
      if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
536
         _mesa_gl_debug(ctx, &msg_id,                                         \
537
                        MESA_DEBUG_TYPE_OTHER,                                \
538
                        MESA_DEBUG_SEVERITY_MEDIUM,                           \
539
                        __VA_ARGS__);                                         \
540
      }                                                                       \
541
      DBG(__VA_ARGS__);                                                       \
542
      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
543
   } while (0)
544
 
545
/**
546
 * Do additional "completeness" testing of a framebuffer object.
547
 */
548
static void
549
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
550
{
551
   struct brw_context *brw = brw_context(ctx);
552
   struct intel_renderbuffer *depthRb =
553
      intel_get_renderbuffer(fb, BUFFER_DEPTH);
554
   struct intel_renderbuffer *stencilRb =
555
      intel_get_renderbuffer(fb, BUFFER_STENCIL);
556
   struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
557
   int i;
558
 
559
   DBG("%s() on fb %p (%s)\n", __FUNCTION__,
560
       fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
561
	    (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
562
 
563
   if (depthRb)
564
      depth_mt = depthRb->mt;
565
   if (stencilRb) {
566
      stencil_mt = stencilRb->mt;
567
      if (stencil_mt->stencil_mt)
568
	 stencil_mt = stencil_mt->stencil_mt;
569
   }
570
 
571
   if (depth_mt && stencil_mt) {
572
      if (depth_mt == stencil_mt) {
573
	 /* For true packed depth/stencil (not faked on prefers-separate-stencil
574
	  * hardware) we need to be sure they're the same level/layer, since
575
	  * we'll be emitting a single packet describing the packed setup.
576
	  */
577
	 if (depthRb->mt_level != stencilRb->mt_level ||
578
	     depthRb->mt_layer != stencilRb->mt_layer) {
579
	    fbo_incomplete(fb,
580
                           "FBO incomplete: depth image level/layer %d/%d != "
581
                           "stencil image %d/%d\n",
582
                           depthRb->mt_level,
583
                           depthRb->mt_layer,
584
                           stencilRb->mt_level,
585
                           stencilRb->mt_layer);
586
	 }
587
      } else {
588
	 if (!brw->has_separate_stencil) {
589
	    fbo_incomplete(fb, "FBO incomplete: separate stencil "
590
                           "unsupported\n");
591
	 }
592
	 if (stencil_mt->format != MESA_FORMAT_S8) {
593
	    fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
594
                           "instead of S8\n",
595
                           _mesa_get_format_name(stencil_mt->format));
596
	 }
597
	 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
598
	    /* Before Gen7, separate depth and stencil buffers can be used
599
	     * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
600
	     * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
601
	     *     [DevSNB]: This field must be set to the same value (enabled
602
	     *     or disabled) as Hierarchical Depth Buffer Enable.
603
	     */
604
	    fbo_incomplete(fb, "FBO incomplete: separate stencil "
605
                           "without HiZ\n");
606
	 }
607
      }
608
   }
609
 
610
   for (i = 0; i < Elements(fb->Attachment); i++) {
611
      struct gl_renderbuffer *rb;
612
      struct intel_renderbuffer *irb;
613
 
614
      if (fb->Attachment[i].Type == GL_NONE)
615
	 continue;
616
 
617
      /* A supported attachment will have a Renderbuffer set either
618
       * from being a Renderbuffer or being a texture that got the
619
       * intel_wrap_texture() treatment.
620
       */
621
      rb = fb->Attachment[i].Renderbuffer;
622
      if (rb == NULL) {
623
	 fbo_incomplete(fb, "FBO incomplete: attachment without "
624
                        "renderbuffer\n");
625
	 continue;
626
      }
627
 
628
      if (fb->Attachment[i].Type == GL_TEXTURE) {
629
	 if (rb->TexImage->Border) {
630
	    fbo_incomplete(fb, "FBO incomplete: texture with border\n");
631
	    continue;
632
	 }
633
      }
634
 
635
      irb = intel_renderbuffer(rb);
636
      if (irb == NULL) {
637
	 fbo_incomplete(fb, "FBO incomplete: software rendering "
638
                        "renderbuffer\n");
639
	 continue;
640
      }
641
 
642
      if (!brw_render_target_supported(brw, rb)) {
643
	 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
644
                        "texture/renderbuffer format attached: %s\n",
645
                        _mesa_get_format_name(intel_rb_format(irb)));
646
      }
647
   }
648
}
649
 
650
/**
651
 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
652
 * We can do this when the dst renderbuffer is actually a texture and
653
 * there is no scaling, mirroring or scissoring.
654
 *
655
 * \return new buffer mask indicating the buffers left to blit using the
656
 *         normal path.
657
 */
658
static GLbitfield
659
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
660
                                    GLint srcX0, GLint srcY0,
661
                                    GLint srcX1, GLint srcY1,
662
                                    GLint dstX0, GLint dstY0,
663
                                    GLint dstX1, GLint dstY1,
664
                                    GLbitfield mask, GLenum filter)
665
{
666
   struct brw_context *brw = brw_context(ctx);
667
 
668
   /* Sync up the state of window system buffers.  We need to do this before
669
    * we go looking for the buffers.
670
    */
671
   intel_prepare_render(brw);
672
 
673
   if (mask & GL_COLOR_BUFFER_BIT) {
674
      GLint i;
675
      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
676
      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
677
      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
678
      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
679
 
680
      if (!src_irb) {
681
         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
682
                    "Falling back to software rendering.\n");
683
         return mask;
684
      }
685
 
686
      /* If the source and destination are the same size with no mirroring,
687
       * the rectangles are within the size of the texture and there is no
688
       * scissor, then we can probably use the blit engine.
689
       */
690
      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
691
            srcY0 - srcY1 == dstY0 - dstY1 &&
692
            srcX1 >= srcX0 &&
693
            srcY1 >= srcY0 &&
694
            srcX0 >= 0 && srcX1 <= readFb->Width &&
695
            srcY0 >= 0 && srcY1 <= readFb->Height &&
696
            dstX0 >= 0 && dstX1 <= drawFb->Width &&
697
            dstY0 >= 0 && dstY1 <= drawFb->Height &&
698
            !ctx->Scissor.Enabled)) {
699
         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
700
                    "Falling back to software rendering.\n");
701
         return mask;
702
      }
703
 
704
      /* Blit to all active draw buffers.  We don't do any pre-checking,
705
       * because we assume that copying to MRTs is rare, and failure midway
706
       * through copying is even more rare.  Even if it was to occur, it's
707
       * safe to let meta start the copy over from scratch, because
708
       * glBlitFramebuffer completely overwrites the destination pixels, and
709
       * results are undefined if any destination pixels have a dependency on
710
       * source pixels.
711
       */
712
      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
713
         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
714
         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
715
 
716
         if (!dst_irb) {
717
            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
718
                       "Falling back to software rendering.\n");
719
            return mask;
720
         }
721
 
722
         gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
723
         gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
724
         if (src_format != dst_format) {
725
            perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
726
                       "Falling back to software rendering.\n",
727
                       _mesa_get_format_name(src_format),
728
                       _mesa_get_format_name(dst_format));
729
            return mask;
730
         }
731
 
732
         if (!intel_miptree_blit(brw,
733
                                 src_irb->mt,
734
                                 src_irb->mt_level, src_irb->mt_layer,
735
                                 srcX0, srcY0, src_rb->Name == 0,
736
                                 dst_irb->mt,
737
                                 dst_irb->mt_level, dst_irb->mt_layer,
738
                                 dstX0, dstY0, dst_rb->Name == 0,
739
                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
740
            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
741
                       "Falling back to software rendering.\n");
742
            return mask;
743
         }
744
      }
745
 
746
      mask &= ~GL_COLOR_BUFFER_BIT;
747
   }
748
 
749
   return mask;
750
}
751
 
752
static void
753
intel_blit_framebuffer(struct gl_context *ctx,
754
                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
755
                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
756
                       GLbitfield mask, GLenum filter)
757
{
758
   mask = brw_blorp_framebuffer(brw_context(ctx),
759
                                srcX0, srcY0, srcX1, srcY1,
760
                                dstX0, dstY0, dstX1, dstY1,
761
                                mask, filter);
762
   if (mask == 0x0)
763
      return;
764
 
765
   /* Try using the BLT engine. */
766
   mask = intel_blit_framebuffer_with_blitter(ctx,
767
                                              srcX0, srcY0, srcX1, srcY1,
768
                                              dstX0, dstY0, dstX1, dstY1,
769
                                              mask, filter);
770
   if (mask == 0x0)
771
      return;
772
 
773
 
774
   _mesa_meta_BlitFramebuffer(ctx,
775
                              srcX0, srcY0, srcX1, srcY1,
776
                              dstX0, dstY0, dstX1, dstY1,
777
                              mask, filter);
778
}
779
 
780
/**
781
 * This is a no-op except on multisample buffers shared with DRI2.
782
 */
783
void
784
intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
785
{
786
   if (irb->mt && irb->mt->singlesample_mt)
787
      irb->mt->need_downsample = true;
788
}
789
 
790
/**
791
 * Does the renderbuffer have hiz enabled?
792
 */
793
bool
794
intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
795
{
796
   return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
797
}
798
 
799
void
800
intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
801
{
802
   if (irb->mt) {
803
      intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
804
                                                irb->mt_level,
805
                                                irb->mt_layer);
806
   }
807
}
808
 
809
void
810
intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
811
{
812
   if (irb->mt) {
813
      intel_miptree_slice_set_needs_depth_resolve(irb->mt,
814
                                                  irb->mt_level,
815
                                                  irb->mt_layer);
816
   }
817
}
818
 
819
bool
820
intel_renderbuffer_resolve_hiz(struct brw_context *brw,
821
			       struct intel_renderbuffer *irb)
822
{
823
   if (irb->mt)
824
      return intel_miptree_slice_resolve_hiz(brw,
825
                                             irb->mt,
826
                                             irb->mt_level,
827
                                             irb->mt_layer);
828
 
829
   return false;
830
}
831
 
832
bool
833
intel_renderbuffer_resolve_depth(struct brw_context *brw,
834
				 struct intel_renderbuffer *irb)
835
{
836
   if (irb->mt)
837
      return intel_miptree_slice_resolve_depth(brw,
838
                                               irb->mt,
839
                                               irb->mt_level,
840
                                               irb->mt_layer);
841
 
842
   return false;
843
}
844
 
845
void
846
intel_renderbuffer_move_to_temp(struct brw_context *brw,
847
                                struct intel_renderbuffer *irb,
848
                                bool invalidate)
849
{
850
   struct gl_renderbuffer *rb =&irb->Base.Base;
851
   struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
852
   struct intel_mipmap_tree *new_mt;
853
   int width, height, depth;
854
 
855
   intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
856
 
857
   new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
858
                                 intel_image->base.Base.TexFormat,
859
                                 intel_image->base.Base.Level,
860
                                 intel_image->base.Base.Level,
861
                                 width, height, depth,
862
                                 true,
863
                                 irb->mt->num_samples,
864
                                 INTEL_MIPTREE_TILING_ANY);
865
 
866
   if (brw_is_hiz_depth_format(brw, new_mt->format)) {
867
      intel_miptree_alloc_hiz(brw, new_mt);
868
   }
869
 
870
   intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
871
 
872
   intel_miptree_reference(&irb->mt, intel_image->mt);
873
   intel_renderbuffer_set_draw_offset(irb);
874
   intel_miptree_release(&new_mt);
875
}
876
 
877
/**
878
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
879
 * Hook in device driver functions.
880
 */
881
void
882
intel_fbo_init(struct brw_context *brw)
883
{
884
   struct dd_function_table *dd = &brw->ctx.Driver;
885
   dd->NewFramebuffer = intel_new_framebuffer;
886
   dd->NewRenderbuffer = intel_new_renderbuffer;
887
   dd->MapRenderbuffer = intel_map_renderbuffer;
888
   dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
889
   dd->RenderTexture = intel_render_texture;
890
   dd->FinishRenderTexture = intel_finish_render_texture;
891
   dd->ValidateFramebuffer = intel_validate_framebuffer;
892
   dd->BlitFramebuffer = intel_blit_framebuffer;
893
   dd->EGLImageTargetRenderbufferStorage =
894
      intel_image_target_renderbuffer_storage;
895
}