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4358 Serge 1
/**************************************************************************
2
 *
3
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 
29
#include "main/glheader.h"
30
#include "main/context.h"
31
#include "main/extensions.h"
32
#include "main/fbobject.h"
33
#include "main/framebuffer.h"
34
#include "main/imports.h"
35
#include "main/renderbuffer.h"
36
 
37
#include "swrast/swrast.h"
38
#include "swrast_setup/swrast_setup.h"
39
#include "tnl/tnl.h"
40
#include "drivers/common/driverfuncs.h"
41
#include "drivers/common/meta.h"
42
 
43
#include "intel_chipset.h"
44
#include "intel_buffers.h"
45
#include "intel_tex.h"
46
#include "intel_batchbuffer.h"
47
#include "intel_pixel.h"
48
#include "intel_regions.h"
49
#include "intel_buffer_objects.h"
50
#include "intel_fbo.h"
51
#include "intel_bufmgr.h"
52
#include "intel_screen.h"
53
#include "intel_mipmap_tree.h"
54
 
55
#include "utils.h"
56
#include "../glsl/ralloc.h"
57
 
58
#ifndef INTEL_DEBUG
59
int INTEL_DEBUG = (0);
60
#endif
61
 
62
 
63
static const GLubyte *
64
intelGetString(struct gl_context * ctx, GLenum name)
65
{
66
   const struct brw_context *const brw = brw_context(ctx);
67
   const char *chipset;
68
   static char buffer[128];
4632 Serge 69
   static char driver_name[] = "i965_dri.drv";
4358 Serge 70
 
71
   switch (name) {
72
   case GL_VENDOR:
73
      return (GLubyte *) "Intel Open Source Technology Center";
74
      break;
75
 
76
   case GL_RENDERER:
77
      switch (brw->intelScreen->deviceID) {
78
#undef CHIPSET
79
#define CHIPSET(id, symbol, str) case id: chipset = str; break;
80
#include "pci_ids/i965_pci_ids.h"
81
      default:
82
         chipset = "Unknown Intel Chipset";
83
         break;
84
      }
85
 
86
      (void) driGetRendererString(buffer, chipset, 0);
87
      return (GLubyte *) buffer;
88
 
4632 Serge 89
   case 0x1F04:  /* GL_DRIVER_NAME */
90
      return (GLubyte*)driver_name;
91
 
4358 Serge 92
   default:
93
      return NULL;
94
   }
95
}
96
 
97
void
98
intel_resolve_for_dri2_flush(struct brw_context *brw,
99
                             __DRIdrawable *drawable)
100
{
101
   if (brw->gen < 6) {
102
      /* MSAA and fast color clear are not supported, so don't waste time
103
       * checking whether a resolve is needed.
104
       */
105
      return;
106
   }
107
 
108
   struct gl_framebuffer *fb = drawable->driverPrivate;
109
   struct intel_renderbuffer *rb;
110
 
111
   /* Usually, only the back buffer will need to be downsampled. However,
112
    * the front buffer will also need it if the user has rendered into it.
113
    */
114
   static const gl_buffer_index buffers[2] = {
115
         BUFFER_BACK_LEFT,
116
         BUFFER_FRONT_LEFT,
117
   };
118
 
119
   for (int i = 0; i < 2; ++i) {
120
      rb = intel_get_renderbuffer(fb, buffers[i]);
121
      if (rb == NULL || rb->mt == NULL)
122
         continue;
123
      if (rb->mt->num_samples <= 1)
124
         intel_miptree_resolve_color(brw, rb->mt);
125
      else
126
         intel_miptree_downsample(brw, rb->mt);
127
   }
128
}
129
 
130
static void
131
intel_flush_front(struct gl_context *ctx)
132
{
133
   struct brw_context *brw = brw_context(ctx);
134
    __DRIcontext *driContext = brw->driContext;
135
    __DRIdrawable *driDrawable = driContext->driDrawablePriv;
136
    __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
137
 
138
    if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
139
      if (screen->dri2.loader->flushFrontBuffer != NULL &&
140
          driDrawable &&
141
          driDrawable->loaderPrivate) {
142
 
143
         /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
144
          *
145
          * This potentially resolves both front and back buffer. It
146
          * is unnecessary to resolve the back, but harms nothing except
147
          * performance. And no one cares about front-buffer render
148
          * performance.
149
          */
150
         intel_resolve_for_dri2_flush(brw, driDrawable);
151
 
152
         screen->dri2.loader->flushFrontBuffer(driDrawable,
153
                                               driDrawable->loaderPrivate);
154
 
155
	 /* We set the dirty bit in intel_prepare_render() if we're
156
	  * front buffer rendering once we get there.
157
	  */
158
	 brw->front_buffer_dirty = false;
159
      }
160
   }
161
}
162
 
163
static unsigned
164
intel_bits_per_pixel(const struct intel_renderbuffer *rb)
165
{
166
   return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
167
}
168
 
169
static void
170
intel_query_dri2_buffers(struct brw_context *brw,
171
			 __DRIdrawable *drawable,
172
			 __DRIbuffer **buffers,
173
			 int *count);
174
 
175
static void
176
intel_process_dri2_buffer(struct brw_context *brw,
177
			  __DRIdrawable *drawable,
178
			  __DRIbuffer *buffer,
179
			  struct intel_renderbuffer *rb,
180
			  const char *buffer_name);
181
 
182
void
183
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
184
{
185
   struct gl_framebuffer *fb = drawable->driverPrivate;
186
   struct intel_renderbuffer *rb;
187
   struct brw_context *brw = context->driverPrivate;
188
   __DRIbuffer *buffers = NULL;
189
   int i, count;
190
   const char *region_name;
191
 
192
   /* Set this up front, so that in case our buffers get invalidated
193
    * while we're getting new buffers, we don't clobber the stamp and
194
    * thus ignore the invalidate. */
195
   drawable->lastStamp = drawable->dri2.stamp;
196
 
197
   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
198
      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
199
 
200
   intel_query_dri2_buffers(brw, drawable, &buffers, &count);
201
 
202
   if (buffers == NULL)
203
      return;
204
 
205
   for (i = 0; i < count; i++) {
206
       switch (buffers[i].attachment) {
207
       case __DRI_BUFFER_FRONT_LEFT:
208
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
209
	   region_name = "dri2 front buffer";
210
	   break;
211
 
212
       case __DRI_BUFFER_FAKE_FRONT_LEFT:
213
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
214
	   region_name = "dri2 fake front buffer";
215
	   break;
216
 
217
       case __DRI_BUFFER_BACK_LEFT:
218
	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
219
	   region_name = "dri2 back buffer";
220
	   break;
221
 
222
       case __DRI_BUFFER_DEPTH:
223
       case __DRI_BUFFER_HIZ:
224
       case __DRI_BUFFER_DEPTH_STENCIL:
225
       case __DRI_BUFFER_STENCIL:
226
       case __DRI_BUFFER_ACCUM:
227
       default:
228
	   fprintf(stderr,
229
		   "unhandled buffer attach event, attachment type %d\n",
230
		   buffers[i].attachment);
231
	   return;
232
       }
233
 
234
       intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
235
   }
236
 
237
   driUpdateFramebufferSize(&brw->ctx, drawable);
238
}
239
 
240
/**
241
 * intel_prepare_render should be called anywhere that curent read/drawbuffer
242
 * state is required.
243
 */
244
void
245
intel_prepare_render(struct brw_context *brw)
246
{
247
   __DRIcontext *driContext = brw->driContext;
248
   __DRIdrawable *drawable;
249
 
250
   drawable = driContext->driDrawablePriv;
251
   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
252
      if (drawable->lastStamp != drawable->dri2.stamp)
253
	 intel_update_renderbuffers(driContext, drawable);
254
      driContext->dri2.draw_stamp = drawable->dri2.stamp;
255
   }
256
 
257
   drawable = driContext->driReadablePriv;
258
   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
259
      if (drawable->lastStamp != drawable->dri2.stamp)
260
	 intel_update_renderbuffers(driContext, drawable);
261
      driContext->dri2.read_stamp = drawable->dri2.stamp;
262
   }
263
 
264
   /* If we're currently rendering to the front buffer, the rendering
265
    * that will happen next will probably dirty the front buffer.  So
266
    * mark it as dirty here.
267
    */
268
   if (brw->is_front_buffer_rendering)
269
      brw->front_buffer_dirty = true;
270
 
271
   /* Wait for the swapbuffers before the one we just emitted, so we
272
    * don't get too many swaps outstanding for apps that are GPU-heavy
273
    * but not CPU-heavy.
274
    *
275
    * We're using intelDRI2Flush (called from the loader before
276
    * swapbuffer) and glFlush (for front buffer rendering) as the
277
    * indicator that a frame is done and then throttle when we get
278
    * here as we prepare to render the next frame.  At this point for
279
    * round trips for swap/copy and getting new buffers are done and
280
    * we'll spend less time waiting on the GPU.
281
    *
282
    * Unfortunately, we don't have a handle to the batch containing
283
    * the swap, and getting our hands on that doesn't seem worth it,
284
    * so we just us the first batch we emitted after the last swap.
285
    */
286
   if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
287
      if (!brw->disable_throttling)
288
         drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
289
      drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
290
      brw->first_post_swapbuffers_batch = NULL;
291
      brw->need_throttle = false;
292
   }
293
}
294
 
295
static void
296
intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
297
{
298
    struct brw_context *brw = brw_context(ctx);
299
    __DRIcontext *driContext = brw->driContext;
300
 
301
    if (brw->saved_viewport)
302
	brw->saved_viewport(ctx, x, y, w, h);
303
 
304
    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
305
       dri2InvalidateDrawable(driContext->driDrawablePriv);
306
       dri2InvalidateDrawable(driContext->driReadablePriv);
307
    }
308
}
309
 
310
static const struct dri_debug_control debug_control[] = {
311
   { "tex",   DEBUG_TEXTURE},
312
   { "state", DEBUG_STATE},
313
   { "ioctl", DEBUG_IOCTL},
314
   { "blit",  DEBUG_BLIT},
315
   { "mip",   DEBUG_MIPTREE},
316
   { "fall",  DEBUG_PERF},
317
   { "perf",  DEBUG_PERF},
318
   { "bat",   DEBUG_BATCH},
319
   { "pix",   DEBUG_PIXEL},
320
   { "buf",   DEBUG_BUFMGR},
321
   { "reg",   DEBUG_REGION},
322
   { "fbo",   DEBUG_FBO},
323
   { "fs",    DEBUG_WM },
324
   { "gs",    DEBUG_GS},
325
   { "sync",  DEBUG_SYNC},
326
   { "prim",  DEBUG_PRIMS },
327
   { "vert",  DEBUG_VERTS },
328
   { "dri",   DEBUG_DRI },
329
   { "sf",    DEBUG_SF },
330
   { "stats", DEBUG_STATS },
331
   { "wm",    DEBUG_WM },
332
   { "urb",   DEBUG_URB },
333
   { "vs",    DEBUG_VS },
334
   { "clip",  DEBUG_CLIP },
335
   { "aub",   DEBUG_AUB },
336
   { "shader_time", DEBUG_SHADER_TIME },
337
   { "no16",  DEBUG_NO16 },
338
   { "blorp", DEBUG_BLORP },
339
   { NULL,    0 }
340
};
341
 
342
 
343
static void
344
intelInvalidateState(struct gl_context * ctx, GLuint new_state)
345
{
346
   struct brw_context *brw = brw_context(ctx);
347
 
348
    if (ctx->swrast_context)
349
       _swrast_InvalidateState(ctx, new_state);
350
   _vbo_InvalidateState(ctx, new_state);
351
 
352
   brw->NewGLState |= new_state;
353
}
354
 
355
void
356
_intel_flush(struct gl_context *ctx, const char *file, int line)
357
{
358
   struct brw_context *brw = brw_context(ctx);
359
 
360
   if (brw->batch.used)
361
      _intel_batchbuffer_flush(brw, file, line);
362
}
363
 
364
static void
365
intel_glFlush(struct gl_context *ctx)
366
{
367
   struct brw_context *brw = brw_context(ctx);
368
 
369
   intel_flush(ctx);
370
   intel_flush_front(ctx);
371
   if (brw->is_front_buffer_rendering)
372
      brw->need_throttle = true;
373
}
374
 
375
void
376
intelFinish(struct gl_context * ctx)
377
{
378
   struct brw_context *brw = brw_context(ctx);
379
 
380
   intel_flush(ctx);
381
   intel_flush_front(ctx);
382
 
383
   if (brw->batch.last_bo)
384
      drm_intel_bo_wait_rendering(brw->batch.last_bo);
385
}
386
 
387
void
388
intelInitDriverFunctions(struct dd_function_table *functions)
389
{
390
   _mesa_init_driver_functions(functions);
391
 
392
   functions->Flush = intel_glFlush;
393
   functions->Finish = intelFinish;
394
   functions->GetString = intelGetString;
395
   functions->UpdateState = intelInvalidateState;
396
 
397
   intelInitTextureFuncs(functions);
398
   intelInitTextureImageFuncs(functions);
399
   intelInitTextureSubImageFuncs(functions);
400
   intelInitTextureCopyImageFuncs(functions);
401
   intelInitClearFuncs(functions);
402
   intelInitBufferFuncs(functions);
403
   intelInitPixelFuncs(functions);
404
   intelInitBufferObjectFuncs(functions);
405
   intel_init_syncobj_functions(functions);
406
}
407
 
408
static bool
409
validate_context_version(struct intel_screen *screen,
410
                         int mesa_api,
411
                         unsigned major_version,
412
                         unsigned minor_version,
413
                         unsigned *dri_ctx_error)
414
{
415
   unsigned req_version = 10 * major_version + minor_version;
416
   unsigned max_version = 0;
417
 
418
   switch (mesa_api) {
419
   case API_OPENGL_COMPAT:
420
      max_version = screen->max_gl_compat_version;
421
      break;
422
   case API_OPENGL_CORE:
423
      max_version = screen->max_gl_core_version;
424
      break;
425
   case API_OPENGLES:
426
      max_version = screen->max_gl_es1_version;
427
      break;
428
   case API_OPENGLES2:
429
      max_version = screen->max_gl_es2_version;
430
      break;
431
   default:
432
      max_version = 0;
433
      break;
434
   }
435
 
436
   if (max_version == 0) {
437
      *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
438
      return false;
439
   } else if (req_version > max_version) {
440
      *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
441
      return false;
442
   }
443
 
444
   return true;
445
}
446
 
447
bool
448
intelInitContext(struct brw_context *brw,
449
                 int api,
450
                 unsigned major_version,
451
                 unsigned minor_version,
452
                 const struct gl_config * mesaVis,
453
                 __DRIcontext * driContextPriv,
454
                 void *sharedContextPrivate,
455
                 struct dd_function_table *functions,
456
                 unsigned *dri_ctx_error)
457
{
458
   struct gl_context *ctx = &brw->ctx;
459
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
460
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
461
   struct intel_screen *intelScreen = sPriv->driverPrivate;
462
   int bo_reuse_mode;
463
   struct gl_config visual;
464
 
465
   /* we can't do anything without a connection to the device */
466
   if (intelScreen->bufmgr == NULL) {
467
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
468
      return false;
469
   }
470
 
471
   if (!validate_context_version(intelScreen,
472
                                 api, major_version, minor_version,
473
                                 dri_ctx_error))
474
      return false;
475
 
476
   /* Can't rely on invalidate events, fall back to glViewport hack */
477
   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
478
      brw->saved_viewport = functions->Viewport;
479
      functions->Viewport = intel_viewport;
480
   }
481
 
482
   if (mesaVis == NULL) {
483
      memset(&visual, 0, sizeof visual);
484
      mesaVis = &visual;
485
   }
486
 
487
   brw->intelScreen = intelScreen;
488
 
489
   if (!_mesa_initialize_context(&brw->ctx, api, mesaVis, shareCtx,
490
                                 functions)) {
491
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
492
      printf("%s: failed to init mesa context\n", __FUNCTION__);
493
      return false;
494
   }
495
 
496
   driContextPriv->driverPrivate = brw;
497
   brw->driContext = driContextPriv;
498
 
499
   brw->gen = intelScreen->gen;
500
 
501
   const int devID = intelScreen->deviceID;
502
   if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
503
      brw->gt = 1;
504
   else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
505
      brw->gt = 2;
506
   else if (IS_HSW_GT3(devID))
507
      brw->gt = 3;
508
   else
509
      brw->gt = 0;
510
 
511
   if (IS_HASWELL(devID)) {
512
      brw->is_haswell = true;
513
   } else if (IS_BAYTRAIL(devID)) {
514
      brw->is_baytrail = true;
515
      brw->gt = 1;
516
   } else if (IS_G4X(devID)) {
517
      brw->is_g4x = true;
518
   }
519
 
520
   brw->has_separate_stencil = brw->intelScreen->hw_has_separate_stencil;
521
   brw->must_use_separate_stencil = brw->intelScreen->hw_must_use_separate_stencil;
522
   brw->has_hiz = brw->gen >= 6;
523
   brw->has_llc = brw->intelScreen->hw_has_llc;
524
   brw->has_swizzling = brw->intelScreen->hw_has_swizzling;
525
 
526
   memset(&ctx->TextureFormatSupported,
527
	  0, sizeof(ctx->TextureFormatSupported));
528
 
529
   driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
530
                       sPriv->myNum, "i965");
531
 
532
   /* Estimate the size of the mappable aperture into the GTT.  There's an
533
    * ioctl to get the whole GTT size, but not one to get the mappable subset.
534
    * It turns out it's basically always 256MB, though some ancient hardware
535
    * was smaller.
536
    */
537
   uint32_t gtt_size = 256 * 1024 * 1024;
538
 
539
   /* We don't want to map two objects such that a memcpy between them would
540
    * just fault one mapping in and then the other over and over forever.  So
541
    * we would need to divide the GTT size by 2.  Additionally, some GTT is
542
    * taken up by things like the framebuffer and the ringbuffer and such, so
543
    * be more conservative.
544
    */
545
   brw->max_gtt_map_object_size = gtt_size / 4;
546
 
547
   brw->bufmgr = intelScreen->bufmgr;
548
 
549
   bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
550
   switch (bo_reuse_mode) {
551
   case DRI_CONF_BO_REUSE_DISABLED:
552
      break;
553
   case DRI_CONF_BO_REUSE_ALL:
554
      intel_bufmgr_gem_enable_reuse(brw->bufmgr);
555
      break;
556
   }
557
 
558
   /* Initialize the software rasterizer and helper modules.
559
    *
560
    * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
561
    * software fallbacks (which we have to support on legacy GL to do weird
562
    * glDrawPixels(), glBitmap(), and other functions).
563
    */
564
   if (api != API_OPENGL_CORE) {
565
      _swrast_CreateContext(ctx);
566
   }
567
 
568
   _vbo_CreateContext(ctx);
569
   if (ctx->swrast_context) {
570
      _tnl_CreateContext(ctx);
571
      _swsetup_CreateContext(ctx);
572
 
573
      /* Configure swrast to match hardware characteristics: */
574
      _swrast_allow_pixel_fog(ctx, false);
575
      _swrast_allow_vertex_fog(ctx, true);
576
   }
577
 
578
   _mesa_meta_init(ctx);
579
 
580
   intelInitExtensions(ctx);
581
 
582
   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
583
   if (INTEL_DEBUG & DEBUG_BUFMGR)
584
      dri_bufmgr_set_debug(brw->bufmgr, true);
585
   if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
586
      fprintf(stderr,
587
              "shader_time debugging requires gen7 (Ivybridge) or better.\n");
588
      INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
589
   }
590
   if (INTEL_DEBUG & DEBUG_PERF)
591
      brw->perf_debug = true;
592
 
593
   if (INTEL_DEBUG & DEBUG_AUB)
594
      drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
595
 
596
   intel_batchbuffer_init(brw);
597
 
598
   intel_fbo_init(brw);
599
 
600
   if (!driQueryOptionb(&brw->optionCache, "hiz")) {
601
       brw->has_hiz = false;
602
       /* On gen6, you can only do separate stencil with HIZ. */
603
       if (brw->gen == 6)
604
	  brw->has_separate_stencil = false;
605
   }
606
 
607
   if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
608
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
609
      brw->always_flush_batch = 1;
610
   }
611
 
612
   if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
613
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
614
      brw->always_flush_cache = 1;
615
   }
616
 
617
   if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
618
      fprintf(stderr, "disabling flush throttling\n");
619
      brw->disable_throttling = 1;
620
   }
621
 
622
   return true;
623
}
624
 
625
void
626
intelDestroyContext(__DRIcontext * driContextPriv)
627
{
628
   struct brw_context *brw =
629
      (struct brw_context *) driContextPriv->driverPrivate;
630
   struct gl_context *ctx = &brw->ctx;
631
 
632
   assert(brw); /* should never be null */
633
   if (brw) {
634
      /* Dump a final BMP in case the application doesn't call SwapBuffers */
635
      if (INTEL_DEBUG & DEBUG_AUB) {
636
         intel_batchbuffer_flush(brw);
637
	 aub_dump_bmp(&brw->ctx);
638
      }
639
 
640
      _mesa_meta_free(&brw->ctx);
641
 
642
      brw->vtbl.destroy(brw);
643
 
644
      if (ctx->swrast_context) {
645
         _swsetup_DestroyContext(&brw->ctx);
646
         _tnl_DestroyContext(&brw->ctx);
647
      }
648
      _vbo_DestroyContext(&brw->ctx);
649
 
650
      if (ctx->swrast_context)
651
         _swrast_DestroyContext(&brw->ctx);
652
 
653
      intel_batchbuffer_free(brw);
654
 
655
      drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
656
      brw->first_post_swapbuffers_batch = NULL;
657
 
658
      driDestroyOptionCache(&brw->optionCache);
659
 
660
      /* free the Mesa context */
661
      _mesa_free_context_data(&brw->ctx);
662
 
663
      ralloc_free(brw);
664
      driContextPriv->driverPrivate = NULL;
665
   }
666
}
667
 
668
GLboolean
669
intelUnbindContext(__DRIcontext * driContextPriv)
670
{
671
   /* Unset current context and dispath table */
672
   _mesa_make_current(NULL, NULL, NULL);
673
 
674
   return true;
675
}
676
 
677
/**
678
 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
679
 * on window system framebuffers.
680
 *
681
 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
682
 * your renderbuffer can do sRGB encode, and you can flip a switch that does
683
 * sRGB encode if the renderbuffer can handle it.  You can ask specifically
684
 * for a visual where you're guaranteed to be capable, but it turns out that
685
 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
686
 * incapable ones, becuase there's no difference between the two in resources
687
 * used.  Applications thus get built that accidentally rely on the default
688
 * visual choice being sRGB, so we make ours sRGB capable.  Everything sounds
689
 * great...
690
 *
691
 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
692
 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
693
 * So they removed the enable knob and made it "if the renderbuffer is sRGB
694
 * capable, do sRGB encode".  Then, for your window system renderbuffers, you
695
 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
696
 * and get no sRGB encode (assuming that both kinds of visual are available).
697
 * Thus our choice to support sRGB by default on our visuals for desktop would
698
 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
699
 *
700
 * Unfortunately, renderbuffer setup happens before a context is created.  So
701
 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
702
 * context (without an sRGB visual, though we don't have sRGB visuals exposed
703
 * yet), we go turn that back off before anyone finds out.
704
 */
705
static void
706
intel_gles3_srgb_workaround(struct brw_context *brw,
707
                            struct gl_framebuffer *fb)
708
{
709
   struct gl_context *ctx = &brw->ctx;
710
 
711
   if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
712
      return;
713
 
714
   /* Some day when we support the sRGB capable bit on visuals available for
715
    * GLES, we'll need to respect that and not disable things here.
716
    */
717
   fb->Visual.sRGBCapable = false;
718
   for (int i = 0; i < BUFFER_COUNT; i++) {
719
      if (fb->Attachment[i].Renderbuffer &&
720
          fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
721
         fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
722
      }
723
   }
724
}
725
 
726
GLboolean
727
intelMakeCurrent(__DRIcontext * driContextPriv,
728
                 __DRIdrawable * driDrawPriv,
729
                 __DRIdrawable * driReadPriv)
730
{
731
   struct brw_context *brw;
732
   GET_CURRENT_CONTEXT(curCtx);
733
 
734
   if (driContextPriv)
735
      brw = (struct brw_context *) driContextPriv->driverPrivate;
736
   else
737
      brw = NULL;
738
 
739
   /* According to the glXMakeCurrent() man page: "Pending commands to
740
    * the previous context, if any, are flushed before it is released."
741
    * But only flush if we're actually changing contexts.
742
    */
743
   if (brw_context(curCtx) && brw_context(curCtx) != brw) {
744
      _mesa_flush(curCtx);
745
   }
746
 
747
   if (driContextPriv) {
748
      struct gl_context *ctx = &brw->ctx;
749
      struct gl_framebuffer *fb, *readFb;
750
 
751
      if (driDrawPriv == NULL && driReadPriv == NULL) {
752
	 fb = _mesa_get_incomplete_framebuffer();
753
	 readFb = _mesa_get_incomplete_framebuffer();
754
      } else {
755
	 fb = driDrawPriv->driverPrivate;
756
	 readFb = driReadPriv->driverPrivate;
757
	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
758
	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
759
      }
760
 
761
      /* The sRGB workaround changes the renderbuffer's format. We must change
762
       * the format before the renderbuffer's miptree get's allocated, otherwise
763
       * the formats of the renderbuffer and its miptree will differ.
764
       */
765
      intel_gles3_srgb_workaround(brw, fb);
766
      intel_gles3_srgb_workaround(brw, readFb);
767
 
768
      intel_prepare_render(brw);
769
      _mesa_make_current(ctx, fb, readFb);
770
   }
771
   else {
772
      _mesa_make_current(NULL, NULL, NULL);
773
   }
774
 
775
   return true;
776
}
777
 
778
/**
779
 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
780
 *
781
 * To determine which DRI buffers to request, examine the renderbuffers
782
 * attached to the drawable's framebuffer. Then request the buffers with
783
 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
784
 *
785
 * This is called from intel_update_renderbuffers().
786
 *
787
 * \param drawable      Drawable whose buffers are queried.
788
 * \param buffers       [out] List of buffers returned by DRI2 query.
789
 * \param buffer_count  [out] Number of buffers returned.
790
 *
791
 * \see intel_update_renderbuffers()
792
 * \see DRI2GetBuffers()
793
 * \see DRI2GetBuffersWithFormat()
794
 */
795
static void
796
intel_query_dri2_buffers(struct brw_context *brw,
797
			 __DRIdrawable *drawable,
798
			 __DRIbuffer **buffers,
799
			 int *buffer_count)
800
{
801
   __DRIscreen *screen = brw->intelScreen->driScrnPriv;
802
   struct gl_framebuffer *fb = drawable->driverPrivate;
803
   int i = 0;
804
   unsigned attachments[8];
805
 
806
   struct intel_renderbuffer *front_rb;
807
   struct intel_renderbuffer *back_rb;
808
 
809
   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
810
   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
811
 
812
   memset(attachments, 0, sizeof(attachments));
813
   if ((brw->is_front_buffer_rendering ||
814
	brw->is_front_buffer_reading ||
815
	!back_rb) && front_rb) {
816
      /* If a fake front buffer is in use, then querying for
817
       * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
818
       * the real front buffer to the fake front buffer.  So before doing the
819
       * query, we need to make sure all the pending drawing has landed in the
820
       * real front buffer.
821
       */
822
      intel_flush(&brw->ctx);
823
      intel_flush_front(&brw->ctx);
824
 
825
      attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
826
      attachments[i++] = intel_bits_per_pixel(front_rb);
827
   } else if (front_rb && brw->front_buffer_dirty) {
828
      /* We have pending front buffer rendering, but we aren't querying for a
829
       * front buffer.  If the front buffer we have is a fake front buffer,
830
       * the X server is going to throw it away when it processes the query.
831
       * So before doing the query, make sure all the pending drawing has
832
       * landed in the real front buffer.
833
       */
834
      intel_flush(&brw->ctx);
835
      intel_flush_front(&brw->ctx);
836
   }
837
 
838
   if (back_rb) {
839
      attachments[i++] = __DRI_BUFFER_BACK_LEFT;
840
      attachments[i++] = intel_bits_per_pixel(back_rb);
841
   }
842
 
843
   assert(i <= ARRAY_SIZE(attachments));
844
 
845
   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
846
							&drawable->w,
847
							&drawable->h,
848
							attachments, i / 2,
849
							buffer_count,
850
							drawable->loaderPrivate);
851
}
852
 
853
/**
854
 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
855
 *
856
 * This is called from intel_update_renderbuffers().
857
 *
858
 * \par Note:
859
 *    DRI buffers whose attachment point is DRI2BufferStencil or
860
 *    DRI2BufferDepthStencil are handled as special cases.
861
 *
862
 * \param buffer_name is a human readable name, such as "dri2 front buffer",
863
 *        that is passed to intel_region_alloc_for_handle().
864
 *
865
 * \see intel_update_renderbuffers()
866
 * \see intel_region_alloc_for_handle()
867
 */
868
static void
869
intel_process_dri2_buffer(struct brw_context *brw,
870
			  __DRIdrawable *drawable,
871
			  __DRIbuffer *buffer,
872
			  struct intel_renderbuffer *rb,
873
			  const char *buffer_name)
874
{
875
   struct intel_region *region = NULL;
876
 
877
   if (!rb)
878
      return;
879
 
880
   unsigned num_samples = rb->Base.Base.NumSamples;
881
 
882
   /* We try to avoid closing and reopening the same BO name, because the first
883
    * use of a mapping of the buffer involves a bunch of page faulting which is
884
    * moderately expensive.
885
    */
886
   if (num_samples == 0) {
887
       if (rb->mt &&
888
           rb->mt->region &&
889
           rb->mt->region->name == buffer->name)
890
          return;
891
   } else {
892
       if (rb->mt &&
893
           rb->mt->singlesample_mt &&
894
           rb->mt->singlesample_mt->region &&
895
           rb->mt->singlesample_mt->region->name == buffer->name)
896
          return;
897
   }
898
 
899
   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
900
      fprintf(stderr,
901
	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
902
	      buffer->name, buffer->attachment,
903
	      buffer->cpp, buffer->pitch);
904
   }
905
 
906
   intel_miptree_release(&rb->mt);
907
   region = intel_region_alloc_for_handle(brw->intelScreen,
908
                                          buffer->cpp,
909
                                          drawable->w,
910
                                          drawable->h,
911
                                          buffer->pitch,
912
                                          buffer->name,
913
                                          buffer_name);
914
   if (!region)
915
      return;
916
 
917
   rb->mt = intel_miptree_create_for_dri2_buffer(brw,
918
                                                 buffer->attachment,
919
                                                 intel_rb_format(rb),
920
                                                 num_samples,
921
                                                 region);
922
   intel_region_release(®ion);
923
}