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4358 Serge 1
/*
2
 * Copyright © 2011 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
 * IN THE SOFTWARE.
22
 */
23
 
24
#include 
25
 
26
#include "intel_batchbuffer.h"
27
#include "intel_fbo.h"
28
#include "intel_mipmap_tree.h"
29
 
30
#include "brw_context.h"
31
#include "brw_defines.h"
32
#include "brw_state.h"
33
 
34
#include "brw_blorp.h"
35
#include "gen7_blorp.h"
36
 
37
 
38
/* 3DSTATE_URB_VS
39
 * 3DSTATE_URB_HS
40
 * 3DSTATE_URB_DS
41
 * 3DSTATE_URB_GS
42
 *
43
 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44
 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45
 *
46
 *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47
 *     programmed in order for the programming of this state to be
48
 *     valid.
49
 */
50
static void
51
gen7_blorp_emit_urb_config(struct brw_context *brw,
52
                           const brw_blorp_params *params)
53
{
54
   /* The minimum valid value is 32. See 3DSTATE_URB_VS,
55
    * Dword 1.15:0 "VS Number of URB Entries".
56
    */
57
   int num_vs_entries = 32;
58
   int vs_size = 2;
59
   int vs_start = 2; /* skip over push constants */
60
 
61
   gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
62
}
63
 
64
 
65
/* 3DSTATE_BLEND_STATE_POINTERS */
66
static void
67
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
68
                                    const brw_blorp_params *params,
69
                                    uint32_t cc_blend_state_offset)
70
{
71
   BEGIN_BATCH(2);
72
   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
73
   OUT_BATCH(cc_blend_state_offset | 1);
74
   ADVANCE_BATCH();
75
}
76
 
77
 
78
/* 3DSTATE_CC_STATE_POINTERS */
79
static void
80
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
81
                                 const brw_blorp_params *params,
82
                                 uint32_t cc_state_offset)
83
{
84
   BEGIN_BATCH(2);
85
   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
86
   OUT_BATCH(cc_state_offset | 1);
87
   ADVANCE_BATCH();
88
}
89
 
90
static void
91
gen7_blorp_emit_cc_viewport(struct brw_context *brw,
92
			    const brw_blorp_params *params)
93
{
94
   struct brw_cc_viewport *ccv;
95
   uint32_t cc_vp_offset;
96
 
97
   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
98
						   sizeof(*ccv), 32,
99
						   &cc_vp_offset);
100
   ccv->min_depth = 0.0;
101
   ccv->max_depth = 1.0;
102
 
103
   BEGIN_BATCH(2);
104
   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
105
   OUT_BATCH(cc_vp_offset);
106
   ADVANCE_BATCH();
107
}
108
 
109
 
110
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
111
 *
112
 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
113
 */
114
static void
115
gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
116
                                             const brw_blorp_params *params,
117
                                             uint32_t depthstencil_offset)
118
{
119
   BEGIN_BATCH(2);
120
   OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
121
   OUT_BATCH(depthstencil_offset | 1);
122
   ADVANCE_BATCH();
123
}
124
 
125
 
126
/* SURFACE_STATE for renderbuffer or texture surface (see
127
 * brw_update_renderbuffer_surface and brw_update_texture_surface)
128
 */
129
static uint32_t
130
gen7_blorp_emit_surface_state(struct brw_context *brw,
131
                              const brw_blorp_params *params,
132
                              const brw_blorp_surface_info *surface,
133
                              uint32_t read_domains, uint32_t write_domain,
134
                              bool is_render_target)
135
{
136
   uint32_t wm_surf_offset;
137
   uint32_t width = surface->width;
138
   uint32_t height = surface->height;
139
   /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
140
    * color surfaces, width and height are measured in pixels; we don't need
141
    * to divide them by 2 as we do for Gen6 (see
142
    * gen6_blorp_emit_surface_state).
143
    */
144
   struct intel_region *region = surface->mt->region;
145
   uint32_t tile_x, tile_y;
146
   uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
147
 
148
   uint32_t tiling = surface->map_stencil_as_y_tiled
149
      ? I915_TILING_Y : region->tiling;
150
 
151
   uint32_t *surf = (uint32_t *)
152
      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
153
   memset(surf, 0, 8 * 4);
154
 
155
   surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
156
             surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
157
             gen7_surface_tiling_mode(tiling);
158
 
159
   if (surface->mt->align_h == 4)
160
      surf[0] |= GEN7_SURFACE_VALIGN_4;
161
   if (surface->mt->align_w == 8)
162
      surf[0] |= GEN7_SURFACE_HALIGN_8;
163
 
164
   if (surface->array_spacing_lod0)
165
      surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
166
   else
167
      surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
168
 
169
   /* reloc */
170
   surf[1] =
171
      surface->compute_tile_offsets(&tile_x, &tile_y) + region->bo->offset;
172
 
173
   /* Note that the low bits of these fields are missing, so
174
    * there's the possibility of getting in trouble.
175
    */
176
   assert(tile_x % 4 == 0);
177
   assert(tile_y % 2 == 0);
178
   surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
179
             SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
180
             SET_FIELD(mocs, GEN7_SURFACE_MOCS);
181
 
182
   surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
183
             SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
184
 
185
   uint32_t pitch_bytes = region->pitch;
186
   if (surface->map_stencil_as_y_tiled)
187
      pitch_bytes *= 2;
188
   surf[3] = pitch_bytes - 1;
189
 
190
   surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
191
   if (surface->mt->mcs_mt) {
192
      gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
193
                                is_render_target);
194
   }
195
 
196
   surf[7] = surface->mt->fast_clear_color_value;
197
 
198
   if (brw->is_haswell) {
199
      surf[7] |= (SET_FIELD(HSW_SCS_RED,   GEN7_SURFACE_SCS_R) |
200
                  SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
201
                  SET_FIELD(HSW_SCS_BLUE,  GEN7_SURFACE_SCS_B) |
202
                  SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
203
   }
204
 
205
   /* Emit relocation to surface contents */
206
   drm_intel_bo_emit_reloc(brw->batch.bo,
207
                           wm_surf_offset + 4,
208
                           region->bo,
209
                           surf[1] - region->bo->offset,
210
                           read_domains, write_domain);
211
 
212
   gen7_check_surface_setup(surf, is_render_target);
213
 
214
   return wm_surf_offset;
215
}
216
 
217
 
218
/**
219
 * SAMPLER_STATE.  See gen7_update_sampler_state().
220
 */
221
static uint32_t
222
gen7_blorp_emit_sampler_state(struct brw_context *brw,
223
                              const brw_blorp_params *params)
224
{
225
   uint32_t sampler_offset;
226
 
227
   struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
228
      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
229
                      sizeof(struct gen7_sampler_state),
230
                      32, &sampler_offset);
231
   memset(sampler, 0, sizeof(*sampler));
232
 
233
   sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
234
   sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
235
   sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
236
 
237
   sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
238
   sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
239
   sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
240
 
241
   //   sampler->ss0.min_mag_neq = 1;
242
 
243
   /* Set LOD bias:
244
    */
245
   sampler->ss0.lod_bias = 0;
246
 
247
   sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
248
   sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
249
 
250
   /* Set BaseMipLevel, MaxLOD, MinLOD:
251
    *
252
    * XXX: I don't think that using firstLevel, lastLevel works,
253
    * because we always setup the surface state as if firstLevel ==
254
    * level zero.  Probably have to subtract firstLevel from each of
255
    * these:
256
    */
257
   sampler->ss0.base_level = U_FIXED(0, 1);
258
 
259
   sampler->ss1.max_lod = U_FIXED(0, 8);
260
   sampler->ss1.min_lod = U_FIXED(0, 8);
261
 
262
   sampler->ss3.non_normalized_coord = 1;
263
 
264
   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
265
      BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
266
      BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
267
   sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
268
      BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
269
      BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
270
 
271
   return sampler_offset;
272
}
273
 
274
 
275
/* 3DSTATE_VS
276
 *
277
 * Disable vertex shader.
278
 */
279
static void
280
gen7_blorp_emit_vs_disable(struct brw_context *brw,
281
                           const brw_blorp_params *params)
282
{
283
   BEGIN_BATCH(7);
284
   OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
285
   OUT_BATCH(0);
286
   OUT_BATCH(0);
287
   OUT_BATCH(0);
288
   OUT_BATCH(0);
289
   OUT_BATCH(0);
290
   OUT_BATCH(0);
291
   ADVANCE_BATCH();
292
 
293
   BEGIN_BATCH(6);
294
   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
295
   OUT_BATCH(0);
296
   OUT_BATCH(0);
297
   OUT_BATCH(0);
298
   OUT_BATCH(0);
299
   OUT_BATCH(0);
300
   ADVANCE_BATCH();
301
}
302
 
303
 
304
/* 3DSTATE_HS
305
 *
306
 * Disable the hull shader.
307
 */
308
static void
309
gen7_blorp_emit_hs_disable(struct brw_context *brw,
310
                           const brw_blorp_params *params)
311
{
312
   BEGIN_BATCH(7);
313
   OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
314
   OUT_BATCH(0);
315
   OUT_BATCH(0);
316
   OUT_BATCH(0);
317
   OUT_BATCH(0);
318
   OUT_BATCH(0);
319
   OUT_BATCH(0);
320
   ADVANCE_BATCH();
321
 
322
   BEGIN_BATCH(7);
323
   OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
324
   OUT_BATCH(0);
325
   OUT_BATCH(0);
326
   OUT_BATCH(0);
327
   OUT_BATCH(0);
328
   OUT_BATCH(0);
329
   OUT_BATCH(0);
330
   ADVANCE_BATCH();
331
}
332
 
333
 
334
/* 3DSTATE_TE
335
 *
336
 * Disable the tesselation engine.
337
 */
338
static void
339
gen7_blorp_emit_te_disable(struct brw_context *brw,
340
                           const brw_blorp_params *params)
341
{
342
   BEGIN_BATCH(4);
343
   OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
344
   OUT_BATCH(0);
345
   OUT_BATCH(0);
346
   OUT_BATCH(0);
347
   ADVANCE_BATCH();
348
}
349
 
350
 
351
/* 3DSTATE_DS
352
 *
353
 * Disable the domain shader.
354
 */
355
static void
356
gen7_blorp_emit_ds_disable(struct brw_context *brw,
357
                           const brw_blorp_params *params)
358
{
359
   BEGIN_BATCH(7);
360
   OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
361
   OUT_BATCH(0);
362
   OUT_BATCH(0);
363
   OUT_BATCH(0);
364
   OUT_BATCH(0);
365
   OUT_BATCH(0);
366
   OUT_BATCH(0);
367
   ADVANCE_BATCH();
368
 
369
   BEGIN_BATCH(6);
370
   OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
371
   OUT_BATCH(0);
372
   OUT_BATCH(0);
373
   OUT_BATCH(0);
374
   OUT_BATCH(0);
375
   OUT_BATCH(0);
376
   ADVANCE_BATCH();
377
}
378
 
379
/* 3DSTATE_GS
380
 *
381
 * Disable the geometry shader.
382
 */
383
static void
384
gen7_blorp_emit_gs_disable(struct brw_context *brw,
385
                           const brw_blorp_params *params)
386
{
387
   BEGIN_BATCH(7);
388
   OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
389
   OUT_BATCH(0);
390
   OUT_BATCH(0);
391
   OUT_BATCH(0);
392
   OUT_BATCH(0);
393
   OUT_BATCH(0);
394
   OUT_BATCH(0);
395
   ADVANCE_BATCH();
396
 
397
   BEGIN_BATCH(7);
398
   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
399
   OUT_BATCH(0);
400
   OUT_BATCH(0);
401
   OUT_BATCH(0);
402
   OUT_BATCH(0);
403
   OUT_BATCH(0);
404
   OUT_BATCH(0);
405
   ADVANCE_BATCH();
406
}
407
 
408
/* 3DSTATE_STREAMOUT
409
 *
410
 * Disable streamout.
411
 */
412
static void
413
gen7_blorp_emit_streamout_disable(struct brw_context *brw,
414
                                  const brw_blorp_params *params)
415
{
416
   BEGIN_BATCH(3);
417
   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
418
   OUT_BATCH(0);
419
   OUT_BATCH(0);
420
   ADVANCE_BATCH();
421
}
422
 
423
 
424
static void
425
gen7_blorp_emit_sf_config(struct brw_context *brw,
426
                          const brw_blorp_params *params)
427
{
428
   /* 3DSTATE_SF
429
    *
430
    * Disable ViewportTransformEnable (dw1.1)
431
    *
432
    * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
433
    * Primitives Overview":
434
    *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
435
    *     use of screen- space coordinates).
436
    *
437
    * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
438
    * and BackFaceFillMode (dw1.4:3) to SOLID(0).
439
    *
440
    * From the Sandy Bridge PRM, Volume 2, Part 1, Section
441
    * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
442
    *     SOLID: Any triangle or rectangle object found to be front-facing
443
    *     is rendered as a solid object. This setting is required when
444
    *     (rendering rectangle (RECTLIST) objects.
445
    */
446
   {
447
      BEGIN_BATCH(7);
448
      OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
449
      OUT_BATCH(params->depth_format <<
450
                GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
451
      OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
452
      OUT_BATCH(0);
453
      OUT_BATCH(0);
454
      OUT_BATCH(0);
455
      OUT_BATCH(0);
456
      ADVANCE_BATCH();
457
   }
458
 
459
   /* 3DSTATE_SBE */
460
   {
461
      BEGIN_BATCH(14);
462
      OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
463
      OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
464
                1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
465
 
466
      for (int i = 0; i < 12; ++i)
467
         OUT_BATCH(0);
468
      ADVANCE_BATCH();
469
   }
470
}
471
 
472
 
473
/**
474
 * Disable thread dispatch (dw5.19) and enable the HiZ op.
475
 */
476
static void
477
gen7_blorp_emit_wm_config(struct brw_context *brw,
478
                          const brw_blorp_params *params,
479
                          brw_blorp_prog_data *prog_data)
480
{
481
   uint32_t dw1 = 0, dw2 = 0;
482
 
483
   switch (params->hiz_op) {
484
   case GEN6_HIZ_OP_DEPTH_CLEAR:
485
      dw1 |= GEN7_WM_DEPTH_CLEAR;
486
      break;
487
   case GEN6_HIZ_OP_DEPTH_RESOLVE:
488
      dw1 |= GEN7_WM_DEPTH_RESOLVE;
489
      break;
490
   case GEN6_HIZ_OP_HIZ_RESOLVE:
491
      dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
492
      break;
493
   case GEN6_HIZ_OP_NONE:
494
      break;
495
   default:
496
      assert(0);
497
      break;
498
   }
499
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
500
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
501
   dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
502
   if (params->use_wm_prog) {
503
      dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
504
      dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
505
   }
506
 
507
      if (params->num_samples > 1) {
508
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
509
         if (prog_data && prog_data->persample_msaa_dispatch)
510
            dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
511
         else
512
            dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
513
      } else {
514
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
515
         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
516
      }
517
 
518
   BEGIN_BATCH(3);
519
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
520
   OUT_BATCH(dw1);
521
   OUT_BATCH(dw2);
522
   ADVANCE_BATCH();
523
}
524
 
525
 
526
/**
527
 * 3DSTATE_PS
528
 *
529
 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
530
 * that, thread dispatch info must still be specified.
531
 *     - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
532
 *       valid range for this field is [0x3, 0x2f].
533
 *     - A dispatch mode must be given; that is, at least one of the
534
 *       "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
535
 *       discovered through simulator error messages.
536
 */
537
static void
538
gen7_blorp_emit_ps_config(struct brw_context *brw,
539
                          const brw_blorp_params *params,
540
                          uint32_t prog_offset,
541
                          brw_blorp_prog_data *prog_data)
542
{
543
   uint32_t dw2, dw4, dw5;
544
   const int max_threads_shift = brw->is_haswell ?
545
      HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
546
 
547
   dw2 = dw4 = dw5 = 0;
548
   dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
549
 
550
   /* If there's a WM program, we need to do 16-pixel dispatch since that's
551
    * what the program is compiled for.  If there isn't, then it shouldn't
552
    * matter because no program is actually being run.  However, the hardware
553
    * gets angry if we don't enable at least one dispatch mode, so just enable
554
    * 16-pixel dispatch unconditionally.
555
    */
556
   dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
557
 
558
   if (brw->is_haswell)
559
      dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
560
   if (params->use_wm_prog) {
561
      dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
562
      dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
563
      dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
564
   }
565
 
566
   switch (params->fast_clear_op) {
567
   case GEN7_FAST_CLEAR_OP_FAST_CLEAR:
568
      dw4 |= GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE;
569
      break;
570
   case GEN7_FAST_CLEAR_OP_RESOLVE:
571
      dw4 |= GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE;
572
      break;
573
   default:
574
      break;
575
   }
576
 
577
   BEGIN_BATCH(8);
578
   OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
579
   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
580
   OUT_BATCH(dw2);
581
   OUT_BATCH(0);
582
   OUT_BATCH(dw4);
583
   OUT_BATCH(dw5);
584
   OUT_BATCH(0);
585
   OUT_BATCH(0);
586
   ADVANCE_BATCH();
587
}
588
 
589
 
590
static void
591
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
592
                                          const brw_blorp_params *params,
593
                                          uint32_t wm_bind_bo_offset)
594
{
595
   BEGIN_BATCH(2);
596
   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
597
   OUT_BATCH(wm_bind_bo_offset);
598
   ADVANCE_BATCH();
599
}
600
 
601
 
602
static void
603
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
604
                                          const brw_blorp_params *params,
605
                                          uint32_t sampler_offset)
606
{
607
   BEGIN_BATCH(2);
608
   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
609
   OUT_BATCH(sampler_offset);
610
   ADVANCE_BATCH();
611
}
612
 
613
 
614
static void
615
gen7_blorp_emit_constant_ps(struct brw_context *brw,
616
                            const brw_blorp_params *params,
617
                            uint32_t wm_push_const_offset)
618
{
619
   uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
620
 
621
   /* Make sure the push constants fill an exact integer number of
622
    * registers.
623
    */
624
   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
625
 
626
   /* There must be at least one register worth of push constant data. */
627
   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
628
 
629
   /* Enable push constant buffer 0. */
630
   BEGIN_BATCH(7);
631
   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
632
             (7 - 2));
633
   OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
634
   OUT_BATCH(0);
635
   OUT_BATCH(wm_push_const_offset | mocs);
636
   OUT_BATCH(0);
637
   OUT_BATCH(0);
638
   OUT_BATCH(0);
639
   ADVANCE_BATCH();
640
}
641
 
642
static void
643
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw,
644
                                    const brw_blorp_params *params)
645
{
646
   BEGIN_BATCH(7);
647
   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
648
   OUT_BATCH(0);
649
   OUT_BATCH(0);
650
   OUT_BATCH(0);
651
   OUT_BATCH(0);
652
   OUT_BATCH(0);
653
   OUT_BATCH(0);
654
   ADVANCE_BATCH();
655
}
656
 
657
static void
658
gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
659
                                     const brw_blorp_params *params)
660
{
661
   struct gl_context *ctx = &brw->ctx;
662
   uint32_t draw_x = params->depth.x_offset;
663
   uint32_t draw_y = params->depth.y_offset;
664
   uint32_t tile_mask_x, tile_mask_y;
665
   uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
666
 
667
   brw_get_depthstencil_tile_masks(params->depth.mt,
668
                                   params->depth.level,
669
                                   params->depth.layer,
670
                                   NULL,
671
                                   &tile_mask_x, &tile_mask_y);
672
 
673
   /* 3DSTATE_DEPTH_BUFFER */
674
   {
675
      uint32_t tile_x = draw_x & tile_mask_x;
676
      uint32_t tile_y = draw_y & tile_mask_y;
677
      uint32_t offset =
678
         intel_region_get_aligned_offset(params->depth.mt->region,
679
                                         draw_x & ~tile_mask_x,
680
                                         draw_y & ~tile_mask_y, false);
681
 
682
      /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
683
       * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
684
       * Coordinate Offset X/Y":
685
       *
686
       *   "The 3 LSBs of both offsets must be zero to ensure correct
687
       *   alignment"
688
       *
689
       * We have no guarantee that tile_x and tile_y are correctly aligned,
690
       * since they are determined by the mipmap layout, which is only aligned
691
       * to multiples of 4.
692
       *
693
       * So, to avoid hanging the GPU, just smash the low order 3 bits of
694
       * tile_x and tile_y to 0.  This is a temporary workaround until we come
695
       * up with a better solution.
696
       */
697
      WARN_ONCE((tile_x & 7) || (tile_y & 7),
698
                "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
699
                "Truncating offset, bad rendering may occur.\n");
700
      tile_x &= ~7;
701
      tile_y &= ~7;
702
 
703
      intel_emit_depth_stall_flushes(brw);
704
 
705
      BEGIN_BATCH(7);
706
      OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
707
      OUT_BATCH((params->depth.mt->region->pitch - 1) |
708
                params->depth_format << 18 |
709
                1 << 22 | /* hiz enable */
710
                1 << 28 | /* depth write */
711
                BRW_SURFACE_2D << 29);
712
      OUT_RELOC(params->depth.mt->region->bo,
713
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
714
                offset);
715
      OUT_BATCH((params->depth.width + tile_x - 1) << 4 |
716
                (params->depth.height + tile_y - 1) << 18);
717
      OUT_BATCH(mocs);
718
      OUT_BATCH(tile_x |
719
                tile_y << 16);
720
      OUT_BATCH(0);
721
      ADVANCE_BATCH();
722
   }
723
 
724
   /* 3DSTATE_HIER_DEPTH_BUFFER */
725
   {
726
      struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
727
      uint32_t hiz_offset =
728
         intel_region_get_aligned_offset(hiz_region,
729
                                         draw_x & ~tile_mask_x,
730
                                         (draw_y & ~tile_mask_y) / 2, false);
731
 
732
      BEGIN_BATCH(3);
733
      OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
734
      OUT_BATCH((mocs << 25) |
735
                (hiz_region->pitch - 1));
736
      OUT_RELOC(hiz_region->bo,
737
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
738
                hiz_offset);
739
      ADVANCE_BATCH();
740
   }
741
 
742
   /* 3DSTATE_STENCIL_BUFFER */
743
   {
744
      BEGIN_BATCH(3);
745
      OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
746
      OUT_BATCH(0);
747
      OUT_BATCH(0);
748
      ADVANCE_BATCH();
749
   }
750
}
751
 
752
 
753
static void
754
gen7_blorp_emit_depth_disable(struct brw_context *brw,
755
                              const brw_blorp_params *params)
756
{
757
   BEGIN_BATCH(7);
758
   OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
759
   OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
760
   OUT_BATCH(0);
761
   OUT_BATCH(0);
762
   OUT_BATCH(0);
763
   OUT_BATCH(0);
764
   OUT_BATCH(0);
765
   ADVANCE_BATCH();
4401 Serge 766
 
767
   BEGIN_BATCH(3);
768
   OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
769
   OUT_BATCH(0);
770
   OUT_BATCH(0);
771
   ADVANCE_BATCH();
772
 
773
   BEGIN_BATCH(3);
774
   OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
775
   OUT_BATCH(0);
776
   OUT_BATCH(0);
777
   ADVANCE_BATCH();
4358 Serge 778
}
779
 
780
 
781
/* 3DSTATE_CLEAR_PARAMS
782
 *
783
 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
784
 * 3DSTATE_CLEAR_PARAMS:
785
 *    3DSTATE_CLEAR_PARAMS must always be programmed in the along
786
 *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
787
 *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
788
 */
789
static void
790
gen7_blorp_emit_clear_params(struct brw_context *brw,
791
                             const brw_blorp_params *params)
792
{
793
   BEGIN_BATCH(3);
794
   OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
795
   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
796
   OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
797
   ADVANCE_BATCH();
798
}
799
 
800
 
801
/* 3DPRIMITIVE */
802
static void
803
gen7_blorp_emit_primitive(struct brw_context *brw,
804
                          const brw_blorp_params *params)
805
{
806
   BEGIN_BATCH(7);
807
   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
808
   OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
809
             _3DPRIM_RECTLIST);
810
   OUT_BATCH(3); /* vertex count per instance */
811
   OUT_BATCH(0);
812
   OUT_BATCH(1); /* instance count */
813
   OUT_BATCH(0);
814
   OUT_BATCH(0);
815
   ADVANCE_BATCH();
816
}
817
 
818
 
819
/**
820
 * \copydoc gen6_blorp_exec()
821
 */
822
void
823
gen7_blorp_exec(struct brw_context *brw,
824
                const brw_blorp_params *params)
825
{
826
   brw_blorp_prog_data *prog_data = NULL;
827
   uint32_t cc_blend_state_offset = 0;
828
   uint32_t cc_state_offset = 0;
829
   uint32_t depthstencil_offset;
830
   uint32_t wm_push_const_offset = 0;
831
   uint32_t wm_bind_bo_offset = 0;
832
   uint32_t sampler_offset = 0;
833
 
834
   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
835
   gen6_blorp_emit_batch_head(brw, params);
836
   gen6_emit_3dstate_multisample(brw, params->num_samples);
837
   gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
838
   gen6_blorp_emit_state_base_address(brw, params);
839
   gen6_blorp_emit_vertices(brw, params);
840
   gen7_blorp_emit_urb_config(brw, params);
841
   if (params->use_wm_prog) {
842
      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
843
      cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
844
      gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
845
      gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
846
   }
847
   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
848
   gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
849
                                                depthstencil_offset);
850
   if (params->use_wm_prog) {
851
      uint32_t wm_surf_offset_renderbuffer;
852
      uint32_t wm_surf_offset_texture = 0;
853
      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
854
      intel_miptree_used_for_rendering(params->dst.mt);
855
      wm_surf_offset_renderbuffer =
856
         gen7_blorp_emit_surface_state(brw, params, ¶ms->dst,
857
                                       I915_GEM_DOMAIN_RENDER,
858
                                       I915_GEM_DOMAIN_RENDER,
859
                                       true /* is_render_target */);
860
      if (params->src.mt) {
861
         wm_surf_offset_texture =
862
            gen7_blorp_emit_surface_state(brw, params, ¶ms->src,
863
                                          I915_GEM_DOMAIN_SAMPLER, 0,
864
                                          false /* is_render_target */);
865
      }
866
      wm_bind_bo_offset =
867
         gen6_blorp_emit_binding_table(brw, params,
868
                                       wm_surf_offset_renderbuffer,
869
                                       wm_surf_offset_texture);
870
      sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
871
   }
872
   gen7_blorp_emit_vs_disable(brw, params);
873
   gen7_blorp_emit_hs_disable(brw, params);
874
   gen7_blorp_emit_te_disable(brw, params);
875
   gen7_blorp_emit_ds_disable(brw, params);
876
   gen7_blorp_emit_gs_disable(brw, params);
877
   gen7_blorp_emit_streamout_disable(brw, params);
878
   gen6_blorp_emit_clip_disable(brw, params);
879
   gen7_blorp_emit_sf_config(brw, params);
880
   gen7_blorp_emit_wm_config(brw, params, prog_data);
881
   if (params->use_wm_prog) {
882
      gen7_blorp_emit_binding_table_pointers_ps(brw, params,
883
                                                wm_bind_bo_offset);
884
      gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
885
      gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
886
   } else {
887
      gen7_blorp_emit_constant_ps_disable(brw, params);
888
   }
889
   gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
890
   gen7_blorp_emit_cc_viewport(brw, params);
891
 
892
   if (params->depth.mt)
893
      gen7_blorp_emit_depth_stencil_config(brw, params);
894
   else
895
      gen7_blorp_emit_depth_disable(brw, params);
896
   gen7_blorp_emit_clear_params(brw, params);
897
   gen6_blorp_emit_drawing_rectangle(brw, params);
898
   gen7_blorp_emit_primitive(brw, params);
899
}