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/*
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 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
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 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
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 develop this 3D driver.
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 Permission is hereby granted, free of charge, to any person obtaining
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 a copy of this software and associated documentation files (the
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 "Software"), to deal in the Software without restriction, including
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 without limitation the rights to use, copy, modify, merge, publish,
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 distribute, sublicense, and/or sell copies of the Software, and to
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 permit persons to whom the Software is furnished to do so, subject to
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 the following conditions:
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 The above copyright notice and this permission notice (including the
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 next paragraph) shall be included in all copies or substantial
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 portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 **********************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  */
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#ifndef BRW_SF_H
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#define BRW_SF_H
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#include "program/program.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#define SF_POINTS    0
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#define SF_LINES     1
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#define SF_TRIANGLES 2
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#define SF_UNFILLED_TRIS   3
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struct brw_sf_prog_key {
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   GLbitfield64 attrs;
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   uint8_t point_sprite_coord_replace;
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   GLuint primitive:2;
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   GLuint do_twoside_color:1;
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   GLuint do_flat_shading:1;
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   GLuint frontface_ccw:1;
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   GLuint do_point_sprite:1;
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   GLuint do_point_coord:1;
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   GLuint sprite_origin_lower_left:1;
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   GLuint userclip_active:1;
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};
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struct brw_sf_compile {
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   struct brw_compile func;
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   struct brw_sf_prog_key key;
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   struct brw_sf_prog_data prog_data;
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   struct brw_reg pv;
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   struct brw_reg det;
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   struct brw_reg dx0;
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   struct brw_reg dx2;
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   struct brw_reg dy0;
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   struct brw_reg dy2;
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   /* z and 1/w passed in seperately:
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    */
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   struct brw_reg z[3];
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   struct brw_reg inv_w[3];
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   /* The vertices:
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    */
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   struct brw_reg vert[3];
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    /* Temporaries, allocated after last vertex reg.
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    */
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   struct brw_reg inv_det;
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   struct brw_reg a1_sub_a0;
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   struct brw_reg a2_sub_a0;
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   struct brw_reg tmp;
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   struct brw_reg m1Cx;
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   struct brw_reg m2Cy;
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   struct brw_reg m3C0;
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   GLuint nr_verts;
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   GLuint nr_attr_regs;
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   GLuint nr_setup_regs;
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   int urb_entry_read_offset;
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   struct brw_vue_map vue_map;
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};
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void brw_emit_tri_setup( struct brw_sf_compile *c, bool allocate );
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void brw_emit_line_setup( struct brw_sf_compile *c, bool allocate );
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void brw_emit_point_setup( struct brw_sf_compile *c, bool allocate );
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void brw_emit_point_sprite_setup( struct brw_sf_compile *c, bool allocate );
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void brw_emit_anyprim_setup( struct brw_sf_compile *c );
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#define BRW_SF_URB_ENTRY_READ_OFFSET 1
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#endif