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4358 Serge 1
/*
2
 * Copyright © 2010 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
 * IN THE SOFTWARE.
22
 */
23
 
24
/** @file brw_fs_visitor.cpp
25
 *
26
 * This file supports generating the FS LIR from the GLSL IR.  The LIR
27
 * makes it easier to do backend-specific optimizations than doing so
28
 * in the GLSL IR or in the native code.
29
 */
30
extern "C" {
31
 
32
#include 
33
 
34
#include "main/macros.h"
35
#include "main/shaderobj.h"
36
#include "main/uniforms.h"
37
#include "program/prog_parameter.h"
38
#include "program/prog_print.h"
39
#include "program/prog_optimize.h"
40
#include "program/register_allocate.h"
41
#include "program/sampler.h"
42
#include "program/hash_table.h"
43
#include "brw_context.h"
44
#include "brw_eu.h"
45
#include "brw_wm.h"
46
}
47
#include "brw_fs.h"
48
#include "glsl/glsl_types.h"
49
#include "glsl/ir_optimization.h"
50
 
51
void
52
fs_visitor::visit(ir_variable *ir)
53
{
54
   fs_reg *reg = NULL;
55
 
56
   if (variable_storage(ir))
57
      return;
58
 
59
   if (ir->mode == ir_var_shader_in) {
60
      if (!strcmp(ir->name, "gl_FragCoord")) {
61
	 reg = emit_fragcoord_interpolation(ir);
62
      } else if (!strcmp(ir->name, "gl_FrontFacing")) {
63
	 reg = emit_frontfacing_interpolation(ir);
64
      } else {
65
	 reg = emit_general_interpolation(ir);
66
      }
67
      assert(reg);
68
      hash_table_insert(this->variable_ht, reg, ir);
69
      return;
70
   } else if (ir->mode == ir_var_shader_out) {
71
      reg = new(this->mem_ctx) fs_reg(this, ir->type);
72
 
73
      if (ir->index > 0) {
74
	 assert(ir->location == FRAG_RESULT_DATA0);
75
	 assert(ir->index == 1);
76
	 this->dual_src_output = *reg;
77
      } else if (ir->location == FRAG_RESULT_COLOR) {
78
	 /* Writing gl_FragColor outputs to all color regions. */
79
	 for (unsigned int i = 0; i < MAX2(c->key.nr_color_regions, 1); i++) {
80
	    this->outputs[i] = *reg;
81
	    this->output_components[i] = 4;
82
	 }
83
      } else if (ir->location == FRAG_RESULT_DEPTH) {
84
	 this->frag_depth = *reg;
85
      } else {
86
	 /* gl_FragData or a user-defined FS output */
87
	 assert(ir->location >= FRAG_RESULT_DATA0 &&
88
		ir->location < FRAG_RESULT_DATA0 + BRW_MAX_DRAW_BUFFERS);
89
 
90
	 int vector_elements =
91
	    ir->type->is_array() ? ir->type->fields.array->vector_elements
92
				 : ir->type->vector_elements;
93
 
94
	 /* General color output. */
95
	 for (unsigned int i = 0; i < MAX2(1, ir->type->length); i++) {
96
	    int output = ir->location - FRAG_RESULT_DATA0 + i;
97
	    this->outputs[output] = *reg;
98
	    this->outputs[output].reg_offset += vector_elements * i;
99
	    this->output_components[output] = vector_elements;
100
	 }
101
      }
102
   } else if (ir->mode == ir_var_uniform) {
103
      int param_index = c->prog_data.nr_params;
104
 
105
      /* Thanks to the lower_ubo_reference pass, we will see only
106
       * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
107
       * variables, so no need for them to be in variable_ht.
108
       */
109
      if (ir->is_in_uniform_block())
110
         return;
111
 
112
      if (dispatch_width == 16) {
113
	 if (!variable_storage(ir)) {
114
	    fail("Failed to find uniform '%s' in 16-wide\n", ir->name);
115
	 }
116
	 return;
117
      }
118
 
119
      param_size[param_index] = type_size(ir->type);
120
      if (!strncmp(ir->name, "gl_", 3)) {
121
	 setup_builtin_uniform_values(ir);
122
      } else {
123
	 setup_uniform_values(ir);
124
      }
125
 
126
      reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
127
      reg->type = brw_type_for_base_type(ir->type);
128
   }
129
 
130
   if (!reg)
131
      reg = new(this->mem_ctx) fs_reg(this, ir->type);
132
 
133
   hash_table_insert(this->variable_ht, reg, ir);
134
}
135
 
136
void
137
fs_visitor::visit(ir_dereference_variable *ir)
138
{
139
   fs_reg *reg = variable_storage(ir->var);
140
   this->result = *reg;
141
}
142
 
143
void
144
fs_visitor::visit(ir_dereference_record *ir)
145
{
146
   const glsl_type *struct_type = ir->record->type;
147
 
148
   ir->record->accept(this);
149
 
150
   unsigned int offset = 0;
151
   for (unsigned int i = 0; i < struct_type->length; i++) {
152
      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
153
	 break;
154
      offset += type_size(struct_type->fields.structure[i].type);
155
   }
156
   this->result.reg_offset += offset;
157
   this->result.type = brw_type_for_base_type(ir->type);
158
}
159
 
160
void
161
fs_visitor::visit(ir_dereference_array *ir)
162
{
163
   ir_constant *constant_index;
164
   fs_reg src;
165
   int element_size = type_size(ir->type);
166
 
167
   constant_index = ir->array_index->as_constant();
168
 
169
   ir->array->accept(this);
170
   src = this->result;
171
   src.type = brw_type_for_base_type(ir->type);
172
 
173
   if (constant_index) {
174
      assert(src.file == UNIFORM || src.file == GRF);
175
      src.reg_offset += constant_index->value.i[0] * element_size;
176
   } else {
177
      /* Variable index array dereference.  We attach the variable index
178
       * component to the reg as a pointer to a register containing the
179
       * offset.  Currently only uniform arrays are supported in this patch,
180
       * and that reladdr pointer is resolved by
181
       * move_uniform_array_access_to_pull_constants().  All other array types
182
       * are lowered by lower_variable_index_to_cond_assign().
183
       */
184
      ir->array_index->accept(this);
185
 
186
      fs_reg index_reg;
187
      index_reg = fs_reg(this, glsl_type::int_type);
188
      emit(BRW_OPCODE_MUL, index_reg, this->result, fs_reg(element_size));
189
 
190
      if (src.reladdr) {
191
         emit(BRW_OPCODE_ADD, index_reg, *src.reladdr, index_reg);
192
      }
193
 
194
      src.reladdr = ralloc(mem_ctx, fs_reg);
195
      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
196
   }
197
   this->result = src;
198
}
199
 
200
void
201
fs_visitor::emit_lrp(fs_reg dst, fs_reg x, fs_reg y, fs_reg a)
202
{
203
   if (brw->gen < 6 ||
204
       !x.is_valid_3src() ||
205
       !y.is_valid_3src() ||
206
       !a.is_valid_3src()) {
207
      /* We can't use the LRP instruction.  Emit x*(1-a) + y*a. */
208
      fs_reg y_times_a           = fs_reg(this, glsl_type::float_type);
209
      fs_reg one_minus_a         = fs_reg(this, glsl_type::float_type);
210
      fs_reg x_times_one_minus_a = fs_reg(this, glsl_type::float_type);
211
 
212
      emit(MUL(y_times_a, y, a));
213
 
214
      a.negate = !a.negate;
215
      emit(ADD(one_minus_a, a, fs_reg(1.0f)));
216
      emit(MUL(x_times_one_minus_a, x, one_minus_a));
217
 
218
      emit(ADD(dst, x_times_one_minus_a, y_times_a));
219
   } else {
220
      /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
221
       * we need to reorder the operands.
222
       */
223
      emit(LRP(dst, a, y, x));
224
   }
225
}
226
 
227
void
228
fs_visitor::emit_minmax(uint32_t conditionalmod, fs_reg dst,
229
                        fs_reg src0, fs_reg src1)
230
{
231
   fs_inst *inst;
232
 
233
   if (brw->gen >= 6) {
234
      inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
235
      inst->conditional_mod = conditionalmod;
236
   } else {
237
      emit(CMP(reg_null_d, src0, src1, conditionalmod));
238
 
239
      inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
240
      inst->predicate = BRW_PREDICATE_NORMAL;
241
   }
242
}
243
 
244
/* Instruction selection: Produce a MOV.sat instead of
245
 * MIN(MAX(val, 0), 1) when possible.
246
 */
247
bool
248
fs_visitor::try_emit_saturate(ir_expression *ir)
249
{
250
   ir_rvalue *sat_val = ir->as_rvalue_to_saturate();
251
 
252
   if (!sat_val)
253
      return false;
254
 
255
   fs_inst *pre_inst = (fs_inst *) this->instructions.get_tail();
256
 
257
   sat_val->accept(this);
258
   fs_reg src = this->result;
259
 
260
   fs_inst *last_inst = (fs_inst *) this->instructions.get_tail();
261
 
262
   /* If the last instruction from our accept() didn't generate our
263
    * src, generate a saturated MOV
264
    */
265
   fs_inst *modify = get_instruction_generating_reg(pre_inst, last_inst, src);
266
   if (!modify || modify->regs_written != 1) {
267
      this->result = fs_reg(this, ir->type);
268
      fs_inst *inst = emit(MOV(this->result, src));
269
      inst->saturate = true;
270
   } else {
271
      modify->saturate = true;
272
      this->result = src;
273
   }
274
 
275
 
276
   return true;
277
}
278
 
279
bool
280
fs_visitor::try_emit_mad(ir_expression *ir, int mul_arg)
281
{
282
   /* 3-src instructions were introduced in gen6. */
283
   if (brw->gen < 6)
284
      return false;
285
 
286
   /* MAD can only handle floating-point data. */
287
   if (ir->type != glsl_type::float_type)
288
      return false;
289
 
290
   ir_rvalue *nonmul = ir->operands[1 - mul_arg];
291
   ir_expression *mul = ir->operands[mul_arg]->as_expression();
292
 
293
   if (!mul || mul->operation != ir_binop_mul)
294
      return false;
295
 
296
   if (nonmul->as_constant() ||
297
       mul->operands[0]->as_constant() ||
298
       mul->operands[1]->as_constant())
299
      return false;
300
 
301
   nonmul->accept(this);
302
   fs_reg src0 = this->result;
303
 
304
   mul->operands[0]->accept(this);
305
   fs_reg src1 = this->result;
306
 
307
   mul->operands[1]->accept(this);
308
   fs_reg src2 = this->result;
309
 
310
   this->result = fs_reg(this, ir->type);
311
   emit(BRW_OPCODE_MAD, this->result, src0, src1, src2);
312
 
313
   return true;
314
}
315
 
316
void
317
fs_visitor::visit(ir_expression *ir)
318
{
319
   unsigned int operand;
320
   fs_reg op[3], temp;
321
   fs_inst *inst;
322
 
323
   assert(ir->get_num_operands() <= 3);
324
 
325
   if (try_emit_saturate(ir))
326
      return;
327
   if (ir->operation == ir_binop_add) {
328
      if (try_emit_mad(ir, 0) || try_emit_mad(ir, 1))
329
	 return;
330
   }
331
 
332
   for (operand = 0; operand < ir->get_num_operands(); operand++) {
333
      ir->operands[operand]->accept(this);
334
      if (this->result.file == BAD_FILE) {
335
	 fail("Failed to get tree for expression operand:\n");
336
	 ir->operands[operand]->print();
337
         printf("\n");
338
      }
339
      op[operand] = this->result;
340
 
341
      /* Matrix expression operands should have been broken down to vector
342
       * operations already.
343
       */
344
      assert(!ir->operands[operand]->type->is_matrix());
345
      /* And then those vector operands should have been broken down to scalar.
346
       */
347
      assert(!ir->operands[operand]->type->is_vector());
348
   }
349
 
350
   /* Storage for our result.  If our result goes into an assignment, it will
351
    * just get copy-propagated out, so no worries.
352
    */
353
   this->result = fs_reg(this, ir->type);
354
 
355
   switch (ir->operation) {
356
   case ir_unop_logic_not:
357
      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
358
       * ones complement of the whole register, not just bit 0.
359
       */
360
      emit(XOR(this->result, op[0], fs_reg(1)));
361
      break;
362
   case ir_unop_neg:
363
      op[0].negate = !op[0].negate;
364
      emit(MOV(this->result, op[0]));
365
      break;
366
   case ir_unop_abs:
367
      op[0].abs = true;
368
      op[0].negate = false;
369
      emit(MOV(this->result, op[0]));
370
      break;
371
   case ir_unop_sign:
372
      temp = fs_reg(this, ir->type);
373
 
374
      emit(MOV(this->result, fs_reg(0.0f)));
375
 
376
      emit(CMP(reg_null_f, op[0], fs_reg(0.0f), BRW_CONDITIONAL_G));
377
      inst = emit(MOV(this->result, fs_reg(1.0f)));
378
      inst->predicate = BRW_PREDICATE_NORMAL;
379
 
380
      emit(CMP(reg_null_f, op[0], fs_reg(0.0f), BRW_CONDITIONAL_L));
381
      inst = emit(MOV(this->result, fs_reg(-1.0f)));
382
      inst->predicate = BRW_PREDICATE_NORMAL;
383
 
384
      break;
385
   case ir_unop_rcp:
386
      emit_math(SHADER_OPCODE_RCP, this->result, op[0]);
387
      break;
388
 
389
   case ir_unop_exp2:
390
      emit_math(SHADER_OPCODE_EXP2, this->result, op[0]);
391
      break;
392
   case ir_unop_log2:
393
      emit_math(SHADER_OPCODE_LOG2, this->result, op[0]);
394
      break;
395
   case ir_unop_exp:
396
   case ir_unop_log:
397
      assert(!"not reached: should be handled by ir_explog_to_explog2");
398
      break;
399
   case ir_unop_sin:
400
   case ir_unop_sin_reduced:
401
      emit_math(SHADER_OPCODE_SIN, this->result, op[0]);
402
      break;
403
   case ir_unop_cos:
404
   case ir_unop_cos_reduced:
405
      emit_math(SHADER_OPCODE_COS, this->result, op[0]);
406
      break;
407
 
408
   case ir_unop_dFdx:
409
      emit(FS_OPCODE_DDX, this->result, op[0]);
410
      break;
411
   case ir_unop_dFdy:
412
      emit(FS_OPCODE_DDY, this->result, op[0]);
413
      break;
414
 
415
   case ir_binop_add:
416
      emit(ADD(this->result, op[0], op[1]));
417
      break;
418
   case ir_binop_sub:
419
      assert(!"not reached: should be handled by ir_sub_to_add_neg");
420
      break;
421
 
422
   case ir_binop_mul:
423
      if (ir->type->is_integer()) {
424
	 /* For integer multiplication, the MUL uses the low 16 bits
425
	  * of one of the operands (src0 on gen6, src1 on gen7).  The
426
	  * MACH accumulates in the contribution of the upper 16 bits
427
	  * of that operand.
428
	  *
429
	  * FINISHME: Emit just the MUL if we know an operand is small
430
	  * enough.
431
	  */
432
	 if (brw->gen >= 7 && dispatch_width == 16)
433
	    fail("16-wide explicit accumulator operands unsupported\n");
434
 
435
	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
436
 
437
	 emit(MUL(acc, op[0], op[1]));
438
	 emit(MACH(reg_null_d, op[0], op[1]));
439
	 emit(MOV(this->result, fs_reg(acc)));
440
      } else {
441
	 emit(MUL(this->result, op[0], op[1]));
442
      }
443
      break;
444
   case ir_binop_div:
445
      /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
446
      assert(ir->type->is_integer());
447
      emit_math(SHADER_OPCODE_INT_QUOTIENT, this->result, op[0], op[1]);
448
      break;
449
   case ir_binop_mod:
450
      /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
451
      assert(ir->type->is_integer());
452
      emit_math(SHADER_OPCODE_INT_REMAINDER, this->result, op[0], op[1]);
453
      break;
454
 
455
   case ir_binop_less:
456
   case ir_binop_greater:
457
   case ir_binop_lequal:
458
   case ir_binop_gequal:
459
   case ir_binop_equal:
460
   case ir_binop_all_equal:
461
   case ir_binop_nequal:
462
   case ir_binop_any_nequal:
463
      resolve_bool_comparison(ir->operands[0], &op[0]);
464
      resolve_bool_comparison(ir->operands[1], &op[1]);
465
 
466
      emit(CMP(this->result, op[0], op[1],
467
               brw_conditional_for_comparison(ir->operation)));
468
      break;
469
 
470
   case ir_binop_logic_xor:
471
      emit(XOR(this->result, op[0], op[1]));
472
      break;
473
 
474
   case ir_binop_logic_or:
475
      emit(OR(this->result, op[0], op[1]));
476
      break;
477
 
478
   case ir_binop_logic_and:
479
      emit(AND(this->result, op[0], op[1]));
480
      break;
481
 
482
   case ir_binop_dot:
483
   case ir_unop_any:
484
      assert(!"not reached: should be handled by brw_fs_channel_expressions");
485
      break;
486
 
487
   case ir_unop_noise:
488
      assert(!"not reached: should be handled by lower_noise");
489
      break;
490
 
491
   case ir_quadop_vector:
492
      assert(!"not reached: should be handled by lower_quadop_vector");
493
      break;
494
 
495
   case ir_binop_vector_extract:
496
      assert(!"not reached: should be handled by lower_vec_index_to_cond_assign()");
497
      break;
498
 
499
   case ir_triop_vector_insert:
500
      assert(!"not reached: should be handled by lower_vector_insert()");
501
      break;
502
 
503
   case ir_unop_sqrt:
504
      emit_math(SHADER_OPCODE_SQRT, this->result, op[0]);
505
      break;
506
 
507
   case ir_unop_rsq:
508
      emit_math(SHADER_OPCODE_RSQ, this->result, op[0]);
509
      break;
510
 
511
   case ir_unop_bitcast_i2f:
512
   case ir_unop_bitcast_u2f:
513
      op[0].type = BRW_REGISTER_TYPE_F;
514
      this->result = op[0];
515
      break;
516
   case ir_unop_i2u:
517
   case ir_unop_bitcast_f2u:
518
      op[0].type = BRW_REGISTER_TYPE_UD;
519
      this->result = op[0];
520
      break;
521
   case ir_unop_u2i:
522
   case ir_unop_bitcast_f2i:
523
      op[0].type = BRW_REGISTER_TYPE_D;
524
      this->result = op[0];
525
      break;
526
   case ir_unop_i2f:
527
   case ir_unop_u2f:
528
   case ir_unop_f2i:
529
   case ir_unop_f2u:
530
      emit(MOV(this->result, op[0]));
531
      break;
532
 
533
   case ir_unop_b2i:
534
      emit(AND(this->result, op[0], fs_reg(1)));
535
      break;
536
   case ir_unop_b2f:
537
      temp = fs_reg(this, glsl_type::int_type);
538
      emit(AND(temp, op[0], fs_reg(1)));
539
      emit(MOV(this->result, temp));
540
      break;
541
 
542
   case ir_unop_f2b:
543
      emit(CMP(this->result, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ));
544
      break;
545
   case ir_unop_i2b:
546
      emit(CMP(this->result, op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
547
      break;
548
 
549
   case ir_unop_trunc:
550
      emit(RNDZ(this->result, op[0]));
551
      break;
552
   case ir_unop_ceil:
553
      op[0].negate = !op[0].negate;
554
      emit(RNDD(this->result, op[0]));
555
      this->result.negate = true;
556
      break;
557
   case ir_unop_floor:
558
      emit(RNDD(this->result, op[0]));
559
      break;
560
   case ir_unop_fract:
561
      emit(FRC(this->result, op[0]));
562
      break;
563
   case ir_unop_round_even:
564
      emit(RNDE(this->result, op[0]));
565
      break;
566
 
567
   case ir_binop_min:
568
   case ir_binop_max:
569
      resolve_ud_negate(&op[0]);
570
      resolve_ud_negate(&op[1]);
571
      emit_minmax(ir->operation == ir_binop_min ?
572
                  BRW_CONDITIONAL_L : BRW_CONDITIONAL_GE,
573
                  this->result, op[0], op[1]);
574
      break;
575
   case ir_unop_pack_snorm_2x16:
576
   case ir_unop_pack_snorm_4x8:
577
   case ir_unop_pack_unorm_2x16:
578
   case ir_unop_pack_unorm_4x8:
579
   case ir_unop_unpack_snorm_2x16:
580
   case ir_unop_unpack_snorm_4x8:
581
   case ir_unop_unpack_unorm_2x16:
582
   case ir_unop_unpack_unorm_4x8:
583
   case ir_unop_unpack_half_2x16:
584
   case ir_unop_pack_half_2x16:
585
      assert(!"not reached: should be handled by lower_packing_builtins");
586
      break;
587
   case ir_unop_unpack_half_2x16_split_x:
588
      emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X, this->result, op[0]);
589
      break;
590
   case ir_unop_unpack_half_2x16_split_y:
591
      emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y, this->result, op[0]);
592
      break;
593
   case ir_binop_pow:
594
      emit_math(SHADER_OPCODE_POW, this->result, op[0], op[1]);
595
      break;
596
 
597
   case ir_unop_bitfield_reverse:
598
      emit(BFREV(this->result, op[0]));
599
      break;
600
   case ir_unop_bit_count:
601
      emit(CBIT(this->result, op[0]));
602
      break;
603
   case ir_unop_find_msb:
604
      temp = fs_reg(this, glsl_type::uint_type);
605
      emit(FBH(temp, op[0]));
606
 
607
      /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
608
       * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
609
       * subtract the result from 31 to convert the MSB count into an LSB count.
610
       */
611
 
612
      /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
613
      emit(MOV(this->result, temp));
614
      emit(CMP(reg_null_d, this->result, fs_reg(-1), BRW_CONDITIONAL_NZ));
615
 
616
      temp.negate = true;
617
      inst = emit(ADD(this->result, temp, fs_reg(31)));
618
      inst->predicate = BRW_PREDICATE_NORMAL;
619
      break;
620
   case ir_unop_find_lsb:
621
      emit(FBL(this->result, op[0]));
622
      break;
623
   case ir_triop_bitfield_extract:
624
      /* Note that the instruction's argument order is reversed from GLSL
625
       * and the IR.
626
       */
627
      emit(BFE(this->result, op[2], op[1], op[0]));
628
      break;
629
   case ir_binop_bfm:
630
      emit(BFI1(this->result, op[0], op[1]));
631
      break;
632
   case ir_triop_bfi:
633
      emit(BFI2(this->result, op[0], op[1], op[2]));
634
      break;
635
   case ir_quadop_bitfield_insert:
636
      assert(!"not reached: should be handled by "
637
              "lower_instructions::bitfield_insert_to_bfm_bfi");
638
      break;
639
 
640
   case ir_unop_bit_not:
641
      emit(NOT(this->result, op[0]));
642
      break;
643
   case ir_binop_bit_and:
644
      emit(AND(this->result, op[0], op[1]));
645
      break;
646
   case ir_binop_bit_xor:
647
      emit(XOR(this->result, op[0], op[1]));
648
      break;
649
   case ir_binop_bit_or:
650
      emit(OR(this->result, op[0], op[1]));
651
      break;
652
 
653
   case ir_binop_lshift:
654
      emit(SHL(this->result, op[0], op[1]));
655
      break;
656
 
657
   case ir_binop_rshift:
658
      if (ir->type->base_type == GLSL_TYPE_INT)
659
	 emit(ASR(this->result, op[0], op[1]));
660
      else
661
	 emit(SHR(this->result, op[0], op[1]));
662
      break;
663
   case ir_binop_pack_half_2x16_split:
664
      emit(FS_OPCODE_PACK_HALF_2x16_SPLIT, this->result, op[0], op[1]);
665
      break;
666
   case ir_binop_ubo_load: {
667
      /* This IR node takes a constant uniform block and a constant or
668
       * variable byte offset within the block and loads a vector from that.
669
       */
670
      ir_constant *uniform_block = ir->operands[0]->as_constant();
671
      ir_constant *const_offset = ir->operands[1]->as_constant();
672
      fs_reg surf_index = fs_reg((unsigned)SURF_INDEX_WM_UBO(uniform_block->value.u[0]));
673
      if (const_offset) {
674
         fs_reg packed_consts = fs_reg(this, glsl_type::float_type);
675
         packed_consts.type = result.type;
676
 
677
         fs_reg const_offset_reg = fs_reg(const_offset->value.u[0] & ~15);
678
         emit(fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
679
                      packed_consts, surf_index, const_offset_reg));
680
 
681
         packed_consts.smear = const_offset->value.u[0] % 16 / 4;
682
         for (int i = 0; i < ir->type->vector_elements; i++) {
683
            /* UBO bools are any nonzero value.  We consider bools to be
684
             * values with the low bit set to 1.  Convert them using CMP.
685
             */
686
            if (ir->type->base_type == GLSL_TYPE_BOOL) {
687
               emit(CMP(result, packed_consts, fs_reg(0u), BRW_CONDITIONAL_NZ));
688
            } else {
689
               emit(MOV(result, packed_consts));
690
            }
691
 
692
            packed_consts.smear++;
693
            result.reg_offset++;
694
 
695
            /* The std140 packing rules don't allow vectors to cross 16-byte
696
             * boundaries, and a reg is 32 bytes.
697
             */
698
            assert(packed_consts.smear < 8);
699
         }
700
      } else {
701
         /* Turn the byte offset into a dword offset. */
702
         fs_reg base_offset = fs_reg(this, glsl_type::int_type);
703
         emit(SHR(base_offset, op[1], fs_reg(2)));
704
 
705
         for (int i = 0; i < ir->type->vector_elements; i++) {
706
            emit(VARYING_PULL_CONSTANT_LOAD(result, surf_index,
707
                                            base_offset, i));
708
 
709
            if (ir->type->base_type == GLSL_TYPE_BOOL)
710
               emit(CMP(result, result, fs_reg(0), BRW_CONDITIONAL_NZ));
711
 
712
            result.reg_offset++;
713
         }
714
      }
715
 
716
      result.reg_offset = 0;
717
      break;
718
   }
719
 
720
   case ir_triop_lrp:
721
      emit_lrp(this->result, op[0], op[1], op[2]);
722
      break;
723
   }
724
}
725
 
726
void
727
fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
728
				   const glsl_type *type, bool predicated)
729
{
730
   switch (type->base_type) {
731
   case GLSL_TYPE_FLOAT:
732
   case GLSL_TYPE_UINT:
733
   case GLSL_TYPE_INT:
734
   case GLSL_TYPE_BOOL:
735
      for (unsigned int i = 0; i < type->components(); i++) {
736
	 l.type = brw_type_for_base_type(type);
737
	 r.type = brw_type_for_base_type(type);
738
 
739
	 if (predicated || !l.equals(r)) {
740
	    fs_inst *inst = emit(MOV(l, r));
741
	    inst->predicate = predicated ? BRW_PREDICATE_NORMAL : BRW_PREDICATE_NONE;
742
	 }
743
 
744
	 l.reg_offset++;
745
	 r.reg_offset++;
746
      }
747
      break;
748
   case GLSL_TYPE_ARRAY:
749
      for (unsigned int i = 0; i < type->length; i++) {
750
	 emit_assignment_writes(l, r, type->fields.array, predicated);
751
      }
752
      break;
753
 
754
   case GLSL_TYPE_STRUCT:
755
      for (unsigned int i = 0; i < type->length; i++) {
756
	 emit_assignment_writes(l, r, type->fields.structure[i].type,
757
				predicated);
758
      }
759
      break;
760
 
761
   case GLSL_TYPE_SAMPLER:
762
      break;
763
 
764
   case GLSL_TYPE_VOID:
765
   case GLSL_TYPE_ERROR:
766
   case GLSL_TYPE_INTERFACE:
767
      assert(!"not reached");
768
      break;
769
   }
770
}
771
 
772
/* If the RHS processing resulted in an instruction generating a
773
 * temporary value, and it would be easy to rewrite the instruction to
774
 * generate its result right into the LHS instead, do so.  This ends
775
 * up reliably removing instructions where it can be tricky to do so
776
 * later without real UD chain information.
777
 */
778
bool
779
fs_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
780
                                   fs_reg dst,
781
                                   fs_reg src,
782
                                   fs_inst *pre_rhs_inst,
783
                                   fs_inst *last_rhs_inst)
784
{
785
   /* Only attempt if we're doing a direct assignment. */
786
   if (ir->condition ||
787
       !(ir->lhs->type->is_scalar() ||
788
        (ir->lhs->type->is_vector() &&
789
         ir->write_mask == (1 << ir->lhs->type->vector_elements) - 1)))
790
      return false;
791
 
792
   /* Make sure the last instruction generated our source reg. */
793
   fs_inst *modify = get_instruction_generating_reg(pre_rhs_inst,
794
						    last_rhs_inst,
795
						    src);
796
   if (!modify)
797
      return false;
798
 
799
   /* If last_rhs_inst wrote a different number of components than our LHS,
800
    * we can't safely rewrite it.
801
    */
802
   if (virtual_grf_sizes[dst.reg] != modify->regs_written)
803
      return false;
804
 
805
   /* Success!  Rewrite the instruction. */
806
   modify->dst = dst;
807
 
808
   return true;
809
}
810
 
811
void
812
fs_visitor::visit(ir_assignment *ir)
813
{
814
   fs_reg l, r;
815
   fs_inst *inst;
816
 
817
   /* FINISHME: arrays on the lhs */
818
   ir->lhs->accept(this);
819
   l = this->result;
820
 
821
   fs_inst *pre_rhs_inst = (fs_inst *) this->instructions.get_tail();
822
 
823
   ir->rhs->accept(this);
824
   r = this->result;
825
 
826
   fs_inst *last_rhs_inst = (fs_inst *) this->instructions.get_tail();
827
 
828
   assert(l.file != BAD_FILE);
829
   assert(r.file != BAD_FILE);
830
 
831
   if (try_rewrite_rhs_to_dst(ir, l, r, pre_rhs_inst, last_rhs_inst))
832
      return;
833
 
834
   if (ir->condition) {
835
      emit_bool_to_cond_code(ir->condition);
836
   }
837
 
838
   if (ir->lhs->type->is_scalar() ||
839
       ir->lhs->type->is_vector()) {
840
      for (int i = 0; i < ir->lhs->type->vector_elements; i++) {
841
	 if (ir->write_mask & (1 << i)) {
842
	    inst = emit(MOV(l, r));
843
	    if (ir->condition)
844
	       inst->predicate = BRW_PREDICATE_NORMAL;
845
	    r.reg_offset++;
846
	 }
847
	 l.reg_offset++;
848
      }
849
   } else {
850
      emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL);
851
   }
852
}
853
 
854
fs_inst *
855
fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
856
			      fs_reg shadow_c, fs_reg lod, fs_reg dPdy)
857
{
858
   int mlen;
859
   int base_mrf = 1;
860
   bool simd16 = false;
861
   fs_reg orig_dst;
862
 
863
   /* g0 header. */
864
   mlen = 1;
865
 
866
   if (ir->shadow_comparitor) {
867
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
868
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
869
	 coordinate.reg_offset++;
870
      }
871
 
872
      /* gen4's SIMD8 sampler always has the slots for u,v,r present.
873
       * the unused slots must be zeroed.
874
       */
875
      for (int i = ir->coordinate->type->vector_elements; i < 3; i++) {
876
         emit(MOV(fs_reg(MRF, base_mrf + mlen + i), fs_reg(0.0f)));
877
      }
878
      mlen += 3;
879
 
880
      if (ir->op == ir_tex) {
881
	 /* There's no plain shadow compare message, so we use shadow
882
	  * compare with a bias of 0.0.
883
	  */
884
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f)));
885
	 mlen++;
886
      } else if (ir->op == ir_txb || ir->op == ir_txl) {
887
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
888
	 mlen++;
889
      } else {
890
         assert(!"Should not get here.");
891
      }
892
 
893
      emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c));
894
      mlen++;
895
   } else if (ir->op == ir_tex) {
896
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
897
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
898
	 coordinate.reg_offset++;
899
      }
900
      /* zero the others. */
901
      for (int i = ir->coordinate->type->vector_elements; i<3; i++) {
902
         emit(MOV(fs_reg(MRF, base_mrf + mlen + i), fs_reg(0.0f)));
903
      }
904
      /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
905
      mlen += 3;
906
   } else if (ir->op == ir_txd) {
907
      fs_reg &dPdx = lod;
908
 
909
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
910
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
911
	 coordinate.reg_offset++;
912
      }
913
      /* the slots for u and v are always present, but r is optional */
914
      mlen += MAX2(ir->coordinate->type->vector_elements, 2);
915
 
916
      /*  P   = u, v, r
917
       * dPdx = dudx, dvdx, drdx
918
       * dPdy = dudy, dvdy, drdy
919
       *
920
       * 1-arg: Does not exist.
921
       *
922
       * 2-arg: dudx   dvdx   dudy   dvdy
923
       *        dPdx.x dPdx.y dPdy.x dPdy.y
924
       *        m4     m5     m6     m7
925
       *
926
       * 3-arg: dudx   dvdx   drdx   dudy   dvdy   drdy
927
       *        dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
928
       *        m5     m6     m7     m8     m9     m10
929
       */
930
      for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
931
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdx));
932
	 dPdx.reg_offset++;
933
      }
934
      mlen += MAX2(ir->lod_info.grad.dPdx->type->vector_elements, 2);
935
 
936
      for (int i = 0; i < ir->lod_info.grad.dPdy->type->vector_elements; i++) {
937
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdy));
938
	 dPdy.reg_offset++;
939
      }
940
      mlen += MAX2(ir->lod_info.grad.dPdy->type->vector_elements, 2);
941
   } else if (ir->op == ir_txs) {
942
      /* There's no SIMD8 resinfo message on Gen4.  Use SIMD16 instead. */
943
      simd16 = true;
944
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod));
945
      mlen += 2;
946
   } else {
947
      /* Oh joy.  gen4 doesn't have SIMD8 non-shadow-compare bias/lod
948
       * instructions.  We'll need to do SIMD16 here.
949
       */
950
      simd16 = true;
951
      assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf);
952
 
953
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
954
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type),
955
                  coordinate));
956
	 coordinate.reg_offset++;
957
      }
958
 
959
      /* Initialize the rest of u/v/r with 0.0.  Empirically, this seems to
960
       * be necessary for TXF (ld), but seems wise to do for all messages.
961
       */
962
      for (int i = ir->coordinate->type->vector_elements; i < 3; i++) {
963
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2), fs_reg(0.0f)));
964
      }
965
 
966
      /* lod/bias appears after u/v/r. */
967
      mlen += 6;
968
 
969
      emit(MOV(fs_reg(MRF, base_mrf + mlen, lod.type), lod));
970
      mlen++;
971
 
972
      /* The unused upper half. */
973
      mlen++;
974
   }
975
 
976
   if (simd16) {
977
      /* Now, since we're doing simd16, the return is 2 interleaved
978
       * vec4s where the odd-indexed ones are junk. We'll need to move
979
       * this weirdness around to the expected layout.
980
       */
981
      orig_dst = dst;
982
      dst = fs_reg(GRF, virtual_grf_alloc(8),
983
                   (brw->is_g4x ?
984
                    brw_type_for_base_type(ir->type) :
985
                    BRW_REGISTER_TYPE_F));
986
   }
987
 
988
   fs_inst *inst = NULL;
989
   switch (ir->op) {
990
   case ir_tex:
991
      inst = emit(SHADER_OPCODE_TEX, dst);
992
      break;
993
   case ir_txb:
994
      inst = emit(FS_OPCODE_TXB, dst);
995
      break;
996
   case ir_txl:
997
      inst = emit(SHADER_OPCODE_TXL, dst);
998
      break;
999
   case ir_txd:
1000
      inst = emit(SHADER_OPCODE_TXD, dst);
1001
      break;
1002
   case ir_txs:
1003
      inst = emit(SHADER_OPCODE_TXS, dst);
1004
      break;
1005
   case ir_txf:
1006
      inst = emit(SHADER_OPCODE_TXF, dst);
1007
      break;
1008
   default:
1009
      fail("unrecognized texture opcode");
1010
   }
1011
   inst->base_mrf = base_mrf;
1012
   inst->mlen = mlen;
1013
   inst->header_present = true;
1014
   inst->regs_written = simd16 ? 8 : 4;
1015
 
1016
   if (simd16) {
1017
      for (int i = 0; i < 4; i++) {
1018
	 emit(MOV(orig_dst, dst));
1019
	 orig_dst.reg_offset++;
1020
	 dst.reg_offset += 2;
1021
      }
1022
   }
1023
 
1024
   return inst;
1025
}
1026
 
1027
/* gen5's sampler has slots for u, v, r, array index, then optional
1028
 * parameters like shadow comparitor or LOD bias.  If optional
1029
 * parameters aren't present, those base slots are optional and don't
1030
 * need to be included in the message.
1031
 *
1032
 * We don't fill in the unnecessary slots regardless, which may look
1033
 * surprising in the disassembly.
1034
 */
1035
fs_inst *
1036
fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
1037
                              fs_reg shadow_c, fs_reg lod, fs_reg lod2,
1038
                              fs_reg sample_index)
1039
{
1040
   int mlen = 0;
1041
   int base_mrf = 2;
1042
   int reg_width = dispatch_width / 8;
1043
   bool header_present = false;
1044
   const int vector_elements =
1045
      ir->coordinate ? ir->coordinate->type->vector_elements : 0;
1046
 
1047
   if (ir->offset != NULL && ir->op == ir_txf) {
1048
      /* It appears that the ld instruction used for txf does its
1049
       * address bounds check before adding in the offset.  To work
1050
       * around this, just add the integer offset to the integer texel
1051
       * coordinate, and don't put the offset in the header.
1052
       */
1053
      ir_constant *offset = ir->offset->as_constant();
1054
      for (int i = 0; i < vector_elements; i++) {
1055
	 emit(ADD(fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
1056
                  coordinate,
1057
                  offset->value.i[i]));
1058
	 coordinate.reg_offset++;
1059
      }
1060
   } else {
1061
      if (ir->offset) {
1062
	 /* The offsets set up by the ir_texture visitor are in the
1063
	  * m1 header, so we can't go headerless.
1064
	  */
1065
	 header_present = true;
1066
	 mlen++;
1067
	 base_mrf--;
1068
      }
1069
 
1070
      for (int i = 0; i < vector_elements; i++) {
1071
	 emit(MOV(fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
1072
                  coordinate));
1073
	 coordinate.reg_offset++;
1074
      }
1075
   }
1076
   mlen += vector_elements * reg_width;
1077
 
1078
   if (ir->shadow_comparitor) {
1079
      mlen = MAX2(mlen, header_present + 4 * reg_width);
1080
 
1081
      emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c));
1082
      mlen += reg_width;
1083
   }
1084
 
1085
   fs_inst *inst = NULL;
1086
   switch (ir->op) {
1087
   case ir_tex:
1088
      inst = emit(SHADER_OPCODE_TEX, dst);
1089
      break;
1090
   case ir_txb:
1091
      mlen = MAX2(mlen, header_present + 4 * reg_width);
1092
      emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1093
      mlen += reg_width;
1094
 
1095
      inst = emit(FS_OPCODE_TXB, dst);
1096
      break;
1097
   case ir_txl:
1098
      mlen = MAX2(mlen, header_present + 4 * reg_width);
1099
      emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1100
      mlen += reg_width;
1101
 
1102
      inst = emit(SHADER_OPCODE_TXL, dst);
1103
      break;
1104
   case ir_txd: {
1105
      mlen = MAX2(mlen, header_present + 4 * reg_width); /* skip over 'ai' */
1106
 
1107
      /**
1108
       *  P   =  u,    v,    r
1109
       * dPdx = dudx, dvdx, drdx
1110
       * dPdy = dudy, dvdy, drdy
1111
       *
1112
       * Load up these values:
1113
       * - dudx   dudy   dvdx   dvdy   drdx   drdy
1114
       * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
1115
       */
1116
      for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
1117
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1118
	 lod.reg_offset++;
1119
	 mlen += reg_width;
1120
 
1121
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), lod2));
1122
	 lod2.reg_offset++;
1123
	 mlen += reg_width;
1124
      }
1125
 
1126
      inst = emit(SHADER_OPCODE_TXD, dst);
1127
      break;
1128
   }
1129
   case ir_txs:
1130
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod));
1131
      mlen += reg_width;
1132
      inst = emit(SHADER_OPCODE_TXS, dst);
1133
      break;
1134
   case ir_txf:
1135
      mlen = header_present + 4 * reg_width;
1136
      emit(MOV(fs_reg(MRF, base_mrf + mlen - reg_width, BRW_REGISTER_TYPE_UD), lod));
1137
      inst = emit(SHADER_OPCODE_TXF, dst);
1138
      break;
1139
   case ir_txf_ms:
1140
      mlen = header_present + 4 * reg_width;
1141
 
1142
      /* lod */
1143
      emit(MOV(fs_reg(MRF, base_mrf + mlen - reg_width, BRW_REGISTER_TYPE_UD), fs_reg(0)));
1144
      /* sample index */
1145
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), sample_index));
1146
      mlen += reg_width;
1147
      inst = emit(SHADER_OPCODE_TXF_MS, dst);
1148
      break;
1149
   case ir_lod:
1150
      inst = emit(SHADER_OPCODE_LOD, dst);
1151
      break;
1152
   }
1153
   inst->base_mrf = base_mrf;
1154
   inst->mlen = mlen;
1155
   inst->header_present = header_present;
1156
   inst->regs_written = 4;
1157
 
1158
   if (mlen > 11) {
1159
      fail("Message length >11 disallowed by hardware\n");
1160
   }
1161
 
1162
   return inst;
1163
}
1164
 
1165
fs_inst *
1166
fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
1167
                              fs_reg shadow_c, fs_reg lod, fs_reg lod2,
1168
                              fs_reg sample_index)
1169
{
1170
   int mlen = 0;
1171
   int base_mrf = 2;
1172
   int reg_width = dispatch_width / 8;
1173
   bool header_present = false;
1174
   int offsets[3];
1175
 
1176
   if (ir->offset && ir->op != ir_txf) {
1177
      /* The offsets set up by the ir_texture visitor are in the
1178
       * m1 header, so we can't go headerless.
1179
       */
1180
      header_present = true;
1181
      mlen++;
1182
      base_mrf--;
1183
   }
1184
 
1185
   if (ir->shadow_comparitor) {
1186
      emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c));
1187
      mlen += reg_width;
1188
   }
1189
 
1190
   /* Set up the LOD info */
1191
   switch (ir->op) {
1192
   case ir_tex:
1193
   case ir_lod:
1194
      break;
1195
   case ir_txb:
1196
      emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1197
      mlen += reg_width;
1198
      break;
1199
   case ir_txl:
1200
      emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1201
      mlen += reg_width;
1202
      break;
1203
   case ir_txd: {
1204
      if (dispatch_width == 16)
1205
	 fail("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
1206
 
1207
      /* Load dPdx and the coordinate together:
1208
       * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
1209
       */
1210
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
1211
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), coordinate));
1212
	 coordinate.reg_offset++;
1213
	 mlen += reg_width;
1214
 
1215
         /* For cube map array, the coordinate is (u,v,r,ai) but there are
1216
          * only derivatives for (u, v, r).
1217
          */
1218
         if (i < ir->lod_info.grad.dPdx->type->vector_elements) {
1219
            emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
1220
            lod.reg_offset++;
1221
            mlen += reg_width;
1222
 
1223
            emit(MOV(fs_reg(MRF, base_mrf + mlen), lod2));
1224
            lod2.reg_offset++;
1225
            mlen += reg_width;
1226
         }
1227
      }
1228
      break;
1229
   }
1230
   case ir_txs:
1231
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod));
1232
      mlen += reg_width;
1233
      break;
1234
   case ir_txf:
1235
      /* It appears that the ld instruction used for txf does its
1236
       * address bounds check before adding in the offset.  To work
1237
       * around this, just add the integer offset to the integer texel
1238
       * coordinate, and don't put the offset in the header.
1239
       */
1240
      if (ir->offset) {
1241
	 ir_constant *offset = ir->offset->as_constant();
1242
	 offsets[0] = offset->value.i[0];
1243
	 offsets[1] = offset->value.i[1];
1244
	 offsets[2] = offset->value.i[2];
1245
      } else {
1246
	 memset(offsets, 0, sizeof(offsets));
1247
      }
1248
 
1249
      /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
1250
      emit(ADD(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D),
1251
               coordinate, offsets[0]));
1252
      coordinate.reg_offset++;
1253
      mlen += reg_width;
1254
 
1255
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D), lod));
1256
      mlen += reg_width;
1257
 
1258
      for (int i = 1; i < ir->coordinate->type->vector_elements; i++) {
1259
	 emit(ADD(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D),
1260
                  coordinate, offsets[i]));
1261
	 coordinate.reg_offset++;
1262
	 mlen += reg_width;
1263
      }
1264
      break;
1265
   case ir_txf_ms:
1266
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), sample_index));
1267
      mlen += reg_width;
1268
 
1269
      /* constant zero MCS; we arrange to never actually have a compressed
1270
       * multisample surface here for now. TODO: issue ld_mcs to get this first,
1271
       * if we ever support texturing from compressed multisample surfaces
1272
       */
1273
      emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), fs_reg(0u)));
1274
      mlen += reg_width;
1275
 
1276
      /* there is no offsetting for this message; just copy in the integer
1277
       * texture coordinates
1278
       */
1279
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
1280
         emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_D),
1281
                  coordinate));
1282
         coordinate.reg_offset++;
1283
         mlen += reg_width;
1284
      }
1285
      break;
1286
   }
1287
 
1288
   /* Set up the coordinate (except for cases where it was done above) */
1289
   if (ir->op != ir_txd && ir->op != ir_txs && ir->op != ir_txf && ir->op != ir_txf_ms) {
1290
      for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
1291
	 emit(MOV(fs_reg(MRF, base_mrf + mlen), coordinate));
1292
	 coordinate.reg_offset++;
1293
	 mlen += reg_width;
1294
      }
1295
   }
1296
 
1297
   /* Generate the SEND */
1298
   fs_inst *inst = NULL;
1299
   switch (ir->op) {
1300
   case ir_tex: inst = emit(SHADER_OPCODE_TEX, dst); break;
1301
   case ir_txb: inst = emit(FS_OPCODE_TXB, dst); break;
1302
   case ir_txl: inst = emit(SHADER_OPCODE_TXL, dst); break;
1303
   case ir_txd: inst = emit(SHADER_OPCODE_TXD, dst); break;
1304
   case ir_txf: inst = emit(SHADER_OPCODE_TXF, dst); break;
1305
   case ir_txf_ms: inst = emit(SHADER_OPCODE_TXF_MS, dst); break;
1306
   case ir_txs: inst = emit(SHADER_OPCODE_TXS, dst); break;
1307
   case ir_lod: inst = emit(SHADER_OPCODE_LOD, dst); break;
1308
   }
1309
   inst->base_mrf = base_mrf;
1310
   inst->mlen = mlen;
1311
   inst->header_present = header_present;
1312
   inst->regs_written = 4;
1313
 
1314
   if (mlen > 11) {
1315
      fail("Message length >11 disallowed by hardware\n");
1316
   }
1317
 
1318
   return inst;
1319
}
1320
 
1321
fs_reg
1322
fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate,
1323
                             bool is_rect, int sampler, int texunit)
1324
{
1325
   fs_inst *inst = NULL;
1326
   bool needs_gl_clamp = true;
1327
   fs_reg scale_x, scale_y;
1328
 
1329
   /* The 965 requires the EU to do the normalization of GL rectangle
1330
    * texture coordinates.  We use the program parameter state
1331
    * tracking to get the scaling factor.
1332
    */
1333
   if (is_rect &&
1334
       (brw->gen < 6 ||
1335
	(brw->gen >= 6 && (c->key.tex.gl_clamp_mask[0] & (1 << sampler) ||
1336
			     c->key.tex.gl_clamp_mask[1] & (1 << sampler))))) {
1337
      struct gl_program_parameter_list *params = fp->Base.Parameters;
1338
      int tokens[STATE_LENGTH] = {
1339
	 STATE_INTERNAL,
1340
	 STATE_TEXRECT_SCALE,
1341
	 texunit,
1342
	 0,
1343
 
1344
      };
1345
 
1346
      if (dispatch_width == 16) {
1347
	 fail("rectangle scale uniform setup not supported on 16-wide\n");
1348
	 return coordinate;
1349
      }
1350
 
1351
      scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
1352
      scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
1353
 
1354
      GLuint index = _mesa_add_state_reference(params,
1355
					       (gl_state_index *)tokens);
1356
      c->prog_data.param[c->prog_data.nr_params++] =
1357
         &fp->Base.Parameters->ParameterValues[index][0].f;
1358
      c->prog_data.param[c->prog_data.nr_params++] =
1359
         &fp->Base.Parameters->ParameterValues[index][1].f;
1360
   }
1361
 
1362
   /* The 965 requires the EU to do the normalization of GL rectangle
1363
    * texture coordinates.  We use the program parameter state
1364
    * tracking to get the scaling factor.
1365
    */
1366
   if (brw->gen < 6 && is_rect) {
1367
      fs_reg dst = fs_reg(this, ir->coordinate->type);
1368
      fs_reg src = coordinate;
1369
      coordinate = dst;
1370
 
1371
      emit(MUL(dst, src, scale_x));
1372
      dst.reg_offset++;
1373
      src.reg_offset++;
1374
      emit(MUL(dst, src, scale_y));
1375
   } else if (is_rect) {
1376
      /* On gen6+, the sampler handles the rectangle coordinates
1377
       * natively, without needing rescaling.  But that means we have
1378
       * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
1379
       * not [0, 1] like the default case below.
1380
       */
1381
      needs_gl_clamp = false;
1382
 
1383
      for (int i = 0; i < 2; i++) {
1384
	 if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
1385
	    fs_reg chan = coordinate;
1386
	    chan.reg_offset += i;
1387
 
1388
	    inst = emit(BRW_OPCODE_SEL, chan, chan, brw_imm_f(0.0));
1389
	    inst->conditional_mod = BRW_CONDITIONAL_G;
1390
 
1391
	    /* Our parameter comes in as 1.0/width or 1.0/height,
1392
	     * because that's what people normally want for doing
1393
	     * texture rectangle handling.  We need width or height
1394
	     * for clamping, but we don't care enough to make a new
1395
	     * parameter type, so just invert back.
1396
	     */
1397
	    fs_reg limit = fs_reg(this, glsl_type::float_type);
1398
	    emit(MOV(limit, i == 0 ? scale_x : scale_y));
1399
	    emit(SHADER_OPCODE_RCP, limit, limit);
1400
 
1401
	    inst = emit(BRW_OPCODE_SEL, chan, chan, limit);
1402
	    inst->conditional_mod = BRW_CONDITIONAL_L;
1403
	 }
1404
      }
1405
   }
1406
 
1407
   if (ir->coordinate && needs_gl_clamp) {
1408
      for (unsigned int i = 0;
1409
	   i < MIN2(ir->coordinate->type->vector_elements, 3); i++) {
1410
	 if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
1411
	    fs_reg chan = coordinate;
1412
	    chan.reg_offset += i;
1413
 
1414
	    fs_inst *inst = emit(MOV(chan, chan));
1415
	    inst->saturate = true;
1416
	 }
1417
      }
1418
   }
1419
   return coordinate;
1420
}
1421
 
1422
void
1423
fs_visitor::visit(ir_texture *ir)
1424
{
1425
   fs_inst *inst = NULL;
1426
 
1427
   int sampler =
1428
      _mesa_get_sampler_uniform_value(ir->sampler, shader_prog, &fp->Base);
1429
   /* FINISHME: We're failing to recompile our programs when the sampler is
1430
    * updated.  This only matters for the texture rectangle scale parameters
1431
    * (pre-gen6, or gen6+ with GL_CLAMP).
1432
    */
1433
   int texunit = fp->Base.SamplerUnits[sampler];
1434
 
1435
   /* Should be lowered by do_lower_texture_projection */
1436
   assert(!ir->projector);
1437
 
1438
   /* Generate code to compute all the subexpression trees.  This has to be
1439
    * done before loading any values into MRFs for the sampler message since
1440
    * generating these values may involve SEND messages that need the MRFs.
1441
    */
1442
   fs_reg coordinate;
1443
   if (ir->coordinate) {
1444
      ir->coordinate->accept(this);
1445
 
1446
      coordinate = rescale_texcoord(ir, this->result,
1447
                                    ir->sampler->type->sampler_dimensionality ==
1448
                                    GLSL_SAMPLER_DIM_RECT,
1449
                                    sampler, texunit);
1450
   }
1451
 
1452
   fs_reg shadow_comparitor;
1453
   if (ir->shadow_comparitor) {
1454
      ir->shadow_comparitor->accept(this);
1455
      shadow_comparitor = this->result;
1456
   }
1457
 
1458
   fs_reg lod, lod2, sample_index;
1459
   switch (ir->op) {
1460
   case ir_tex:
1461
   case ir_lod:
1462
      break;
1463
   case ir_txb:
1464
      ir->lod_info.bias->accept(this);
1465
      lod = this->result;
1466
      break;
1467
   case ir_txd:
1468
      ir->lod_info.grad.dPdx->accept(this);
1469
      lod = this->result;
1470
 
1471
      ir->lod_info.grad.dPdy->accept(this);
1472
      lod2 = this->result;
1473
      break;
1474
   case ir_txf:
1475
   case ir_txl:
1476
   case ir_txs:
1477
      ir->lod_info.lod->accept(this);
1478
      lod = this->result;
1479
      break;
1480
   case ir_txf_ms:
1481
      ir->lod_info.sample_index->accept(this);
1482
      sample_index = this->result;
1483
      break;
1484
   };
1485
 
1486
   /* Writemasking doesn't eliminate channels on SIMD8 texture
1487
    * samples, so don't worry about them.
1488
    */
1489
   fs_reg dst = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 4, 1));
1490
 
1491
   if (brw->gen >= 7) {
1492
      inst = emit_texture_gen7(ir, dst, coordinate, shadow_comparitor,
1493
                               lod, lod2, sample_index);
1494
   } else if (brw->gen >= 5) {
1495
      inst = emit_texture_gen5(ir, dst, coordinate, shadow_comparitor,
1496
                               lod, lod2, sample_index);
1497
   } else {
1498
      inst = emit_texture_gen4(ir, dst, coordinate, shadow_comparitor,
1499
                               lod, lod2);
1500
   }
1501
 
1502
   /* The header is set up by generate_tex() when necessary. */
1503
   inst->src[0] = reg_undef;
1504
 
1505
   if (ir->offset != NULL && ir->op != ir_txf)
1506
      inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
1507
 
1508
   inst->sampler = sampler;
1509
 
1510
   if (ir->shadow_comparitor)
1511
      inst->shadow_compare = true;
1512
 
1513
   /* fixup #layers for cube map arrays */
1514
   if (ir->op == ir_txs) {
1515
      glsl_type const *type = ir->sampler->type;
1516
      if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
1517
          type->sampler_array) {
1518
         fs_reg depth = dst;
1519
         depth.reg_offset = 2;
1520
         emit_math(SHADER_OPCODE_INT_QUOTIENT, depth, depth, fs_reg(6));
1521
      }
1522
   }
1523
 
1524
   swizzle_result(ir, dst, sampler);
1525
}
1526
 
1527
/**
1528
 * Swizzle the result of a texture result.  This is necessary for
1529
 * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
1530
 */
1531
void
1532
fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
1533
{
1534
   this->result = orig_val;
1535
 
1536
   if (ir->op == ir_txs || ir->op == ir_lod)
1537
      return;
1538
 
1539
   if (ir->type == glsl_type::float_type) {
1540
      /* Ignore DEPTH_TEXTURE_MODE swizzling. */
1541
      assert(ir->sampler->type->sampler_shadow);
1542
   } else if (c->key.tex.swizzles[sampler] != SWIZZLE_NOOP) {
1543
      fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
1544
 
1545
      for (int i = 0; i < 4; i++) {
1546
	 int swiz = GET_SWZ(c->key.tex.swizzles[sampler], i);
1547
	 fs_reg l = swizzled_result;
1548
	 l.reg_offset += i;
1549
 
1550
	 if (swiz == SWIZZLE_ZERO) {
1551
	    emit(MOV(l, fs_reg(0.0f)));
1552
	 } else if (swiz == SWIZZLE_ONE) {
1553
	    emit(MOV(l, fs_reg(1.0f)));
1554
	 } else {
1555
	    fs_reg r = orig_val;
1556
	    r.reg_offset += GET_SWZ(c->key.tex.swizzles[sampler], i);
1557
	    emit(MOV(l, r));
1558
	 }
1559
      }
1560
      this->result = swizzled_result;
1561
   }
1562
}
1563
 
1564
void
1565
fs_visitor::visit(ir_swizzle *ir)
1566
{
1567
   ir->val->accept(this);
1568
   fs_reg val = this->result;
1569
 
1570
   if (ir->type->vector_elements == 1) {
1571
      this->result.reg_offset += ir->mask.x;
1572
      return;
1573
   }
1574
 
1575
   fs_reg result = fs_reg(this, ir->type);
1576
   this->result = result;
1577
 
1578
   for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
1579
      fs_reg channel = val;
1580
      int swiz = 0;
1581
 
1582
      switch (i) {
1583
      case 0:
1584
	 swiz = ir->mask.x;
1585
	 break;
1586
      case 1:
1587
	 swiz = ir->mask.y;
1588
	 break;
1589
      case 2:
1590
	 swiz = ir->mask.z;
1591
	 break;
1592
      case 3:
1593
	 swiz = ir->mask.w;
1594
	 break;
1595
      }
1596
 
1597
      channel.reg_offset += swiz;
1598
      emit(MOV(result, channel));
1599
      result.reg_offset++;
1600
   }
1601
}
1602
 
1603
void
1604
fs_visitor::visit(ir_discard *ir)
1605
{
1606
   assert(ir->condition == NULL); /* FINISHME */
1607
 
1608
   /* We track our discarded pixels in f0.1.  By predicating on it, we can
1609
    * update just the flag bits that aren't yet discarded.  By emitting a
1610
    * CMP of g0 != g0, all our currently executing channels will get turned
1611
    * off.
1612
    */
1613
   fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
1614
                                   BRW_REGISTER_TYPE_UW));
1615
   fs_inst *cmp = emit(CMP(reg_null_f, some_reg, some_reg,
1616
                           BRW_CONDITIONAL_NZ));
1617
   cmp->predicate = BRW_PREDICATE_NORMAL;
1618
   cmp->flag_subreg = 1;
1619
 
1620
   if (brw->gen >= 6) {
1621
      /* For performance, after a discard, jump to the end of the shader.
1622
       * However, many people will do foliage by discarding based on a
1623
       * texture's alpha mask, and then continue on to texture with the
1624
       * remaining pixels.  To avoid trashing the derivatives for those
1625
       * texture samples, we'll only jump if all of the pixels in the subspan
1626
       * have been discarded.
1627
       */
1628
      fs_inst *discard_jump = emit(FS_OPCODE_DISCARD_JUMP);
1629
      discard_jump->flag_subreg = 1;
1630
      discard_jump->predicate = BRW_PREDICATE_ALIGN1_ANY4H;
1631
      discard_jump->predicate_inverse = true;
1632
   }
1633
}
1634
 
1635
void
1636
fs_visitor::visit(ir_constant *ir)
1637
{
1638
   /* Set this->result to reg at the bottom of the function because some code
1639
    * paths will cause this visitor to be applied to other fields.  This will
1640
    * cause the value stored in this->result to be modified.
1641
    *
1642
    * Make reg constant so that it doesn't get accidentally modified along the
1643
    * way.  Yes, I actually had this problem. :(
1644
    */
1645
   const fs_reg reg(this, ir->type);
1646
   fs_reg dst_reg = reg;
1647
 
1648
   if (ir->type->is_array()) {
1649
      const unsigned size = type_size(ir->type->fields.array);
1650
 
1651
      for (unsigned i = 0; i < ir->type->length; i++) {
1652
	 ir->array_elements[i]->accept(this);
1653
	 fs_reg src_reg = this->result;
1654
 
1655
	 dst_reg.type = src_reg.type;
1656
	 for (unsigned j = 0; j < size; j++) {
1657
	    emit(MOV(dst_reg, src_reg));
1658
	    src_reg.reg_offset++;
1659
	    dst_reg.reg_offset++;
1660
	 }
1661
      }
1662
   } else if (ir->type->is_record()) {
1663
      foreach_list(node, &ir->components) {
1664
	 ir_constant *const field = (ir_constant *) node;
1665
	 const unsigned size = type_size(field->type);
1666
 
1667
	 field->accept(this);
1668
	 fs_reg src_reg = this->result;
1669
 
1670
	 dst_reg.type = src_reg.type;
1671
	 for (unsigned j = 0; j < size; j++) {
1672
	    emit(MOV(dst_reg, src_reg));
1673
	    src_reg.reg_offset++;
1674
	    dst_reg.reg_offset++;
1675
	 }
1676
      }
1677
   } else {
1678
      const unsigned size = type_size(ir->type);
1679
 
1680
      for (unsigned i = 0; i < size; i++) {
1681
	 switch (ir->type->base_type) {
1682
	 case GLSL_TYPE_FLOAT:
1683
	    emit(MOV(dst_reg, fs_reg(ir->value.f[i])));
1684
	    break;
1685
	 case GLSL_TYPE_UINT:
1686
	    emit(MOV(dst_reg, fs_reg(ir->value.u[i])));
1687
	    break;
1688
	 case GLSL_TYPE_INT:
1689
	    emit(MOV(dst_reg, fs_reg(ir->value.i[i])));
1690
	    break;
1691
	 case GLSL_TYPE_BOOL:
1692
	    emit(MOV(dst_reg, fs_reg((int)ir->value.b[i])));
1693
	    break;
1694
	 default:
1695
	    assert(!"Non-float/uint/int/bool constant");
1696
	 }
1697
	 dst_reg.reg_offset++;
1698
      }
1699
   }
1700
 
1701
   this->result = reg;
1702
}
1703
 
1704
void
1705
fs_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
1706
{
1707
   ir_expression *expr = ir->as_expression();
1708
 
1709
   if (expr) {
1710
      fs_reg op[2];
1711
      fs_inst *inst;
1712
 
1713
      assert(expr->get_num_operands() <= 2);
1714
      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
1715
	 assert(expr->operands[i]->type->is_scalar());
1716
 
1717
	 expr->operands[i]->accept(this);
1718
	 op[i] = this->result;
1719
 
1720
	 resolve_ud_negate(&op[i]);
1721
      }
1722
 
1723
      switch (expr->operation) {
1724
      case ir_unop_logic_not:
1725
	 inst = emit(AND(reg_null_d, op[0], fs_reg(1)));
1726
	 inst->conditional_mod = BRW_CONDITIONAL_Z;
1727
	 break;
1728
 
1729
      case ir_binop_logic_xor:
1730
      case ir_binop_logic_or:
1731
      case ir_binop_logic_and:
1732
	 goto out;
1733
 
1734
      case ir_unop_f2b:
1735
	 if (brw->gen >= 6) {
1736
	    emit(CMP(reg_null_d, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ));
1737
	 } else {
1738
	    inst = emit(MOV(reg_null_f, op[0]));
1739
            inst->conditional_mod = BRW_CONDITIONAL_NZ;
1740
	 }
1741
	 break;
1742
 
1743
      case ir_unop_i2b:
1744
	 if (brw->gen >= 6) {
1745
	    emit(CMP(reg_null_d, op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
1746
	 } else {
1747
	    inst = emit(MOV(reg_null_d, op[0]));
1748
            inst->conditional_mod = BRW_CONDITIONAL_NZ;
1749
	 }
1750
	 break;
1751
 
1752
      case ir_binop_greater:
1753
      case ir_binop_gequal:
1754
      case ir_binop_less:
1755
      case ir_binop_lequal:
1756
      case ir_binop_equal:
1757
      case ir_binop_all_equal:
1758
      case ir_binop_nequal:
1759
      case ir_binop_any_nequal:
1760
	 resolve_bool_comparison(expr->operands[0], &op[0]);
1761
	 resolve_bool_comparison(expr->operands[1], &op[1]);
1762
 
1763
	 emit(CMP(reg_null_d, op[0], op[1],
1764
                  brw_conditional_for_comparison(expr->operation)));
1765
	 break;
1766
 
1767
      default:
1768
	 assert(!"not reached");
1769
	 fail("bad cond code\n");
1770
	 break;
1771
      }
1772
      return;
1773
   }
1774
 
1775
out:
1776
   ir->accept(this);
1777
 
1778
   fs_inst *inst = emit(AND(reg_null_d, this->result, fs_reg(1)));
1779
   inst->conditional_mod = BRW_CONDITIONAL_NZ;
1780
}
1781
 
1782
/**
1783
 * Emit a gen6 IF statement with the comparison folded into the IF
1784
 * instruction.
1785
 */
1786
void
1787
fs_visitor::emit_if_gen6(ir_if *ir)
1788
{
1789
   ir_expression *expr = ir->condition->as_expression();
1790
 
1791
   if (expr) {
1792
      fs_reg op[2];
1793
      fs_inst *inst;
1794
      fs_reg temp;
1795
 
1796
      assert(expr->get_num_operands() <= 2);
1797
      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
1798
	 assert(expr->operands[i]->type->is_scalar());
1799
 
1800
	 expr->operands[i]->accept(this);
1801
	 op[i] = this->result;
1802
      }
1803
 
1804
      switch (expr->operation) {
1805
      case ir_unop_logic_not:
1806
      case ir_binop_logic_xor:
1807
      case ir_binop_logic_or:
1808
      case ir_binop_logic_and:
1809
         /* For operations on bool arguments, only the low bit of the bool is
1810
          * valid, and the others are undefined.  Fall back to the condition
1811
          * code path.
1812
          */
1813
         break;
1814
 
1815
      case ir_unop_f2b:
1816
	 inst = emit(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0));
1817
	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1818
	 return;
1819
 
1820
      case ir_unop_i2b:
1821
	 emit(IF(op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
1822
	 return;
1823
 
1824
      case ir_binop_greater:
1825
      case ir_binop_gequal:
1826
      case ir_binop_less:
1827
      case ir_binop_lequal:
1828
      case ir_binop_equal:
1829
      case ir_binop_all_equal:
1830
      case ir_binop_nequal:
1831
      case ir_binop_any_nequal:
1832
	 resolve_bool_comparison(expr->operands[0], &op[0]);
1833
	 resolve_bool_comparison(expr->operands[1], &op[1]);
1834
 
1835
	 emit(IF(op[0], op[1],
1836
                 brw_conditional_for_comparison(expr->operation)));
1837
	 return;
1838
      default:
1839
	 assert(!"not reached");
1840
	 emit(IF(op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
1841
	 fail("bad condition\n");
1842
	 return;
1843
      }
1844
   }
1845
 
1846
   emit_bool_to_cond_code(ir->condition);
1847
   fs_inst *inst = emit(BRW_OPCODE_IF);
1848
   inst->predicate = BRW_PREDICATE_NORMAL;
1849
}
1850
 
1851
void
1852
fs_visitor::visit(ir_if *ir)
1853
{
1854
   if (brw->gen < 6 && dispatch_width == 16) {
1855
      fail("Can't support (non-uniform) control flow on 16-wide\n");
1856
   }
1857
 
1858
   /* Don't point the annotation at the if statement, because then it plus
1859
    * the then and else blocks get printed.
1860
    */
1861
   this->base_ir = ir->condition;
1862
 
1863
   if (brw->gen == 6) {
1864
      emit_if_gen6(ir);
1865
   } else {
1866
      emit_bool_to_cond_code(ir->condition);
1867
 
1868
      emit(IF(BRW_PREDICATE_NORMAL));
1869
   }
1870
 
1871
   foreach_list(node, &ir->then_instructions) {
1872
      ir_instruction *ir = (ir_instruction *)node;
1873
      this->base_ir = ir;
1874
 
1875
      ir->accept(this);
1876
   }
1877
 
1878
   if (!ir->else_instructions.is_empty()) {
1879
      emit(BRW_OPCODE_ELSE);
1880
 
1881
      foreach_list(node, &ir->else_instructions) {
1882
	 ir_instruction *ir = (ir_instruction *)node;
1883
	 this->base_ir = ir;
1884
 
1885
	 ir->accept(this);
1886
      }
1887
   }
1888
 
1889
   emit(BRW_OPCODE_ENDIF);
1890
}
1891
 
1892
void
1893
fs_visitor::visit(ir_loop *ir)
1894
{
1895
   fs_reg counter = reg_undef;
1896
 
1897
   if (brw->gen < 6 && dispatch_width == 16) {
1898
      fail("Can't support (non-uniform) control flow on 16-wide\n");
1899
   }
1900
 
1901
   if (ir->counter) {
1902
      this->base_ir = ir->counter;
1903
      ir->counter->accept(this);
1904
      counter = *(variable_storage(ir->counter));
1905
 
1906
      if (ir->from) {
1907
	 this->base_ir = ir->from;
1908
	 ir->from->accept(this);
1909
 
1910
	 emit(MOV(counter, this->result));
1911
      }
1912
   }
1913
 
1914
   this->base_ir = NULL;
1915
   emit(BRW_OPCODE_DO);
1916
 
1917
   if (ir->to) {
1918
      this->base_ir = ir->to;
1919
      ir->to->accept(this);
1920
 
1921
      emit(CMP(reg_null_d, counter, this->result,
1922
               brw_conditional_for_comparison(ir->cmp)));
1923
 
1924
      fs_inst *inst = emit(BRW_OPCODE_BREAK);
1925
      inst->predicate = BRW_PREDICATE_NORMAL;
1926
   }
1927
 
1928
   foreach_list(node, &ir->body_instructions) {
1929
      ir_instruction *ir = (ir_instruction *)node;
1930
 
1931
      this->base_ir = ir;
1932
      ir->accept(this);
1933
   }
1934
 
1935
   if (ir->increment) {
1936
      this->base_ir = ir->increment;
1937
      ir->increment->accept(this);
1938
      emit(ADD(counter, counter, this->result));
1939
   }
1940
 
1941
   this->base_ir = NULL;
1942
   emit(BRW_OPCODE_WHILE);
1943
}
1944
 
1945
void
1946
fs_visitor::visit(ir_loop_jump *ir)
1947
{
1948
   switch (ir->mode) {
1949
   case ir_loop_jump::jump_break:
1950
      emit(BRW_OPCODE_BREAK);
1951
      break;
1952
   case ir_loop_jump::jump_continue:
1953
      emit(BRW_OPCODE_CONTINUE);
1954
      break;
1955
   }
1956
}
1957
 
1958
void
1959
fs_visitor::visit(ir_call *ir)
1960
{
1961
   assert(!"FINISHME");
1962
}
1963
 
1964
void
1965
fs_visitor::visit(ir_return *ir)
1966
{
1967
   assert(!"FINISHME");
1968
}
1969
 
1970
void
1971
fs_visitor::visit(ir_function *ir)
1972
{
1973
   /* Ignore function bodies other than main() -- we shouldn't see calls to
1974
    * them since they should all be inlined before we get to ir_to_mesa.
1975
    */
1976
   if (strcmp(ir->name, "main") == 0) {
1977
      const ir_function_signature *sig;
1978
      exec_list empty;
1979
 
1980
      sig = ir->matching_signature(&empty);
1981
 
1982
      assert(sig);
1983
 
1984
      foreach_list(node, &sig->body) {
1985
	 ir_instruction *ir = (ir_instruction *)node;
1986
	 this->base_ir = ir;
1987
 
1988
	 ir->accept(this);
1989
      }
1990
   }
1991
}
1992
 
1993
void
1994
fs_visitor::visit(ir_function_signature *ir)
1995
{
1996
   assert(!"not reached");
1997
   (void)ir;
1998
}
1999
 
2000
fs_inst *
2001
fs_visitor::emit(fs_inst inst)
2002
{
2003
   fs_inst *list_inst = new(mem_ctx) fs_inst;
2004
   *list_inst = inst;
2005
   emit(list_inst);
2006
   return list_inst;
2007
}
2008
 
2009
fs_inst *
2010
fs_visitor::emit(fs_inst *inst)
2011
{
2012
   if (force_uncompressed_stack > 0)
2013
      inst->force_uncompressed = true;
2014
   else if (force_sechalf_stack > 0)
2015
      inst->force_sechalf = true;
2016
 
2017
   inst->annotation = this->current_annotation;
2018
   inst->ir = this->base_ir;
2019
 
2020
   this->instructions.push_tail(inst);
2021
 
2022
   return inst;
2023
}
2024
 
2025
void
2026
fs_visitor::emit(exec_list list)
2027
{
2028
   foreach_list_safe(node, &list) {
2029
      fs_inst *inst = (fs_inst *)node;
2030
      inst->remove();
2031
      emit(inst);
2032
   }
2033
}
2034
 
2035
/** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
2036
void
2037
fs_visitor::emit_dummy_fs()
2038
{
2039
   int reg_width = dispatch_width / 8;
2040
 
2041
   /* Everyone's favorite color. */
2042
   emit(MOV(fs_reg(MRF, 2 + 0 * reg_width), fs_reg(1.0f)));
2043
   emit(MOV(fs_reg(MRF, 2 + 1 * reg_width), fs_reg(0.0f)));
2044
   emit(MOV(fs_reg(MRF, 2 + 2 * reg_width), fs_reg(1.0f)));
2045
   emit(MOV(fs_reg(MRF, 2 + 3 * reg_width), fs_reg(0.0f)));
2046
 
2047
   fs_inst *write;
2048
   write = emit(FS_OPCODE_FB_WRITE, fs_reg(0), fs_reg(0));
2049
   write->base_mrf = 2;
2050
   write->mlen = 4 * reg_width;
2051
   write->eot = true;
2052
}
2053
 
2054
/* The register location here is relative to the start of the URB
2055
 * data.  It will get adjusted to be a real location before
2056
 * generate_code() time.
2057
 */
2058
struct brw_reg
2059
fs_visitor::interp_reg(int location, int channel)
2060
{
2061
   int regnr = urb_setup[location] * 2 + channel / 2;
2062
   int stride = (channel & 1) * 4;
2063
 
2064
   assert(urb_setup[location] != -1);
2065
 
2066
   return brw_vec1_grf(regnr, stride);
2067
}
2068
 
2069
/** Emits the interpolation for the varying inputs. */
2070
void
2071
fs_visitor::emit_interpolation_setup_gen4()
2072
{
2073
   this->current_annotation = "compute pixel centers";
2074
   this->pixel_x = fs_reg(this, glsl_type::uint_type);
2075
   this->pixel_y = fs_reg(this, glsl_type::uint_type);
2076
   this->pixel_x.type = BRW_REGISTER_TYPE_UW;
2077
   this->pixel_y.type = BRW_REGISTER_TYPE_UW;
2078
 
2079
   emit(FS_OPCODE_PIXEL_X, this->pixel_x);
2080
   emit(FS_OPCODE_PIXEL_Y, this->pixel_y);
2081
 
2082
   this->current_annotation = "compute pixel deltas from v0";
2083
   if (brw->has_pln) {
2084
      this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
2085
         fs_reg(this, glsl_type::vec2_type);
2086
      this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
2087
         this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC];
2088
      this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg_offset++;
2089
   } else {
2090
      this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
2091
         fs_reg(this, glsl_type::float_type);
2092
      this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
2093
         fs_reg(this, glsl_type::float_type);
2094
   }
2095
   emit(ADD(this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
2096
            this->pixel_x, fs_reg(negate(brw_vec1_grf(1, 0)))));
2097
   emit(ADD(this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
2098
            this->pixel_y, fs_reg(negate(brw_vec1_grf(1, 1)))));
2099
 
2100
   this->current_annotation = "compute pos.w and 1/pos.w";
2101
   /* Compute wpos.w.  It's always in our setup, since it's needed to
2102
    * interpolate the other attributes.
2103
    */
2104
   this->wpos_w = fs_reg(this, glsl_type::float_type);
2105
   emit(FS_OPCODE_LINTERP, wpos_w,
2106
        this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
2107
        this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
2108
	interp_reg(VARYING_SLOT_POS, 3));
2109
   /* Compute the pixel 1/W value from wpos.w. */
2110
   this->pixel_w = fs_reg(this, glsl_type::float_type);
2111
   emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
2112
   this->current_annotation = NULL;
2113
}
2114
 
2115
/** Emits the interpolation for the varying inputs. */
2116
void
2117
fs_visitor::emit_interpolation_setup_gen6()
2118
{
2119
   struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
2120
 
2121
   /* If the pixel centers end up used, the setup is the same as for gen4. */
2122
   this->current_annotation = "compute pixel centers";
2123
   fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type);
2124
   fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type);
2125
   int_pixel_x.type = BRW_REGISTER_TYPE_UW;
2126
   int_pixel_y.type = BRW_REGISTER_TYPE_UW;
2127
   emit(ADD(int_pixel_x,
2128
            fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
2129
            fs_reg(brw_imm_v(0x10101010))));
2130
   emit(ADD(int_pixel_y,
2131
            fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
2132
            fs_reg(brw_imm_v(0x11001100))));
2133
 
2134
   /* As of gen6, we can no longer mix float and int sources.  We have
2135
    * to turn the integer pixel centers into floats for their actual
2136
    * use.
2137
    */
2138
   this->pixel_x = fs_reg(this, glsl_type::float_type);
2139
   this->pixel_y = fs_reg(this, glsl_type::float_type);
2140
   emit(MOV(this->pixel_x, int_pixel_x));
2141
   emit(MOV(this->pixel_y, int_pixel_y));
2142
 
2143
   this->current_annotation = "compute pos.w";
2144
   this->pixel_w = fs_reg(brw_vec8_grf(c->source_w_reg, 0));
2145
   this->wpos_w = fs_reg(this, glsl_type::float_type);
2146
   emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
2147
 
2148
   for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
2149
      uint8_t reg = c->barycentric_coord_reg[i];
2150
      this->delta_x[i] = fs_reg(brw_vec8_grf(reg, 0));
2151
      this->delta_y[i] = fs_reg(brw_vec8_grf(reg + 1, 0));
2152
   }
2153
 
2154
   this->current_annotation = NULL;
2155
}
2156
 
2157
void
2158
fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
2159
{
2160
   int reg_width = dispatch_width / 8;
2161
   fs_inst *inst;
2162
   fs_reg color = outputs[target];
2163
   fs_reg mrf;
2164
 
2165
   /* If there's no color data to be written, skip it. */
2166
   if (color.file == BAD_FILE)
2167
      return;
2168
 
2169
   color.reg_offset += index;
2170
 
2171
   if (dispatch_width == 8 || brw->gen >= 6) {
2172
      /* SIMD8 write looks like:
2173
       * m + 0: r0
2174
       * m + 1: r1
2175
       * m + 2: g0
2176
       * m + 3: g1
2177
       *
2178
       * gen6 SIMD16 DP write looks like:
2179
       * m + 0: r0
2180
       * m + 1: r1
2181
       * m + 2: g0
2182
       * m + 3: g1
2183
       * m + 4: b0
2184
       * m + 5: b1
2185
       * m + 6: a0
2186
       * m + 7: a1
2187
       */
2188
      inst = emit(MOV(fs_reg(MRF, first_color_mrf + index * reg_width,
2189
                             color.type),
2190
                      color));
2191
      inst->saturate = c->key.clamp_fragment_color;
2192
   } else {
2193
      /* pre-gen6 SIMD16 single source DP write looks like:
2194
       * m + 0: r0
2195
       * m + 1: g0
2196
       * m + 2: b0
2197
       * m + 3: a0
2198
       * m + 4: r1
2199
       * m + 5: g1
2200
       * m + 6: b1
2201
       * m + 7: a1
2202
       */
2203
      if (brw->has_compr4) {
2204
	 /* By setting the high bit of the MRF register number, we
2205
	  * indicate that we want COMPR4 mode - instead of doing the
2206
	  * usual destination + 1 for the second half we get
2207
	  * destination + 4.
2208
	  */
2209
	 inst = emit(MOV(fs_reg(MRF, BRW_MRF_COMPR4 + first_color_mrf + index,
2210
                                color.type),
2211
                         color));
2212
	 inst->saturate = c->key.clamp_fragment_color;
2213
      } else {
2214
	 push_force_uncompressed();
2215
	 inst = emit(MOV(fs_reg(MRF, first_color_mrf + index, color.type),
2216
                         color));
2217
	 inst->saturate = c->key.clamp_fragment_color;
2218
	 pop_force_uncompressed();
2219
 
2220
	 push_force_sechalf();
2221
	 color.sechalf = true;
2222
	 inst = emit(MOV(fs_reg(MRF, first_color_mrf + index + 4, color.type),
2223
                         color));
2224
	 inst->saturate = c->key.clamp_fragment_color;
2225
	 pop_force_sechalf();
2226
	 color.sechalf = false;
2227
      }
2228
   }
2229
}
2230
 
4401 Serge 2231
static int
2232
cond_for_alpha_func(GLenum func)
2233
{
2234
   switch(func) {
2235
      case GL_GREATER:
2236
         return BRW_CONDITIONAL_G;
2237
      case GL_GEQUAL:
2238
         return BRW_CONDITIONAL_GE;
2239
      case GL_LESS:
2240
         return BRW_CONDITIONAL_L;
2241
      case GL_LEQUAL:
2242
         return BRW_CONDITIONAL_LE;
2243
      case GL_EQUAL:
2244
         return BRW_CONDITIONAL_EQ;
2245
      case GL_NOTEQUAL:
2246
         return BRW_CONDITIONAL_NEQ;
2247
      default:
2248
         assert(!"Not reached");
2249
         return 0;
2250
   }
2251
}
2252
 
2253
/**
2254
 * Alpha test support for when we compile it into the shader instead
2255
 * of using the normal fixed-function alpha test.
2256
 */
4358 Serge 2257
void
4401 Serge 2258
fs_visitor::emit_alpha_test()
2259
{
2260
   this->current_annotation = "Alpha test";
2261
 
2262
   fs_inst *cmp;
2263
   if (c->key.alpha_test_func == GL_ALWAYS)
2264
      return;
2265
 
2266
   if (c->key.alpha_test_func == GL_NEVER) {
2267
      /* f0.1 = 0 */
2268
      fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
2269
                                      BRW_REGISTER_TYPE_UW));
2270
      cmp = emit(CMP(reg_null_f, some_reg, some_reg,
2271
                     BRW_CONDITIONAL_NEQ));
2272
   } else {
2273
      /* RT0 alpha */
2274
      fs_reg color = outputs[0];
2275
      color.reg_offset += 3;
2276
 
2277
      /* f0.1 &= func(color, ref) */
2278
      cmp = emit(CMP(reg_null_f, color, fs_reg(c->key.alpha_test_ref),
2279
                     cond_for_alpha_func(c->key.alpha_test_func)));
2280
   }
2281
   cmp->predicate = BRW_PREDICATE_NORMAL;
2282
   cmp->flag_subreg = 1;
2283
}
2284
 
2285
void
4358 Serge 2286
fs_visitor::emit_fb_writes()
2287
{
2288
   this->current_annotation = "FB write header";
2289
   bool header_present = true;
2290
   /* We can potentially have a message length of up to 15, so we have to set
2291
    * base_mrf to either 0 or 1 in order to fit in m0..m15.
2292
    */
2293
   int base_mrf = 1;
2294
   int nr = base_mrf;
2295
   int reg_width = dispatch_width / 8;
2296
   bool do_dual_src = this->dual_src_output.file != BAD_FILE;
2297
   bool src0_alpha_to_render_target = false;
2298
 
2299
   if (dispatch_width == 16 && do_dual_src) {
2300
      fail("GL_ARB_blend_func_extended not yet supported in 16-wide.");
2301
      do_dual_src = false;
2302
   }
2303
 
2304
   /* From the Sandy Bridge PRM, volume 4, page 198:
2305
    *
2306
    *     "Dispatched Pixel Enables. One bit per pixel indicating
2307
    *      which pixels were originally enabled when the thread was
2308
    *      dispatched. This field is only required for the end-of-
2309
    *      thread message and on all dual-source messages."
2310
    */
2311
   if (brw->gen >= 6 &&
2312
       !this->fp->UsesKill &&
2313
       !do_dual_src &&
2314
       c->key.nr_color_regions == 1) {
2315
      header_present = false;
2316
   }
2317
 
2318
   if (header_present) {
2319
      src0_alpha_to_render_target = brw->gen >= 6 &&
2320
				    !do_dual_src &&
2321
                                    c->key.replicate_alpha;
2322
      /* m2, m3 header */
2323
      nr += 2;
2324
   }
2325
 
2326
   if (c->aa_dest_stencil_reg) {
2327
      push_force_uncompressed();
2328
      emit(MOV(fs_reg(MRF, nr++),
2329
               fs_reg(brw_vec8_grf(c->aa_dest_stencil_reg, 0))));
2330
      pop_force_uncompressed();
2331
   }
2332
 
2333
   /* Reserve space for color. It'll be filled in per MRT below. */
2334
   int color_mrf = nr;
2335
   nr += 4 * reg_width;
2336
   if (do_dual_src)
2337
      nr += 4;
2338
   if (src0_alpha_to_render_target)
2339
      nr += reg_width;
2340
 
2341
   if (c->source_depth_to_render_target) {
2342
      if (brw->gen == 6 && dispatch_width == 16) {
2343
	 /* For outputting oDepth on gen6, SIMD8 writes have to be
2344
	  * used.  This would require 8-wide moves of each half to
2345
	  * message regs, kind of like pre-gen5 SIMD16 FB writes.
2346
	  * Just bail on doing so for now.
2347
	  */
2348
	 fail("Missing support for simd16 depth writes on gen6\n");
2349
      }
2350
 
2351
      if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
2352
	 /* Hand over gl_FragDepth. */
2353
	 assert(this->frag_depth.file != BAD_FILE);
2354
	 emit(MOV(fs_reg(MRF, nr), this->frag_depth));
2355
      } else {
2356
	 /* Pass through the payload depth. */
2357
	 emit(MOV(fs_reg(MRF, nr),
2358
                  fs_reg(brw_vec8_grf(c->source_depth_reg, 0))));
2359
      }
2360
      nr += reg_width;
2361
   }
2362
 
2363
   if (c->dest_depth_reg) {
2364
      emit(MOV(fs_reg(MRF, nr),
2365
               fs_reg(brw_vec8_grf(c->dest_depth_reg, 0))));
2366
      nr += reg_width;
2367
   }
2368
 
2369
   if (do_dual_src) {
2370
      fs_reg src0 = this->outputs[0];
2371
      fs_reg src1 = this->dual_src_output;
2372
 
2373
      this->current_annotation = ralloc_asprintf(this->mem_ctx,
2374
						 "FB write src0");
2375
      for (int i = 0; i < 4; i++) {
2376
	 fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + i, src0.type), src0));
2377
	 src0.reg_offset++;
2378
	 inst->saturate = c->key.clamp_fragment_color;
2379
      }
2380
 
2381
      this->current_annotation = ralloc_asprintf(this->mem_ctx,
2382
						 "FB write src1");
2383
      for (int i = 0; i < 4; i++) {
2384
	 fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + 4 + i, src1.type),
2385
                                  src1));
2386
	 src1.reg_offset++;
2387
	 inst->saturate = c->key.clamp_fragment_color;
2388
      }
2389
 
2390
      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
2391
         emit_shader_time_end();
2392
 
2393
      fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
2394
      inst->target = 0;
2395
      inst->base_mrf = base_mrf;
2396
      inst->mlen = nr - base_mrf;
2397
      inst->eot = true;
2398
      inst->header_present = header_present;
2399
 
2400
      c->prog_data.dual_src_blend = true;
2401
      this->current_annotation = NULL;
2402
      return;
2403
   }
2404
 
2405
   for (int target = 0; target < c->key.nr_color_regions; target++) {
2406
      this->current_annotation = ralloc_asprintf(this->mem_ctx,
2407
						 "FB write target %d",
2408
						 target);
2409
      /* If src0_alpha_to_render_target is true, include source zero alpha
2410
       * data in RenderTargetWrite message for targets > 0.
2411
       */
2412
      int write_color_mrf = color_mrf;
2413
      if (src0_alpha_to_render_target && target != 0) {
2414
         fs_inst *inst;
2415
         fs_reg color = outputs[0];
2416
         color.reg_offset += 3;
2417
 
2418
         inst = emit(MOV(fs_reg(MRF, write_color_mrf, color.type),
2419
                         color));
2420
         inst->saturate = c->key.clamp_fragment_color;
2421
         write_color_mrf = color_mrf + reg_width;
2422
      }
2423
 
2424
      for (unsigned i = 0; i < this->output_components[target]; i++)
2425
         emit_color_write(target, i, write_color_mrf);
2426
 
2427
      bool eot = false;
2428
      if (target == c->key.nr_color_regions - 1) {
2429
         eot = true;
2430
 
2431
         if (INTEL_DEBUG & DEBUG_SHADER_TIME)
2432
            emit_shader_time_end();
2433
      }
2434
 
2435
      fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
2436
      inst->target = target;
2437
      inst->base_mrf = base_mrf;
2438
      if (src0_alpha_to_render_target && target == 0)
2439
         inst->mlen = nr - base_mrf - reg_width;
2440
      else
2441
         inst->mlen = nr - base_mrf;
2442
      inst->eot = eot;
2443
      inst->header_present = header_present;
2444
   }
2445
 
2446
   if (c->key.nr_color_regions == 0) {
2447
      /* Even if there's no color buffers enabled, we still need to send
2448
       * alpha out the pipeline to our null renderbuffer to support
2449
       * alpha-testing, alpha-to-coverage, and so on.
2450
       */
2451
      emit_color_write(0, 3, color_mrf);
2452
 
2453
      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
2454
         emit_shader_time_end();
2455
 
2456
      fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
2457
      inst->base_mrf = base_mrf;
2458
      inst->mlen = nr - base_mrf;
2459
      inst->eot = true;
2460
      inst->header_present = header_present;
2461
   }
2462
 
2463
   this->current_annotation = NULL;
2464
}
2465
 
2466
void
2467
fs_visitor::resolve_ud_negate(fs_reg *reg)
2468
{
2469
   if (reg->type != BRW_REGISTER_TYPE_UD ||
2470
       !reg->negate)
2471
      return;
2472
 
2473
   fs_reg temp = fs_reg(this, glsl_type::uint_type);
2474
   emit(MOV(temp, *reg));
2475
   *reg = temp;
2476
}
2477
 
2478
void
2479
fs_visitor::resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg)
2480
{
2481
   if (rvalue->type != glsl_type::bool_type)
2482
      return;
2483
 
2484
   fs_reg temp = fs_reg(this, glsl_type::bool_type);
2485
   emit(AND(temp, *reg, fs_reg(1)));
2486
   *reg = temp;
2487
}
2488
 
2489
fs_visitor::fs_visitor(struct brw_context *brw,
2490
                       struct brw_wm_compile *c,
2491
                       struct gl_shader_program *shader_prog,
2492
                       struct gl_fragment_program *fp,
2493
                       unsigned dispatch_width)
2494
   : dispatch_width(dispatch_width)
2495
{
2496
   this->c = c;
2497
   this->brw = brw;
2498
   this->fp = fp;
2499
   this->shader_prog = shader_prog;
2500
   this->ctx = &brw->ctx;
2501
   this->mem_ctx = ralloc_context(NULL);
2502
   if (shader_prog)
2503
      shader = (struct brw_shader *)
2504
         shader_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2505
   else
2506
      shader = NULL;
2507
   this->failed = false;
2508
   this->variable_ht = hash_table_ctor(0,
2509
                                       hash_table_pointer_hash,
2510
                                       hash_table_pointer_compare);
2511
 
2512
   memset(this->outputs, 0, sizeof(this->outputs));
2513
   memset(this->output_components, 0, sizeof(this->output_components));
2514
   this->first_non_payload_grf = 0;
2515
   this->max_grf = brw->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
2516
 
2517
   this->current_annotation = NULL;
2518
   this->base_ir = NULL;
2519
 
2520
   this->virtual_grf_sizes = NULL;
2521
   this->virtual_grf_count = 0;
2522
   this->virtual_grf_array_size = 0;
2523
   this->virtual_grf_start = NULL;
2524
   this->virtual_grf_end = NULL;
2525
   this->live_intervals_valid = false;
2526
 
2527
   this->params_remap = NULL;
2528
   this->nr_params_remap = 0;
2529
 
2530
   this->force_uncompressed_stack = 0;
2531
   this->force_sechalf_stack = 0;
2532
 
2533
   memset(&this->param_size, 0, sizeof(this->param_size));
2534
}
2535
 
2536
fs_visitor::~fs_visitor()
2537
{
2538
   ralloc_free(this->mem_ctx);
2539
   hash_table_dtor(this->variable_ht);
2540
}