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/*
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 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
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 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
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 develop this 3D driver.
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6
 Permission is hereby granted, free of charge, to any person obtaining
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 a copy of this software and associated documentation files (the
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 "Software"), to deal in the Software without restriction, including
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 without limitation the rights to use, copy, modify, merge, publish,
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 distribute, sublicense, and/or sell copies of the Software, and to
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 permit persons to whom the Software is furnished to do so, subject to
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 the following conditions:
13
 
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 The above copyright notice and this permission notice (including the
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 next paragraph) shall be included in all copies or substantial
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 portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 **********************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  */
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "intel_batchbuffer.h"
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#include "brw_defines.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "brw_util.h"
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#include "brw_state.h"
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#include "brw_clip.h"
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#include "glsl/ralloc.h"
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#define FRONT_UNFILLED_BIT  0x1
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#define BACK_UNFILLED_BIT   0x2
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static void compile_clip_prog( struct brw_context *brw,
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			     struct brw_clip_prog_key *key )
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{
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   struct brw_clip_compile c;
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   const GLuint *program;
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   void *mem_ctx;
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   GLuint program_size;
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   GLuint i;
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   memset(&c, 0, sizeof(c));
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   mem_ctx = ralloc_context(NULL);
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   /* Begin the compilation:
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    */
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   brw_init_compile(brw, &c.func, mem_ctx);
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   c.func.single_program_flow = 1;
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   c.key = *key;
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   c.vue_map = brw->vue_map_geom_out;
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   /* nr_regs is the number of registers filled by reading data from the VUE.
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    * This program accesses the entire VUE, so nr_regs needs to be the size of
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    * the VUE (measured in pairs, since two slots are stored in each
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    * register).
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    */
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   c.nr_regs = (c.vue_map.num_slots + 1)/2;
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   c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
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   /* For some reason the thread is spawned with only 4 channels
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    * unmasked.
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    */
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   brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
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   /* Would ideally have the option of producing a program which could
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    * do all three:
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    */
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   switch (key->primitive) {
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   case GL_TRIANGLES:
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      if (key->do_unfilled)
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	 brw_emit_unfilled_clip( &c );
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      else
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	 brw_emit_tri_clip( &c );
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      break;
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   case GL_LINES:
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      brw_emit_line_clip( &c );
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      break;
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   case GL_POINTS:
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      brw_emit_point_clip( &c );
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      break;
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   default:
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      assert(0);
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      return;
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   }
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   /* get the program
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    */
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   program = brw_get_program(&c.func, &program_size);
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   if (unlikely(INTEL_DEBUG & DEBUG_CLIP)) {
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      printf("clip:\n");
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      for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
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	 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
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		    brw->gen);
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      printf("\n");
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   }
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   brw_upload_cache(&brw->cache,
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		    BRW_CLIP_PROG,
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		    &c.key, sizeof(c.key),
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		    program, program_size,
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		    &c.prog_data, sizeof(c.prog_data),
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		    &brw->clip.prog_offset, &brw->clip.prog_data);
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   ralloc_free(mem_ctx);
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}
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/* Calculate interpolants for triangle and line rasterization.
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 */
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static void
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brw_upload_clip_prog(struct brw_context *brw)
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{
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   struct gl_context *ctx = &brw->ctx;
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   struct brw_clip_prog_key key;
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140
   memset(&key, 0, sizeof(key));
141
 
142
   /* Populate the key:
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    */
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   /* BRW_NEW_REDUCED_PRIMITIVE */
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   key.primitive = brw->reduced_primitive;
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   /* BRW_NEW_VUE_MAP_GEOM_OUT */
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   key.attrs = brw->vue_map_geom_out.slots_valid;
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   /* _NEW_LIGHT */
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   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
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   key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
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   /* _NEW_TRANSFORM (also part of VUE map)*/
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   key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
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154
   if (brw->gen == 5)
155
       key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
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   else
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       key.clip_mode = BRW_CLIPMODE_NORMAL;
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   /* _NEW_POLYGON */
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   if (key.primitive == GL_TRIANGLES) {
161
      if (ctx->Polygon.CullFlag &&
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	  ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
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	 key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
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      else {
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	 GLuint fill_front = CLIP_CULL;
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	 GLuint fill_back = CLIP_CULL;
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	 GLuint offset_front = 0;
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	 GLuint offset_back = 0;
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170
	 if (!ctx->Polygon.CullFlag ||
171
	     ctx->Polygon.CullFaceMode != GL_FRONT) {
172
	    switch (ctx->Polygon.FrontMode) {
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	    case GL_FILL:
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	       fill_front = CLIP_FILL;
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	       offset_front = 0;
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	       break;
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	    case GL_LINE:
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	       fill_front = CLIP_LINE;
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	       offset_front = ctx->Polygon.OffsetLine;
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	       break;
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	    case GL_POINT:
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	       fill_front = CLIP_POINT;
183
	       offset_front = ctx->Polygon.OffsetPoint;
184
	       break;
185
	    }
186
	 }
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188
	 if (!ctx->Polygon.CullFlag ||
189
	     ctx->Polygon.CullFaceMode != GL_BACK) {
190
	    switch (ctx->Polygon.BackMode) {
191
	    case GL_FILL:
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	       fill_back = CLIP_FILL;
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	       offset_back = 0;
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	       break;
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	    case GL_LINE:
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	       fill_back = CLIP_LINE;
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	       offset_back = ctx->Polygon.OffsetLine;
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	       break;
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	    case GL_POINT:
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	       fill_back = CLIP_POINT;
201
	       offset_back = ctx->Polygon.OffsetPoint;
202
	       break;
203
	    }
204
	 }
205
 
206
	 if (ctx->Polygon.BackMode != GL_FILL ||
207
	     ctx->Polygon.FrontMode != GL_FILL) {
208
	    key.do_unfilled = 1;
209
 
210
	    /* Most cases the fixed function units will handle.  Cases where
211
	     * one or more polygon faces are unfilled will require help:
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	     */
213
	    key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
214
 
215
	    if (offset_back || offset_front) {
216
	       /* _NEW_POLYGON, _NEW_BUFFERS */
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	       key.offset_units = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD * 2;
218
	       key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
219
	    }
220
 
221
	    switch (ctx->Polygon.FrontFace) {
222
	    case GL_CCW:
223
	       key.fill_ccw = fill_front;
224
	       key.fill_cw = fill_back;
225
	       key.offset_ccw = offset_front;
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	       key.offset_cw = offset_back;
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	       if (ctx->Light.Model.TwoSide &&
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		   key.fill_cw != CLIP_CULL)
229
		  key.copy_bfc_cw = 1;
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	       break;
231
	    case GL_CW:
232
	       key.fill_cw = fill_front;
233
	       key.fill_ccw = fill_back;
234
	       key.offset_cw = offset_front;
235
	       key.offset_ccw = offset_back;
236
	       if (ctx->Light.Model.TwoSide &&
237
		   key.fill_ccw != CLIP_CULL)
238
		  key.copy_bfc_ccw = 1;
239
	       break;
240
	    }
241
	 }
242
      }
243
   }
244
 
245
   if (!brw_search_cache(&brw->cache, BRW_CLIP_PROG,
246
			 &key, sizeof(key),
247
			 &brw->clip.prog_offset, &brw->clip.prog_data)) {
248
      compile_clip_prog( brw, &key );
249
   }
250
}
251
 
252
 
253
const struct brw_tracked_state brw_clip_prog = {
254
   .dirty = {
255
      .mesa  = (_NEW_LIGHT |
256
		_NEW_TRANSFORM |
257
		_NEW_POLYGON |
258
		_NEW_BUFFERS),
259
      .brw   = (BRW_NEW_REDUCED_PRIMITIVE | BRW_NEW_VUE_MAP_GEOM_OUT)
260
   },
261
   .emit = brw_upload_clip_prog
262
};