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4358 Serge 1
/*
2
 * Copyright © 2013 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21
 * IN THE SOFTWARE.
22
 */
23
 
24
extern "C" {
25
#include "main/teximage.h"
26
#include "main/blend.h"
27
#include "main/fbobject.h"
28
#include "main/renderbuffer.h"
29
}
30
 
31
#include "glsl/ralloc.h"
32
 
33
#include "intel_fbo.h"
34
 
35
#include "brw_blorp.h"
36
#include "brw_context.h"
37
#include "brw_eu.h"
38
#include "brw_state.h"
39
 
40
#define FILE_DEBUG_FLAG DEBUG_BLORP
41
 
42
struct brw_blorp_const_color_prog_key
43
{
44
   bool use_simd16_replicated_data;
45
   bool pad[3];
46
};
47
 
48
/**
49
 * Parameters for a blorp operation where the fragment shader outputs a
50
 * constant color.  This is used for both fast color clears and color
51
 * resolves.
52
 */
53
class brw_blorp_const_color_params : public brw_blorp_params
54
{
55
public:
56
   virtual uint32_t get_wm_prog(struct brw_context *brw,
57
                                brw_blorp_prog_data **prog_data) const;
58
 
59
protected:
60
   brw_blorp_const_color_prog_key wm_prog_key;
61
};
62
 
63
class brw_blorp_clear_params : public brw_blorp_const_color_params
64
{
65
public:
66
   brw_blorp_clear_params(struct brw_context *brw,
67
                          struct gl_framebuffer *fb,
68
                          struct gl_renderbuffer *rb,
69
                          GLubyte *color_mask,
70
                          bool partial_clear);
71
};
72
 
73
 
74
/**
75
 * Parameters for a blorp operation that performs a "render target resolve".
76
 * This is used to resolve pending fast clear pixels before a color buffer is
77
 * used for texturing, ReadPixels, or scanout.
78
 */
79
class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
80
{
81
public:
82
   brw_blorp_rt_resolve_params(struct brw_context *brw,
83
                               struct intel_mipmap_tree *mt);
84
};
85
 
86
 
87
class brw_blorp_const_color_program
88
{
89
public:
90
   brw_blorp_const_color_program(struct brw_context *brw,
91
                                 const brw_blorp_const_color_prog_key *key);
92
   ~brw_blorp_const_color_program();
93
 
94
   const GLuint *compile(struct brw_context *brw, GLuint *program_size);
95
 
96
   brw_blorp_prog_data prog_data;
97
 
98
private:
99
   void alloc_regs();
100
 
101
   void *mem_ctx;
102
   struct brw_context *brw;
103
   const brw_blorp_const_color_prog_key *key;
104
   struct brw_compile func;
105
 
106
   /* Thread dispatch header */
107
   struct brw_reg R0;
108
 
109
   /* Pixel X/Y coordinates (always in R1). */
110
   struct brw_reg R1;
111
 
112
   /* Register with push constants (a single vec4) */
113
   struct brw_reg clear_rgba;
114
 
115
   /* MRF used for render target writes */
116
   GLuint base_mrf;
117
};
118
 
119
brw_blorp_const_color_program::brw_blorp_const_color_program(
120
      struct brw_context *brw,
121
      const brw_blorp_const_color_prog_key *key)
122
   : mem_ctx(ralloc_context(NULL)),
123
     brw(brw),
124
     key(key),
125
     R0(),
126
     R1(),
127
     clear_rgba(),
128
     base_mrf(0)
129
{
130
   brw_init_compile(brw, &func, mem_ctx);
131
}
132
 
133
brw_blorp_const_color_program::~brw_blorp_const_color_program()
134
{
135
   ralloc_free(mem_ctx);
136
}
137
 
138
 
139
/**
140
 * Determine if fast color clear supports the given clear color.
141
 *
142
 * Fast color clear can only clear to color values of 1.0 or 0.0.  At the
143
 * moment we only support floating point, unorm, and snorm buffers.
144
 */
145
static bool
146
is_color_fast_clear_compatible(struct brw_context *brw,
147
                               gl_format format,
148
                               const union gl_color_union *color)
149
{
150
   if (_mesa_is_format_integer_color(format))
151
      return false;
152
 
153
   for (int i = 0; i < 4; i++) {
154
      if (color->f[i] != 0.0 && color->f[i] != 1.0) {
155
         perf_debug("Clear color unsupported by fast color clear.  "
156
                    "Falling back to slow clear.\n");
157
         return false;
158
      }
159
   }
160
   return true;
161
}
162
 
163
 
164
/**
165
 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
166
 * SURFACE_STATE.
167
 */
168
static uint32_t
169
compute_fast_clear_color_bits(const union gl_color_union *color)
170
{
171
   uint32_t bits = 0;
172
   for (int i = 0; i < 4; i++) {
173
      if (color->f[i] != 0.0)
174
         bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
175
   }
176
   return bits;
177
}
178
 
179
 
180
brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
181
                                               struct gl_framebuffer *fb,
182
                                               struct gl_renderbuffer *rb,
183
                                               GLubyte *color_mask,
184
                                               bool partial_clear)
185
{
186
   struct gl_context *ctx = &brw->ctx;
187
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
188
 
189
   dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer);
190
 
191
   /* Override the surface format according to the context's sRGB rules. */
192
   gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
193
   dst.brw_surfaceformat = brw->render_target_format[format];
194
 
195
   x0 = fb->_Xmin;
196
   x1 = fb->_Xmax;
197
   if (rb->Name != 0) {
198
      y0 = fb->_Ymin;
199
      y1 = fb->_Ymax;
200
   } else {
201
      y0 = rb->Height - fb->_Ymax;
202
      y1 = rb->Height - fb->_Ymin;
203
   }
204
 
205
   float *push_consts = (float *)&wm_push_consts;
206
 
207
   push_consts[0] = ctx->Color.ClearColor.f[0];
208
   push_consts[1] = ctx->Color.ClearColor.f[1];
209
   push_consts[2] = ctx->Color.ClearColor.f[2];
210
   push_consts[3] = ctx->Color.ClearColor.f[3];
211
 
212
   use_wm_prog = true;
213
 
214
   memset(&wm_prog_key, 0, sizeof(wm_prog_key));
215
 
216
   wm_prog_key.use_simd16_replicated_data = true;
217
 
218
   /* From the SNB PRM (Vol4_Part1):
219
    *
220
    *     "Replicated data (Message Type = 111) is only supported when
221
    *      accessing tiled memory.  Using this Message Type to access linear
222
    *      (untiled) memory is UNDEFINED."
223
    */
224
   if (irb->mt->region->tiling == I915_TILING_NONE)
225
      wm_prog_key.use_simd16_replicated_data = false;
226
 
227
   /* Constant color writes ignore everyting in blend and color calculator
228
    * state.  This is not documented.
229
    */
230
   for (int i = 0; i < 4; i++) {
231
      if (!color_mask[i]) {
232
         color_write_disable[i] = true;
233
         wm_prog_key.use_simd16_replicated_data = false;
234
      }
235
   }
236
 
237
   /* If we can do this as a fast color clear, do so. */
238
   if (irb->mt->mcs_state != INTEL_MCS_STATE_NONE && !partial_clear &&
239
       wm_prog_key.use_simd16_replicated_data &&
240
       is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
241
      memset(push_consts, 0xff, 4*sizeof(float));
242
      fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR;
243
 
244
      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
245
       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
246
       *
247
       *     Clear pass must have a clear rectangle that must follow alignment
248
       *     rules in terms of pixels and lines as shown in the table
249
       *     below. Further, the clear-rectangle height and width must be
250
       *     multiple of the following dimensions. If the height and width of
251
       *     the render target being cleared do not meet these requirements,
252
       *     an MCS buffer can be created such that it follows the requirement
253
       *     and covers the RT.
254
       *
255
       * The alignment size in the table that follows is related to the
256
       * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
257
       * with X alignment multiplied by 16 and Y alignment multiplied by 32.
258
       */
259
      unsigned x_align, y_align;
260
      intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
261
      x_align *= 16;
262
      y_align *= 32;
263
 
264
      if (brw->is_haswell && brw->gt == 3) {
265
         /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
266
          * Backend > MCS Buffer for Render Target(s) [DevIVB+]:
267
          * [DevHSW:GT3]: Clear rectangle must be aligned to two times the
268
          * number of pixels in the table shown below...
269
          * x_align, y_align values computed above are the relevant entries
270
          * in the referred table.
271
          */
272
         x0 = ROUND_DOWN_TO(x0, 2 * x_align);
273
         y0 = ROUND_DOWN_TO(y0, 2 * y_align);
274
         x1 = ALIGN(x1, 2 * x_align);
275
         y1 = ALIGN(y1, 2 * y_align);
276
      } else {
277
         x0 = ROUND_DOWN_TO(x0,  x_align);
278
         y0 = ROUND_DOWN_TO(y0, y_align);
279
         x1 = ALIGN(x1, x_align);
280
         y1 = ALIGN(y1, y_align);
281
      }
282
 
283
      /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
284
       * Target(s)", beneath the "Fast Color Clear" bullet (p327):
285
       *
286
       *     In order to optimize the performance MCS buffer (when bound to 1X
287
       *     RT) clear similarly to MCS buffer clear for MSRT case, clear rect
288
       *     is required to be scaled by the following factors in the
289
       *     horizontal and vertical directions:
290
       *
291
       * The X and Y scale down factors in the table that follows are each
292
       * equal to half the alignment value computed above.
293
       */
294
      unsigned x_scaledown = x_align / 2;
295
      unsigned y_scaledown = y_align / 2;
296
      x0 /= x_scaledown;
297
      y0 /= y_scaledown;
298
      x1 /= x_scaledown;
299
      y1 /= y_scaledown;
300
   }
301
}
302
 
303
 
304
brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
305
      struct brw_context *brw,
306
      struct intel_mipmap_tree *mt)
307
{
308
   dst.set(brw, mt, 0 /* level */, 0 /* layer */);
309
 
310
   /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
311
    *
312
    *     A rectangle primitive must be scaled down by the following factors
313
    *     with respect to render target being resolved.
314
    *
315
    * The scaledown factors in the table that follows are related to the
316
    * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
317
    * X and Y alignment each divided by 2.
318
    */
319
   unsigned x_align, y_align;
320
   intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
321
   unsigned x_scaledown = x_align / 2;
322
   unsigned y_scaledown = y_align / 2;
323
   x0 = y0 = 0;
324
   x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
325
   y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
326
 
327
   fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE;
328
 
329
   /* Note: there is no need to initialize push constants because it doesn't
330
    * matter what data gets dispatched to the render target.  However, we must
331
    * ensure that the fragment shader delivers the data using the "replicated
332
    * color" message.
333
    */
334
   use_wm_prog = true;
335
   memset(&wm_prog_key, 0, sizeof(wm_prog_key));
336
   wm_prog_key.use_simd16_replicated_data = true;
337
}
338
 
339
 
340
uint32_t
341
brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
342
                                          brw_blorp_prog_data **prog_data)
343
   const
344
{
345
   uint32_t prog_offset = 0;
346
   if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
347
                         &this->wm_prog_key, sizeof(this->wm_prog_key),
348
                         &prog_offset, prog_data)) {
349
      brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
350
      GLuint program_size;
351
      const GLuint *program = prog.compile(brw, &program_size);
352
      brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
353
                       &this->wm_prog_key, sizeof(this->wm_prog_key),
354
                       program, program_size,
355
                       &prog.prog_data, sizeof(prog.prog_data),
356
                       &prog_offset, prog_data);
357
   }
358
   return prog_offset;
359
}
360
 
361
void
362
brw_blorp_const_color_program::alloc_regs()
363
{
364
   int reg = 0;
365
   this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
366
   this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
367
 
368
   prog_data.first_curbe_grf = reg;
369
   clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
370
   reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
371
 
372
   /* Make sure we didn't run out of registers */
373
   assert(reg <= GEN7_MRF_HACK_START);
374
 
375
   this->base_mrf = 2;
376
}
377
 
378
const GLuint *
379
brw_blorp_const_color_program::compile(struct brw_context *brw,
380
                                       GLuint *program_size)
381
{
382
   /* Set up prog_data */
383
   memset(&prog_data, 0, sizeof(prog_data));
384
   prog_data.persample_msaa_dispatch = false;
385
 
386
   alloc_regs();
387
 
388
   brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
389
 
390
   struct brw_reg mrf_rt_write =
391
      retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
392
 
393
   uint32_t mlen, msg_type;
394
   if (key->use_simd16_replicated_data) {
395
      /* The message payload is a single register with the low 4 floats/ints
396
       * filled with the constant clear color.
397
       */
398
      brw_set_mask_control(&func, BRW_MASK_DISABLE);
399
      brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
400
      brw_set_mask_control(&func, BRW_MASK_ENABLE);
401
 
402
      msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
403
      mlen = 1;
404
   } else {
405
      for (int i = 0; i < 4; i++) {
406
         /* The message payload is pairs of registers for 16 pixels each of r,
407
          * g, b, and a.
408
          */
409
         brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
410
         brw_MOV(&func,
411
                 brw_message_reg(base_mrf + i * 2),
412
                 brw_vec1_grf(clear_rgba.nr, i));
413
         brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
414
      }
415
 
416
      msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
417
      mlen = 8;
418
   }
419
 
420
   /* Now write to the render target and terminate the thread */
421
   brw_fb_WRITE(&func,
422
                16 /* dispatch_width */,
423
                base_mrf /* msg_reg_nr */,
424
                mrf_rt_write /* src0 */,
425
                msg_type,
426
                BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
427
                mlen,
428
 
429
                true /* eot */,
430
                false /* header present */);
431
 
432
   if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
433
      printf("Native code for BLORP clear:\n");
434
      brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
435
      printf("\n");
436
   }
437
   return brw_get_program(&func, program_size);
438
}
439
 
440
extern "C" {
441
bool
442
brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
443
                      bool partial_clear)
444
{
445
   struct gl_context *ctx = &brw->ctx;
446
 
447
   /* The constant color clear code doesn't work for multisampled surfaces, so
448
    * we need to support falling back to other clear mechanisms.
449
    * Unfortunately, our clear code is based on a bitmask that doesn't
450
    * distinguish individual color attachments, so we walk the attachments to
451
    * see if any require fallback, and fall back for all if any of them need
452
    * to.
453
    */
454
   for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
455
      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
456
      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
457
 
458
      if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE)
459
         return false;
460
   }
461
 
462
   for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
463
      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
464
      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
465
 
466
      /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
467
       * the framebuffer can be complete with some attachments missing.  In
468
       * this case the _ColorDrawBuffers pointer will be NULL.
469
       */
470
      if (rb == NULL)
471
         continue;
472
 
473
      brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
474
                                    partial_clear);
475
 
476
      bool is_fast_clear =
477
         (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
478
      if (is_fast_clear) {
479
         /* Record the clear color in the miptree so that it will be
480
          * programmed in SURFACE_STATE by later rendering and resolve
481
          * operations.
482
          */
483
         uint32_t new_color_value =
484
            compute_fast_clear_color_bits(&ctx->Color.ClearColor);
485
         if (irb->mt->fast_clear_color_value != new_color_value) {
486
            irb->mt->fast_clear_color_value = new_color_value;
487
            brw->state.dirty.brw |= BRW_NEW_SURFACES;
488
         }
489
 
490
         /* If the buffer is already in INTEL_MCS_STATE_CLEAR, the clear is
491
          * redundant and can be skipped.
492
          */
493
         if (irb->mt->mcs_state == INTEL_MCS_STATE_CLEAR)
494
            continue;
495
 
496
         /* If the MCS buffer hasn't been allocated yet, we need to allocate
497
          * it now.
498
          */
499
         if (!irb->mt->mcs_mt) {
500
            if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
501
               /* MCS allocation failed--probably this will only happen in
502
                * out-of-memory conditions.  But in any case, try to recover
503
                * by falling back to a non-blorp clear technique.
504
                */
505
               return false;
506
            }
507
            brw->state.dirty.brw |= BRW_NEW_SURFACES;
508
         }
509
      }
510
 
511
      DBG("%s to mt %p level %d layer %d\n", __FUNCTION__,
512
          irb->mt, irb->mt_level, irb->mt_layer);
513
 
514
      brw_blorp_exec(brw, ¶ms);
515
 
516
      if (is_fast_clear) {
517
         /* Now that the fast clear has occurred, put the buffer in
518
          * INTEL_MCS_STATE_CLEAR so that we won't waste time doing redundant
519
          * clears.
520
          */
521
         irb->mt->mcs_state = INTEL_MCS_STATE_CLEAR;
522
      }
523
   }
524
 
525
   return true;
526
}
527
 
528
void
529
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
530
{
531
   DBG("%s to mt %p\n", __FUNCTION__, mt);
532
 
533
   brw_blorp_rt_resolve_params params(brw, mt);
534
   brw_blorp_exec(brw, ¶ms);
535
   mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
536
}
537
 
538
} /* extern "C" */