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/**************************************************************************
2
 *
3
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 
29
#include "main/enums.h"
30
#include "main/imports.h"
31
#include "main/macros.h"
32
#include "main/mtypes.h"
33
#include "main/fbobject.h"
34
#include "main/framebuffer.h"
35
#include "main/renderbuffer.h"
36
#include "main/context.h"
37
#include "main/teximage.h"
38
#include "main/image.h"
39
 
40
#include "swrast/swrast.h"
41
#include "drivers/common/meta.h"
42
 
43
#include "intel_context.h"
44
#include "intel_batchbuffer.h"
45
#include "intel_buffers.h"
46
#include "intel_blit.h"
47
#include "intel_fbo.h"
48
#include "intel_mipmap_tree.h"
49
#include "intel_regions.h"
50
#include "intel_tex.h"
51
 
52
#define FILE_DEBUG_FLAG DEBUG_FBO
53
 
54
static struct gl_renderbuffer *
55
intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
 
57
struct intel_region*
58
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59
{
60
   struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61
   if (irb && irb->mt)
62
      return irb->mt->region;
63
   else
64
      return NULL;
65
}
66
 
67
/**
68
 * Create a new framebuffer object.
69
 */
70
static struct gl_framebuffer *
71
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
72
{
73
   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
74
    * class
75
    */
76
   return _mesa_new_framebuffer(ctx, name);
77
}
78
 
79
 
80
/** Called by gl_renderbuffer::Delete() */
81
static void
82
intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
83
{
84
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
85
 
86
   ASSERT(irb);
87
 
88
   intel_miptree_release(&irb->mt);
89
 
90
   _mesa_delete_renderbuffer(ctx, rb);
91
}
92
 
93
/**
94
 * \see dd_function_table::MapRenderbuffer
95
 */
96
static void
97
intel_map_renderbuffer(struct gl_context *ctx,
98
		       struct gl_renderbuffer *rb,
99
		       GLuint x, GLuint y, GLuint w, GLuint h,
100
		       GLbitfield mode,
101
		       GLubyte **out_map,
102
		       GLint *out_stride)
103
{
104
   struct intel_context *intel = intel_context(ctx);
105
   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
106
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107
   void *map;
108
   int stride;
109
 
110
   if (srb->Buffer) {
111
      /* this is a malloc'd renderbuffer (accum buffer), not an irb */
112
      GLint bpp = _mesa_get_format_bytes(rb->Format);
113
      GLint rowStride = srb->RowStride;
114
      *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
115
      *out_stride = rowStride;
116
      return;
117
   }
118
 
119
   intel_prepare_render(intel);
120
 
121
   /* For a window-system renderbuffer, we need to flip the mapping we receive
122
    * upside-down.  So we need to ask for a rectangle on flipped vertically, and
123
    * we then return a pointer to the bottom of it with a negative stride.
124
    */
125
   if (rb->Name == 0) {
126
      y = rb->Height - y - h;
127
   }
128
 
129
   intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
130
		     x, y, w, h, mode, &map, &stride);
131
 
132
   if (rb->Name == 0) {
133
      map += (h - 1) * stride;
134
      stride = -stride;
135
   }
136
 
137
   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
138
       __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
139
       x, y, w, h, map, stride);
140
 
141
   *out_map = map;
142
   *out_stride = stride;
143
}
144
 
145
/**
146
 * \see dd_function_table::UnmapRenderbuffer
147
 */
148
static void
149
intel_unmap_renderbuffer(struct gl_context *ctx,
150
			 struct gl_renderbuffer *rb)
151
{
152
   struct intel_context *intel = intel_context(ctx);
153
   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
154
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
155
 
156
   DBG("%s: rb %d (%s)\n", __FUNCTION__,
157
       rb->Name, _mesa_get_format_name(rb->Format));
158
 
159
   if (srb->Buffer) {
160
      /* this is a malloc'd renderbuffer (accum buffer) */
161
      /* nothing to do */
162
      return;
163
   }
164
 
165
   intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
166
}
167
 
168
/**
169
 * Called via glRenderbufferStorageEXT() to set the format and allocate
170
 * storage for a user-created renderbuffer.
171
 */
172
static GLboolean
173
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
174
                                 GLenum internalFormat,
175
                                 GLuint width, GLuint height)
176
{
177
   struct intel_context *intel = intel_context(ctx);
178
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
179
 
180
   switch (internalFormat) {
181
   default:
182
      /* Use the same format-choice logic as for textures.
183
       * Renderbuffers aren't any different from textures for us,
184
       * except they're less useful because you can't texture with
185
       * them.
186
       */
187
      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
188
							 internalFormat,
189
							 GL_NONE, GL_NONE);
190
      break;
191
   case GL_STENCIL_INDEX:
192
   case GL_STENCIL_INDEX1_EXT:
193
   case GL_STENCIL_INDEX4_EXT:
194
   case GL_STENCIL_INDEX8_EXT:
195
   case GL_STENCIL_INDEX16_EXT:
196
      /* These aren't actual texture formats, so force them here. */
197
      rb->Format = MESA_FORMAT_S8_Z24;
198
      break;
199
   }
200
 
201
   rb->Width = width;
202
   rb->Height = height;
203
   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
204
 
205
   intel_miptree_release(&irb->mt);
206
 
207
   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
208
       _mesa_lookup_enum_by_nr(internalFormat),
209
       _mesa_get_format_name(rb->Format), width, height);
210
 
211
   if (width == 0 || height == 0)
212
      return true;
213
 
214
   irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
215
						   width, height);
216
   if (!irb->mt)
217
      return false;
218
 
219
   return true;
220
}
221
 
222
 
223
static void
224
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
225
					struct gl_renderbuffer *rb,
226
					void *image_handle)
227
{
228
   struct intel_context *intel = intel_context(ctx);
229
   struct intel_renderbuffer *irb;
230
   __DRIscreen *screen;
231
   __DRIimage *image;
232
 
233
   screen = intel->intelScreen->driScrnPriv;
234
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
235
					      screen->loaderPrivate);
236
   if (image == NULL)
237
      return;
238
 
239
   /* __DRIimage is opaque to the core so it has to be checked here */
240
   switch (image->format) {
241
   case MESA_FORMAT_RGBA8888_REV:
242
      _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
243
            "glEGLImageTargetRenderbufferStorage(unsupported image format");
244
      return;
245
      break;
246
   default:
247
      break;
248
   }
249
 
250
   irb = intel_renderbuffer(rb);
251
   intel_miptree_release(&irb->mt);
252
   irb->mt = intel_miptree_create_for_bo(intel,
253
                                         image->region->bo,
254
                                         image->format,
255
                                         image->offset,
256
                                         image->region->width,
257
                                         image->region->height,
258
                                         image->region->pitch,
259
                                         image->region->tiling);
260
   if (!irb->mt)
261
      return;
262
 
263
   rb->InternalFormat = image->internal_format;
264
   rb->Width = image->region->width;
265
   rb->Height = image->region->height;
266
   rb->Format = image->format;
267
   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
268
					   image->internal_format);
269
   rb->NeedsFinishRenderTexture = true;
270
}
271
 
272
/**
273
 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
274
 * window system framebuffer is resized.
275
 *
276
 * Any actual buffer reallocations for hardware renderbuffers (which would
277
 * have triggered _mesa_resize_framebuffer()) were done by
278
 * intel_process_dri2_buffer().
279
 */
280
static GLboolean
281
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
282
                           GLenum internalFormat, GLuint width, GLuint height)
283
{
284
   ASSERT(rb->Name == 0);
285
   rb->Width = width;
286
   rb->Height = height;
287
   rb->InternalFormat = internalFormat;
288
 
289
   return true;
290
}
291
 
292
/** Dummy function for gl_renderbuffer::AllocStorage() */
293
static GLboolean
294
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
295
                        GLenum internalFormat, GLuint width, GLuint height)
296
{
297
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
298
   return false;
299
}
300
 
301
/**
302
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
303
 * not a user-created renderbuffer.
304
 */
305
struct intel_renderbuffer *
306
intel_create_renderbuffer(gl_format format)
307
{
308
   struct intel_renderbuffer *irb;
309
   struct gl_renderbuffer *rb;
310
 
311
   GET_CURRENT_CONTEXT(ctx);
312
 
313
   irb = CALLOC_STRUCT(intel_renderbuffer);
314
   if (!irb) {
315
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
316
      return NULL;
317
   }
318
 
319
   rb = &irb->Base.Base;
320
 
321
   _mesa_init_renderbuffer(rb, 0);
322
   rb->ClassID = INTEL_RB_CLASS;
323
   rb->_BaseFormat = _mesa_get_format_base_format(format);
324
   rb->Format = format;
325
   rb->InternalFormat = rb->_BaseFormat;
326
 
327
   /* intel-specific methods */
328
   rb->Delete = intel_delete_renderbuffer;
329
   rb->AllocStorage = intel_alloc_window_storage;
330
 
331
   return irb;
332
}
333
 
334
/**
335
 * Private window-system buffers (as opposed to ones shared with the display
336
 * server created with intel_create_renderbuffer()) are most similar in their
337
 * handling to user-created renderbuffers, but they have a resize handler that
338
 * may be called at intel_update_renderbuffers() time.
339
 */
340
struct intel_renderbuffer *
341
intel_create_private_renderbuffer(gl_format format)
342
{
343
   struct intel_renderbuffer *irb;
344
 
345
   irb = intel_create_renderbuffer(format);
346
   irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
347
 
348
   return irb;
349
}
350
 
351
/**
352
 * Create a new renderbuffer object.
353
 * Typically called via glBindRenderbufferEXT().
354
 */
355
static struct gl_renderbuffer *
356
intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
357
{
358
   /*struct intel_context *intel = intel_context(ctx); */
359
   struct intel_renderbuffer *irb;
360
   struct gl_renderbuffer *rb;
361
 
362
   irb = CALLOC_STRUCT(intel_renderbuffer);
363
   if (!irb) {
364
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
365
      return NULL;
366
   }
367
 
368
   rb = &irb->Base.Base;
369
 
370
   _mesa_init_renderbuffer(rb, name);
371
   rb->ClassID = INTEL_RB_CLASS;
372
 
373
   /* intel-specific methods */
374
   rb->Delete = intel_delete_renderbuffer;
375
   rb->AllocStorage = intel_alloc_renderbuffer_storage;
376
   /* span routines set in alloc_storage function */
377
 
378
   return rb;
379
}
380
 
381
 
382
/**
383
 * Called via glBindFramebufferEXT().
384
 */
385
static void
386
intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
387
                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
388
{
389
   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
390
      intel_draw_buffer(ctx);
391
   }
392
   else {
393
      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
394
   }
395
}
396
 
397
 
398
/**
399
 * Called via glFramebufferRenderbufferEXT().
400
 */
401
static void
402
intel_framebuffer_renderbuffer(struct gl_context * ctx,
403
                               struct gl_framebuffer *fb,
404
                               GLenum attachment, struct gl_renderbuffer *rb)
405
{
406
   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
407
 
408
   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
409
   intel_draw_buffer(ctx);
410
}
411
 
412
static bool
413
intel_renderbuffer_update_wrapper(struct intel_context *intel,
414
                                  struct intel_renderbuffer *irb,
415
				  struct gl_texture_image *image,
416
                                  uint32_t layer)
417
{
418
   struct gl_renderbuffer *rb = &irb->Base.Base;
419
   struct intel_texture_image *intel_image = intel_texture_image(image);
420
   struct intel_mipmap_tree *mt = intel_image->mt;
421
   int level = image->Level;
422
 
423
   rb->Depth = image->Depth;
424
 
425
   rb->AllocStorage = intel_nop_alloc_storage;
426
 
427
   intel_miptree_check_level_layer(mt, level, layer);
428
   irb->mt_level = level;
429
   irb->mt_layer = layer;
430
 
431
   intel_miptree_reference(&irb->mt, mt);
432
 
433
   intel_renderbuffer_set_draw_offset(irb);
434
 
435
   return true;
436
}
437
 
438
void
439
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
440
{
441
   unsigned int dst_x, dst_y;
442
 
443
   /* compute offset of the particular 2D image within the texture region */
444
   intel_miptree_get_image_offset(irb->mt,
445
				  irb->mt_level,
446
				  irb->mt_layer,
447
				  &dst_x, &dst_y);
448
 
449
   irb->draw_x = dst_x;
450
   irb->draw_y = dst_y;
451
}
452
 
453
/**
454
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
455
 * prepare for rendering into texture memory.  This might be called
456
 * many times to choose different texture levels, cube faces, etc
457
 * before intel_finish_render_texture() is ever called.
458
 */
459
static void
460
intel_render_texture(struct gl_context * ctx,
461
                     struct gl_framebuffer *fb,
462
                     struct gl_renderbuffer_attachment *att)
463
{
464
   struct intel_context *intel = intel_context(ctx);
465
   struct gl_renderbuffer *rb = att->Renderbuffer;
466
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
467
   struct gl_texture_image *image = rb->TexImage;
468
   struct intel_texture_image *intel_image = intel_texture_image(image);
469
   struct intel_mipmap_tree *mt = intel_image->mt;
470
   int layer;
471
 
472
   (void) fb;
473
 
474
   if (att->CubeMapFace > 0) {
475
      assert(att->Zoffset == 0);
476
      layer = att->CubeMapFace;
477
   } else {
478
      layer = att->Zoffset;
479
   }
480
 
481
   if (!intel_image->mt) {
482
      /* Fallback on drawing to a texture that doesn't have a miptree
483
       * (has a border, width/height 0, etc.)
484
       */
485
      _swrast_render_texture(ctx, fb, att);
486
      return;
487
   }
488
 
489
   intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
490
 
491
   if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
492
       _swrast_render_texture(ctx, fb, att);
493
       return;
494
   }
495
 
496
   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
497
       _mesa_get_format_name(image->TexFormat),
498
       att->Texture->Name, image->Width, image->Height, image->Depth,
499
       rb->RefCount);
500
 
501
   /* update drawing region, etc */
502
   intel_draw_buffer(ctx);
503
}
504
 
505
 
506
/**
507
 * Called by Mesa when rendering to a texture is done.
508
 */
509
static void
510
intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
511
{
512
   struct intel_context *intel = intel_context(ctx);
513
 
514
   DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
515
 
516
   /* Since we've (probably) rendered to the texture and will (likely) use
517
    * it in the texture domain later on in this batchbuffer, flush the
518
    * batch.  Once again, we wish for a domain tracker in libdrm to cover
519
    * usage inside of a batchbuffer like GEM does in the kernel.
520
    */
521
   intel_batchbuffer_emit_mi_flush(intel);
522
}
523
 
524
#define fbo_incomplete(fb, ...) do {                                          \
525
      static GLuint msg_id = 0;                                               \
526
      if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
527
         _mesa_gl_debug(ctx, &msg_id,                                         \
528
                        MESA_DEBUG_TYPE_OTHER,                                \
529
                        MESA_DEBUG_SEVERITY_MEDIUM,                           \
530
                        __VA_ARGS__);                                         \
531
      }                                                                       \
532
      DBG(__VA_ARGS__);                                                       \
533
      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
534
   } while (0)
535
 
536
/**
537
 * Do additional "completeness" testing of a framebuffer object.
538
 */
539
static void
540
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
541
{
542
   struct intel_context *intel = intel_context(ctx);
543
   struct intel_renderbuffer *depthRb =
544
      intel_get_renderbuffer(fb, BUFFER_DEPTH);
545
   struct intel_renderbuffer *stencilRb =
546
      intel_get_renderbuffer(fb, BUFFER_STENCIL);
547
   struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
548
   int i;
549
 
550
   DBG("%s() on fb %p (%s)\n", __FUNCTION__,
551
       fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
552
	    (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
553
 
554
   if (depthRb)
555
      depth_mt = depthRb->mt;
556
   if (stencilRb)
557
      stencil_mt = stencilRb->mt;
558
 
559
   if (depth_mt && stencil_mt) {
560
      /* Make sure that the depth and stencil buffers are actually the same
561
       * slice of the same miptree, since we only support packed
562
       * depth/stencil.
563
       */
564
      if (depth_mt == stencil_mt) {
565
	 if (depthRb->mt_level != stencilRb->mt_level ||
566
	     depthRb->mt_layer != stencilRb->mt_layer) {
567
	    fbo_incomplete(fb,
568
                           "FBO incomplete: depth image level/layer %d/%d != "
569
                           "stencil image %d/%d\n",
570
                           depthRb->mt_level,
571
                           depthRb->mt_layer,
572
                           stencilRb->mt_level,
573
                           stencilRb->mt_layer);
574
	 }
575
      } else {
576
         fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
577
      }
578
   }
579
 
580
   for (i = 0; i < Elements(fb->Attachment); i++) {
581
      struct gl_renderbuffer *rb;
582
      struct intel_renderbuffer *irb;
583
 
584
      if (fb->Attachment[i].Type == GL_NONE)
585
	 continue;
586
 
587
      /* A supported attachment will have a Renderbuffer set either
588
       * from being a Renderbuffer or being a texture that got the
589
       * intel_wrap_texture() treatment.
590
       */
591
      rb = fb->Attachment[i].Renderbuffer;
592
      if (rb == NULL) {
593
	 fbo_incomplete(fb, "FBO incomplete: attachment without "
594
                        "renderbuffer\n");
595
	 continue;
596
      }
597
 
598
      if (fb->Attachment[i].Type == GL_TEXTURE) {
599
	 if (rb->TexImage->Border) {
600
	    fbo_incomplete(fb, "FBO incomplete: texture with border\n");
601
	    continue;
602
	 }
603
      }
604
 
605
      irb = intel_renderbuffer(rb);
606
      if (irb == NULL) {
607
	 fbo_incomplete(fb, "FBO incomplete: software rendering "
608
                        "renderbuffer\n");
609
	 continue;
610
      }
611
 
612
      if (!intel->vtbl.render_target_supported(intel, rb)) {
613
	 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
614
                        "texture/renderbuffer format attached: %s\n",
615
                        _mesa_get_format_name(intel_rb_format(irb)));
616
      }
617
   }
618
}
619
 
620
/**
621
 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
622
 * We can do this when the dst renderbuffer is actually a texture and
623
 * there is no scaling, mirroring or scissoring.
624
 *
625
 * \return new buffer mask indicating the buffers left to blit using the
626
 *         normal path.
627
 */
628
static GLbitfield
629
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
630
                                    GLint srcX0, GLint srcY0,
631
                                    GLint srcX1, GLint srcY1,
632
                                    GLint dstX0, GLint dstY0,
633
                                    GLint dstX1, GLint dstY1,
634
                                    GLbitfield mask, GLenum filter)
635
{
636
   struct intel_context *intel = intel_context(ctx);
637
 
638
   if (mask & GL_COLOR_BUFFER_BIT) {
639
      GLint i;
640
      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
641
      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
642
      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
643
      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
644
 
645
      if (!src_irb) {
646
         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
647
                    "Falling back to software rendering.\n");
648
         return mask;
649
      }
650
 
651
      /* If the source and destination are the same size with no mirroring,
652
       * the rectangles are within the size of the texture and there is no
653
       * scissor, then we can probably use the blit engine.
654
       */
655
      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
656
            srcY0 - srcY1 == dstY0 - dstY1 &&
657
            srcX1 >= srcX0 &&
658
            srcY1 >= srcY0 &&
659
            srcX0 >= 0 && srcX1 <= readFb->Width &&
660
            srcY0 >= 0 && srcY1 <= readFb->Height &&
661
            dstX0 >= 0 && dstX1 <= drawFb->Width &&
662
            dstY0 >= 0 && dstY1 <= drawFb->Height &&
663
            !ctx->Scissor.Enabled)) {
664
         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
665
                    "Falling back to software rendering.\n");
666
         return mask;
667
      }
668
 
669
      /* Blit to all active draw buffers.  We don't do any pre-checking,
670
       * because we assume that copying to MRTs is rare, and failure midway
671
       * through copying is even more rare.  Even if it was to occur, it's
672
       * safe to let meta start the copy over from scratch, because
673
       * glBlitFramebuffer completely overwrites the destination pixels, and
674
       * results are undefined if any destination pixels have a dependency on
675
       * source pixels.
676
       */
677
      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
678
         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
679
         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
680
 
681
         if (!dst_irb) {
682
            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
683
                       "Falling back to software rendering.\n");
684
            return mask;
685
         }
686
 
687
         gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
688
         gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
689
         if (src_format != dst_format) {
690
            perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
691
                       "Falling back to software rendering.\n",
692
                       _mesa_get_format_name(src_format),
693
                       _mesa_get_format_name(dst_format));
694
            return mask;
695
         }
696
 
697
         if (!intel_miptree_blit(intel,
698
                                 src_irb->mt,
699
                                 src_irb->mt_level, src_irb->mt_layer,
700
                                 srcX0, srcY0, src_rb->Name == 0,
701
                                 dst_irb->mt,
702
                                 dst_irb->mt_level, dst_irb->mt_layer,
703
                                 dstX0, dstY0, dst_rb->Name == 0,
704
                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
705
            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
706
                       "Falling back to software rendering.\n");
707
            return mask;
708
         }
709
      }
710
 
711
      mask &= ~GL_COLOR_BUFFER_BIT;
712
   }
713
 
714
   return mask;
715
}
716
 
717
static void
718
intel_blit_framebuffer(struct gl_context *ctx,
719
                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
720
                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
721
                       GLbitfield mask, GLenum filter)
722
{
723
   /* Try using the BLT engine. */
724
   mask = intel_blit_framebuffer_with_blitter(ctx,
725
                                              srcX0, srcY0, srcX1, srcY1,
726
                                              dstX0, dstY0, dstX1, dstY1,
727
                                              mask, filter);
728
   if (mask == 0x0)
729
      return;
730
 
731
 
732
   _mesa_meta_BlitFramebuffer(ctx,
733
                              srcX0, srcY0, srcX1, srcY1,
734
                              dstX0, dstY0, dstX1, dstY1,
735
                              mask, filter);
736
}
737
 
738
/**
739
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
740
 * Hook in device driver functions.
741
 */
742
void
743
intel_fbo_init(struct intel_context *intel)
744
{
745
   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
746
   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
747
   intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
748
   intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
749
   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
750
   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
751
   intel->ctx.Driver.RenderTexture = intel_render_texture;
752
   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
753
   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
754
   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
755
   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
756
      intel_image_target_renderbuffer_storage;
757
}