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4358 | Serge | 1 | /* |
2 | * (C) Copyright IBM Corporation 2004 |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining a |
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6 | * copy of this software and associated documentation files (the "Software"), |
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7 | * to deal in the Software without restriction, including without limitation |
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8 | * on the rights to use, copy, modify, merge, publish, distribute, sub |
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9 | * license, and/or sell copies of the Software, and to permit persons to whom |
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10 | * the Software is furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice (including the next |
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13 | * paragraph) shall be included in all copies or substantial portions of the |
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14 | * Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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20 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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21 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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22 | * USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | #include |
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26 | #include "indirect.h" |
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27 | |||
28 | static void |
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29 | TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) |
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30 | { |
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31 | int i, j; |
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32 | for (i = 0; i < 4; i++) { |
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33 | for (j = 0; j < 4; j++) { |
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34 | d[i * 4 + j] = s[j * 4 + i]; |
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35 | } |
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36 | } |
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37 | } |
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38 | |||
39 | static void |
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40 | TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) |
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41 | { |
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42 | int i, j; |
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43 | for (i = 0; i < 4; i++) { |
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44 | for (j = 0; j < 4; j++) { |
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45 | d[i * 4 + j] = s[j * 4 + i]; |
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46 | } |
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47 | } |
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48 | } |
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49 | |||
50 | |||
51 | void |
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52 | __indirect_glLoadTransposeMatrixd(const GLdouble * m) |
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53 | { |
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54 | GLdouble mt[16]; |
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55 | |||
56 | TransposeMatrixd(m, mt); |
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57 | __indirect_glLoadMatrixd(mt); |
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58 | } |
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59 | |||
60 | void |
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61 | __indirect_glLoadTransposeMatrixf(const GLfloat * m) |
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62 | { |
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63 | GLfloat mt[16]; |
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64 | |||
65 | TransposeMatrixf(m, mt); |
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66 | __indirect_glLoadMatrixf(mt); |
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67 | } |
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68 | |||
69 | void |
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70 | __indirect_glMultTransposeMatrixd(const GLdouble * m) |
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71 | { |
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72 | GLdouble mt[16]; |
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73 | |||
74 | TransposeMatrixd(m, mt); |
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75 | __indirect_glMultMatrixd(mt); |
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76 | } |
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77 | |||
78 | void |
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79 | __indirect_glMultTransposeMatrixf(const GLfloat * m) |
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80 | { |
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81 | GLfloat mt[16]; |
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82 | |||
83 | TransposeMatrixf(m, mt); |
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84 | __indirect_glMultMatrixf(mt); |
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85 | }>>>> |