Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4358 Serge 1
/*
2
 * (C) Copyright IBM Corporation 2004
3
 * All Rights Reserved.
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the "Software"),
7
 * to deal in the Software without restriction, including without limitation
8
 * on the rights to use, copy, modify, merge, publish, distribute, sub
9
 * license, and/or sell copies of the Software, and to permit persons to whom
10
 * the Software is furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice (including the next
13
 * paragraph) shall be included in all copies or substantial portions of the
14
 * Software.
15
 *
16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19
 * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
#include 
26
#include "indirect.h"
27
 
28
static void
29
TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
30
{
31
   int i, j;
32
   for (i = 0; i < 4; i++) {
33
      for (j = 0; j < 4; j++) {
34
         d[i * 4 + j] = s[j * 4 + i];
35
      }
36
   }
37
}
38
 
39
static void
40
TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
41
{
42
   int i, j;
43
   for (i = 0; i < 4; i++) {
44
      for (j = 0; j < 4; j++) {
45
         d[i * 4 + j] = s[j * 4 + i];
46
      }
47
   }
48
}
49
 
50
 
51
void
52
__indirect_glLoadTransposeMatrixd(const GLdouble * m)
53
{
54
   GLdouble mt[16];
55
 
56
   TransposeMatrixd(m, mt);
57
   __indirect_glLoadMatrixd(mt);
58
}
59
 
60
void
61
__indirect_glLoadTransposeMatrixf(const GLfloat * m)
62
{
63
   GLfloat mt[16];
64
 
65
   TransposeMatrixf(m, mt);
66
   __indirect_glLoadMatrixf(mt);
67
}
68
 
69
void
70
__indirect_glMultTransposeMatrixd(const GLdouble * m)
71
{
72
   GLdouble mt[16];
73
 
74
   TransposeMatrixd(m, mt);
75
   __indirect_glMultMatrixd(mt);
76
}
77
 
78
void
79
__indirect_glMultTransposeMatrixf(const GLfloat * m)
80
{
81
   GLfloat mt[16];
82
 
83
   TransposeMatrixf(m, mt);
84
   __indirect_glMultMatrixf(mt);
85
}