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4358 Serge 1
/*
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 Copyright (c) 2009-2011 Apple Inc.
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 Permission is hereby granted, free of charge, to any person
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 obtaining a copy of this software and associated documentation files
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 (the "Software"), to deal in the Software without restriction,
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 including without limitation the rights to use, copy, modify, merge,
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 publish, distribute, sublicense, and/or sell copies of the Software,
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 and to permit persons to whom the Software is furnished to do so,
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 subject to the following conditions:
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 The above copyright notice and this permission notice shall be
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 included in all copies or substantial portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 NONINFRINGEMENT.  IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
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 HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 DEALINGS IN THE SOFTWARE.
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 Except as contained in this notice, the name(s) of the above
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 copyright holders shall not be used in advertising or otherwise to
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 promote the sale, use or other dealings in this Software without
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 prior written authorization.
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*/
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/* This should be removed once stereo hardware bugs are fixed
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 * 
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 */
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#include 
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#define GL_GLEXT_PROTOTYPES
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#include 
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#include 
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#include "glxclient.h"
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#include "apple_glx_context.h"
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#include "apple_xgl_api.h"
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#include "glapitable.h"
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extern struct _glapi_table * __ogl_framework_api;
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/*
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 * These are special functions for stereoscopic support
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 * differences in MacOS X.
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 */
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void
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__applegl_glDrawBuffer(GLenum mode)
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{
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   struct glx_context * gc = __glXGetCurrentContext();
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   if (gc && apple_glx_context_uses_stereo(gc->driContext)) {
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      GLenum buf[2];
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      GLsizei n = 0;
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      switch (mode) {
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      case GL_BACK:
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         buf[0] = GL_BACK_LEFT;
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         buf[1] = GL_BACK_RIGHT;
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         n = 2;
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         break;
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      case GL_FRONT:
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         buf[0] = GL_FRONT_LEFT;
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         buf[1] = GL_FRONT_RIGHT;
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         n = 2;
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         break;
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      default:
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         buf[0] = mode;
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         n = 1;
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         break;
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      }
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      __ogl_framework_api->DrawBuffersARB(n, buf);
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   }
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   else {
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      __ogl_framework_api->DrawBuffer(mode);
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   }
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}
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void
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__applegl_glDrawBuffers(GLsizei n, const GLenum * bufs)
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{
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   struct glx_context * gc = __glXGetCurrentContext();
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   if (gc && apple_glx_context_uses_stereo(gc->driContext)) {
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      GLenum newbuf[n + 2];
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      GLsizei i, outi = 0;
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      bool have_back = false;
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      bool have_front = false;
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      for (i = 0; i < n; ++i) {
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         if (GL_BACK == bufs[i]) {
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            have_back = true;
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         }
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         else if (GL_FRONT == bufs[i]) {
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            have_back = true;
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         }
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         else {
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            newbuf[outi++] = bufs[i];
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         }
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      }
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      if (have_back) {
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         newbuf[outi++] = GL_BACK_LEFT;
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         newbuf[outi++] = GL_BACK_RIGHT;
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      }
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      if (have_front) {
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         newbuf[outi++] = GL_FRONT_LEFT;
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         newbuf[outi++] = GL_FRONT_RIGHT;
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      }
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      __ogl_framework_api->DrawBuffersARB(outi, newbuf);
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   }
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   else {
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      __ogl_framework_api->DrawBuffersARB(n, bufs);
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   }
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}