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4358 Serge 1
/*
2
 * Copyright © 2011 Intel Corporation
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21
 * DEALINGS IN THE SOFTWARE.
22
 */
23
 
24
/**
25
 * \file lower_clip_distance.cpp
26
 *
27
 * This pass accounts for the difference between the way
28
 * gl_ClipDistance is declared in standard GLSL (as an array of
29
 * floats), and the way it is frequently implemented in hardware (as
30
 * a pair of vec4s, with four clip distances packed into each).
31
 *
32
 * The declaration of gl_ClipDistance is replaced with a declaration
33
 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34
 * translated to refer to gl_ClipDistanceMESA with the appropriate
35
 * swizzling of array indices.  For instance:
36
 *
37
 *   gl_ClipDistance[i]
38
 *
39
 * is translated into:
40
 *
41
 *   gl_ClipDistanceMESA[i>>2][i&3]
42
 *
43
 * Since some hardware may not internally represent gl_ClipDistance as a pair
44
 * of vec4's, this lowering pass is optional.  To enable it, set the
45
 * LowerClipDistance flag in gl_shader_compiler_options to true.
46
 */
47
 
48
#include "glsl_symbol_table.h"
49
#include "ir_rvalue_visitor.h"
50
#include "ir.h"
51
#include "program/prog_instruction.h" /* For WRITEMASK_* */
52
 
53
class lower_clip_distance_visitor : public ir_rvalue_visitor {
54
public:
55
   lower_clip_distance_visitor()
56
      : progress(false), old_clip_distance_var(NULL),
57
        new_clip_distance_var(NULL)
58
   {
59
   }
60
 
61
   virtual ir_visitor_status visit(ir_variable *);
62
   void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
63
   virtual ir_visitor_status visit_leave(ir_assignment *);
64
   void visit_new_assignment(ir_assignment *ir);
65
   virtual ir_visitor_status visit_leave(ir_call *);
66
 
67
   virtual void handle_rvalue(ir_rvalue **rvalue);
68
 
69
   void fix_lhs(ir_assignment *);
70
 
71
   bool progress;
72
 
73
   /**
74
    * Pointer to the declaration of gl_ClipDistance, if found.
75
    */
76
   ir_variable *old_clip_distance_var;
77
 
78
   /**
79
    * Pointer to the newly-created gl_ClipDistanceMESA variable.
80
    */
81
   ir_variable *new_clip_distance_var;
82
};
83
 
84
 
85
/**
86
 * Replace any declaration of gl_ClipDistance as an array of floats with a
87
 * declaration of gl_ClipDistanceMESA as an array of vec4's.
88
 */
89
ir_visitor_status
90
lower_clip_distance_visitor::visit(ir_variable *ir)
91
{
92
   /* No point in looking for the declaration of gl_ClipDistance if
93
    * we've already found it.
94
    */
95
   if (this->old_clip_distance_var)
96
      return visit_continue;
97
 
98
   if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) {
99
      this->progress = true;
100
      this->old_clip_distance_var = ir;
101
      assert (ir->type->is_array());
102
      assert (ir->type->element_type() == glsl_type::float_type);
103
      unsigned new_size = (ir->type->array_size() + 3) / 4;
104
 
105
      /* Clone the old var so that we inherit all of its properties */
106
      this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL);
107
 
108
      /* And change the properties that we need to change */
109
      this->new_clip_distance_var->name
110
         = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA");
111
      this->new_clip_distance_var->type
112
         = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
113
      this->new_clip_distance_var->max_array_access = ir->max_array_access / 4;
114
 
115
      ir->replace_with(this->new_clip_distance_var);
116
   }
117
   return visit_continue;
118
}
119
 
120
 
121
/**
122
 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
123
 * on the rvalue previously used to index into gl_ClipDistance.
124
 *
125
 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
126
 * \param swizzle_index Selects a component within the vec4 selected by
127
 *        array_index.
128
 */
129
void
130
lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
131
                                            ir_rvalue *&array_index,
132
                                            ir_rvalue *&swizzle_index)
133
{
134
   void *ctx = ralloc_parent(old_index);
135
 
136
   /* Make sure old_index is a signed int so that the bitwise "shift" and
137
    * "and" operations below type check properly.
138
    */
139
   if (old_index->type != glsl_type::int_type) {
140
      assert (old_index->type == glsl_type::uint_type);
141
      old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
142
   }
143
 
144
   ir_constant *old_index_constant = old_index->constant_expression_value();
145
   if (old_index_constant) {
146
      /* gl_ClipDistance is being accessed via a constant index.  Don't bother
147
       * creating expressions to calculate the lowered indices.  Just create
148
       * constants.
149
       */
150
      int const_val = old_index_constant->get_int_component(0);
151
      array_index = new(ctx) ir_constant(const_val / 4);
152
      swizzle_index = new(ctx) ir_constant(const_val % 4);
153
   } else {
154
      /* Create a variable to hold the value of old_index (so that we
155
       * don't compute it twice).
156
       */
157
      ir_variable *old_index_var = new(ctx) ir_variable(
158
         glsl_type::int_type, "clip_distance_index", ir_var_temporary);
159
      this->base_ir->insert_before(old_index_var);
160
      this->base_ir->insert_before(new(ctx) ir_assignment(
161
         new(ctx) ir_dereference_variable(old_index_var), old_index));
162
 
163
      /* Create the expression clip_distance_index / 4.  Do this as a bit
164
       * shift because that's likely to be more efficient.
165
       */
166
      array_index = new(ctx) ir_expression(
167
         ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
168
         new(ctx) ir_constant(2));
169
 
170
      /* Create the expression clip_distance_index % 4.  Do this as a bitwise
171
       * AND because that's likely to be more efficient.
172
       */
173
      swizzle_index = new(ctx) ir_expression(
174
         ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
175
         new(ctx) ir_constant(3));
176
   }
177
}
178
 
179
 
180
void
181
lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
182
{
183
   /* If the gl_ClipDistance var hasn't been declared yet, then
184
    * there's no way this deref can refer to it.
185
    */
186
   if (!this->old_clip_distance_var || *rv == NULL)
187
      return;
188
 
189
   ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
190
   if (array_deref == NULL)
191
      return;
192
 
193
   /* Replace any expression that indexes into the gl_ClipDistance array
194
    * with an expression that indexes into one of the vec4's in
195
    * gl_ClipDistanceMESA and accesses the appropriate component.
196
    */
197
   ir_dereference_variable *old_var_ref =
198
      array_deref->array->as_dereference_variable();
199
   if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
200
      this->progress = true;
201
      ir_rvalue *array_index;
202
      ir_rvalue *swizzle_index;
203
      this->create_indices(array_deref->array_index, array_index, swizzle_index);
204
      void *mem_ctx = ralloc_parent(array_deref);
205
 
206
      ir_dereference_array *const ClipDistanceMESA_deref =
207
         new(mem_ctx) ir_dereference_array(this->new_clip_distance_var,
208
                                           array_index);
209
 
210
      ir_expression *const expr =
211
         new(mem_ctx) ir_expression(ir_binop_vector_extract,
212
                                    ClipDistanceMESA_deref,
213
                                    swizzle_index);
214
 
215
      *rv = expr;
216
   }
217
}
218
 
219
void
220
lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
221
{
222
   if (ir->lhs->ir_type == ir_type_expression) {
223
      void *mem_ctx = ralloc_parent(ir);
224
      ir_expression *const expr = (ir_expression *) ir->lhs;
225
 
226
      /* The expression must be of the form:
227
       *
228
       *     (vector_extract gl_ClipDistanceMESA[i], j).
229
       */
230
      assert(expr->operation == ir_binop_vector_extract);
231
      assert(expr->operands[0]->ir_type == ir_type_dereference_array);
232
      assert(expr->operands[0]->type == glsl_type::vec4_type);
233
 
234
      ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
235
      ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
236
					   glsl_type::vec4_type,
237
					   new_lhs->clone(mem_ctx, NULL),
238
					   ir->rhs,
239
					   expr->operands[1]);
240
      ir->set_lhs(new_lhs);
241
      ir->write_mask = WRITEMASK_XYZW;
242
   }
243
}
244
 
245
/**
246
 * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
247
 * or RHS with a sequence of assignments, one for each component of the array.
248
 * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
249
 * appropriate.
250
 */
251
ir_visitor_status
252
lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
253
{
4401 Serge 254
   /* First invoke the base class visitor.  This causes handle_rvalue() to be
255
    * called on ir->rhs and ir->condition.
256
    */
257
   ir_rvalue_visitor::visit_leave(ir);
258
 
4358 Serge 259
   ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable();
260
   ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable();
261
   if ((lhs_var && lhs_var->var == this->old_clip_distance_var)
262
       || (rhs_var && rhs_var->var == this->old_clip_distance_var)) {
263
      /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
264
       * Since we are reshaping gl_ClipDistance from an array of floats to an
265
       * array of vec4's, this isn't going to work as a bulk assignment
266
       * anymore, so unroll it to element-by-element assignments and lower
267
       * each of them.
268
       *
269
       * Note: to unroll into element-by-element assignments, we need to make
270
       * clones of the LHS and RHS.  This is safe because expressions and
271
       * l-values are side-effect free.
272
       */
273
      void *ctx = ralloc_parent(ir);
274
      int array_size = this->old_clip_distance_var->type->array_size();
275
      for (int i = 0; i < array_size; ++i) {
276
         ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
277
            ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
278
         ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
279
            ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
280
         this->handle_rvalue((ir_rvalue **) &new_rhs);
281
 
282
         /* Handle the LHS after creating the new assignment.  This must
283
          * happen in this order because handle_rvalue may replace the old LHS
284
          * with an ir_expression of ir_binop_vector_extract.  Since this is
285
          * not a valide l-value, this will cause an assertion in the
286
          * ir_assignment constructor to fail.
287
          *
288
          * If this occurs, replace the mangled LHS with a dereference of the
289
          * vector, and replace the RHS with an ir_triop_vector_insert.
290
          */
291
         ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
292
         this->handle_rvalue((ir_rvalue **) &assign->lhs);
293
         this->fix_lhs(assign);
294
 
295
         this->base_ir->insert_before(assign);
296
      }
297
      ir->remove();
298
 
299
      return visit_continue;
300
   }
301
 
302
   /* Handle the LHS as if it were an r-value.  Normally
303
    * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
304
    * expressions in the LHS as well.
305
    *
306
    * This may cause the LHS to get replaced with an ir_expression of
307
    * ir_binop_vector_extract.  If this occurs, replace it with a dereference
308
    * of the vector, and replace the RHS with an ir_triop_vector_insert.
309
    */
310
   handle_rvalue((ir_rvalue **)&ir->lhs);
311
   this->fix_lhs(ir);
312
 
313
   return rvalue_visit(ir);
314
}
315
 
316
 
317
/**
318
 * Set up base_ir properly and call visit_leave() on a newly created
319
 * ir_assignment node.  This is used in cases where we have to insert an
320
 * ir_assignment in a place where we know the hierarchical visitor won't see
321
 * it.
322
 */
323
void
324
lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
325
{
326
   ir_instruction *old_base_ir = this->base_ir;
327
   this->base_ir = ir;
328
   ir->accept(this);
329
   this->base_ir = old_base_ir;
330
}
331
 
332
 
333
/**
334
 * If gl_ClipDistance appears as an argument in an ir_call expression, replace
335
 * it with a temporary variable, and make sure the ir_call is preceded and/or
336
 * followed by assignments that copy the contents of the temporary variable to
337
 * and/or from gl_ClipDistance.  Each of these assignments is then lowered to
338
 * refer to gl_ClipDistanceMESA.
339
 */
340
ir_visitor_status
341
lower_clip_distance_visitor::visit_leave(ir_call *ir)
342
{
343
   void *ctx = ralloc_parent(ir);
344
 
345
   const exec_node *formal_param_node = ir->callee->parameters.head;
346
   const exec_node *actual_param_node = ir->actual_parameters.head;
347
   while (!actual_param_node->is_tail_sentinel()) {
348
      ir_variable *formal_param = (ir_variable *) formal_param_node;
349
      ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
350
 
351
      /* Advance formal_param_node and actual_param_node now so that we can
352
       * safely replace actual_param with another node, if necessary, below.
353
       */
354
      formal_param_node = formal_param_node->next;
355
      actual_param_node = actual_param_node->next;
356
 
357
      ir_dereference_variable *deref = actual_param->as_dereference_variable();
358
      if (deref && deref->var == this->old_clip_distance_var) {
359
         /* User is trying to pass the whole gl_ClipDistance array to a
360
          * function call.  Since we are reshaping gl_ClipDistance from an
361
          * array of floats to an array of vec4's, this isn't going to work
362
          * anymore, so use a temporary array instead.
363
          */
364
         ir_variable *temp_clip_distance = new(ctx) ir_variable(
365
            actual_param->type, "temp_clip_distance", ir_var_temporary);
366
         this->base_ir->insert_before(temp_clip_distance);
367
         actual_param->replace_with(
368
            new(ctx) ir_dereference_variable(temp_clip_distance));
369
         if (formal_param->mode == ir_var_function_in
370
             || formal_param->mode == ir_var_function_inout) {
371
            /* Copy from gl_ClipDistance to the temporary before the call.
372
             * Since we are going to insert this copy before the current
373
             * instruction, we need to visit it afterwards to make sure it
374
             * gets lowered.
375
             */
376
            ir_assignment *new_assignment = new(ctx) ir_assignment(
377
               new(ctx) ir_dereference_variable(temp_clip_distance),
378
               new(ctx) ir_dereference_variable(old_clip_distance_var));
379
            this->base_ir->insert_before(new_assignment);
380
            this->visit_new_assignment(new_assignment);
381
         }
382
         if (formal_param->mode == ir_var_function_out
383
             || formal_param->mode == ir_var_function_inout) {
384
            /* Copy from the temporary to gl_ClipDistance after the call.
385
             * Since visit_list_elements() has already decided which
386
             * instruction it's going to visit next, we need to visit
387
             * afterwards to make sure it gets lowered.
388
             */
389
            ir_assignment *new_assignment = new(ctx) ir_assignment(
390
               new(ctx) ir_dereference_variable(old_clip_distance_var),
391
               new(ctx) ir_dereference_variable(temp_clip_distance));
392
            this->base_ir->insert_after(new_assignment);
393
            this->visit_new_assignment(new_assignment);
394
         }
395
      }
396
   }
397
 
398
   return rvalue_visit(ir);
399
}
400
 
401
 
402
bool
403
lower_clip_distance(gl_shader *shader)
404
{
405
   lower_clip_distance_visitor v;
406
 
407
   visit_list_elements(&v, shader->ir);
408
 
409
   if (v.new_clip_distance_var)
410
      shader->symbols->add_variable(v.new_clip_distance_var);
411
 
412
   return v.progress;
413
}