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4358 Serge 1
/*
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 * Copyright © 2012 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#include "main/core.h"
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#include "ir.h"
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#include "linker.h"
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#include "ir_uniform.h"
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#include "link_uniform_block_active_visitor.h"
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#include "main/hash_table.h"
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#include "program.h"
31
 
32
class ubo_visitor : public program_resource_visitor {
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public:
34
   ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
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               unsigned num_variables)
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      : index(0), offset(0), buffer_size(0), variables(variables),
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        num_variables(num_variables), mem_ctx(mem_ctx), is_array_instance(false)
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   {
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      /* empty */
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   }
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42
   void process(const glsl_type *type, const char *name)
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   {
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      this->offset = 0;
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      this->buffer_size = 0;
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      this->is_array_instance = strchr(name, ']') != NULL;
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      this->program_resource_visitor::process(type, name);
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   }
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50
   unsigned index;
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   unsigned offset;
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   unsigned buffer_size;
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   gl_uniform_buffer_variable *variables;
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   unsigned num_variables;
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   void *mem_ctx;
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   bool is_array_instance;
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58
private:
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   virtual void visit_field(const glsl_type *type, const char *name,
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                            bool row_major)
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   {
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      (void) type;
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      (void) name;
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      (void) row_major;
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      assert(!"Should not get here.");
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   }
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68
   virtual void visit_field(const glsl_type *type, const char *name,
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                            bool row_major, const glsl_type *record_type)
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   {
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      assert(this->index < this->num_variables);
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      gl_uniform_buffer_variable *v = &this->variables[this->index++];
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75
      v->Name = ralloc_strdup(mem_ctx, name);
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      v->Type = type;
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      v->RowMajor = row_major;
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79
      if (this->is_array_instance) {
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         v->IndexName = ralloc_strdup(mem_ctx, name);
81
 
82
         char *open_bracket = strchr(v->IndexName, '[');
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         assert(open_bracket != NULL);
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85
         char *close_bracket = strchr(open_bracket, ']');
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         assert(close_bracket != NULL);
87
 
88
         /* Length of the tail without the ']' but with the NUL.
89
          */
90
         unsigned len = strlen(close_bracket + 1) + 1;
91
 
92
         memmove(open_bracket, close_bracket + 1, len);
93
     } else {
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         v->IndexName = v->Name;
95
      }
96
 
97
      const unsigned alignment = record_type
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	 ? record_type->std140_base_alignment(v->RowMajor)
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	 : type->std140_base_alignment(v->RowMajor);
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      unsigned size = type->std140_size(v->RowMajor);
101
 
102
      this->offset = glsl_align(this->offset, alignment);
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      v->Offset = this->offset;
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      this->offset += size;
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      /* From the GL_ARB_uniform_buffer_object spec:
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       *
108
       *     "For uniform blocks laid out according to [std140] rules, the
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       *      minimum buffer object size returned by the
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       *      UNIFORM_BLOCK_DATA_SIZE query is derived by taking the offset of
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       *      the last basic machine unit consumed by the last uniform of the
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       *      uniform block (including any end-of-array or end-of-structure
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       *      padding), adding one, and rounding up to the next multiple of
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       *      the base alignment required for a vec4."
115
       */
116
      this->buffer_size = glsl_align(this->offset, 16);
117
   }
118
 
119
   virtual void visit_field(const glsl_struct_field *field)
120
   {
121
      /* FINISHME: When support for doubles (dvec4, etc.) is added to the
122
       * FINISHME: compiler, this may be incorrect for a structure in a UBO
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       * FINISHME: like struct s { struct { float f } s1; dvec4 v; };.
124
       */
125
      this->offset = glsl_align(this->offset,
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                                field->type->std140_base_alignment(false));
127
   }
128
};
129
 
130
class count_block_size : public program_resource_visitor {
131
public:
132
   count_block_size() : num_active_uniforms(0)
133
   {
134
      /* empty */
135
   }
136
 
137
   unsigned num_active_uniforms;
138
 
139
private:
140
   virtual void visit_field(const glsl_type *type, const char *name,
141
                            bool row_major)
142
   {
143
      (void) type;
144
      (void) name;
145
      (void) row_major;
146
      this->num_active_uniforms++;
147
   }
148
};
149
 
150
struct block {
151
   const glsl_type *type;
152
   bool has_instance_name;
153
};
154
 
155
int
156
link_uniform_blocks(void *mem_ctx,
157
                    struct gl_shader_program *prog,
158
                    struct gl_shader **shader_list,
159
                    unsigned num_shaders,
160
                    struct gl_uniform_block **blocks_ret)
161
{
162
   /* This hash table will track all of the uniform blocks that have been
163
    * encountered.  Since blocks with the same block-name must be the same,
164
    * the hash is organized by block-name.
165
    */
166
   struct hash_table *block_hash =
167
      _mesa_hash_table_create(mem_ctx, _mesa_key_string_equal);
168
 
169
   /* Determine which uniform blocks are active.
170
    */
171
   link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
172
   for (unsigned i = 0; i < num_shaders; i++) {
173
      visit_list_elements(&v, shader_list[i]->ir);
174
   }
175
 
176
   /* Count the number of active uniform blocks.  Count the total number of
177
    * active slots in those uniform blocks.
178
    */
179
   unsigned num_blocks = 0;
180
   unsigned num_variables = 0;
181
   count_block_size block_size;
182
   struct hash_entry *entry;
183
 
184
   hash_table_foreach (block_hash, entry) {
185
      const struct link_uniform_block_active *const b =
186
         (const struct link_uniform_block_active *) entry->data;
187
 
188
      const glsl_type *const block_type =
189
         b->type->is_array() ? b->type->fields.array : b->type;
190
 
191
      assert((b->num_array_elements > 0) == b->type->is_array());
192
 
193
      block_size.num_active_uniforms = 0;
194
      block_size.process(block_type, "");
195
 
196
      if (b->num_array_elements > 0) {
197
         num_blocks += b->num_array_elements;
198
         num_variables += b->num_array_elements
199
            * block_size.num_active_uniforms;
200
      } else {
201
         num_blocks++;
202
         num_variables += block_size.num_active_uniforms;
203
      }
204
 
205
   }
206
 
207
   if (num_blocks == 0) {
208
      assert(num_variables == 0);
209
      _mesa_hash_table_destroy(block_hash, NULL);
210
      return 0;
211
   }
212
 
213
   assert(num_variables != 0);
214
 
215
   /* Allocate storage to hold all of the informatation related to uniform
216
    * blocks that can be queried through the API.
217
    */
218
   gl_uniform_block *blocks =
219
      ralloc_array(mem_ctx, gl_uniform_block, num_blocks);
220
   gl_uniform_buffer_variable *variables =
221
      ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
222
 
223
   /* Add each variable from each uniform block to the API tracking
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    * structures.
225
    */
226
   unsigned i = 0;
227
   ubo_visitor parcel(blocks, variables, num_variables);
228
 
229
   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
230
                 == unsigned(ubo_packing_std140));
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   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
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                 == unsigned(ubo_packing_shared));
233
   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
234
                 == unsigned(ubo_packing_packed));
235
 
236
 
237
   hash_table_foreach (block_hash, entry) {
238
      const struct link_uniform_block_active *const b =
239
         (const struct link_uniform_block_active *) entry->data;
240
      const glsl_type *block_type = b->type;
241
 
242
      if (b->num_array_elements > 0) {
243
         const char *const name = block_type->fields.array->name;
244
 
245
         assert(b->has_instance_name);
246
         for (unsigned j = 0; j < b->num_array_elements; j++) {
247
            blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
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                                             b->array_elements[j]);
249
            blocks[i].Uniforms = &variables[parcel.index];
250
            blocks[i].Binding = 0;
251
            blocks[i].UniformBufferSize = 0;
252
            blocks[i]._Packing =
253
               gl_uniform_block_packing(block_type->interface_packing);
254
 
255
            parcel.process(block_type->fields.array,
256
                           blocks[i].Name);
257
 
258
            blocks[i].UniformBufferSize = parcel.buffer_size;
259
 
260
            blocks[i].NumUniforms =
261
               (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
262
 
263
            i++;
264
         }
265
      } else {
266
         blocks[i].Name = ralloc_strdup(blocks, block_type->name);
267
         blocks[i].Uniforms = &variables[parcel.index];
268
         blocks[i].Binding = 0;
269
         blocks[i].UniformBufferSize = 0;
270
         blocks[i]._Packing =
271
            gl_uniform_block_packing(block_type->interface_packing);
272
 
273
         parcel.process(block_type,
274
                        b->has_instance_name ? block_type->name : "");
275
 
276
         blocks[i].UniformBufferSize = parcel.buffer_size;
277
 
278
         blocks[i].NumUniforms =
279
            (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
280
 
281
         i++;
282
      }
283
   }
284
 
285
   assert(parcel.index == num_variables);
286
 
287
   _mesa_hash_table_destroy(block_hash, NULL);
288
 
289
   *blocks_ret = blocks;
290
   return num_blocks;
291
}
292
 
293
bool
294
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
295
				   const gl_uniform_block *b)
296
{
297
   assert(strcmp(a->Name, b->Name) == 0);
298
 
299
   /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
300
    *
301
    *     "Matched block names within an interface (as defined above) must
302
    *     match in terms of having the same number of declarations with the
303
    *     same sequence of types and the same sequence of member names, as
304
    *     well as having the same member-wise layout qualification....if a
305
    *     matching block is declared as an array, then the array sizes must
306
    *     also match... Any mismatch will generate a link error."
307
    *
308
    * Arrays are not yet supported, so there is no check for that.
309
    */
310
   if (a->NumUniforms != b->NumUniforms)
311
      return false;
312
 
313
   if (a->_Packing != b->_Packing)
314
      return false;
315
 
316
   for (unsigned i = 0; i < a->NumUniforms; i++) {
317
      if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
318
	 return false;
319
 
320
      if (a->Uniforms[i].Type != b->Uniforms[i].Type)
321
	 return false;
322
 
323
      if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
324
	 return false;
325
   }
326
 
327
   return true;
328
}