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Rev | Author | Line No. | Line |
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4358 | Serge | 1 | /* |
2 | * The existing isotropic vertex texture functions are added to the |
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3 | * built-in functions for fragment shaders. |
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4 | */ |
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5 | vec4 texture1DLod (sampler1D sampler, float coord, float lod); |
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6 | vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); |
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7 | vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); |
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8 | vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); |
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9 | vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); |
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10 | vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); |
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11 | vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); |
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12 | vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); |
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13 | vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); |
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14 | vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); |
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15 | vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); |
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16 | vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); |
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17 | vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |