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4358 | Serge | 1 | /* |
2 | * Copyright © 2010 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | #include "ast.h" |
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25 | #include "glsl_types.h" |
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26 | #include "ir.h" |
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27 | |||
28 | ir_rvalue * |
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29 | _mesa_ast_array_index_to_hir(void *mem_ctx, |
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30 | struct _mesa_glsl_parse_state *state, |
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31 | ir_rvalue *array, ir_rvalue *idx, |
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32 | YYLTYPE &loc, YYLTYPE &idx_loc) |
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33 | { |
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34 | if (!array->type->is_error() |
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35 | && !array->type->is_array() |
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36 | && !array->type->is_matrix() |
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37 | && !array->type->is_vector()) { |
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38 | _mesa_glsl_error(& idx_loc, state, |
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39 | "cannot dereference non-array / non-matrix / " |
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40 | "non-vector"); |
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41 | } |
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42 | |||
43 | if (!idx->type->is_error()) { |
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44 | if (!idx->type->is_integer()) { |
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45 | _mesa_glsl_error(& idx_loc, state, "array index must be integer type"); |
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46 | } else if (!idx->type->is_scalar()) { |
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47 | _mesa_glsl_error(& idx_loc, state, "array index must be scalar"); |
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48 | } |
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49 | } |
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50 | |||
51 | /* If the array index is a constant expression and the array has a |
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52 | * declared size, ensure that the access is in-bounds. If the array |
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53 | * index is not a constant expression, ensure that the array has a |
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54 | * declared size. |
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55 | */ |
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56 | ir_constant *const const_index = idx->constant_expression_value(); |
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57 | if (const_index != NULL && idx->type->is_integer()) { |
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58 | const int idx = const_index->value.i[0]; |
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59 | const char *type_name = "error"; |
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60 | unsigned bound = 0; |
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61 | |||
62 | /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: |
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63 | * |
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64 | * "It is illegal to declare an array with a size, and then |
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65 | * later (in the same shader) index the same array with an |
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66 | * integral constant expression greater than or equal to the |
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67 | * declared size. It is also illegal to index an array with a |
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68 | * negative constant expression." |
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69 | */ |
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70 | if (array->type->is_matrix()) { |
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71 | if (array->type->row_type()->vector_elements <= idx) { |
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72 | type_name = "matrix"; |
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73 | bound = array->type->row_type()->vector_elements; |
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74 | } |
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75 | } else if (array->type->is_vector()) { |
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76 | if (array->type->vector_elements <= idx) { |
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77 | type_name = "vector"; |
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78 | bound = array->type->vector_elements; |
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79 | } |
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80 | } else { |
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81 | /* glsl_type::array_size() returns 0 for non-array types. This means |
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82 | * that we don't need to verify that the type is an array before |
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83 | * doing the bounds checking. |
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84 | */ |
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85 | if ((array->type->array_size() > 0) |
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86 | && (array->type->array_size() <= idx)) { |
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87 | type_name = "array"; |
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88 | bound = array->type->array_size(); |
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89 | } |
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90 | } |
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91 | |||
92 | if (bound > 0) { |
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93 | _mesa_glsl_error(& loc, state, "%s index must be < %u", |
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94 | type_name, bound); |
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95 | } else if (idx < 0) { |
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96 | _mesa_glsl_error(& loc, state, "%s index must be >= 0", |
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97 | type_name); |
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98 | } |
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99 | |||
100 | if (array->type->is_array()) { |
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101 | /* If the array is a variable dereference, it dereferences the |
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102 | * whole array, by definition. Use this to get the variable. |
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103 | * |
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104 | * FINISHME: Should some methods for getting / setting / testing |
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105 | * FINISHME: array access limits be added to ir_dereference? |
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106 | */ |
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107 | ir_variable *const v = array->whole_variable_referenced(); |
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108 | if ((v != NULL) && (unsigned(idx) > v->max_array_access)) { |
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109 | v->max_array_access = idx; |
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110 | |||
111 | /* Check whether this access will, as a side effect, implicitly |
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112 | * cause the size of a built-in array to be too large. |
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113 | */ |
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114 | check_builtin_array_max_size(v->name, idx+1, loc, state); |
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115 | } |
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116 | } |
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117 | } else if (const_index == NULL && array->type->is_array()) { |
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118 | if (array->type->array_size() == 0) { |
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119 | _mesa_glsl_error(&loc, state, "unsized array index must be constant"); |
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120 | } else if (array->type->fields.array->is_interface()) { |
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121 | /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says: |
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122 | * |
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123 | * "All indexes used to index a uniform block array must be |
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124 | * constant integral expressions." |
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125 | */ |
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126 | _mesa_glsl_error(&loc, state, |
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127 | "uniform block array index must be constant"); |
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128 | } else { |
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129 | /* whole_variable_referenced can return NULL if the array is a |
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130 | * member of a structure. In this case it is safe to not update |
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131 | * the max_array_access field because it is never used for fields |
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132 | * of structures. |
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133 | */ |
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134 | ir_variable *v = array->whole_variable_referenced(); |
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135 | if (v != NULL) |
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136 | v->max_array_access = array->type->array_size() - 1; |
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137 | } |
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138 | |||
139 | /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: |
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140 | * |
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141 | * "Samplers aggregated into arrays within a shader (using square |
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142 | * brackets [ ]) can only be indexed with integral constant |
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143 | * expressions [...]." |
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144 | * |
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145 | * This restriction was added in GLSL 1.30. Shaders using earlier |
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146 | * version of the language should not be rejected by the compiler |
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147 | * front-end for using this construct. This allows useful things such |
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148 | * as using a loop counter as the index to an array of samplers. If the |
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149 | * loop in unrolled, the code should compile correctly. Instead, emit a |
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150 | * warning. |
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151 | */ |
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152 | if (array->type->element_type()->is_sampler()) { |
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153 | if (!state->is_version(130, 100)) { |
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154 | if (state->es_shader) { |
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155 | _mesa_glsl_warning(&loc, state, |
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156 | "sampler arrays indexed with non-constant " |
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157 | "expressions is optional in %s", |
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158 | state->get_version_string()); |
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159 | } else { |
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160 | _mesa_glsl_warning(&loc, state, |
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161 | "sampler arrays indexed with non-constant " |
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162 | "expressions will be forbidden in GLSL 1.30 " |
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163 | "and later"); |
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164 | } |
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165 | } else { |
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166 | _mesa_glsl_error(&loc, state, |
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167 | "sampler arrays indexed with non-constant " |
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168 | "expressions is forbidden in GLSL 1.30 and " |
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169 | "later"); |
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170 | } |
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171 | } |
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172 | } |
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173 | |||
174 | /* After performing all of the error checking, generate the IR for the |
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175 | * expression. |
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176 | */ |
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177 | if (array->type->is_array() |
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178 | || array->type->is_matrix()) { |
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179 | return new(mem_ctx) ir_dereference_array(array, idx); |
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180 | } else if (array->type->is_vector()) { |
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181 | return new(mem_ctx) ir_expression(ir_binop_vector_extract, array, idx); |
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182 | } else if (array->type->is_error()) { |
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183 | return array; |
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184 | } else { |
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185 | ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx); |
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186 | result->type = glsl_type::error_type; |
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187 | |||
188 | return result; |
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189 | } |
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190 | }>>=>=>=> |