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/**********************************************************
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 * Copyright 2009-2011 VMware, Inc. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person
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 * obtaining a copy of this software and associated documentation
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 * files (the "Software"), to deal in the Software without
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 * restriction, including without limitation the rights to use, copy,
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 * modify, merge, publish, distribute, sublicense, and/or sell copies
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 * of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 *********************************************************
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 * Authors:
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 * Zack Rusin 
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 * Thomas Hellstrom 
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 */
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#ifndef _XA_PRIV_H_
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#define _XA_PRIV_H_
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#include "xa_tracker.h"
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#include "xa_context.h"
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#include "xa_composite.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define XA_EXPORT __attribute__ ((visibility("default")))
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#else
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#define XA_EXPORT
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#endif
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#define XA_VB_SIZE (100 * 4 * 3 * 4)
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#define XA_LAST_SURFACE_TYPE (xa_type_yuv_component + 1)
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#define XA_MAX_SAMPLERS 3
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struct xa_fence {
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    struct pipe_fence_handle *pipe_fence;
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    struct xa_tracker *xa;
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};
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struct xa_format_descriptor {
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    enum pipe_format format;
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    enum xa_formats xa_format;
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};
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struct xa_surface {
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    struct pipe_resource template;
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    struct xa_tracker *xa;
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    struct pipe_resource *tex;
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    struct pipe_transfer *transfer;
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    unsigned int flags;
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    struct xa_format_descriptor fdesc;
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    struct pipe_context *mapping_pipe;
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};
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struct xa_tracker {
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    enum xa_formats *supported_formats;
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    unsigned int format_map[XA_LAST_SURFACE_TYPE][2];
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    int d_depth_bits_last;
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    int ds_depth_bits_last;
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    struct pipe_screen *screen;
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    struct xa_context *default_ctx;
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};
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struct xa_context {
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    struct xa_tracker *xa;
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    struct pipe_context *pipe;
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    struct cso_context *cso;
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    struct xa_shaders *shaders;
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    struct pipe_resource *vs_const_buffer;
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    struct pipe_resource *fs_const_buffer;
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    float buffer[XA_VB_SIZE];
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    unsigned int buffer_size;
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    struct pipe_vertex_element velems[3];
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    /* number of attributes per vertex for the current
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     * draw operation */
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    unsigned int attrs_per_vertex;
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    unsigned int fb_width;
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    unsigned int fb_height;
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    struct pipe_fence_handle *last_fence;
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    struct xa_surface *src;
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    struct xa_surface *dst;
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    struct pipe_surface *srf;
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    int simple_copy;
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    int has_solid_color;
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    float solid_color[4];
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    unsigned int num_bound_samplers;
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    struct pipe_sampler_view *bound_sampler_views[XA_MAX_SAMPLERS];
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    const struct xa_composite *comp;
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};
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enum xa_vs_traits {
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    VS_COMPOSITE = 1 << 0,
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    VS_MASK = 1 << 1,
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    VS_SOLID_FILL = 1 << 2,
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    VS_LINGRAD_FILL = 1 << 3,
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    VS_RADGRAD_FILL = 1 << 4,
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    VS_YUV = 1 << 5,
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    VS_FILL = (VS_SOLID_FILL | VS_LINGRAD_FILL | VS_RADGRAD_FILL)
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};
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enum xa_fs_traits {
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    FS_COMPOSITE = 1 << 0,
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    FS_MASK = 1 << 1,
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    FS_SOLID_FILL = 1 << 2,
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    FS_LINGRAD_FILL = 1 << 3,
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    FS_RADGRAD_FILL = 1 << 4,
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    FS_CA_FULL = 1 << 5,	/* src.rgba * mask.rgba */
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    FS_CA_SRCALPHA = 1 << 6,	/* src.aaaa * mask.rgba */
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    FS_YUV = 1 << 7,
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    FS_SRC_REPEAT_NONE = 1 << 8,
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    FS_MASK_REPEAT_NONE = 1 << 9,
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    FS_SRC_SWIZZLE_RGB = 1 << 10,
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    FS_MASK_SWIZZLE_RGB = 1 << 11,
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    FS_SRC_SET_ALPHA = 1 << 12,
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    FS_MASK_SET_ALPHA = 1 << 13,
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    FS_SRC_LUMINANCE = 1 << 14,
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    FS_MASK_LUMINANCE = 1 << 15,
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    FS_DST_LUMINANCE = 1 << 16,
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    FS_FILL = (FS_SOLID_FILL | FS_LINGRAD_FILL | FS_RADGRAD_FILL),
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    FS_COMPONENT_ALPHA = (FS_CA_FULL | FS_CA_SRCALPHA)
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};
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struct xa_shader {
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    void *fs;
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    void *vs;
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};
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struct xa_shaders;
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/*
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 * Inline utilities
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 */
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static INLINE int
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xa_min(int a, int b)
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{
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    return ((a <= b) ? a : b);
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}
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static INLINE void
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xa_pixel_to_float4(uint32_t pixel, float *color)
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{
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    uint32_t	    r, g, b, a;
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    a = (pixel >> 24) & 0xff;
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    r = (pixel >> 16) & 0xff;
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    g = (pixel >>  8) & 0xff;
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    b = (pixel >>  0) & 0xff;
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    color[0] = ((float)r) / 255.;
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    color[1] = ((float)g) / 255.;
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    color[2] = ((float)b) / 255.;
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    color[3] = ((float)a) / 255.;
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}
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static INLINE void
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xa_pixel_to_float4_a8(uint32_t pixel, float *color)
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{
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    uint32_t a;
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    a = (pixel >> 24) & 0xff;
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    color[0] = ((float)a) / 255.;
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    color[1] = ((float)a) / 255.;
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    color[2] = ((float)a) / 255.;
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    color[3] = ((float)a) / 255.;
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}
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/*
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 * xa_tgsi.c
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 */
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extern struct xa_shaders *xa_shaders_create(struct xa_context *);
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void xa_shaders_destroy(struct xa_shaders *shaders);
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struct xa_shader xa_shaders_get(struct xa_shaders *shaders,
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				unsigned vs_traits, unsigned fs_traits);
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/*
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 * xa_context.c
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 */
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extern int
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xa_ctx_srf_create(struct xa_context *ctx, struct xa_surface *dst);
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extern void
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xa_ctx_srf_destroy(struct xa_context *ctx);
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extern void
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xa_ctx_sampler_views_destroy(struct xa_context *ctx);
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/*
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 * xa_renderer.c
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 */
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void renderer_set_constants(struct xa_context *r,
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			    int shader_type, const float *params,
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			    int param_bytes);
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void renderer_draw_yuv(struct xa_context *r,
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		       float src_x,
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		       float src_y,
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		       float src_w,
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		       float src_h,
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		       int dst_x,
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		       int dst_y, int dst_w, int dst_h,
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		       struct xa_surface *srf[]);
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void renderer_bind_destination(struct xa_context *r,
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			       struct pipe_surface *surface, int width,
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			       int height);
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void renderer_init_state(struct xa_context *r);
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void renderer_copy_prepare(struct xa_context *r,
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			   struct pipe_surface *dst_surface,
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			   struct pipe_resource *src_texture,
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			   const enum xa_formats src_xa_format,
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			   const enum xa_formats dst_xa_format);
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void renderer_copy(struct xa_context *r, int dx,
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		   int dy,
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		   int sx,
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		   int sy,
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		   int width, int height, float src_width, float src_height);
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void renderer_draw_flush(struct xa_context *r);
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void renderer_begin_solid(struct xa_context *r);
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void renderer_solid(struct xa_context *r,
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		    int x0, int y0, int x1, int y1, float *color);
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void
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renderer_begin_textures(struct xa_context *r);
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void
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renderer_texture(struct xa_context *r,
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		 int *pos,
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		 int width, int height,
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		 const float *src_matrix,
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		 const float *mask_matrix);
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#endif