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4358 Serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 2010 LunarG Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Chia-I Wu 
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 */
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#include "mapi.h"
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/* define vega_spec and vega_procs for use with mapi */
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#define API_TMP_DEFINE_SPEC
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#include "api.h"
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static void api_init(void)
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{
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   static boolean initialized = FALSE;
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   if (!initialized) {
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      mapi_init(vega_spec);
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      initialized = TRUE;
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   }
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}
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struct mapi_table *api_create_dispatch(void)
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{
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   struct mapi_table *tbl;
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   api_init();
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   tbl = mapi_table_create();
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   if (tbl)
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      mapi_table_fill(tbl, vega_procs);
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   return tbl;
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}
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void api_destroy_dispatch(struct mapi_table *tbl)
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{
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   mapi_table_destroy(tbl);
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}
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void api_make_dispatch_current(const struct mapi_table *tbl)
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{
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   mapi_table_make_current(tbl);
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}
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mapi_proc api_get_proc_address(const char *proc_name)
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{
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   if (!proc_name || proc_name[0] != 'v' || proc_name[1] != 'g')
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      return NULL;
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   proc_name += 2;
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   api_init();
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   return mapi_get_proc_address(proc_name);
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}