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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "sp_context.h"
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#include "sp_state.h"
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#include "pipe/p_shader_tokens.h"
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static void
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insert_stage_at_head(struct softpipe_context *sp, struct quad_stage *quad)
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{
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   quad->next = sp->quad.first;
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   sp->quad.first = quad;
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}
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void
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sp_build_quad_pipeline(struct softpipe_context *sp)
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{
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   boolean early_depth_test =
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      sp->depth_stencil->depth.enabled &&
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      sp->framebuffer.zsbuf &&
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      !sp->depth_stencil->alpha.enabled &&
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      !sp->fs_variant->info.uses_kill &&
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      !sp->fs_variant->info.writes_z &&
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      !sp->fs_variant->info.writes_stencil;
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   sp->quad.first = sp->quad.blend;
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   if (early_depth_test) {
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      insert_stage_at_head( sp, sp->quad.shade );
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      insert_stage_at_head( sp, sp->quad.depth_test );
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   }
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   else {
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      insert_stage_at_head( sp, sp->quad.depth_test );
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      insert_stage_at_head( sp, sp->quad.shade );
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   }
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#if !DO_PSTIPPLE_IN_DRAW_MODULE && !DO_PSTIPPLE_IN_HELPER_MODULE
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   if (sp->rasterizer->poly_stipple_enable)
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      insert_stage_at_head( sp, sp->quad.pstipple );
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#endif
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}
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